The Battle for Wesnoth  1.19.15+dev
unit.cpp
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1 /*
2  Copyright (C) 2003 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Routines to manage units.
19  */
20 
21 #include "units/unit.hpp"
22 
23 #include "ai/manager.hpp"
24 #include "color.hpp"
25 #include "deprecation.hpp"
26 #include "display.hpp"
27 #include "formatter.hpp"
28 #include "formula/string_utils.hpp" // for VGETTEXT
29 #include "game_board.hpp" // for game_board
30 #include "game_config.hpp" // for add_color_info, etc
31 #include "game_data.hpp"
32 #include "game_events/manager.hpp" // for add_events
33 #include "game_version.hpp"
34 #include "lexical_cast.hpp"
35 #include "log.hpp" // for LOG_STREAM, logger, etc
36 #include "map/map.hpp" // for gamemap
37 #include "preferences/preferences.hpp" // for encountered_units
38 #include "random.hpp" // for generator, rng
39 #include "resources.hpp" // for units, gameboard, teams, etc
40 #include "scripting/game_lua_kernel.hpp" // for game_lua_kernel
41 #include "synced_context.hpp"
42 #include "team.hpp" // for team, get_teams, etc
43 #include "units/abilities.hpp" // for effect, filter_base_matches
44 #include "units/animation_component.hpp" // for unit_animation_component
45 #include "units/filter.hpp"
46 #include "units/id.hpp"
47 #include "units/map.hpp" // for unit_map, etc
48 #include "units/types.hpp"
49 #include "utils/config_filters.hpp"
50 #include "utils/general.hpp"
51 #include "variable.hpp" // for vconfig, etc
52 
53 #include <cassert> // for assert
54 #include <exception> // for exception
55 #include <iterator> // for back_insert_iterator, etc
56 #include <string_view>
57 #include <utility>
58 
59 namespace t_translation { struct terrain_code; }
60 
61 static lg::log_domain log_unit("unit");
62 #define DBG_UT LOG_STREAM(debug, log_unit)
63 #define LOG_UT LOG_STREAM(info, log_unit)
64 #define WRN_UT LOG_STREAM(warn, log_unit)
65 #define ERR_UT LOG_STREAM(err, log_unit)
66 
67 namespace
68 {
69  // "advance" only kept around for backwards compatibility; only "advancement" should be used
70  const std::set<std::string_view> ModificationTypes { "advancement", "advance", "trait", "object" };
71 
72  /**
73  * Pointers to units which have data in their internal caches. The
74  * destructor of an unit removes itself from the cache, so the pointers are
75  * always valid.
76  */
77  static std::vector<const unit*> units_with_cache;
78 
79  static const std::string leader_crown_path = "misc/leader-crown.png";
80  static const std::set<std::string_view> internalized_attrs {
81  "type",
82  "id",
83  "name",
84  "male_name",
85  "female_name",
86  "gender",
87  "random_gender",
88  "variation",
89  "role",
90  "ai_special",
91  "side",
92  "underlying_id",
93  "overlays",
94  "facing",
95  "race",
96  "level",
97  "recall_cost",
98  "undead_variation",
99  "max_attacks",
100  "attacks_left",
101  "alpha",
102  "zoc",
103  "flying",
104  "cost",
105  "max_hitpoints",
106  "max_moves",
107  "vision",
108  "jamming",
109  "max_experience",
110  "advances_to",
111  "hitpoints",
112  "goto_x",
113  "goto_y",
114  "moves",
115  "experience",
116  "resting",
117  "unrenamable",
118  "dismissable",
119  "block_dismiss_message",
120  "alignment",
121  "canrecruit",
122  "extra_recruit",
123  "x",
124  "y",
125  "placement",
126  "parent_type",
127  "description",
128  "usage",
129  "halo",
130  "ellipse",
131  "upkeep",
132  "random_traits",
133  "generate_name",
134  "profile",
135  "small_profile",
136  "fire_event",
137  "passable",
138  "overwrite",
139  "location_id",
140  "hidden",
141  // Useless attributes created when saving units to WML:
142  "flag_rgb",
143  "language_name",
144  "image",
145  "image_icon",
146  "favorite"
147  };
148 
149  void warn_unknown_attribute(const config::const_attr_itors& cfg)
150  {
153 
154  auto cur_known = internalized_attrs.begin();
155  auto end_known = internalized_attrs.end();
156 
157  while(cur_known != end_known) {
158  if(cur == end) {
159  return;
160  }
161  int comp = cur->first.compare(*cur_known);
162  if(comp < 0) {
163  WRN_UT << "Unknown attribute '" << cur->first << "' discarded.";
164  ++cur;
165  }
166  else if(comp == 0) {
167  ++cur;
168  ++cur_known;
169  }
170  else {
171  ++cur_known;
172  }
173  }
174 
175  while(cur != end) {
176  WRN_UT << "Unknown attribute '" << cur->first << "' discarded.";
177  ++cur;
178  }
179  }
180 
181  auto stats_storage_resetter(unit& u, bool clamp = false)
182  {
183  int hitpoints = u.hitpoints();
184  int moves = u.movement_left();
185  int attacks = u.attacks_left(true);
186  int experience= u.experience();
189  return [=, &u] () {
190  if(clamp) {
191  u.set_movement(std::min(u.total_movement(), moves));
192  u.set_hitpoints(std::min(u.max_hitpoints(), hitpoints));
193  u.set_attacks(std::min(u.max_attacks(), attacks));
194  } else {
195  u.set_movement(moves);
196  u.set_hitpoints(hitpoints);
197  u.set_attacks(attacks);
198  }
199  u.set_experience(experience);
200  u.set_state(unit::STATE_SLOWED, slowed && !u.get_state("unslowable"));
201  u.set_state(unit::STATE_POISONED, poisoned && !u.get_state("unpoisonable"));
202  };
203  }
204 
205  map_location::direction get_random_direction()
206  {
207  constexpr int last_facing = static_cast<int>(map_location::direction::indeterminate) - 1;
209  }
210 } // end anon namespace
211 
212 /**
213  * Converts a string ID to a unit_type.
214  * Throws a game_error exception if the string does not correspond to a type.
215  */
216 static const unit_type& get_unit_type(const std::string& type_id)
217 {
218  if(type_id.empty()) {
219  throw unit_type::error("creating unit with an empty type field");
220  }
221  std::string new_id = type_id;
222  unit_type::check_id(new_id);
223  const unit_type* i = unit_types.find(new_id);
224  if(!i) throw unit_type::error("unknown unit type: " + type_id);
225  return *i;
226 }
227 
228 static unit_race::GENDER generate_gender(const unit_type& type, bool random_gender)
229 {
230  const std::vector<unit_race::GENDER>& genders = type.genders();
231  assert(genders.size() > 0);
232 
233  if(random_gender == false || genders.size() == 1) {
234  return genders.front();
235  } else {
236  return genders[randomness::generator->get_random_int(0,genders.size()-1)];
237  }
238 }
239 
240 static unit_race::GENDER generate_gender(const unit_type& u_type, const config& cfg)
241 {
242  const std::string& gender = cfg["gender"];
243  if(!gender.empty()) {
244  return string_gender(gender);
245  }
246 
247  return generate_gender(u_type, cfg["random_gender"].to_bool());
248 }
249 
250 // Copy constructor
251 unit::unit(const unit& o)
252  : std::enable_shared_from_this<unit>()
253  , loc_(o.loc_)
254  , advances_to_(o.advances_to_)
255  , type_(o.type_)
256  , type_name_(o.type_name_)
257  , race_(o.race_)
258  , id_(o.id_)
259  , name_(o.name_)
260  , underlying_id_(o.underlying_id_)
261  , undead_variation_(o.undead_variation_)
262  , variation_(o.variation_)
263  , hit_points_(o.hit_points_)
264  , max_hit_points_(o.max_hit_points_)
265  , experience_(o.experience_)
266  , max_experience_(o.max_experience_)
267  , level_(o.level_)
268  , recall_cost_(o.recall_cost_)
269  , canrecruit_(o.canrecruit_)
270  , recruit_list_(o.recruit_list_)
271  , alignment_(o.alignment_)
272  , flag_rgb_(o.flag_rgb_)
273  , image_mods_(o.image_mods_)
274  , unrenamable_(o.unrenamable_)
275  , dismissable_(o.dismissable_)
276  , dismiss_message_(o.dismiss_message_)
277  , side_(o.side_)
278  , gender_(o.gender_)
279  , movement_(o.movement_)
280  , max_movement_(o.max_movement_)
281  , vision_(o.vision_)
282  , jamming_(o.jamming_)
283  , movement_type_(o.movement_type_)
284  , hold_position_(o.hold_position_)
285  , end_turn_(o.end_turn_)
286  , resting_(o.resting_)
287  , attacks_left_(o.attacks_left_)
288  , max_attacks_(o.max_attacks_)
289  , states_(o.states_)
290  , known_boolean_states_(o.known_boolean_states_)
291  , variables_(o.variables_)
292  , events_(o.events_)
293  , filter_recall_(o.filter_recall_)
294  , emit_zoc_(o.emit_zoc_)
295  , overlays_(o.overlays_)
296  , role_(o.role_)
297  , attacks_(o.attacks_)
298  , facing_(o.facing_)
299  , trait_names_(o.trait_names_)
300  , trait_descriptions_(o.trait_descriptions_)
301  , trait_nonhidden_ids_(o.trait_nonhidden_ids_)
302  , unit_value_(o.unit_value_)
303  , goto_(o.goto_)
304  , interrupted_move_(o.interrupted_move_)
305  , is_fearless_(o.is_fearless_)
306  , is_healthy_(o.is_healthy_)
307  , is_favorite_(o.is_favorite_)
308  , modification_descriptions_(o.modification_descriptions_)
309  , anim_comp_(new unit_animation_component(*this, *o.anim_comp_))
310  , hidden_(o.hidden_)
311  , modifications_(o.modifications_)
312  , abilities_(o.abilities_)
313  , advancements_(o.advancements_)
314  , description_(o.description_)
315  , special_notes_(o.special_notes_)
316  , usage_(o.usage_)
317  , halo_(o.halo_)
318  , ellipse_(o.ellipse_)
319  , random_traits_(o.random_traits_)
320  , generate_name_(o.generate_name_)
321  , upkeep_(o.upkeep_)
322  , profile_(o.profile_)
323  , small_profile_(o.small_profile_)
324  , changed_attributes_(o.changed_attributes_)
325  , invisibility_cache_()
326  , max_ability_radius_(o.max_ability_radius_)
327  , max_ability_radius_image_(o.max_ability_radius_image_)
328 {
330  // Copy the attacks rather than just copying references
331  for(auto& a : attacks_) {
332  a.reset(new attack_type(*a));
333  }
334 }
335 
337  : std::enable_shared_from_this<unit>()
338  , loc_()
339  , advances_to_()
340  , type_(nullptr)
341  , type_name_()
342  , race_(&unit_race::null_race)
343  , id_()
344  , name_()
345  , underlying_id_(0)
346  , undead_variation_()
347  , variation_()
348  , hit_points_(1)
349  , max_hit_points_(1)
350  , experience_(0)
351  , max_experience_(1)
352  , level_(0)
353  , recall_cost_(-1)
354  , canrecruit_(false)
355  , recruit_list_()
356  , alignment_()
357  , flag_rgb_()
358  , image_mods_()
359  , unrenamable_(false)
360  , dismissable_(true)
361  , dismiss_message_(_("This unit cannot be dismissed."))
362  , side_(0)
363  , gender_(unit_race::NUM_GENDERS)
364  , movement_(0)
365  , max_movement_(0)
366  , vision_(-1)
367  , jamming_(0)
368  , movement_type_()
369  , hold_position_(false)
370  , end_turn_(false)
371  , resting_(false)
372  , attacks_left_(0)
373  , max_attacks_(0)
374  , states_()
375  , known_boolean_states_()
376  , variables_()
377  , events_()
378  , filter_recall_()
379  , emit_zoc_(0)
380  , overlays_()
381  , role_()
382  , attacks_()
383  , facing_(map_location::direction::indeterminate)
384  , trait_names_()
385  , trait_descriptions_()
386  , trait_nonhidden_ids_()
387  , unit_value_()
388  , goto_()
389  , interrupted_move_()
390  , is_fearless_(false)
391  , is_healthy_(false)
392  , is_favorite_(false)
393  , modification_descriptions_()
394  , anim_comp_(new unit_animation_component(*this))
395  , hidden_(false)
396  , modifications_()
397  , abilities_()
398  , advancements_()
399  , description_()
400  , special_notes_()
401  , usage_()
402  , halo_()
403  , ellipse_()
404  , random_traits_(true)
405  , generate_name_(true)
406  , upkeep_(upkeep_full{})
407  , changed_attributes_(0)
408  , invisibility_cache_()
409  , max_ability_radius_(0)
410  , max_ability_radius_image_(0)
411 {
412  max_ability_radius_type_.clear();
413 }
414 
416 {
417  // check if unit own abilities with [affect_adjacent/distant]
418  // else variables are false or erased.
419  max_ability_radius_type_.clear();
422  for(const auto [key, ability] : abilities_.all_children_view()) {
423  for (const config &i : ability.child_range("affect_adjacent")) {
424  // if 'radius' = "all_map" then radius is to maximum.
425  unsigned int radius = i["radius"] != "all_map" ? i["radius"].to_int(1) : INT_MAX;
426  if(!max_ability_radius_type_[key] || max_ability_radius_type_[key] < radius) {
427  max_ability_radius_type_[key] = radius;
428  }
429  if(!max_ability_radius_ || max_ability_radius_ < radius) {
430  max_ability_radius_ = radius;
431  }
432  if((!max_ability_radius_image_ || max_ability_radius_image_ < radius) && (ability.has_attribute("halo_image") || ability.has_attribute("overlay_image"))) {
433  max_ability_radius_image_ = radius;
434  }
435  }
436  }
437 }
438 
439 void unit::init(const config& cfg, bool use_traits, const vconfig* vcfg)
440 {
441  loc_ = map_location(cfg["x"], cfg["y"], wml_loc());
442  type_ = &get_unit_type(cfg["parent_type"].blank() ? cfg["type"].str() : cfg["parent_type"].str());
444  id_ = cfg["id"].str();
445  variation_ = cfg["variation"].empty() ? type_->default_variation() : cfg["variation"].str();
446  canrecruit_ = cfg["canrecruit"].to_bool();
448  name_ = gender_value(cfg, gender_, "male_name", "female_name", "name").t_str();
449  role_ = cfg["role"].str();
450  //, facing_(map_location::direction::indeterminate)
451  //, anim_comp_(new unit_animation_component(*this))
452  hidden_ = cfg["hidden"].to_bool();
453  random_traits_ = true;
454  generate_name_ = true;
455 
456  side_ = cfg["side"].to_int();
457  if(side_ <= 0) {
458  side_ = 1;
459  }
461 
462  is_favorite_ = cfg["favorite"].to_bool();
463 
464  underlying_id_ = n_unit::unit_id(cfg["underlying_id"].to_size_t());
466 
467  if(vcfg) {
468  const vconfig& filter_recall = vcfg->child("filter_recall");
469  if(!filter_recall.null())
470  filter_recall_ = filter_recall.get_config();
471 
472  for(const vconfig& e : vcfg->get_children("event")) {
473  events_.add_child("event", e.get_config());
474  }
475  for(const vconfig& abilities_tag : vcfg->get_children("abilities")) {
476  for(const auto& [key, child] : abilities_tag.all_ordered()) {
477  for(const vconfig& ability_event : child.get_children("event")) {
478  events_.add_child("event", ability_event.get_config());
479  }
480  }
481  }
482  for(const vconfig& attack : vcfg->get_children("attack")) {
483  for(const vconfig& specials_tag : attack.get_children("specials")) {
484  for(const auto& [key, child] : specials_tag.all_ordered()) {
485  for(const vconfig& special_event : child.get_children("event")) {
486  events_.add_child("event", special_event.get_config());
487  }
488  }
489  }
490  }
491  } else {
492  filter_recall_ = cfg.child_or_empty("filter_recall");
493 
494  for(const config& unit_event : cfg.child_range("event")) {
495  events_.add_child("event", unit_event);
496  }
497  for(const config& abilities : cfg.child_range("abilities")) {
498  for(const auto [key, ability] : abilities.all_children_view()) {
499  for(const config& ability_event : ability.child_range("event")) {
500  events_.add_child("event", ability_event);
501  }
502  }
503  }
504  for(const config& attack : cfg.child_range("attack")) {
505  for(const config& specials : attack.child_range("specials")) {
506  for(const auto [key, special] : specials.all_children_view()) {
507  for(const config& special_event : special.child_range("event")) {
508  events_.add_child("event", special_event);
509  }
510  }
511  }
512  }
513  }
514 
517  }
518 
519  random_traits_ = cfg["random_traits"].to_bool(true);
521  if(facing_ == map_location::direction::indeterminate) facing_ = get_random_direction();
522 
523  for(const config& mods : cfg.child_range("modifications")) {
525  }
526 
527  generate_name_ = cfg["generate_name"].to_bool(true);
528 
529  // Apply the unit type's data to this unit.
