The Battle for Wesnoth  1.19.27+dev
preferences.cpp
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1 /*
2  Copyright (C) 2024 - 2025
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * @file
17  * Get and set user-preferences.
18  */
19 
20 #define GETTEXT_DOMAIN "wesnoth-lib"
21 
23 
24 #include "cursor.hpp"
25 #include "game_board.hpp"
26 #include "game_display.hpp"
27 #include "formula/string_utils.hpp"
28 #include "game_config.hpp"
29 #include "game_data.hpp"
30 #include "gettext.hpp"
34 #include "hotkey/hotkey_item.hpp"
35 #include "log.hpp"
36 #include "map_settings.hpp"
37 #include "map/map.hpp"
38 #include "resources.hpp"
39 #include "serialization/chrono.hpp"
40 #include "serialization/parser.hpp"
41 #include "sound.hpp"
42 #include "units/unit.hpp"
43 #include "video.hpp"
44 
45 #include <sys/stat.h> // for setting the permissions of the preferences file
46 #include <boost/algorithm/string.hpp>
47 
48 #ifdef _WIN32
50 #include <windows.h>
51 #endif
52 
53 #ifndef __APPLE__
54 #include <openssl/evp.h>
55 #include <openssl/err.h>
56 #else
57 #include <CommonCrypto/CommonCryptor.h>
58 #endif
59 
60 static lg::log_domain log_config("config");
61 #define ERR_CFG LOG_STREAM(err , log_config)
62 #define DBG_CFG LOG_STREAM(debug , log_config)
63 
64 static lg::log_domain log_filesystem("filesystem");
65 #define ERR_FS LOG_STREAM(err, log_filesystem)
66 
67 static lg::log_domain advanced_preferences("advanced_preferences");
68 #define ERR_ADV LOG_STREAM(err, advanced_preferences)
69 
70 using namespace std::chrono_literals;
71 
73  : preferences_()
74  , fps_(false)
75  , completed_campaigns_()
76  , encountered_units_set_()
77  , encountered_terrains_set_()
78  , history_map_()
79  , acquaintances_()
80  , option_values_()
81  , options_initialized_(false)
82  , mp_modifications_()
83  , mp_modifications_initialized_(false)
84  , sp_modifications_()
85  , sp_modifications_initialized_(false)
86  , message_private_on_(false)
87  , credentials_()
88  , advanced_prefs_()
89 {
92 
93  // make sure this has a default set
94  if(!preferences_.has_attribute("scroll_threshold")) {
95  preferences_[prefs_list::scroll_threshold] = 10;
96  }
97 
98  for(const config& acfg : preferences_.child_range(prefs_list::acquaintance)) {
100  acquaintances_[ac.get_nick()] = ac;
101  }
102 }
103 
105 {
106  config campaigns;
107  for(const auto& elem : completed_campaigns_) {
108  config cmp;
109  cmp["name"] = elem.first;
110  cmp["difficulty_levels"] = utils::join(elem.second);
111  campaigns.add_child("campaign", cmp);
112  }
113 
114  set_child(prefs_list::completed_campaigns, campaigns);
115 
116  preferences_[prefs_list::encountered_units] = utils::join(encountered_units_set_);
118  preferences_[prefs_list::encountered_terrain_list] = t_translation::write_list(terrain);
119 
120  /* Structure of the history
121  [history]
122  [history_id]
123  [line]
124  message = foobar
125  [/line]
126  */
127  config history;
128  for(const auto& history_id : history_map_) {
129  config history_id_cfg; // [history_id]
130  for(const std::string& line : history_id.second) {
131  config cfg; // [line]
132 
133  cfg["message"] = line;
134  history_id_cfg.add_child("line", std::move(cfg));
135  }
136 
137  history.add_child(history_id.first, history_id_cfg);
138  }
139  set_child(prefs_list::history, history);
140 
141  preferences_.clear_children(prefs_list::acquaintance);
142 
143  for(auto& a : acquaintances_) {
144  config& item = preferences_.add_child(prefs_list::acquaintance);
145  a.second.save(item);
146  }
147 
148  history_map_.clear();
149  encountered_units_set_.clear();
151 
152  try {
153  if(!no_preferences_save) {
155  }
156  } catch (...) {
157  ERR_FS << "Failed to write preferences due to exception: " << utils::get_unknown_exception_type();
158  }
159 }
160 
162 {
163  advanced_prefs_.clear();
164 
165  for(const config& pref : gc.child_range("advanced_preference")) {
166  try {
167  advanced_prefs_.emplace_back(pref);
168  } catch(const std::invalid_argument& e) {
169  ERR_ADV << e.what();
170  continue;
171  }
172  }
173 
174  // show_deprecation has a different default on the dev branch
175  if(game_config::wesnoth_version.is_dev_version()) {
177  if(op.field == prefs_list::show_deprecation) {
178  op.cfg["default"] = true;
179  }
180  }
181  }
182 
183  std::sort(advanced_prefs_.begin(), advanced_prefs_.end(), [](const auto& lhs, const auto& rhs) { return translation::icompare(lhs.name, rhs.name) < 0; });
184 }
185 
186 void prefs::migrate_preferences(const std::string& migrate_prefs_file)
187 {
188  if(migrate_prefs_file != filesystem::get_synced_prefs_file() && filesystem::file_exists(migrate_prefs_file)) {
189  // if the file doesn't exist, just copy the file over
190  // else need to merge the preferences file
193  } else {
194  auto current_stream = filesystem::istream_file(filesystem::get_synced_prefs_file(), false);
195  config current_cfg = io::read(*current_stream);
196 
197  auto old_stream = filesystem::istream_file(migrate_prefs_file, false);
198  config old_cfg = io::read(*old_stream);
199 
200  // when both files have the same attribute, use the one from whichever was most recently modified
201  bool current_prefs_are_older = filesystem::file_modified_time(filesystem::get_synced_prefs_file()) < filesystem::file_modified_time(migrate_prefs_file);
202  for(const auto& [key, value] : old_cfg.attribute_range()) {
203  if(current_prefs_are_older || !current_cfg.has_attribute(key)) {
204  preferences_[key] = value;
205  }
206  }
207 
208  // don't touch child tags
209 
211  }
212  }
213 }
214 
215 // TODO: remove after 1.20. Keeps pre-1.20 profiles (which lack the pref) on "Default RNG" to keep old players happy.
