53 #define ERR_NG LOG_STREAM(err, log_engine)
56 #define ERR_WML LOG_STREAM(err, log_wml)
60 using namespace std::string_literals;
61 const std::array numeric_keys{
62 "value"s,
"add"s,
"sub"s,
"multiply"s,
"divide"s,
"max_value"s,
"min_value"s
124 : tag_(std::move(
tag))
125 , id_(
cfg[
"id"].str())
126 , in_specials_tag_(inside_attack)
130 , affects_self_(true)
131 , affects_enemies_(false)
132 , priority_(
cfg[
"priority"].to_double(0.00))
133 , cfg_(std::move(
cfg))
134 , currently_checked_(false)
138 if (
tag_ !=
"resistance" &&
tag_ !=
"leadership") {
148 if (
tag_ !=
"leadership") {
158 if (
cfg_[
"affect_allies"].to_bool(
false)) {
161 if (!
cfg_[
"affect_allies"].to_bool(
true)) {
172 deprecated_message(
"backstab= in weapon specials",
DEP_LEVEL::INDEFINITE,
"",
"Use [filter_opponent] with a formula instead; the code can be found in data/core/macros/ in the WEAPON_SPECIAL_BACKSTAB macro.");
174 if (
cfg[
"backstab"].to_bool()) {
175 const std::string& backstab_formula =
"enemy_of(self, flanker) and not flanker.petrified where flanker = unit_at(direction_from(loc, other.facing))";
177 config& filter_opponent2 = filter_opponent.
empty() ? filter_opponent : filter_opponent.
add_child(
"and");
178 filter_opponent2[
"formula"] = backstab_formula;
183 std::string filter_teacher = inside_attack ?
"filter_self" :
"filter";
203 if (filter_adjacent[
"count"].empty()) {
212 if (filter_adjacent[
"count"].empty()) {
221 if (
tag ==
"resistance" ||
tag ==
"leadership") {
236 return cfg[
"unique_id"].str(
cfg[
"id"].str());
263 if (p_ab->tag() ==
tag) {
274 res.push_back(std::make_shared<unit_ability_t>(*p_ab));
282 for (
const auto& item : abilities) {
283 item->write(abilities_cfg);
285 return abilities_cfg;
300 if(
tag() ==
"plague") {
310 symbols.emplace(
"type",
type.type_name());
315 for(
const auto& vkey : numeric_keys) {
316 if(
cfg().has_attribute(vkey)) {
317 if(vkey ==
"multiply" || vkey ==
"divide") {
319 std::stringstream formatter_str;
321 formatter_str.imbue(std::locale{lang_locale});
322 }
catch(
const std::runtime_error&) {}
323 formatter_str <<
cfg()[vkey].to_double();
324 symbols.emplace(vkey, formatter_str.str());
326 symbols.emplace(vkey, std::to_string(
cfg()[vkey].to_int()));
336 const config_attribute_value& get_attr_four_fallback(
const config&
cfg,
bool b1,
bool b2, std::string_view s_yes_yes, std::string_view s_yes_no, std::string_view s_no_yes, std::string_view s_no_no)
339 if (
auto* attr =
cfg.
get(s_yes_yes)) {
return *attr; }
342 if (
auto* attr =
cfg.
get(s_yes_no)) {
return *attr; }
345 if (
auto* attr =
cfg.
get(s_no_yes)) {
return *attr; }
354 std::string res = get_attr_four_fallback(
cfg_, is_inactive, is_female,
"female_name_inactive",
"name_inactive",
"female_name",
"name").str();
361 std::string res = get_attr_four_fallback(
cfg_, is_inactive, is_female,
"female_description_inactive",
"description_inactive",
"female_description",
"description").str();
383 if (!
p.currently_checked_) {
384 p.currently_checked_ =
true;
392 parent->currently_checked_ =
false;
396 unit_ability_t::recursion_guard::operator bool()
const {
403 static std::vector<std::tuple<std::string, std::string>> already_shown;
405 auto identifier = std::tuple<std::string, std::string>{ u.
id(),
cfg().
debug()};
408 std::string_view filter_text_view = std::get<1>(identifier);
410 ERR_NG <<
"Looped recursion error for unit '" << u.
id()
411 <<
"' while checking ability '" << filter_text_view <<
"'";
415 if (already_shown.size() > 100) {
416 already_shown.clear();
418 already_shown.push_back(std::move(identifier));
441 const team& get_team(std::size_t side)
461 bool affects_side(
const unit_ability_t& ab, std::size_t side, std::size_t other_side)
463 const team& side_team = get_team(side);
465 if(side == other_side)
480 for(std::size_t j = 0; j < adjacent.size(); ++j) {
481 bool adj_or_dist = distance != 1 ?
distance_between(adjacent[j],
loc) == (distance - 1) : adjacent[j] ==
loc;
491 template<
typename TFunc,
typename... TArgs>
492 bool default_false(
const TFunc&
f,
const TArgs&... args) {
493 if constexpr (std::is_same_v<decltype(
f(args...)),
void>) {
504 const std::string&
tag;
506 bool operator()(
const ability_ptr& p_ab)
const {
return p_ab->tag() ==
tag; }
510 template <
typename T>
511 auto radius_helper(
const unit&u, T
const& check,
int) -> decltype(check.get_unit_radius(u))
513 return check.get_unit_radius(u);
516 template <
typename T>
517 size_t radius_helper(
const unit& u, T
const&,
long)
523 template<
typename TCheck,
typename THandler>
524 bool foreach_distant_active_ability(
const unit& un,
const map_location&
loc, TCheck&& quick_check, THandler&& handler)
528 const unit_map& units = get_unit_map();
534 for (
const unit& u : units) {
538 size_t u_ability_radius = radius_helper(u, quick_check, 0);
539 if (!u_ability_radius) {
544 if (distance > u_ability_radius) {
547 int dir = find_direction(
loc, from_loc, distance);
549 if (!quick_check(p_ab)) {
553 if (default_false(handler, p_ab, u)) {
562 template<
typename TCheck,
typename THandler>
563 bool foreach_self_active_ability(
const unit& un,
map_location loc,
const TCheck& quick_check,
const THandler& handler)
565 for (
const auto& p_ab : un.
