Abstract base class for all modal dialogs. More...
#include <modal_dialog.hpp>
Public Member Functions | |
modal_dialog (const std::string &window_id) | |
virtual | ~modal_dialog () |
bool | show (const unsigned auto_close_time=0) |
Shows the window. More... | |
int | get_retval () const |
Returns the cached window exit code. More... | |
void | set_always_save_fields (const bool always_save_fields) |
void | set_allow_plugin_skip (const bool allow_plugin_skip) |
void | set_show_even_without_video (const bool show_even_without_video) |
Public Member Functions inherited from gui2::window | |
window (const builder_window::window_resolution &definition) | |
< Needs to be initialized in show. More... | |
virtual | ~window () |
int | show (unsigned auto_close_timeout=0) |
Shows the window, running an event loop until it should close. More... | |
void | show_tooltip () |
Shows the window as a tooltip. More... | |
void | show_non_modal () |
Shows the window non modal. More... | |
void | draw () |
Draws the window. More... | |
void | hide () |
Hides the window. More... | |
virtual void | layout () override |
Lays out the window. More... | |
virtual void | render () override |
Ensure the window's internal render buffer is up-to-date. More... | |
virtual bool | expose (const rect ®ion) override |
Called by draw_manager when it believes a redraw is necessary. More... | |
virtual rect | screen_location () override |
The current draw location of the window, on the screen. More... | |
void | queue_rerender (const rect ®ion) |
Queue a rerender of the internal render buffer. More... | |
void | queue_rerender () |
void | defer_region (const rect ®ion) |
Defer rendering of a particular region to next frame. More... | |
void | close () |
Requests to close the window. More... | |
bool | invalidate_layout_blocked () const |
Is invalidate_layout blocked, see invalidate_layout_blocker. More... | |
void | invalidate_layout () |
Updates the size of the window. More... | |
virtual widget * | find_at (const point &coordinate, const bool must_be_active) override |
See widget::find_at. More... | |
virtual const widget * | find_at (const point &coordinate, const bool must_be_active) const override |
See widget::find_at. More... | |
dialogs::modal_dialog * | dialog () |
Inherited from widget. More... | |
widget * | find (const std::string &id, const bool must_be_active) override |
See widget::find. More... | |
const widget * | find (const std::string &id, const bool must_be_active) const override |
See widget::find. More... | |
bool | does_click_dismiss () const |
Does the window close easily? More... | |
void | set_enter_disabled (const bool enter_disabled) |
Disable the enter key. More... | |
void | set_escape_disabled (const bool escape_disabled) |
Disable the escape key. More... | |
void | init_linked_size_group (const std::string &id, const bool fixed_width, const bool fixed_height) |
Initializes a linked size group. More... | |
bool | has_linked_size_group (const std::string &id) |
Is the linked size group defined for this window? More... | |
void | add_linked_widget (const std::string &id, widget *widget) |
Adds a widget to a linked size group. More... | |
void | remove_linked_widget (const std::string &id, const widget *widget) |
Removes a widget from a linked size group. More... | |
void | set_retval (const int retval, const bool close_window=true) |
Sets there return value of the window. More... | |
int | get_retval () |
void | set_owner (dialogs::modal_dialog *owner) |
void | set_click_dismiss (const bool click_dismiss) |
bool | get_need_layout () const |
void | set_variable (const std::string &key, const wfl::variant &value) |
point | get_linked_size (const std::string &linked_group_id) const |
void | set_exit_hook (exit_hook mode, std::function< bool(window &)> func) |
Sets the window's exit hook. More... | |
const event::distributor & | get_distributor () const |
Gets a reference to the window's distributor to allow some state peeking. More... | |
show_mode | mode () const |
Returns the dialog mode for this window. More... | |
void | mouse_capture (const bool capture=true) |
void | keyboard_capture (widget *widget) |
void | add_to_keyboard_chain (widget *widget) |
Adds the widget to the keyboard chain. More... | |
void | remove_from_keyboard_chain (widget *widget) |
Remove the widget from the keyboard chain. More... | |
void | add_to_tab_order (widget *widget, int at=-1) |
Add the widget to the tabbing order. More... | |
Public Member Functions inherited from gui2::panel | |
panel (const implementation::builder_styled_widget &builder, const std::string &control_type="") | |
Constructor. More... | |
virtual SDL_Rect | get_client_rect () const override |
See container_base::get_client_rect. More... | |
virtual bool | get_active () const override |
See styled_widget::get_active. More... | |
virtual unsigned | get_state () const override |
See styled_widget::get_state. More... | |
Public Member Functions inherited from gui2::container_base | |
container_base (const implementation::builder_styled_widget &builder, const std::string &control_type) | |
virtual void | layout_initialize (const bool full_initialization) override |
See widget::layout_initialize. More... | |
void | reduce_width (const unsigned maximum_width) |
Tries to reduce the width of a container. More... | |
virtual void | request_reduce_width (const unsigned maximum_width) override |
See widget::request_reduce_width. More... | |
virtual void | demand_reduce_width (const unsigned maximum_width) override |
See widget::demand_reduce_width. More... | |
void | reduce_height (const unsigned maximum_height) |
Tries to reduce the height of a container. More... | |
virtual void | request_reduce_height (const unsigned maximum_height) override |
See widget::request_reduce_height. More... | |
virtual void | demand_reduce_height (const unsigned maximum_height) override |
