This is the complete list of members for editor::editor_map, including all inherited members.
add_to_selection(const map_location &loc) | editor::editor_map | |
border_size() const | gamemap_base | inline |
clear_selection() | editor::editor_map | |
default_border | gamemap_base | static |
editor_map() | editor::editor_map | |
editor_map(const std::string &data) | editor::editor_map | |
editor_map(std::size_t width, std::size_t height, const t_translation::terrain_code &filler) | editor::editor_map | |
editor_map(const gamemap &map) | editor::editor_map | explicit |
empty() const | gamemap_base | inline |
everything_selected() const | editor::editor_map | |
expand_bottom(int count, const t_translation::terrain_code &filler) | editor::editor_map | protected |
expand_left(int count, const t_translation::terrain_code &filler) | editor::editor_map | protected |
expand_right(int count, const t_translation::terrain_code &filler) | editor::editor_map | protected |
expand_top(int count, const t_translation::terrain_code &filler) | editor::editor_map | protected |
for_each_loc(const F &f) const | gamemap_base | inline |
for_each_walkable_loc(const F &f) const | gamemap_base | inline |
from_string(const std::string &data) | editor::editor_map | static |
gamemap(const std::string &data) | gamemap | |
gamemap_base()=default | gamemap_base | protected |
gamemap_base(int w, int h, terrain_code default_ter=terrain_code()) | gamemap_base | protected |
get_contiguous_terrain_tiles(const map_location &start) const | editor::editor_map | |
get_terrain(const map_location &loc) const | gamemap_base | |
get_terrain_editor_string(const map_location &loc) const | gamemap | |
get_terrain_editor_string(const t_translation::terrain_code &terrain) const | gamemap | |
get_terrain_info(const t_translation::terrain_code &terrain) const | gamemap | |
get_terrain_info(const map_location &loc) const | gamemap | |
get_terrain_list() const | gamemap | |
get_terrain_string(const map_location &loc) const | gamemap | |
get_terrain_string(const t_translation::terrain_code &terrain) const | gamemap | |
get_underlying_terrain_string(const t_translation::terrain_code &terrain) const | gamemap | |
gives_healing(const map_location &loc) const | gamemap | |
gives_healing(const t_translation::terrain_code &terrain) const | gamemap | |
h() const | gamemap_base | inline |
in_selection(const map_location &loc) const | editor::editor_map | |
invert_selection() | editor::editor_map | |
is_castle(const map_location &loc) const | gamemap | |
is_castle(const t_translation::terrain_code &terrain) const | gamemap | |
is_keep(const map_location &loc) const | gamemap | |
is_keep(const t_translation::terrain_code &terrain) const | gamemap | |
is_special_location(const map_location &loc) const | gamemap_base | |
is_starting_position(const map_location &loc) const | gamemap_base | |
is_village(const map_location &loc) const | gamemap | |
is_village(const t_translation::terrain_code &terrain) const | gamemap | |
location_map typedef | gamemap_base | |
mask_to(const gamemap &target) const | editor::editor_map | |
MAX_PLAYERS | gamemap_base | static |
num_valid_starting_positions() const | gamemap_base | |
on_board(const map_location &loc) const | gamemap_base | |
on_board_with_border(const map_location &loc) const | gamemap_base | |
operator[](const map_location &loc) const | gamemap | inline |
operator[](const map_location &loc) | gamemap | inlineprivate |
overlay(const gamemap_base &m, map_location loc, const std::vector< overlay_rule > &rules=std::vector< overlay_rule >(), bool is_odd=false, bool ignore_special_locations=false) | gamemap_base | |
parse_location_range(const std::string &xvals, const std::string &yvals, bool with_border=false) const | gamemap_base | |
read(const std::string &data, const bool allow_invalid=true) | gamemap | |
read_header(const std::string &data) | gamemap | private |
remove_from_selection(const map_location &loc) | editor::editor_map | |
resize(int width, int height, int x_offset, int y_offset, const t_translation::terrain_code &filler=t_translation::NONE_TERRAIN) | editor::editor_map | |
same_size_as(const gamemap &other) const | editor::editor_map | |
sanity_check() | editor::editor_map | |
select_all() | editor::editor_map | |
selection() const | editor::editor_map | inline |
selection_ | editor::editor_map | protected |
set_selection(const std::set< map_location > &area) | editor::editor_map | |
set_special_location(const std::string &id, const map_location &loc) | gamemap_base | |
set_starting_position(int side, const map_location &loc) | gamemap_base | |
set_starting_position_labels(display &disp) | editor::editor_map | |
set_terrain(const map_location &loc, const terrain_code &terrain, const terrain_type_data::merge_mode mode=terrain_type_data::BOTH, bool replace_if_failed=false) override | gamemap | virtual |
shrink_bottom(int count) | editor::editor_map | protected |
shrink_left(int count) | editor::editor_map | protected |
shrink_right(int count) | editor::editor_map | protected |
shrink_top(int count) | editor::editor_map | protected |
special_location(const std::string &id) const | gamemap_base | |
special_locations() | gamemap_base | inline |
special_locations() const | gamemap_base | inline |
starting_position(int side) const | gamemap_base | |
starting_positions() const | gamemap_base | |
starting_positions_ | gamemap_base | private |
tdata() const | gamemap | inline |
tdata_ | gamemap | private |
terrain_code typedef | gamemap_base | |
terrain_map typedef | gamemap_base | |
tiles() | gamemap_base | inlineprotected |
tiles() const | gamemap_base | inlineprotected |
tiles_ | gamemap_base | private |
to_string() const | gamemap_base | |
total_height() const | gamemap_base | inline |
total_width() const | gamemap_base | inline |
underlying_def_terrain(const map_location &loc) const | gamemap | |
underlying_def_terrain(const t_translation::terrain_code &terrain) const | gamemap | |
underlying_mvt_terrain(const map_location &loc) const | gamemap | |
underlying_mvt_terrain(const t_translation::terrain_code &terrain) const | gamemap | |
underlying_union_terrain(const map_location &loc) const | gamemap | |
underlying_union_terrain(const t_translation::terrain_code &terrain) const | gamemap | |
villages() const | gamemap | inline |
villages_ | gamemap | protected |
w() const | gamemap_base | inline |
write() const | gamemap | |
write_terrain(const map_location &loc, config &cfg) const | gamemap | |
~editor_map() | editor::editor_map | |
~gamemap_base() | gamemap_base | virtual |