abilities()) {
566 if (!quick_check(p_ab)) {
570 if (default_false(handler, p_ab, un)) {
591 template<
typename TCheck,
typename THandler>
592 bool foreach_active_ability(
const unit& un,
map_location loc,
const TCheck& quick_check,
const THandler& handler,
bool skip_adjacent =
false)
596 if (foreach_self_active_ability(un,
loc, quick_check, handler)) {
599 if (!skip_adjacent && foreach_distant_active_ability(un,
loc, quick_check, handler)) {
605 auto return_true = [](
const auto&...) {
return true; };
623 template<
typename TCheck,
typename THandler>
624 bool foreach_active_special(
627 const TCheck& quick_check,
628 const THandler& handler,
629 bool skip_adjacent =
false)
631 auto& other = context.
other(
self);
633 auto handler_self = [&](
const ability_ptr& p_ab,
const auto& source) {
636 auto handler_other = [&](
const ability_ptr& p_ab,
const auto& source) {
643 if (quick_check(p_ab) && handler_self(p_ab, *
self.
at)) {
650 for (
const ability_ptr& p_ab : other.at->specials()) {
651 if (quick_check(p_ab) && handler_other(p_ab, *other.at)) {
658 if (foreach_active_ability(*
self.un,
self.
loc, quick_check, handler_self, skip_adjacent)) {
664 if (foreach_active_ability(*other.un, other.loc, quick_check, handler_other, skip_adjacent)) {
676 return foreach_active_ability(*
this,
loc, tag_check{ tag_name },
685 foreach_active_ability(*
this,
loc, tag_check{ tag_name },
695 std::vector<std::string> res;
697 for(
const auto& p_ab : this->abilities()) {
698 std::string
id = p_ab->id();
700 res.push_back(std::move(
id));
715 auto name = ab.
get_name(!active, gender);
722 res.AGGREGATE_EMPLACE(
733 std::vector<unit_ability_t::tooltip_info> res;
735 for(
const auto& p_ab : abilities())
737 add_ability_tooltip(*p_ab, gender_, res,
true);
745 std::vector<unit_ability_t::tooltip_info> res;
748 for(
const auto& p_ab : abilities())
750 bool active = ability_active(*p_ab,
loc);
751 if(add_ability_tooltip(*p_ab, gender_, res, active))
753 active_list.push_back(active);
766 return ability_active_impl(ab,
loc);
771 bool illuminates = ab.
tag() ==
"illuminates";
787 bool illuminates = ab.
tag() ==
"illuminates";
789 assert(dir >=0 && dir <= 5);
794 if(
i[
"radius"] !=
"all_map") {
795 int radius =
i[
"radius"].to_int(1);
799 if(dist >
size_t(radius)) {
803 if (
i.has_attribute(
"adjacent")) {
808 auto filter =
i.optional_child(
"filter");
821 if (!
filter || !affect_self)
return affect_self;
827 return !abilities(ability).empty();
833 std::string attr_image = image_type +
"_image";
837 bool operator()(
const ability_ptr& p_ab)
const {
return !p_ab->cfg()[attr_image_].empty(); }
839 std::string& attr_image_;
840 } quick_check { attr_image };
844 std::set<std::string> image_list;
845 for(
const auto& p_ab : abilities()){
846 bool is_active = ability_active(*p_ab, loc_);
848 if( !p_ab->cfg()[attr_image].str().empty() &&
is_active && ability_affects_self(*p_ab, loc_)){
849 image_list.insert(p_ab->cfg()[attr_image].str());
852 if(!p_ab->cfg()[image_type +
"_image_self"].str().empty() &&
is_active){
853 image_list.insert(p_ab->cfg()[image_type +
"_image_self"].str());
857 foreach_distant_active_ability(*
this, loc_, quick_check,
859 image_list.insert(p_ab->cfg()[attr_image].str());
862 return std::vector(image_list.begin(), image_list.end());
869 context_->add_formula_context(callable);
876 callable.
add(
"attacker",
wfl::variant(std::make_shared<wfl::unit_callable>(*att)));
879 callable.
add(
"defender",
wfl::variant(std::make_shared<wfl::unit_callable>(*def)));
886 template<
typename T,
typename TFuncFormula>
887 class get_ability_value_visitor
888 #ifdef USING_BOOST_VARIANT
889 :
public boost::static_visitor<T>
894 get_ability_value_visitor(T def,
const TFuncFormula& formula_handler) : def_(def), formula_handler_(formula_handler) {}
896 T operator()(
const utils::monostate&)
const {
return def_; }
897 T operator()(
bool)
const {
return def_; }
898 T operator()(
int i)
const {
return static_cast<T
>(
i); }
899 T operator()(
unsigned long long u)
const {
return static_cast<T
>(u); }
900 T operator()(
double d)
const {
return static_cast<T
>(
d); }
901 T operator()(
const t_string&)
const {
return def_; }
902 T operator()(
const std::string&
s)
const
904 if(
s.size() >= 2 &&
s[0] ==
'(') {
905 return formula_handler_(
s);
907 return lexical_cast_default<T>(
s, def_);
912 const TFuncFormula& formula_handler_;
915 template<
typename T,
typename TFuncFormula>
918 return v.
