The Battle for Wesnoth  1.19.0-dev
mp_staging.hpp
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1 /*
2  Copyright (C) 2008 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
20 
22 
23 namespace ai
24 {
25  struct description;
26 }
27 
28 namespace gui2
29 {
30 class menu_button;
31 class slider;
32 class tree_view_node;
33 class player_list_helper;
34 
35 namespace dialogs
36 {
37 
38 class mp_staging : public modal_dialog, private plugin_executor
39 {
40 public:
41  mp_staging(ng::connect_engine& connect_engine, wesnothd_connection* connection = nullptr);
42 
43  ~mp_staging();
44 
46 
47 private:
48  virtual const std::string& window_id() const override;
49 
50  virtual void pre_show(window& window) override;
51 
52  virtual void post_show(window& window) override;
53 
54  template<typename... T>
56 
58 
59  /**
60  * Find an appropriate position to insert a side node.
61  *
62  * This ensures the side nodes are always arranged by descending index order
63  * in each team group.
64  */
66 
67  void on_controller_select(ng::side_engine_ptr side, grid& row_grid);
68  void on_ai_select(ng::side_engine_ptr side, menu_button& ai_menu, const bool saved_game);
69  void on_color_select(ng::side_engine_ptr side, grid& row_grid);
70  void on_team_select(ng::side_engine_ptr side, menu_button& team_menu);
71 
72  template<void(ng::side_engine::*fptr)(int)>
74 
75  void select_leader_callback(ng::side_engine_ptr side, grid& row_grid);
76 
77  void update_leader_display(ng::side_engine_ptr side, grid& row_grid);
79 
80  void network_handler();
81 
83  {
84  state_changed_ = true;
85  }
86 
87  /** for Ctrl+G handling */
88  void signal_handler_sdl_key_down(const event::ui_event /*event*/,
89  bool& handled,
90  const SDL_Keycode key,
91  SDL_Keymod modifier);
92 
94 
95  std::vector<ai::description*> ai_algorithms_;
96 
98 
99  std::size_t update_timer_;
100 
102 
103  std::map<std::string, tree_view_node*> team_tree_map_;
104  std::map<ng::side_engine_ptr, tree_view_node*> side_tree_map_;
105 
106  std::unique_ptr<player_list_helper> player_list_;
107 };
108 
109 } // namespace dialogs
110 } // namespace gui2
Abstract base class for all modal dialogs.
virtual const std::string & window_id() const override
The ID of the window to build.
void update_leader_display(ng::side_engine_ptr side, grid &row_grid)
Definition: mp_staging.cpp:466
void signal_handler_sdl_key_down(const event::ui_event, bool &handled, const SDL_Keycode key, SDL_Keymod modifier)
for Ctrl+G handling
Definition: mp_staging.cpp:581
void on_color_select(ng::side_engine_ptr side, grid &row_grid)
Definition: mp_staging.cpp:401
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
Definition: mp_staging.cpp:71
wesnothd_connection * network_connection_
Definition: mp_staging.hpp:97
int get_side_node_position(ng::side_engine_ptr side) const
Find an appropriate position to insert a side node.
Definition: mp_staging.cpp:134
mp_staging(ng::connect_engine &connect_engine, wesnothd_connection *connection=nullptr)
Definition: mp_staging.cpp:47
ng::connect_engine & connect_engine_
Definition: mp_staging.hpp:93
void on_controller_select(ng::side_engine_ptr side, grid &row_grid)
Definition: mp_staging.cpp:371
void select_leader_callback(ng::side_engine_ptr side, grid &row_grid)
Definition: mp_staging.cpp:449
void on_ai_select(ng::side_engine_ptr side, menu_button &ai_menu, const bool saved_game)
Definition: mp_staging.cpp:383
void on_team_select(ng::side_engine_ptr side, menu_button &team_menu)
Definition: mp_staging.cpp:410
std::map< ng::side_engine_ptr, tree_view_node * > side_tree_map_
Definition: mp_staging.hpp:104
void on_side_slider_change(ng::side_engine_ptr side, slider &slider)
Definition: mp_staging.cpp:459
std::unique_ptr< player_list_helper > player_list_
Definition: mp_staging.hpp:106
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
Definition: mp_staging.cpp:603
std::vector< ai::description * > ai_algorithms_
Definition: mp_staging.hpp:95
std::map< std::string, tree_view_node * > team_tree_map_
Definition: mp_staging.hpp:103
tree_view_node & add_side_to_team_node(ng::side_engine_ptr side, T &&... params)
Definition: mp_staging.cpp:147
void add_side_node(ng::side_engine_ptr side)
Definition: mp_staging.cpp:174
Base container class.
Definition: grid.hpp:32
A menu_button is a styled_widget to choose an element from a list of elements.
Definition: menu_button.hpp:59
A slider is a control that can select a value by moving a grip on a groove.
Definition: slider.hpp:59
base class of top level items, the only item which needs to store the final canvases to draw on.
Definition: window.hpp:63
A class that represents a TCP/IP connection to the wesnothd server.
#define DEFINE_SIMPLE_EXECUTE_WRAPPER(dialog)
Adds a bare-bonesstatic execute function to a dialog class that immediately invokes and return the re...
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:59
Various uncategorised dialogs.
ui_event
The event sent to the dispatcher.
Definition: handler.hpp:115
Generic file dialog.
std::shared_ptr< side_engine > side_engine_ptr