#include "color.hpp"#include "formula/callable.hpp"#include "formula/formula.hpp"#include "map/location.hpp"#include "units/ptr.hpp"Go to the source code of this file.
Classes | |
| class | wfl::gamestate_callable |
| An object representing the state of the game, providing access to the map and basic information. More... | |
| class | wfl::event_callable |
| An object representing the state of the current event; equivalent to Lua's wesnoth.current.event_context. More... | |
| class | wfl::terrain_callable |
| class | wfl::gamemap_callable |
| class | wfl::location_callable |
| class | wfl::attack_type_callable |
| class | wfl::unit_callable |
| class | wfl::unit_type_callable |
| class | wfl::config_callable |
| class | wfl::team_callable |
| class | wfl::color_callable |
| class | wfl::set_var_callable |
| class | wfl::safe_call_callable |
| class | wfl::safe_call_result |
Namespaces | |
| game_events | |
| Domain specific events. | |
| wfl | |