The Battle for Wesnoth  1.19.26+dev
game_config.cpp
Go to the documentation of this file.
1 /*
2  Copyright (C) 2003 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #include "game_config.hpp"
17 
18 #include "color_range.hpp"
19 #include "config.hpp"
20 #include "gettext.hpp"
21 #include "log.hpp"
22 #include "game_version.hpp"
23 #include "serialization/chrono.hpp"
25 
26 #include <cmath>
27 #include <random>
28 
29 static lg::log_domain log_engine("engine");
30 #define LOG_NG LOG_STREAM(info, log_engine)
31 #define ERR_NG LOG_STREAM(err, log_engine)
32 
33 using namespace std::chrono_literals;
34 
35 namespace game_config
36 {
37 //
38 // Gameplay constants
39 //
40 int base_income = 2;
43 int recall_cost = 20;
46 
47 int poison_amount = 8;
49 
51 
52 //
53 // Terrain-related constants
54 //
55 unsigned int tile_size = 72;
56 
57 std::string default_terrain;
59 
60 std::vector<unsigned int> zoom_levels {36, 72, 144};
61 
62 //
63 // Display scale constants
64 //
65 double hp_bar_scaling = 0.666;
66 double xp_bar_scaling = 0.5;
67 
68 //
69 // Misc
70 //
71 std::chrono::milliseconds lobby_network_timer = 100ms;
72 std::chrono::milliseconds lobby_refresh = 4000ms;
73 
74 const std::size_t max_loop = 65536;
75 
76 std::vector<server_info> server_list;
77 
78 bool allow_insecure = false;
79 bool addon_server_info = false;
80 bool no_simd = false;
81 
82 //
83 // Gamestate flags
84 //
85 bool
86  debug_impl = false,
87  debug_lua = false,
88  strict_lua = false,
89  editor = false,
91  mp_debug = false,
92  exit_at_end = false,
94  no_addons = false;
95 
96 const bool& debug = debug_impl;
97 
98 void set_debug(bool new_debug) {
99  // TODO: remove severity static casts and fix issue #7894
100  if(debug_impl && !new_debug) {
101  // Turning debug mode off; decrease deprecation severity
103  if(lg::get_log_domain_severity("deprecation", severity)) {
104  int severityInt = static_cast<int>(severity);
105  lg::set_log_domain_severity("deprecation", static_cast<lg::severity>(severityInt - 2));
106  }
107  } else if(!debug_impl && new_debug) {
108  // Turning debug mode on; increase deprecation severity
110  if(lg::get_log_domain_severity("deprecation", severity)) {
111  int severityInt = static_cast<int>(severity);
112  lg::set_log_domain_severity("deprecation", static_cast<lg::severity>(severityInt + 2));
113  }
114  }
115  debug_impl = new_debug;
116 }
117 
118 //
119 // Orb display flags
120 //
128 
129 //
130 // Reach map opacity variables
131 //
132 
135 
136 //
137 // Music constants
138 //
140 
141 std::vector<std::string> default_defeat_music;
142 std::vector<std::string> default_victory_music;
143 
144 //
145 // Color info
146 //
147 std::string flag_rgb, unit_rgb;
148 
149 std::vector<color_t> red_green_scale;
150 std::vector<color_t> red_green_scale_text;
151 
152 std::vector<color_t> blue_white_scale;
153 std::vector<color_t> blue_white_scale_text;
154 
155 std::map<std::string, color_range, std::less<>> team_rgb_range;
