The Battle for Wesnoth  1.19.0-dev
Namespaces | Variables
game_config::sounds Namespace Reference

Namespaces

 status
 

Variables

std::string turn_bell = "bell.wav"
 
std::string timer_bell = "timer.wav"
 
std::string public_message = "chat-[1~3].ogg"
 
std::string private_message = "chat-highlight.ogg"
 
std::string friend_message = "chat-friend.ogg"
 
std::string server_message = "receive.wav"
 
std::string player_joins = "arrive.wav"
 
std::string player_leaves = "leave.wav"
 
std::string game_user_arrive = "join.wav"
 
std::string game_user_leave = "leave.wav"
 
std::string ready_for_start = "bell.wav"
 
std::string game_has_begun = "gamestart.ogg"
 
std::string game_created = "join.wav"
 
const std::string button_press = "button.wav"
 
const std::string checkbox_release = "checkbox.wav"
 
const std::string slider_adjust = "slider.wav"
 
const std::string menu_expand = "expand.wav"
 
const std::string menu_contract = "contract.wav"
 
const std::string menu_select = "select.wav"
 

Variable Documentation

◆ button_press

const std::string game_config::sounds::button_press = "button.wav"

◆ checkbox_release

const std::string game_config::sounds::checkbox_release = "checkbox.wav"

Definition at line 239 of file game_config.cpp.

Referenced by gui::tristate_button::mouse_up(), and gui::button::mouse_up().

◆ friend_message

std::string game_config::sounds::friend_message = "chat-friend.ogg"

Definition at line 227 of file game_config.cpp.

Referenced by mp::ui_alerts::friend_message().

◆ game_created

std::string game_config::sounds::game_created = "join.wav"

Definition at line 235 of file game_config.cpp.

Referenced by mp::ui_alerts::game_created().

◆ game_has_begun

std::string game_config::sounds::game_has_begun = "gamestart.ogg"

Definition at line 234 of file game_config.cpp.

Referenced by mp::ui_alerts::game_has_begun().

◆ game_user_arrive

std::string game_config::sounds::game_user_arrive = "join.wav"

Definition at line 231 of file game_config.cpp.

◆ game_user_leave

std::string game_config::sounds::game_user_leave = "leave.wav"

Definition at line 232 of file game_config.cpp.

◆ menu_contract

const std::string game_config::sounds::menu_contract = "contract.wav"

Definition at line 242 of file game_config.cpp.

Referenced by help::help_menu::contract().

◆ menu_expand

const std::string game_config::sounds::menu_expand = "expand.wav"

Definition at line 241 of file game_config.cpp.

Referenced by help::help_menu::expand().

◆ menu_select

const std::string game_config::sounds::menu_select = "select.wav"

Definition at line 243 of file game_config.cpp.

Referenced by gui::menu::set_selection_pos().

◆ player_joins

std::string game_config::sounds::player_joins = "arrive.wav"

Definition at line 229 of file game_config.cpp.

Referenced by mp::ui_alerts::player_joins().

◆ player_leaves

std::string game_config::sounds::player_leaves = "leave.wav"

Definition at line 230 of file game_config.cpp.

Referenced by mp::ui_alerts::player_leaves().

◆ private_message

std::string game_config::sounds::private_message = "chat-highlight.ogg"

◆ public_message

std::string game_config::sounds::public_message = "chat-[1~3].ogg"

Definition at line 225 of file game_config.cpp.

Referenced by mp::ui_alerts::public_message().

◆ ready_for_start

std::string game_config::sounds::ready_for_start = "bell.wav"

Definition at line 233 of file game_config.cpp.

Referenced by mp::ui_alerts::ready_for_start().

◆ server_message

std::string game_config::sounds::server_message = "receive.wav"

Definition at line 228 of file game_config.cpp.

Referenced by mp::ui_alerts::server_message().

◆ slider_adjust

const std::string game_config::sounds::slider_adjust = "slider.wav"

Definition at line 240 of file game_config.cpp.

◆ timer_bell

std::string game_config::sounds::timer_bell = "timer.wav"

Definition at line 224 of file game_config.cpp.

Referenced by countdown_clock::maybe_play_sound().

◆ turn_bell

std::string game_config::sounds::turn_bell = "bell.wav"

Definition at line 223 of file game_config.cpp.

Referenced by playsingle_controller::before_human_turn().