apply_visitor(get_ability_value_visitor(def, [&](
const std::string&
s) {
921 const unit_map& units = get_unit_map();
925 if(u_itor == units.
end()) {
933 callable.add(
"student",
wfl::variant(std::make_shared<wfl::unit_callable>(*uptr)));
936 callable.add(
"other",
wfl::variant(std::make_shared<wfl::unit_callable>(*uptr)));
940 lg::log_to_chat() <<
"Formula error in ability or weapon special: " <<
e.type <<
" at " <<
e.filename <<
':' <<
e.line <<
")\n";
941 ERR_WML <<
"Formula error in ability or weapon special: " <<
e.type <<
" at " <<
e.filename <<
':' <<
e.line <<
")";
948 template<
typename TComp>
951 if ( cfgs_.empty() ) {
957 bool only_cumulative =
true;
967 if (
p.ability_cfg()[
"cumulative"].to_bool()) {
969 if (value < 0) value = -value;
970 if (only_cumulative && !comp(value, abs_max)) {
972 best_loc =
p.teacher_loc;
974 }
else if (only_cumulative || comp(flat, value)) {
975 only_cumulative =
false;
977 best_loc =
p.teacher_loc;
980 return std::pair(flat + stack, best_loc);
983 template std::pair<int, map_location> active_ability_list::get_extremum<std::less<int>>(
const std::string& key,
int def,
const std::less<int>& comp)
const;
984 template std::pair<int, map_location> active_ability_list::get_extremum<std::greater<int>>(
const std::string& key,
int def,
const std::greater<int>& comp)
const;
1015 : attacker(std::move(att))
1016 , defender(std::move(def))
1037 static bool is_enemy(std::size_t side, std::size_t other_side)
1039 const team& side_team = get_team(side);
1040 return side_team.
is_enemy(other_side);
1053 const auto& [
self,
other] = s_a_o;
1055 std::vector<std::string> special_names;
1056 std::set<std::string> ability_names;
1058 for(
const auto& p_ab :
at.specials()) {
1060 std::string name = p_ab->get_name(!active);
1069 const std::set<std::string>& checking_tags = abilities_list::all_weapon_tags();
1071 return checking_tags.count(p_ab->tag()) != 0;
1074 foreach_active_ability(*
self.un,
self.
loc, quick_check,
1082 const std::string& name_affected = p_ab->cfg().get_or(
"name_affected",
"name").str();
1083 ability_names.insert(p_ab->substitute_variables(name_affected));
1087 if(!ability_names.empty()) {
1088 special_names.push_back(
"\n" +
utils::join(ability_names,
", "));
1097 const auto& [
self,
other] = s_a_o;
1101 std::set<std::string> wespon_specials;
1102 std::set<std::string> abilities_self;
1103 std::set<std::string> abilities_allies;
1104 std::set<std::string> abilities_enemies;
1105 std::set<std::string> opponents_abilities;
1108 return checking_tags.count(p_ab->tag()) != 0;
1112 if (&student == &s_a_o.other) {
1113 opponents_abilities.insert(p_ab->substitute_variables(p_ab->cfg()[
"name"].str()));
1115 wespon_specials.insert(p_ab->substitute_variables(p_ab->cfg()[
"name"].str()));
1116 }
else if (&source == s_a_o.self.un.get()) {
1117 const std::string& name_affected = p_ab->cfg().get_or(
"name_affected",
"name").str();
1118 abilities_self.insert(p_ab->substitute_variables(name_affected));
1119 }
else if (!
is_enemy(source.side(), s_a_o.self.un->side())) {
1120 const std::string& name_affected = p_ab->cfg().get_or(
"name_affected",
"name").str();
1121 abilities_allies.insert(p_ab->substitute_variables(name_affected));
1123 const std::string& name_affected = p_ab->cfg().get_or(
"name_affected",
"name").str();
1124 abilities_enemies.insert(p_ab->substitute_variables(name_affected));
1128 auto add_to_res = [&](std::set<std::string>& to_add,
const std::string& category_name) {
1130 if (!to_add.empty()) {
1132 res += (res.empty() ?
"\n" :
"") + category_name +
utils::join(to_add,
", ");
1137 foreach_active_special(*
this,
self, quick_check, add_to_list);
1139 add_to_res(wespon_specials,
"");
1140 add_to_res(abilities_self,
_(
"Owned: "));
1142 add_to_res(abilities_allies,
_(
"Taught: "));
1144 add_to_res(abilities_enemies,
_(
"Taught: (by an enemy): "));
1145 add_to_res(opponents_abilities,
_(
"Used by opponent: "));
1159 bool special_affects_opponent(
const unit_ability_t& ab,
bool is_attacker)
1162 const auto apply_to = ab.
apply_to();
1163 if ( apply_to == apply_to_t::both)
1165 if ( apply_to == apply_to_t::opponent )
1167 if ( is_attacker && apply_to == apply_to_t::defender)
1169 if ( !is_attacker && apply_to == apply_to_t::attacker)
1179 bool special_affects_self(
const unit_ability_t& ab,
bool is_attacker)
1182 const auto apply_to = ab.
