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engine_cpp.hpp
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1 /*
2  Copyright (C) 2009 - 2017 by Yurii Chernyi <terraninfo@terraninfo.net>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * CPP AI Support engine - creating specific ai components from config
17  * @file
18  */
19 
20 #pragma once
21 
22 #include "ai/composite/engine.hpp"
23 
24 //============================================================================
25 namespace ai {
26 
27 class engine_cpp : public engine {
28 public:
29  engine_cpp( readonly_context &context, const config &cfg );
30 
31 
32  virtual ~engine_cpp();
33 
34 
35  void do_parse_aspect_from_config( const config &cfg, const std::string &id, std::back_insert_iterator<std::vector< aspect_ptr > > b );
36 
37 
38  virtual void do_parse_candidate_action_from_config( rca_context &context, const config &cfg, std::back_insert_iterator<std::vector< candidate_action_ptr > > b );
39 
40 
41  virtual void do_parse_stage_from_config( ai_context &context, const config &cfg, std::back_insert_iterator<std::vector< stage_ptr > > b );
42 
43 
44  virtual void do_parse_goal_from_config(const config &cfg, std::back_insert_iterator<std::vector< goal_ptr > > b );
45 
46  virtual void do_parse_engine_from_config(const config &cfg, std::back_insert_iterator<std::vector< engine_ptr > > b );
47 
48 };
49 
50 } //end of namespace ai
std::vector< char_t > string
virtual void do_parse_candidate_action_from_config(rca_context &context, const config &cfg, std::back_insert_iterator< std::vector< candidate_action_ptr > > b)
Definition: engine_cpp.cpp:65
virtual ~engine_cpp()
Definition: engine_cpp.cpp:41
void do_parse_aspect_from_config(const config &cfg, const std::string &id, std::back_insert_iterator< std::vector< aspect_ptr > > b)
Definition: engine_cpp.cpp:46
AI Support engine - creating specific ai components from config.
#define b
virtual void do_parse_stage_from_config(ai_context &context, const config &cfg, std::back_insert_iterator< std::vector< stage_ptr > > b)
Definition: engine_cpp.cpp:82
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:58
engine_cpp(readonly_context &context, const config &cfg)
Definition: engine_cpp.cpp:35
virtual void do_parse_engine_from_config(const config &cfg, std::back_insert_iterator< std::vector< engine_ptr > > b)
Definition: engine_cpp.cpp:118
virtual void do_parse_goal_from_config(const config &cfg, std::back_insert_iterator< std::vector< goal_ptr > > b)
Definition: engine_cpp.cpp:100
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:93