The Battle for Wesnoth  1.19.6+dev
ai::lua_aspect< T > Member List

This is the complete list of members for ai::lua_aspect< T >, including all inherited members.

active() constai::aspectvirtual
add_aspects(std::vector< aspect_ptr > &aspects) overrideai::readonly_context_proxyinlinevirtual
add_child(const path_element &child, const config &cfg)ai::componentvirtual
add_facet(const std::string &id, const config &cfg) const overrideai::readonly_context_proxyinlinevirtual
aspect(readonly_context &context, const config &cfg, const std::string &id)ai::aspect
best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const overrideai::readonly_context_proxyinlinevirtual
calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const overrideai::readonly_context_proxyinlinevirtual
calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const overrideai::readonly_context_proxyinlinevirtual
cfg_ai::aspectprotected
change_child(const path_element &child, const config &cfg)ai::componentvirtual
check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) overrideai::readonly_context_proxyinlinevirtual
check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) overrideai::readonly_context_proxyinlinevirtual
check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) overrideai::readonly_context_proxyinlinevirtual
check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
code_ai::lua_aspect< T >private
component()ai::componentinline
current_team() const overrideai::readonly_context_proxyinlinevirtual
defensive_position_cache() const overrideai::readonly_context_proxyinlinevirtual
delete_all_facets()ai::aspectvirtual
delete_child(const path_element &child)ai::componentvirtual
diagnostic(const std::string &msg) overrideai::readonly_context_proxyinlinevirtual
engine_ai::aspectprotected
get() constai::typesafe_aspect< T >inlinevirtual
get_advancements() const overrideai::readonly_context_proxyinlinevirtual
get_aggression() const overrideai::readonly_context_proxyinlinevirtual
get_allow_ally_villages() const overrideai::readonly_context_proxyinlinevirtual
get_aspects() const overrideai::readonly_context_proxyinlinevirtual
get_aspects() overrideai::readonly_context_proxyinlinevirtual
get_attacks() const overrideai::readonly_context_proxyinlinevirtual
get_attacks_as_variant() const overrideai::readonly_context_proxyinlinevirtual
get_avoid() const overrideai::readonly_context_proxyinlinevirtual
get_caution() const overrideai::readonly_context_proxyinlinevirtual
get_child(const path_element &child)ai::componentvirtual
get_children(const std::string &type)ai::componentvirtual
get_children_types()ai::componentvirtual
get_dstsrc() const overrideai::readonly_context_proxyinlinevirtual
get_enemy_dstsrc() const overrideai::readonly_context_proxyinlinevirtual
get_enemy_possible_moves() const overrideai::readonly_context_proxyinlinevirtual
get_enemy_srcdst() const overrideai::readonly_context_proxyinlinevirtual
get_engine() constai::aspectinlinevirtual
get_engine_by_cfg(const config &cfg) overrideai::readonly_context_proxyinlinevirtual
get_engines() const overrideai::readonly_context_proxyinlinevirtual
get_engines() overrideai::readonly_context_proxyinlinevirtual
get_goals() const overrideai::readonly_context_proxyinlinevirtual
get_goals() overrideai::readonly_context_proxyinlinevirtual
get_grouping() const overrideai::readonly_context_proxyinlinevirtual
get_id() constai::aspectinlinevirtual
get_info() const overrideai::readonly_context_proxyinlinevirtual
get_leader_aggression() const overrideai::readonly_context_proxyinlinevirtual
get_leader_goal() const overrideai::readonly_context_proxyinlinevirtual
get_leader_ignores_keep() const overrideai::readonly_context_proxyinlinevirtual
get_leader_value() const overrideai::readonly_context_proxyinlinevirtual
get_lua(lua_State *L) constai::typesafe_aspect< T >inlinevirtual
get_name() constai::aspectinlinevirtual
get_passive_leader() const overrideai::readonly_context_proxyinlinevirtual
get_passive_leader_shares_keep() const overrideai::readonly_context_proxyinlinevirtual
get_possible_moves() const overrideai::readonly_context_proxyinlinevirtual
get_ptr() constai::typesafe_aspect< T >inlinevirtual
get_readonly_context() overrideai::readonly_context_proxyinlinevirtual
get_recruitment_diversity() const overrideai::readonly_context_proxyinlinevirtual
get_recruitment_instructions() const overrideai::readonly_context_proxyinlinevirtual
get_recruitment_more() const overrideai::readonly_context_proxyinlinevirtual
get_recruitment_pattern() const overrideai::readonly_context_proxyinlinevirtual
get_recruitment_randomness() const overrideai::readonly_context_proxyinlinevirtual
get_recruitment_save_gold() const overrideai::readonly_context_proxyinlinevirtual
get_recursion_count() const overrideai::readonly_context_proxyinlinevirtual
get_retreat_enemy_weight() const overrideai::readonly_context_proxyinlinevirtual
get_retreat_factor() const overrideai::readonly_context_proxyinlinevirtual
get_scout_village_targeting() const overrideai::readonly_context_proxyinlinevirtual
ai::get_side() const =0ai::side_contextpure virtual
ai::side_context_proxy::get_side() const overrideai::side_context_proxyinlinevirtual