See widget::demand_reduce_height. More... | |
virtual bool | can_wrap () const override |
See widget::can_wrap. More... | |
virtual void | place (const point &origin, const point &size) override |
See widget::place. More... | |
virtual bool | has_widget (const widget &widget) const override |
See widget::has_widget. More... | |
virtual void | set_origin (const point &origin) override |
See widget::set_origin. More... | |
virtual void | set_visible_rectangle (const SDL_Rect &rectangle) override |
See widget::set_visible_rectangle. More... | |
virtual void | impl_draw_children () override |
See widget::impl_draw_children. More... | |
virtual void | set_active (const bool active) override |
See styled_widget::set_active. More... | |
bool | disable_click_dismiss () const override |
See widget::disable_click_dismiss. More... | |
virtual iteration::walker_ptr | create_walker () override |
See widget::create_walker. More... | |
void | init_grid (const builder_grid &grid_builder) |
Initializes and builds the grid. More... | |
grid::iterator | begin () |
grid::iterator | end () |
unsigned | add_row (const unsigned count=1) |
void | set_rows (const unsigned rows) |
unsigned int | get_rows () const |
void | set_cols (const unsigned cols) |
unsigned int | get_cols () const |
void | set_rows_cols (const unsigned rows, const unsigned cols) |
void | set_child (std::unique_ptr< widget > widget, const unsigned row, const unsigned col, const unsigned flags, const unsigned border_size) |
void | set_row_grow_factor (const unsigned row, const unsigned factor) |
void | set_column_grow_factor (const unsigned column, const unsigned factor) |
const grid & | get_grid () const |
grid & | get_grid () |
Public Member Functions inherited from gui2::styled_widget | |
styled_widget (const implementation::builder_styled_widget &builder, const std::string &control_type) | |
Constructor. More... | |
virtual void | set_members (const widget_item &data) |
Sets the members of the styled_widget. More... | |
bool | disable_click_dismiss () const override |
See widget::disable_click_dismiss. More... | |
point | get_config_minimum_size () const |
Gets the minimum size as defined in the config. More... | |
point | get_config_default_size () const |
Gets the default size as defined in the config. More... | |
point | get_config_maximum_size () const |
Gets the best size as defined in the config. More... | |
virtual unsigned | get_characters_per_line () const |
Returns the number of characters per line. More... | |
virtual bool | get_link_aware () const |
Returns whether the label should be link_aware, in in rendering and in searching for links with get_link. More... | |
virtual color_t | get_link_color () const |
Returns the color string to be used with links. More... | |
bool | get_use_tooltip_on_label_overflow () const |
void | set_use_tooltip_on_label_overflow (const bool use_tooltip=true) |
const t_string & | get_label () const |
virtual void | set_label (const t_string &text) |
virtual void | set_use_markup (bool use_markup) |
bool | get_use_markup () const |
const t_string & | tooltip () const |
void | set_tooltip (const t_string &tooltip) |
const t_string & | help_message () const |
void | set_help_message (const t_string &help_message) |
std::vector< canvas > & | get_canvases () |
canvas & | get_canvas (const unsigned index) |
virtual void | set_text_alignment (const PangoAlignment text_alignment) |
PangoAlignment | get_text_alignment () const |
void | set_text_ellipse_mode (const PangoEllipsizeMode ellipse_mode) |
PangoEllipsizeMode | get_text_ellipse_mode () const |
Get the text's ellipsize mode. More... | |
void | set_text_maximum_width (int max_width) |
Set how wide the text can become. More... | |
Public Member Functions inherited from gui2::widget | |
widget (const widget &)=delete | |
widget & | operator= (const widget &)=delete |
widget () | |
widget (const builder_widget &builder) | |
Constructor. More... | |
virtual | ~widget () override |
void | set_id (const std::string &id) |
const std::string & | id () const |
window * | get_window () |
Get the parent window. More... | |
const window * | get_window () const |
The constant version of get_window. More... | |
grid * | get_parent_grid () |
Get the parent grid. More... | |
const grid * | get_parent_grid () const |
void | set_parent (widget *parent) |
widget * | parent () |
point | get_best_size () const |
Gets the best size for the widget. More... | |
virtual bool | can_mouse_focus () const |
Whether the mouse move/click event go 'through' this widget. More... | |
virtual void | set_size (const point &size) |
Sets the size of the widget. More... | |
virtual void | move (const int x_offset, const int y_offset) |
Moves a widget. More... | |
virtual void | set_horizontal_alignment (const std::string &alignment) |
Sets the horizontal alignment of the widget within its parent grid. More... | |
virtual void | set_vertical_alignment (const std::string &alignment) |
Sets the horizontal alignment of the widget within its parent grid. More... | |
point | get_origin () const |
Returns the screen origin of the widget. More... | |
point | get_size () const |
Returns the size of the widget. More... | |
rect | get_rectangle () const |
Gets the bounding rectangle of the widget on the screen. More... | |
int | get_x () const |
int | get_y () const |
unsigned | get_width () const |
unsigned | get_height () const |
void | set_linked_group (const std::string &linked_group) |
std::string | get_linked_group () const |
SDL_Rect | calculate_blitting_rectangle () const |
Calculates the blitting rectangle of the widget. More... | |
SDL_Rect | calculate_clipping_rectangle () const |
Calculates the clipping rectangle of the widget. More... | |
bool | draw_background () |
Draws the background of a widget. More... | |
void | draw_children () |
Draws the children of a widget. More... | |
bool | draw_foreground () |
Draws the foreground of the widget. More... | |
SDL_Rect | get_dirty_rectangle () const |
Gets the dirty rectangle of the widget. More... | |
void | queue_redraw () |
Indicates that this widget should be redrawn. More... | |
void | queue_redraw (const rect ®ion) |
Indicate that specific region of the screen should be redrawn. More... | |
void | set_visible (const visibility visible) |
visibility | get_visible () const |
redraw_action | get_drawing_action () const |
void | set_debug_border_mode (const debug_border debug_border_mode) |
void | set_debug_border_color (const color_t debug_border_color) |
template<class T > | |
NOT_DANGLING T * | find_widget (const std::string &id, const bool must_be_active, const bool must_exist) |
Gets a widget with the wanted id. More... | |
template<class T > | |
NOT_DANGLING const T * | find_widget (const std::string &id, const bool must_be_active, const bool must_exist) const |
template<class T > | |
NOT_DANGLING T & | find_widget (const std::string &id, const bool must_be_active=false) |
Gets a widget with the wanted id. More... | |
template<class T > | |
NOT_DANGLING const T & | find_widget (const std::string &id, const bool must_be_active=false) const |
Public Member Functions inherited from gui2::event_executor | |
event_executor () | |
virtual | ~event_executor () |
void | set_wants_mouse_hover (const bool hover=true) |
bool | wants_mouse_hover () const |
void | set_wants_mouse_left_double_click (const bool click=true) |
bool | wants_mouse_left_double_click () const |
void | set_wants_mouse_middle_double_click (const bool click=true) |
bool | wants_mouse_middle_double_click () const |
event_executor & | set_wants_mouse_right_double_click (const bool click=true) |
bool | wants_mouse_right_double_click () const |
Public Member Functions inherited from gui2::event::dispatcher | |
dispatcher () | |
virtual | ~dispatcher () |
void | connect () |
Connects the dispatcher to the event handler. More... | |
void | disconnect () |
Disconnects the dispatcher from the event handler. More... | |
bool | is_connected () const |
Return whether the dispatcher is currently connected. More... | |
bool | has_event (const ui_event event, const event_queue_type event_type) |
bool | fire (const ui_event event, widget &target) |
Fires an event which has no extra parameters. More... | |
bool | fire (const ui_event event, widget &target, const point &coordinate) |
Fires an event which takes a coordinate parameter. More... | |
bool | fire (const ui_event event, widget &target, const SDL_Keycode key, const SDL_Keymod modifier, const std::string &unicode) |
Fires an event which takes keyboard parameters. More... | |
bool | fire (const ui_event event, widget &target, const point &pos, const point &distance) |
Fires an event which takes touch-motion parameters. More... | |
bool | fire (const ui_event event, widget &target, const point ¢er, float dTheta, float dDist, uint8_t numFingers) |
Fires an event which takes touch-gesture parameters. More... | |
bool | fire (const ui_event event, widget &target, void *) |
Fires an event which takes notification parameters. More... | |
bool | fire (const ui_event event, widget &target, const message &msg) |
Fires an event which takes message parameters. More... | |
bool | fire (const ui_event event, widget &target, const SDL_Event &sdlevent) |
Fires an event that's a raw SDL event. More... | |
bool | fire (const ui_event event, widget &target, const std::string &text, int32_t start, int32_t len) |
Fires an event which takes text input parameters. More... | |
template<ui_event E, typename F > | |
void | connect_signal (const F &func, const queue_position position=back_child) |
Adds a callback to the appropriate queue based on event type. More... | |
template<ui_event E, typename F > | |
void | disconnect_signal (const F &func, const queue_position position=back_child) |
Removes a callback from the appropriate queue based on event type. More... | |
void | capture_mouse () |
Captures the mouse. More... | |
void | release_mouse () |
Releases the mouse capture. More... | |
void | set_mouse_behavior (const mouse_behavior mouse_behavior) |
mouse_behavior | get_mouse_behavior () const |
void | set_want_keyboard_input (const bool want_keyboard_input) |
bool | get_want_keyboard_input () const |
void | register_hotkey (const hotkey::HOTKEY_COMMAND id, const hotkey_function &function) |
Registers a hotkey. More... | |
bool | execute_hotkey (const hotkey::HOTKEY_COMMAND id) |
Executes a hotkey. More... | |
Public Member Functions inherited from enable_lua_ptr< widget > | |
enable_lua_ptr (widget *tp) | |
Public Member Functions inherited from gui2::top_level_drawable | |
virtual void | update () |
Update state and any parameters that may effect layout, or any of the later stages. More... | |
Protected Member Functions | |
template<typename T , typename... Args> | |
T * | register_field (Args &&... args) |
Creates a new field of given type with given arguments. More... | |
field_bool * | register_bool (const std::string &id, const bool mandatory, const std::function< bool()> callback_load_value=nullptr, const std::function< void(bool)> callback_save_value=nullptr, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false) |
Creates a new boolean field. More... | |
field_bool * | register_bool (const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false) |
Creates a new boolean field. More... | |
field_integer * | register_integer (const std::string &id, const bool mandatory, const std::function< int()> callback_load_value=nullptr, const std::function< void(int)> callback_save_value=nullptr) |
Creates a new integer field. More... | |
field_integer * | register_integer (const std::string &id, const bool mandatory, int &linked_variable) |
Creates a new integer field. More... | |