530  advance_to(*type_, use_traits);
531 
532  if(const config::attribute_value* v = cfg.get("overlays")) {
533  auto overlays = utils::parenthetical_split(v->str(), ',');
534  if(overlays.size() > 0) {
535  deprecated_message("[unit]overlays", DEP_LEVEL::PREEMPTIVE, {1, 17, 0}, "This warning is only triggered by the cases that *do* still work: setting [unit]overlays= works, but the [unit]overlays attribute will always be empty if WML tries to read it.");
536  config effect;
537  config o;
538  effect["apply_to"] = "overlay";
539  effect["add"] = v->str();
540  o.add_child("effect", effect);
541  add_modification("object", o);
542  }
543  }
544 
545  if(auto variables = cfg.optional_child("variables")) {
547  }
548 
549  if(const config::attribute_value* v = cfg.get("race")) {
550  if(const unit_race *r = unit_types.find_race(*v)) {
551  race_ = r;
552  } else {
554  }
555  }
556 
557  if(const config::attribute_value* v = cfg.get("level")) {
558  set_level(v->to_int(level_));
559  }
560 
561  if(const config::attribute_value* v = cfg.get("undead_variation")) {
562  set_undead_variation(v->str());
563  }
564 
565  if(const config::attribute_value* v = cfg.get("max_attacks")) {
566  set_max_attacks(std::max(0, v->to_int(1)));
567  }
568 
569  if(const config::attribute_value* v = cfg.get("zoc")) {
570  set_emit_zoc(v->to_bool(level_ > 0));
571  }
572 
573  if(const config::attribute_value* v = cfg.get("description")) {
574  description_ = v->t_str();
575  }
576 
577  if(const config::attribute_value* v = cfg.get("cost")) {
578  unit_value_ = v->to_int();
579  }
580 
581  if(const config::attribute_value* v = cfg.get("ellipse")) {
582  set_image_ellipse(*v);
583  }
584 
585  if(const config::attribute_value* v = cfg.get("halo")) {
586  set_image_halo(*v);
587  }
588 
589  if(const config::attribute_value* v = cfg.get("usage")) {
590  set_usage(*v);
591  }
592 
593  if(const config::attribute_value* v = cfg.get("profile")) {
594  set_big_profile(v->str());
595  }
596 
597  if(const config::attribute_value* v = cfg.get("small_profile")) {
598  set_small_profile(v->str());
599  }
600 
601  if(const config::attribute_value* v = cfg.get("max_hitpoints")) {
602  set_max_hitpoints(std::max(1, v->to_int(max_hit_points_)));
603  }
604  if(const config::attribute_value* v = cfg.get("max_moves")) {
605  set_total_movement(std::max(0, v->to_int(max_movement_)));
606  }
607  if(const config::attribute_value* v = cfg.get("max_experience")) {
608  set_max_experience(std::max(1, v->to_int(max_experience_)));
609  }
610 
611  vision_ = cfg["vision"].to_int(vision_);
612  jamming_ = cfg["jamming"].to_int(jamming_);
613 
614  advances_to_t temp_advances = utils::split(cfg["advances_to"]);
615  if(temp_advances.size() == 1 && temp_advances.front() == "null") {
617  } else if(temp_advances.size() >= 1 && !temp_advances.front().empty()) {
618  set_advances_to(temp_advances);
619  }
620 
621  if(auto ai = cfg.optional_child("ai")) {
622  config ai_events;
623  for(config mai : ai->child_range("micro_ai")) {
624  mai.clear_children("filter");
625  mai.add_child("filter")["id"] = id();
626  mai["side"] = side();
627  mai["action"] = "add";
628  ai_events.add_child("micro_ai", mai);
629  }
630  for(config ca : ai->child_range("candidate_action")) {
631  ca.clear_children("filter_own");
632  ca.add_child("filter_own")["id"] = id();
633  // Sticky candidate actions not supported here (they cause a crash because the unit isn't on the map yet)
634  ca.remove_attribute("sticky");
635  std::string stage = "main_loop";
636  if(ca.has_attribute("stage")) {
637  stage = ca["stage"].str();
638  ca.remove_attribute("stage");
639  }
640  config mod{
641  "action", "add",
642  "side", side(),
643  "path", "stage[" + stage + "].candidate_action[]",
644  "candidate_action", ca,
645  };
646  ai_events.add_child("modify_ai", mod);
647  }
648  if(ai_events.all_children_count() > 0) {
650  }
651  }
652 
653  // Don't use the unit_type's attacks if this config has its own defined
654  if(config::const_child_itors cfg_range = cfg.child_range("attack")) {
656  attacks_.clear();
657  for(const config& c : cfg_range) {
658  attacks_.emplace_back(new attack_type(c));
659  }
660  }
661 
662  // Don't use the unit_type's special notes if this config has its own defined
663  if(config::const_child_itors cfg_range = cfg.child_range("special_note")) {
665  special_notes_.clear();
666  for(const config& c : cfg_range) {
667  special_notes_.emplace_back(c["note"].t_str());
668  }
669  }
670 
671  // If cfg specifies [advancement]s, replace this [advancement]s with them.
672  if(cfg.has_child("advancement")) {
674  advancements_.clear();
675  for(const config& adv : cfg.child_range("advancement")) {
676  advancements_.push_back(adv);
677  }
678  }
679 
680  // Don't use the unit_type's abilities if this config has its own defined
681  // Why do we allow multiple [abilities] tags?
682  if(config::const_child_itors cfg_range = cfg.child_range("abilities")) {
684  abilities_.clear();
685  for(const config& abilities : cfg_range) {
687  }
688  }
689 
691 
692  if(const config::attribute_value* v = cfg.get("alignment")) {
694  auto new_align = unit_alignments::get_enum(v->str());
695  if(new_align) {
696  alignment_ = *new_align;
697  }
698  }
699 
700  // Adjust the unit's defense, movement, vision, jamming, resistances, and
701  // flying status if this config has its own defined.
702  if(cfg.has_child("movement_costs")
703  || cfg.has_child("vision_costs")
704  || cfg.has_child("jamming_costs")
705  || cfg.has_child("defense")
706  || cfg.has_child("resistance")
707  || cfg.has_attribute("flying"))
708  {
710  }
711 
713 
714  if(auto status_flags = cfg.optional_child("status")) {
715  for(const auto& [key, value] : status_flags->attribute_range()) {
716  if(value.to_bool()) {
717  set_state(key, true);
718  }
719  }
720  }
721 
722  if(cfg["ai_special"] == "guardian") {
723  set_state(STATE_GUARDIAN, true);
724  }
725 
726  if(const config::attribute_value* v = cfg.get("invulnerable")) {
727  set_state(STATE_INVULNERABLE, v->to_bool());
728  }
729 
730  goto_.set_wml_x(cfg["goto_x"].to_int());
731  goto_.set_wml_y(cfg["goto_y"].to_int());
732 
733  attacks_left_ = std::max(0, cfg["attacks_left"].to_int(max_attacks_));
734 
735  movement_ = std::max(0, cfg["moves"].to_int(max_movement_));
736  // we allow negative hitpoints, one of the reasons is that a unit
737  // might be stored+unstored during a attack related event before it
738  // dies when it has negative hp and when dont want the event to
739  // change the unit hp when it was not intended.
740  hit_points_ = cfg["hitpoints"].to_int(max_hit_points_);
741 
742  experience_ = cfg["experience"].to_int();
743  resting_ = cfg["resting"].to_bool();
744  unrenamable_ = cfg["unrenamable"].to_bool();
745 
746  // leader units can't be dismissed by default
747  dismissable_ = cfg["dismissable"].to_bool(!canrecruit_);
748  if(canrecruit_) {
749  dismiss_message_ = _ ("This unit is a leader and cannot be dismissed.");
750  }
751  if(!cfg["block_dismiss_message"].blank()) {
752  dismiss_message_ = cfg["block_dismiss_message"].t_str();
753  }
754 
755  // We need to check to make sure that the cfg is not blank and if it
756  // isn't pull that value otherwise it goes with the default of -1.
757  if(!cfg["recall_cost"].blank()) {
758  recall_cost_ = cfg["recall_cost"].to_int(recall_cost_);
759  }
760 
761  generate_name();
762 
763  parse_upkeep(cfg["upkeep"]);
764 
765  set_recruits(utils::split(cfg["extra_recruit"]));
766 
767  warn_unknown_attribute(cfg.attribute_range());
768 
769 #if 0
770  // Debug unit animations for units as they appear in game
771  for(const auto& anim : anim_comp_->animations_) {
772  std::cout << anim.debug() << std::endl;
773  }
774 #endif
775 }
776 
778 {
779  for(auto& u : units_with_cache) {
780  u->clear_visibility_cache();
781  }
782 
783  units_with_cache.clear();
784 }
785 
786 void unit::init(const unit_type& u_type, int side, bool real_unit, unit_race::GENDER gender, const std::string& variation)
787 {
788  type_ = &u_type;
791  side_ = side;
792  gender_ = gender != unit_race::NUM_GENDERS ? gender : generate_gender(u_type, real_unit);
793  facing_ = get_random_direction();
794  upkeep_ = upkeep_full{};
795 
796  // Apply the unit type's data to this unit.
797  advance_to(u_type, real_unit);
798 
799  if(real_unit) {
800  generate_name();
801  }
802 
804 
805  // Set these after traits and modifications have set the maximums.
809 }
810 
812 {
813  try {
814  anim_comp_->clear_haloes();
815 
816  // Remove us from the status cache
817  auto itor = std::find(units_with_cache.begin(), units_with_cache.end(), this);
818 
819  if(itor != units_with_cache.end()) {
820  units_with_cache.erase(itor);
821  }
822  } catch(const std::exception & e) {
823  ERR_UT << "Caught exception when destroying unit: " << e.what();
824  } catch(...) {
825  DBG_UT << "Caught general exception when destroying unit: " << utils::get_unknown_exception_type();
826  }
827 }
828 
830 {
831  if(!name_.empty() || !generate_name_) {
832  return;
833  }
835  generate_name_ = false;
836 }
837 
838 void unit::generate_traits(bool must_have_only)
839 {
840  LOG_UT << "Generating a trait for unit type " << type().log_id() << " with must_have_only " << must_have_only;
841  const unit_type& u_type = type();
842 
843  config::const_child_itors current_traits = modifications_.child_range("trait");
844 
845  // Handle must-have only at the beginning
846  for(const config& t : u_type.possible_traits()) {
847  // Skip the trait if the unit already has it.
848  const std::string& tid = t["id"];
849  bool already = false;
850  for(const config& mod : current_traits) {
851  if(mod["id"] == tid) {
852  already = true;
853  break;
854  }
855  }
856  if(already) {
857  continue;
858  }
859  // Add the trait if it is mandatory.
860  const std::string& avl = t["availability"];
861  if(avl == "musthave") {
862  modifications_.add_child("trait", t);
863  current_traits = modifications_.child_range("trait");
864  continue;
865  }
866  }
867 
868  if(must_have_only) {
869  return;
870  }
871 
872  std::vector<const config*> candidate_traits;
873  std::vector<std::string> temp_require_traits;
874  std::vector<std::string> temp_exclude_traits;
875 
876  // Now randomly fill out to the number of traits required or until
877  // there aren't any more traits.
878  int nb_traits = current_traits.size();
879  int max_traits = u_type.num_traits();
880  for(; nb_traits < max_traits; ++nb_traits)
881  {
882  current_traits = modifications_.child_range("trait");
883  candidate_traits.clear();
884  for(const config& t : u_type.possible_traits()) {
885  // Skip the trait if the unit already has it.
886  const std::string& tid = t["id"];
887  bool already = false;
888  for(const config& mod : current_traits) {
889  if(mod["id"] == tid) {
890  already = true;
891  break;
892  }
893  }
894 
895  if(already) {
896  continue;
897  }
898  // Skip trait if trait requirements are not met
899  // or trait exclusions are present
900  temp_require_traits = utils::split(t["require_traits"]);
901  temp_exclude_traits = utils::split(t["exclude_traits"]);
902 
903  // See if the unit already has a trait that excludes the current one
904  for(const config& mod : current_traits) {
905  if (mod["exclude_traits"] != "") {
906  for (const auto& c: utils::split(mod["exclude_traits"])) {
907  temp_exclude_traits.push_back(c);
908  }
909  }
910  }
911 
912  // First check for requirements
913  bool trait_req_met = true;
914  for(const std::string& s : temp_require_traits) {
915  bool has_trait = false;
916  for(const config& mod : current_traits) {
917  if (mod["id"] == s)
918  has_trait = true;
919  }
920  if(!has_trait) {
921  trait_req_met = false;
922  break;
923  }
924  }
925  if(!trait_req_met) {
926  continue;
927  }
928 
929  // Now check for exclusionary traits
930  bool trait_exc_met = true;
931 
932  for(const std::string& s : temp_exclude_traits) {
933  bool has_exclusionary_trait = false;
934  for(const config& mod : current_traits) {
935  if (mod["id"] == s)
936  has_exclusionary_trait = true;
937  }
938  if (tid == s) {
939  has_exclusionary_trait = true;
940  }
941  if(has_exclusionary_trait) {
942  trait_exc_met = false;
943  break;
944  }
945  }
946  if(!trait_exc_met) {
947  continue;
948  }
949 
950  const std::string& avl = t["availability"];
951  // The trait is still available, mark it as a candidate for randomizing.
952  // For leaders, only traits with availability "any" are considered.
953  if(!must_have_only && (!can_recruit() || avl == "any")) {
954  candidate_traits.push_back(&t);
955  }
956  }
957  // No traits available anymore? Break
958  if(candidate_traits.empty()) {
959  break;
960  }
961 
962  int num = randomness::generator->get_random_int(0,candidate_traits.size()-1);
963  modifications_.add_child("trait", *candidate_traits[num]);
964  candidate_traits.erase(candidate_traits.begin() + num);
965  }
966  // Once random traits are added, don't do it again.
967  // Such as when restoring a saved character.
968  random_traits_ = false;
969 }
970 
971 std::vector<std::string> unit::get_modifications_list(const std::string& mod_type) const
972 {
973  std::vector<std::string> res;
974 
975  for(const config& mod : modifications_.child_range(mod_type)){
976  // Make sure to return empty id trait strings as otherwise
977  // names will not match in length (Bug #21967)
978  res.push_back(mod["id"]);
979  }
980  if(mod_type == "advancement"){
981  for(const config& mod : modifications_.child_range("advance")){
982  res.push_back(mod["id"]);
983  }
984  }
985  return res;
986 }
987 
988 std::size_t unit::modification_count(const std::string& type) const
989 {
990  //return numbers of modifications of same type, same without ID.
991  std::size_t res = modifications_.child_range(type).size();
992  if(type == "advancement"){
993  res += modification_count("advance");
994  }
995 
996  return res;
997 }
998 
999 
1000 /**
1001  * Advances this unit to the specified type.
1002  * Experience is left unchanged.
1003  * Current hitpoints/movement/attacks_left is left unchanged unless it would violate their maximum.
1004  * Assumes gender_ and variation_ are set to their correct values.
1005  */
1006 void unit::advance_to(const unit_type& u_type, bool use_traits)
1007 {
1008  auto ss = stats_storage_resetter(*this, true);
1009  appearance_changed_ = true;
1010  // For reference, the type before this advancement.
1011  const unit_type& old_type = type();
1012  // Adjust the new type for gender and variation.
1013  const unit_type& new_type = u_type.get_gender_unit_type(gender_).get_variation(variation_);
1014  // In case u_type was already a variation, make sure our variation is set correctly.
