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replay.hpp File Reference

Replay control code. More...

#include "map/location.hpp"
#include <deque>
#include <iterator>
#include <map>
#include <set>
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Classes

class  chat_msg
 
class  replay
 
class  replay_network_sender
 

Enumerations

enum  REPLAY_RETURN {
  REPLAY_RETURN_AT_END, REPLAY_FOUND_DEPENDENT, REPLAY_FOUND_END_TURN, REPLAY_FOUND_INIT_TURN,
  REPLAY_FOUND_END_MOVE, REPLAY_FOUND_END_LEVEL
}
 

Functions

REPLAY_RETURN do_replay (bool one_move=false)
 
REPLAY_RETURN do_replay_handle (bool one_move=false)
 

Detailed Description

Replay control code.

Definition in file replay.hpp.

Enumeration Type Documentation

Enumerator
REPLAY_RETURN_AT_END 
REPLAY_FOUND_DEPENDENT 
REPLAY_FOUND_END_TURN 
REPLAY_FOUND_INIT_TURN 
REPLAY_FOUND_END_MOVE 
REPLAY_FOUND_END_LEVEL 

Definition at line 151 of file replay.hpp.

Function Documentation

REPLAY_RETURN do_replay ( bool  one_move = false)
REPLAY_RETURN do_replay_handle ( bool  one_move)
Returns
: if we expect a user choice and found something that prevents us from moving on we return REPLAY_FOUND_DEPENDENT (even if it is not a dependent command) else if we found an [end_turn] we return REPLAY_FOUND_END_TURN else if we found a player action and one_move=true we return REPLAY_FOUND_END_MOVE else (<=> we reached the end of the replay) we return REPLAY_RETURN_AT_END

Definition at line 684 of file replay.cpp.

References display_chat_manager::add_chat_message(), config::all_children_count(), config::all_children_range(), config::child(), map_labels::clear(), terrain_label::color(), resources::controller, terrain_label::creator(), play_controller::current_side(), DBG_REPLAY, config::debug(), play_controller::do_init_side(), ERR_REPLAY, unit_map::find(), resources::gameboard, game_display::get_chat_manager(), replay::get_next_action(), game_board::get_team(), get_time(), config::has_child(), synced_context::is_synced(), display::labels(), terrain_label::location(), LOG_REPLAY, preferences::message_bell(), events::chat_handler::MESSAGE_PRIVATE, events::chat_handler::MESSAGE_PUBLIC, name(), config::ordered_begin(), replay::process_error(), resources::recorder, REPLAY_FOUND_DEPENDENT, REPLAY_FOUND_END_LEVEL, REPLAY_FOUND_END_MOVE, REPLAY_FOUND_END_TURN, REPLAY_FOUND_INIT_TURN, REPLAY_RETURN_AT_END, replay::revert_action(), synced_context::run(), resources::screen, team::set_countdown_time(), map_labels::set_label(), show_oos_error_error_function(), utf8::size(), terrain_label::team_name(), terrain_label::text(), resources::units, game_board::units(), unit_map::iterator_base< iter_types >::valid(), verify(), and WRN_REPLAY.

Referenced by synced_context::ask_server_choice(), do_replay(), user_choice_manager::pull(), user_choice_manager::search_in_replay(), and user_choice_manager::user_choice_manager().