The Battle for Wesnoth  1.19.0-dev
hotkey_command.cpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-lib"
17 
19 
20 #include "config.hpp"
21 #include "gettext.hpp"
22 #include "hotkey/hotkey_item.hpp"
23 #include "log.hpp"
24 
25 #include <array>
26 #include <set>
27 #include <string_view>
28 
29 static lg::log_domain log_config("config");
30 #define ERR_G LOG_STREAM(err, lg::general())
31 #define LOG_G LOG_STREAM(info, lg::general())
32 #define DBG_G LOG_STREAM(debug, lg::general())
33 #define ERR_CF LOG_STREAM(err, log_config)
34 
35 namespace hotkey
36 {
38 {
40  std::string_view id;
41  std::string_view description;
42  bool hidden;
45  std::string_view tooltip;
46 };
47 
48 namespace
49 {
50 const std::map<HOTKEY_CATEGORY, std::string> category_names {
51  { HKCAT_GENERAL, N_("General") },
52  { HKCAT_SAVING, N_("Saved Games") },
53  { HKCAT_MAP, N_("Map Commands") },
54  { HKCAT_UNITS, N_("Unit Commands") },
55  { HKCAT_CHAT, N_("Player Chat") },
56  { HKCAT_REPLAY, N_("Replay Control") },
57  { HKCAT_WHITEBOARD, N_("Planning Mode") },
58  { HKCAT_SCENARIO, N_("Scenario Editor") },
59  { HKCAT_PALETTE, N_("Editor Palettes") },
60  { HKCAT_TOOLS, N_("Editor Tools") },
61  { HKCAT_CLIPBOARD, N_("Editor Clipboard") },
62  { HKCAT_DEBUG, N_("Debug Commands") },
63  { HKCAT_CUSTOM, N_("Custom WML Commands") },
64 };
65 
66 //
67 // All static hotkeys.
68 //
69 // This array should always have the same number of entries as the HOTKEY_COMMAND enum.
70 // Since HOTKEY_NULL is the last entry in said enum, we can use its index to dynamically
71 // size the array.
72 //
73 constexpr std::array<hotkey_command_temp, HOTKEY_NULL - 1> master_hotkey_list {{
74  { HOTKEY_SCROLL_UP, "scroll-up", N_("Scroll Up"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
75  { HOTKEY_SCROLL_DOWN, "scroll-down", N_("Scroll Down"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
76  { HOTKEY_SCROLL_LEFT, "scroll-left", N_("Scroll Left"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
77  { HOTKEY_SCROLL_RIGHT, "scroll-right", N_("Scroll Right"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
78 
79  { HOTKEY_CANCEL, N_("cancel"), N_("Cancel"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
80  { HOTKEY_SELECT_HEX, "selecthex", N_("Select Hex"), false, scope_game, HKCAT_MAP, "" },
81  { HOTKEY_DESELECT_HEX, "deselecthex", N_("Deselect Hex"), false, scope_game, HKCAT_MAP, "" },
82  { HOTKEY_MOVE_ACTION, "moveaction", N_("Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
83  { HOTKEY_SELECT_AND_ACTION, "selectmoveaction", N_("Select/Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
84  { HOTKEY_TOUCH_HEX, "touchhex", N_("Touch"), false, scope_game, HKCAT_UNITS, "" },
85  { HOTKEY_ANIMATE_MAP, "animatemap", N_("Animate Map"), false, scope_game | scope_editor, HKCAT_MAP, "" },
86  { HOTKEY_CYCLE_UNITS, "cycle", N_("Next Unit"), false, scope_game, HKCAT_UNITS, "" },
87  { HOTKEY_CYCLE_BACK_UNITS, "cycleback", N_("Previous Unit"), false, scope_game, HKCAT_UNITS, "" },
88  { HOTKEY_UNIT_HOLD_POSITION, "holdposition", N_("Hold Position"), false, scope_game, HKCAT_UNITS, "" },
89  { HOTKEY_END_UNIT_TURN, "endunitturn", N_("End Unit Turn"), false, scope_game, HKCAT_UNITS, "" },
90  { HOTKEY_LEADER, "leader", N_("Scroll to Leader"), false, scope_game, HKCAT_UNITS, "" },
91  { HOTKEY_UNDO, "undo", N_("Undo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
92  { HOTKEY_REDO, "redo", N_("Redo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
93  { HOTKEY_ZOOM_IN, "zoomin", N_("Zoom In"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
94  { HOTKEY_ZOOM_OUT, "zoomout", N_("Zoom Out"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
95  { HOTKEY_ZOOM_DEFAULT, "zoomdefault", N_("Default Zoom"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
96  { HOTKEY_FULLSCREEN, "fullscreen", N_("Toggle Full Screen"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
97  { HOTKEY_ACHIEVEMENTS, "achievements", N_("Achievements"), false, scope_game | scope_main, HKCAT_GENERAL, "" },
98  { HOTKEY_SCREENSHOT, "screenshot", N_("Screenshot"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
99  { HOTKEY_MAP_SCREENSHOT, "mapscreenshot", N_("Map Screenshot"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
100  { HOTKEY_ACCELERATED, "accelerated", N_("Toggle Accelerated Speed"), false, scope_game, HKCAT_GENERAL, "" },
