ai::add_aspects(std::vector< aspect_ptr > &aspects)=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::add_aspects(std::vector< aspect_ptr > &aspects) override | ai::readonly_context_proxy | inlinevirtual |
add_child(const path_element &child, const config &cfg) | ai::component | virtual |
ai::add_facet(const std::string &id, const config &cfg) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::add_facet(const std::string &id, const config &cfg) const override | ai::readonly_context_proxy | inlinevirtual |
ai::add_target(const target &t) const =0 | ai::default_ai_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::add_target(const target &t) const | ai::default_ai_context_proxy | inlinevirtual |
ai::additional_targets() const =0 | ai::default_ai_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::additional_targets() const | ai::default_ai_context_proxy | inlinevirtual |
ai_context_proxy() | ai::ai_context_proxy | |
average_lawful_bonus_ | ai::default_recruitment::recruitment | private |
average_local_cost_ | ai::default_recruitment::recruitment | private |
BAD_SCORE | ai::candidate_action | static |
ai::best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const override | ai::readonly_context_proxy | inlinevirtual |
ai::calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const override | ai::readonly_context_proxy | inlinevirtual |
ai::calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const override | ai::readonly_context_proxy | inlinevirtual |
candidate_action(rca_context &context, const config &cfg) | ai::candidate_action | |
change_child(const path_element &child, const config &cfg) | ai::component | virtual |
cheapest_unit_costs_ | ai::default_recruitment::recruitment | private |
ai::check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) override | ai::readonly_context_proxy | inlinevirtual |
ai::check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) override | ai::readonly_context_proxy | inlinevirtual |
ai::check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) override | ai::readonly_context_proxy | inlinevirtual |
ai::check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) override | ai::readonly_context_proxy | inlinevirtual |
ai::check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) override | ai::readonly_context_proxy | inlinevirtual |
ai::check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) override | ai::readonly_context_proxy | inlinevirtual |
ai::clear_additional_targets() const =0 | ai::default_ai_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::clear_additional_targets() const | ai::default_ai_context_proxy | inlinevirtual |
clear_strategy() | ai::rca_context | inline |
combat_cache_ | ai::default_recruitment::recruitment | private |
compare_cost_maps_and_update_important_hexes(const pathfind::full_cost_map &my_cost_map, const pathfind::full_cost_map &enemy_cost_map) | ai::default_recruitment::recruitment | private |
compare_unit_types(const std::string &a, const std::string &b) | ai::default_recruitment::recruitment | private |
component() | ai::component | inline |
ai::count_free_hexes_in_castle(const map_location &loc, std::set< map_location > &checked_hexes)=0 | ai::default_ai_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::count_free_hexes_in_castle(const map_location &loc, std::set< map_location > &checked_hexes) | ai::default_ai_context_proxy | inlinevirtual |
ai::current_team() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::current_team() const override | ai::readonly_context_proxy | inlinevirtual |
ai::current_team_w()=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::current_team_w() override | ai::readwrite_context_proxy | inlinevirtual |
default_ai_context() | ai::default_ai_context | |
default_ai_context_proxy() | ai::default_ai_context_proxy | inline |
ai::defensive_position_cache() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::defensive_position_cache() const override | ai::readonly_context_proxy | inlinevirtual |
delete_child(const path_element &child) | ai::component | virtual |
ai::diagnostic(const std::string &msg)=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::diagnostic(const std::string &msg) override | ai::readonly_context_proxy | inlinevirtual |
disable() | ai::candidate_action | |
do_combat_analysis(std::vector< data > *leader_data) | ai::default_recruitment::recruitment | private |
do_randomness(std::vector< data > *leader_data) const | ai::default_recruitment::recruitment | private |
do_similarity_penalty(std::vector< data > *leader_data) const | ai::default_recruitment::recruitment | private |
enable() | ai::candidate_action | |
enabled_ | ai::candidate_action | private |
engine_ | ai::candidate_action | private |
evaluate() | ai::default_recruitment::recruitment | virtual |
execute() | ai::default_recruitment::recruitment | virtual |
ai::execute_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) override | ai::readwrite_context_proxy | inlinevirtual |
ai::execute_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) override | ai::readwrite_context_proxy | inlinevirtual |
execute_recall(const std::string &id, data &leader_data) | ai::default_recruitment::recruitment | private |
ai::execute_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) override | ai::readwrite_context_proxy | inlinevirtual |
execute_recruit(const std::string &type, data &leader_data) | ai::default_recruitment::recruitment | private |
