The Battle for Wesnoth  1.15.1+dev
Namespaces | Macros | Variables
mouse_events.cpp File Reference
#include "mouse_events.hpp"
#include "actions/attack.hpp"
#include "actions/move.hpp"
#include "actions/undo.hpp"
#include "config.hpp"
#include "cursor.hpp"
#include "game_board.hpp"
#include "game_events/pump.hpp"
#include "gettext.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/unit_attack.hpp"
#include "gui/widgets/settings.hpp"
#include "language.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "pathfind/teleport.hpp"
#include "play_controller.hpp"
#include "replay_helper.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "sound.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "tod_manager.hpp"
#include "units/animation_component.hpp"
#include "units/ptr.hpp"
#include "units/unit.hpp"
#include "whiteboard/manager.hpp"
#include "whiteboard/typedefs.hpp"
#include <SDL2/SDL_mouse.h>
#include <cassert>
#include <new>
#include <ostream>
#include <string>
Include dependency graph for mouse_events.cpp:

Go to the source code of this file.

Namespaces

 events
 Handling of system events.
 

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Macro Definition Documentation

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 53 of file mouse_events.cpp.

Referenced by events::mouse_handler::show_attack_dialog().

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 54 of file mouse_events.cpp.

Referenced by events::mouse_handler::move_unit_along_route().

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine")
static