1015  variation_ = new_type.variation_id();
1016 
1017  // Reset the scalar values first
1018  trait_names_.clear();
1019  trait_descriptions_.clear();
1020  trait_nonhidden_ids_.clear();
1021  is_fearless_ = false;
1022  is_healthy_ = false;
1023  image_mods_.clear();
1024  overlays_.clear();
1025  ellipse_.reset();
1026 
1027  // Clear modification-related caches
1029 
1030 
1031  if(!new_type.usage().empty()) {
1032  set_usage(new_type.usage());
1033  }
1034 
1035  set_image_halo(new_type.halo());
1036  if(!new_type.ellipse().empty()) {
1037  set_image_ellipse(new_type.ellipse());
1038  }
1039 
1040  generate_name_ &= new_type.generate_name();
1041  abilities_ = new_type.abilities_cfg();
1042  advancements_.clear();
1043 
1044  for(const config& advancement : new_type.advancements()) {
1045  advancements_.push_back(advancement);
1046  }
1047 
1048  // If unit has specific profile, remember it and keep it after advancing
1049  if(small_profile_.empty() || small_profile_ == old_type.small_profile()) {
1050  small_profile_ = new_type.small_profile();
1051  }
1052 
1053  if(profile_.empty() || profile_ == old_type.big_profile()) {
1054  profile_ = new_type.big_profile();
1055  }
1056  // NOTE: There should be no need to access old_cfg (or new_cfg) after this
1057  // line. Particularly since the swap might have affected old_cfg.
1058 
1059  advances_to_ = new_type.advances_to();
1060 
1061  race_ = new_type.race();
1062  type_ = &new_type;
1063  type_name_ = new_type.type_name();
1064  description_ = new_type.unit_description();
1065  special_notes_ = new_type.direct_special_notes();
1066  undead_variation_ = new_type.undead_variation();
1067  max_experience_ = new_type.experience_needed(true);
1068  level_ = new_type.level();
1069  recall_cost_ = new_type.recall_cost();
1070  alignment_ = new_type.alignment();
1071  max_hit_points_ = new_type.hitpoints();
1072  max_movement_ = new_type.movement();
1073  vision_ = new_type.vision(true);
1074  jamming_ = new_type.jamming();
1075  movement_type_ = new_type.movement_type();
1076  emit_zoc_ = new_type.has_zoc();
1077  attacks_.clear();
1078  std::transform(new_type.attacks().begin(), new_type.attacks().end(), std::back_inserter(attacks_), [](const attack_type& atk) {
1079  return std::make_shared<attack_type>(atk);
1080  });
1081  unit_value_ = new_type.cost();
1082 
1083  max_attacks_ = new_type.max_attacks();
1084 
1085  flag_rgb_ = new_type.flag_rgb();
1086 
1087  upkeep_ = upkeep_full{};
1088  parse_upkeep(new_type.get_cfg()["upkeep"]);
1089 
1090  anim_comp_->reset_after_advance(&new_type);
1091 
1092  if(random_traits_) {
1093  generate_traits(!use_traits);
1094  } else {
1095  // This will add any "musthave" traits to the new unit that it doesn't already have.
1096  // This covers the Dark Sorcerer advancing to Lich and gaining the "undead" trait,
1097  // but random and/or optional traits are not added,
1098  // and neither are inappropriate traits removed.
1099  generate_traits(true);
1100  }
1101 
1102  // Apply modifications etc, refresh the unit.
1103  // This needs to be after type and gender are fixed,
1104  // since there can be filters on the modifications
1105  // that may result in different effects after the advancement.
1107 
1108  // Now that modifications are done modifying traits, check if poison should
1109  // be cleared.
1110  // Make sure apply_modifications() didn't attempt to heal the unit (for example if the unit has a default amla.).
1111  ss();
1112  if(get_state("unpetrifiable")) {
1113  set_state(STATE_PETRIFIED, false);
1114  }
1115 
1116  // In case the unit carries EventWML, apply it now
1118  config events;
1119  const config& cfg = new_type.get_cfg();
1120  for(const config& unit_event : cfg.child_range("event")) {
1121  events.add_child("event", unit_event);
1122  }
1123  for(const config& abilities : cfg.child_range("abilities")) {
1124  for(const auto [key, ability] : abilities.all_children_view()) {
1125  for(const config& ability_event : ability.child_range("event")) {
1126  events.add_child("event", ability_event);
1127  }
1128  }
1129  }
1130  for(const config& attack : cfg.child_range("attack")) {
1131  for(const config& specials : attack.child_range("specials")) {
1132  for(const auto [key, special] : specials.all_children_view()) {
1133  for(const config& special_event : special.child_range("event")) {
1134  events.add_child("event", special_event);
1135  }
1136  }
1137  }
1138  }
1139  resources::game_events->add_events(events.child_range("event"), *resources::lua_kernel, new_type.id());
1140  }
1141  bool bool_small_profile = get_attr_changed(UA_SMALL_PROFILE);
1142  bool bool_profile = get_attr_changed(UA_PROFILE);
1144  if(bool_small_profile && small_profile_ != new_type.small_profile()) {
1146  }
1147 
1148  if(bool_profile && profile_ != new_type.big_profile()) {
1150  }
1152 }
1153 
1154 std::string unit::big_profile() const
1155 {
1156  if(!profile_.empty() && profile_ != "unit_image") {
1157  return profile_;
1158  }
1159 
1160  return absolute_image();
1161 }
1162 
1163 std::string unit::small_profile() const
1164 {
1165  if(!small_profile_.empty() && small_profile_ != "unit_image") {
1166  return small_profile_;
1167  }
1168 
1169  if(!profile_.empty() && small_profile_ != "unit_image" && profile_ != "unit_image") {
1170  return profile_;
1171  }
1172 
1173  return absolute_image();
1174 }
1175 
1176 const std::string& unit::leader_crown()
1177 {
1178  return leader_crown_path;
1179 }
1180 
1181 const std::string& unit::flag_rgb() const
1182 {
1183  return flag_rgb_.empty() ? game_config::unit_rgb : flag_rgb_;
1184 }
1185 
1186 static color_t hp_color_impl(int hitpoints, int max_hitpoints)
1187 {
1188  const double unit_energy = max_hitpoints > 0
1189  ? static_cast<double>(hitpoints) / max_hitpoints
1190  : 0.0;
1191 
1192  if(1.0 == unit_energy) {
1193  return {33, 225, 0};
1194  } else if(unit_energy > 1.0) {
1195  return {100, 255, 100};
1196  } else if(unit_energy >= 0.75) {
1197  return {170, 255, 0};
1198  } else if(unit_energy >= 0.5) {
1199  return {255, 175, 0};
1200  } else if(unit_energy >= 0.25) {
1201  return {255, 155, 0};
1202  } else {
1203  return {255, 0, 0};
1204  }
1205 }
1206 
1208 {
1209  return hp_color_impl(hitpoints(), max_hitpoints());
1210 }
1211 
1212 color_t unit::hp_color(int new_hitpoints) const
1213 {
1214  return hp_color_impl(new_hitpoints, hitpoints());
1215 }
1216 
1218 {
1219  return hp_color_impl(1, 1);
1220 }
1221 
1222 color_t unit::xp_color(int xp_to_advance, bool can_advance, bool has_amla)
1223 {
1224  const bool near_advance = xp_to_advance <= game_config::kill_experience;
1225  const bool mid_advance = xp_to_advance <= game_config::kill_experience * 2;
1226  const bool far_advance = xp_to_advance <= game_config::kill_experience * 3;
1227 
1228  if(can_advance) {
1229  if(near_advance) {
1230  return {255, 255, 255};
1231  } else if(mid_advance) {
1232  return {150, 255, 255};
1233  } else if(far_advance) {
1234  return {0, 205, 205};
1235  }
1236  } else if(has_amla) {
1237  if(near_advance) {
1238  return {225, 0, 255};
1239  } else if(mid_advance) {
1240  return {169, 30, 255};
1241  } else if(far_advance) {
1242  return {139, 0, 237};
1243  } else {
1244  return {170, 0, 255};
1245  }
1246  }
1247 
1248  return {0, 160, 225};
1249 }
1250 
1252 {
1253  bool major_amla = false;
1254  bool has_amla = false;
1255  for(const config& adv:get_modification_advances()){
1256  major_amla |= adv["major_amla"].to_bool();
1257  has_amla = true;
1258  }
1259  //TODO: calculating has_amla and major_amla can be a quite slow operation, we should cache these two values somehow.
1260  return xp_color(experience_to_advance(), !advances_to().empty() || major_amla, has_amla);
1261 }
1262 
1263 void unit::set_recruits(const std::vector<std::string>& recruits)
1264 {
1267 }
1268 
1269 const std::vector<std::string> unit::advances_to_translated() const
1270 {
1271  std::vector<std::string> result;
1272  for(const std::string& adv_type_id : advances_to_) {
1273  if(const unit_type* adv_type = unit_types.find(adv_type_id)) {
1274  result.push_back(adv_type->type_name());
1275  } else {
1276  WRN_UT << "unknown unit in advances_to list of type "
1277  << type().log_id() << ": " << adv_type_id;
1278  }
1279  }
1280 
1281  return result;
1282 }
1283 
1284 void unit::set_advances_to(const std::vector<std::string>& advances_to)
1285 {
1289 }
1290 
1291 void unit::set_movement(int moves, bool unit_action)
1292 {
1293  // If this was because the unit acted, clear its "not acting" flags.
1294  if(unit_action) {
1295  end_turn_ = hold_position_ = false;
1296  }
1297 
1298  movement_ = std::max<int>(0, moves);
1299 }
1300 
1301 /**
1302  * Determines if @a mod_dur "matches" @a goal_dur.
1303  * If goal_dur is not empty, they match if they are equal.
1304  * If goal_dur is empty, they match if mod_dur is neither empty nor "forever".
1305  * Helper function for expire_modifications().
1306  */
1307 inline bool mod_duration_match(const std::string& mod_dur, const std::string& goal_dur)
1308 {
1309  if(goal_dur.empty()) {
1310  // Default is all temporary modifications.
1311  return !mod_dur.empty() && mod_dur != "forever";
1312  }
1313 
1314  return mod_dur == goal_dur;
1315 }
1316 
1317 void unit::expire_modifications(const std::string& duration)
1318 {
1319  // If any modifications expire, then we will need to rebuild the unit.
1320  const unit_type* rebuild_from = nullptr;
1321  // Loop through all types of modifications.
1322  for(const auto& mod_name : ModificationTypes) {
1323  // Loop through all modifications of this type.
1324  // Looping in reverse since we may delete the current modification.
1325  for(int j = modifications_.child_count(mod_name)-1; j >= 0; --j)
1326  {
1327  const config& mod = modifications_.mandatory_child(mod_name, j);
1328 
1329  if(mod_duration_match(mod["duration"], duration)) {
1330  // If removing this mod means reverting the unit's type:
1331  if(const config::attribute_value* v = mod.get("prev_type")) {
1332  rebuild_from = &get_unit_type(v->str());
1333  }
1334  // Else, if we have not already specified a type to build from:
1335  else if(rebuild_from == nullptr) {
1336  rebuild_from = &type();
1337  }
1338 
1339  modifications_.remove_child(mod_name, j);
1340  }
1341  }
1342  }
1343 
1344  if(rebuild_from != nullptr) {
1345  anim_comp_->clear_haloes();
1346  advance_to(*rebuild_from);
1347  }
1348 }
1349 
1351 {
1352  expire_modifications("turn");
1353 
1357  set_state(STATE_UNCOVERED, false);
1358 }
1359 
1361 {
1362  expire_modifications("turn end");
1363 
1364  set_state(STATE_SLOWED,false);
1366  resting_ = false;
1367  }
1368 
1369  set_state(STATE_NOT_MOVED,false);
1370  // Clear interrupted move
1372 }
1373 
1375 {
1376  // Set the goto-command to be going to no-where
1377  goto_ = map_location();
1378 
1379  // Expire all temporary modifications.
1381 
1382  heal_fully();
1383  set_state(STATE_SLOWED, false);
1384  set_state(STATE_POISONED, false);
1385  set_state(STATE_PETRIFIED, false);
1386  set_state(STATE_GUARDIAN, false);
1387 }
1388 
1389 void unit::heal(int amount)
1390 {
1391  int max_hp = max_hitpoints();
1392  if(hit_points_ < max_hp) {
1393  hit_points_ += amount;
1394 
1395  if(hit_points_ > max_hp) {
1396  hit_points_ = max_hp;
1397  }
1398  }
1399 
1400  if(hit_points_<1) {
1401  hit_points_ = 1;
1402  }
1403 }
1404 
1405 const std::set<std::string> unit::get_states() const
1406 {
1407  std::set<std::string> all_states = states_;
1408  for(const auto& state : known_boolean_state_names_) {
1409  if(get_state(state.second)) {
1410  all_states.insert(state.first);
1411  }
1412  }
1413 
1414  // Backwards compatibility for not_living. Don't remove before 1.12
1415  if(all_states.count("undrainable") && all_states.count("unpoisonable") && all_states.count("unplagueable")) {
1416  all_states.insert("not_living");
1417  }
1418 
1419  return all_states;
1420 }
1421 
1422 bool unit::get_state(const std::string& state) const
1423 {
1424  state_t known_boolean_state_id = get_known_boolean_state_id(state);
1425  if(known_boolean_state_id!=STATE_UNKNOWN){
1426  return get_state(known_boolean_state_id);
1427  }
1428 
1429  // Backwards compatibility for not_living. Don't remove before 1.12
1430  if(state == "not_living") {
1431  return
1432  get_state("undrainable") &&
1433  get_state("unpoisonable") &&
1434  get_state("unplagueable");
1435  }
1436 
1437  return states_.find(state) != states_.end();
1438 }
1439 
1440 void unit::set_state(state_t state, bool value)
1441 {
1442  known_boolean_states_[state] = value;
1443 }
1444 
1445 bool unit::get_state(state_t state) const
1446 {
1447  return known_boolean_states_[state];
1448 }
1449 
1451 {
1452  auto i = known_boolean_state_names_.find(state);
1453  if(i != known_boolean_state_names_.end()) {
1454  return i->second;
1455  }
1456 
1457  return STATE_UNKNOWN;
1458 }
1459 
1461 {
1462  for(const auto& p : known_boolean_state_names_) {
1463  if(p.second == state) {
1464  return p.first;
1465  }
1466  }
1467  return "";
1468 }
1469 
1470 std::map<std::string, unit::state_t> unit::known_boolean_state_names_ {
1471  {"slowed", STATE_SLOWED},
1472  {"poisoned", STATE_POISONED},
1473  {"petrified", STATE_PETRIFIED},
1474  {"uncovered", STATE_UNCOVERED},
1475  {"not_moved", STATE_NOT_MOVED},
1476  {"unhealable", STATE_UNHEALABLE},
1477  {"guardian", STATE_GUARDIAN},
1478  {"invulnerable", STATE_INVULNERABLE},
1479 };
1480 
1481 void unit::set_state(const std::string& state, bool value)
1482 {
1483  appearance_changed_ = true;
1484  state_t known_boolean_state_id = get_known_boolean_state_id(state);
1485  if(known_boolean_state_id != STATE_UNKNOWN) {
1486  set_state(known_boolean_state_id, value);
1487  return;
1488  }
1489 
1490  // Backwards compatibility for not_living. Don't remove before 1.12
1491  if(state == "not_living") {
1492  set_state("undrainable", value);
1493  set_state("unpoisonable", value);
1494  set_state("unplagueable", value);
1495  }
1496 
1497  if(value) {
1498  states_.insert(state);
1499  } else {
1500  states_.erase(state);
1501  }
1502 }
1503 
1504 bool unit::has_ability_by_id(const std::string& ability) const
1505 {
1506  for(const auto [key, cfg] : abilities_.all_children_view()) {
1507  if(cfg["id"] == ability) {
1508  return true;
1509  }
1510  }
1511 
1512  return false;
1513 }
1514 
1515 void unit::remove_ability_by_id(const std::string& ability)
1516 {
1519  while (i != abilities_.ordered_end()) {
1520  if(i->cfg["id"] == ability) {
1521  i = abilities_.erase(i);
1522  } else {
1523  ++i;
1524  }
1525  }
1526 }
1527 
1529 {
1532  while (i != abilities_.ordered_end()) {
1533  if(ability_matches_filter(i->cfg, i->key, filter)) {
1534  i = abilities_.erase(i);
1535  } else {
1536  ++i;
1537  }
1538  }
1539 }
1540 
1542 {
1543  for(const auto& a_ptr : attacks_) {
1544  if(a_ptr->get_changed()) {
1545  return true;
1546  }
1547 
1548  }
1549  return false;
1550 }
1551 
1552 void unit::write(config& cfg, bool write_all) const
1553 {
1554  config back;
1555  auto write_subtag = [&](const std::string& key, const config& child)
1556  {
1557  cfg.clear_children(key);
1558 
1559  if(!child.empty()) {
1560  cfg.add_child(key, child);
1561  } else {
1562  back.add_child(key, child);
1563  }
1564  };
1565 
1566  if(write_all || get_attr_changed(UA_MOVEMENT_TYPE)) {
1567  movement_type_.write(cfg, false);
1568  }
1569  if(write_all || get_attr_changed(UA_SMALL_PROFILE)) {
1570  cfg["small_profile"] = small_profile_;
1571  }
1572  if(write_all || get_attr_changed(UA_PROFILE)) {
1573  cfg["profile"] = profile_;
1574  }
1575  if(description_ != type().unit_description()) {
1576  cfg["description"] = description_;
1577  }
1578  if(write_all || get_attr_changed(UA_NOTES)) {
1579  for(const t_string& note : special_notes_) {
1580  cfg.add_child("special_note")["note"] = note;
1581  }
1582  }
1583 
1584  if(halo_) {
1585  cfg["halo"] = *halo_;
1586  }
1587 
1588  if(ellipse_) {
1589  cfg["ellipse"] = *ellipse_;
1590  }
1591 
1592  if(usage_) {
1593  cfg["usage"] = *usage_;
1594  }
1595 
1596  write_upkeep(cfg["upkeep"]);
1597 
1598  cfg["hitpoints"] = hit_points_;
1599  if(write_all || get_attr_changed(UA_MAX_HP)) {
1600  cfg["max_hitpoints"] = max_hit_points_;
1601  }
1602  cfg["image_icon"] = type().icon();
1603  cfg["image"] = type().image();
1604  cfg["random_traits"] = random_traits_;
1605  cfg["generate_name"] = generate_name_;
1606  cfg["experience"] = experience_;
1607  if(write_all || get_attr_changed(UA_MAX_XP)) {
1608  cfg["max_experience"] = max_experience_;
1609  }
1610  cfg["recall_cost"] = recall_cost_;
1611 
1612  cfg["side"] = side_;
1613 
1614  cfg["type"] = type_id();
1615 
1616  if(type_id() != type().parent_id()) {
1617  cfg["parent_type"] = type().parent_id();
1618  }
1619 
1620  cfg["gender"] = gender_string(gender_);
1621  cfg["variation"] = variation_;
1622  cfg["role"] = role_;
1623 
1624  cfg["favorite"] = is_favorite_;
1625 
1626  config status_flags;
1627  for(const std::string& state : get_states()) {
1628  status_flags[state] = true;
1629  }
1630 
1631  write_subtag("variables", variables_);
1632  write_subtag("filter_recall", filter_recall_);
1633  write_subtag("status", status_flags);
1634 
1635  cfg.clear_children("events");
1636  cfg.append(events_);
1637 
1638  // Overlays are exported as the modifications that add them, not as an overlays= value,
1639  // however removing the key breaks the Gui Debug Tools.