apply_to();
1183 if ( apply_to == apply_to_t::both )
1185 if ( apply_to == apply_to_t::self)
1187 if ( is_attacker && apply_to == apply_to_t::attacker)
1189 if ( !is_attacker && apply_to == apply_to_t::defender)
1196 if (ab.
tag() ==
"drains" && them && them->get_state(
"undrainable")) {
1199 if (ab.
tag() ==
"plague" && them &&
1200 (them->get_state(
"unplagueable") ||
1204 if (ab.
tag() ==
"poison" && them &&
1208 if (ab.
tag() ==
"slow" && them &&
1212 if (ab.
tag() ==
"petrifies" && them &&
1213 them->get_state(
"unpetrifiable")) {
1235 const bool for_listing,
1236 const std::string & child_tag,
bool applies_to_checked)
1250 if ( !filter_child )
1269 if (
auto filter_weapon = filter_child->optional_child(
"filter_weapon") ) {
1270 std::string check_if_recursion = applies_to_checked ? ab.
tag() :
"";
1271 if ( !weapon || !weapon->matches_filter(*filter_weapon, check_if_recursion) )
1278 return ufilt.matches(*u,
loc);
1280 return ufilt.matches(*u,
loc, *u2);
1296 boost::dynamic_bitset<>& active_list)
const
1301 std::vector<unit_ability_t::tooltip_info> res;
1302 active_list.clear();
1304 for (
const auto& p_ab :
self.
at->specials()) {
1306 auto name = p_ab->get_name(!active);
1307 auto desc = p_ab->get_description(!active);
1313 res.AGGREGATE_EMPLACE(
1316 p_ab->get_help_topic_id()
1319 active_list.push_back(active);
1334 auto& other = context.
other(
self);
1335 bool is_attacker = &
self == &context.
attacker;
1344 bool whom_is_self = special_affects_self(ab, is_attacker);
1353 if (!special_unit_matches(
self.un, other.un,
self.loc,
self.at, ab, is_for_listing,
"filter_student", applied_both || whom_is_self))
1355 bool applied_to_attacker = applied_both || (whom_is_self && is_attacker);
1356 if (is_attacker && !special_unit_matches(
self.un, other.un,
self.loc,
self.at, ab, is_for_listing,
"filter_attacker", applied_to_attacker))
1358 bool applied_to_defender = applied_both || (whom_is_self && !is_attacker);
1359 if (!is_attacker && !special_unit_matches(
self.un, other.un,
self.loc,
self.at, ab, is_for_listing,
"filter_defender", applied_to_defender))
1369 boost::dynamic_bitset<>& active_list)
const
1372 const auto& [
self,
other] = s_a_o;
1374 std::vector<unit_ability_t::tooltip_info> res;
1375 active_list.clear();
1376 std::set<std::string> checking_name;
1380 foreach_active_ability(*
self.un,
self.
loc,
1385 if (special_tooltip_active(*
this, s_a_o.self, *p_ab)) {
1387 const std::string name = p_ab->substitute_variables(p_ab->cfg()[
"name_affected"]);
1388 const std::string desc = p_ab->substitute_variables(p_ab->cfg()[
"description_affected"]);
1390 if (name.empty() || checking_name.count(name) != 0) {
1393 res.AGGREGATE_EMPLACE(name, desc, p_ab->get_help_topic_id());
1394 checking_name.insert(name);
1395 active_list.push_back(active);
1409 const std::string& apply_to = ab.
cfg()[
"overwrite_specials"];
1410 return (apply_to ==
"one_side" || apply_to ==
"both_sides");
1421 if(overwriters.
empty()){
1426 if(overwriters.
size() >= 2){
1429 auto oi =
i.ability_cfg().optional_child(
"overwrite");
1431 if(oi && !oi[
"priority"].empty()){
1432 l = oi[
"priority"].to_double(0);
1434 auto oj = j.
ability_cfg().optional_child(
"overwrite");
1436 if(oj && !oj[
"priority"].empty()){
1437 r = oj[
"priority"].to_double(0);
1453 if(overwriters.
empty()){
1460 for(
const auto& j : overwriters) {
1463 bool affect_side = (j.ability_cfg()[
"overwrite_specials"] ==
"one_side");
1465 auto overwrite_specials = j.ability_cfg().optional_child(
"overwrite");
1466 double priority = overwrite_specials ? overwrite_specials[
"priority"].to_double(0) : 0.00;
1471 bool prior = (priority > 0) ? (has_overwrite_specials && has_overwrite_specials[
"priority"].to_double(0) >= priority) :
true;
1475 bool one_side_overwritable =
true;
1479 if(affect_side && is_overwritable) {
1480 if(ov_loc ==
self.
loc) {
1481 one_side_overwritable =
loc ==
self.loc;
1483 else if(other.un && (ov_loc == other.loc)) {
1484 one_side_overwritable =
loc == other.loc;
1489 bool special_matches =
true;
1490 if(overwrite_specials){
1491 auto overwrite_filter = (*overwrite_specials).optional_child(
"filter_specials");
1492 if(!overwrite_filter){
1493 overwrite_filter = (*overwrite_specials).optional_child(
"experimental_filter_specials");
1494 if(overwrite_filter){
1498 if(overwrite_filter && is_overwritable && one_side_overwritable){
1506 if(is_overwritable && one_side_overwritable && special_matches){
1541 return p_ab->tag() == tag_name;
1545 return foreach_active_special(*
this,
self, quick_check, return_true);
1553 if (
at.range().empty()) {
1559 return p_ab->id() == special_id;
1563 return foreach_active_special(*
this,
self, quick_check, return_true);
1569 const auto& [
self,
other] = s_a_o;
1571 const map_location loc =
self.un ?
