Manage the empty-palette in the editor. More...
Classes | |
class | editor_action_whole_map |
Replace contents of the entire map, Useful as a fallback undo method when something else would be impractical. More... | |
class | editor_action_extendable |
Base class for actions that: 1) operate on an area 2) can be used as undo for a click-drag operation 3) can be extended so one undo action undos several actual drag actions. More... | |
class | editor_action_chain |
Container action wrapping several actions into one. More... | |
class | editor_action_location |
Base class for actions which act on a specified location (and possibly on other locations that can be derived from the staring hex) More... | |
class | editor_action_location_terrain |
Base class for actions which in addition to acting on a hex, act with one terrain type, i.e. More... | |
class | editor_action_area |
Base class for area-affecting actions. More... | |
class | editor_action_paste |
Paste a map fragment into the map. More... | |
class | editor_action_paint_area |
Paint the same terrain on a number of locations on the map. More... | |
class | editor_action_fill |
Flood fill. More... | |
class | editor_action_starting_position |
Set starting position action, sets location ids (both for starting locations and for non-starting locations). More... | |
class | editor_action_resize_map |
Resize the map. More... | |
class | editor_action_apply_mask |
class | editor_action_create_mask |
class | editor_action_shuffle_area |
Randomize terrain in an area. More... | |
class | editor_action |
Base class for all editor actions. More... | |
struct | editor_action_exception |
class | editor_action_item |
place a new item on the map More... | |
class | editor_action_item_delete |
Remove a item from the map. More... | |
class | editor_action_item_replace |
class | editor_action_item_facing |
class | editor_action_label |
Set label action. More... | |
class | editor_action_label_delete |
class | editor_action_select |
Select the given locations. More... | |
class | editor_action_deselect |
Deselect the given locations. More... | |
class | editor_action_select_all |
Select the entire map. More... | |
class | editor_action_select_none |
Clear selection. More... | |
class | editor_action_select_inverse |
Invert the selection. More... | |
class | editor_action_unit |
place a new unit on the map More... | |
class | editor_action_unit_delete |
Remove a unit from the map. More... | |
class | editor_action_unit_replace |
class | editor_action_unit_facing |
class | editor_action_village |
Sets the ownership of a village to the current side. More... | |
class | editor_action_village_delete |
Clears the ownership of a village. More... | |
class | mouse_action |
A mouse action receives events from the controller, and responds to them by creating an appropriate editor_action object. More... | |
class | brush_drag_mouse_action |
A brush-drag mouse action base class which adds brush and drag processing to a basic mouse action. More... | |
class | mouse_action_paint |
Brush paint mouse action. More... | |
class | mouse_action_paste |
Paste action. More... | |
class | mouse_action_fill |
Fill action. More... | |
class | mouse_action_starting_position |
Set starting position action. More... | |
class | mouse_action_item |
item placement action class More... | |
class | mouse_action_map_label |
Set map label action. More... | |
class | mouse_action_select |
Select (and deselect) action, by brush or "magic wand" (via keyboard modifier) More... | |
class | mouse_action_unit |
Unit placement action class. More... | |
class | mouse_action_village |
Editor mouse action class. More... | |
class | editor_controller |
The editor_controller class contains the mouse and keyboard event handling routines for the editor. More... | |
struct | editor_exception |
struct | editor_logic_exception |
class | editor_display |
class | context_manager |
struct | editor_map_operation_exception |
struct | editor_map_integrity_error |
struct | editor_map_load_exception |
struct | editor_map_save_exception |
class | editor_map |
This class adds extra editor-specific functionality to a normal gamemap. More... | |
struct | editor_team_info |
class | map_context |
This class wraps around a map to provide a concise interface for the editor to work with. More... | |
struct | tile_info |
This represents a tile along with information about it, namely the terrain, possibly other information. More... | |
class | map_fragment |
A map fragment – a collection of locations and information abut them. More... | |
struct | item_group |
Stores the info about the groups in a nice format. More... | |
class | common_palette |
class | tristate_palette |
class | editor_palette |
class | empty_palette |
Empty palette. More... | |
class | item_palette |
Palette where the terrain to be drawn can be selected. More... | |
class | location_palette |
List of starting locations and location ids. More... | |
class | palette_manager |
Empty palette. More... | |
class | terrain_palette |
Palette where the terrain to be drawn can be selected. More... | |
class | unit_palette |
Palette where the terrain to be drawn can be selected. More... | |
class | brush |
The brush class represents a single brush – a set of relative locations around a "hotspot", and related info such as the icon image. More... | |
class | editor_toolkit |
Typedefs | |
using | action_stack = std::deque< std::unique_ptr< editor_action > > |
Action stack typedef. More... | |
Enumerations | |
enum | menu_type { MAP , LOAD_MRU , PALETTE , AREA , ADDON , SIDE , TIME , LOCAL_TIME , SCHEDULE , LOCAL_SCHEDULE , MUSIC , UNIT_FACING } |
enum | EXIT_STATUS { EXIT_NORMAL , EXIT_QUIT_TO_DESKTOP , EXIT_RELOAD_DATA , EXIT_ERROR } |
Functions | |
std::string | initialize_addon () |
EXIT_STATUS | start (bool clear_id, const std::string &filename="", bool take_screenshot=false, const std::string &screenshot_filename="map_screenshot.png") |
Main interface for launching the editor from the title screen. More... | |
editor_map_load_exception | wrap_exc (const char *type, const std::string &e_msg, const std::string &filename) |
Exception wrapping utility. More... | |
static std::string | get_map_location (const std::string &file_contents, const std::string &attr) |
static bool | loc_id_comp (const std::string &lhs, const std::string &rhs) |
const t_translation::terrain_code & | get_selected_bg_terrain () |
const t_translation::terrain_code & | get_selected_fg_terrain () |
static bool | is_valid_terrain (const t_translation::terrain_code &c) |
Manage the empty-palette in the editor.