1640  // \todo does anything depend on the key's value, other than the re-import code in unit::init?
1641  cfg["overlays"] = "";
1642 
1643  cfg["name"] = name_;
1644  cfg["id"] = id_;
1645  cfg["underlying_id"] = underlying_id_.value;
1646 
1647  if(can_recruit()) {
1648  cfg["canrecruit"] = true;
1649  }
1650 
1651  cfg["extra_recruit"] = utils::join(recruit_list_);
1652 
1654 
1655  cfg["goto_x"] = goto_.wml_x();
1656  cfg["goto_y"] = goto_.wml_y();
1657 
1658  cfg["moves"] = movement_;
1659  if(write_all || get_attr_changed(UA_MAX_MP)) {
1660  cfg["max_moves"] = max_movement_;
1661  }
1662  cfg["vision"] = vision_;
1663  cfg["jamming"] = jamming_;
1664 
1665  cfg["resting"] = resting_;
1666 
1667  if(write_all || get_attr_changed(UA_ADVANCE_TO)) {
1668  cfg["advances_to"] = utils::join(advances_to_);
1669  }
1670 
1671  cfg["race"] = race_->id();
1672  cfg["language_name"] = type_name_;
1673  cfg["undead_variation"] = undead_variation_;
1674  if(write_all || get_attr_changed(UA_LEVEL)) {
1675  cfg["level"] = level_;
1676  }
1677  if(write_all || get_attr_changed(UA_ALIGNMENT)) {
1678  cfg["alignment"] = unit_alignments::get_string(alignment_);
1679  }
1680  cfg["flag_rgb"] = flag_rgb_;
1681  cfg["unrenamable"] = unrenamable_;
1682  cfg["dismissable"] = dismissable_;
1683  cfg["block_dismiss_message"] = dismiss_message_;
1684 
1685  cfg["attacks_left"] = attacks_left_;
1686  if(write_all || get_attr_changed(UA_MAX_AP)) {
1687  cfg["max_attacks"] = max_attacks_;
1688  }
1689  if(write_all || get_attr_changed(UA_ZOC)) {
1690  cfg["zoc"] = emit_zoc_;
1691  }
1692  cfg["hidden"] = hidden_;
1693 
1694  if(write_all || get_attr_changed(UA_ATTACKS) || get_attacks_changed()) {
1695  cfg.clear_children("attack");
1696  for(attack_ptr i : attacks_) {
1697  i->write(cfg.add_child("attack"));
1698  }
1699  }
1700 
1701  cfg["cost"] = unit_value_;
1702 
1703  write_subtag("modifications", modifications_);
1704  if(write_all || get_attr_changed(UA_ABILITIES)) {
1705  write_subtag("abilities", abilities_);
1706  }
1707  if(write_all || get_attr_changed(UA_ADVANCEMENTS)) {
1708  cfg.clear_children("advancement");
1709  for(const config& advancement : advancements_) {
1710  if(!advancement.empty()) {
1711  cfg.add_child("advancement", advancement);
1712  }
1713  }
1714  }
1715  cfg.append(back);
1716 }
1717 
1719 {
1720  if(dir != map_location::direction::indeterminate && dir != facing_) {
1721  appearance_changed_ = true;
1722  facing_ = dir;
1723  }
1724  // Else look at yourself (not available so continue to face the same direction)
1725 }
1726 
1727 int unit::upkeep() const
1728 {
1729  // Leaders do not incur upkeep.
1730  if(can_recruit()) {
1731  return 0;
1732  }
1733 
1734  return utils::visit(upkeep_value_visitor{*this}, upkeep_);
1735 }
1736 
1737 bool unit::loyal() const
1738 {
1739  return utils::holds_alternative<upkeep_loyal>(upkeep_);
1740 }
1741 
1742 void unit::set_loyal(bool loyal)
1743 {
1744  if (loyal) {
1745  upkeep_ = upkeep_loyal{};
1746  overlays_.push_back("misc/loyal-icon.png");
1747  } else {
1748  upkeep_ = upkeep_full{};
1749  utils::erase(overlays_, "misc/loyal-icon.png");
1750  }
1751 }
1752 
1754 {
1755  int def = movement_type_.defense_modifier(terrain);
1756 
1757  // A [defense] ability is too costly and doesn't take into account target locations.
1758  // Left as a comment in case someone ever wonders why it isn't a good idea.
1759  unit_ability_list defense_abilities = get_abilities("defense", loc);
1760  if(!defense_abilities.empty()) {
1761  unit_abilities::effect defense_effect(defense_abilities, 100 - def);
1762  def = 100 - defense_effect.get_composite_value();
1763  }
1764  return def;
1765 }
1766 
1767 bool unit::resistance_filter_matches(const config& cfg, const std::string& damage_name, int res) const
1768 {
1769  const std::string& apply_to = cfg["apply_to"];
1770  if(!apply_to.empty()) {
1771  if(damage_name != apply_to) {
1772  if(apply_to.find(',') != std::string::npos && apply_to.find(damage_name) != std::string::npos) {
1773  if(!utils::contains(utils::split(apply_to), damage_name)) {
1774  return false;
1775  }
1776  } else {
1777  return false;
1778  }
1779  }
1780  }
1781 
1783  return false;
1784  }
1785 
1786  return true;
1787 }
1788 
1789 int unit::resistance_value(unit_ability_list resistance_list, const std::string& damage_name) const
1790 {
1791  int res = movement_type_.resistance_against(damage_name);
1792  utils::erase_if(resistance_list, [&](const unit_ability& i) {
1793  return !resistance_filter_matches(*i.ability_cfg, damage_name, 100-res);
1794  });
1795 
1796  if(!resistance_list.empty()) {
1797  unit_abilities::effect resist_effect(resistance_list, 100-res);
1798 
1799  res = 100 - resist_effect.get_composite_value();
1800  }
1801 
1802  return res;
1803 }
1804 
1805 static bool resistance_filter_matches_base(const config& cfg, bool attacker)
1806 {
1807  if(!(!cfg.has_attribute("active_on") || (attacker && cfg["active_on"] == "offense") || (!attacker && cfg["active_on"] == "defense"))) {
1808  return false;
1809  }
1810 
1811  return true;
1812 }
1813 
1814 int unit::resistance_against(const std::string& damage_name, bool attacker, const map_location& loc, const_attack_ptr weapon, const const_attack_ptr& opp_weapon) const
1815 {
1816  if(opp_weapon) {
1817  return opp_weapon->effective_damage_type().second;
1818  }
1819  unit_ability_list resistance_list = get_abilities_weapons("resistance",loc, std::move(weapon), opp_weapon);
1820  utils::erase_if(resistance_list, [&](const unit_ability& i) {
1821  return !resistance_filter_matches_base(*i.ability_cfg, attacker);
1822  });
1823  return resistance_value(resistance_list, damage_name);
1824 }
1825 
1826 std::map<std::string, std::string> unit::advancement_icons() const
1827 {
1828  std::map<std::string,std::string> temp;
1829  if(!can_advance()) {
1830  return temp;
1831  }
1832 
1833  if(!advances_to_.empty()) {
1834  std::ostringstream tooltip;
1835  const std::string& image = game_config::images::level;
1836 
1837  for(const std::string& s : advances_to()) {
1838  if(!s.empty()) {
1839  tooltip << s << std::endl;
1840  }
1841  }
1842 
1843  temp[image] = tooltip.str();
1844  }
1845 
1846  for(const config& adv : get_modification_advances()) {
1847  const std::string& image = adv["image"];
1848  if(image.empty()) {
1849  continue;
1850  }
1851 
1852  std::ostringstream tooltip;
1853  tooltip << temp[image];
1854 
1855  const std::string& tt = adv["description"];
1856  if(!tt.empty()) {
1857  tooltip << tt << std::endl;
1858  }
1859 
1860  temp[image] = tooltip.str();
1861  }
1862 
1863  return(temp);
1864 }
1865 
1866 std::vector<std::pair<std::string, std::string>> unit::amla_icons() const
1867 {
1868  std::vector<std::pair<std::string, std::string>> temp;
1869  std::pair<std::string, std::string> icon; // <image,tooltip>
1870 
1871  for(const config& adv : get_modification_advances()) {
1872  icon.first = adv["icon"].str();
1873  icon.second = adv["description"].str();
1874 
1875  for(unsigned j = 0, j_count = modification_count("advancement", adv["id"]); j < j_count; ++j) {
1876  temp.push_back(icon);
1877  }
1878  }
1879 
1880  return(temp);
1881 }
1882 
1883 std::vector<config> unit::get_modification_advances() const
1884 {
1885  std::vector<config> res;
1886  for(const config& adv : modification_advancements()) {
1887  if(adv["strict_amla"].to_bool() && !advances_to_.empty()) {
1888  continue;
1889  }
1890  if(auto filter = adv.optional_child("filter")) {
1891  if(!unit_filter(vconfig(*filter)).matches(*this, loc_)) {
1892  continue;
1893  }
1894  }
1895 
1896  if(modification_count("advancement", adv["id"]) >= static_cast<unsigned>(adv["max_times"].to_int(1))) {
1897  continue;
1898  }
1899 
1900  std::vector<std::string> temp_require = utils::split(adv["require_amla"]);
1901  std::vector<std::string> temp_exclude = utils::split(adv["exclude_amla"]);
1902 
1903  if(temp_require.empty() && temp_exclude.empty()) {
1904  res.push_back(adv);
1905  continue;
1906  }
1907 
1908  std::sort(temp_require.begin(), temp_require.end());
1909  std::sort(temp_exclude.begin(), temp_exclude.end());
1910 
1911  std::vector<std::string> uniq_require, uniq_exclude;
1912 
1913  std::unique_copy(temp_require.begin(), temp_require.end(), std::back_inserter(uniq_require));
1914  std::unique_copy(temp_exclude.begin(), temp_exclude.end(), std::back_inserter(uniq_exclude));
1915 
1916  bool exclusion_found = false;
1917  for(const std::string& s : uniq_exclude) {
1918  int max_num = std::count(temp_exclude.begin(), temp_exclude.end(), s);
1919  int mod_num = modification_count("advancement", s);
1920  if(mod_num >= max_num) {
1921  exclusion_found = true;
1922  break;
1923  }
1924  }
1925 
1926  if(exclusion_found) {
1927  continue;
1928  }
1929 
1930  bool requirements_done = true;
1931  for(const std::string& s : uniq_require) {
1932  int required_num = std::count(temp_require.begin(), temp_require.end(), s);
1933  int mod_num = modification_count("advancement", s);
1934  if(required_num > mod_num) {
1935  requirements_done = false;
1936  break;
1937  }
1938  }
1939 
1940  if(requirements_done) {
1941  res.push_back(adv);
1942  }
1943  }
1944 
1945  return res;
1946 }
1947 
1948 void unit::set_advancements(std::vector<config> advancements)
1949 {
1951  advancements_ = std::move(advancements);
1952 }
1953 
1954 const std::string& unit::type_id() const
1955 {
1956  return type_->id();
1957 }
1958 
1959 void unit::set_big_profile(const std::string& value)
1960 {
1962  profile_ = value;
1964 }
1965 
1966 std::size_t unit::modification_count(const std::string& mod_type, const std::string& id) const
1967 {
1968  std::size_t res = 0;
1969  for(const config& item : modifications_.child_range(mod_type)) {
1970  if(item["id"] == id) {
1971  ++res;
1972  }
1973  }
1974 
1975  // For backwards compatibility, if asked for "advancement", also count "advance"
1976  if(mod_type == "advancement") {
1977  res += modification_count("advance", id);
1978  }
1979 
1980  return res;
1981 }
1982 
1983 const std::set<std::string> unit::builtin_effects {
1984  "alignment", "attack", "defense", "ellipse", "experience", "fearless",
1985  "halo", "healthy", "hitpoints", "image_mod", "jamming", "jamming_costs", "level",
1986  "loyal", "max_attacks", "max_experience", "movement", "movement_costs",
1987  "new_ability", "new_advancement", "new_animation", "new_attack", "overlay", "profile",
1988  "recall_cost", "remove_ability", "remove_advancement", "remove_attacks", "resistance",
1989  "status", "type", "variation", "vision", "vision_costs", "zoc"
1990 };
1991 
1992 std::string unit::describe_builtin_effect(const std::string& apply_to, const config& effect)
1993 {
1994  if(apply_to == "attack") {
1995  std::vector<t_string> attack_names;
1996 
1997  std::string desc;
1998  for(attack_ptr a : attacks_) {
1999  bool affected = a->describe_modification(effect, &desc);
2000  if(affected && !desc.empty()) {
2001  attack_names.emplace_back(a->name(), "wesnoth-units");
2002  }
2003  }
2004  if(!attack_names.empty()) {
2005  utils::string_map symbols;
2006  symbols["attack_list"] = utils::format_conjunct_list("", attack_names);
2007  symbols["effect_description"] = desc;
2008  return VGETTEXT("$attack_list|: $effect_description", symbols);
2009  }
2010  } else if(apply_to == "hitpoints") {
2011  const std::string& increase_total = effect["increase_total"];
2012  if(!increase_total.empty()) {
2013  return VGETTEXT(
2014  "<span color=\"$color\">$number_or_percent</span> HP",
2015  {{"number_or_percent", utils::print_modifier(increase_total)}, {"color", increase_total[0] == '-' ? "#f00" : "#0f0"}});
2016  }
2017  } else {
2018  const std::string& increase = effect["increase"];
2019  if(increase.empty()) {
2020  return "";
2021  }
2022  if(apply_to == "movement") {
2023  return VNGETTEXT(
2024  "<span color=\"$color\">$number_or_percent</span> move",
2025  "<span color=\"$color\">$number_or_percent</span> moves",
2026  std::stoi(increase),
2027  {{"number_or_percent", utils::print_modifier(increase)}, {"color", increase[0] == '-' ? "#f00" : "#0f0"}});
2028  } else if(apply_to == "vision") {
2029  return VGETTEXT(
2030  "<span color=\"$color\">$number_or_percent</span> vision",
2031  {{"number_or_percent", utils::print_modifier(increase)}, {"color", increase[0] == '-' ? "#f00" : "#0f0"}});
2032  } else if(apply_to == "jamming") {
2033  return VGETTEXT(
2034  "<span color=\"$color\">$number_or_percent</span> jamming",
2035  {{"number_or_percent", utils::print_modifier(increase)}, {"color", increase[0] == '-' ? "#f00" : "#0f0"}});
2036  } else if(apply_to == "max_experience") {
2037  // Unlike others, decreasing experience is a *GOOD* thing
2038  return VGETTEXT(
2039  "<span color=\"$color\">$number_or_percent</span> XP to advance",
2040  {{"number_or_percent", utils::print_modifier(increase)}, {"color", increase[0] == '-' ? "#0f0" : "#f00"}});
2041  } else if(apply_to == "max_attacks") {
2042  return VNGETTEXT(
2043  "<span color=\"$color\">$number_or_percent</span> attack per turn",
2044  "<span color=\"$color\">$number_or_percent</span> attacks per turn",
2045  std::stoi(increase),
2046  {{"number_or_percent", utils::print_modifier(increase)}, {"color", increase[0] == '-' ? "#f00" : "#0f0"}});
2047  } else if(apply_to == "recall_cost") {
2048  // Unlike others, decreasing recall cost is a *GOOD* thing
2049  return VGETTEXT(
2050  "<span color=\"$color\">$number_or_percent</span> cost to recall",
2051  {{"number_or_percent", utils::print_modifier(increase)}, {"color", increase[0] == '-' ? "#0f0" : "#f00"}});
2052  }
2053  }
2054  return "";
2055 }
2056 
2057 void unit::apply_builtin_effect(const std::string& apply_to, const config& effect)
2058 {
2059  config events;
2060  appearance_changed_ = true;
2061  if(apply_to == "fearless") {