self.un->get_location() :
self.loc;
1573 const std::set<std::string>& checking_tags = abilities_list::all_weapon_tags();
1575 return checking_tags.count(p_ab->tag()) != 0;
1579 foreach_distant_active_ability(*
self.un,
self.
loc, quick_check,
1582 res.emplace_back(p_ab, s_a_o.self.un->get_location(), u_teacher.get_location());
1590 if (is_special_active(s_a_o.other, *p_ab, unit_ability_t::affects_t::OTHER)) {
1591 res.emplace_back(p_ab, s_a_o.other.un->get_location(), u_teacher.get_location());
1602 const map_location loc =
self.un ?
self.un->get_location() :
self.loc;
1606 return p_ab->tag() == tag_name;
1614 res.
emplace_back(p_ab, student.un->get_location(), source.get_location());
1619 foreach_active_special(*
this,
self, quick_check, add_to_list);
1626 const auto& [
self,
other] = s_a_o;
1643 bool exclude_ability_attributes(
const std::string& tag_name,
const config &
filter)
1646 bool abilities_check = abilities_list::ability_value_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1647 if(
filter.has_attribute(
"active_on") && tag_name !=
"resistance" && abilities_check)
1649 if(
filter.has_attribute(
"apply_to") && tag_name !=
"resistance" && abilities_check)
1652 if(
filter.has_attribute(
"overwrite_specials") && abilities_list::weapon_math_tags().count(tag_name) == 0)
1655 bool no_value_weapon_abilities_check = abilities_list::no_weapon_math_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1656 if(
filter.has_attribute(
"cumulative") && no_value_weapon_abilities_check && (tag_name !=
"swarm" || tag_name !=
"berserk"))
1658 if(
filter.has_attribute(
"value") && (no_value_weapon_abilities_check && tag_name !=
"berserk"))
1660 if(
filter.has_attribute(
"add") && no_value_weapon_abilities_check)
1662 if(
filter.has_attribute(
"sub") && no_value_weapon_abilities_check)
1664 if(
filter.has_attribute(
"multiply") && no_value_weapon_abilities_check)
1666 if(
filter.has_attribute(
"divide") && no_value_weapon_abilities_check)
1668 if(
filter.has_attribute(
"priority") && no_value_weapon_abilities_check)
1671 bool all_engine = abilities_list::no_weapon_math_tags().count(tag_name) != 0 || abilities_list::weapon_math_tags().count(tag_name) != 0 || abilities_list::ability_value_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1672 if(
filter.has_attribute(
"replacement_type") && tag_name !=
"damage_type" && all_engine)
1674 if(
filter.has_attribute(
"alternative_type") && tag_name !=
"damage_type" && all_engine)
1676 if(
filter.has_attribute(
"type") && tag_name !=
"plague" && all_engine)
1687 if(!exclude_ability_attributes(tag_name,
filter))
1701 if(!
filter[
"affect_adjacent"].empty()){
1703 if(
filter[
"affect_adjacent"].to_bool() != adjacent){
1733 if(abilities_list::weapon_math_tags().count(tag_name) != 0 || abilities_list::ability_value_tags().count(tag_name) != 0) {
1745 if(!
filter[
"value"].empty()){
1746 if(tag_name ==
"drains"){
1750 }
else if(tag_name ==
"berserk"){
1754 }
else if(tag_name ==
"heal_on_hit" || tag_name ==
"heals" || tag_name ==
"regenerate" || tag_name ==
"leadership"){
1780 if(tag_name ==
"resistance"){
1809 auto fwml =
filter.optional_child(
"filter_wml");
1820 static bool common_matches_filter(
const config &
cfg,
const std::string& tag_name,
const config &
filter)
1823 bool matches = matches_ability_filter(
cfg, tag_name,
filter);
1826 for(
const auto [key, condition_cfg] :
filter.all_children_view() )
1830 matches = matches && common_matches_filter(
cfg, tag_name, condition_cfg);
1833 else if ( key ==
"or" )
1834 matches = matches || common_matches_filter(
cfg, tag_name, condition_cfg);
1837 else if ( key ==
"not" )
1838 matches = matches && !common_matches_filter(
cfg, tag_name, condition_cfg);
1852 if(
at.range().empty()){
1856 bool skip_adjacent = !
filter[
"affect_adjacent"].to_bool(
true);
1859 return p_ab->matches_filter(
filter);
1863 return foreach_active_special(*
this,
self, quick_check, return_true, skip_adjacent);
1868 bool skip_adjacent = !
filter[
"affect_adjacent"].to_bool(
true);
1871 return p_ab->matches_filter(
filter);
1874 return foreach_active_ability(un,
loc, quick_check, return_true, skip_adjacent);
1880 return p_ab->id() ==
id;
1883 return foreach_active_ability(un,
loc, quick_check, return_true);
1887 class temporary_facing
1893 : save_dir_(u ? u->facing() :
map_location::direction::indeterminate)
1897 u_->set_facing(new_dir);
1903 u_->set_facing(save_dir_);
1917 bool is_attacker = &
self == &
attacker;
1926 if ( !special_affects_self(ab, is_attacker) )
1930 if ( !special_affects_opponent(ab, is_attacker) )
1940 const unit_map& units = get_unit_map();
1948 if(self_u ==
nullptr) {
1954 if(other_u ==
nullptr) {
1971 if (buildin_is_immune(ab, them, their_loc)) {
1982 if (ab.
tag() ==
"firststrike") {
1983 bool whom_is_defender = whom_is_self ? !is_attacker : is_attacker;
1994 const std::string& filter_self = ab.
in_specials_tag() ?
