#include <string>#include <vector>Go to the source code of this file.
Classes | |
| struct | game_config::optional_feature |
Namespaces | |
| game_config | |
| Game configuration data as global variables. | |
Functions | |
| std::string | game_config::build_arch () |
| Obtain the processor architecture for this build. More... | |
| std::vector< optional_feature > | game_config::optional_features_table (bool localize=true) |
| Retrieve the features table. More... | |
| std::string | game_config::optional_features_report () |
| Produce a plain-text report of features suitable for stdout/stderr. More... | |
| std::string | game_config::dist_channel_id () |
| Return the distribution channel identifier, or "Default" if missing. More... | |
| const std::string & | game_config::library_build_version (LIBRARY_ID lib) |
| Retrieve the build-time version number of the given library. More... | |
| const std::string & | game_config::library_runtime_version (LIBRARY_ID lib) |
| Retrieve the runtime version number of the given library. More... | |
| const std::string & | game_config::library_name (LIBRARY_ID lib) |
| Retrieve the user-visible name for the given library. More... | |
| std::string | game_config::library_versions_report () |
| Produce a plain-text report of library versions suitable for stdout/stderr. More... | |
| std::string | game_config::full_build_report () |
| Produce a bug report-style info dump. More... | |