101  { HOTKEY_TERRAIN_DESCRIPTION, "describeterrain", N_("Terrain Description"), false, scope_game | scope_editor, HKCAT_MAP, "" },
102  { HOTKEY_UNIT_DESCRIPTION, "describeunit", N_("Unit Description"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
103  { HOTKEY_RENAME_UNIT, "renameunit", N_("Rename Unit"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
104  { HOTKEY_DELETE_UNIT, "editor-deleteunit", N_("Delete Unit"), false, scope_game | scope_editor, HKCAT_TOOLS, "" },
105 
106  { HOTKEY_SAVE_GAME, "save", N_("Save Game"), false, scope_game, HKCAT_SAVING, "" },
107  { HOTKEY_SAVE_REPLAY, "savereplay", N_("Save Replay"), false, scope_game, HKCAT_SAVING, "" },
108  { HOTKEY_SAVE_MAP, "savemap", N_("Save Map"), false, scope_game, HKCAT_SAVING, "" },
109  { HOTKEY_LOAD_GAME, "load", N_("Load Game"), false, scope_game | scope_main, HKCAT_SAVING, "" },
110  { HOTKEY_RECRUIT, "recruit", N_("Recruit"), false, scope_game, HKCAT_UNITS, "" },
111  { HOTKEY_REPEAT_RECRUIT, "repeatrecruit", N_("Repeat Recruit"), false, scope_game, HKCAT_UNITS, "" },
112  { HOTKEY_RECALL, "recall", N_("Recall"), false, scope_game, HKCAT_UNITS, "" },
113  { HOTKEY_LABEL_SETTINGS, "label_settings", N_("Show/Hide Labels"), false, scope_game, HKCAT_MAP, "" },
114  { HOTKEY_ENDTURN, "endturn", N_("End Turn"), false, scope_game, HKCAT_GENERAL, "" },
115  //TODO: why has HOTKEY_TOGGLE_ELLIPSES more than scope_game ?
116  { HOTKEY_TOGGLE_ELLIPSES, "toggleellipses", N_("Toggle Ellipses"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
117  { HOTKEY_TOGGLE_GRID, "togglegrid", N_("Toggle Grid"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
118  { HOTKEY_MOUSE_SCROLL, "mousescroll", N_("Mouse Scrolling"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
119  { HOTKEY_STATUS_TABLE, "statustable", N_("Status Table"), false, scope_game, HKCAT_GENERAL, "" },
120  { HOTKEY_MUTE, "mute", N_("Mute"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
121  { HOTKEY_SPEAK, "speak", N_("Speak"), false, scope_game, HKCAT_CHAT, "" },
122  { HOTKEY_CREATE_UNIT, "createunit", N_("Create Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
123  { HOTKEY_CHANGE_SIDE, "changeside", N_("Change Side (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
124  { HOTKEY_KILL_UNIT, "killunit", N_("Kill Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
125  { HOTKEY_TELEPORT_UNIT, "teleportunit", N_("Teleport Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
126  { HOTKEY_PREFERENCES, "preferences", N_("Preferences"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
127  { HOTKEY_OBJECTIVES, "objectives", N_("Objectives"), false, scope_game, HKCAT_MAP, "" },
128  { HOTKEY_UNIT_LIST, "unitlist", N_("Unit List"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
129  { HOTKEY_STATISTICS, "statistics", N_("Statistics"), false, scope_game, HKCAT_GENERAL, "" },
130  { HOTKEY_STOP_NETWORK, "stopnetwork", N_("Pause Network Game"), false, scope_game, HKCAT_GENERAL, "" },
131  { HOTKEY_START_NETWORK, "startnetwork", N_("Continue Network Game"), false, scope_game, HKCAT_GENERAL, "" },
132  { HOTKEY_SURRENDER, "surrender", N_("Surrender Game"), false, scope_game, HKCAT_SCENARIO, "" },
133  { HOTKEY_QUIT_GAME, "quit", N_("Quit to Menu"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
134  { HOTKEY_LABEL_TEAM_TERRAIN, "labelteamterrain", N_("Set Team Label"), false, scope_game, HKCAT_MAP, "" },
135  { HOTKEY_LABEL_TERRAIN, "labelterrain", N_("Set Label"), false, scope_game, HKCAT_MAP, "" },
136  { HOTKEY_CLEAR_LABELS, "clearlabels", N_("Clear Labels"), false, scope_game, HKCAT_MAP, "" },
137  { HOTKEY_SHOW_ENEMY_MOVES, "showenemymoves", N_("Show Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
138  { HOTKEY_BEST_ENEMY_MOVES, "bestenemymoves", N_("Best Possible Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
139 
140  { HOTKEY_REPLAY_PLAY, "playreplay", N_("Play Replay"), false, scope_game, HKCAT_REPLAY, "" },
141  { HOTKEY_REPLAY_RESET, "resetreplay", N_("Reset Replay"), false, scope_game, HKCAT_REPLAY, "" },
142  { HOTKEY_REPLAY_STOP, "stopreplay", N_("Stop Replay"), false, scope_game, HKCAT_REPLAY, "" },
143  { HOTKEY_REPLAY_NEXT_TURN, "replaynextturn", N_("Next Turn"), false, scope_game, HKCAT_REPLAY, "" },
144  { HOTKEY_REPLAY_NEXT_SIDE, "replaynextside", N_("Next Side"), false, scope_game, HKCAT_REPLAY, "" },