field_text * | register_text (const std::string &id, const bool mandatory, const std::function< std::string()> callback_load_value=nullptr, const std::function< void(const std::string &)> callback_save_value=nullptr, const bool capture_focus=false) |
Creates a new text field. More... | |
field_text * | register_text (const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false) |
Creates a new text field. More... | |
field_label * | register_label (const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false) |
Registers a new styled_widget as a label. More... | |
field_label * | register_image (const std::string &id, const bool mandatory, const std::string &filename) |
Registers a new styled_widget as image. More... | |
Protected Member Functions inherited from gui2::container_base | |
virtual point | calculate_best_size () const override |
See widget::calculate_best_size. More... | |
virtual void | layout_children () override |
See widget::layout_children. More... | |
Protected Member Functions inherited from gui2::styled_widget | |
resolution_definition_ptr | get_config () |
resolution_definition_const_ptr | get_config () const |
template<typename T > | |
std::shared_ptr< const typename T::resolution > | cast_config_to () const |
Casts the current resolution definition config to the respective type of a derived widget. More... | |
void | set_config (resolution_definition_ptr config) |
virtual void | update_canvas () |
Updates the canvas(ses). More... | |
unsigned int | get_text_font_size () const |
Resolves and returns the text_font_size. More... | |
int | get_text_maximum_width () const |
Returns the maximum width available for the text. More... | |
int | get_text_maximum_height () const |
Returns the maximum height available for the text. More... | |
std::string | get_label_token (const point &position, const char *delimiters=" \n\r\t") const |
Exposes font::pango_text::get_token, for the text label of this styled_widget. More... | |
std::string | get_label_link (const point &position) const |
Protected Member Functions inherited from gui2::widget | |
void | set_layout_size (const point &size) |
const point & | layout_size () const |
void | clear_layout_size () |
Throws away layout_size_. More... | |
Protected Member Functions inherited from gui2::top_level_drawable | |
top_level_drawable () | |
virtual | ~top_level_drawable () |
top_level_drawable (const top_level_drawable &) | |
top_level_drawable & | operator= (const top_level_drawable &) |
top_level_drawable (top_level_drawable &&) | |
top_level_drawable & | operator= (top_level_drawable &&) |
Private Member Functions | |
virtual const std::string & | window_id () const =0 |
The ID of the window to build. More... | |
virtual void | pre_show () |
Actions to be taken before showing the window. More... | |
virtual void | post_show () |
Actions to be taken after the window has been shown. More... | |
void | init_fields () |
Initializes all fields in the dialog and set the keyboard focus. More... | |
void | finalize_fields (const bool save_fields) |
When the dialog is closed with the OK status saves all fields. More... | |
Private Attributes | |
int | retval_ |
The window's exit code (return value). More... | |
bool | always_save_fields_ |
Always save the fields upon closing. More... | |
std::vector< std::unique_ptr< class field_base > > | fields_ |
Contains the automatically managed fields. More... | |
std::string | focus_ |
Contains the widget that should get the focus when the window is shown. More... | |
bool | allow_plugin_skip_ |
Allow plugins to skip through the dialog? Most dialogs install a plugins context to allow plugins to accept whatever the dialog is offering and continue. More... | |
bool | show_even_without_video_ |
Show the dialog even with –nogui? Some dialogs need to be shown even when –nogui is specified if the game is being driven by a plugin. More... | |
Friends | |
std::string | get_modal_dialog_id (const modal_dialog &dialog) |
Special helper function to get the id of the window. More... | |
Additional Inherited Members | |
Public Types inherited from gui2::window | |
enum class | status { NEW , SHOWING , REQUEST_CLOSE , CLOSED } |
The status of the window. More... | |
enum class | exit_hook { on_all , on_ok } |
enum class | show_mode { none , modal , modeless , tooltip } |
Public Types inherited from gui2::widget | |
enum class | visibility { visible , hidden , invisible } |
Visibility settings done by the user. More... | |
enum class | redraw_action { full , partly , none } |
Visibility set by the engine. More... | |
enum class | debug_border { none , outline , fill } |
Public Types inherited from gui2::event::dispatcher | |
enum | event_queue_type { pre = 1 , child = 2 , post = 4 } |
enum | queue_position { front_pre_child , back_pre_child , front_child , back_child , front_post_child , back_post_child } |
The position where to add a new callback in the signal handler. More... | |
enum class | mouse_behavior { all , hit , none } |
The behavior of the mouse events. More... | |
Static Public Member Functions inherited from gui2::window | |
static window * | window_instance (const unsigned handle) |
Returns the instance of a window. More... | |
static retval | get_retval_by_id (const std::string &id) |
Gets the retval for the default buttons. More... | |
static const std::string & | type () |
Static type getter that does not rely on the widget being constructed. More... | |
Static Public Member Functions inherited from gui2::panel | |
static const std::string & | type () |
Static type getter that does not rely on the widget being constructed. More... | |
Abstract base class for all modal dialogs.
A dialog shows a certain window instance to the user. The subclasses of this class will hold the parameters used for a certain window, eg a server connection dialog will hold the name of the selected server as parameter that way the caller doesn't need to know about the 'contents' of the window.