2063  is_fearless_ = effect["set"].to_bool(true);
2064  } else if(apply_to == "healthy") {
2066  is_healthy_ = effect["set"].to_bool(true);
2067  } else if(apply_to == "profile") {
2068  if(const config::attribute_value* v = effect.get("portrait")) {
2069  set_big_profile((*v).str());
2070  }
2071 
2072  if(const config::attribute_value* v = effect.get("small_portrait")) {
2073  set_small_profile((*v).str());
2074  }
2075 
2076  if(const config::attribute_value* v = effect.get("description")) {
2077  description_ = v->t_str();
2078  }
2079 
2080  if(config::const_child_itors cfg_range = effect.child_range("special_note")) {
2081  for(const config& c : cfg_range) {
2082  if(!c["remove"].to_bool()) {
2083  special_notes_.emplace_back(c["note"].t_str());
2084  } else {
2085  auto iter = std::find(special_notes_.begin(), special_notes_.end(), c["note"].t_str());
2086  if(iter != special_notes_.end()) {
2087  special_notes_.erase(iter);
2088  }
2089  }
2090  }
2091  }
2092  } else if(apply_to == "new_attack") {
2094  attacks_.emplace_back(new attack_type(effect));
2095  for(const config& specials : effect.child_range("specials")) {
2096  for(const auto [key, special] : specials.all_children_view()) {
2097  for(const config& special_event : special.child_range("event")) {
2098  events.add_child("event", special_event);
2099  }
2100  }
2101  }
2102  } else if(apply_to == "remove_attacks") {
2104  utils::erase_if(attacks_, [&effect](const attack_ptr& a) { return a->matches_filter(effect); });
2105  } else if(apply_to == "attack") {
2107  for(attack_ptr a : attacks_) {
2108  a->apply_modification(effect);
2109  for(const config& specials : effect.child_range("set_specials")) {
2110  for(const auto [key, special] : specials.all_children_view()) {
2111  for(const config& special_event : special.child_range("event")) {
2112  events.add_child("event", special_event);
2113  }
2114  }
2115  }
2116  }
2117  } else if(apply_to == "hitpoints") {
2118  LOG_UT << "applying hitpoint mod..." << hit_points_ << "/" << max_hit_points_;
2119  const std::string& increase_hp = effect["increase"];
2120  const std::string& increase_total = effect["increase_total"];
2121  const std::string& set_hp = effect["set"];
2122  const std::string& set_total = effect["set_total"];
2123 
2124  // If the hitpoints are allowed to end up greater than max hitpoints
2125  const bool violate_max = effect["violate_maximum"].to_bool();
2126 
2127  if(!set_hp.empty()) {
2128  if(set_hp.back() == '%') {
2129  hit_points_ = lexical_cast_default<int>(set_hp)*max_hit_points_/100;
2130  } else {
2131  hit_points_ = lexical_cast_default<int>(set_hp);
2132  }
2133  }
2134 
2135  if(!set_total.empty()) {
2136  if(set_total.back() == '%') {
2137  set_max_hitpoints(lexical_cast_default<int>(set_total)*max_hit_points_/100);
2138  } else {
2139  set_max_hitpoints(lexical_cast_default<int>(set_total));
2140  }
2141  }
2142 
2143  if(!increase_total.empty()) {
2144  // A percentage on the end means increase by that many percent
2146  }
2147 
2148  if(max_hit_points_ < 1)
2149  set_max_hitpoints(1);
2150 
2151  if(effect["heal_full"].to_bool()) {
2152  heal_fully();
2153  }
2154 
2155  if(!increase_hp.empty()) {
2157  }
2158 
2159  LOG_UT << "modded to " << hit_points_ << "/" << max_hit_points_;
2160  if(hit_points_ > max_hit_points_ && !violate_max) {
2161  LOG_UT << "resetting hp to max";
2163  }
2164 
2165  if(hit_points_ < 1) {
2166  hit_points_ = 1;
2167  }
2168  } else if(apply_to == "movement") {
2169  const bool apply_to_vision = effect["apply_to_vision"].to_bool(true);
2170 
2171  // Unlink vision from movement, regardless of whether we'll increment both or not
2172  if(vision_ < 0) {
2174  }
2175 
2176  const int old_max = max_movement_;
2177 
2178  const std::string& increase = effect["increase"];
2179  if(!increase.empty()) {
2181  }
2182 
2183  set_total_movement(effect["set"].to_int(max_movement_));
2184 
2185  if(movement_ > max_movement_) {
2187  }
2188 
2189  if(apply_to_vision) {
2190  vision_ = std::max(0, vision_ + max_movement_ - old_max);
2191  }
2192  } else if(apply_to == "vision") {
2193  // Unlink vision from movement, regardless of which one we're about to change.
2194  if(vision_ < 0) {
2196  }
2197 
2198  const std::string& increase = effect["increase"];
2199  if(!increase.empty()) {
2200  vision_ = utils::apply_modifier(vision_, increase, 1);
2201  }
2202 
2203  vision_ = effect["set"].to_int(vision_);
2204  } else if(apply_to == "jamming") {
2205  const std::string& increase = effect["increase"];
2206 
2207  if(!increase.empty()) {
2208  jamming_ = utils::apply_modifier(jamming_, increase, 1);
2209  }
2210 
2211  jamming_ = effect["set"].to_int(jamming_);
2212  } else if(apply_to == "experience") {
2213  const std::string& increase = effect["increase"];
2214  const std::string& set = effect["set"];
2215 
2216  if(!set.empty()) {
2217  if(set.back() == '%') {
2218  experience_ = lexical_cast_default<int>(set)*max_experience_/100;
2219  } else {
2220  experience_ = lexical_cast_default<int>(set);
2221  }
2222  }
2223 
2224  if(increase.empty() == false) {
2226  }
2227  } else if(apply_to == "max_experience") {
2228  const std::string& increase = effect["increase"];
2229  const std::string& set = effect["set"];
2230 
2231  if(set.empty() == false) {
2232  if(set.back() == '%') {
2233  set_max_experience(lexical_cast_default<int>(set)*max_experience_/100);
2234  } else {
2235  set_max_experience(lexical_cast_default<int>(set));
2236  }
2237  }
2238 
2239  if(increase.empty() == false) {
2241  }
2242  } else if(apply_to == upkeep_loyal::type()) {
2243  upkeep_ = upkeep_loyal{};
2244  } else if(apply_to == "status") {
2245  const std::string& add = effect["add"];
2246  const std::string& remove = effect["remove"];
2247 
2248  for(const std::string& to_add : utils::split(add))
2249  {
2250  set_state(to_add, true);
2251  }
2252 
2253  for(const std::string& to_remove : utils::split(remove))
2254  {
2255  set_state(to_remove, false);
2256  }
2257  } else if(utils::contains(movetype::effects, apply_to)) {
2258  // "movement_costs", "vision_costs", "jamming_costs", "defense", "resistance"
2259  if(auto ap = effect.optional_child(apply_to)) {
2261  movement_type_.merge(*ap, apply_to, effect["replace"].to_bool());
2262  }
2263  } else if(apply_to == "zoc") {
2264  if(const config::attribute_value* v = effect.get("value")) {
2266  emit_zoc_ = v->to_bool();
2267  }
2268  } else if(apply_to == "new_ability") {
2269  if(auto ab_effect = effect.optional_child("abilities")) {
2271  config to_append;
2272  for(const auto [key, cfg] : ab_effect->all_children_view()) {
2273  if(!has_ability_by_id(cfg["id"])) {
2274  to_append.add_child(key, cfg);
2275  for(const config& event : cfg.child_range("event")) {
2276  events.add_child("event", event);
2277  }
2278  }
2279  }
2280  abilities_.append(to_append);
2281  }
2282  } else if(apply_to == "remove_ability") {
2283  if(auto ab_effect = effect.optional_child("abilities")) {
2284  for(const auto [key, cfg] : ab_effect->all_children_view()) {
2285  remove_ability_by_id(cfg["id"]);
2286  }
2287  }
2288  if(auto fab_effect = effect.optional_child("filter_ability")) {
2289  remove_ability_by_attribute(*fab_effect);
2290  }
2291  if(auto fab_effect = effect.optional_child("experimental_filter_ability")) {
2292  deprecated_message("experimental_filter_ability", DEP_LEVEL::INDEFINITE, "", "Use filter_ability instead.");
2293  remove_ability_by_attribute(*fab_effect);
2294  }
2295  } else if(apply_to == "image_mod") {
2296  LOG_UT << "applying image_mod";
2297  std::string mod = effect["replace"];
2298  if(!mod.empty()){
2299  image_mods_ = mod;
2300  }
2301  LOG_UT << "applying image_mod";
2302  mod = effect["add"].str();
2303  if(!mod.empty()){
2304  if(!image_mods_.empty()) {
2305  image_mods_ += '~';
2306  }
2307 
2308  image_mods_ += mod;
2309  }
2310 
2312  LOG_UT << "applying image_mod";
2313  } else if(apply_to == "new_animation") {
2314  anim_comp_->apply_new_animation_effect(effect);
2315  } else if(apply_to == "ellipse") {
2316  set_image_ellipse(effect["ellipse"]);
2317  } else if(apply_to == "halo") {
2318  set_image_halo(effect["halo"]);
2319  } else if(apply_to == "overlay") {
2320  const std::string& add = effect["add"];
2321  const std::string& replace = effect["replace"];
2322  const std::string& remove = effect["remove"];
2323 
2324  if(!add.empty()) {
2325  for(const auto& to_add : utils::parenthetical_split(add, ',')) {
2326  overlays_.push_back(to_add);
2327  }
2328  }
2329  if(!remove.empty()) {
2330  for(const auto& to_remove : utils::parenthetical_split(remove, ',')) {
2331  utils::erase(overlays_, to_remove);
2332  }
2333  }
2334  if(add.empty() && remove.empty() && !replace.empty()) {
2335  overlays_ = utils::parenthetical_split(replace, ',');
2336  }
2337  } else if(apply_to == "new_advancement") {
2338  const std::string& types = effect["types"];
2339  const bool replace = effect["replace"].to_bool(false);
2341 
2342  if(!types.empty()) {
2343  if(replace) {
2345  } else {
2346  std::vector<std::string> temp_advances = utils::parenthetical_split(types, ',');
2347  std::copy(temp_advances.begin(), temp_advances.end(), std::back_inserter(advances_to_));
2348  }
2349  }
2350 
2351  if(effect.has_child("advancement")) {
2352  if(replace) {
2353  advancements_.clear();
2354  }
2355 
2356  for(const config& adv : effect.child_range("advancement")) {
2357  advancements_.push_back(adv);
2358  }
2359  }
2360  } else if(apply_to == "remove_advancement") {
2361  const std::string& types = effect["types"];
2362  const std::string& amlas = effect["amlas"];
2364 
2365  std::vector<std::string> temp_advances = utils::parenthetical_split(types, ',');
2367  for(const std::string& unit : temp_advances) {
2368  iter = std::find(advances_to_.begin(), advances_to_.end(), unit);
2369  if(iter != advances_to_.end()) {
2370  advances_to_.erase(iter);
2371  }
2372  }
2373 
2374  temp_advances = utils::parenthetical_split(amlas, ',');
2375 
2376  for(int i = advancements_.size() - 1; i >= 0; i--) {
2377  if(utils::contains(temp_advances, advancements_[i]["id"].str())) {
2378  advancements_.erase(advancements_.begin() + i);
2379  }
2380  }
2381  } else if(apply_to == "alignment") {
2382  auto new_align = unit_alignments::get_enum(effect["set"].str());
2383  if(new_align) {
2384  set_alignment(*new_align);
2385  }
2386  } else if(apply_to == "max_attacks") {
2387  const std::string& increase = effect["increase"];
2388 
2389  if(!increase.empty()) {
2391  }
2392  } else if(apply_to == "recall_cost") {
2393  const std::string& increase = effect["increase"];
2394  const std::string& set = effect["set"];
2395  const int team_recall_cost = resources::gameboard ? resources::gameboard->get_team(side_).recall_cost() : 20;
2396  const int recall_cost = recall_cost_ < 0 ? team_recall_cost : recall_cost_;
2397 
2398  if(!set.empty()) {
2399  if(set.back() == '%') {
2400  recall_cost_ = lexical_cast_default<int>(set)*recall_cost/100;
2401  } else {
2402  recall_cost_ = lexical_cast_default<int>(set);
2403  }
2404  }
2405 
2406  if(!increase.empty()) {
2408  }
2409  } else if(effect["apply_to"] == "variation") {
2410  const unit_type* base_type = unit_types.find(type().parent_id());
2411  assert(base_type != nullptr);
2412  const std::string& variation_id = effect["name"];
2413  if(variation_id.empty() || base_type->get_gender_unit_type(gender_).has_variation(variation_id)) {
2414  variation_ = variation_id;
2415  advance_to(*base_type);
2416  if(effect["heal_full"].to_bool(false)) {
2417  heal_fully();
2418  }
2419  } else {
2420  WRN_UT << "unknown variation '" << variation_id << "' (name=) in [effect]apply_to=variation, ignoring";
2421  }
2422  } else if(effect["apply_to"] == "type") {
2423  std::string prev_type = effect["prev_type"];
2424  if(prev_type.empty()) {
2425  prev_type = type().parent_id();
2426  }
2427  const std::string& new_type_id = effect["name"];
2428  const unit_type* new_type = unit_types.find(new_type_id);
2429  if(new_type) {
2430  advance_to(*new_type);
2431  prefs::get().encountered_units().insert(new_type_id);
2432  if(effect["heal_full"].to_bool(false)) {
2433  heal_fully();
2434  }
2435  } else {
2436  WRN_UT << "unknown type '" << new_type_id << "' (name=) in [effect]apply_to=type, ignoring";
2437  }
2438  } else if(effect["apply_to"] == "level") {
2439  const std::string& increase = effect["increase"];
2440  const std::string& set = effect["set"];
2441 
2443 
2444  // no support for percentages, since levels are usually small numbers
2445 
2446  if(!set.empty()) {
2447  level_ = lexical_cast_default<int>(set);
2448  }
2449 
2450  if(!increase.empty()) {
2451  level_ += lexical_cast_default<int>(increase);
2452  }
2453  }
2454 
2455  // In case the effect carries EventWML, apply it now
2458  }
2459 
2460  // verify what unit own ability with [affect_adjacent] before edit has_ability_distant_ and has_ability_distant_image_.
2461  // It is place here for what variables can't be true if unit don't own abilities with [affect_adjacent](after apply_to=remove_ability by example)
2462  if(apply_to == "new_ability" || apply_to == "remove_ability") {
2464  }
2465 }
2466 
2467 void unit::add_modification(const std::string& mod_type, const config& mod, bool no_add)
2468 {
2469  bool generate_description = mod["generate_description"].to_bool(true);
2470 
2471  config* target = nullptr;
2472 
2473  if(no_add == false) {
2474  target = &modifications_.add_child(mod_type, mod);
2475  target->remove_children("effect");
2476  }
2477 
2478  std::vector<t_string> effects_description;
2479  for(const config& effect : mod.child_range("effect")) {
2480  if(target) {
2481  //Store effects only after they are added to avoid double applying effects on advance with apply_to=variation.
