Candidate actions framework. More...
Go to the source code of this file.
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
| #define | DBG_AI_STAGE_RCA LOG_STREAM(debug, log_ai_stage_rca) |
| #define | LOG_AI_STAGE_RCA LOG_STREAM(info, log_ai_stage_rca) |
| #define | ERR_AI_STAGE_RCA LOG_STREAM(err, log_ai_stage_rca) |
Functions | |
| std::ostream & | ai::operator<< (std::ostream &s, const ai::candidate_action &ca) |
Variables | |
| static lg::log_domain | ai::log_ai_stage_rca ("ai/stage/rca") |
Candidate actions framework.
Definition in file rca.cpp.
| #define DBG_AI_STAGE_RCA LOG_STREAM(debug, log_ai_stage_rca) |
| #define ERR_AI_STAGE_RCA LOG_STREAM(err, log_ai_stage_rca) |
| #define LOG_AI_STAGE_RCA LOG_STREAM(info, log_ai_stage_rca) |