The Battle for Wesnoth 1.21.0-dev
 
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terrain_layers.hpp
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1/*
2 Copyright (C) 2016 - 2025
3 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY.
11
12 See the COPYING file for more details.
13*/
14
15#pragma once
16
18#include "terrain/builder.hpp"
19
20class display;
21
22namespace gui2::dialogs
23{
24
26{
27 // Since the 'display' type name clashes with the standard GUI2 static display
28 // function name, we need a type alias.
30
31public:
33
35
36private:
37 virtual const std::string& window_id() const override;
38
39 virtual void pre_show() override;
40
43};
44
45} // namespace dialogs
map_location loc
Definition move.cpp:172
Definitions for the terrain builder.
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
Definition display.hpp:88
Abstract base class for all modal dialogs.
virtual void pre_show() override
Actions to be taken before showing the window.
terrain_builder::tile::logs tile_logs_
virtual const std::string & window_id() const override
The ID of the window to build.
terrain_builder::tile * tile_
#define DEFINE_SIMPLE_DISPLAY_WRAPPER(dialog)
Adds a bare-bones static display function to a dialog class that immediately invokes the dialogs's mo...
Encapsulates the map of the game.
Definition location.hpp:46
Represents a tile of the game map, with all associated builder-specific parameters: flags,...
Definition builder.hpp:285
std::vector< log_details > logs
Definition builder.hpp:288