The Battle for Wesnoth  1.19.7+dev
ai::readonly_context_impl Member List

This is the complete list of members for ai::readonly_context_impl, including all inherited members.

add_aspects(std::vector< aspect_ptr > &aspects) overrideai::readonly_context_implvirtual
add_facet(const std::string &id, const config &cfg) const overrideai::readonly_context_implvirtual
add_known_aspect(const std::string &name, typesafe_aspect_ptr< T > &where)ai::readonly_context_implprivate
advancements_ai::readonly_context_implprivate
aggression_ai::readonly_context_implprivate
allow_ally_villages_ai::readonly_context_implprivate
applies_to_leader(const utils::variant< bool, std::vector< std::string >> &aspect_value, const std::string &id) constai::readonly_context_implprivate
aspects_ai::readonly_context_implprivate
attacks_ai::readonly_context_implprivate
avoid_ai::readonly_context_implmutableprivate
best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const overrideai::readonly_context_implvirtual
calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const overrideai::readonly_context_implvirtual
calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const overrideai::readonly_context_implvirtual
caution_ai::readonly_context_implprivate
cfg_ai::readonly_context_implprivate
check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) overrideai::readonly_context_implvirtual
check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) overrideai::readonly_context_implvirtual
check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readonly_context_implvirtual
check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readonly_context_implvirtual
check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) overrideai::readonly_context_implvirtual
check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) overrideai::readonly_context_implvirtual
current_team() const overrideai::readonly_context_implvirtual
defensive_position_cache() const overrideai::readonly_context_implvirtual
defensive_position_cache_ai::readonly_context_implmutableprivate
diagnostic(const std::string &msg) overrideai::readonly_context_implvirtual
dst_src_enemy_valid_lua_ai::readonly_context_implmutableprivate
dst_src_valid_lua_ai::readonly_context_implmutableprivate
dstsrc_ai::readonly_context_implmutableprivate
enemy_dstsrc_ai::readonly_context_implmutableprivate
enemy_possible_moves_ai::readonly_context_implmutableprivate
enemy_srcdst_ai::readonly_context_implmutableprivate
engines_ai::readonly_context_implprivate
get_advancements() const overrideai::readonly_context_implvirtual
get_aggression() const overrideai::readonly_context_implvirtual
get_allow_ally_villages() const overrideai::readonly_context_implvirtual
get_aspects() const overrideai::readonly_context_implvirtual
get_aspects() overrideai::readonly_context_implvirtual
get_attacks() const overrideai::readonly_context_implvirtual
get_attacks_as_variant() const overrideai::readonly_context_implvirtual
get_avoid() const overrideai::readonly_context_implvirtual
get_caution() const overrideai::readonly_context_implvirtual
get_dstsrc() const overrideai::readonly_context_implvirtual
get_enemy_dstsrc() const overrideai::readonly_context_implvirtual
get_enemy_possible_moves() const overrideai::readonly_context_implvirtual
get_enemy_srcdst() const overrideai::readonly_context_implvirtual
get_engine_by_cfg(const config &cfg) overrideai::readonly_context_implvirtual
get_engines() const overrideai::readonly_context_implvirtual
get_engines() overrideai::readonly_context_implvirtual
get_goals() const overrideai::readonly_context_implvirtual
get_goals() overrideai::readonly_context_implvirtual
get_grouping() const overrideai::readonly_context_implvirtual
get_info() const overrideai::readonly_context_implvirtual
get_leader_aggression() const overrideai::readonly_context_implvirtual
get_leader_goal() const overrideai::readonly_context_implvirtual
get_leader_ignores_keep() const overrideai::readonly_context_implvirtual
get_leader_value() const overrideai::readonly_context_implvirtual
get_passive_leader() const overrideai::readonly_context_implvirtual
get_passive_leader_shares_keep() const overrideai::readonly_context_implvirtual
get_possible_moves() const overrideai::readonly_context_implvirtual
get_readonly_context() overrideai::readonly_context_implinlinevirtual
get_recruitment_diversity() const overrideai::readonly_context_implvirtual
get_recruitment_instructions() const overrideai::readonly_context_implvirtual
get_recruitment_more() const overrideai::readonly_context_implvirtual
get_recruitment_pattern() const overrideai::readonly_context_implvirtual
get_recruitment_randomness() const overrideai::readonly_context_implvirtual
get_recruitment_save_gold() const overrideai::readonly_context_implvirtual
get_recursion_count() const overrideai::readonly_context_implvirtual
get_retreat_enemy_weight() const overrideai::readonly_context_implvirtual
get_retreat_factor() const overrideai::readonly_context_implvirtual
get_scout_village_targeting() const overrideai::readonly_context_implvirtual