217 {
218  if(!preferences_.has_attribute(prefs_list::campaign_rng_mode)) {
219  preferences_[prefs_list::campaign_rng_mode] = "default";
221  }
222 }
223 
225 {
229 }
230 
231 std::set<std::string> prefs::all_attributes()
232 {
233  std::set<std::string> attrs;
234 
235  // attributes that exist in the preferences file
236  for(const auto& attr : preferences_.attribute_range()) {
237  attrs.emplace(attr.first);
238  }
239  // all mainline preference attributes, whether they're set or not
240  for(const auto attr : prefs_list::values) {
241  attrs.emplace(attr);
242  }
243 
244  return attrs;
245 }
246 
248 {
250  try{
251  config default_prefs;
252  config unsynced_prefs;
253  config synced_prefs;
254 #ifdef DEFAULT_PREFS_PATH
255  // NOTE: the system preferences file is only ever relevant for the first time wesnoth starts
256  // any default values will subsequently be written to the normal preferences files, which takes precedence over any values in the system preferences file
257  {
259  default_prefs = io::read(*stream);
260  }
261 #endif
262  {
264  unsynced_prefs = io::read(*stream);
265  }
266 
267  {
269  synced_prefs = io::read(*stream);
270  }
271 
272  preferences_.merge_with(default_prefs);
273  preferences_.merge_with(unsynced_prefs);
274  preferences_.merge_with(synced_prefs);
275 
276  // check for any unknown preferences
277  for(const auto& [key, _] : synced_prefs.attribute_range()) {
279  unknown_synced_attributes_.insert(key);
280  }
281  }
282  for(const auto& [key, _] : unsynced_prefs.attribute_range()) {
284  unknown_unsynced_attributes_.insert(key);
285  }
286  }
287 
288  for(const auto [key, _] : synced_prefs.all_children_view()) {
289  if(!utils::contains(synced_children_, key)) {
290  unknown_synced_children_.insert(key);
291  }
292  }
293  for(const auto [key, _] : unsynced_prefs.all_children_view()) {
295  unknown_unsynced_children_.insert(key);
296  }
297  }
298  } catch(const config::error& e) {
299  ERR_CFG << "Error loading preference, message: " << e.what();
300  }
301 
304 
305  /*
306  completed_campaigns = "A,B,C"
307  [completed_campaigns]
308  [campaign]
309  name = "A"
310  difficulty_levels = "EASY,MEDIUM"
311  [/campaign]
312  [/completed_campaigns]
313  */
314  // presumably for backwards compatibility?
315  // nothing actually sets the attribute, only the child tags
316  for(const std::string& c : utils::split(preferences_[prefs_list::completed_campaigns])) {
317  completed_campaigns_[c]; // create the elements
318  }
319 
320  if(auto ccc = get_child(prefs_list::completed_campaigns)) {
321  for(const config& cc : ccc->child_range("campaign")) {
322  std::set<std::string>& d = completed_campaigns_[cc["name"]];
323  std::vector<std::string> nd = utils::split(cc["difficulty_levels"]);
324  std::copy(nd.begin(), nd.end(), std::inserter(d, d.begin()));
325  }
326  }
327 
328  encountered_units_set_ = utils::split_set(preferences_[prefs_list::encountered_units].str());
329 
330  const t_translation::ter_list terrain(t_translation::read_list(preferences_[prefs_list::encountered_terrain_list].str()));
331  encountered_terrains_set_.insert(terrain.begin(), terrain.end());
332 
333  if(auto history = get_child(prefs_list::history)) {
334  /* Structure of the history
335  [history]
336  [history_id]
337  [line]
338  message = foobar
339  [/line]
340  */
341  for(const auto [key, cfg] : history->all_children_view()) {
342  for(const config& l : cfg.child_range("line")) {
343  history_map_[key].push_back(l["message"]);
344  }
345  }
346  }
347 }
348 
350 {
351 #ifndef _WIN32
352  bool synced_prefs_file_existed = filesystem::file_exists(filesystem::get_synced_prefs_file());
353  bool unsynced_prefs_file_existed = filesystem::file_exists(filesystem::get_unsynced_prefs_file());
354 #endif
355 
356  config synced;
357  config unsynced;
358 
359  for(const char* attr : synced_attributes_) {
360  if(preferences_.has_attribute(attr)) {
361  synced[attr] = preferences_[attr];
362  }
363  }
364  for(const char* attr : synced_children_) {
365  for(const auto& child : preferences_.child_range(attr)) {
366  synced.add_child(attr, child);
367  }
368  }
369 
370  for(const char* attr : unsynced_attributes_) {
371  if(preferences_.has_attribute(attr)) {
372  unsynced[attr] = preferences_[attr];
373  }
374  }
375  for(const char* attr : unsynced_children_) {
376  for(const auto& child : preferences_.child_range(attr)) {
377  unsynced.add_child(attr, child);
378  }
379  }
380 
381  // write any unknown preferences back out
382  for(const std::string& attr : unknown_synced_attributes_) {
383  synced[attr] = preferences_[attr];
384  }
385  for(const std::string& attr : unknown_synced_children_) {
386  for(const auto& child : preferences_.child_range(attr)) {
387  synced.add_child(attr, child);
388  }
389  }
390 
391  for(const std::string& attr : unknown_unsynced_attributes_) {
392  unsynced[attr] = preferences_[attr];
393  }
394  for(const std::string& attr : unknown_unsynced_children_) {
395  for(const auto& child : preferences_.child_range(attr)) {
396  unsynced.add_child(attr, child);
397  }
398  }
399 
400  try {
402  } catch(const filesystem::io_exception&) {
403  ERR_FS << "error writing to synced preferences file '" << filesystem::get_synced_prefs_file() << "'";
404  }
405 
406  try {
408  } catch(const filesystem::io_exception&) {
409  ERR_FS << "error writing to unsynced preferences file '" << filesystem::get_unsynced_prefs_file() << "'";
410  }
411 
413 
414 #ifndef _WIN32
415  if(!synced_prefs_file_existed) {
416  if(chmod(filesystem::get_synced_prefs_file().c_str(), 0600) == -1) {
417  ERR_FS << "error setting permissions of preferences file '" << filesystem::get_synced_prefs_file() << "'";
418  }
419  }
420  if(!unsynced_prefs_file_existed) {
421  if(chmod(filesystem::get_unsynced_prefs_file().c_str(), 0600) == -1) {
422  ERR_FS << "error setting permissions of unsynced preferences file '" << filesystem::get_unsynced_prefs_file() << "'";
423  }
424  }
425 #endif
426 }
427 
429 {
430  // Zero them before clearing.
431  // Probably overly paranoid, but doesn't hurt?