156 // Map [color_range]id to [color_range]name, or "" if no name
157 std::map<std::string, t_string, std::less<>> team_rgb_name;
158 
159 std::map<std::string, std::vector<color_t>, std::less<>> team_rgb_colors;
160 
161 std::vector<std::string> default_colors;
162 
163 namespace colors
164 {
165 std::string ally_orb_color;
166 std::string enemy_orb_color;
167 std::string moved_orb_color;
168 std::string partial_orb_color;
169 std::string unmoved_orb_color;
170 std::string reach_map_color;
172 std::string default_color_list;
173 } // namespace colors
174 
175 //
176 // Image constants
177 //
178 
180 std::string foot_teleport_exit;
181 
182 namespace images {
183 
184 std::string
192  // orbs and hp/xp bar
196  // top bar icons
199  // flags
202  // hex overlay
210  // GUI elements
214  // TODO: de-hardcode this
215  wml_menu = "buttons/WML-custom.png",
220  // notifications icon
221  app_icon = "images/icons/icon-game.png";
222 
223 } //images
224 
225 //
226 // Sound constants
227 //
228 namespace sounds {
229 
230 std::string
231  turn_bell = "bell.wav",
232  timer_bell = "timer.wav",
233  public_message = "chat-[1~3].ogg",
234  private_message = "chat-highlight.ogg",
235  friend_message = "chat-friend.ogg",
236  server_message = "receive.wav",
237  player_joins = "arrive.wav",
238  player_leaves = "leave.wav",
239  game_user_arrive = "join.wav",
240  game_user_leave = "leave.wav",
241  ready_for_start = "bell.wav",
242  game_has_begun = "gamestart.ogg",
243  game_created = "join.wav";
244 
245 const std::string
246  button_press = "button.wav",
247  checkbox_release = "checkbox.wav",
248  slider_adjust = "slider.wav",
249  menu_expand = "expand.wav",
250  menu_contract = "contract.wav",
251  menu_select = "select.wav";
252 
253 namespace status {
254 
255 std::string
256  poisoned = "poison.ogg",
257  slowed = "slowed.wav",
258  petrified = "petrified.ogg";
259 
260 } // status
261 
262 } // sounds
263 
264 static void add_color_info(const game_config_view& v, bool build_defaults);
266 {
267  add_color_info(v, false);
268 }
269 
270 void load_config(const config &v)
271 {
272  base_income = v["base_income"].to_int(2);
273  village_income = v["village_income"].to_int(1);
274  village_support = v["village_support"].to_int(1);
275  poison_amount = v["poison_amount"].to_int(8);
276  rest_heal_amount = v["rest_heal_amount"].to_int(2);
277  recall_cost = v["recall_cost"].to_int(20);
278  kill_experience = v["kill_experience"].to_int(8);
279  combat_experience= v["combat_experience"].to_int(1);
280  lobby_refresh = chrono::parse_duration(v["lobby_refresh"], 2000ms);
281  default_terrain = v["default_terrain"].str();
282  tile_size = v["tile_size"].to_int(72);
283 
284  std::vector<std::string> zoom_levels_str = utils::split(v["zoom_levels"]);
285  if(!zoom_levels_str.empty()) {
286  zoom_levels.clear();
287  std::transform(zoom_levels_str.begin(), zoom_levels_str.end(), std::back_inserter(zoom_levels), [](const std::string& zoom) {
288  int z = std::stoi(zoom);