ai::execute_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) override | ai::readwrite_context_proxy | inlinevirtual |
ai::execute_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) override | ai::readwrite_context_proxy | inlinevirtual |
ai::execute_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) override | ai::readwrite_context_proxy | inlinevirtual |
filter_own_ | ai::candidate_action | private |
ai::find_targets(const move_map &enemy_dstsrc)=0 | ai::default_ai_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::find_targets(const move_map &enemy_dstsrc) | ai::default_ai_context_proxy | inlinevirtual |
ai::get_advancements() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_advancements() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_aggression() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_aggression() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_ai_context()=0 | ai::ai_context | pure virtual |
ai::ai_context_proxy::get_ai_context() | ai::ai_context_proxy | inlinevirtual |
ai::get_allow_ally_villages() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_allow_ally_villages() const override | ai::readonly_context_proxy | inlinevirtual |
get_appropriate_recall(const std::string &type, const data &leader_data) const | ai::default_recruitment::recruitment | private |
ai::get_aspects() const =0 | ai::readonly_context | pure virtual |
ai::get_aspects()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_aspects() const override | ai::readonly_context_proxy | inlinevirtual |
ai::readonly_context_proxy::get_aspects() override | ai::readonly_context_proxy | inlinevirtual |
ai::get_attacks() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_attacks() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_attacks_as_variant() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_attacks_as_variant() const override | ai::readonly_context_proxy | inlinevirtual |
get_average_defense(const std::string &unit_type) const | ai::default_recruitment::recruitment | private |
ai::get_avoid() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_avoid() const override | ai::readonly_context_proxy | inlinevirtual |
get_best_leader_from_ratio_scores(std::vector< data > &leader_data, const config *job) const | ai::default_recruitment::recruitment | private |
get_best_recruit_from_scores(const data &leader_data, const config *job) | ai::default_recruitment::recruitment | private |
get_cached_combat_value(const std::string &a, const std::string &b, double a_defense, double b_defense) | ai::default_recruitment::recruitment | private |
ai::get_caution() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_caution() const override | ai::readonly_context_proxy | inlinevirtual |
get_cheapest_unit_cost_for_leader(const unit_map::const_iterator &leader) | ai::default_recruitment::recruitment | private |
get_child(const path_element &child) | ai::component | virtual |
get_children(const std::string &type) | ai::component | virtual |
get_children_types() | ai::component | virtual |
get_cost_map_of_side(int side) const | ai::default_recruitment::recruitment | private |
ai::get_default_ai_context()=0 | ai::default_ai_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::get_default_ai_context() | ai::default_ai_context_proxy | inlinevirtual |
ai::get_dstsrc() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_dstsrc() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_enemy_dstsrc() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_enemy_dstsrc() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_enemy_possible_moves() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_enemy_possible_moves() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_enemy_srcdst() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_enemy_srcdst() const override | ai::readonly_context_proxy | inlinevirtual |
get_engine() const | ai::candidate_action | inlinevirtual |
ai::get_engine_by_cfg(const config &cfg)=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_engine_by_cfg(const config &cfg) override | ai::readonly_context_proxy | inlinevirtual |
ai::get_engines() const =0 | ai::readonly_context | pure virtual |
ai::get_engines()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_engines() const override | ai::readonly_context_proxy | inlinevirtual |
ai::readonly_context_proxy::get_engines() override | ai::readonly_context_proxy | inlinevirtual |
get_estimated_income(int turns) const | ai::default_recruitment::recruitment | private |
get_estimated_unit_gain() const | ai::default_recruitment::recruitment | private |
get_estimated_village_gain() const | ai::default_recruitment::recruitment | private |
get_filter_own() const | ai::candidate_action | |
ai::get_goals() const =0 | ai::readonly_context | pure virtual |
ai::get_goals()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_goals() const override | ai::readonly_context_proxy | inlinevirtual |
ai::readonly_context_proxy::get_goals() override | ai::readonly_context_proxy | inlinevirtual |
ai::get_grouping() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_grouping() const override | ai::readonly_context_proxy | inlinevirtual |
get_id() const | ai::candidate_action | inlinevirtual |
ai::get_info() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_info() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_info_w()=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::get_info_w() override | ai::readwrite_context_proxy | inlinevirtual |
