The Battle for Wesnoth  1.15.2+dev
Macros | Functions | Variables
game_classification.cpp File Reference
#include "game_classification.hpp"
#include "config.hpp"
#include "log.hpp"
#include "serialization/string_utils.hpp"
#include "game_version.hpp"
Include dependency graph for game_classification.cpp:

Go to the source code of this file.


#define ERR_NG   LOG_STREAM(err, log_engine)
#define WRN_NG   LOG_STREAM(warn, log_engine)
#define LOG_NG   LOG_STREAM(info, log_engine)
#define DBG_NG   LOG_STREAM(debug, log_engine)


const std::string DEFAULT_DIFFICULTY ("NORMAL")
 The default difficulty setting for campaigns. More...


static lg::log_domain log_engine ("engine")

Macro Definition Documentation


#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 26 of file game_classification.cpp.


#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 23 of file game_classification.cpp.


#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 25 of file game_classification.cpp.


#define WRN_NG   LOG_STREAM(warn, log_engine)

Definition at line 24 of file game_classification.cpp.

Function Documentation


const std::string DEFAULT_DIFFICULTY ( "NORMAL"  )

The default difficulty setting for campaigns.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine")