Maintain game variables + misc. More...
#include "game_data.hpp"#include "log.hpp"#include "variable.hpp"#include "serialization/string_utils.hpp"#include "utils/ranges.hpp"Go to the source code of this file.
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | WRN_NG LOG_STREAM(warn, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Maintain game variables + misc.
Definition in file game_data.cpp.
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 32 of file game_data.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 29 of file game_data.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 31 of file game_data.cpp.
| #define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 30 of file game_data.cpp.
|
static |