#include <string>
#include <vector>
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Classes | |
struct | game_config::optional_feature |
Namespaces | |
game_config | |
Game configuration data as global variables. | |
Functions | |
std::string | game_config::build_arch () |
Obtain the processor architecture for this build. More... | |
std::vector< optional_feature > | game_config::optional_features_table (bool localize=true) |
Retrieve the features table. More... | |
std::string | game_config::optional_features_report () |
Produce a plain-text report of features suitable for stdout/stderr. More... | |
std::string | game_config::dist_channel_id () |
Return the distribution channel identifier, or "Default" if missing. More... | |
const std::string & | game_config::library_build_version (LIBRARY_ID lib) |
Retrieve the build-time version number of the given library. More... | |
const std::string & | game_config::library_runtime_version (LIBRARY_ID lib) |
Retrieve the runtime version number of the given library. More... | |
const std::string & | game_config::library_name (LIBRARY_ID lib) |
Retrieve the user-visible name for the given library. More... | |
std::string | game_config::library_versions_report () |
Produce a plain-text report of library versions suitable for stdout/stderr. More... | |
std::string | game_config::full_build_report () |
Produce a bug report-style info dump. More... | |