145  { HOTKEY_REPLAY_NEXT_MOVE, "replaynextmove", N_("Next Move"), false, scope_game, HKCAT_REPLAY, "" },
146  { HOTKEY_REPLAY_SHOW_EVERYTHING, "replayshoweverything", N_("View: Full Map"), false, scope_game, HKCAT_REPLAY, "" },
147  { HOTKEY_REPLAY_SHOW_EACH, "replayshoweach", N_("View: Each Team"), false, scope_game, HKCAT_REPLAY, "" },
148  { HOTKEY_REPLAY_SHOW_TEAM1, "replayshowteam1", N_("View: Human Team"), false, scope_game, HKCAT_REPLAY, "" },
149  { HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip Animation"), false, scope_game, HKCAT_REPLAY, "" },
150  { HOTKEY_REPLAY_EXIT, "replayexit", N_("End Replay"), false, scope_game, HKCAT_REPLAY, "" },
151  // Whiteboard commands
152  // TRANSLATORS: whiteboard menu entry: toggle planning mode
153  { HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"), false, scope_game, HKCAT_WHITEBOARD, "" },
154  // TRANSLATORS: whiteboard menu entry: execute planned action
155  { HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("whiteboard^Execute Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
156  // TRANSLATORS: whiteboard menu entry: execute all planned actions
157  { HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", N_("whiteboard^Execute All Actions"), false, scope_game, HKCAT_WHITEBOARD, "" },
158  // TRANSLATORS: whiteboard menu entry: delete planned action
159  { HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("whiteboard^Delete Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
160  // TRANSLATORS: whiteboard menu entry: move planned action up queue
161  { HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("whiteboard^Move Action Up"), false, scope_game, HKCAT_WHITEBOARD, "" },
162  // TRANSLATORS: whiteboard menu entry: move planned action down queue
163  { HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("whiteboard^Move Action Down"), false, scope_game, HKCAT_WHITEBOARD, "" },
164  // TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
165  { HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("whiteboard^Suppose Dead"), true, scope_game, HKCAT_WHITEBOARD, "" },
166 
167  { HOTKEY_QUIT_TO_DESKTOP, "quit-to-desktop", N_("Quit to Desktop"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
168  { HOTKEY_EDITOR_MAP_CLOSE, "editor-close-map", N_("Close Map"), false, scope_editor, HKCAT_GENERAL, "" },
169 
170  // These are not really hotkey items but menu entries to get expanded.
171  // They need to have their own hotkey to control their active state.
172  { HOTKEY_EDITOR_PLAYLIST, "editor-playlist", N_("Switch Time of Day"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
173  { HOTKEY_EDITOR_SCHEDULE, "menu-editor-schedule", "", true, scope_editor, HKCAT_PLACEHOLDER, "" },
174  { HOTKEY_EDITOR_MAP_SWITCH, "editor-switch-map", N_("Switch Map"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
175  { HOTKEY_EDITOR_LOCAL_TIME, "menu-editor-local-time", N_("Assign Local Time"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
176 
177  { HOTKEY_EDITOR_EDIT_UNIT, "editor-edit-unit", N_("New Unit Type"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
178 
179  { HOTKEY_EDITOR_CUSTOM_TODS, "editor-custom-tods", N_("Time Schedule Editor"), false, scope_editor, HKCAT_SCENARIO, "" },
180  { HOTKEY_EDITOR_PARTIAL_UNDO, "editor-partial-undo", N_("Partial Undo"), false, scope_editor, HKCAT_SCENARIO, "" },
181  { HOTKEY_EDITOR_MAP_NEW, "editor-map-new", N_("New Map"), false, scope_editor, HKCAT_SCENARIO, "" },
182  { HOTKEY_EDITOR_SCENARIO_NEW, "editor-scenario-new", N_("New Scenario"), false, scope_editor, HKCAT_SCENARIO, "" },
183  { HOTKEY_EDITOR_MAP_LOAD, "editor-map-load", N_("Load Map"), false, scope_editor, HKCAT_MAP, "" },
184  { HOTKEY_EDITOR_MAP_SAVE, "editor-map-save", N_("Save Map"), false, scope_editor, HKCAT_MAP, "" },
185  { HOTKEY_EDITOR_MAP_SAVE_AS, "editor-map-save-as", N_("Save Map As"), false, scope_editor, HKCAT_MAP, "" },
186  { HOTKEY_EDITOR_SCENARIO_SAVE_AS, "editor-scenario-save-as", N_("Save Scenario As"), false, scope_editor, HKCAT_SCENARIO, "" },
187  { HOTKEY_EDITOR_MAP_SAVE_ALL, "editor-map-save-all", N_("Save All Maps"), false, scope_editor, HKCAT_MAP, "" },
188  { HOTKEY_EDITOR_MAP_REVERT, "editor-map-revert", N_("Revert All Changes"), false, scope_editor, HKCAT_MAP, "" },
189  { HOTKEY_EDITOR_MAP_INFO, "editor-map-info", N_("Map Information"), false, scope_editor, HKCAT_MAP, "" },
190 
