Proxy class for calling AI action handlers defined in Lua. More...
#include <core.hpp>
Public Member Functions | |
~lua_ai_action_handler () | |
void | handle (const config &cfg, const config &filter_own, bool read_only, const lua_object_ptr &l_obj) |
Private Member Functions | |
lua_ai_action_handler (lua_State *l, lua_ai_context &context, int num) | |
Static Private Member Functions | |
static lua_ai_action_handler * | create (lua_State *L, char const *code, lua_ai_context &context) |
Private Attributes | |
lua_State * | L |
lua_ai_context & | context_ |
int | num_ |
Friends | |
class | ::game_lua_kernel |
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inlineprivate |
ai::lua_ai_action_handler::~lua_ai_action_handler | ( | ) |
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staticprivate |
Definition at line 1020 of file core.cpp.
References aisKey, ERR_LUA, L, and lua_ai_action_handler().
Referenced by game_lua_kernel::create_lua_ai_action_handler().
void ai::lua_ai_action_handler::handle | ( | const config & | cfg, |
const config & | filter_own, | ||
bool | read_only, | ||
const lua_object_ptr & | l_obj | ||
) |
Definition at line 1101 of file core.cpp.
References aisKey, context_, config::empty(), L, luaW_pcall(), luaW_pushconfig(), and num_.
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friend |
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private |
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private |
Definition at line 73 of file core.hpp.
Referenced by create(), handle(), and ~lua_ai_action_handler().
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private |
Definition at line 75 of file core.hpp.
Referenced by handle(), and ~lua_ai_action_handler().