get_side() const overrideai::side_context_proxyinlinevirtual
get_side_context() overrideai::side_context_proxyinlinevirtual
get_simple_targeting() const overrideai::readonly_context_implvirtual
get_srcdst() const overrideai::readonly_context_implvirtual
get_support_villages() const overrideai::readonly_context_implvirtual
get_village_value() const overrideai::readonly_context_implvirtual
get_villages_per_scout() const overrideai::readonly_context_implvirtual
goals_ai::readonly_context_implprivate
grouping_ai::readonly_context_implprivate
handle_generic_event(const std::string &event_name) overrideai::readonly_context_implvirtual
init_side_context_proxy(side_context &target)ai::side_context_proxyinline
invalidate_defensive_position_cache() const overrideai::readonly_context_implvirtual
invalidate_keeps_cache() const overrideai::readonly_context_implvirtual
invalidate_move_maps() const overrideai::readonly_context_implvirtual
is_active(const std::string &time_of_day, const std::string &turns) const overrideai::readonly_context_implvirtual
is_dst_src_enemy_valid_lua() const overrideai::readonly_context_implvirtual
is_dst_src_valid_lua() const overrideai::readonly_context_implvirtual
is_keep_ignoring_leader(const std::string &id) const overrideai::readonly_context_implvirtual
is_passive_keep_sharing_leader(const std::string &id) const overrideai::readonly_context_implvirtual
is_passive_leader(const std::string &id) const overrideai::readonly_context_implvirtual
is_src_dst_enemy_valid_lua() const overrideai::readonly_context_implvirtual
is_src_dst_valid_lua() const overrideai::readonly_context_implvirtual
keeps() const overrideai::readonly_context_implvirtual
keeps_ai::readonly_context_implmutableprivate
known_aspects_ai::readonly_context_implprivate
leader_aggression_ai::readonly_context_implprivate
leader_can_reach_keep() const overrideai::readonly_context_implvirtual
leader_goal_ai::readonly_context_implprivate
leader_ignores_keep_ai::readonly_context_implprivate
leader_value_ai::readonly_context_implprivate
log_message(const std::string &msg) overrideai::readonly_context_implvirtual
move_maps_enemy_valid_ai::readonly_context_implmutableprivate
move_maps_valid_ai::readonly_context_implmutableprivate
nearest_keep(const map_location &loc) const overrideai::readonly_context_implvirtual
on_create()ai::readonly_context_impl
on_readonly_context_create() overrideai::readonly_context_implvirtual
passive_leader_ai::readonly_context_implprivate
passive_leader_shares_keep_ai::readonly_context_implprivate
possible_moves_ai::readonly_context_implmutableprivate
power_projection(const map_location &loc, const move_map &dstsrc) const overrideai::readonly_context_implvirtual
raise_user_interact() const overrideai::readonly_context_implvirtual
readonly_context()ai::readonly_contextinline
readonly_context_impl(side_context &context, const config &cfg)ai::readonly_context_impl
recalculate_move_maps() const overrideai::readonly_context_implvirtual
recalculate_move_maps_enemy() const overrideai::readonly_context_implvirtual
recruitment_diversity_ai::readonly_context_implprivate
recruitment_instructions_ai::readonly_context_implprivate
recruitment_more_ai::readonly_context_implprivate
recruitment_pattern_ai::readonly_context_implprivate
recruitment_randomness_ai::readonly_context_implprivate
recruitment_save_gold_ai::readonly_context_implprivate
recursion_counter_ai::readonly_context_implprivate
retreat_enemy_weight_ai::readonly_context_implprivate
retreat_factor_ai::readonly_context_implprivate
scout_village_targeting_ai::readonly_context_implprivate
set_dst_src_enemy_valid_lua() overrideai::readonly_context_implvirtual
set_dst_src_valid_lua() overrideai::readonly_context_implvirtual
set_side(side_number side) overrideai::side_context_proxyinlinevirtual
set_src_dst_enemy_valid_lua() overrideai::readonly_context_implvirtual
set_src_dst_valid_lua() overrideai::readonly_context_implvirtual
side_context()ai::side_contextinline
side_context_proxy()ai::side_context_proxyinline
simple_targeting_ai::readonly_context_implprivate
src_dst_enemy_valid_lua_ai::readonly_context_implmutableprivate
src_dst_valid_lua_ai::readonly_context_implmutableprivate
srcdst_ai::readonly_context_implmutableprivate
suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const overrideai::readonly_context_implvirtual
support_villages_ai::readonly_context_implprivate
target_ai::side_context_proxyprivate
to_readonly_context_config() const overrideai::readonly_context_implvirtual
to_side_context_config() const overrideai::side_context_proxyinlinevirtual
unit_stats_cache() const overrideai::readonly_context_implvirtual
unit_stats_cache_ai::readonly_context_implmutableprivate
unit_stats_cache_t typedefai::readonly_context
village_value_ai::readonly_context_implprivate
villages_per_scout_ai::readonly_context_implprivate
~observer()events::observerinlinevirtual
~readonly_context()ai::readonly_contextinlinevirtual
~readonly_context_impl()ai::readonly_context_implvirtual
~side_context()ai::side_contextinlinevirtual
~side_context_proxy()ai::side_context_proxyinlinevirtual