#include "editor/palette/terrain_palettes.hpp"#include "gettext.hpp"#include "serialization/string_utils.hpp"#include "game_config_view.hpp"Go to the source code of this file.
Namespaces | |
| editor | |
| Manage the empty-palette in the editor. | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-editor" |
| Terrain-palette in the editor. More... | |
Functions | |
| const t_translation::terrain_code & | editor::get_selected_bg_terrain () |
| const t_translation::terrain_code & | editor::get_selected_fg_terrain () |
| static bool | editor::is_valid_terrain (const t_translation::terrain_code &c) |
| #define GETTEXT_DOMAIN "wesnoth-editor" |
Terrain-palette in the editor.
Definition at line 20 of file terrain_palettes.cpp.