The Battle for Wesnoth  1.19.0-dev
Macros | Variables
mp_game_settings.cpp File Reference

Container for multiplayer game-creation parameters. More...

#include "log.hpp"
#include "mp_game_settings.hpp"
#include "serialization/string_utils.hpp"
Include dependency graph for mp_game_settings.cpp:

Go to the source code of this file.

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define WRN_NG   LOG_STREAM(warn, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define DBG_NG   LOG_STREAM(debug, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Detailed Description

Container for multiplayer game-creation parameters.

Definition in file mp_game_settings.cpp.

Macro Definition Documentation

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 30 of file mp_game_settings.cpp.

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 27 of file mp_game_settings.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 29 of file mp_game_settings.cpp.

◆ WRN_NG

#define WRN_NG   LOG_STREAM(warn, log_engine)

Definition at line 28 of file mp_game_settings.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static