The Battle for Wesnoth 1.21.0-dev
 
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stage_rca.hpp
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1/*
2 Copyright (C) 2009 - 2025
3 by Yurii Chernyi <terraninfo@terraninfo.net>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16/**
17 * @file
18 * candidate action evaluator
19 */
20
21#pragma once
22
23#include "ai/composite/rca.hpp"
25
26namespace ai {
27
28namespace ai_default_rca {
29
30class candidate_action_evaluation_loop: public virtual stage, public virtual rca_context {
31public:
33
35
36 bool do_play_stage();
37
38 void on_create();
39
40 config to_config() const;
41
43
45
46private:
47 std::vector<candidate_action_ptr> candidate_actions_;
48
49 const config &cfg_;
50};
51
52} // of namespace testing_ai_default
53
54} // of namespace ai
std::vector< candidate_action_ptr > candidate_actions_
Definition stage_rca.hpp:47
bool do_play_stage()
Play the turn - implementation.
Definition stage_rca.cpp:79
A config object defines a single node in a WML file, with access to child nodes.
Definition config.hpp:157
const config * cfg
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition actions.cpp:59
candidate action framework
Composite AI stages.