32 std::chrono::steady_clock::time_point normal_timeline = std::chrono::steady_clock::now();
35 std::chrono::steady_clock::time_point accelerated_timeline = normal_timeline;
41 const auto now = std::chrono::steady_clock::now();
42 const auto elapsed = now - normal_timeline;
43 normal_timeline = now;
46 accelerated_timeline += std::chrono::duration_cast<std::chrono::steady_clock::duration>(elapsed * acceleration);
51 return uses_acceleration ? accelerated_timeline : normal_timeline;
void update_animation_timers(double acceleration)
Updates both animation timelines.
std::chrono::steady_clock::time_point get_current_animation_tick(bool uses_acceleration)
Gets the current time point for animations.
Frame-based animation system with support for looping, acceleration, and time manipulation.