"filter_self" :
"filter_student";
1996 bool applied_to_self = (applied_both || whom_is_self);
1997 if (!special_unit_matches(self_u, other_u,
self.
loc,
self.
at, ab,
is_for_listing, filter_self, applied_to_self))
1999 bool applied_to_opp = (applied_both || !whom_is_self);
2004 bool applied_to_attacker = applied_both || (whom_is_self && is_attacker) || (!whom_is_self && !is_attacker);
2007 bool applied_to_defender = applied_both || (whom_is_self && !is_attacker) || (!whom_is_self && is_attacker);
2034 return (cond_eq.
empty() || def == cond_eq.
to_int()) &&
2055 return formula.
evaluate(callable).as_decimal() / 1000.0 ;
2062 composite_value_(def),
2063 composite_double_value_(def)
2065 std::map<double, active_ability_list> base_list;
2067 double priority =
i.ability().priority();
2068 if(base_list[priority].empty()) {
2071 base_list[priority].emplace_back(
i);
2074 for(
auto base : base_list) {
2082 int value_set = def;
2083 std::map<std::string,individual_effect> values_add;
2084 std::map<std::string,individual_effect> values_sub;
2085 std::map<std::string,individual_effect> values_mul;
2086 std::map<std::string,individual_effect> values_div;
2091 utils::optional<int> max_value = utils::nullopt;
2092 utils::optional<int> min_value = utils::nullopt;
2095 const config&
cfg = ability.ability_cfg();
2096 const std::string& effect_id =
cfg[
cfg[
"id"].
empty() ?
"name" :
"id"];
2103 int value_cum = wham !=
EFFECT_CUMULABLE &&
cfg[
"cumulative"].to_bool() ? std::max(def, value) : value;
2105 set_effect_cum.
set(
SET, set_effect_cum.
value + value_cum, ability.ability_cfg(), ability.teacher_loc);
2107 set_effect_cum.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2111 set_effect_min.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2112 set_effect_max.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2115 if(value_cum > set_effect_max.
value) {
2116 set_effect_max.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2118 if(value_cum < set_effect_min.
value) {
2119 set_effect_min.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2128 max_value = max_value ? std::min(*max_value, value) : value;
2132 min_value = min_value ? std::max(*min_value, value) : value;
2139 if(add_effect == values_add.end() || add > add_effect->second.value) {
2140 values_add[effect_id].set(
ADD, add, ability.ability_cfg(), ability.teacher_loc);
2146 if(sub_effect == values_sub.end() || sub < sub_effect->second.value) {
2147 values_sub[effect_id].set(
ADD, sub, ability.ability_cfg(), ability.teacher_loc);
2153 if(mul_effect == values_mul.end() || multiply > mul_effect->second.value) {
2154 values_mul[effect_id].set(
MUL, multiply, ability.ability_cfg(), ability.teacher_loc);
2161 ERR_NG <<
"division by zero with divide= in ability/weapon special " << effect_id;
2165 if(div_effect == values_div.end() || divide > div_effect->second.value) {
2166 values_div[effect_id].set(
DIV, divide, ability.ability_cfg(), ability.teacher_loc);
2173 value_set = std::max(set_effect_max.
value, 0) + std::min(set_effect_min.
value, 0);
2174 if(set_effect_max.
value > def) {
2177 if(set_effect_min.
value < def) {
2190 double multiplier = 1.0;
2191 double divisor = 1.0;
2193 for(
const auto& val : values_mul) {
2194 multiplier *= val.second.value/100.0;
2198 for(
const auto& val : values_div) {
2199 divisor *= val.second.value/100.0;
2204 for(
const auto& val : values_add) {
2205 addition += val.second.value;
2211 int substraction = 0;
2212 for(
const auto& val : values_sub) {
2213 substraction += val.second.value;
2218 value_set += set_effect_cum.
value;
2224 if(max_value && min_value && *min_value < *max_value) {
2226 }
else if(max_value && !min_value) {
2228 }
else if(min_value && !max_value) {
static lg::log_domain log_engine("engine")
static bool is_enemy(std::size_t side, std::size_t other_side)
static bool overwrite_special_affects(const unit_ability_t &ab)
static lg::log_domain log_wml("wml")
std::vector< ability_ptr > ability_vector
const map_location & loc() const
std::pair< int, map_location > get_extremum(const std::string &key, int def, const TComp &comp) const
void emplace_back(T &&... args)
active_ability_list overwrite_special_overwriter(active_ability_list overwriters) const
Filter a list of abilities or weapon specials, removing any entries that don't own the overwrite_spec...
void add_formula_context(wfl::map_formula_callable &) const
bool overwrite_special_checking(active_ability_list &overwriters, const active_ability &i) const
Check whether cfg would be overwritten by any element of overwriters.
std::unique_ptr< specials_context_t > fallback_context(const unit_ptr &self=nullptr) const
specials_context_t * context_
Variant for storing WML attributes.
int to_int(int def=0) const
auto apply_visitor(const V &visitor) const
Visitor support: Applies a visitor to the underlying variant.
bool empty() const
Tests for an attribute that either was never set or was set to "".