432  for(auto& cred : credentials_) {
433  std::fill(cred.username.begin(), cred.username.end(), '\0');
434  std::fill(cred.server.begin(), cred.server.end(), '\0');
435  }
436  credentials_.clear();
437 }
438 
440 {
441  if(!remember_password()) {
442  return;
443  }
445  std::string cred_file = filesystem::get_credentials_file();
446  if(!filesystem::file_exists(cred_file)) {
447  return;
448  }
449  filesystem::scoped_istream stream = filesystem::istream_file(cred_file, false);
450  // Credentials file is a binary blob, so use streambuf iterator
451  preferences::secure_buffer data((std::istreambuf_iterator<char>(*stream)), (std::istreambuf_iterator<char>()));
453  if(data.empty() || data[0] != pref_constants::CREDENTIAL_SEPARATOR) {
454  ERR_CFG << "Invalid data in credentials file";
455  return;
456  }
457  for(const std::string& elem : utils::split(std::string(data.begin(), data.end()), pref_constants::CREDENTIAL_SEPARATOR, utils::REMOVE_EMPTY)) {
458  std::size_t at = elem.find_last_of('@');
459  std::size_t eq = elem.find_first_of('=', at + 1);
460  if(at != std::string::npos && eq != std::string::npos) {
461  preferences::secure_buffer key(elem.begin() + eq + 1, elem.end());
462  credentials_.emplace_back(elem.substr(0, at), elem.substr(at + 1, eq - at - 1), unescape(key));
463  }
464  }
465 }
466 
468 {
469  if(!remember_password()) {
471  return;
472  }
473 
474 #ifndef _WIN32
475  bool creds_file_existed = filesystem::file_exists(filesystem::get_credentials_file());
476 #endif
477 
478  preferences::secure_buffer credentials_data;
479  for(const auto& cred : credentials_) {
480  credentials_data.push_back(pref_constants::CREDENTIAL_SEPARATOR);
481  credentials_data.insert(credentials_data.end(), cred.username.begin(), cred.username.end());
482  credentials_data.push_back('@');
483  credentials_data.insert(credentials_data.end(), cred.server.begin(), cred.server.end());
484  credentials_data.push_back('=');
485  preferences::secure_buffer key_escaped = escape(cred.key);
486  credentials_data.insert(credentials_data.end(), key_escaped.begin(), key_escaped.end());
487  }
488  try {
490  preferences::secure_buffer encrypted = aes_encrypt(credentials_data, build_key("global", get_system_username()));
491  credentials_file->write(reinterpret_cast<const char*>(encrypted.data()), encrypted.size());
492  } catch(const filesystem::io_exception&) {
493  ERR_CFG << "error writing to credentials file '" << filesystem::get_credentials_file() << "'";
494  }
495 
496 #ifndef _WIN32
497  if(!creds_file_existed) {
498  if(chmod(filesystem::get_credentials_file().c_str(), 0600) == -1) {
499  ERR_FS << "error setting permissions of credentials file '" << filesystem::get_credentials_file() << "'";
500  }
501  }
502 #endif
503 }
504 
505 //
506 // helpers
507 //
508 void prefs::set_child(const std::string& key, const config& val) {
510  preferences_.add_child(key, val);
511 }
512 
514 {
515  return preferences_.optional_child(key);
516 }
517 
518 std::string prefs::get(const std::string& key, const std::string& def) {
519  return preferences_[key].empty() ? def : preferences_[key];
520 }
521 
523 {
524  return preferences_[key];
525 }
526 
527 //
528 // accessors
529 //
530 static std::string fix_orb_color_name(const std::string& color) {
531  if (color.substr(0,4) == "orb_") {
532  if(color[4] >= '0' && color[4] <= '9') {
533  return color.substr(5);
534  } else {
535  return color.substr(4);
536  }
537  }
538  return color;
539 }
540 
541 std::string prefs::allied_color() {
542  std::string ally_color = preferences_[prefs_list::ally_orb_color].str();
543  if (ally_color.empty())
545  return fix_orb_color_name(ally_color);
546 }
547 void prefs::set_allied_color(const std::string& color_id) {
549 }
550 
551 std::string prefs::enemy_color() {
553  if (enemy_color.empty())
556 }
557 void prefs::set_enemy_color(const std::string& color_id) {
559 }
560 
561 std::string prefs::moved_color() {
563  if (moved_color.empty())
566 }
567 void prefs::set_moved_color(const std::string& color_id) {
569 }
570 
571 std::string prefs::unmoved_color() {
573  if (unmoved_color.empty())
576 }
577 void prefs::set_unmoved_color(const std::string& color_id) {
579 }
580 
581 std::string prefs::partial_color() {
582  std::string partmoved_color = preferences_[prefs_list::partial_orb_color].str();
583  if (partmoved_color.empty())
585  return fix_orb_color_name(partmoved_color);
586 }
587 void prefs::set_partial_color(const std::string& color_id) {
589 }
590 std::string prefs::reach_map_color() {
591  std::string reachmap_color = preferences_[prefs_list::reach_map_color].str();
592  if (reachmap_color.empty())
594  return fix_orb_color_name(reachmap_color);
595 }
596 void prefs::set_reach_map_color(const std::string& color_id) {
598 }
599 
601  std::string reachmap_enemy_color = preferences_[prefs_list::reach_map_enemy_color].str();
602  if (reachmap_enemy_color.empty())
604  return fix_orb_color_name(reachmap_enemy_color);
605 }
606 void prefs::set_reach_map_enemy_color(const std::string& color_id) {
608 }
609 
611 {
613 }
614 
615 void prefs::set_reach_map_border_opacity(const int new_opacity)
616 {
618 }
619 
621 {
623 }
624 
625 void prefs::set_reach_map_tint_opacity(const int new_opacity)
626 {
628 }
629 
631 {
632  const unsigned x_res = preferences_[prefs_list::xresolution].to_unsigned();
633  const unsigned y_res = preferences_[prefs_list::yresolution].to_unsigned();
634 
635  // Either resolution was unspecified, return default.
636  if(x_res == 0 || y_res == 0) {
638  }
639 
640  return point(
641  std::max<unsigned>(x_res, pref_constants::min_window_width),
642  std::max<unsigned>(y_res, pref_constants::min_window_height)
643  );
644 }
645 
646 void prefs::set_resolution(const point& res)
647 {
648  preferences_[prefs_list::xresolution] = std::to_string(res.x);
649  preferences_[prefs_list::yresolution] = std::to_string(res.y);
650 }
651 
653 {
654  // For now this has a minimum value of 1 and a maximum of 4.