Simple dialogs that are shown to query user information it is recommended to add a static member called execute
. The parameters to the function are:
The 'in + out parameters' are used as initial value and final value when the OK button is pressed. The 'in parameters' are just extra parameters for showing.
When a function only has 'in parameters' it should return a void value and the function should be called display
, if it has 'in + out parameters' it must return a bool value. This value indicates whether or not the OK button was pressed to close the dialog. See editor_new_map::execute for an example.
Definition at line 145 of file modal_dialog.hpp.
|
explicit |
Definition at line 36 of file modal_dialog.cpp.
References gui2::widget::set_id(), and window_id().
|
virtual |
Definition at line 48 of file modal_dialog.cpp.
|
private |
When the dialog is closed with the OK status saves all fields.
Saving only happens if a callback handler is installed.
save_fields | Does the value in the fields need to be saved? |
Definition at line 253 of file modal_dialog.cpp.
References gui2::field_base::detach_from_window(), fields_, and gui2::field_base::widget_finalize().
Referenced by show().
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inline |
Returns the cached window exit code.
Definition at line 176 of file modal_dialog.hpp.
References retval_.
Referenced by gui2::dialogs::title_screen::button_callback_multiplayer(), quit_confirmation::default_prompt(), do_gameloop(), manage_addons(), gui2::dialogs::addon_auth::post_show(), gui2::dialogs::addon_connect::post_show(), gui2::dialogs::addon_uninstall_list::post_show(), gui2::dialogs::campaign_difficulty::post_show(), gui2::dialogs::depcheck_select_new::post_show(), gui2::dialogs::editor_edit_pbl::post_show(), gui2::dialogs::game_stats::post_show(), gui2::dialogs::label_settings::post_show(), gui2::dialogs::language_selection::post_show(), gui2::dialogs::migrate_version_selection::post_show(), gui2::dialogs::faction_select::post_show(), gui2::dialogs::mp_change_control::post_show(), gui2::dialogs::mp_create_game::post_show(), gui2::dialogs::mp_join_game::post_show(), gui2::dialogs::mp_login::post_show(), gui2::dialogs::mp_method_selection::post_show(), gui2::dialogs::mp_report::post_show(), gui2::dialogs::mp_staging::post_show(), gui2::dialogs::network_transmission::post_show(), gui2::dialogs::select_orb_colors::post_show(), gui2::dialogs::simple_item_selector::post_show(), gui2::dialogs::sp_options_configure::post_show(), gui2::dialogs::theme_list::post_show(), gui2::dialogs::unit_advance::post_show(), gui2::dialogs::unit_attack::post_show(), gui2::dialogs::unit_create::post_show(), gui2::dialogs::unit_list::post_show(), gui2::dialogs::unit_recall::post_show(), gui2::dialogs::unit_recruit::post_show(), sp::select_campaign(), gui2::show_message(), gui2::dialogs::title_screen::show_preferences(), savegame::savegame::show_save_dialog(), and savegame::oos_savegame::show_save_dialog().
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private |
Initializes all fields in the dialog and set the keyboard focus.
Definition at line 238 of file modal_dialog.cpp.
References gui2::field_base::attach_to_window(), fields_, gui2::window::find(), focus_, gui2::window::keyboard_capture(), and gui2::field_base::widget_init().
Referenced by show().
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Actions to be taken after the window has been shown.
At this point the registered fields already stored their values (if the button with id 'ok' has been pressed).
Reimplemented in gui2::dialogs::wml_message_base, gui2::dialogs::unit_recruit, gui2::dialogs::unit_recall, gui2::dialogs::unit_list, gui2::dialogs::unit_create, gui2::dialogs::unit_attack, gui2::dialogs::unit_advance, gui2::dialogs::theme_list, gui2::dialogs::story_viewer, gui2::dialogs::sp_options_configure, gui2::dialogs::simple_item_selector, gui2::dialogs::select_orb_colors, gui2::dialogs::prompt, gui2::dialogs::preferences_dialog, gui2::dialogs::outro, gui2::dialogs::network_transmission, gui2::dialogs::lobby_player_info, gui2::dialogs::mp_staging, gui2::dialogs::mp_report, gui2::dialogs::mp_method_selection, gui2::dialogs::mp_login, gui2::dialogs::mp_join_game, gui2::dialogs::mp_create_game, gui2::dialogs::mp_change_control, gui2::dialogs::mp_alerts_options, gui2::dialogs::mp_lobby, gui2::dialogs::faction_select, gui2::dialogs::migrate_version_selection, gui2::dialogs::message, gui2::dialogs::log_settings, gui2::dialogs::loading_screen, gui2::dialogs::language_selection, gui2::dialogs::label_settings, gui2::dialogs::gui_test_dialog, gui2::dialogs::game_stats, gui2::dialogs::game_cache_options, gui2::dialogs::tod_new_schedule, gui2::dialogs::editor_edit_side, gui2::dialogs::editor_edit_pbl_translation, gui2::dialogs::editor_edit_pbl, gui2::dialogs::custom_tod, gui2::dialogs::editor_choose_addon, gui2::dialogs::drop_down_menu, gui2::dialogs::depcheck_select_new, gui2::dialogs::core_selection, gui2::dialogs::campaign_difficulty, gui2::dialogs::addon_uninstall_list, gui2::dialogs::addon_connect, gui2::dialogs::addon_auth, and gui2::dialogs::achievements_dialog.