2482  target->add_child("effect", effect);
2483  }
2484  // Apply SUF.
2485  if(auto afilter = effect.optional_child("filter")) {
2486  assert(resources::filter_con);
2487  if(!unit_filter(vconfig(*afilter)).matches(*this, loc_)) {
2488  continue;
2489  }
2490  }
2491  const std::string& apply_to = effect["apply_to"];
2492  int times = effect["times"].to_int(1);
2493  t_string description;
2494 
2495  if(no_add && (apply_to == "type" || apply_to == "variation")) {
2496  continue;
2497  }
2498 
2499  if(effect["times"] == "per level") {
2500  if(effect["apply_to"] == "level") {
2501  WRN_UT << "[effect] times=per level is not allowed with apply_to=level, using default value of 1";
2502  times = 1;
2503  }
2504  else {
2505  times = level_;
2506  }
2507  }
2508 
2509  if(times) {
2510  while (times > 0) {
2511  times --;
2512  std::string description_component;
2513  if(resources::lua_kernel) {
2514  description_component = resources::lua_kernel->apply_effect(apply_to, *this, effect, true);
2515  } else if(builtin_effects.count(apply_to)) {
2516  // Normally, the built-in effects are dispatched through Lua so that a user
2517  // can override them if desired. However, since they're built-in, we can still
2518  // apply them if the lua kernel is unavailable.
2519  apply_builtin_effect(apply_to, effect);
2520  description_component = describe_builtin_effect(apply_to, effect);
2521  }
2522  if(!times) {
2523  description += description_component;
2524  }
2525  } // end while
2526  } else { // for times = per level & level = 0 we still need to rebuild the descriptions
2527  if(resources::lua_kernel) {
2528  description += resources::lua_kernel->apply_effect(apply_to, *this, effect, false);
2529  } else if(builtin_effects.count(apply_to)) {
2530  description += describe_builtin_effect(apply_to, effect);
2531  }
2532  }
2533 
2534  if(effect["times"] == "per level" && !times) {
2535  description = VGETTEXT("$effect_description per level", {{"effect_description", description}});
2536  }
2537 
2538  if(!description.empty()) {
2539  effects_description.push_back(description);
2540  }
2541  }
2542 
2543  t_string description;
2544 
2545  const t_string& mod_description = mod["description"].t_str();
2546  if(!mod_description.empty()) {
2547  description = mod_description;
2548  }
2549 
2550  // Punctuation should be translatable: not all languages use Latin punctuation.
2551  // (However, there maybe is a better way to do it)
2552  if(generate_description && !effects_description.empty()) {
2553  if(!mod_description.empty()) {
2554  description += "\n";
2555  }
2556 
2557  for(const auto& desc_line : effects_description) {
2558  description += desc_line + "\n";
2559  }
2560  }
2561 
2562  // store trait info
2563  if(mod_type == "trait") {
2564  add_trait_description(mod, description);
2565  }
2566 
2567  //NOTE: if not a trait, description is currently not used
2568 }
2569 
2570 void unit::add_trait_description(const config& trait, const t_string& description)
2571 {
2572  const std::string& gender_string = gender_ == unit_race::FEMALE ? "female_name" : "male_name";
2573  const auto& gender_specific_name = trait[gender_string];
2574 
2575  const t_string name = gender_specific_name.empty()
2576  ? trait["name"].t_str()
2577  : gender_specific_name.t_str();
2578 
2579  if(!name.empty()) {
2580  trait_names_.push_back(name);
2581  trait_descriptions_.push_back(description);
2582  trait_nonhidden_ids_.push_back(trait["id"]);
2583  }
2584 }
2585 
2586 std::string unit::absolute_image() const
2587 {
2588  return type().icon().empty() ? type().image() : type().icon();
2589 }
2590 
2591 std::string unit::default_anim_image() const
2592 {
2593  return type().image().empty() ? type().icon() : type().image();
2594 }
2595 
2597 {
2598  log_scope("apply mods");
2599 
2600  variables_.clear_children("mods");
2601  if(modifications_.has_child("advance")) {
2602  deprecated_message("[advance]", DEP_LEVEL::PREEMPTIVE, {1, 15, 0}, "Use [advancement] instead.");
2603  }
2604  for(const auto [key, cfg] : modifications_.all_children_view()) {
2605  add_modification(key, cfg, true);
2606  }
2607 }
2608 
2609 bool unit::invisible(const map_location& loc, bool see_all) const
2610 {
2611  if(loc != get_location()) {
2612  DBG_UT << "unit::invisible called: id = " << id() << " loc = " << loc << " get_loc = " << get_location();
2613  }
2614 
2615  // This is a quick condition to check, and it does not depend on the
2616  // location (so might as well bypass the location-based cache).
2617  if(get_state(STATE_UNCOVERED)) {
2618  return false;
2619  }
2620 
2621  // Fetch from cache
2622  /**
2623  * @todo FIXME: We use the cache only when using the default see_all=true
2624  * Maybe add a second cache if the see_all=false become more frequent.
2625  */
2626  if(see_all) {
2627  const auto itor = invisibility_cache_.find(loc);
2628  if(itor != invisibility_cache_.end()) {
2629  return itor->second;
2630  }
2631  }
2632 
2633  // Test hidden status
2634  static const std::string hides("hides");
2635  bool is_inv = get_ability_bool(hides, loc);
2636  if(is_inv){
2637  is_inv = (resources::gameboard ? !resources::gameboard->would_be_discovered(loc, side_,see_all) : true);
2638  }
2639 
2640  if(see_all) {
2641  // Add to caches
2642  if(invisibility_cache_.empty()) {
2643  units_with_cache.push_back(this);
2644  }
2645 
2646  invisibility_cache_[loc] = is_inv;
2647  }
2648 
2649  return is_inv;
2650 }
2651 
2652 bool unit::is_visible_to_team(const team& team, bool const see_all) const
2653 {
2654  const map_location& loc = get_location();
2655  return is_visible_to_team(loc, team, see_all);
2656 }
2657 
2658 bool unit::is_visible_to_team(const map_location& loc, const team& team, bool const see_all) const
2659 {
2660  if(!display::get_singleton()->context().map().on_board(loc)) {
2661  return false;
2662  }
2663 
2664  if(see_all) {
2665  return true;
2666  }
2667 
2668  if(team.is_enemy(side()) && invisible(loc)) {
2669  return false;
2670  }
2671 
2672  // allied planned moves are also visible under fog. (we assume that fake units on the map are always whiteboard markers)
2673  if(!team.is_enemy(side()) && underlying_id_.is_fake()) {
2674  return true;
2675  }
2676 
2677  // when the whiteboard planned unit map is applied, it uses moved the _real_ unit so
2678  // underlying_id_.is_fake() will be false and the check above will not apply.
2679  // TODO: improve this check so that is also works for allied planned units but without
2680  // breaking sp campaigns with allies under fog. We probably need an explicit flag
2681  // is_planned_ in unit that is set by the whiteboard.
2682  if(team.side() == side()) {
2683  return true;
2684  }
2685 
2686  if(team.fogged(loc)) {
2687  return false;
2688  }
2689 
2690  return true;
2691 }
2692 
2694 {
2695  if(underlying_id_.value == 0) {
2697  underlying_id_ = id_manager.next_id();
2698  } else {
2699  underlying_id_ = id_manager.next_fake_id();
2700  }
2701  }
2702 
2703  if(id_.empty() /*&& !underlying_id_.is_fake()*/) {
2704  std::stringstream ss;
2705  ss << (type_id().empty() ? "Unit" : type_id()) << "-" << underlying_id_.value;
2706  id_ = ss.str();
2707  }
2708 }
2709 
2710 unit& unit::mark_clone(bool is_temporary)
2711 {
2713  if(is_temporary) {
2714  underlying_id_ = ids.next_fake_id();
2715  } else {
2717  underlying_id_ = ids.next_id();
2718  }
2719  else {
2720  underlying_id_ = ids.next_fake_id();
2721  }
2722  std::string::size_type pos = id_.find_last_of('-');
2723  if(pos != std::string::npos && pos+1 < id_.size()
2724  && id_.find_first_not_of("0123456789", pos+1) == std::string::npos) {
2725  // this appears to be a duplicate of a generic unit, so give it a new id
2726  WRN_UT << "assigning new id to clone of generic unit " << id_;
2727  id_.clear();
2728  set_underlying_id(ids);
2729  }
2730  }
2731  return *this;
2732 }
2733 
2734 
2736  : u_(const_cast<unit&>(u))
2737  , moves_(u.movement_left(true))
2738 {
2739  if(operate) {
2741  }
2742 }
2743 
2745 {
2746  assert(resources::gameboard);
2747  try {
2748  if(!resources::gameboard->units().has_unit(&u_)) {
2749  /*
2750  * It might be valid that the unit is not in the unit map.
2751  * It might also mean a no longer valid unit will be assigned to.
2752  */
2753  DBG_UT << "The unit to be removed is not in the unit map.";
2754  }
2755 
2757  } catch(...) {
2758  DBG_UT << "Caught exception when destroying unit_movement_resetter: " << utils::get_unknown_exception_type();
2759  }
2760 }
2761 
2762 std::string unit::TC_image_mods() const
2763 {
2764  return formatter() << "~RC(" << flag_rgb() << ">" << team::get_side_color_id(side()) << ")";
2765 }
2766 
2767 std::string unit::image_mods() const
2768 {
2769  if(!image_mods_.empty()) {
2770  return formatter() << "~" << image_mods_ << TC_image_mods();
2771  }
2772 
2773  return TC_image_mods();
2774 }
2775 
2776 // Called by the Lua API after resetting an attack pointer.
2778 {
2780  auto iter = std::find(attacks_.begin(), attacks_.end(), atk);
2781  if(iter == attacks_.end()) {
2782  return false;
2783  }
2784  attacks_.erase(iter);
2785  return true;
2786 }
2787 
2789 {
2790  if(attacks_left_ == max_attacks_) {
2791  //TODO: add state_not_attacked
2792  }
2793 
2794  set_attacks(0);
2795 }
2796 
2798 {
2799  if(movement_left() == total_movement()) {
2800  set_state(STATE_NOT_MOVED,true);
2801  }
2802 
2803  set_movement(0, true);
2804 }
2805 
2806 void unit::set_hidden(bool state) const
2807 {
2808 // appearance_changed_ = true;
2809  hidden_ = state;
2810  if(!state) {
2811  return;
2812  }
2813 
2814  // TODO: this should really hide the halo, not destroy it
2815  // We need to get rid of haloes immediately to avoid display glitches
2816  anim_comp_->clear_haloes();
2817 }
2818 
2819 double unit::hp_bar_scaling() const
2820 {
2821  return type().hp_bar_scaling();
2822 }
2823 double unit::xp_bar_scaling() const
2824 {
2825  return type().xp_bar_scaling();
2826 }
2827 
2828 void unit::set_image_halo(const std::string& halo)
2829 {
2830  appearance_changed_ = true;
2831  anim_comp_->clear_haloes();
2832  halo_ = halo;
2833 }
2834 
2836 {
2837  if(upkeep.empty()) {
2838  return;
2839  }
2840 
2841  try {
2842  upkeep_ = upkeep.apply_visitor(upkeep_parser_visitor());
2843  } catch(std::invalid_argument& e) {
2844  WRN_UT << "Found invalid upkeep=\"" << e.what() << "\" in a unit";
2845  upkeep_ = upkeep_full{};
2846  }
2847 }
2848 
2850 {
2851  upkeep = utils::visit(upkeep_type_visitor(), upkeep_);
2852 }
2853 
2855 {
2856  changed_attributes_.reset();
2857  for(const auto& a_ptr : attacks_) {
2858  a_ptr->set_changed(false);
2859  }
2860 }
2861 
2862 std::vector<t_string> unit::unit_special_notes() const {
2864 }
2865 
2866 // Filters unimportant stats from the unit config and returns a checksum of
2867 // the remaining config.
2869 {
2870  config unit_config;
2871  config wcfg;
2872  u.write(unit_config);
2873 
2874  static const std::set<std::string_view> main_keys {
2875  "advances_to",
2876  "alignment",
2877  "cost",
2878  "experience",
2879  "gender",
2880  "hitpoints",
2881  "ignore_race_traits",
2882  "ignore_global_traits",
2883  "level",
2884  "recall_cost",
2885  "max_attacks",
2886  "max_experience",
2887  "max_hitpoints",
2888  "max_moves",
2889  "movement",
2890  "movement_type",
2891  "race",
2892  "random_traits",
2893  "resting",
2894  "undead_variation",
2895  "upkeep",
2896  "zoc"
2897  };
2898 
2899  for(const std::string_view& main_key : main_keys) {
2900  wcfg[main_key] = unit_config[main_key];
2901  }
2902 
2903  static const std::set<std::string_view> attack_keys {
2904  "name",
2905  "type",
2906  "range",
2907  "damage",
2908  "number"
2909  };
2910 
2911  for(const config& att : unit_config.child_range("attack")) {
2912  config& child = wcfg.add_child("attack");
2913 
2914  for(const std::string_view& attack_key : attack_keys) {
2915  child[attack_key] = att[attack_key];
2916  }
2917 
2918  for(const config& spec : att.child_range("specials")) {
2919  config& child_spec = child.add_child("specials", spec);
2920 
2921  child_spec.recursive_clear_value("description");
2923  child_spec.recursive_clear_value("description_inactive");
2924  child_spec.recursive_clear_value("name");
2925  child_spec.recursive_clear_value("name_inactive");
2926  }
2927  }
2928  }
2929 
2930  for(const config& abi : unit_config.child_range("abilities")) {
2931  config& child = wcfg.add_child("abilities", abi);
2932 
2933  child.recursive_clear_value("description");
2934  child.recursive_clear_value("description_inactive");
2935  child.recursive_clear_value("name");
2936  child.recursive_clear_value("name_inactive");
2937  }
2938 
2939  for(const config& trait : unit_config.child_range("trait")) {
2940  config& child = wcfg.add_child("trait", trait);
2941 
2942  child.recursive_clear_value("description");
2943  child.recursive_clear_value("male_name");
2944  child.recursive_clear_value("female_name");
2945  child.recursive_clear_value("name");
2946  }
2947 
2948  static const std::set<std::string_view> child_keys {
2949  "advance_from",
2950  "defense",
2951  "movement_costs",
2952  "vision_costs",
2953  "jamming_costs",
2954  "resistance"
2955  };
2956 
2957  for(const std::string_view& child_key : child_keys) {
2958  for(const config& c : unit_config.child_range(child_key)) {
2959  wcfg.add_child(child_key, c);
2960  }
2961  }
2962 
2963  DBG_UT << wcfg;
2964 
2965  return wcfg.hash();
2966 }
const map_location goto_
Definition: move.cpp:403
map_location loc
Definition: move.cpp:172
Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands.
double t
Definition: astarsearch.cpp:63
void append_active_ai_for_side(ai::side_number side, const config &cfg)
Appends AI parameters to active AI of the given side.
Definition: manager.cpp:527
static manager & get_singleton()
Definition: manager.hpp:140
Variant for storing WML attributes.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:158
void append(const config &cfg)
Append data from another config object to this one.
Definition: config.cpp:188
all_children_iterator erase(const all_children_iterator &i)
Definition: config.cpp:634
const_all_children_iterator ordered_begin() const
Definition: config.cpp:854
const config & child_or_empty(config_key_type key) const
Returns the first child with the given key, or an empty config if there is none.
Definition: config.cpp:390
config & mandatory_child(config_key_type key, int n=0)
Returns the nth child with the given key, or throws an error if there is none.
Definition: config.cpp:362
void recursive_clear_value(config_key_type key)
Definition: config.cpp:599
void remove_child(config_key_type key, std::size_t index)
Definition: config.cpp:639
const_attr_itors attribute_range() const
Definition: config.cpp:756
std::size_t child_count(config_key_type key) const
Definition: config.cpp:292
auto all_children_view() const
In-order iteration over all children.
Definition: config.hpp:796
const_all_children_iterator ordered_end() const
Definition: config.cpp:864
void clear_children(T... keys)
Definition: config.hpp:602
bool has_child(config_key_type key) const
Determine whether a config has a child or not.
Definition: config.cpp:312
bool has_attribute(config_key_type key) const
Definition: config.cpp:157
void remove_children(config_key_type key, const std::function< bool(const config &)> &p={})
Removes all children with tag key for which p returns true.
Definition: config.cpp:650
child_itors child_range(config_key_type key)
Definition: config.cpp:268
boost::iterator_range< const_attribute_iterator > const_attr_itors
Definition: config.hpp:358
std::size_t all_children_count() const
Definition: config.cpp:302
boost::iterator_range< const_child_iterator > const_child_itors
Definition: config.hpp:282
void append_children(const config &cfg)
Adds children from cfg.
