The Battle for Wesnoth  1.15.0-dev
stage_unit_formulas.hpp
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1 /*
2  Copyright (C) 2009 - 2018 by Yurii Chernyi <terraninfo@terraninfo.net>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * @file
17  * Stage which executes unit formulas
18  * */
19 
20 #pragma once
21 
22 #include "ai/composite/stage.hpp"
23 
24 namespace ai {
25 
26 class formula_ai;
27 
28 class stage_unit_formulas: public stage {
29 public:
30  stage_unit_formulas( ai_context &context, const config &cfg, formula_ai &fai );
31 
32  virtual ~stage_unit_formulas();
33 
34  bool do_play_stage();
35 
36  void on_create();
37 
38  config to_config() const;
39 
40 private:
42 
43 };
44 
45 } //end of namespace ai
Composite AI stages.
A small explanation about what&#39;s going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:58
stage_unit_formulas(ai_context &context, const config &cfg, formula_ai &fai)
bool do_play_stage()
Play the turn - implementation.
void on_create()
Initialization.
config to_config() const
serialize
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:92