191  { HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR, "editor-palette-items-clear", N_("Clear Selected Item Set"), false, scope_editor, HKCAT_PALETTE, "" },
192  { HOTKEY_EDITOR_PALETTE_ITEM_SWAP, "editor-terrain-palette-swap", N_("Swap Foreground/Background Palette Item"), false, scope_editor, HKCAT_PALETTE, "" },
193  { HOTKEY_EDITOR_PALETTE_GROUPS, "editor-palette-groups", N_("Change Palette Group"), false, scope_editor, HKCAT_PALETTE, "" },
194  { HOTKEY_EDITOR_PALETTE_UPSCROLL, "editor-palette-upscroll", N_("Scroll Palette Left"), false, scope_editor, HKCAT_PALETTE, "" },
195  { HOTKEY_EDITOR_PALETTE_DOWNSCROLL, "editor-palette-downscroll", N_("Scroll Palette Right"), false, scope_editor, HKCAT_PALETTE, "" },
196  { HOTKEY_EDITOR_REMOVE_LOCATION, "editor-remove-location", N_("Remove Location"), false, scope_editor, HKCAT_PALETTE, "" },
197 
198  { HOTKEY_EDITOR_SIDE_NEW, "editor-side-new", N_("Add New Side"), false, scope_editor, HKCAT_SCENARIO, "" },
199 
200  { HOTKEY_EDITOR_TOOL_NEXT, "editor-tool-next", N_("Next Tool"), false, scope_editor, HKCAT_TOOLS, "" },
201 
202  { HOTKEY_EDITOR_TOOL_PAINT, "editor-tool-paint", N_("Paint Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
203  { HOTKEY_EDITOR_TOOL_FILL, "editor-tool-fill", N_("Fill Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
204  { HOTKEY_EDITOR_TOOL_SELECT, "editor-tool-select", N_("Selection Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button selects or deselects with Ctrl, right brings up a context menu. Hold Shift for magic-wand selection of tiles with same terrain.") },
205  { HOTKEY_EDITOR_TOOL_STARTING_POSITION, "editor-tool-starting-position", N_("Starting Positions Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears.") },
206  { HOTKEY_EDITOR_TOOL_LABEL, "editor-tool-label", N_("Label Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets or drags a label, right clears.") },
207  { HOTKEY_EDITOR_TOOL_UNIT, "editor-tool-unit", N_("Unit Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new unit or moves a unit via drag and drop, right brings up a context menu. Needs a defined side.") },
208  { HOTKEY_EDITOR_TOOL_ITEM, "editor-tool-item", N_("Item Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new item.") },
209  { HOTKEY_EDITOR_TOOL_VILLAGE, "editor-tool-village", N_("Village Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets the village ownership to the current side, right clears. Needs a defined side.") },
210 
211  { HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT, "editor-toggle-canrecruit", N_("Can Recruit"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the recruit attribute of a unit.") },
212  { HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE, "editor-toggle-renameable", N_("Can be Renamed"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the unit being renameable.") },
213 
214  { HOTKEY_EDITOR_UNIT_CHANGE_ID, "editor-change-unitid", N_("Change Unit ID"), false, scope_editor, HKCAT_TOOLS, "" },
215  { HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL, "editor-unit-toggle-loyal", N_("Loyal"), false, scope_editor, HKCAT_TOOLS, "" },
216  { HOTKEY_EDITOR_UNIT_FACING, "menu-unit-facing", "", true, scope_editor, HKCAT_PLACEHOLDER, "" },
217 
218  { HOTKEY_MINIMAP_CODING_UNIT, "minimap-unit-coding", N_("Toggle Minimap Unit Coding"), false, scope_game | scope_editor, HKCAT_MAP, "" },
219  { HOTKEY_MINIMAP_CODING_TERRAIN, "minimap-terrain-coding", N_("Toggle Minimap Terrain Coding"), false, scope_game | scope_editor, HKCAT_MAP, "" },
220 
221  { HOTKEY_MINIMAP_DRAW_UNITS, "minimap-draw-units", N_("Toggle Minimap Unit Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
222  { HOTKEY_MINIMAP_DRAW_VILLAGES, "minimap-draw-villages", N_("Toggle Minimap Village Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
223  { HOTKEY_MINIMAP_DRAW_TERRAIN, "minimap-draw-terrain", N_("Toggle Minimap Terrain Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
224 
225  { HOTKEY_EDITOR_BRUSH_NEXT, "editor-brush-next", N_("Next Brush"), false, scope_editor, HKCAT_TOOLS, "" },
226  { HOTKEY_EDITOR_BRUSH_DEFAULT, "editor-brush-default", N_("Default Brush"), false, scope_editor, HKCAT_TOOLS, "" },
227  { HOTKEY_EDITOR_BRUSH_1, "editor-brush-1", N_("Single Tile"), false, scope_editor, HKCAT_TOOLS, "" },
228  { HOTKEY_EDITOR_BRUSH_2, "editor-brush-2", N_("Radius One"), false, scope_editor, HKCAT_TOOLS, "" },
