The Battle for Wesnoth  1.19.0-dev
Classes | Namespaces | Functions
udisplay.hpp File Reference

Display units performing various actions: moving, attacking, and dying. More...

#include "fake_unit_ptr.hpp"
#include "map/location.hpp"
#include "units/animation.hpp"
Include dependency graph for udisplay.hpp:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  unit_display::unit_mover
 A class to encapsulate the steps of drawing a unit's move. More...
 

Namespaces

 unit_display
 Contains a number of free functions which display units.
 

Functions

void unit_display::move_unit (const std::vector< map_location > &path, unit_ptr u, bool animate, map_location::DIRECTION dir, bool force_scroll)
 Display a unit moving along a given path. More...
 
void unit_display::unit_draw_weapon (const map_location &loc, unit &u, const_attack_ptr attack=nullptr, const_attack_ptr secondary_attack=nullptr, const map_location &defender_loc=map_location::null_location(), unit_ptr defender=unit_ptr())
 Play a pre-fight animation First unit is the attacker, second unit the defender. More...
 
void unit_display::unit_sheath_weapon (const map_location &loc, unit_ptr u=unit_ptr(), const_attack_ptr attack=nullptr, const_attack_ptr secondary_attack=nullptr, const map_location &defender_loc=map_location::null_location(), unit_ptr defender=unit_ptr())
 Play a post-fight animation Both unit can be set to null, only valid units will play their animation. More...
 
void unit_display::unit_die (const map_location &loc, unit &u, const_attack_ptr attack=nullptr, const_attack_ptr secondary_attack=nullptr, const map_location &winner_loc=map_location::null_location(), unit_ptr winner=unit_ptr())
 Show a unit fading out. More...
 
void unit_display::unit_attack (display *disp, game_board &board, const map_location &a, const map_location &b, int damage, const attack_type &attack, const_attack_ptr secondary_attack, int swing, const std::string &hit_text, int drain_amount, const std::string &att_text, const std::vector< std::string > *extra_hit_sounds=nullptr, bool attacking=true)
 Make the unit on tile 'a' attack the unit on tile 'b'. More...
 
void unit_display::unit_recruited (const map_location &loc, const map_location &leader_loc)
 
void unit_display::unit_healing (unit &healed, const std::vector< unit * > &healers, int healing, const std::string &extra_text="")
 This will use a poisoning anim if healing<0. More...
 

Detailed Description

Display units performing various actions: moving, attacking, and dying.

Definition in file udisplay.hpp.