The Battle for Wesnoth  1.19.0-dev
engine_cpp.hpp
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1 /*
2  Copyright (C) 2009 - 2024
3  by Yurii Chernyi <terraninfo@terraninfo.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * CPP AI Support engine - creating specific ai components from config
18  * @file
19  */
20 
21 #pragma once
22 
23 #include "ai/composite/engine.hpp"
24 
25 //============================================================================
26 namespace ai {
27 
28 class engine_cpp : public engine {
29 public:
30  engine_cpp( readonly_context &context, const config &cfg );
31 
32  virtual ~engine_cpp();
33 
34  void do_parse_aspect_from_config( const config &cfg, const std::string &id, std::back_insert_iterator<std::vector< aspect_ptr >> b );
35 
36  virtual void do_parse_candidate_action_from_config( rca_context &context, const config &cfg, std::back_insert_iterator<std::vector< candidate_action_ptr >> b );
37 
38  virtual void do_parse_stage_from_config( ai_context &context, const config &cfg, std::back_insert_iterator<std::vector< stage_ptr >> b );
39 
40  virtual void do_parse_goal_from_config(const config &cfg, std::back_insert_iterator<std::vector< goal_ptr >> b );
41 
42  virtual void do_parse_engine_from_config(const config &cfg, std::back_insert_iterator<std::vector< engine_ptr >> b );
43 
44 };
45 
46 } //end of namespace ai
engine_cpp(readonly_context &context, const config &cfg)
Definition: engine_cpp.cpp:35
virtual void do_parse_candidate_action_from_config(rca_context &context, const config &cfg, std::back_insert_iterator< std::vector< candidate_action_ptr >> b)
Definition: engine_cpp.cpp:63
virtual void do_parse_stage_from_config(ai_context &context, const config &cfg, std::back_insert_iterator< std::vector< stage_ptr >> b)
Definition: engine_cpp.cpp:80
virtual ~engine_cpp()
Definition: engine_cpp.cpp:41
virtual void do_parse_engine_from_config(const config &cfg, std::back_insert_iterator< std::vector< engine_ptr >> b)
Definition: engine_cpp.cpp:114
virtual void do_parse_goal_from_config(const config &cfg, std::back_insert_iterator< std::vector< goal_ptr >> b)
Definition: engine_cpp.cpp:97
void do_parse_aspect_from_config(const config &cfg, const std::string &id, std::back_insert_iterator< std::vector< aspect_ptr >> b)
Definition: engine_cpp.cpp:45
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:159
AI Support engine - creating specific ai components from config.
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:59
#define b