289  if((z / 4) * 4 != z) {
290  ERR_NG << "zoom level " << z << " is not divisible by 4."
291  << " This will cause graphical glitches!";
292  }
293  return z;
294  });
295  }
296 
297  title_music = v["title_music"].str();
298  lobby_music = v["lobby_music"].str();
299 
300  default_victory_music = utils::split(v["default_victory_music"].str());
301  default_defeat_music = utils::split(v["default_defeat_music"].str());
302 
303  if(auto i = v.optional_child("colors")){
304  using namespace game_config::colors;
305 
306  moved_orb_color = i["moved_orb_color"].str();
307  unmoved_orb_color = i["unmoved_orb_color"].str();
308  partial_orb_color = i["partial_orb_color"].str();
309  enemy_orb_color = i["enemy_orb_color"].str();
310  ally_orb_color = i["ally_orb_color"].str();
311  reach_map_color = i["reach_map_color"].str();
312  reach_map_enemy_color = i["reach_map_enemy_color"].str();
313  } // colors
314 
315  show_ally_orb = v["show_ally_orb"].to_bool(true);
316  show_enemy_orb = v["show_enemy_orb"].to_bool(false);
317  show_moved_orb = v["show_moved_orb"].to_bool(true);
318  show_partial_orb = v["show_partial_orb"].to_bool(true);
319  show_status_on_ally_orb = v["show_status_on_ally_orb"].to_bool(true);
320  show_unmoved_orb = v["show_unmoved_orb"].to_bool(true);
321  show_disengaged_orb = v["show_disengaged_orb"].to_bool(true);
322 
323  if(auto i = v.optional_child("images")){
324  using namespace game_config::images;
325 
326  if (!i["game_title_background"].blank()) {
327  // Select a background at random
328  const auto backgrounds = utils::split(i["game_title_background"].str());
329  if (backgrounds.size() > 1) {
330  int r = rand() % (backgrounds.size());
331  game_title_background = backgrounds.at(r);
332  } else if (backgrounds.size() == 1) {
333  game_title_background = backgrounds.at(0);
334  }
335  }
336 
337  // Allow game_title to be empty
338  game_title = i["game_title"].str();
339  game_logo = i["game_logo"].str();
340  game_logo_background = i["game_logo_background"].str();
341 
342  victory_laurel = i["victory_laurel"].str();
343  victory_laurel_hardest = i["victory_laurel_hardest"].str();
344  victory_laurel_easy = i["victory_laurel_easy"].str();
345 
346  orb = i["orb"].str();
347  orb_two_color = i["orb_two_color"].str();
348  energy = i["energy"].str();
349 
350  battery_icon = i["battery_icon"].str();
351  time_icon = i["time_icon"].str();
352 
353  flag = i["flag"].str();
354  flag_icon = i["flag_icon"].str();
355 
356  terrain_mask = i["terrain_mask"].str();
357  grid_top = i["grid_top"].str();
358  grid_bottom = i["grid_bottom"].str();
359  mouseover = i["mouseover"].str();
360  selected = i["selected"].str();
361  editor_brush = i["editor_brush"].str();
362  linger = i["linger"].str();
363 
364  observer = i["observer"].str();
365  tod_bright = i["tod_bright"].str();
366  tod_dark = i["tod_dark"].str();
367  level = i["level"].str();
368  ellipsis = i["ellipsis"].str();
369  missing = i["missing"].str();
370  blank = i["blank"].str();
371  } // images
372 
373  hp_bar_scaling = v["hp_bar_scaling"].to_double(0.666);
374  xp_bar_scaling = v["xp_bar_scaling"].to_double(0.5);
375 
376  foot_teleport_enter = v["footprint_teleport_enter"].str();
377  foot_teleport_exit = v["footprint_teleport_exit"].str();
378 
379  shroud_prefix = v["shroud_prefix"].str();
380  fog_prefix = v["fog_prefix"].str();
381  reach_map_prefix = v["reach_map_prefix"].str();
382  reach_map_border_opacity = v["reach_map_border_opacity"].to_int(100);
383  reach_map_tint_opacity = v["reach_map_tint_opacity"].to_int(50);//tint is at 50% by default instead of 100% to allow players to make it more opaque than normal
384 
386 
387  if(const config::attribute_value* a = v.get("flag_rgb")) {
388  flag_rgb = a->str();
389  }
390 