A config object defines a single node in a WML file, with access to child nodes.
void remove_attribute(std::string_view key)
config & add_child(std::string_view key)
optional_config_impl< config > optional_child(std::string_view key, int n=0)
Equivalent to mandatory_child, but returns an empty optional if the nth child was not found.
bool matches(const config &filter) const
config & child_or_add(std::string_view key)
Returns a reference to the first child with the given key.
child_itors child_range(std::string_view key)
const attribute_value * get(std::string_view key) const
Returns a pointer to the attribute with the given key or nullptr if it does not exist.
const_all_children_itors all_children_range() const
In-order iteration over all children.
std::string debug() const
bool has_child(std::string_view key) const
Determine whether a config has a child or not.
void remove_children(std::string_view key, const std::function< bool(const config &)> &p={})
Removes all children with tag key for which p returns true.
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
virtual const unit_map & units() const =0
const display_context & context() const
static display * get_singleton()
Returns the display object if a display object exists.
virtual const unit_map & units() const override
virtual const gamemap & map() const override
bool is_village(const map_location &loc) const
self_and_other_ref self_and_other(const attack_type &self_att) const
bool has_active_special(const attack_type &at, const std::string &tag) const
Returns whether or not *this has a special ability with a tag or id equal to special.
active_ability_list get_abilities_weapons(const std::string &tag, const unit &un) const
bool is_special_active(const specials_combatant &wep, const unit_ability_t &ab, unit_ability_t::affects_t whom) const
Returns whether or not the given special is active for the specified unit, based on the current conte...
specials_combatant defender
std::vector< unit_ability_t::tooltip_info > special_tooltips(const attack_type &at, boost::dynamic_bitset<> &active_list) const
Returns a vector of names and descriptions for the specials of *this.
static bool has_active_ability_matching_filter(const unit &un, map_location loc, const config &filter)
std::string describe_weapon_specials_value(const attack_type &at, const std::set< std::string > &checking_tags) const
specials_combatant attacker
const specials_combatant & other(const specials_combatant &self) const
std::string describe_weapon_specials(const attack_type &at) const
Returns a comma-separated string of active names for the specials of *this.
void add_formula_context(wfl::map_formula_callable &callable) const
bool has_active_special_id(const attack_type &at, const std::string &id) const
specials_context_t(specials_context_t &&)=delete
std::vector< unit_ability_t::tooltip_info > abilities_special_tooltips(const attack_type &at, boost::dynamic_bitset<> &active_list) const
bool has_active_special_matching_filter(const attack_type &at, const config &filter) const
active_ability_list get_active_specials(const attack_type &at, const std::string &tag) const
static bool has_active_ability_id(const unit &un, map_location loc, const std::string &id)
active_ability_list get_active_combat_teachers(const attack_type &at) const
This class stores all the data for a single 'side' (in game nomenclature).
bool is_enemy(int n) const
std::vector< individual_effect > effect_list_
effect(const active_ability_list &list, int def, const specials_context_t *ctx=nullptr, EFFECTS wham=EFFECT_DEFAULT)
double composite_double_value_
void effect_impl(const active_ability_list &list, int def, const specials_context_t *ctx, EFFECTS wham)
Part of the constructor, calculates for a group of abilities with equal priority.
const unit_ability_t * parent
std::string substitute_variables(const std::string &str) const
Substitute gettext variables in name and description of abilities and specials.
const std::string & tag() const
static std::string get_help_topic_id(const config &cfg)
apply_to_t apply_to() const
static config vector_to_cfg(const ability_vector &abilities)
static void do_compat_fixes(config &cfg, const std::string &tag, bool inside_attack)
const config & cfg() const
static void parse_vector(const config &abilities_cfg, ability_vector &res, bool inside_attack)
bool affects_enemies() const
std::string get_description(bool is_inactive=false, unit_race::GENDER=unit_race::MALE) const
bool matches_filter(const config &filter) const
active_on_t active_on() const
bool in_specials_tag() const
static ability_vector filter_tag(const ability_vector &vec, const std::string &tag)
unit_ability_t(std::string tag, config cfg, bool inside_attack)
static ability_ptr create(std::string tag, config cfg, bool inside_attack)
affects_allies_t affects_allies_
static ability_vector clone(const ability_vector &vec)
std::string get_name(bool is_inactive=false, unit_race::GENDER=unit_race::MALE) const
std::string get_help_topic_id() const
recursion_guard guard_against_recursion(const unit &u) const
Tests which might otherwise cause infinite recursion should call this, check that the returned object...
void write(config &abilities_cfg)
static ability_vector cfg_to_vector(const config &abilities_cfg, bool inside_attack)
affects_allies_t affects_allies() const
bool active_on_matches(bool student_is_attacker) const
bool affects_self() const
bool matches(const unit &u, const map_location &loc) const
Determine if *this matches filter at a specified location.
unit_filter & set_use_flat_tod(bool value)
Container associating units to locations.
unit_ptr find_unit_ptr(const T &val)
unit_iterator find(std::size_t id)
const unit_type_map & types() const
A single unit type that the player may recruit.
This class represents a single unit of a specific type.
A variable-expanding proxy for the config class.
Represents version numbers.
int as_int(int fallback=0) const
Returns the variant's value as an integer.
std::string deprecated_message(const std::string &elem_name, DEP_LEVEL level, const version_info &version, const std::string &detail)
map_display and display: classes which take care of displaying the map and game-data on the screen.