Definition: config.cpp:167
bool empty() const
Definition: config.cpp:839
void clear()
Definition: config.cpp:818
const attribute_value * get(config_key_type key) const
Returns a pointer to the attribute with the given key or nullptr if it does not exist.
Definition: config.cpp:681
std::string hash() const
Definition: config.cpp:1273
optional_config_impl< config > optional_child(config_key_type key, int n=0)
Equivalent to mandatory_child, but returns an empty optional if the nth child was not found.
Definition: config.cpp:380
config & add_child(config_key_type key)
Definition: config.cpp:436
bool would_be_discovered(const map_location &loc, int side_num, bool see_all=true)
Given a location and a side number, indicates whether an invisible unit of that side at that location...
static display * get_singleton()
Returns the display object if a display object exists.
Definition: display.hpp:102
std::ostringstream wrapper.
Definition: formatter.hpp:40
team & get_team(int i)
Definition: game_board.hpp:92
n_unit::id_manager & unit_id_manager()
Definition: game_board.hpp:74
static game_config_view wrap(const config &cfg)
@ INITIAL
creating intitial [unit]s, executing toplevel [lua] etc.
Definition: game_data.hpp:73
void add_events(const config::const_child_itors &cfgs, game_lua_kernel &lk, const std::string &type=std::string())
Definition: manager.cpp:155
std::string apply_effect(const std::string &name, unit &u, const config &cfg, bool need_apply)
void write(config &cfg, bool include_notes) const
Writes the movement type data to the provided config.
Definition: movetype.cpp:903
static const std::set< std::string > effects
The set of applicable effects for movement types.
Definition: movetype.hpp:340
void merge(const config &new_cfg, bool overwrite=true)
Merges the given config over the existing data, the config should have zero or more children named "m...
Definition: movetype.cpp:859
int defense_modifier(const t_translation::terrain_code &terrain) const
Returns the defensive value of the indicated terrain.
Definition: movetype.hpp:288
int resistance_against(const std::string &damage_type) const
Returns the vulnerability to the indicated damage type (higher means takes more damage).
Definition: movetype.hpp:292
static id_manager & global_instance()
Definition: id.hpp:59
unit_id next_fake_id()
Definition: id.cpp:35
unit_id next_id()
returns id for unit that is created
Definition: id.cpp:28
std::set< std::string > & encountered_units()
static prefs & get()
static rng & default_instance()
Definition: random.cpp:73
int get_random_int(int min, int max)
Definition: random.hpp:51
static bool is_synced()
bool empty() const
Definition: tstring.hpp:197
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:74
int side() const
Definition: team.hpp:179
int recall_cost() const
Definition: team.hpp:195
bool is_enemy(int n) const
Definition: team.hpp:267
static std::string get_side_color_id(unsigned side)
Definition: team.cpp:955
bool fogged(const map_location &loc) const
Definition: team.cpp:645
Visitor helper class to parse the upkeep value from a config.
Definition: unit.hpp:1253
Visitor helper class to fetch the appropriate upkeep value.
Definition: unit.hpp:1203
int get_composite_value() const
Definition: abilities.hpp:59
bool empty() const
Definition: unit.hpp:89
const std::string & id() const
Definition: race.hpp:35
static const unit_race null_race
Dummy race used when a race is not yet known.
Definition: race.hpp:69
std::string generate_name(GENDER gender) const
Definition: race.cpp:110
@ NUM_GENDERS
Definition: race.hpp:28
@ FEMALE
Definition: race.hpp:28
const unit_type * find(const std::string &key, unit_type::BUILD_STATUS status=unit_type::FULL) const
Finds a unit_type by its id() and makes sure it is built to the specified level.
Definition: types.cpp:1224
const unit_race * find_race(const std::string &) const
Definition: types.cpp:1328
void check_types(const std::vector< std::string > &types) const
Definition: types.cpp:1245
A single unit type that the player may recruit.
Definition: types.hpp:43
std::vector< t_string > direct_special_notes() const
Returns only the notes defined by [unit_type][special_note] tags, excluding any that would be found f...
Definition: types.hpp:158
const std::string & parent_id() const
The id of the original type from which this (variation) descended.
Definition: types.hpp:148
const unit_type & get_gender_unit_type(const std::string &gender) const
Returns a gendered variant of this unit_type.
Definition: types.cpp:410
const std::string & image() const
Definition: types.hpp:179
config::const_child_itors advancements() const
Definition: types.hpp:240
const std::string & variation_id() const
The id of this variation; empty if it's a gender variation or a base unit.
Definition: types.hpp:150
const std::string & id() const
The id for this unit_type.
Definition: types.hpp:144
const movetype & movement_type() const
Definition: types.hpp:192
std::string halo() const
Definition: types.hpp:183
const unit_race * race() const
Never returns nullptr, but may point to the null race.
Definition: types.hpp:277
int hitpoints() const
Definition: types.hpp:164
double xp_bar_scaling() const
Definition: types.hpp:166
const std::string & default_variation() const
Definition: types.hpp:176
const unit_type & get_variation(const std::string &id) const
Definition: types.cpp:431
const_attack_itors attacks() const
Definition: types.cpp:499
const std::string & usage() const
Definition: types.hpp:178
const std::vector< std::string > & advances_to() const
A vector of unit_type ids that this unit_type can advance to.
Definition: types.hpp:118
bool has_variation(const std::string &variation_id) const
Definition: types.cpp:716
std::string ellipse() const
Definition: types.hpp:184
int movement() const
Definition: types.hpp:169
t_string unit_description() const
Definition: types.cpp:441
static void check_id(std::string &id)
Validate the id argument.
Definition: types.cpp:1433
int max_attacks() const
Definition: types.hpp:174
const std::string & flag_rgb() const
Definition: types.cpp:674
int vision() const
Definition: types.hpp:170
const config & abilities_cfg() const
Definition: types.hpp:237
unit_type_error error
Definition: types.hpp:49
int cost() const
Definition: types.hpp:175
const std::string log_id() const
A variant on id() that is more descriptive, for use with message logging.
Definition: types.hpp:146
const std::string & icon() const
Definition: types.hpp:180
int experience_needed(bool with_acceleration=true) const
Definition: types.cpp:533
bool generate_name() const
Definition: types.hpp:185
const std::string & big_profile() const
Definition: types.hpp:182
const std::string & undead_variation() const
Info on the type of unit that the unit reanimates as.
Definition: types.hpp:136
double hp_bar_scaling() const
Definition: types.hpp:165
const t_string & type_name() const
The name of the unit in the current language setting.
Definition: types.hpp:141
config::const_child_itors possible_traits() const
Definition: types.hpp:234
int level() const
Definition: types.hpp:167
bool has_zoc() const
Definition: types.hpp:229
unit_alignments::type alignment() const
Definition: types.hpp:196
const std::string & small_profile() const
Definition: types.hpp:181
const config & get_cfg() const
Definition: types.hpp:281
unsigned int num_traits() const
Definition: types.hpp:138
int recall_cost() const
Definition: types.hpp:168
int jamming() const
Definition: types.hpp:173
This class represents a single unit of a specific type.
Definition: unit.hpp:132
static void clear_status_caches()
Clear this unit status cache for all units.
Definition: unit.cpp:777
void set_attr_changed(UNIT_ATTRIBUTE attr)
Definition: unit.hpp:184
virtual ~unit()
Definition: unit.cpp:811
bool get_attr_changed(UNIT_ATTRIBUTE attr) const
Definition: unit.hpp:191
void clear_changed_attributes()
Definition: unit.cpp:2854
void init(const config &cfg, bool use_traits=false, const vconfig *vcfg=nullptr)
Definition: unit.cpp:439
static const std::string & leader_crown()
The path to the leader crown overlay.
Definition: unit.cpp:1176
bool get_attacks_changed() const
Definition: unit.cpp:1541
unit()=delete
A variable-expanding proxy for the config class.
Definition: variable.hpp:45
bool null() const
Definition: variable.hpp:72
vconfig child(const std::string &key) const
Returns a child of *this whose key is key.
Definition: variable.cpp:289
const config & get_config() const
Definition: variable.hpp:75
child_list get_children(const std::string &key) const
Definition: variable.cpp:227
std::string deprecated_message(const std::string &elem_name, DEP_LEVEL level, const version_info &version, const std::string &detail)
Definition: deprecation.cpp:29
map_display and display: classes which take care of displaying the map and game-data on the screen.
const config * cfg
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
#define VNGETTEXT(msgid, msgid_plural, count,...)
std::size_t i
Definition: function.cpp:1032
Interfaces for manipulating version numbers of engine, add-ons, etc.
static std::string _(const char *str)
Definition: gettext.hpp:97
int hit_points_
Definition: unit.hpp:2054
int movement_
Definition: unit.hpp:2077
void generate_name()
Generates a random race-appropriate name if one has not already been provided.
Definition: unit.cpp:829
std::vector< t_string > trait_names_
Definition: unit.hpp:2121
int unit_value_
Definition: unit.hpp:2125
int attacks_left_
Definition: unit.hpp:2088
bool generate_name_
Definition: unit.hpp:2162
movetype movement_type_
Definition: unit.hpp:2082
config variables_
Definition: unit.hpp:2098
bool unrenamable_
Definition: unit.hpp:2069
int experience_
Definition: unit.hpp:2056
int vision_
Definition: unit.hpp:2079
void remove_ability_by_attribute(const config &filter)
Removes a unit's abilities with a specific ID or other attribute.
Definition: unit.cpp:1528
std::string undead_variation_
Definition: unit.hpp:2051
t_string type_name_
The displayed name of this unit type.
Definition: unit.hpp:2042
unit_movement_resetter(const unit_movement_resetter &)=delete
bool random_traits_
Definition: unit.hpp:2161
void write(config &cfg, bool write_all=true) const
Serializes the current unit metadata values.
Definition: unit.cpp:1552
std::bitset< UA_COUNT > changed_attributes_
Definition: unit.hpp:2171
std::string small_profile_
Definition: unit.hpp:2167
void write_upkeep(config::attribute_value &upkeep) const
Definition: unit.cpp:2849
bool get_ability_bool(const std::string &tag_name, const map_location &loc) const
Checks whether this unit currently possesses or is affected by a given ability.
Definition: abilities.cpp:203
std::string id_
Definition: unit.hpp:2047
std::vector< t_string > special_notes_
Definition: unit.hpp:2155
void set_has_ability_distant()
Definition: unit.cpp:415
bool canrecruit_
Definition: unit.hpp:2062
std::string image_mods_
Definition: unit.hpp:2067
std::map< std::string, std::size_t > max_ability_radius_type_
Used for easing checking if unit own a ability of specified type with [affect_adjacent] sub tag.
Definition: unit.hpp:2197
std::string flag_rgb_
Definition: unit.hpp:2066
static std::map< std::string, state_t > known_boolean_state_names_
Definition: unit.hpp:2096
@ UA_IS_HEALTHY
Definition: unit.hpp:165
@ UA_SMALL_PROFILE
Definition: unit.hpp:178
@ UA_MAX_MP
Definition: unit.hpp:162
@ UA_ATTACKS
Definition: unit.hpp:175
@ UA_ZOC
Definition: unit.hpp:169
@ UA_MOVEMENT_TYPE
Definition: unit.hpp:168
@ UA_PROFILE
Definition: unit.hpp:177
@ UA_LEVEL
Definition: unit.hpp:167
@ UA_MAX_XP
Definition: unit.hpp:164
@ UA_IS_FEARLESS
Definition: unit.hpp:166
@ UA_ADVANCE_TO
Definition: unit.hpp:170
@ UA_MAX_AP
Definition: unit.hpp:163
@ UA_ADVANCEMENTS
Definition: unit.hpp:171
@ UA_MAX_HP
Definition: unit.hpp:161
@ UA_ABILITIES
Definition: unit.hpp:179
@ UA_NOTES
Definition: unit.hpp:176
@ UA_ALIGNMENT
Definition: unit.hpp:172
config events_
Definition: unit.hpp:2099
bool hidden_
Definition: unit.hpp:2147
bool is_healthy_
Definition: unit.hpp:2128
bool is_fearless_
Definition: unit.hpp:2128
config abilities_
Definition: unit.hpp:2150
utils::optional< std::string > ellipse_
Definition: unit.hpp:2159
unit_ability_list get_abilities_weapons(const std::string &tag_name, const map_location &loc, const_attack_ptr weapon=nullptr, const_attack_ptr opp_weapon=nullptr) const
Definition: abilities.cpp:285
const unit_type * type_
Never nullptr.
Definition: unit.hpp:2039
std::bitset< num_bool_states > known_boolean_states_
Definition: unit.hpp:2095
utils::optional< std::string > halo_
Definition: unit.hpp:2158
bool is_favorite_
Definition: unit.hpp:2131
map_location::direction facing_
Definition: unit.hpp:2118
int side_
Definition: unit.hpp:2073
const unit_race * race_
Never nullptr, but may point to the null race.
Definition: unit.hpp:2045
bool appearance_changed_
Definition: unit.hpp:2170
unit_alignments::type alignment_
Definition: unit.hpp:2064
bool dismissable_
Definition: unit.hpp:2070
bool invisible(const map_location &loc, bool see_all=true) const
Definition: unit.cpp:2609
bool is_visible_to_team(const team &team, bool const see_all=true) const
Definition: unit.cpp:2652
n_unit::unit_id underlying_id_
Definition: unit.hpp:2049
std::string variation_
Definition: unit.hpp:2052
unit & mark_clone(bool is_temporary)
Mark this unit as clone so it can be inserted to unit_map.
Definition: unit.cpp:2710
config filter_recall_
Definition: unit.hpp:2100
int max_experience_
Definition: unit.hpp:2057
unit_ability_list get_abilities(const std::string &tag_name, const map_location &loc) const
Gets the unit's active abilities of a particular type if it were on a specified location.
Definition: abilities.cpp:243
unit_race::GENDER gender_
Definition: unit.hpp:2075
t_string description_
Definition: unit.hpp:2154
int level_
Definition: unit.hpp:2059
std::string role_
Definition: unit.hpp:2106
std::map< map_location, bool > invisibility_cache_
Hold the visibility status cache for a unit, when not uncovered.
Definition: unit.hpp:2180
bool end_turn_
Definition: unit.hpp:2085
std::vector< std::string > advances_to_
Definition: unit.hpp:2036
std::unique_ptr< unit_animation_component > anim_comp_
Definition: unit.hpp:2145
int recall_cost_
Definition: unit.hpp:2061
static std::string type()
Definition: unit.hpp:1193
attack_list attacks_
Definition: unit.hpp:2107
void remove_ability_by_id(const std::string &ability)
Removes a unit's abilities with a specific ID.
Definition: unit.cpp:1515
utils::optional< std::string > usage_
Definition: unit.hpp:2157
map_location loc_
Definition: unit.hpp:2034
std::vector< std::string > overlays_
Definition: unit.hpp:2104
config modifications_
Definition: unit.hpp:2149
bool has_ability_by_id(const std::string &ability) const
Check if the unit has an ability of a specific ID.
Definition: unit.cpp:1504
bool hold_position_
Definition: unit.hpp:2084
const config & abilities() const
Definition: unit.hpp:1856
void parse_upkeep(const config::attribute_value &upkeep)
Definition: unit.cpp:2835
std::vector< std::string > recruit_list_
Definition: unit.hpp:2063
std::vector< config > advancements_
Definition: unit.hpp:2152
utils::string_map modification_descriptions_
Definition: unit.hpp:2140
unit_checksum_version
Optional parameter for get_checksum to use the algorithm of an older version of Wesnoth,...
Definition: unit.hpp:2235
std::vector< std::string > trait_nonhidden_ids_
Definition: unit.hpp:2123
upkeep_t upkeep_
Definition: unit.hpp:2164
std::set< std::string > states_
Definition: unit.hpp:2091
std::size_t max_ability_radius_image_
used if ability own halo_image or overlay_image attributes in same time what [affect_adjacent].
Definition: unit.hpp:2206
std::string profile_
Definition: unit.hpp:2166
t_string dismiss_message_
Definition: unit.hpp:2071
int jamming_
Definition: unit.hpp:2080
map_location goto_
Definition: unit.hpp:2126
t_string name_
Definition: unit.hpp:2048
int max_attacks_
Definition: unit.hpp:2089
bool ability_matches_filter(const config &cfg, const std::string &tag_name, const config &filter) const
Verify what abilities attributes match with filter.
