The Battle for Wesnoth  1.13.10+dev
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editor_main.cpp File Reference
#include "editor/controller/editor_controller.hpp"
#include "gettext.hpp"
#include "filesystem.hpp"
#include "editor/action/action_base.hpp"
#include <boost/algorithm/string/replace.hpp>
Include dependency graph for editor_main.cpp:

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Namespaces

 editor
 Manage the empty-palette in the editor.
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-editor"
 

Functions

EXIT_STATUS editor::start (const config &game_config, const std::string &filename="", bool take_screenshot=false, const std::string &screenshot_filename="map_screenshot.bmp")
 Main interface for launching the editor from the title screen. More...
 

Variables

lg::log_domain log_editor ("editor")
 

Macro Definition Documentation

#define GETTEXT_DOMAIN   "wesnoth-editor"

Definition at line 14 of file editor_main.cpp.

Variable Documentation

lg::log_domain log_editor("editor")