The Battle for Wesnoth  1.19.0-dev
Classes | Namespaces | Functions | Variables
multiplayer.hpp File Reference
#include <functional>
#include <string>
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Classes

class  mp::network_registrar
 RAII helper class to register a network handler. More...
 

Namespaces

 ng
 
 mp
 Main entry points of multiplayer mode.
 

Functions

void mp::start_client (const std::string &host)
 Pubic entry points for the MP workflow. More...
 
void mp::start_local_game ()
 Starts a multiplayer game in single-user mode. More...
 
void mp::start_local_game_commandline (const commandline_options &cmdline_opts)
 Starts a multiplayer game in single-user mode using command line settings. More...
 
bool mp::goto_mp_staging (ng::connect_engine &engine)
 Opens the MP Staging screen and sets the game state according to the changes made. More...
 
bool mp::goto_mp_wait (bool observe)
 Opens the MP Join Game screen and sets the game state according to the changes made. More...
 
bool mp::logged_in_as_moderator ()
 Gets whether the currently logged-in user is a moderator. More...
 
std::string mp::get_profile_link (int user_id)
 Gets the forum profile link for the given user. More...
 
lobby_info * mp::get_lobby_info ()
 Returns the lobby_info object for the given session. More...
 
void mp::send_to_server (const config &data)
 Attempts to send given data to server if a connection is open. More...
 

Variables

const std::size_t mp::max_login_size = 20
 Max length of a player name. More...