Definition at line 233 of file modal_dialog.cpp.
Referenced by show().
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Actions to be taken before showing the window.
At this point the registered fields are registered and initialized with their initial values.
Reimplemented in gui2::dialogs::wml_message_double, gui2::dialogs::wml_message_base, gui2::dialogs::wml_error, gui2::dialogs::unit_recruit, gui2::dialogs::unit_recall, gui2::dialogs::unit_list, gui2::dialogs::unit_create, gui2::dialogs::unit_attack, gui2::dialogs::unit_advance, gui2::dialogs::transient_message, gui2::dialogs::theme_list, gui2::dialogs::terrain_layers, gui2::dialogs::story_viewer, gui2::dialogs::statistics_dialog, gui2::dialogs::sp_options_configure, gui2::dialogs::simple_item_selector, gui2::dialogs::server_info, gui2::dialogs::select_orb_colors, gui2::dialogs::screenshot_notification, gui2::dialogs::prompt, gui2::dialogs::preferences_dialog, gui2::dialogs::outro, gui2::dialogs::network_transmission, gui2::dialogs::synched_choice_wait, gui2::dialogs::lobby_player_info, gui2::dialogs::mp_staging, gui2::dialogs::mp_report, gui2::dialogs::mp_method_selection, gui2::dialogs::mp_login, gui2::dialogs::mp_join_game, gui2::dialogs::mp_create_game, gui2::dialogs::mp_connect, gui2::dialogs::mp_change_control, gui2::dialogs::mp_alerts_options, gui2::dialogs::mp_match_history, gui2::dialogs::mp_lobby, gui2::dialogs::faction_select, gui2::dialogs::migrate_version_selection, gui2::dialogs::message, gui2::dialogs::lua_interpreter, gui2::dialogs::log_settings, gui2::dialogs::loading_screen, gui2::dialogs::language_selection, gui2::dialogs::label_settings, gui2::dialogs::hotkey_bind, gui2::dialogs::help_browser, gui2::dialogs::gui_test_dialog, gui2::dialogs::gamestate_inspector, gui2::dialogs::game_version, gui2::dialogs::game_stats, gui2::dialogs::game_load, gui2::dialogs::game_cache_options, gui2::dialogs::formula_debugger, gui2::dialogs::folder_create, gui2::dialogs::file_dialog, gui2::dialogs::end_credits, gui2::dialogs::tod_new_schedule, gui2::dialogs::editor_resize_map, gui2::dialogs::generator_settings, gui2::dialogs::editor_generate_map, gui2::dialogs::editor_edit_unit, gui2::dialogs::editor_edit_side, gui2::dialogs::editor_edit_scenario, gui2::dialogs::editor_edit_pbl_translation, gui2::dialogs::editor_edit_pbl, gui2::dialogs::editor_edit_label, gui2::dialogs::custom_tod, gui2::dialogs::edit_text, gui2::dialogs::drop_down_menu, gui2::dialogs::depcheck_select_new, gui2::dialogs::core_selection, gui2::dialogs::chat_log, gui2::dialogs::campaign_selection, gui2::dialogs::campaign_difficulty, gui2::dialogs::attack_predictions, gui2::dialogs::addon_uninstall_list, gui2::dialogs::addon_manager, gui2::dialogs::install_dependencies, gui2::dialogs::addon_connect, gui2::dialogs::addon_auth, and gui2::dialogs::achievements_dialog.
Definition at line 228 of file modal_dialog.cpp.
Referenced by show().
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Creates a new boolean field.
The field created is owned by modal_dialog, the returned pointer can be used in the child classes as access to a field.
id | Id of the widget, same value as in WML. |
mandatory | Is the widget mandatory or mandatory. |
linked_variable | The variable the widget is linked to. See field::field for more information. |
callback_change | When the value of the widget changes this callback is called. |
initial_fire |
Definition at line 148 of file modal_dialog.cpp.
References fields_.
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Creates a new boolean field.
The field created is owned by modal_dialog, the returned pointer can be used in the child classes as access to a field.
id | Id of the widget, same value as in WML. |
mandatory | Is the widget mandatory or mandatory. |
callback_load_value | The callback function to set the initial value of the widget. |
callback_save_value | The callback function to write the resulting value of the widget. Saving will only happen if the widget is enabled and the window closed with ok. |
callback_change | When the value of the widget changes this callback is called. |
initial_fire |
Definition at line 128 of file modal_dialog.cpp.
References fields_.
Referenced by gui2::dialogs::game_delete::game_delete(), gui2::dialogs::preferences_dialog::initialize_callbacks(), gui2::dialogs::preferences_dialog::initialize_sound_option_group(), and gui2::dialogs::mp_host_game_prompt::mp_host_game_prompt().
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Creates a new field of given type with given arguments.
The field created is owned by modal_dialog, the returned pointer can be used in the child classes as access to a field.
args | Arguments to forward to the field constructor. |
Definition at line 119 of file modal_dialog.cpp.
References fields_.
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Registers a new styled_widget as image.
Definition at line 323 of file modal_dialog.hpp.
References filename, and register_label().
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Creates a new integer field.
See register_bool for more info.
Definition at line 161 of file modal_dialog.cpp.
References fields_.
