Game configuration data as global variables.
const std::string & library_name(LIBRARY_ID lib)
Retrieve the user-visible name for the given library.
std::string full_build_report()
Produce a bug report-style info dump.
std::string library_versions_report()
Produce a plain-text report of library versions suitable for stdout/stderr.
std::vector< optional_feature > optional_features_table(bool localize)
Retrieve the features table.
const std::string & library_runtime_version(LIBRARY_ID lib)
Retrieve the runtime version number of the given library.
const std::string & library_build_version(LIBRARY_ID lib)
Retrieve the build-time version number of the given library.
std::string build_arch()
Obtain the processor architecture for this build.
std::string optional_features_report()
Produce a plain-text report of features suitable for stdout/stderr.
std::string dist_channel_id()
Return the distribution channel identifier, or "Default" if missing.
optional_feature(const char *n)
static map_location::direction n