ai::get_leader_aggression() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_leader_aggression() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_leader_goal() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_leader_goal() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_leader_ignores_keep() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_leader_ignores_keep() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_leader_value() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_leader_value() const override | ai::readonly_context_proxy | inlinevirtual |
get_max_score() const | ai::candidate_action | |
get_most_important_job() | ai::default_recruitment::recruitment | private |
get_name() const | ai::candidate_action | inlinevirtual |
ai::get_passive_leader() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_passive_leader() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_passive_leader_shares_keep() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_passive_leader_shares_keep() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_possible_moves() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_possible_moves() const override | ai::readonly_context_proxy | inlinevirtual |
get_random_pattern_type_if_exists(const data &leader_data, const config *job) const | ai::default_recruitment::recruitment | private |
get_rca_context() | ai::rca_context_proxy | inlinevirtual |
ai::get_readonly_context()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_readonly_context() override | ai::readonly_context_proxy | inlinevirtual |
ai::get_readwrite_context()=0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::get_readwrite_context() override | ai::readwrite_context_proxy | inlinevirtual |
ai::get_recruitment_diversity() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_diversity() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_recruitment_instructions() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_instructions() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_recruitment_more() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_more() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_recruitment_pattern() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_pattern() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_recruitment_randomness() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_randomness() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_recruitment_save_gold() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_save_gold() const override | ai::readonly_context_proxy | inlinevirtual |
get_recursion_count() const | ai::candidate_action | virtual |
ai::get_retreat_enemy_weight() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_retreat_enemy_weight() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_retreat_factor() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_retreat_factor() const override | ai::readonly_context_proxy | inlinevirtual |
get_score() const | ai::candidate_action | |
ai::get_scout_village_targeting() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_scout_village_targeting() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_side() const =0 | ai::side_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::ai::side_context_proxy::get_side() const override | ai::side_context_proxy | inlinevirtual |
ai::get_side_context()=0 | ai::side_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::ai::side_context_proxy::get_side_context() override | ai::side_context_proxy | inlinevirtual |
ai::get_simple_targeting() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_simple_targeting() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_srcdst() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_srcdst() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_support_villages() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_support_villages() const override | ai::readonly_context_proxy | inlinevirtual |
get_type() const | ai::candidate_action | |
get_unit_ratio() const | ai::default_recruitment::recruitment | private |
ai::get_village_value() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_village_value() const override | ai::readonly_context_proxy | inlinevirtual |
ai::get_villages_per_scout() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_villages_per_scout() const override | ai::readonly_context_proxy | inlinevirtual |
handle_recruitment_more(std::vector< data > *leader_data) const | ai::default_recruitment::recruitment | private |
has_strategy() | ai::rca_context | inline |
HIGH_SCORE | ai::candidate_action | static |
id_ | ai::candidate_action | private |
important_hexes_ | ai::default_recruitment::recruitment | private |
important_terrain_ | ai::default_recruitment::recruitment | private |
init_ai_context_proxy(ai_context &target) | ai::ai_context_proxy | inline |
init_default_ai_context_proxy(default_ai_context &target) | ai::default_ai_context_proxy | |
init_rca_context_proxy(rca_context &target) | ai::rca_context_proxy | inline |
init_readonly_context_proxy(readonly_context &target) | ai::readonly_context_proxy | inline |
init_readwrite_context_proxy(readwrite_context &target) | ai::readwrite_context_proxy | inline |
init_side_context_proxy(side_context &target) | ai::side_context_proxy | inline |
integrate_recruitment_pattern_in_recruitment_instructions() | ai::default_recruitment::recruitment | private |
ai::invalidate_defensive_position_cache() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::invalidate_defensive_position_cache() const override | ai::readonly_context_proxy | inlinevirtual |
