#include "sdl/point.hpp"#include "sdl/rect.hpp"#include <SDL2/SDL_hints.h>#include <SDL2/SDL_render.h>#include <memory>Go to the source code of this file.
Classes | |
| class | texture |
| Wrapper class to encapsulate creation and management of an SDL_Texture. More... | |
| struct | texture::info |
| Small wrapper that queries metadata about the provided texture. More... | |
Functions | |
| void | set_texture_scale_quality (const char *value) |
| Sets the texture scale quality. More... | |
|
inline |
Sets the texture scale quality.
Note this should be called before a texture is created, since the hint has no effect on existing textures or render ops.
| value | The scaling mode. Use either "linear" or "nearest". |
Definition at line 224 of file texture.hpp.
Referenced by image::prep_minimap_for_rendering(), and texture::texture().