ai::get_side_context()=0ai::side_contextpure virtual
ai::side_context_proxy::get_side_context() overrideai::side_context_proxyinlinevirtual
get_simple_targeting() const overrideai::readonly_context_proxyinlinevirtual
get_srcdst() const overrideai::readonly_context_proxyinlinevirtual
get_support_villages() const overrideai::readonly_context_proxyinlinevirtual
get_variant() constai::typesafe_aspect< T >inlinevirtual
get_variant_ptr() constai::typesafe_aspect< T >inlinevirtual
get_village_value() const overrideai::readonly_context_proxyinlinevirtual
get_villages_per_scout() const overrideai::readonly_context_proxyinlinevirtual
handle_generic_event(const std::string &)ai::aspectinlinevirtual
handler_ai::lua_aspect< T >private
id_ai::aspectprotected
init_readonly_context_proxy(readonly_context &target)ai::readonly_context_proxyinline
init_side_context_proxy(side_context &target)ai::side_context_proxyinline
invalidate() constai::aspectinline
invalidate_defensive_position_cache() const overrideai::readonly_context_proxyinlinevirtual
invalidate_keeps_cache() const overrideai::readonly_context_proxyinlinevirtual
invalidate_move_maps() const overrideai::readonly_context_proxyinlinevirtual
invalidate_on_gamestate_change_ai::aspectprotected
invalidate_on_tod_change_ai::aspectprotected
invalidate_on_turn_start_ai::aspectprotected
is_active(const std::string &time_of_day, const std::string &turns) const overrideai::readonly_context_proxyinlinevirtual
is_dst_src_enemy_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
is_dst_src_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
is_keep_ignoring_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
is_passive_keep_sharing_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
is_passive_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
is_src_dst_enemy_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
is_src_dst_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
keeps() const overrideai::readonly_context_proxyinlinevirtual
leader_can_reach_keep() const overrideai::readonly_context_proxyinlinevirtual
log()ai::aspectstatic
log_message(const std::string &msg) overrideai::readonly_context_proxyinlinevirtual
lua_aspect(readonly_context &context, const config &cfg, const std::string &id, std::shared_ptr< lua_ai_context > &l_ctx)ai::lua_aspect< T >inline
name_ai::aspectprotected
nearest_keep(const map_location &loc) const overrideai::readonly_context_proxyinlinevirtual
on_create()ai::aspectvirtual
on_readonly_context_create() overrideai::readonly_context_proxyinlinevirtual
params_ai::lua_aspect< T >private
power_projection(const map_location &loc, const move_map &dstsrc) const overrideai::readonly_context_proxyinlinevirtual
property_handlers()ai::component
property_handlers_ai::componentprivate
raise_user_interact() const overrideai::readonly_context_proxyinlinevirtual
readonly_context()ai::readonly_contextinline
readonly_context_proxy()ai::readonly_context_proxyinline
recalculate() constai::lua_aspect< T >inlinevirtual
recalculate_move_maps() const overrideai::readonly_context_proxyinlinevirtual
recalculate_move_maps_enemy() const overrideai::readonly_context_proxyinlinevirtual
redeploy(const config &cfg, const std::string &id)ai::aspectvirtual
set_dst_src_enemy_valid_lua() overrideai::readonly_context_proxyinlinevirtual
set_dst_src_valid_lua() overrideai::readonly_context_proxyinlinevirtual
ai::set_side(side_number side)=0ai::side_contextpure virtual
ai::side_context_proxy::set_side(side_number side) overrideai::side_context_proxyinlinevirtual
set_src_dst_enemy_valid_lua() overrideai::readonly_context_proxyinlinevirtual
set_src_dst_valid_lua() overrideai::readonly_context_proxyinlinevirtual
side_context()ai::side_contextinline
side_context_proxy()ai::side_context_proxyinline
suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const overrideai::readonly_context_proxyinlinevirtual
target_ai::readonly_context_proxyprivate
time_of_day_ai::aspectprotected
to_config() constai::lua_aspect< T >inlinevirtual
to_readonly_context_config() const overrideai::readonly_context_proxyinlinevirtual
ai::to_side_context_config() const =0ai::side_contextpure virtual
ai::side_context_proxy::to_side_context_config() const overrideai::side_context_proxyinlinevirtual
turns_ai::aspectprotected
typesafe_aspect(readonly_context &context, const config &cfg, const std::string &id)ai::typesafe_aspect< T >inline
unit_stats_cache() const overrideai::readonly_context_proxyinlinevirtual
unit_stats_cache_t typedefai::readonly_context
valid_ai::aspectmutableprotected
valid_lua_ai::aspectmutableprotected
valid_variant_ai::aspectmutableprotected
value_ai::typesafe_aspect< T >mutableprotected
value_lua_ai::typesafe_aspect< T >mutableprotected
value_variant_ai::typesafe_aspect< T >mutableprotected
~aspect()ai::aspectvirtual
~component()ai::componentinlinevirtual
~observer()events::observerinlinevirtual
~readonly_context()ai::readonly_contextinlinevirtual
~readonly_context_proxy()ai::readonly_context_proxyinlinevirtual
~side_context()ai::side_contextinlinevirtual
~side_context_proxy()ai::side_context_proxyinlinevirtual
~typesafe_aspect()ai::typesafe_aspect< T >inlinevirtual