229  { HOTKEY_EDITOR_BRUSH_3, "editor-brush-3", N_("Radius Two"), false, scope_editor, HKCAT_TOOLS, "" },
230  { HOTKEY_EDITOR_BRUSH_NW_SE, "editor-brush-nw-se", N_("Brush NW-SE"), false, scope_editor, HKCAT_TOOLS, "" },
231  { HOTKEY_EDITOR_BRUSH_SW_NE, "editor-brush-sw-ne", N_("Brush SW-NE"), false, scope_editor, HKCAT_TOOLS, "" },
232 
233  { HOTKEY_EDITOR_SELECTION_CUT, "editor-cut", N_("Cut"), false, scope_editor, HKCAT_CLIPBOARD, "" },
234  { HOTKEY_EDITOR_SELECTION_COPY, "editor-copy", N_("Copy"), false, scope_editor, HKCAT_CLIPBOARD, "" },
235  { HOTKEY_EDITOR_CLIPBOARD_PASTE, "editor-paste", N_("Paste"), false, scope_editor, HKCAT_CLIPBOARD, N_("Left mouse button pastes from the clipboard, right brings up a context menu.") },
236  { HOTKEY_EDITOR_SELECTION_EXPORT, "editor-export-selection-coords", N_("Export Selected Coordinates to System Clipboard"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
237  { HOTKEY_EDITOR_SELECT_ALL, "editor-select-all", N_("Select All"), false, scope_editor, HKCAT_CLIPBOARD, "" },
238  { HOTKEY_EDITOR_SELECT_INVERSE, "editor-select-inverse", N_("Select Inverse"), false, scope_editor, HKCAT_CLIPBOARD, "" },
239  { HOTKEY_EDITOR_SELECT_NONE, "editor-select-none", N_("Select None"), false, scope_editor, HKCAT_CLIPBOARD, "" },
240  { HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW, "editor-clipboard-rotate-cw", N_("Rotate Clipboard Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
241  { HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW, "editor-clipboard-rotate-ccw", N_("Rotate Clipboard Counter-Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
242  { HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL, "editor-clipboard-flip-horizontal", N_("Flip Clipboard Horizontally"), false, scope_editor, HKCAT_CLIPBOARD, "" },
243  { HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL, "editor-clipboard-flip-vertical", N_("Flip Clipboard Vertically"), false, scope_editor, HKCAT_CLIPBOARD, "" },
244  { HOTKEY_EDITOR_SELECTION_ROTATE, "editor-selection-rotate", N_("Rotate Selection"), false, scope_editor, HKCAT_TOOLS, "" },
245  { HOTKEY_EDITOR_SELECTION_FLIP, "editor-selection-flip", N_("Flip Selection"), false, scope_editor, HKCAT_TOOLS, "" },
246  { HOTKEY_EDITOR_SELECTION_FILL, "editor-selection-fill", N_("Fill Selection"), false, scope_editor, HKCAT_TOOLS, "" },
247  { HOTKEY_EDITOR_SELECTION_RANDOMIZE, "editor-selection-randomize", N_("Randomize Tiles in Selection"), false, scope_editor, HKCAT_TOOLS, "" },
248  { HOTKEY_EDITOR_MAP_RESIZE, "editor-map-resize", N_("Resize Map"), false, scope_editor, HKCAT_MAP, "" },
249  { HOTKEY_EDITOR_MAP_GENERATE, "editor-map-generate", N_("Generate Map"), false, scope_editor, HKCAT_MAP, "" },
250  { HOTKEY_EDITOR_MAP_APPLY_MASK, "editor-map-apply-mask", N_("Apply a Mask"), false, scope_editor, HKCAT_MAP, "" },
251  { HOTKEY_EDITOR_MAP_CREATE_MASK_TO, "editor-map-create-mask-to", N_("Create Mask"), false, scope_editor, HKCAT_MAP, "" },
252  { HOTKEY_EDITOR_REFRESH, "editor-refresh", N_("Refresh Display"), false, scope_editor, HKCAT_GENERAL, "" },
253 
254  { HOTKEY_EDITOR_UPDATE_TRANSITIONS, "editor-update-transitions", N_("Update Terrain Transitions"), false, scope_editor, HKCAT_MAP, "" },
255 
256  // This item is for binding in the preferences
257  { HOTKEY_EDITOR_TOGGLE_TRANSITIONS, "editor-toggle-transitions", N_("Toggle Terrain Transition Update"), false, scope_editor, HKCAT_MAP, "" },
258  // The next three are for displaying the different states in the menu
259  { HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS, "editor-auto-update-transitions", N_("Auto-update Terrain Transitions"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
260  { HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS, "editor-no-update-transitions", N_("Auto-update Terrain Transitions: No"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
261  { HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS, "editor-partial-update-transitions", N_("Auto-update Terrain Transitions: Partial"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
262 
263  { HOTKEY_EDITOR_REFRESH_IMAGE_CACHE, "editor-refresh-image-cache", N_("Refresh Image Cache"), false, scope_editor, HKCAT_GENERAL, "" },
264  { HOTKEY_EDITOR_DRAW_COORDINATES, "editor-draw-coordinates", N_("Draw Hex Coordinates"), false, scope_editor, HKCAT_MAP, "" },