Referenced by gui2::dialogs::preferences_dialog::initialize_callbacks(), gui2::dialogs::preferences_dialog::initialize_sound_option_group(), and gui2::dialogs::editor_edit_label::register_color_component().
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Creates a new integer field.
See register_bool for more info.
Definition at line 174 of file modal_dialog.cpp.
References fields_.
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Registers a new styled_widget as a label.
The label is used for a styled_widget to set the 'label' since it calls the styled_widget::set_label it can also be used for the image since there this sets the filename. (The use_markup
makes no sense in an image but that's a detail.)
id | Id of the widget, same value as in WML. |
mandatory | Is the widget mandatory or optional. |
text | The text for the label. |
use_markup | Whether or not use markup for the label. |
Definition at line 217 of file modal_dialog.cpp.
References fields_.
Referenced by gui2::dialogs::network_transmission::network_transmission(), and register_image().
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Creates a new text field.
See register_bool for more info.
Definition at line 184 of file modal_dialog.cpp.
References fields_, focus_, and gui2::widget::id().
Referenced by gui2::dialogs::editor_generate_map::pre_show(), and gui2::dialogs::lua_interpreter::pre_show().
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Creates a new text field.
See register_bool for more info.
Definition at line 202 of file modal_dialog.cpp.
References fields_, focus_, and gui2::widget::id().
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Definition at line 186 of file modal_dialog.hpp.
References allow_plugin_skip_.
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Definition at line 181 of file modal_dialog.hpp.
References always_save_fields_.
Referenced by gui2::dialogs::preferences_dialog::pre_show().
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Definition at line 191 of file modal_dialog.hpp.
References show_even_without_video_.
bool gui2::dialogs::modal_dialog::show | ( | const unsigned | auto_close_time = 0 | ) |
Shows the window.
auto_close_time | The time in ms after which the dialog will automatically close, if 0 it doesn't close. |
Definition at line 64 of file modal_dialog.cpp.
References allow_plugin_skip_, always_save_fields_, plugins_manager::any_running(), DBG_DP, DOUBLE_CLICK_EVENT, finalize_fields(), plugins_manager::get(), gui2::window::get_retval(), video::headless(), init_fields(), cursor::NORMAL, gui2::OK, plugins_context::play_slice(), post_show(), pre_show(), retval_, plugins_context::set_callback(), gui2::window::show(), and show_even_without_video_.
Referenced by gui2::dialogs::preferences_dialog::add_hotkey_callback(), editor::context_manager::apply_mask_dialog(), BOOST_AUTO_TEST_CASE(), gui2::dialogs::title_screen::button_callback_cores(), gui2::dialogs::title_screen::button_callback_multiplayer(), ng::depcheck::manager::change_era_dialog(), ng::depcheck::manager::change_scenario_dialog(), editor::context_manager::create_mask_to_dialog(), editor::editor_controller::custom_tods_dialog(), quit_confirmation::default_prompt(), gui2::dialogs::story_viewer::display(), events::console_handler::do_choose_level(), hotkey::command_executor::do_execute_command(), editor::editor_controller::do_execute_command(), do_gameloop(), gui2::dialogs::migrate_version_selection::execute(), gui2::dialogs::game_load::execute(), gui2::dialogs::bookmark_create::execute(), editor::context_manager::generate_map_dialog(), gui2::dialogs::title_screen::hotkey_callback_select_tests(), editor::initialize_addon(), editor::context_manager::load_map_dialog(), gui2::dialogs::editor_edit_unit::load_unit_type(), manage_addons(), wb::manager::options_dlg(), gui2::dialogs::mp_create_game::post_show(), playmp_controller::process_network_side_drop_impl(), events::menu_handler::recall(), events::menu_handler::save_map(), editor::context_manager::save_map_as_dialog(), editor::context_manager::save_scenario_as_dialog(), sp::select_campaign(), ng::create_engine::select_campaign_difficulty(), gui2::dialogs::custom_tod::select_file(), gui2::dialogs::editor_edit_unit::select_file(), gui2::dialogs::editor_edit_pbl::select_icon_file(), gui2::dialogs::title_screen::show_achievements(), events::mouse_handler::show_attack_dialog(), savegame::loadgame::show_difficulty_dialog(), gui2::dialogs::mp_join_game::show_flg_select(), hotkey::command_executor::show_menu(), lua_gui2::show_menu(), gui2::show_message(), gui2::dialogs::title_screen::show_preferences(), savegame::savegame::show_save_dialog(), savegame::oos_savegame::show_save_dialog(), prefs::show_theme_dialog(), gui2::show_transient_message(), gui2::menu_button::signal_handler_left_button_click(), gui2::multimenu_button::signal_handler_left_button_click(), gui2::combobox::signal_handler_left_button_down(), editor::editor_controller::unit_editor_dialog(), gui2::dialogs::mp_lobby::user_dialog_callback(), and addons_client::wait_for_transfer_done().
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The ID of the window to build.
Usually set by REGISTER_DIALOG.
