The Battle for Wesnoth  1.19.0-dev
units Directory Reference
Directory dependency graph for units:

Files

file  abilities.cpp [code]
 Manage unit-abilities, like heal, cure, and weapon_specials.
 
file  abilities.hpp [code]
 
file  animation.cpp [code]
 
file  animation.hpp [code]
 
file  animation_component.cpp [code]
 
file  animation_component.hpp [code]
 
file  attack_type.cpp [code]
 Handle unit-type specific attributes, animations, advancement.
 
file  attack_type.hpp [code]
 
file  conditional_type.hpp [code]
 
file  drawer.cpp [code]
 
file  drawer.hpp [code]
 
file  filter.cpp [code]
 
file  filter.hpp [code]
 
file  formula_manager.cpp [code]
 
file  formula_manager.hpp [code]
 
file  frame.cpp [code]
 
file  frame.hpp [code]
 Frame for unit's animation sequence.
 
file  frame_private.hpp [code]
 
file  helper.cpp [code]
 Support functions for dealing with units.
 
file  helper.hpp [code]
 
file  id.cpp [code]
 
file  id.hpp [code]
 
file  make.cpp [code]
 
file  make.hpp [code]
 
file  map.cpp [code]
 
file  map.hpp [code]
 
file  orb_status.cpp [code]
 
file  orb_status.hpp [code]
 
file  ptr.hpp [code]
 
file  race.cpp [code]
 Generate race-specific unit-names.
 
file  race.hpp [code]
 
file  strike_result.hpp [code]
 
file  type_error.hpp [code]
 
file  types.cpp [code]
 Handle unit-type specific attributes, animations, advancement.
 
file  types.hpp [code]
 
file  udisplay.cpp [code]
 
file  udisplay.hpp [code]
 Display units performing various actions: moving, attacking, and dying.
 
file  unit.cpp [code]
 Routines to manage units.
 
file  unit.hpp [code]
 
file  unit_alignments.hpp [code]