The Battle for Wesnoth  1.17.0-dev
editor_main.hpp
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1 /*
2  Copyright (C) 2008 - 2021
3  by Tomasz Sniatowski <kailoran@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include <string>
19 
20 class config;
21 
22 namespace editor {
23 
29 };
30 
31 /**
32  * Main interface for launching the editor from the title screen.
33  * @returns How the editor was exited (whether the intent was to
34  * go back to the titlescreen or quit to desktop altogether)
35  */
36 
37 EXIT_STATUS start(const std::string& filename = "", bool take_screenshot = false, const std::string& screenshot_filename = "map_screenshot.bmp");
38 
39 } //end namespace editor
Manage the empty-palette in the editor.
Definition: action.cpp:30
EXIT_STATUS start(const std::string &filename, bool take_screenshot, const std::string &screenshot_filename)
Main interface for launching the editor from the title screen.
Definition: editor_main.cpp:30
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:61