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singleplayer.hpp
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1 /*
2  Copyright (C) 2014 - 2017 by Nathan Walker <nathan.b.walker@vanderbilt.edu>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
17 #include "configure_engine.hpp"
18 #include "connect_engine.hpp"
19 #include "create_engine.hpp"
20 #include "game_launcher.hpp"
21 
22 namespace sp
23 {
25 
26 bool enter_configure_mode(saved_game& state, ng::create_engine& create_eng);
27 
28 void enter_connect_mode(saved_game& state);
29 
30 } // end namespace sp
std::string jump_to(const unsigned pos)
Definition: help_impl.hpp:381
void enter_connect_mode(saved_game &state)
bool enter_configure_mode(saved_game &state, ng::create_engine &create_eng)
bool enter_create_mode(saved_game &state, jump_to_campaign_info jump_to_campaign)