655  return std::max<int>(std::min<int>(preferences_[prefs_list::pixel_scale].to_int(1), pref_constants::max_pixel_scale), pref_constants::min_pixel_scale);
656 }
657 
659 {
661 }
662 
664 {
665  if(video::headless()) {
666  return true;
667  }
668 
669  return preferences_[prefs_list::turbo].to_bool();
670 }
671 
672 void prefs::set_turbo(bool ison)
673 {
674  preferences_[prefs_list::turbo] = ison;
675 }
676 
678 {
679  // Clip at 80 because if it's too low it'll cause crashes
680  return std::max<int>(std::min<int>(preferences_[prefs_list::font_scale].to_int(100), pref_constants::max_font_scaling), pref_constants::min_font_scaling);
681 }
682 
684 {
686 }
687 
689 {
690  return (size * font_scaling()) / 100;
691 }
692 
694 {
695  return preferences_[prefs_list::keepalive_timeout].to_int(20);
696 }
697 
698 void prefs::keepalive_timeout(int seconds)
699 {
700  preferences_[prefs_list::keepalive_timeout] = std::abs(seconds);
701 }
702 
704 {
705  return sound::volume::from_percent(preferences_[prefs_list::music_volume].to_double(100.f));
706 }
707 
709 {
710  if(music_volume() == vol) {
711  return;
712  }
713 
714  preferences_[prefs_list::music_volume] = vol.as_percent();
716 }
717 
719 {
720  return sound::volume::from_percent(preferences_[prefs_list::sound_volume].to_double(100.f));
721 }
722 
724 {
725  if(sound_volume() == vol) {
726  return;
727  }
728 
729  preferences_[prefs_list::sound_volume] = vol.as_percent();
731 }
732 
734 {
735  return sound::volume::from_percent(preferences_[prefs_list::bell_volume].to_double(100.f));
736 }
737 
739 {
740  if(bell_volume() == vol) {
741  return;
742  }
743 
744  preferences_[prefs_list::bell_volume] = vol.as_percent();
746 }
747 
748 // old pref name had uppercase UI
750 {
751  if(preferences_.has_attribute(prefs_list::ui_volume)) {
752  return sound::volume::from_percent(preferences_[prefs_list::ui_volume].to_double(100.f));
753  } else {
754  return sound::volume::from_percent(preferences_["UI_volume"].to_double(100.f));
755  }
756 }
757 
759 {
760  if(ui_volume() == vol) {
761  return;
762  }
763 
764  preferences_[prefs_list::ui_volume] = vol.as_percent();
766 }
767 
769 {
770  return preferences_[prefs_list::turn_bell].to_bool(true);
771 }
772 
773 bool prefs::set_turn_bell(bool is_on)
774 {
775  // TODO: the source of truth should be the sound system itself, not prefs
776  if(is_on && !turn_bell()) {
779  } else if(!is_on && turn_bell()) {
782  }
783 
784  return is_on;
785 }
786 
787 // old pref name had uppercase UI
789 {
790  if(preferences_.has_attribute(prefs_list::ui_sound)) {
791  return preferences_[prefs_list::ui_sound].to_bool(true);
792  } else {
793  return preferences_["UI_sound"].to_bool(true);
794  }
795 }
796 
797 bool prefs::set_ui_sound(bool is_on)
798 {
799  // TODO: the source of truth should be the sound system itself, not prefs
800  if(is_on && !ui_sound_on()) {
801  preferences_[prefs_list::ui_sound] = true;
803  } else if(!is_on && ui_sound_on()) {
804  preferences_[prefs_list::ui_sound] = false;
806  }
807 
808  return is_on;
809 }
810 
812 {
813  return preferences_[prefs_list::message_bell].to_bool(true);
814 }
815 
817 {
818  return preferences_[prefs_list::sound].to_bool(true);
819 }
820 
821 bool prefs::set_sound(bool is_on)
822 {
823  // TODO: the source of truth should be the sound system itself, not prefs
824  if(is_on && !sound()) {
825  preferences_[prefs_list::sound] = true;
827  } else if(!is_on && sound()) {
828  preferences_[prefs_list::sound] = false;
830  }
831 
832  return is_on;
833 }
834 
836 {
837  return preferences_[prefs_list::music].to_bool(true);
838 }
839 
840 bool prefs::set_music(bool is_on)
841 {
842  // TODO: the source of truth should be the sound system itself, not prefs
843  if(is_on && !music_on()) {
844  preferences_[prefs_list::music] = true;
846  } else if(!is_on && music_on()) {
847  preferences_[prefs_list::music] = false;
849  }
850 
851  return is_on;
852 }
853 
855 {
856  return std::clamp<int>(preferences_[prefs_list::scroll].to_int(50), 1, 100);
857 }
858 
859 void prefs::set_scroll_speed(const int new_speed)
860 {
861  preferences_[prefs_list::scroll] = new_speed;
862 }
863 
865 {
866  return preferences_[prefs_list::middle_click_scrolls].to_bool(true);
867 }
868 
870 {
871  return preferences_[prefs_list::scroll_threshold].to_int(10);
872 }
873 
875 {
876  return fps_;
877 }
878 
880 {
881  fps_ = value;
882 }
883 
885 {
887 }
888 
890 {
892 }
893 
895 {
897  preferences_.clear_children("hotkey");
898 }
899 
900 void prefs::add_alias(const std::string &alias, const std::string &command)
901 {
902  config &alias_list = preferences_.child_or_add("alias");
903  alias_list[alias] = command;
904 }
905 
906 
908 {
909  return get_child(prefs_list::alias);
910 }
911 
913 {
914  return preferences_[prefs_list::confirm_load_save_from_different_version].to_bool(true);
915 }
916 
918 {
919  return preferences_[prefs_list::use_twelve_hour_clock_format].to_bool();
920 }
921 
923 {
924  return sort_order::get_enum(preferences_[prefs_list::addon_manager_saved_order_direction].to_int()).value_or(sort_order::type::none);
925 }
926 
928 {
929  preferences_[prefs_list::addon_manager_saved_order_direction] = sort_order::get_string(value);
930 }
931 
932 bool prefs::achievement(const std::string& content_for, const std::string& id)
933 {
934  for(config& ach : preferences_.child_range(prefs_list::achievements))
935  {
936  if(ach["content_for"].str() == content_for)
937  {
938  return utils::contains(utils::split(ach["ids"]), id);
939  }
940  }
941  return false;
942 }
943 
944 void prefs::set_achievement(const std::string& content_for, const std::string& id)
945 {
946  for(config& ach : preferences_.child_range(prefs_list::achievements))
947  {
948  // if achievements already exist for this content and the achievement has not already been set, add it
949  if(ach["content_for"].str() == content_for)
950  {
951  std::vector<std::string> ids = utils::split(ach["ids"]);
952 
953  if(ids.empty())
954  {
955  ach["ids"] = id;
956  }
957  else if(!utils::contains(ids, id))
958  {
959  ach["ids"] = ach["ids"].str() + "," + id;
960  }
961  ach.remove_children("in_progress", [&id](config cfg){return cfg["id"].str() == id;});
962  return;
963  }
964  }
965 
966  // else no achievements have been set for this content yet
967  config ach;
968  ach["content_for"] = content_for;
969  ach["ids"] = id;
970  preferences_.add_child(prefs_list::achievements, ach);
971 }
972 
973 int prefs::progress_achievement(const std::string& content_for, const std::string& id, int limit, int max_progress, int amount)
974 {
975  if(achievement(content_for, id))
