The Battle for Wesnoth  1.15.2+dev
hotkey_manager.hpp
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1 /*
2  Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
17 /* The hotkey system allows hotkey definitions to be loaded from
18  * configuration objects, and then detect if a keyboard event
19  * refers to a hotkey command being executed.
20  */
21 namespace hotkey {
22 
23 /// this class is initialized once at game start
24 /// put all initialization and wipe code in the methods here.
25 class manager {
26 public:
27  manager();
28  static void init();
29  static void wipe();
30  ~manager();
31 };
32 
33 }
this class is initialized once at game start put all initialization and wipe code in the methods here...
Keyboard shortcuts for game actions.
static void init()
static void wipe()