The Battle for Wesnoth  1.19.0-dev
main.cpp
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1 /*
2  Copyright (C) 2007 - 2024
3  by Karol Nowak <grywacz@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-test"
17 
18 
19 #define BOOST_TEST_MODULE wesnoth unit tests master suite
20 
21 #ifndef BOOST_TEST_DYN_LINK
22 #error Compiler misconfiguration - must define BOOST_TEST_DYN_LINK
23 #endif
24 
25 #include <boost/test/unit_test.hpp>
26 #include <boost/test/unit_test_monitor.hpp>
27 #include <boost/test/unit_test_parameters.hpp>
28 #include <boost/test/results_reporter.hpp>
29 #include <boost/filesystem/path.hpp>
30 
31 #include <fstream>
32 
33 #include <SDL2/SDL.h>
34 
35 #include "filesystem.hpp"
36 #include "game_config.hpp"
37 #include "game_errors.hpp"
39 #include "gui/gui.hpp"
40 #include "config.hpp"
41 #include "log.hpp"
42 
44 #include "game_display.hpp"
45 /**
46  * @todo add all others exception handlers too
47  **/
48 
50 {
51  throw "config:error: " + e.message;
52 }
53 
55 {
56  throw "game::error: " + e.message;
57 }
58 
59 std::ofstream reporter;
60 
63  {
64  using namespace boost::unit_test;
65  using namespace std::literals;
66  boost::filesystem::path file("boost_test_result.xml");
67  for(int i = 1; i < framework::master_test_suite().argc; i++) {
68  if(framework::master_test_suite().argv[i - 1] == "--output_file"s) {
69  file = framework::master_test_suite().argv[i];
70  break;
71  }
72  }
73 
74  reporter.open(file.string());
75  assert( reporter.is_open() );
76 
77  results_reporter::set_stream(reporter);
78 // lg::set_log_domain_severity("all",lg::debug());
80 
81  // declare this here so that it will always be at the front of the event queue.
82  events::event_context global_context;
83 
84  // Initialize unit tests
85  SDL_Init(SDL_INIT_TIMER);
87 
88  gui2::init();
89  static const gui2::event::manager gui_event_manager;
90 
91  // TODO: For some reason this fails on MacOS and prevents any tests from running
92  // It's not crucial to change the log levels though, so just skip over it.
93 #ifndef __APPLE__
94  // Set more report as default
95  if(runtime_config::get<log_level>(runtime_config::btrt_log_level) == invalid_log_level)
96  unit_test_log.set_threshold_level(log_messages);
97  if(runtime_config::get<report_level>(runtime_config::btrt_report_level) == INV_REPORT_LEVEL)
98  results_reporter::set_level(SHORT_REPORT);
99 #endif
100  unit_test_monitor.register_exception_translator<game::error>(&exception_translator_game);
101  unit_test_monitor.register_exception_translator<config::error>(&exception_translator_config);
102  }
104  {
105  SDL_Quit();
106  }
107 };
108 
110 
111 /*
112  * This is a main compilation unit for the test program.
113  * main() function is defined by the framework.
114  *
115  * Please don't put your tests in this file.
116  */
117 
118 /* vim: set ts=4 sw=4: */
Declarations for File-IO.
std::size_t i
Definition: function.cpp:968
Standard logging facilities (interface).
std::ofstream reporter
Definition: main.cpp:59
static void exception_translator_game(const game::error &e)
Definition: main.cpp:54
static void exception_translator_config(const config::error &e)
Definition: main.cpp:49
BOOST_GLOBAL_FIXTURE(wesnoth_global_fixture)
std::string get_cwd()
Definition: filesystem.cpp:962
std::string path
Definition: filesystem.cpp:83
void init()
Initializes the GUI subsystems.
Definition: gui.cpp:36
void set_level(const std::string &value)
Definition: game.cpp:693
game_display & get_fake_display(const int width, const int height)
Gets a fake test display.
Base class for all the errors encountered by the engine.
Definition: exceptions.hpp:29
static map_location::DIRECTION s
#define e