976  {
977  return -1;
978  }
979 
980  for(config& ach : preferences_.child_range(prefs_list::achievements))
981  {
982  // if achievements already exist for this content and the achievement has not already been set, add it
983  if(ach["content_for"].str() == content_for)
984  {
985  // check if this achievement has progressed before - if so then increment it
986  for(config& in_progress : ach.child_range("in_progress"))
987  {
988  if(in_progress["id"].str() == id)
989  {
990  // don't let using 'limit' decrease the achievement's current progress
991  int starting_progress = in_progress["progress_at"].to_int();
992  if(starting_progress >= limit) {
993  return starting_progress;
994  }
995 
996  in_progress["progress_at"] = std::clamp(starting_progress + amount, 0, std::min(limit, max_progress));
997  return in_progress["progress_at"].to_int();
998  }
999  }
1000 
1001  // else this is the first time this achievement is progressing
1002  if(amount != 0)
1003  {
1004  config set_progress;
1005  set_progress["id"] = id;
1006  set_progress["progress_at"] = std::clamp(amount, 0, std::min(limit, max_progress));
1007 
1008  config& child = ach.add_child("in_progress", set_progress);
1009  return child["progress_at"].to_int();
1010  }
1011  return 0;
1012  }
1013  }
1014 
1015  // else not only has this achievement not progressed before, this is the first achievement for this achievement group to be added
1016  if(amount != 0)
1017  {
1018  config ach;
1019  config set_progress;
1020 
1021  set_progress["id"] = id;
1022  set_progress["progress_at"] = std::clamp(amount, 0, std::min(limit, max_progress));
1023 
1024  ach["content_for"] = content_for;
1025  ach["ids"] = "";
1026 
1027  config& child = ach.add_child("in_progress", set_progress);
1028  preferences_.add_child(prefs_list::achievements, ach);
1029  return child["progress_at"].to_int();
1030  }
1031  return 0;
1032 }
1033 
1034 bool prefs::sub_achievement(const std::string& content_for, const std::string& id, const std::string& sub_id)
1035 {
1036  // this achievement is already completed
1037  if(achievement(content_for, id))
1038  {
1039  return true;
1040  }
1041 
1042  for(config& ach : preferences_.child_range(prefs_list::achievements))
1043  {
1044  if(ach["content_for"].str() == content_for)
1045  {
1046  // check if the specific sub-achievement has been completed but the overall achievement is not completed
1047  for(const auto& in_progress : ach.child_range("in_progress"))
1048  {
1049  if(in_progress["id"] == id)
1050  {
1051  return utils::contains(utils::split(in_progress["sub_ids"]), sub_id);
1052  }
1053  }
1054  }
1055  }
1056  return false;
1057 }
1058 
1059 void prefs::set_sub_achievement(const std::string& content_for, const std::string& id, const std::string& sub_id)
1060 {
1061  // this achievement is already completed
1062  if(achievement(content_for, id))
1063  {
1064  return;
1065  }
1066 
1067  for(config& ach : preferences_.child_range(prefs_list::achievements))
1068  {
1069  // if achievements already exist for this content and the achievement has not already been set, add it
1070  if(ach["content_for"].str() == content_for)
1071  {
1072  // check if this achievement has had sub-achievements set before
1073  for(config& in_progress : ach.child_range("in_progress"))
1074  {
1075  if(in_progress["id"].str() == id)
1076  {
1077  std::vector<std::string> sub_ids = utils::split(in_progress["sub_ids"]);
1078 
1079  if(!utils::contains(sub_ids, sub_id))
1080  {
1081  in_progress["sub_ids"] = in_progress["sub_ids"].str() + "," + sub_id;
1082  }
1083 
1084  in_progress["progress_at"] = sub_ids.size()+1;
1085  return;
1086  }
1087  }
1088 
1089  // else if this is the first sub-achievement being set
1090  config set_progress;
1091  set_progress["id"] = id;
1092  set_progress["sub_ids"] = sub_id;
1093  set_progress["progress_at"] = 1;
1094  ach.add_child("in_progress", set_progress);
1095  return;
1096  }
1097  }
1098 
1099  // else not only has this achievement not had a sub-achievement completed before, this is the first achievement for this achievement group to be added
1100  config ach;
1101  config set_progress;
1102 
1103  set_progress["id"] = id;
1104  set_progress["sub_ids"] = sub_id;
1105  set_progress["progress_at"] = 1;
1106 
1107  ach["content_for"] = content_for;
1108  ach["ids"] = "";
1109 
1110  ach.add_child("in_progress", set_progress);
1111  preferences_.add_child(prefs_list::achievements, ach);
1112 }
1113 
1115 {
1116  return preferences_[prefs_list::show_deprecation].to_bool(def);
1117 }
1118 
1120 {
1121  return preferences_[prefs_list::scroll_when_mouse_outside].to_bool(def);
1122 }
1123 
1125 {
1126  set_child(prefs_list::dir_bookmarks, cfg);
1127 }
1129 {
1130  return get_child(prefs_list::dir_bookmarks);
1131 }
1132 
1134 {
1135  return preferences_[prefs_list::lobby_auto_open_whisper_windows].to_bool(true);
1136 }
1137 
1139 {
1140  return std::max(std::size_t(1), preferences_[prefs_list::editor_max_recent_files].to_size_t(10));
1141 }
1142 
1143 //
1144 // NOTE: The MRU read/save functions enforce the entry count limit in
1145 // order to ensure the list on disk doesn't grow forever. Otherwise,
1146 // normally this would be the UI's responsibility instead.
1147 //
1148 
1149 std::vector<std::string> prefs::do_read_editor_mru()
1150 {
1151  auto cfg = get_child(prefs_list::editor_recent_files);
1152 
1153  std::vector<std::string> mru;
1154  if(!cfg) {
1155  return mru;
1156  }
1157 
1158  for(const config& child : cfg->child_range("entry"))
1159  {
1160  const std::string& entry = child["path"].str();
1161  if(!entry.empty()) {
1162  mru.push_back(entry);
1163  }
1164  }
1165 
1166  mru.resize(std::min(editor_mru_limit(), mru.size()));
1167 
1168  return mru;
1169 }
1170 
1171 void prefs::do_commit_editor_mru(const std::vector<std::string>& mru)
1172 {
1173  config cfg;
1174  unsigned n = 0;
1175 
1176  for(const std::string& entry : mru)
1177  {
1178  if(entry.empty()) {
1179  continue;
1180  }
1181 
1182  config& child = cfg.add_child("entry");
1183  child["path"] = entry;
1184 
1185  if(++n >= editor_mru_limit()) {
1186  break;
1187  }
1188  }
1189 
1190  set_child(prefs_list::editor_recent_files, cfg);
1191 }
1192 
1193 std::vector<std::string> prefs::recent_files()
1194 {
1195  return do_read_editor_mru();
1196 }
1197 
1198 void prefs::add_recent_files_entry(const std::string& path)
1199 {
1200  if(path.empty()) {
1201  return;
1202  }
1203 
1204  std::vector<std::string> mru = do_read_editor_mru();
1205 
1206  // Enforce uniqueness. Normally shouldn't do a thing unless somebody
1207  // has been tampering with the preferences file.