Definition: abilities.cpp:2113
int max_hit_points_
Definition: unit.hpp:2055
int max_movement_
Definition: unit.hpp:2078
bool resting_
Definition: unit.hpp:2086
std::size_t max_ability_radius_
Used for easing checking if unit own a ability with [affect_adjacent] sub tag.
Definition: unit.hpp:2202
std::vector< t_string > trait_descriptions_
Definition: unit.hpp:2122
bool emit_zoc_
Definition: unit.hpp:2102
@ version_1_16_or_older
Included some of the flavortext from weapon specials.
void set_big_profile(const std::string &value)
Definition: unit.cpp:1959
int max_hitpoints() const
The max number of hitpoints this unit can have.
Definition: unit.hpp:520
void heal(int amount)
Heal the unit.
Definition: unit.cpp:1389
void set_state(const std::string &state, bool value)
Set whether the unit is affected by a status effect.
Definition: unit.cpp:1481
void new_turn()
Refresh unit for the beginning of a turn.
Definition: unit.cpp:1350
const std::vector< std::string > & recruits() const
The type IDs of the other units this unit may recruit, if possible.
Definition: unit.hpp:639
void set_max_experience(int value)
Definition: unit.hpp:549
void set_max_hitpoints(int value)
Definition: unit.hpp:525
void set_hitpoints(int hp)
Sets the current hitpoint amount.
Definition: unit.hpp:532
int recall_cost() const
How much gold it costs to recall this unit, or -1 if the side's default recall cost is used.
Definition: unit.hpp:655
std::string big_profile() const
An optional profile image displays when this unit is 'speaking' via [message].
Definition: unit.cpp:1154
static state_t get_known_boolean_state_id(const std::string &state)
Convert a string status effect ID to a built-in status effect ID.
Definition: unit.cpp:1450
void set_level(int level)
Sets the current level of this unit.
Definition: unit.hpp:580
void set_hidden(bool state) const
Sets whether the unit is hidden on the map.
Definition: unit.cpp:2806
const std::string & variation() const
The ID of the variation of this unit's type.
Definition: unit.hpp:587
int hitpoints() const
The current number of hitpoints this unit has.
Definition: unit.hpp:514
static std::string get_known_boolean_state_name(state_t state)
Convert a built-in status effect ID to a string status effect ID.
Definition: unit.cpp:1460
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
Definition: unit.cpp:1422
std::string small_profile() const
An optional profile image to display in Help.
Definition: unit.cpp:1163
void heal_fully()
Fully heal the unit, restoring it to max hitpoints.
Definition: unit.hpp:839
void set_undead_variation(const std::string &value)
The ID of the undead variation (ie, dwarf, swimmer) of this unit.
Definition: unit.hpp:593
const std::string & type_id() const
The id of this unit's type.
Definition: unit.cpp:1954
void set_alignment(unit_alignments::type alignment)
Sets the alignment of this unit.
Definition: unit.hpp:496
const std::set< std::string > get_states() const
Get the status effects currently affecting the unit.
Definition: unit.cpp:1405
void new_scenario()
Refresh unit for the beginning of a new scenario.
Definition: unit.cpp:1374
void end_turn()
Refresh unit for the end of a turn.
Definition: unit.cpp:1360
const unit_type & type() const
This unit's type, accounting for gender and variation.
Definition: unit.hpp:354
int experience() const
The current number of experience points this unit has.
Definition: unit.hpp:538
bool can_recruit() const
Whether this unit can recruit other units - ie, are they a leader unit.
Definition: unit.hpp:627
void set_experience(int xp)
Sets the current experience point amount.
Definition: unit.hpp:568
const std::string & id() const
Gets this unit's id.
Definition: unit.hpp:379
void set_underlying_id(n_unit::id_manager &id_manager)
Sets the internal ID.
Definition: unit.cpp:2693
int side() const
The side this unit belongs to.
Definition: unit.hpp:342
unsigned int experience_to_advance() const
The number of experience points this unit needs to level up, or 0 if current XP > max XP.
Definition: unit.hpp:556
state_t
Built-in status effects known to the engine.
Definition: unit.hpp:867
double xp_bar_scaling() const
The factor by which the XP bar should be scaled.
Definition: unit.cpp:2823
void set_recruits(const std::vector< std::string > &recruits)
Sets the recruit list.
Definition: unit.cpp:1263
std::vector< t_string > unit_special_notes() const
The unit's special notes.
Definition: unit.cpp:2862
config & variables()
Gets any user-defined variables this unit 'owns'.
Definition: unit.hpp:718
double hp_bar_scaling() const
The factor by which the HP bar should be scaled.
Definition: unit.cpp:2819
void set_usage(const std::string &usage)
Sets this unit's usage.
Definition: unit.hpp:707
void set_small_profile(const std::string &value)
Definition: unit.hpp:611
unit_race::GENDER gender() const
The gender of this unit.
Definition: unit.hpp:480
const t_string & name() const
Gets this unit's translatable display name.
Definition: unit.hpp:402
@ STATE_SLOWED
Definition: unit.hpp:868
@ STATE_UNKNOWN
To set the size of known_boolean_states_.
Definition: unit.hpp:877
@ STATE_NOT_MOVED
The unit is uncovered - it was hiding but has been spotted.
Definition: unit.hpp:872
@ STATE_GUARDIAN
The unit cannot be healed.
Definition: unit.hpp:874
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
Definition: unit.hpp:875
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
Definition: unit.hpp:870
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
Definition: unit.hpp:869
@ STATE_UNCOVERED
The unit is petrified - it cannot move or be attacked.
Definition: unit.hpp:871
std::vector< std::string > advances_to_t
Definition: unit.hpp:237
std::vector< config > get_modification_advances() const
Gets any non-typed advanced options set by modifications.
Definition: unit.cpp:1883
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
Definition: unit.cpp:1866
const advances_to_t & advances_to() const
Gets the possible types this unit can advance to on level-up.
Definition: unit.hpp:243
bool can_advance() const
Checks whether this unit has any options to advance to.
Definition: unit.hpp:271
void set_advancements(std::vector< config > advancements)
Sets the raw modification advancement option data.
Definition: unit.cpp:1948
void set_advances_to(const std::vector< std::string > &advances_to)
Sets this unit's advancement options.
Definition: unit.cpp:1284
const std::vector< config > & modification_advancements() const
The raw, unparsed data for modification advancements.
Definition: unit.hpp:322
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
Definition: unit.cpp:1826
const std::vector< std::string > advances_to_translated() const
Gets the names of the possible types this unit can advance to on level-up.
Definition: unit.cpp:1269
void advance_to(const unit_type &t, bool use_traits=false)
Advances this unit to another type.
Definition: unit.cpp:1006
void remove_attacks_ai()
Set the unit to have no attacks left for this turn.
Definition: unit.cpp:2788
bool remove_attack(const attack_ptr &atk)
Remove an attack from the unit.
Definition: unit.cpp:2777
void set_max_attacks(int value)
Definition: unit.hpp:997
bool resistance_filter_matches(const config &cfg, const std::string &damage_name, int res) const
Definition: unit.cpp:1767
attack_itors attacks()
Gets an iterator over this unit's attacks.
Definition: unit.hpp:941
int defense_modifier(const t_translation::terrain_code &terrain, const map_location &loc) const
The unit's defense on a given terrain.
Definition: unit.cpp:1753
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const const_attack_ptr &opp_weapon=nullptr) const
The unit's resistance against a given damage type.
Definition: unit.cpp:1814
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
Definition: unit.hpp:992
int resistance_value(unit_ability_list resistance_list, const std::string &damage_name) const
For the provided list of resistance abilities, determine the damage resistance based on which are act...
Definition: unit.cpp:1789
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
Definition: unit.hpp:1008
void set_attacks(int left)
Sets the number of attacks this unit has left this turn.
Definition: unit.hpp:1029
color_t xp_color() const
Color for this unit's XP.
Definition: unit.cpp:1251
color_t hp_color() const
Color for this unit's current hitpoints.
Definition: unit.cpp:1207
std::string TC_image_mods() const
Constructs a recolor (RC) IPF string for this unit's team color.
Definition: unit.cpp:2762
static color_t hp_color_max()
Definition: unit.cpp:1217
const std::string & flag_rgb() const
Get the source color palette to use when recoloring the unit's image.
Definition: unit.cpp:1181
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
Definition: unit.cpp:2767
std::string default_anim_image() const
The default image to use for animation frames with no defined image.
Definition: unit.cpp:2591
const std::vector< std::string > & overlays() const
Get the unit's overlay images.
Definition: unit.hpp:1722
std::string absolute_image() const
The name of the file to game_display (used in menus).
Definition: unit.cpp:2586
void set_image_ellipse(const std::string &ellipse)
Set the unit's ellipse image.
Definition: unit.hpp:1694
void set_image_halo(const std::string &halo)
Set the unit's halo image.
Definition: unit.cpp:2828
void add_modification(const std::string &type, const config &modification, bool no_add=false)
Add a new modification to the unit.
Definition: unit.cpp:2467
static const std::set< std::string > builtin_effects
Definition: unit.hpp:1632
std::string describe_builtin_effect(const std::string &type, const config &effect)
Construct a string describing a built-in effect.
Definition: unit.cpp:1992
void apply_modifications()
Re-apply all saved modifications.
Definition: unit.cpp:2596
void expire_modifications(const std::string &duration)
Clears those modifications whose duration has expired.
Definition: unit.cpp:1317
void apply_builtin_effect(const std::string &type, const config &effect)
Apply a builtin effect to the unit.
Definition: unit.cpp:2057
std::size_t modification_count(const std::string &type, const std::string &id) const
Count modifications of a particular type.
Definition: unit.cpp:1966
const map_location & get_location() const
The current map location this unit is at.
Definition: unit.hpp:1449
const movetype & movement_type() const
Get the unit's movement type.
Definition: unit.hpp:1522
void set_movement(int moves, bool unit_action=false)
Set this unit's remaining movement to moves.
Definition: unit.cpp:1291
void set_facing(map_location::direction dir) const
The this unit's facing.
Definition: unit.cpp:1718
void set_total_movement(int value)
Definition: unit.hpp:1363
void set_emit_zoc(bool val)
Sets the raw zone-of-control flag.
Definition: unit.hpp:1442
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
Definition: unit.hpp:1374
int total_movement() const
The maximum moves this unit has.
Definition: unit.hpp:1358
void remove_movement_ai()
Sets the unit to have no moves left for this turn.
Definition: unit.cpp:2797
void set_interrupted_move(const map_location &interrupted_move)
Set the target location of the unit's interrupted move.
Definition: unit.hpp:1516
std::vector< std::string > get_modifications_list(const std::string &mod_type) const
Gets a list of the modification this unit currently has.
Definition: unit.cpp:971
int upkeep() const
Gets the amount of gold this unit costs a side per turn.
Definition: unit.cpp:1727
void add_trait_description(const config &trait, const t_string &description)
Register a trait's name and its description for the UI's use.
Definition: unit.cpp:2570
void generate_traits(bool must_have_only=false)
Applies mandatory traits (e.g.
Definition: unit.cpp:838
void set_loyal(bool loyal)
Definition: unit.cpp:1742
bool loyal() const
Gets whether this unit is loyal - ie, it costs no upkeep.
Definition: unit.cpp:1737
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:203
New lexcical_cast header.
Standard logging facilities (interface).
#define log_scope(description)
Definition: log.hpp:275
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:59
void set(CURSOR_TYPE type)
Use the default parameter to reset cursors.
Definition: cursor.cpp:178
Handling of system events.
int kill_experience
Definition: game_config.cpp:44
std::string unit_rgb
static void add_color_info(const game_config_view &v, bool build_defaults)
void remove()
Removes a tip.
Definition: tooltip.cpp:94
Definition: halo.cpp:41
Functions to load and save images from/to disk.
rng * generator
This generator is automatically synced during synced context.
Definition: random.cpp:60
game_board * gameboard
Definition: resources.cpp:20
game_data * gamedata
Definition: resources.cpp:22
game_events::manager * game_events
Definition: resources.cpp:24
game_lua_kernel * lua_kernel
Definition: resources.cpp:25
filter_context * filter_con
Definition: resources.cpp:23
bool filter_base_matches(const config &cfg, int def)
Definition: abilities.cpp:2327
constexpr auto transform
Definition: ranges.hpp:41
constexpr auto filter
Definition: ranges.hpp:38
std::size_t erase(Container &container, const Value &value)
Convenience wrapper for using std::remove on a container.
Definition: general.hpp:118
int stoi(std::string_view str)
Same interface as std::stoi and meant as a drop in replacement, except:
Definition: charconv.hpp:155
bool contains(const Container &container, const Value &value)
Returns true iff value is found in container.
Definition: general.hpp:87
std::string get_unknown_exception_type()
Utility function for finding the type of thing caught with catch(...).
Definition: general.cpp:23
std::vector< std::string > parenthetical_split(std::string_view val, const char separator, std::string_view left, std::string_view right, const int flags)
Splits a string based either on a separator, except then the text appears within specified parenthesi...
void erase_if(Container &container, const Predicate &predicate)
Convenience wrapper for using std::remove_if on a container.
Definition: general.hpp:107
int apply_modifier(const int number, const std::string &amount, const int minimum)
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string format_conjunct_list(const t_string &empty, const std::vector< t_string > &elems)
Format a conjunctive list.
std::map< std::string, t_string > string_map
std::vector< std::string > split(const config_attribute_value &val)
auto * find(Container &container, const Value &value)
Convenience wrapper for using find on a container without needing to comare to end()
Definition: general.hpp:141
std::string print_modifier(const std::string &mod)
Add a "+" or replace the "-" par Unicode minus.
std::string::const_iterator iterator
Definition: tokenizer.hpp:25
std::shared_ptr< const attack_type > const_attack_ptr
Definition: ptr.hpp:34
std::shared_ptr< attack_type > attack_ptr
Definition: ptr.hpp:33
const std::string & gender_string(unit_race::GENDER gender)
Definition: race.cpp:138
unit_race::GENDER string_gender(const std::string &str, unit_race::GENDER def)
Definition: race.cpp:147
const config::attribute_value & gender_value(const config &cfg, unit_race::GENDER gender, const std::string &male_key, const std::string &female_key, const std::string &default_key)
Chooses a value from the given config based on gender.
Definition: race.cpp:156
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:61
Encapsulates the map of the game.
Definition: location.hpp:46
static std::string write_direction(direction dir)
Definition: location.cpp:154
void set_wml_y(int v)
Definition: location.hpp:190
int wml_y() const
Definition: location.hpp:187
void set_wml_x(int v)
Definition: location.hpp:189
direction
Valid directions which can be moved in our hexagonal world.
Definition: location.hpp:48
int wml_x() const
Definition: location.hpp:186
static direction parse_direction(const std::string &str)
Definition: location.cpp:79
bool is_fake() const
Definition: id.hpp:27
std::size_t value
Definition: id.hpp:25
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
static constexpr utils::optional< enum_type > get_enum(const std::string_view value)
Converts a string into its enum equivalent.
Definition: enum_base.hpp:57
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
Visitor helper struct to fetch the upkeep type flag if applicable, or the the value otherwise.
Definition: unit.hpp:1233
Data typedef for unit_ability_list.
Definition: unit.hpp:37
void validate_side(int side)
Definition: team.cpp:740
mock_char c
mock_party p
static map_location::direction s
std::vector< t_string > combine_special_notes(const std::vector< t_string > &direct, const config &abilities, const const_attack_itors &attacks, const movetype &mt)
Common logic for unit_type::special_notes() and unit::special_notes().
Definition: types.cpp:463
unit_type_data unit_types
Definition: types.cpp:1463
void adjust_profile(std::string &profile)
Definition: types.cpp:1465
#define WRN_UT
Definition: unit.cpp:64
static lg::log_domain log_unit("unit")
static const unit_type & get_unit_type(const std::string &type_id)
Converts a string ID to a unit_type.
Definition: unit.cpp:216
static unit_race::GENDER generate_gender(const unit_type &type, bool random_gender)
Definition: unit.cpp:228
bool mod_duration_match(const std::string &mod_dur, const std::string &goal_dur)
Determines if mod_dur "matches" goal_dur.
Definition: unit.cpp:1307
#define LOG_UT
Definition: unit.cpp:63
#define DBG_UT
Definition: unit.cpp:62
static bool resistance_filter_matches_base(const config &cfg, bool attacker)
Definition: unit.cpp:1805
std::string get_checksum(const unit &u, backwards_compatibility::unit_checksum_version version)
Gets a checksum for a unit.
Definition: unit.cpp:2868
static color_t hp_color_impl(int hitpoints, int max_hitpoints)
Definition: unit.cpp:1186
#define ERR_UT
Definition: unit.cpp:65
#define e