35 game_save(std::string& filename,
const std::string& title);
40 virtual const std::string&
window_id()
const override;
47 const std::string& title,
53 virtual const std::string&
window_id()
const override;
60 std::string& filename,
61 const std::string& title,
67 virtual const std::string&
window_id()
const override;
game_save_message(std::string &filename, const std::string &title, const std::string &message)
virtual const std::string & window_id() const override
The ID of the window to build.
game_save_oos(bool &ignore_all, std::string &filename, const std::string &title, const std::string &message)
virtual const std::string & window_id() const override
The ID of the window to build.
This shows the dialog to create a savegame file.
virtual const std::string & window_id() const override
The ID of the window to build.
game_save(std::string &filename, const std::string &title)
Main class to show messages to the user.
Abstract base class for all modal dialogs.
#define DEFINE_SIMPLE_EXECUTE_WRAPPER(dialog)
Adds a bare-bonesstatic execute function to a dialog class that immediately invokes and return the re...