17 #include <SDL2/SDL_timer.h>
37 bool update(
int new_timestamp = SDL_GetTicks());
countdown_clock(team &team)
void update_team(int new_timestamp)
void process(events::pump_info &info)
int update_timestamp(int new_timestamp)
bool update(int new_timestamp=SDL_GetTicks())
This class stores all the data for a single 'side' (in game nomenclature).