1208  utils::erase(mru, path);
1209 
1210  mru.insert(mru.begin(), path);
1211  mru.resize(std::min(editor_mru_limit(), mru.size()));
1212 
1213  do_commit_editor_mru(mru);
1214 }
1215 
1217 {
1218  return preferences_[prefs_list::color_cursors].to_bool(true);
1219 }
1220 
1222 {
1223  preferences_[prefs_list::color_cursors] = value;
1224 
1225  cursor::set();
1226 }
1227 
1229 {
1230  return preferences_[prefs_list::unit_standing_animations].to_bool(true);
1231 }
1232 
1234 {
1235  preferences_[prefs_list::unit_standing_animations] = value;
1236 
1237  if(display* d = display::get_singleton()) {
1238  d->reset_standing_animations();
1239  }
1240 }
1241 
1243 {
1244  std::vector<theme_info> themes = theme::get_basic_theme_info();
1245 
1246  if (themes.empty()) {
1248  _("No known themes. Try changing from within an existing game."));
1249 
1250  return false;
1251  }
1252 
1253  gui2::dialogs::theme_list dlg(themes);
1254 
1255  for (std::size_t k = 0; k < themes.size(); ++k) {
1256  if(themes[k].id == theme()) {
1257  dlg.set_selected_index(static_cast<int>(k));
1258  }
1259  }
1260 
1261  dlg.show();
1262  const int action = dlg.selected_index();
1263 
1264  if (action >= 0) {
1265  set_theme(themes[action].id);
1266  if(display::get_singleton() && resources::gamedata && resources::gamedata->get_theme().empty()) {
1267  display::get_singleton()->set_theme(themes[action].id);
1268  }
1269 
1270  return true;
1271  }
1272 
1273  return false;
1274 }
1275 
1277 {
1278  const std::string filename = filesystem::get_wesnothd_name();
1279 
1280  const std::string& old_path = filesystem::directory_name(get_mp_server_program_name());
1281  std::string path =
1282  !old_path.empty() && filesystem::is_directory(old_path)
1283  ? old_path : filesystem::get_exe_dir();
1284 
1285  const std::string msg = VGETTEXT("The <b>$filename</b> server application provides multiplayer server functionality and is required for hosting local network games. It will normally be found in the same folder as the game executable.", {{"filename", filename}});
1286 
1288 
1289  dlg.set_title(_("Find Server Application"))
1290  .set_message(msg)
1291  .set_ok_label(_("Select"))
1292  .set_read_only(true)
1294  .set_path(path);
1295 
1296  if(dlg.show()) {
1297  path = dlg.path();
1299  }
1300 }
1301 
1302 std::string prefs::theme()
1303 {
1304  if(video::headless()) {
1305  static const std::string null_theme = "null";
1306  return null_theme;
1307  }
1308 
1309  std::string res = preferences_[prefs_list::theme];
1310  if(res.empty()) {
1311  return "Default";
1312  }
1313 
1314  return res;
1315 }
1316 
1317 void prefs::set_theme(const std::string& theme)
1318 {
1319  if(theme != "null") {
1320  preferences_[prefs_list::theme] = theme;
1321  }
1322 }
1323 
1324 void prefs::set_mp_server_program_name(const std::string& path)
1325 {
1326  if(path.empty()) {
1327  preferences_.remove_attribute(prefs_list::mp_server_program_name);
1328  } else {
1329  preferences_[prefs_list::mp_server_program_name] = path;
1330  }
1331 }
1332 
1334 {
1335  return preferences_[prefs_list::mp_server_program_name].str();
1336 }
1337 
1338 const std::map<std::string, preferences::acquaintance>& prefs::get_acquaintances()
1339 {
1340  return acquaintances_;
1341 }
1342 
1343 const std::string prefs::get_ignored_delim()
1344 {
1345  std::vector<std::string> ignored;
1346 
1347  for(const auto& person : acquaintances_) {
1348  if(person.second.get_status() == "ignore") {
1349  ignored.push_back(person.second.get_nick());
1350  }
1351  }
1352 
1353  return utils::join(ignored);
1354 }
1355 
1356 // returns acquaintances in the form nick => notes where the status = filter
1357 std::map<std::string, std::string> prefs::get_acquaintances_nice(const std::string& filter)
1358 {
1359  std::map<std::string, std::string> ac_nice;
1360 
1361  for(const auto& a : acquaintances_) {
1362  if(a.second.get_status() == filter) {
1363  ac_nice[a.second.get_nick()] = a.second.get_notes();
1364  }
1365  }
1366 
1367  return ac_nice;
1368 }
1369 
1370 std::pair<preferences::acquaintance*, bool> prefs::add_acquaintance(const std::string& nick, const std::string& mode, const std::string& notes)
1371 {
1372  if(!utils::isvalid_wildcard(nick)) {
1373  return std::pair(nullptr, false);
1374  }
1375 
1376  preferences::acquaintance new_entry(nick, mode, notes);
1377  auto [iter, added_new] = acquaintances_.insert_or_assign(nick, new_entry);
1378 
1379  return std::pair(&iter->second, added_new);
1380 }
1381 
1382 bool prefs::remove_acquaintance(const std::string& nick)
1383 {
1385 
1386  // nick might include the notes, depending on how we're removing
1387  if(i == acquaintances_.end()) {
1388  std::size_t pos = nick.find_first_of(' ');
1389 
1390  if(pos != std::string::npos) {
1391  i = acquaintances_.find(nick.substr(0, pos));
1392  }
1393  }
1394 
1395  if(i == acquaintances_.end()) {
1396  return false;
1397  }
1398 
1399  acquaintances_.erase(i);
1400 
1401  return true;
1402 }
1403 
1404 bool prefs::is_friend(const std::string& nick)
1405 {
1406  const auto it = acquaintances_.find(nick);
1407 
1408  if(it == acquaintances_.end()) {
1409  return false;
1410  } else {
1411  return it->second.get_status() == "friend";
1412  }
1413 }
1414 
1415 bool prefs::is_ignored(const std::string& nick)
1416 {
1417  const auto it = acquaintances_.find(nick);
1418 
1419  if(it == acquaintances_.end()) {
1420  return false;
1421  } else {
1422  return it->second.get_status() == "ignore";
1423  }
1424 }
1425 
1426 void prefs::add_completed_campaign(const std::string& campaign_id, const std::string& difficulty_level)
1427 {
1428  completed_campaigns_[campaign_id].insert(difficulty_level);
1429 }
1430 
1431 bool prefs::is_campaign_completed(const std::string& campaign_id)
1432 {
1433  return completed_campaigns_.count(campaign_id) != 0;
1434 }
1435 
1436 bool prefs::is_campaign_completed(const std::string& campaign_id, const std::string& difficulty_level)
1437 {
1438  const auto it = completed_campaigns_.find(campaign_id);
1439  return it == completed_campaigns_.end() ? false : it->second.count(difficulty_level) != 0;
1440 }
1441 
1442 bool prefs::parse_should_show_lobby_join(const std::string& sender, const std::string& message)
1443 {
1444  // If it's actually not a lobby join or leave message return true (show it).