ai::invalidate_keeps_cache() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::invalidate_keeps_cache() const override | ai::readonly_context_proxy | inlinevirtual |
ai::invalidate_move_maps() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::invalidate_move_maps() const override | ai::readonly_context_proxy | inlinevirtual |
ai::is_active(const std::string &time_of_day, const std::string &turns) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_active(const std::string &time_of_day, const std::string &turns) const override | ai::readonly_context_proxy | inlinevirtual |
is_allowed_unit(const unit &u) const | ai::candidate_action | |
is_defense() | ai::rca_context | inline |
is_defense_ | ai::rca_context | privatestatic |
ai::is_dst_src_enemy_valid_lua() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_dst_src_enemy_valid_lua() const override | ai::readonly_context_proxy | inlinevirtual |
ai::is_dst_src_valid_lua() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_dst_src_valid_lua() const override | ai::readonly_context_proxy | inlinevirtual |
is_enabled() const | ai::candidate_action | |
is_enemy_in_radius(const map_location &loc, int radius) const | ai::default_recruitment::recruitment | private |
ai::is_keep_ignoring_leader(const std::string &id) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_keep_ignoring_leader(const std::string &id) const override | ai::readonly_context_proxy | inlinevirtual |
is_offense() | ai::rca_context | inline |
is_offense_ | ai::rca_context | privatestatic |
ai::is_passive_keep_sharing_leader(const std::string &id) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_passive_keep_sharing_leader(const std::string &id) const override | ai::readonly_context_proxy | inlinevirtual |
ai::is_passive_leader(const std::string &id) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_passive_leader(const std::string &id) const override | ai::readonly_context_proxy | inlinevirtual |
ai::is_src_dst_enemy_valid_lua() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_src_dst_enemy_valid_lua() const override | ai::readonly_context_proxy | inlinevirtual |
ai::is_src_dst_valid_lua() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_src_dst_valid_lua() const override | ai::readonly_context_proxy | inlinevirtual |
ai::keeps() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::keeps() const override | ai::readonly_context_proxy | inlinevirtual |
ai::leader_can_reach_keep() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::leader_can_reach_keep() const override | ai::readonly_context_proxy | inlinevirtual |
LEADER_IN_DANGER enum value | ai::default_recruitment::recruitment | private |
leader_matches_job(const data &leader_data, const config *job) const | ai::default_recruitment::recruitment | private |
limit_ok(const std::string &recruit) const | ai::default_recruitment::recruitment | private |
ai::log_message(const std::string &msg)=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::log_message(const std::string &msg) override | ai::readonly_context_proxy | inlinevirtual |
max_score_ | ai::candidate_action | private |
name_ | ai::candidate_action | private |
ai::nearest_keep(const map_location &loc) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::nearest_keep(const map_location &loc) const override | ai::readonly_context_proxy | inlinevirtual |
NORMAL enum value | ai::default_recruitment::recruitment | private |
ai::on_readonly_context_create()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::on_readonly_context_create() override | ai::readonly_context_proxy | inlinevirtual |
own_units_count_ | ai::default_recruitment::recruitment | private |
own_units_in_combat_counter_ | ai::default_recruitment::recruitment | private |
ai::power_projection(const map_location &loc, const move_map &dstsrc) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::power_projection(const map_location &loc, const move_map &dstsrc) const override | ai::readonly_context_proxy | inlinevirtual |
property_handlers() | ai::component | |
property_handlers_ | ai::component | private |
ai::raise_gamestate_changed() const =0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::raise_gamestate_changed() const override | ai::readwrite_context_proxy | inlinevirtual |
ai::raise_user_interact() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::raise_user_interact() const override | ai::readonly_context_proxy | inlinevirtual |
ai::rate_terrain(const unit &u, const map_location &loc) const =0 | ai::default_ai_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::rate_terrain(const unit &u, const map_location &loc) const | ai::default_ai_context_proxy | inlinevirtual |
rca_context() | ai::rca_context | |
rca_context_proxy() | ai::rca_context_proxy | |
readonly_context() | ai::readonly_context | inline |
readonly_context_proxy() | ai::readonly_context_proxy | inline |
readwrite_context() | ai::readwrite_context | inline |
readwrite_context_proxy() | ai::readwrite_context_proxy | inline |
ai::recalculate_move_maps() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::recalculate_move_maps() const override | ai::readonly_context_proxy | inlinevirtual |
ai::recalculate_move_maps_enemy() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::recalculate_move_maps_enemy() const override | ai::readonly_context_proxy | inlinevirtual |
recall_unit_value(const unit_const_ptr &recall_unit) const | ai::default_recruitment::recruitment | private |