Manage the unit-palette in the editor.
Manage the terrain-palette in the editor.
Manages all the palettes in the editor.
Note: this is a near-straight rip from the old editor.
using editor::action_stack = typedef std::deque<std::unique_ptr<editor_action> > |
Action stack typedef.
Definition at line 69 of file editor_common.hpp.
enum editor::EXIT_STATUS |
Enumerator | |
---|---|
EXIT_NORMAL | |
EXIT_QUIT_TO_DESKTOP | |
EXIT_RELOAD_DATA | |
EXIT_ERROR |
Definition at line 23 of file editor_main.hpp.
enum editor::menu_type |
Enumerator | |
---|---|
MAP | |
LOAD_MRU | |
PALETTE | |
AREA | |
ADDON | |
SIDE | |
TIME | |
LOCAL_TIME | |
SCHEDULE | |
LOCAL_SCHEDULE | |
MUSIC | |
UNIT_FACING |
Definition at line 38 of file editor_controller.hpp.
|
static |
Definition at line 94 of file map_context.cpp.
References utils::trim().
Referenced by editor::map_context::map_context().
const t_translation::terrain_code & editor::get_selected_bg_terrain | ( | ) |
const t_translation::terrain_code & editor::get_selected_fg_terrain | ( | ) |
Definition at line 39 of file terrain_palettes.cpp.
std::string editor::initialize_addon | ( | ) |
Definition at line 32 of file editor_main.cpp.
References addon_filename_legal(), filesystem::create_directory_if_missing(), filesystem::file_exists(), chrono::format_local_timestamp(), filesystem::get_addons_dir(), filesystem::ostream_file(), gui2::dialogs::modal_dialog::show(), and timestamp.
Referenced by editor::editor_controller::initialize_addon(), and editor::context_manager::load_map().
|
static |
Definition at line 47 of file terrain_palettes.cpp.
References c, t_translation::FOGGED, and t_translation::VOID_TERRAIN.
Referenced by default_map_generator_job::default_generate_map(), and editor::terrain_palette::setup().
|
static |
Definition at line 411 of file location_palette.cpp.
References is_positive_integer().
Referenced by editor::location_palette::add_item().
EXIT_STATUS editor::start | ( | bool | clear_id, |
const std::string & | filename = "" , |
||
bool | take_screenshot = false , |
||
const std::string & | screenshot_filename = "map_screenshot.png" |
||
) |
Main interface for launching the editor from the title screen.
Definition at line 119 of file editor_main.cpp.
References e, game_config::editor, ERR_ED, EXIT_ERROR, EXIT_NORMAL, filesystem::file_exists(), filename, editor::editor_action::get_instance_count(), h, filesystem::is_directory(), and hotkey::scope_editor.
Referenced by gui2::rich_label::add_attribute(), add_prefixes(), gui2::rich_label::add_text(), gui2::rich_label::add_text_with_attribute(), gui2::text_box_base::copy_selection(), wfl::builtins::DEFINE_WFL_FUNCTION(), gui2::combobox::delete_selection(), gui2::multiline_text::delete_selection(), gui2::password_box::delete_selection(), gui2::text_box::delete_selection(), events::menu_handler::do_search(), gui2::text_shape::draw(), gui::textbox::draw_contents(), utf8::erase(), display::fade_to(), display::fade_tod_mask(), config::find_total_first_of(), gui2::event::dispatcher::fire(), flood_name(), variable_info_implementation::get_child_range(), editor::editor_map::get_contiguous_terrain_tiles(), display::get_fog_shroud_images(), gui2::rich_label::get_parsed_text(), gui2::text_box_base::handle_editing(), editor::map_context::map_context(), help::unit_topic_generator::operator()(), map_location::parse_direction(), game_launcher::play_screenshot_mode(), help::print_behavior_description(), gui2::dialogs::gamestate_inspector::model::repaginate(), gui2::text_box_base::set_selection(), gui2::event::distributor::signal_handler_sdl_text_editing(), gui2::event::distributor::signal_handler_sdl_text_input(), game_launcher::start_editor(), gui2::event::sdl_event_handler::text_editing(), gui2::combobox::update_canvas(), gui2::multiline_text::update_canvas(), gui2::text_box::update_canvas(), and arrow::update_symbols().
editor_map_load_exception editor::wrap_exc | ( | const char * | type, |
const std::string & | e_msg, | ||
const std::string & | filename | ||
) |
Exception wrapping utility.
Definition at line 30 of file editor_map.cpp.
References filename, wfl::msg(), VGETTEXT, and WRN_ED.
Referenced by editor::editor_map::from_string().