#include "mouse_events.hpp"#include "actions/attack.hpp"#include "actions/move.hpp"#include "config.hpp"#include "cursor.hpp"#include "game_board.hpp"#include "game_events/pump.hpp"#include "gettext.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/dialogs/unit_attack.hpp"#include "gui/widgets/settings.hpp"#include "log.hpp"#include "map/map.hpp"#include "pathfind/teleport.hpp"#include "play_controller.hpp"#include "replay_helper.hpp"#include "scripting/game_lua_kernel.hpp"#include "sound.hpp"#include "synced_context.hpp"#include "team.hpp"#include "tod_manager.hpp"#include "map/location.hpp"#include "units/animation_component.hpp"#include "units/ptr.hpp"#include "units/unit.hpp"#include "whiteboard/manager.hpp"#include "whiteboard/typedefs.hpp"#include "sdl/input.hpp"#include "language.hpp"#include "serialization/markup.hpp"#include <cassert>#include <new>#include <string>Go to the source code of this file.
Namespaces | |
| events | |
| Handling of system events. | |
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | ERR_WML LOG_STREAM(err, log_wml) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_wml ("wml") |
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 54 of file mouse_events.cpp.
| #define ERR_WML LOG_STREAM(err, log_wml) |
Definition at line 58 of file mouse_events.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 55 of file mouse_events.cpp.
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