1445  if(sender != "server") {
1446  return true;
1447  }
1448 
1449  std::string::size_type pos = message.find(" has logged into the lobby");
1450  if(pos == std::string::npos) {
1451  pos = message.find(" has disconnected");
1452  if(pos == std::string::npos) {
1453  return true;
1454  }
1455  }
1456 
1459  return false;
1460  }
1461 
1463  return true;
1464  }
1465 
1466  return is_friend(message.substr(0, pos));
1467 }
1468 
1470 {
1471  std::string pref = preferences_[prefs_list::lobby_joins];
1472  if(pref == "friends") {
1474  } else if(pref == "all") {
1476  } else if(pref == "none") {
1478  } else {
1480  }
1481 }
1482 
1484 {
1491  }
1492 }
1493 
1494 const std::vector<game_config::server_info>& prefs::builtin_servers_list()
1495 {
1496  static std::vector<game_config::server_info> pref_servers = game_config::server_list;
1497  return pref_servers;
1498 }
1499 
1500 void prefs::add_game_preset(config&& preset_data)
1501 {
1502  config preset{ prefs_list::game_preset, std::move(preset_data) };
1503 
1504  int min = 0;
1505  for(const auto& c : preferences_.child_range(prefs_list::game_preset)) {
1506  min = std::min(min, c["id"].to_int());
1507  }
1508  preset.mandatory_child(prefs_list::game_preset)["id"] = min-1;
1509  preferences_.append(preset);
1510 }
1511 
1513 {
1514  preferences_.remove_children(prefs_list::game_preset, [&id](const config& preset) { return preset["id"].to_int() == id; });
1515 }
1516 
1518 {
1519  return preferences_.child_range(prefs_list::game_preset);
1520 }
1521 
1523 {
1524  return preferences_.find_child(prefs_list::game_preset, "id", std::to_string(id));
1525 }
1526 
1527 std::vector<game_config::server_info> prefs::user_servers_list()
1528 {
1529  std::vector<game_config::server_info> pref_servers;
1530 
1531  for(const config& server : preferences_.child_range(prefs_list::server)) {
1532  pref_servers.emplace_back();
1533  pref_servers.back().name = server["name"].str();
1534  pref_servers.back().address = server["address"].str();
1535  }
1536 
1537  return pref_servers;
1538 }
1539 
1540 void prefs::set_user_servers_list(const std::vector<game_config::server_info>& value)
1541 {
1542  preferences_.clear_children(prefs_list::server);
1543 
1544  for(const auto& svinfo : value) {
1545  config& sv_cfg = preferences_.add_child(prefs_list::server);
1546  sv_cfg["name"] = svinfo.name;
1547  sv_cfg["address"] = svinfo.address;
1548  }
1549 }
1550 
1551 std::string prefs::network_host()
1552 {
1553  std::string res = preferences_[prefs_list::host];
1554  if(res.empty()) {
1555  return builtin_servers_list().front().address;
1556  } else {
1557  return res;
1558  }
1559 }
1560 
1561 void prefs::set_network_host(const std::string& host)
1562 {
1563  preferences_[prefs_list::host] = host;
1564 }
1565 
1567 {
1568  if(!preferences_[prefs_list::campaign_server].empty()) {
1569  return preferences_[prefs_list::campaign_server].str();
1570  } else {
1572  }
1573 }
1574 
1575 void prefs::set_campaign_server(const std::string& host)
1576 {
1577  preferences_[prefs_list::campaign_server] = host;
1578 }
1579 
1581 {
1582  return preferences_[prefs_list::show_combat].to_bool(true);
1583 }
1584 
1586 {
1587  if(options_initialized_) {
1588  return option_values_;
1589  }
1590 
1591  if(!get_child(prefs_list::options)) {
1592  // It may be an invalid config, which would cause problems in
1593  // multiplayer_create, so let's replace it with an empty but valid
1594  // config
1596  } else {
1597  option_values_ = *get_child(prefs_list::options);
1598  }
1599 
1600  options_initialized_ = true;
1601 
1602  return option_values_;
1603 }
1604 
1606 {
1607  set_child(prefs_list::options, values);
1608  options_initialized_ = false;
1609 }
1610 
1611 std::chrono::seconds prefs::countdown_init_time()
1612 {
1613  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_init_time], 240s);
1614 }
1615 
1616 void prefs::set_countdown_init_time(const std::chrono::seconds& value)
1617 {
1618  preferences_[prefs_list::mp_countdown_init_time] = std::clamp(value, 0s, 1500s);
1619 }
1620 
1622 {
1623  preferences_.remove_attribute(prefs_list::mp_countdown_init_time);
1624 }
1625 
1626 std::chrono::seconds prefs::countdown_reservoir_time()
1627 {
1628  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_reservoir_time], 360s);
1629 }
1630 
1631 void prefs::set_countdown_reservoir_time(const std::chrono::seconds& value)
1632 {
1633  preferences_[prefs_list::mp_countdown_reservoir_time] = std::clamp(value, 30s, 1500s);
1634 }
1635 
1637 {
1638  preferences_.remove_attribute(prefs_list::mp_countdown_reservoir_time);
1639 }
1640 
1641 std::chrono::seconds prefs::countdown_turn_bonus()
1642 {
1643  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_turn_bonus], 240s);
1644 }
1645 
1646 void prefs::set_countdown_turn_bonus(const std::chrono::seconds& value)
1647 {
1648  preferences_[prefs_list::mp_countdown_turn_bonus] = std::clamp(value, 0s, 300s);
1649 }
1650 
1652 {
1653  preferences_.remove_attribute(prefs_list::mp_countdown_turn_bonus);
1654 }
1655 
1656 std::chrono::seconds prefs::countdown_action_bonus()
1657 {
1658  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_action_bonus], 0s);
1659 }
1660 
1661 void prefs::set_countdown_action_bonus(const std::chrono::seconds& value)
1662 {
1663  preferences_[prefs_list::mp_countdown_action_bonus] = std::clamp(value, 0s, 30s);
1664 }
1665 
1667 {
1668  preferences_.remove_attribute(prefs_list::mp_countdown_action_bonus);
1669 }
1670 
1671 std::chrono::minutes prefs::chat_message_aging()
1672 {
1673  return chrono::parse_duration(preferences_[prefs_list::chat_message_aging], 20min);
1674 }
1675 
1676 void prefs::set_chat_message_aging(const std::chrono::minutes& value)
1677 {
