Manage unit-abilities, like heal, cure, and weapon_specials. More...
#include "display.hpp"
#include "display_context.hpp"
#include "font/text_formatting.hpp"
#include "game_board.hpp"
#include "lexical_cast.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "terrain/filter.hpp"
#include "units/unit.hpp"
#include "units/abilities.hpp"
#include "units/filter.hpp"
#include "units/map.hpp"
#include "filter_context.hpp"
#include "formula/callable_objects.hpp"
#include "formula/formula.hpp"
#include "formula/function_gamestate.hpp"
#include "serialization/string_view.hpp"
#include "deprecation.hpp"
#include <boost/dynamic_bitset.hpp>
#include <boost/algorithm/string/predicate.hpp>
Go to the source code of this file.
Namespaces | |
unit_abilities | |
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Functions | |
template std::pair< int, map_location > | unit_ability_list::get_extremum< std::less< int > > (const std::string &key, int def, const std::less< int > &comp) const |
template std::pair< int, map_location > | unit_ability_list::get_extremum< std::greater< int > > (const std::string &key, int def, const std::greater< int > &comp) const |
bool | unit_abilities::filter_base_matches (const config &cfg, int def) |
Variables | |
static lg::log_domain | log_engine ("engine") |
Manage unit-abilities, like heal, cure, and weapon_specials.
Definition in file abilities.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 45 of file abilities.cpp.
Referenced by unit_abilities::effect::effect(), and attack_type::modified_attacks().
template std::pair<int, map_location> unit_ability_list::get_extremum< std::greater< int > > | ( | const std::string & | key, |
int | def, | ||
const std::greater< int > & | comp | ||
) | const |
template std::pair<int, map_location> unit_ability_list::get_extremum< std::less< int > > | ( | const std::string & | key, |
int | def, | ||
const std::less< int > & | comp | ||
) | const |
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static |