The Battle for Wesnoth  1.15.0-dev
engine_fai.hpp
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1 /*
2  Copyright (C) 2009 - 2018 by Yurii Chernyi <terraninfo@terraninfo.net>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * FAI AI Support engine - creating specific ai components from config
17  * @file
18  */
19 
20 #pragma once
21 
22 #include "ai/composite/engine.hpp"
23 #include "ai/default/contexts.hpp"
24 
25 //============================================================================
26 namespace ai {
27 
28 class formula_ai;
29 
30 class engine_fai : public engine {
31 public:
32  engine_fai( readonly_context &context, const config &cfg );
33 
34  virtual ~engine_fai();
35 
36  virtual void do_parse_candidate_action_from_config( rca_context &context, const config &cfg, std::back_insert_iterator<std::vector< candidate_action_ptr >> b );
37 
38  virtual void do_parse_stage_from_config( ai_context &context, const config &cfg, std::back_insert_iterator<std::vector< stage_ptr >> b );
39 
40  virtual std::string evaluate(const std::string &str);
41 
42  virtual config to_config() const;
43 
44  virtual void set_ai_context(ai_context *context);
45 private:
46  std::shared_ptr<formula_ai> formula_ai_;
47 };
48 
49 } //end of namespace ai
virtual void do_parse_candidate_action_from_config(rca_context &context, const config &cfg, std::back_insert_iterator< std::vector< candidate_action_ptr >> b)
Definition: engine_fai.cpp:83
AI Support engine - creating specific ai components from config.
virtual void do_parse_stage_from_config(ai_context &context, const config &cfg, std::back_insert_iterator< std::vector< stage_ptr >> b)
Definition: engine_fai.cpp:95
#define b
A small explanation about what&#39;s going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:58
std::shared_ptr< formula_ai > formula_ai_
Definition: engine_fai.hpp:46
virtual std::string evaluate(const std::string &str)
Definition: engine_fai.cpp:120
virtual ~engine_fai()
Definition: engine_fai.cpp:78
engine_fai(readonly_context &context, const config &cfg)
Definition: engine_fai.cpp:70
Default AI contexts.
virtual config to_config() const
serialize
Definition: engine_fai.cpp:137
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:92
virtual void set_ai_context(ai_context *context)
Definition: engine_fai.cpp:126