Interfaces for manipulating version numbers of engine, add-ons, etc.
static std::string _(const char *str)
const ability_vector & abilities() const
bool ability_active_impl(const unit_ability_t &ab, const map_location &loc) const
Check if an ability is active.
bool ability_affects_self(const unit_ability_t &ab, const map_location &loc) const
Check if an ability affects the owning unit.
bool ability_active(const unit_ability_t &ab, const map_location &loc) const
Check if an ability is active.
active_ability_list get_abilities(const std::string &tag_name, const map_location &loc) const
Gets the unit's active abilities of a particular type if it were on a specified location.
bool get_ability_bool(const std::string &tag_name, const map_location &loc) const
Checks whether this unit currently possesses or is affected by a given ability.
bool ability_affects_adjacent(const unit_ability_t &ab, std::size_t dist, int dir, const map_location &loc, const unit &from) const
Check if an ability affects distant units.
bool has_ability_type(const std::string &ability) const
Check if the unit has an ability of a specific type.
std::vector< std::string > get_ability_id_list() const
Get a list of all abilities by ID.
bool get_self_ability_bool(const unit_ability_t &ab, const map_location &loc) const
Checks whether this unit currently possesses a given ability, and that that ability is active.
bool get_adj_ability_bool(const unit_ability_t &ab, std::size_t dist, int dir, const map_location &loc, const unit &from, const map_location &from_loc) const
Checks whether this unit is affected by a given ability, and that that ability is active.
std::vector< unit_ability_t::tooltip_info > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
bool incapacitated() const
Check if the unit has been petrified.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::size_t underlying_id() const
This unit's unique internal ID.
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
std::vector< std::string > halo_or_icon_abilities(const std::string &image_type) const
const map_location & get_location() const
The current map location this unit is at.
std::size_t max_ability_radius_type(const std::string &tag_name) const
If this unit has abilities of tag_name type with [affect_adjacent] subtags, returns the radius of the...
std::size_t max_ability_radius_image() const
If this unit has abilities with [affect_adjacent] subtags and halo_image or overlay_image attributes,...
std::size_t max_ability_radius() const
If this unit has abilities with [affect_adjacent] subtags, returns the radius of the one with the fur...
std::string id
Text to match against addon_info.tags()
const language_def & get_language()
New lexcical_cast header.
std::size_t distance_between(const map_location &a, const map_location &b)
Function which gives the number of hexes between two tiles (i.e.
void get_adjacent_tiles(const map_location &a, utils::span< map_location, 6 > res)
Function which, given a location, will place all adjacent locations in res.
Standard logging facilities (interface).
const color_t INACTIVE_COLOR
static bool is_active(const widget *wgt)
std::stringstream & log_to_chat()
Use this to show WML errors in the ingame chat.
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified tag.
static std::string at(const std::string &file, int line)
static int individual_value_int(const config::attribute_value *v, int def, const active_ability &ability, const map_location &loc, const specials_context_t *ctx)
static int individual_value_double(const config::attribute_value *v, int def, const active_ability &ability, const map_location &loc, const specials_context_t *ctx)
bool filter_base_matches(const config &cfg, int def)
@ EFFECT_WITHOUT_CLAMP_MIN_MAX
Utility functions for implementing [filter], [filter_ability], [filter_weapon], etc.
bool int_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, utils::optional< int > def=utils::nullopt)
bool set_includes_if_present(const config &filter, const config &cfg, const std::string &attribute)
filter[attribute] and cfg[attribute] are assumed to be comma-separated lists.
bool double_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, utils::optional< double > def=utils::nullopt)
Checks whether the filter matches the value of cfg[attribute].
bool int_matches_if_present_or_negative(const config &filter, const config &cfg, const std::string &attribute, const std::string &opposite, utils::optional< int > def=utils::nullopt)
Supports filters using "add" and "sub" attributes, for example a filter add=1 matching a cfg containi...
bool string_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, const std::string &def)
bool bool_or_empty(const config &filter, const config &cfg, const std::string &attribute)
bool bool_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, bool def)
Checks whether the filter matches the value of cfg[attribute].
constexpr bool decayed_is_same
Equivalent to as std::is_same_v except both types are passed through std::decay first.
void trim(std::string_view &s)
std::string interpolate_variables_into_string(const std::string &str, const string_map *const symbols)
Function which will interpolate variables, starting with '$' in the string 'str' with the equivalent ...
bool contains(const Container &container, const Value &value)
Returns true iff value is found in container.
void erase_if(Container &container, const Predicate &predicate)
Convenience wrapper for using std::remove_if on a container.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::map< std::string, t_string > string_map
void sort_if(Container &container, const Predicate &predicate)
Convenience wrapper for using std::sort on a container.
std::vector< std::string > split(const config_attribute_value &val)
std::string::const_iterator iterator
std::shared_ptr< const unit > unit_const_ptr
std::shared_ptr< const attack_type > const_attack_ptr
std::shared_ptr< unit_ability_t > ability_ptr
Data typedef for active_ability_list.
const config & ability_cfg() const
map_location teacher_loc
The location of the teacher, that is the unit who owns the ability tags (different from student becau...
map_location student_loc
Used by the formula in the ability.
Encapsulates the map of the game.
static std::vector< direction > parse_directions(const std::string &str)
Parse_directions takes a comma-separated list, and filters out any invalid directions.
direction
Valid directions which can be moved in our hexagonal world.
direction get_relative_dir(const map_location &loc, map_location::RELATIVE_DIR_MODE mode) const
void set(value_modifier t, int val, const config &abil, const map_location &l)
pointer get_shared_ptr() const
This is exactly the same as operator-> but it's slightly more readable, and can replace &*iter syntax...
static map_location::direction s
unit_type_data unit_types