391  if(const config::attribute_value* a = v.get("unit_rgb")) {
392  unit_rgb = a->str();
393  }
394 
395  const auto parse_config_color_list = [&](
396  const std::string& key,
397  const color_t fallback)->std::vector<color_t>
398  {
399  std::vector<color_t> color_vec;
400 
401  for(const auto& s : utils::split(v[key].str())) {
402  try {
403  color_vec.push_back(color_t::from_hex_string(s));
404  } catch(const std::invalid_argument& e) {
405  ERR_NG << "Error parsing color list '" << key << "'.\n" << e.what();
406  color_vec.push_back(fallback);
407  }
408  }
409 
410  return color_vec;
411  };
412 
413  red_green_scale = parse_config_color_list("red_green_scale", {255, 255, 255});
414  red_green_scale_text = parse_config_color_list("red_green_scale_text", {255, 255, 255});
415  blue_white_scale = parse_config_color_list("blue_white_scale", {0 , 0 , 255});
416  blue_white_scale_text = parse_config_color_list("blue_white_scale_text", {0 , 0 , 255});
417 
418  server_list.clear();
419 
420  for(const config& server : v.child_range("server")) {
421  server_info sinf;
422  sinf.name = server["name"].str();
423  sinf.address = server["address"].str();
424  server_list.push_back(sinf);
425  }
426 
427  if(auto s = v.optional_child("sounds")) {
428  using namespace game_config::sounds;
429 
430  const auto load_attribute = [](const config& c, const std::string& key, std::string& member) {
431  if(c.has_attribute(key)) {
432  member = c[key].str();
433  }
434  };
435 
436  load_attribute(*s, "turn_bell", turn_bell);
437  load_attribute(*s, "timer_bell", timer_bell);
438  load_attribute(*s, "public_message", public_message);
439  load_attribute(*s, "private_message", private_message);
440  load_attribute(*s, "friend_message", friend_message);
441  load_attribute(*s, "server_message", server_message);
442  load_attribute(*s, "player_joins", player_joins);
443  load_attribute(*s, "player_leaves", player_leaves);
444  load_attribute(*s, "game_created", game_created);
445  load_attribute(*s, "game_user_arrive", game_user_arrive);
446  load_attribute(*s, "game_user_leave", game_user_leave);
447  load_attribute(*s, "ready_for_start", ready_for_start);
448  load_attribute(*s, "game_has_begun", game_has_begun);
449 
450  if(auto ss = s->optional_child("status")) {
451  using namespace game_config::sounds::status;
452 
453  load_attribute(*ss, "poisoned", poisoned);
454  load_attribute(*ss, "slowed", slowed);
455  load_attribute(*ss, "petrified", petrified);
456  }
457  }
458 }
459 
460 void add_color_info(const game_config_view& v, bool build_defaults)
461 {
462  if(build_defaults) {
463  default_colors.clear();
464  }
465 
466  for(const config& teamC : v.child_range("color_range")) {
467  const config::attribute_value* a1 = teamC.get("id"), *a2 = teamC.get("rgb");
468  if(!a1 || !a2) {
469  continue;
470  }
471 
472  std::string id = *a1;
473  std::vector<color_t> temp;
474 
475  for(const auto& s : utils::split(*a2)) {
476  try {
477  temp.push_back(color_t::from_hex_string(s));
478  } catch(const std::invalid_argument&) {
479  std::stringstream ss;
480  ss << "can't parse color string:\n" << teamC.debug() << "\n";
481  throw config::error(ss.str());
482  }
483  }
484 
485  team_rgb_range.emplace(id, color_range(temp));
486  team_rgb_name.emplace(id, teamC["name"].t_str());
487 
488  LOG_NG << "registered color range '" << id << "': " << team_rgb_range[id].debug();
489 
490  // Generate palette of same name;
492 
493  if(build_defaults && teamC["default"].to_bool()) {
494  default_colors.push_back(*a1);
495  }
496  }
497 
498  for(const config &cp : v.child_range("color_palette")) {
499  for(const auto& [key, value] : cp.attribute_range()) {
500  std::vector<color_t> temp;
501  for(const auto& s : utils::split(value)) {
502  try {
503  temp.push_back(color_t::from_hex_string(s));
