Classes | |
struct | attack_simulation |
For Combat Analysis. More... | |
struct | data |
struct | cached_combat_value |
struct | recruit_job |
struct | recruit_limit |
class | recruitment_aspect |
class | recruitment |
Typedefs | |
typedef std::map< std::string, double > | score_map |
typedef std::map< t_translation::terrain_code, int > | terrain_count_map |
typedef std::map< std::string, int > | count_map |
typedef std::map< std::string, std::set< cached_combat_value > > | table_row |
typedef std::map< std::string, table_row > | cache_table |
typedef std::map<std::string, table_row> ai::default_recruitment::cache_table |
Definition at line 165 of file recruitment.hpp.
typedef std::map<std::string, int> ai::default_recruitment::count_map |
Definition at line 46 of file recruitment.hpp.
typedef std::map<std::string, double> ai::default_recruitment::score_map |
Definition at line 43 of file recruitment.hpp.
typedef std::map<std::string, std::set<cached_combat_value> > ai::default_recruitment::table_row |
Definition at line 164 of file recruitment.hpp.
typedef std::map<t_translation::terrain_code, int> ai::default_recruitment::terrain_count_map |
Definition at line 45 of file recruitment.hpp.