The Battle for Wesnoth  1.19.5+dev
animated.cpp
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1 /*
2  Copyright (C) 2007 - 2024
3  by Jeremy Rosen <jeremy.rosen@enst-bretagne.fr>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Template instantiations for wesnoth-game.
19  */
20 
21 #include "animated.hpp"
22 
23 // Put these here to ensure that there's only
24 // one instance of the current_ticks variable
25 namespace {
26  std::chrono::steady_clock::time_point current_ticks;
27 }
28 
30 {
31  current_ticks = std::chrono::steady_clock::now();
32 }
33 
34 std::chrono::steady_clock::time_point get_current_animation_tick()
35 {
36  return current_ticks;
37 }
std::chrono::steady_clock::time_point get_current_animation_tick()
Definition: animated.cpp:34
void new_animation_frame()
Definition: animated.cpp:29
Animate units.