An object representing the state of the current event; equivalent to Lua's wesnoth.current.event_context. More...
#include <callable_objects.hpp>
Public Member Functions | |
event_callable (const game_events::queued_event &event) | |
void | get_inputs (formula_input_vector &inputs) const override |
variant | get_value (const std::string &key) const override |
Public Member Functions inherited from wfl::formula_callable | |
formula_callable (bool has_self=true) | |
virtual | ~formula_callable () |
formula_callable_ptr | fake_ptr () |
const_formula_callable_ptr | fake_ptr () const |
variant | query_value (const std::string &key) const |
void | mutate_value (const std::string &key, const variant &value) |
formula_input_vector | inputs () const |
bool | equals (const formula_callable &other) const |
bool | less (const formula_callable &other) const |
bool | has_key (const std::string &key) const |
void | serialize (std::string &str) const |
void | subscribe_dtor (callable_die_subscriber *d) const |
void | unsubscribe_dtor (callable_die_subscriber *d) const |
Private Attributes | |
const game_events::queued_event & | event_info |
std::shared_ptr< attack_type > | first_weapon |
std::shared_ptr< attack_type > | second_weapon |
Additional Inherited Members | |
Protected Types inherited from wfl::formula_callable | |
enum | TYPE { FORMULA_C , TERRAIN_C , LOCATION_C , UNIT_TYPE_C , UNIT_C , ATTACK_TYPE_C , MOVE_PARTIAL_C , MOVE_C , ATTACK_C , MOVE_MAP_C } |
Protected Member Functions inherited from wfl::formula_callable | |
virtual void | set_value (const std::string &key, const variant &) |
virtual int | do_compare (const formula_callable *callable) const |
virtual void | serialize_to_string (std::string &) const |
Static Protected Member Functions inherited from wfl::formula_callable | |
template<typename T , typename K > | |
static variant | convert_map (const std::map< T, K > &input_map) |
template<typename T > | |
static variant | convert_set (const std::set< T > &input_set) |
template<typename T > | |
static variant | convert_vector (const std::vector< T > &input_vector) |
static void | add_input (formula_input_vector &inputs, const std::string &key, formula_access access_type=formula_access::read_only) |
Protected Attributes inherited from wfl::formula_callable | |
TYPE | type_ |
std::set< callable_die_subscriber * > | dtor_notify |
An object representing the state of the current event; equivalent to Lua's wesnoth.current.event_context.
Definition at line 46 of file callable_objects.hpp.
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inline |
Definition at line 49 of file callable_objects.hpp.
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overridevirtual |
Reimplemented from wfl::formula_callable.
Definition at line 972 of file callable_objects.cpp.
References wfl::formula_callable::add_input(), and wfl::formula_callable::inputs().
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overridevirtual |
Implements wfl::formula_callable.
Definition at line 985 of file callable_objects.cpp.
References game_events::queued_event::data, event_info, first_weapon, game_events::entity_location::get_unit(), config::has_child(), game_events::queued_event::id, game_events::queued_event::loc1, game_events::queued_event::loc2, config::mandatory_child(), game_events::queued_event::name, and second_weapon.
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private |
Definition at line 54 of file callable_objects.hpp.
Referenced by get_value().
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mutableprivate |
Definition at line 55 of file callable_objects.hpp.
Referenced by get_value().
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private |
Definition at line 55 of file callable_objects.hpp.
Referenced by get_value().