265  { HOTKEY_EDITOR_DRAW_TERRAIN_CODES, "editor-draw-terrain-codes", N_("Draw Terrain Codes"), false, scope_editor, HKCAT_MAP, "" },
266  { HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS, "editor-draw-num-of-bitmaps", N_("Draw Number of Bitmaps"), false, scope_editor, HKCAT_MAP, "" },
267 
268  { HOTKEY_EDITOR_AREA_SAVE, "editor-save-area", N_("Save Selection to Area"), false, scope_editor, HKCAT_SCENARIO, "" },
269  { HOTKEY_EDITOR_AREA_RENAME, "editor-rename-area", N_("Rename Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
270  { HOTKEY_EDITOR_AREA_REMOVE, "editor-remove-area", N_("Remove Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
271  { HOTKEY_EDITOR_AREA_ADD, "editor-add-area", N_("Add New Area"), false, scope_editor, HKCAT_SCENARIO, "" },
272 
273  { HOTKEY_EDITOR_PBL, "editor-pbl", N_("Add-on Publishing Editor"), false, scope_editor, HKCAT_GENERAL, "" },
274  { HOTKEY_EDITOR_CHANGE_ADDON_ID, "editor-addon-id", N_("Change Add-on ID"), false, scope_editor, HKCAT_GENERAL, "" },
275 
276  { HOTKEY_EDITOR_SCENARIO_EDIT, "editor-scenario-edit", N_("Edit Scenario"), false, scope_editor, HKCAT_SCENARIO, "" },
277  { HOTKEY_EDITOR_SIDE_EDIT, "editor-side-edit", N_("Edit Side"), false, scope_editor, HKCAT_SCENARIO, "" },
278  { HOTKEY_EDITOR_SIDE_REMOVE, "editor-side-remove", N_("Remove Side"), false, scope_editor, HKCAT_SCENARIO, "" },
279 
280  { HOTKEY_DELAY_SHROUD, "delayshroud", N_("Delay Shroud Updates"), false, scope_game, HKCAT_MAP, "" },
281  { HOTKEY_UPDATE_SHROUD, "updateshroud", N_("Update Shroud Now"), false, scope_game, HKCAT_MAP, "" },
282  { HOTKEY_CONTINUE_MOVE, "continue", N_("Continue Interrupted Move"), false, scope_game, HKCAT_UNITS, "" },
283  { HOTKEY_SEARCH, "search", N_("Find Label or Unit"), false, scope_game, HKCAT_MAP, "" },
284  { HOTKEY_SPEAK_ALLY, "speaktoally", N_("Speak to Ally"), false, scope_game, HKCAT_CHAT, "" },
285  { HOTKEY_SPEAK_ALL, "speaktoall", N_("Speak to All"), false, scope_game, HKCAT_CHAT, "" },
286  { HOTKEY_HELP, "help", N_("Help"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
287  { HOTKEY_HELP_ABOUT_SAVELOAD, "help-about-saveload", N_("Help about save-loading"), false, scope_game, HKCAT_GENERAL, N_("Hint: save-loading is unnecessary")},
288  { HOTKEY_CHAT_LOG, "chatlog", N_("Chat Log"), false, scope_game, HKCAT_CHAT, "" },
289  { HOTKEY_USER_CMD, "command", N_("Enter Command"), false, scope_game, HKCAT_CHAT, "" },
290  { HOTKEY_CUSTOM_CMD, "customcommand", N_("Custom Command"), false, scope_game, HKCAT_CHAT, "" },
291  { HOTKEY_AI_FORMULA, "aiformula", N_("Run Formula"), false, scope_game, HKCAT_DEBUG, "" },
292  { HOTKEY_CLEAR_MSG, "clearmessages", N_("Clear Chat"), false, scope_game, HKCAT_CHAT, "" },
293 
294  { HOTKEY_LANGUAGE, "changelanguage", N_("Change Language"), false, scope_main, HKCAT_GENERAL, "" },
295  { TITLE_SCREEN__RELOAD_WML, "title_screen__reload_wml", N_("Refresh WML"), true , scope_editor | scope_main, HKCAT_PLACEHOLDER, "" },
296  { TITLE_SCREEN__NEXT_TIP, "title_screen__next_tip", N_("Next Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
297  { TITLE_SCREEN__PREVIOUS_TIP, "title_screen__previous_tip", N_("Previous Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
298  { TITLE_SCREEN__CAMPAIGN, "title_screen__campaign", N_("Start Campaign"), false , scope_main, HKCAT_GENERAL, "" },
299  { TITLE_SCREEN__MULTIPLAYER, "title_screen__multiplayer", N_("Start Multiplayer Game"), false, scope_main, HKCAT_GENERAL, "" },
300  { TITLE_SCREEN__ADDONS, "title_screen__addons", N_("Manage Add-ons"), false , scope_main, HKCAT_GENERAL, "" },
301  { TITLE_SCREEN__CORES, "title_screen__cores", N_("Manage Cores"), false , scope_main, HKCAT_GENERAL, "" },
302  { TITLE_SCREEN__EDITOR, "title_screen__editor", N_("Start Editor"), false, scope_main, HKCAT_GENERAL, "" },
303  { TITLE_SCREEN__CREDITS, "title_screen__credits", N_("Show Credits"), false , scope_main, HKCAT_GENERAL, "" },
304  { TITLE_SCREEN__TEST, "title_screen__test", N_("Choose Test Scenario"), false , scope_main, HKCAT_GENERAL, "" },
305 
306  { GLOBAL__HELPTIP, "global__helptip", N_("Show Helptip"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
307 
308  { LUA_CONSOLE, "global__lua__console", N_("Show Lua Console"), false, scope_game | scope_editor | scope_main, HKCAT_DEBUG, ""},
309 
310  //This list item must stay at the end since it is used as terminator for iterating.