Implemented in gui2::dialogs::wml_message_double, gui2::dialogs::wml_message_right, gui2::dialogs::wml_message_left, gui2::dialogs::wml_error, gui2::dialogs::unit_recruit, gui2::dialogs::unit_recall, gui2::dialogs::unit_list, gui2::dialogs::unit_create, gui2::dialogs::unit_attack, gui2::dialogs::unit_advance, gui2::dialogs::transient_message, gui2::dialogs::title_screen, gui2::dialogs::theme_list, gui2::dialogs::terrain_layers, gui2::dialogs::surrender_quit, gui2::dialogs::story_viewer, gui2::dialogs::statistics_dialog, gui2::dialogs::sp_options_configure, gui2::dialogs::simple_item_selector, gui2::dialogs::server_info, gui2::dialogs::select_orb_colors, gui2::dialogs::screenshot_notification, gui2::dialogs::prompt, gui2::dialogs::preferences_dialog, gui2::dialogs::outro, gui2::dialogs::network_transmission, gui2::dialogs::synched_choice_wait, gui2::dialogs::lobby_player_info, gui2::dialogs::mp_staging, gui2::dialogs::mp_report, gui2::dialogs::mp_method_selection, gui2::dialogs::mp_login, gui2::dialogs::mp_join_game_password_prompt, gui2::dialogs::mp_join_game, gui2::dialogs::mp_host_game_prompt, gui2::dialogs::mp_create_game, gui2::dialogs::mp_connect, gui2::dialogs::mp_change_control, gui2::dialogs::mp_alerts_options, gui2::dialogs::mp_match_history, gui2::dialogs::mp_lobby, gui2::dialogs::faction_select, gui2::dialogs::migrate_version_selection, gui2::dialogs::message, gui2::dialogs::lua_interpreter, gui2::dialogs::log_settings, gui2::dialogs::loading_screen, gui2::dialogs::language_selection, gui2::dialogs::label_settings, gui2::dialogs::hotkey_bind, gui2::dialogs::help_browser, gui2::dialogs::gui_test_dialog, gui2::dialogs::gamestate_inspector, gui2::dialogs::game_version, gui2::dialogs::game_stats, gui2::dialogs::game_save_oos, gui2::dialogs::game_save_message, gui2::dialogs::game_save, gui2::dialogs::game_load, gui2::dialogs::game_delete, gui2::dialogs::game_cache_options, gui2::dialogs::formula_debugger, gui2::dialogs::folder_create, gui2::dialogs::file_dialog, gui2::dialogs::end_credits, gui2::dialogs::tod_new_schedule, gui2::dialogs::editor_resize_map, gui2::dialogs::editor_new_map, gui2::dialogs::generator_settings, gui2::dialogs::editor_generate_map, gui2::dialogs::editor_edit_unit, gui2::dialogs::editor_edit_side, gui2::dialogs::editor_edit_scenario, gui2::dialogs::editor_edit_pbl_translation, gui2::dialogs::editor_edit_pbl, gui2::dialogs::editor_edit_label, gui2::dialogs::custom_tod, gui2::dialogs::editor_choose_addon, gui2::dialogs::edit_text, gui2::dialogs::edit_label, gui2::dialogs::drop_down_menu, gui2::dialogs::depcheck_select_new, gui2::dialogs::depcheck_confirm_change, gui2::dialogs::core_selection, gui2::dialogs::chat_log, gui2::dialogs::campaign_selection, gui2::dialogs::campaign_difficulty, gui2::dialogs::attack_predictions, gui2::dialogs::addon_uninstall_list, gui2::dialogs::addon_manager, gui2::dialogs::addon_license_prompt, gui2::dialogs::install_dependencies, gui2::dialogs::addon_connect, gui2::dialogs::addon_auth, and gui2::dialogs::achievements_dialog.
Referenced by modal_dialog().
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Special helper function to get the id of the window.
This is used in the unit tests, but these implementation details shouldn't be used in the normal code.
Definition at line 179 of file test_gui2.cpp.
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Allow plugins to skip through the dialog? Most dialogs install a plugins context to allow plugins to accept whatever the dialog is offering and continue.
Some dialogs, especially those that install their own plugins context, may want to disable this.
Definition at line 373 of file modal_dialog.hpp.
Referenced by set_allow_plugin_skip(), and show().
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Always save the fields upon closing.
Normally fields are only saved when the retval::OK button is pressed. With this flag set is always saves. Be careful with the flag since it also updates upon canceling, which can be a problem when the field sets a preference.
Definition at line 351 of file modal_dialog.hpp.
Referenced by set_always_save_fields(), and show().
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Contains the automatically managed fields.
Since the fields are automatically managed and there are no search functions defined we don't offer access to the vector. If access is needed the creator should store a copy of the pointer.
Definition at line 360 of file modal_dialog.hpp.
Referenced by finalize_fields(), init_fields(), register_bool(), register_field(), register_integer(), register_label(), and register_text().
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Contains the widget that should get the focus when the window is shown.
Definition at line 365 of file modal_dialog.hpp.
Referenced by init_fields(), and register_text().
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The window's exit code (return value).
We keep a copy here so it may be accessed even after the dialog is closed and the window object is destroyed.
This value is initially set to 0 (retval::NONE) meaning the dialog was not shown. After show returns, it will hold the most recent retval of the window object, including any modifications made in post_show.
Definition at line 341 of file modal_dialog.hpp.
Referenced by get_retval(), and show().
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Show the dialog even with –nogui? Some dialogs need to be shown even when –nogui is specified if the game is being driven by a plugin.
Those dialogs allow the plugin to styled_widget them by creating a plugin context in pre_show().
Definition at line 380 of file modal_dialog.hpp.
Referenced by set_show_even_without_video(), and show().