recruit_matches_job(const std::string &recruit, const config *job) const | ai::default_recruitment::recruitment | private |
recruit_matches_type(const std::string &recruit, const std::string &type) const | ai::default_recruitment::recruitment | private |
recruit_matches_types(const std::string &recruit, const std::vector< std::string > &types) const | ai::default_recruitment::recruitment | private |
recruit_situation_change_observer_ | ai::default_recruitment::recruitment | private |
recruitment(rca_context &context, const config &cfg) | ai::default_recruitment::recruitment | |
recruitment_instructions_ | ai::default_recruitment::recruitment | private |
recruitment_instructions_turn_ | ai::default_recruitment::recruitment | private |
recursion_counter_ | ai::candidate_action | private |
remove_job_if_no_blocker(config *job) | ai::default_recruitment::recruitment | private |
SAVE_GOLD enum value | ai::default_recruitment::recruitment | private |
score_ | ai::candidate_action | private |
scouts_wanted_ | ai::default_recruitment::recruitment | private |
set_defense() | ai::rca_context | inline |
ai::set_dst_src_enemy_valid_lua()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::set_dst_src_enemy_valid_lua() override | ai::readonly_context_proxy | inlinevirtual |
ai::set_dst_src_valid_lua()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::set_dst_src_valid_lua() override | ai::readonly_context_proxy | inlinevirtual |
set_offense() | ai::rca_context | inline |
ai::set_side(side_number side)=0 | ai::side_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::ai::side_context_proxy::set_side(side_number side) override | ai::side_context_proxy | inlinevirtual |
ai::set_src_dst_enemy_valid_lua()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::set_src_dst_enemy_valid_lua() override | ai::readonly_context_proxy | inlinevirtual |
ai::set_src_dst_valid_lua()=0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::set_src_dst_valid_lua() override | ai::readonly_context_proxy | inlinevirtual |
set_to_be_removed() | ai::candidate_action | virtual |
show_important_hexes() const | ai::default_recruitment::recruitment | private |
side_context() | ai::side_context | inline |
side_context_proxy() | ai::side_context_proxy | inline |
simulate_attack(const unit_type *const attacker, const unit_type *const defender, double attacker_defense, double defender_defense, double *damage_to_attacker, double *damage_to_defender) const | ai::default_recruitment::recruitment | private |
SPEND_ALL_GOLD enum value | ai::default_recruitment::recruitment | private |
state_ | ai::default_recruitment::recruitment | private |
states enum name | ai::default_recruitment::recruitment | private |
strategy_set_ | ai::rca_context | privatestatic |
ai::suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const override | ai::readonly_context_proxy | inlinevirtual |
target_ | ai::rca_context_proxy | private |
to_be_removed() | ai::candidate_action | virtual |
to_be_removed_ | ai::candidate_action | private |
to_config() const | ai::default_recruitment::recruitment | virtual |
ai::to_default_ai_context_config() const =0 | ai::default_ai_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::to_default_ai_context_config() const | ai::default_ai_context_proxy | inlinevirtual |
ai::to_readonly_context_config() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::to_readonly_context_config() const override | ai::readonly_context_proxy | inlinevirtual |
ai::to_readwrite_context_config() const =0 | ai::readwrite_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::to_readwrite_context_config() const override | ai::readwrite_context_proxy | inlinevirtual |
ai::to_side_context_config() const =0 | ai::side_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::ai::side_context_proxy::to_side_context_config() const override | ai::side_context_proxy | inlinevirtual |
total_own_units_ | ai::default_recruitment::recruitment | private |
type_ | ai::candidate_action | private |
ai::unit_stats_cache() const =0 | ai::readonly_context | pure virtual |
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::unit_stats_cache() const override | ai::readonly_context_proxy | inlinevirtual |
unit_stats_cache_t typedef | ai::readonly_context | |
update_average_lawful_bonus() | ai::default_recruitment::recruitment | private |
update_average_local_cost() | ai::default_recruitment::recruitment | private |
update_important_hexes() | ai::default_recruitment::recruitment | private |
update_own_units_count() | ai::default_recruitment::recruitment | private |
update_scouts_wanted() | ai::default_recruitment::recruitment | private |
update_state() | ai::default_recruitment::recruitment | private |
~ai_context_proxy() | ai::ai_context_proxy | virtual |
~candidate_action() | ai::candidate_action | virtual |
~component() | ai::component | inlinevirtual |
~default_ai_context() | ai::default_ai_context | virtual |
~default_ai_context_proxy() | ai::default_ai_context_proxy | virtual |
~rca_context() | ai::rca_context | virtual |
~rca_context_proxy() | ai::rca_context_proxy | virtual |
~readonly_context() | ai::readonly_context | inlinevirtual |
~readonly_context_proxy() | ai::readonly_context_proxy | inlinevirtual |
~readwrite_context() | ai::readwrite_context | inlinevirtual |
~recruitment() | ai::default_recruitment::recruitment | inlinevirtual |
~side_context() | ai::side_context | inlinevirtual |
~side_context_proxy() | ai::side_context_proxy | inlinevirtual |