311  { HOTKEY_NULL, "null", N_("Unrecognized Command"), true, 0, HKCAT_PLACEHOLDER, "" }
312 }};
313 
314 const std::set<HOTKEY_COMMAND> toggle_commands {
319 };
320 
321 // Contains copies of master_hotkey_list and all current active wml menu hotkeys
322 std::map<std::string_view, hotkey::hotkey_command> registered_hotkeys;
323 
324 hk_scopes scope_active(0);
325 } // end anon namespace
326 
328  : prev_scope_active_(scope_active)
329  , restore_(true)
330 {
331 }
332 
333 scope_changer::scope_changer(hk_scopes new_scopes, bool restore)
334  : prev_scope_active_(scope_active)
335  , restore_(restore)
336 {
337  scope_active = new_scopes;
338 }
339 
341 {
342  // TODO: evaluate whether we need non-restore behavior in the game_config_manager
343  if(restore_) {
344  scope_active = prev_scope_active_;
345  }
346 }
347 
349 {
350  assert(s < SCOPE_COUNT);
351  return scope_active[s];
352 }
353 
355 {
356  // s is a copy because we need one
357  s &= scope_active;
358  return s.any();
359 }
360 
361 const hotkey_command& get_hotkey_command(const std::string& command)
362 {
363  try {
364  return registered_hotkeys.at(command);
365  } catch(const std::out_of_range&) {
367  }
368 }
369 
370 const std::map<std::string_view, hotkey::hotkey_command>& get_hotkey_commands()
371 {
372  return registered_hotkeys;
373 }
374 
375 bool has_hotkey_command(const std::string& id)
376 {
378 }
379 
380 wml_hotkey_record::wml_hotkey_record(const std::string& id, const t_string& description, const config& default_hotkey)
381  : cleanup_()
382 {
383  if(id == "null") {
384  LOG_G << "Couldn't add wml hotkey with null id and description = '" << description << "'.";
385  return;
386  }
387 
388  const auto& [iter, inserted] = registered_hotkeys.try_emplace(
389  id, hotkey::HOTKEY_WML, id, description, false, false, scope_game, HKCAT_CUSTOM, t_string(""));
390 
391  if(inserted) {
392  DBG_G << "Added wml hotkey with id = '" << id << "' and description = '" << description << "'.";
393  } else {
394  LOG_G << "Hotkey with id '" << id << "' already exists.";
395  return;
396  }
397 
398  if(!default_hotkey.empty() && !has_hotkey_item(id)) {
399  hotkey::hotkey_ptr new_item = hotkey::load_from_config(default_hotkey);
400  new_item->set_command(id);
401 
402  if(new_item->valid()) {
403  DBG_G << "added default description for the wml hotkey with id=" + id;
404  add_hotkey(new_item);
405  } else {
406  ERR_CF << "failed to add default hotkey with id=" + id;
407  }
408  }
409 
410  // Record the cleanup handler
411  cleanup_ = [id] { registered_hotkeys.erase(id); };
412 }
413 
415 {
416  if(cleanup_) {
417  cleanup_();
418  }
419 }
420 
422  : command(temp_command.command)
423  , id(temp_command.id)
424  , description(std::string(temp_command.description), "wesnoth-lib")
425  , hidden(temp_command.hidden)
426  , toggle(toggle_commands.count(temp_command.command) > 0)
427  , scope(temp_command.scope)
428  , category(temp_command.category)
429  , tooltip(std::string(temp_command.tooltip), "wesnoth-lib")
430 {
431 }
432 
434  const std::string& id_,
435  const t_string& desc,
436  bool hid,
437  bool tog,
438  hotkey::hk_scopes scop,
440  const t_string& toolt)
441  : command(cmd)
442  , id(id_)
443  , description(desc)
444  , hidden(hid)
445  , toggle(tog)
446  , scope(scop)
447  , category(cat)
448  , tooltip(toolt)
449 {
450 }
451 
453 {
454  return registered_hotkeys.at("null");
455 }
456 
458 {
459  if(command == HOTKEY_NULL || id == "null") {
460  const hotkey_command& null_cmd = null_command();
461 
462  if(command == null_cmd.command && id == null_cmd.id && scope == null_cmd.scope
463  && description == null_cmd.description) {
464  return true;
465  } else {
466  ERR_G << "the hotkey command seems to be the null command but it is not 100% sure. This shouldn't happen";
467  return true;
468  }
469  }
470 
471  return false;
472 }
473 
475 {
476  for(auto& [id, cmd] : registered_hotkeys) {
477  if(cmd.command == command) {
478  return cmd;
479  }
480  }
481 
482  ERR_G << "No hotkey with requested command '" << command << "' found. Returning null hotkey.";
484 }
485 
487 {
488  registered_hotkeys.clear();
489 
490  for(const hotkey_command_temp& cmd : master_hotkey_list) {
491  // Initialize the full hotkey from the temp data.
492  registered_hotkeys.try_emplace(cmd.id, cmd);
493  }
494 }
495 
497 {
498  return {category_names.at(category), "wesnoth-lib"};
499 }
500 
501 } // namespace hotkey
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:159
bool empty() const
Definition: config.cpp:852
std::function< void()> cleanup_
Handles removing the associated hotkey_command on this object's destruction.
#define N_(String)
Definition: gettext.hpp:101
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:211
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:207
#define ERR_G
#define ERR_CF
#define LOG_G
#define DBG_G
static lg::log_domain log_config("config")
Standard logging facilities (interface).
