File-IO. More...
#include "filesystem.hpp"#include "config.hpp"#include "game_config_view.hpp"#include "gettext.hpp"#include "log.hpp"#include "serialization/base64.hpp"#include "serialization/chrono.hpp"#include "serialization/string_utils.hpp"#include "serialization/unicode.hpp"#include "utils/general.hpp"#include <boost/algorithm/string/predicate.hpp>#include <boost/algorithm/string/replace.hpp>#include <boost/filesystem.hpp>#include <boost/filesystem/fstream.hpp>#include <boost/format.hpp>#include <boost/iostreams/device/file_descriptor.hpp>#include <boost/iostreams/stream.hpp>#include <boost/process/search_path.hpp>#include <algorithm>#include <cstdlib>#include <set>#include <utility>Go to the source code of this file.
Namespaces | |
| namespace | game_config |
| Game configuration data as global variables. | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-lib" |
| #define | DBG_FS LOG_STREAM(debug, log_filesystem) |
| #define | LOG_FS LOG_STREAM(info, log_filesystem) |
| #define | WRN_FS LOG_STREAM(warn, log_filesystem) |
| #define | ERR_FS LOG_STREAM(err, log_filesystem) |
Variables | |
| static lg::log_domain | log_filesystem ("filesystem") |
| std::string | game_config::path = "" |
| std::string | game_config::default_preferences_path = "" |
| bool | game_config::check_migration = false |
| const std::string | game_config::observer_team_name = "observer" |
| observer team name used for observer team chat | |
| int | game_config::cache_compression_level = 6 |
File-IO.
Definition in file filesystem.cpp.
| #define DBG_FS LOG_STREAM(debug, log_filesystem) |
Definition at line 90 of file filesystem.cpp.
| #define ERR_FS LOG_STREAM(err, log_filesystem) |
Definition at line 93 of file filesystem.cpp.
| #define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 20 of file filesystem.cpp.
| #define LOG_FS LOG_STREAM(info, log_filesystem) |
Definition at line 91 of file filesystem.cpp.
| #define WRN_FS LOG_STREAM(warn, log_filesystem) |
Definition at line 92 of file filesystem.cpp.
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static |