504  } catch(const std::invalid_argument& e) {
505  ERR_NG << "Invalid color in palette: " << s << " (" << e.what() << ")";
506  }
507  }
508 
509  team_rgb_colors.emplace(key, temp);
510  LOG_NG << "registered color palette: " << key;
511  }
512  }
513 }
514 
516 {
517  default_colors.clear();
518  team_rgb_colors.clear();
519  team_rgb_name.clear();
520  team_rgb_range.clear();
521 }
522 
523 const color_range& color_info(std::string_view name)
524 {
525  auto i = team_rgb_range.find(name);
526  if(i != team_rgb_range.end()) {
527  return i->second;
528  }
529 
530  std::vector<color_t> temp;
531  for(const auto& s : utils::split(name)) {
532  try {
533  temp.push_back(color_t::from_hex_string(s));
534  } catch(const std::invalid_argument&) {
535  throw config::error(_("Invalid color in range: ") + s);
536  }
537  }
538 
539  team_rgb_range.emplace(name, color_range(temp));
540  return color_info(name);
541 }
542 
543 const std::vector<color_t>& tc_info(std::string_view name)
544 {
545  auto i = team_rgb_colors.find(name);
546  if(i != team_rgb_colors.end()) {
547  return i->second;
548  }
549 
550  std::vector<color_t> temp;
551  for(const auto& s : utils::split(name)) {
552  try {
553  temp.push_back(color_t::from_hex_string(s));
554  } catch(const std::invalid_argument& e) {
555  static std::vector<color_t> stv;
556  ERR_NG << "Invalid color in palette: " << s << " (" << e.what() << ")";
557  return stv;
558  }
559  }
560 
561  team_rgb_colors.emplace(name, temp);
562  return tc_info(name);
563 }
564 
565 color_t red_to_green(double val, bool for_text)
566 {
567  const std::vector<color_t>& color_scale = for_text ? red_green_scale_text : red_green_scale;
568 
569  const double val_scaled = std::clamp(0.01 * val, 0.0, 1.0);
570  const int lvl = int(std::nearbyint((color_scale.size() - 1) * val_scaled));
571 
572  return color_scale[lvl];
573 }
574 
575 color_t blue_to_white(double val, bool for_text)
576 {
577  const std::vector<color_t>& color_scale = for_text ? blue_white_scale_text : blue_white_scale;
578 
579  const double val_scaled = std::clamp(0.01 * val, 0.0, 1.0);
580  const int lvl = int(std::nearbyint((color_scale.size() - 1) * val_scaled));
581 
582  return color_scale[lvl];
583 }
584 
586 {
587  std::string ret = _("The Battle for Wesnoth") + " - " + revision;
588  return ret;
589 }
590 
591 } // game_config
#define debug(x)
A color range definition is made of four reference RGB colors, used for calculating conversions from ...
Definition: color_range.hpp:43
Variant for storing WML attributes.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:157
child_itors child_range(std::string_view key)
Definition: config.cpp:268
A class grating read only view to a vector of config objects, viewed as one config with all children ...
config_array_view child_range(std::string_view key) const
static game_config_view wrap(const config &cfg)
std::vector< color_t > generate_reference_palette(const color_range &cr)
Creates a reference color palette from a color range.
Definitions for the interface to Wesnoth Markup Language (WML).
#define zoom_levels
Definition: display.cpp:82
@ grid_bottom
Bottom half part of grid image.
@ grid_top
Top half part of grid image.
std::size_t i
Definition: function.cpp:1031
static lg::log_domain log_engine("engine")
#define ERR_NG
Definition: game_config.cpp:31
#define LOG_NG
Definition: game_config.cpp:30
Interfaces for manipulating version numbers of engine, add-ons, etc.
static std::string _(const char *str)
Definition: gettext.hpp:100
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:199
Standard logging facilities (interface).
auto parse_duration(const config_attribute_value &val, const Duration &def=Duration{0})
Definition: chrono.hpp:79
Manage the empty-palette in the editor.
