16 #define GETTEXT_DOMAIN "wesnoth-lib"
30 register_text(
"txtFilename",
false, filename,
true);
31 register_label(
"lblTitle",
true, title);
37 const std::
string& title,
41 register_label(
"lblTitle",
true, title);
42 register_text(
"txtFilename",
false, filename,
true);
43 register_label(
"lblMessage",
true,
message);
49 std::
string& filename,
50 const std::
string& title,
54 register_label(
"lblTitle",
true, title);
55 register_text(
"txtFilename",
false, filename,
true);
56 register_label(
"lblMessage",
true,
message);
57 register_bool(
"ignore_all",
true, ignore_all);
60 set_always_save_fields(
true);
This shows the dialog to create a savegame file.
Main class to show messages to the user.
Abstract base class for all modal dialogs.
REGISTER_DIALOG(tod_new_schedule)