Keyboard shortcuts for game actions.
bool has_hotkey_command(const std::string &id)
std::shared_ptr< class hotkey_base > hotkey_ptr
Definition: hotkey_item.hpp:27
constexpr uint32_t scope_game
bool has_hotkey_item(const std::string &command)
void init_hotkey_commands()
const std::map< std::string_view, hotkey::hotkey_command > & get_hotkey_commands()
returns a container that contains all currently active hotkey_commands.
hotkey_ptr load_from_config(const config &cfg)
Create and instantiate a hotkey from a config element.
std::bitset< SCOPE_COUNT > hk_scopes
bool is_scope_active(scope s)
scope
Available hotkey scopes.
constexpr uint32_t scope_main
void add_hotkey(hotkey_ptr item)
Add a hotkey to the list of hotkeys.
t_string get_translatable_category_name(HOTKEY_CATEGORY category)
Gets the display name for a given hotkey category.
constexpr uint32_t scope_editor
const hotkey_command & get_hotkey_command(const std::string &command)
returns the hotkey_command with the given name
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_REFRESH
@ HOTKEY_FULLSCREEN
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_OBJECTIVES
@ HOTKEY_ANIMATE_MAP
@ HOTKEY_SCREENSHOT
@ HOTKEY_TELEPORT_UNIT
@ HOTKEY_SPEAK_ALLY
@ HOTKEY_ACCELERATED
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_MOUSE_SCROLL
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_END_UNIT_TURN
@ HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR
@ HOTKEY_LABEL_SETTINGS
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_WB_EXECUTE_ALL_ACTIONS
@ HOTKEY_WB_SUPPOSE_DEAD
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_HELP_ABOUT_SAVELOAD
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_REPLAY_PLAY
@ HOTKEY_EDITOR_BRUSH_3
@ HOTKEY_SCROLL_LEFT
@ HOTKEY_SAVE_GAME
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_SPEAK_ALL
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_SHOW_ENEMY_MOVES
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_SCHEDULE
@ HOTKEY_ACHIEVEMENTS
@ HOTKEY_DESELECT_HEX
@ HOTKEY_EDITOR_TOOL_FILL
@ TITLE_SCREEN__MULTIPLAYER
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_PLAYLIST
@ TITLE_SCREEN__ADDONS
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_UPDATE_SHROUD
@ HOTKEY_REPEAT_RECRUIT
@ TITLE_SCREEN__CREDITS
@ HOTKEY_REPLAY_STOP
@ HOTKEY_KILL_UNIT
@ HOTKEY_SCROLL_RIGHT
@ HOTKEY_SAVE_REPLAY
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_LABEL_TEAM_TERRAIN
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_UNIT_HOLD_POSITION
@ HOTKEY_EDITOR_TOOL_NEXT
@ TITLE_SCREEN__EDITOR
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_REPLAY_NEXT_TURN
@ HOTKEY_TOGGLE_GRID
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_SURRENDER
@ HOTKEY_SELECT_AND_ACTION
@ HOTKEY_CLEAR_MSG
@ HOTKEY_REPLAY_SHOW_EVERYTHING
@ HOTKEY_REPLAY_SHOW_TEAM1
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_LABEL_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_CUSTOM_CMD
@ HOTKEY_STOP_NETWORK
@ HOTKEY_MAP_SCREENSHOT
@ HOTKEY_CLEAR_LABELS
@ HOTKEY_EDITOR_AREA_ADD
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_BRUSH_DEFAULT
@ HOTKEY_CONTINUE_MOVE
@ HOTKEY_BEST_ENEMY_MOVES
@ HOTKEY_QUIT_TO_DESKTOP
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_TOGGLE_ELLIPSES
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_BRUSH_1
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_MAP_LOAD
@ HOTKEY_RENAME_UNIT
@ HOTKEY_EDITOR_BRUSH_2
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_LOAD_GAME
@ TITLE_SCREEN__TEST
@ HOTKEY_WB_EXECUTE_ACTION
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_CHANGE_SIDE
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ TITLE_SCREEN__PREVIOUS_TIP
@ HOTKEY_CYCLE_UNITS
@ HOTKEY_DELAY_SHROUD
@ HOTKEY_WB_BUMP_UP_ACTION
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_CREATE_UNIT
@ HOTKEY_REPLAY_EXIT
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_PREFERENCES
@ HOTKEY_STATUS_TABLE
@ HOTKEY_REPLAY_NEXT_SIDE
@ HOTKEY_DELETE_UNIT
@ HOTKEY_MOVE_ACTION
@ HOTKEY_REPLAY_NEXT_MOVE
@ HOTKEY_REPLAY_RESET
@ HOTKEY_EDITOR_EDIT_UNIT
@ HOTKEY_TOUCH_HEX
@ HOTKEY_EDITOR_SIDE_NEW
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_START_NETWORK
@ HOTKEY_WB_TOGGLE
@ HOTKEY_EDITOR_SCENARIO_NEW
@ TITLE_SCREEN__CORES
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_STATISTICS
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_UNIT_LIST
@ HOTKEY_SCROLL_DOWN
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_REPLAY_SKIP_ANIMATION
@ HOTKEY_ZOOM_DEFAULT
@ HOTKEY_EDITOR_MAP_INFO
@ HOTKEY_WB_BUMP_DOWN_ACTION
@ TITLE_SCREEN__CAMPAIGN
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_SCROLL_UP
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_SELECT_HEX
@ HOTKEY_QUIT_GAME
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_MAP_NEW
@ HOTKEY_EDITOR_MAP_SAVE
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_AI_FORMULA
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_REPLAY_SHOW_EACH
@ TITLE_SCREEN__NEXT_TIP
@ HOTKEY_CYCLE_BACK_UNITS
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_WB_DELETE_ACTION
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
Stores all information related to functions that can be bound to hotkeys.
HOTKEY_COMMAND command
The command associated with this hotkey.
std::string id
The unique ID.
hk_scopes scope
The visibility scope of the command.
static const hotkey_command & null_command()
returns the command that is treated as null
bool null() const
checks weather this is the null hotkey_command
static const hotkey_command & get_command_by_command(HOTKEY_COMMAND command)
the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command, to be able to call it...
static map_location::DIRECTION s