Definition: action.cpp:31
std::string partial_orb_color
std::string reach_map_enemy_color
std::string moved_orb_color
std::string unmoved_orb_color
std::string ally_orb_color
std::string enemy_orb_color
std::string default_color_list
std::string reach_map_color
std::string terrain_mask
std::string victory_laurel_hardest
std::string victory_laurel
std::string orb_two_color
std::string tod_bright
std::string time_icon
std::string selected
std::string app_icon
std::string observer
std::string ellipsis
std::string game_title_background
std::string game_title
std::string game_logo
std::string game_logo_background
std::string wml_menu
std::string flag_icon
std::string editor_brush
std::string mouseover
std::string battery_icon
std::string victory_laurel_easy
std::string tod_dark
std::string public_message
std::string private_message
const std::string menu_expand
std::string player_leaves
std::string server_message
std::string game_user_arrive
std::string turn_bell
const std::string menu_contract
std::string game_user_leave
const std::string checkbox_release
std::string timer_bell
std::string friend_message
const std::string menu_select
std::string ready_for_start
std::string game_has_begun
const std::string button_press
std::string game_created
std::string player_joins
const std::string slider_adjust
Game configuration data as global variables.
Definition: build_info.cpp:68
int rest_heal_amount
Definition: game_config.cpp:48
std::vector< std::string > default_defeat_music
std::map< std::string, color_range, std::less<> > team_rgb_range
Colors defined by WML [color_range] tags.
std::string flag_rgb
color_t blue_to_white(double val, bool for_text)
std::map< std::string, t_string, std::less<> > team_rgb_name
const std::size_t max_loop
The maximum number of hexes on a map and items in an array and also used as maximum in wml loops.
Definition: game_config.cpp:74
std::string get_default_title_string()
bool ignore_replay_errors
Definition: game_config.cpp:90
std::string foot_teleport_enter
int village_income
Definition: game_config.cpp:41
bool show_status_on_ally_orb
std::vector< color_t > red_green_scale_text
bool addon_server_info
Definition: game_config.cpp:79
bool show_moved_orb
const int gold_carryover_percentage
Default percentage gold carried over to the next scenario.
Definition: game_config.cpp:50
std::string foot_teleport_exit
std::string lobby_music
const std::vector< color_t > & tc_info(std::string_view name)
std::string fog_prefix
Definition: game_config.cpp:58
const color_range & color_info(std::string_view name)
std::vector< std::string > default_colors
std::vector< color_t > blue_white_scale
std::string shroud_prefix
Definition: game_config.cpp:58
int reach_map_border_opacity
double hp_bar_scaling
Definition: game_config.cpp:65
bool disable_autosave
Definition: game_config.cpp:93
std::vector< server_info > server_list
Definition: game_config.cpp:76
int kill_experience
Definition: game_config.cpp:44
std::string unit_rgb
unsigned int tile_size
Definition: game_config.cpp:55
bool show_ally_orb
bool allow_insecure
Definition: game_config.cpp:78
bool show_disengaged_orb
void add_color_info(const game_config_view &v)
bool show_partial_orb
std::chrono::milliseconds lobby_refresh
Definition: game_config.cpp:72
std::string title_music
std::chrono::milliseconds lobby_network_timer
Definition: game_config.cpp:71
std::string default_terrain
Definition: game_config.cpp:57
bool show_enemy_orb
bool show_unmoved_orb
std::string reach_map_prefix
Definition: game_config.cpp:58
std::vector< std::string > default_victory_music
int combat_experience
Definition: game_config.cpp:45
void reset_color_info()
int reach_map_tint_opacity
const std::string revision
void set_debug(bool new_debug)
Definition: game_config.cpp:98
std::vector< color_t > red_green_scale
bool exit_at_end
Definition: game_config.cpp:92
std::vector< color_t > blue_white_scale_text
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
std::map< std::string, std::vector< color_t >, std::less<> > team_rgb_colors
double xp_bar_scaling
Definition: game_config.cpp:66
int village_support
Definition: game_config.cpp:42
bool get_log_domain_severity(const std::string &name, severity &severity)
Definition: log.cpp:401
severity
Definition: log.hpp:82
bool set_log_domain_severity(const std::string &name, severity severity)
Definition: log.cpp:379
constexpr auto transform
Definition: ranges.hpp:45
std::vector< std::string > split(const config_attribute_value &val)
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:51
static color_t from_hex_string(std::string_view c)
Creates a new color_t object from a string variable in hex format.
Definition: color.cpp:64
mock_char c
static map_location::direction s
#define e