The Battle for Wesnoth  1.17.0-dev
editor_main.cpp
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1 /*
2  Copyright (C) 2008 - 2021
3  by Tomasz Sniatowski <kailoran@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-editor"
17 
19 
20 #include "gettext.hpp"
21 #include "filesystem.hpp"
23 
24 #include <boost/algorithm/string/replace.hpp>
25 
26 lg::log_domain log_editor("editor");
27 
28 namespace editor {
29 
30 EXIT_STATUS start(const std::string& filename /* = "" */,
31  bool take_screenshot /* = false */, const std::string& screenshot_filename /* = "map_screenshot.bmp" */)
32 {
34  try {
39  if (!filename.empty() && filesystem::file_exists (filename)) {
40  if (filesystem::is_directory(filename)) {
41  editor.context_manager_->set_default_dir(filename);
42  editor.context_manager_->load_map_dialog(true);
43  } else {
44  editor.context_manager_->load_map(filename, false);
45 
46  // HACK: this fixes an issue where the button overlays would be missing when
47  // the loaded map appears. Since we're gonna drop this ridiculous GUI1 drawing
48  // stuff in 1.15 I'm not going to waste time coming up with a better fix.
49  //
50  // Do note adding a redraw_everything call to context_manager::refresh_all also
51  // fixes the issue, but I'm pretty sure thats just because editor_controller::
52  // display_redraw_callback gets called, which then calls set_button_state.
53  //
54  // -- vultraz, 2018-02-24
55  editor.set_button_state();
56  }
57 
58  if (take_screenshot) {
59  editor.do_screenshot(screenshot_filename);
60  e = EXIT_NORMAL;
61  }
62  }
63 
64  if (!take_screenshot)
65  e = editor.main_loop();
66 
67  } catch(const editor_exception& e) {
68  ERR_ED << "Editor exception in editor::start: " << e.what() << std::endl;
69  throw;
70  }
72  ERR_ED << "Possibly leaked " << editor_action::get_instance_count() << " action objects" << std::endl;
73  }
74 
75  return e;
76 }
77 
78 } //end namespace editor
void do_screenshot(const std::string &screenshot_filename="map_screenshot.bmp")
Takes a screenshot.
lg::log_domain log_editor("editor")
void set_scope_active(scope s, bool set)
static bool file_exists(const bfs::path &fpath)
Definition: filesystem.cpp:263
static int get_instance_count()
Debugging aid.
Base class for editor actions.
The editor_controller class contains the mouse and keyboard event handling routines for the editor...
bool is_directory(const std::string &fname)
Returns true if the given file is a directory.
Manage the empty-palette in the editor.
Definition: action.cpp:30
const char * what() const noexcept
Definition: exceptions.hpp:36
void deactivate_all_scopes()
Declarations for File-IO.
EXIT_STATUS main_loop()
Editor main loop.
#define ERR_ED
EXIT_STATUS start(const std::string &filename, bool take_screenshot, const std::string &screenshot_filename)
Main interface for launching the editor from the title screen.
Definition: editor_main.cpp:30
#define e
const std::unique_ptr< context_manager > context_manager_