1678  preferences_[prefs_list::chat_message_aging] = value;
1679 }
1680 
1682 {
1683  return settings::get_village_gold(preferences_[prefs_list::mp_village_gold]);
1684 }
1685 
1687 {
1688  preferences_[prefs_list::mp_village_gold] = value;
1689 }
1690 
1692 {
1693  return settings::get_village_support(preferences_[prefs_list::mp_village_support]);
1694 }
1695 
1697 {
1698  preferences_[prefs_list::mp_village_support] = std::to_string(value);
1699 }
1700 
1702 {
1703  return settings::get_xp_modifier(preferences_[prefs_list::mp_xp_modifier]);
1704 }
1705 
1707 {
1708  preferences_[prefs_list::mp_xp_modifier] = value;
1709 }
1710 
1711 const std::vector<std::string>& prefs::modifications(bool mp)
1712 {
1714  if(mp) {
1715  mp_modifications_ = utils::split(preferences_[prefs_list::mp_modifications].str(), ',');
1717  } else {
1718  sp_modifications_ = utils::split(preferences_[prefs_list::sp_modifications].str(), ',');
1720  }
1721  }
1722 
1724 }
1725 
1726 void prefs::set_modifications(const std::vector<std::string>& value, bool mp)
1727 {
1728  if(mp) {
1729  preferences_[prefs_list::mp_modifications] = utils::join(value, ",");
1731  } else {
1732  preferences_[prefs_list::sp_modifications] = utils::join(value, ",");
1734  }
1735 }
1736 
1738 {
1739  return message_private_on_;
1740 }
1741 
1743 {
1745 }
1746 
1748 {
1749  const std::string& choice = preferences_[prefs_list::compress_saves];
1750 
1751  // "yes" was used in 1.11.7 and earlier; the compress_saves
1752  // option used to be a toggle for gzip in those versions.
1753  if(choice.empty() || choice == "gzip" || choice == "yes") {
1755  } else if(choice == "bzip2") {
1757  } else if(choice == "none" || choice == "no") { // see above
1759  } /*else*/
1760 
1761  // In case the preferences file was created by a later version
1762  // supporting some algorithm we don't; although why would anyone
1763  // playing a game need more algorithms, really...
1765 }
1766 
1767 std::string prefs::get_chat_timestamp(const std::chrono::system_clock::time_point& t)
1768 {
1769  if(chat_timestamp()) {
1770  if(use_twelve_hour_clock_format() == false) {
1771  return chrono::format_local_timestamp(t, _("[%H:%M]")) + " ";
1772  } else {
1773  return chrono::format_local_timestamp(t, _("[%I:%M %p]")) + " ";
1774  }
1775  }
1776 
1777  return "";
1778 }
1779 
1780 std::set<std::string>& prefs::encountered_units()
1781 {
1782  return encountered_units_set_;
1783 }
1784 
1785 std::set<t_translation::terrain_code>& prefs::encountered_terrains()
1786 {
1788 }
1789 
1790 /**
1791  * Returns a pointer to the history vector associated with given id
1792  * making a new one if it doesn't exist.
1793  *
1794  * @todo FIXME only used for gui2. Could be used for the above histories.
1795  */
1796 std::vector<std::string>* prefs::get_history(const std::string& id)
1797 {
1798  return &history_map_[id];
1799 }
1800 
1802 {
1803  const std::string confirmation = preferences_[prefs_list::confirm_end_turn];
1804  return confirmation == "green" || confirmation == "yes";
1805 }
1806 
1808 {
1809  return preferences_[prefs_list::confirm_end_turn] == "yellow";
1810 }
1811 
1813 {
1814  // This is very non-intrusive so it is on by default
1815  const std::string confirmation = preferences_[prefs_list::confirm_end_turn];
1816  return confirmation == "no_moves" || confirmation.empty();
1817 }
1818 
1819 void prefs::encounter_recruitable_units(const std::vector<team>& teams)
1820 {
1821  for(const team& help_team : teams) {
1822  help_team.log_recruitable();
1823  encountered_units_set_.insert(help_team.recruits().begin(), help_team.recruits().end());
1824  }
1825 }
1826 
1828 {
1829  for(const auto& help_unit : units) {
1830  encountered_units_set_.insert(help_unit.type_id());
1831  }
1832 }
1833 
1834 void prefs::encounter_recallable_units(const std::vector<team>& teams)
1835 {
1836  for(const team& t : teams) {
1837  for(const unit_const_ptr u : t.recall_list()) {
1838  encountered_units_set_.insert(u->type_id());
1839  }
1840  }
1841 }
1842 
1844 {
1845  map.for_each_loc([&](const map_location& loc) {
1847  });
1848 }
1849 
1851 {
1852  encountered_terrains().insert(terrain.number());
1853  for(const t_translation::terrain_code& t : terrain.union_type()) {
1854  encountered_terrains().insert(t);
1855  }
1856 }
1857 
1859 {
1860  encounter_recruitable_units(gameboard_.teams());
1861  encounter_start_units(gameboard_.units());
1862  encounter_recallable_units(gameboard_.teams());
1863  encounter_map_terrain(gameboard_.map());
1864 }
1865 
1867 {
1868  preferences_.remove_attribute(prefs_list::player_joins_sound);
1869  preferences_.remove_attribute(prefs_list::player_joins_notif);
1870  preferences_.remove_attribute(prefs_list::player_joins_lobby);
1871  preferences_.remove_attribute(prefs_list::player_leaves_sound);
1872  preferences_.remove_attribute(prefs_list::player_leaves_notif);
1873  preferences_.remove_attribute(prefs_list::player_leaves_lobby);
1874  preferences_.remove_attribute(prefs_list::private_message_sound);
1875  preferences_.remove_attribute(prefs_list::private_message_notif);
1876  preferences_.remove_attribute(prefs_list::private_message_lobby);
1877  preferences_.remove_attribute(prefs_list::friend_message_sound);
1878  preferences_.remove_attribute(prefs_list::friend_message_notif);
1879  preferences_.remove_attribute(prefs_list::friend_message_lobby);
1880  preferences_.remove_attribute(prefs_list::public_message_sound);
1881  preferences_.remove_attribute(prefs_list::public_message_notif);
1882  preferences_.remove_attribute(prefs_list::public_message_lobby);
1883  preferences_.remove_attribute(prefs_list::server_message_sound);
1884  preferences_.remove_attribute(prefs_list::server_message_notif);
1885  preferences_.remove_attribute(prefs_list::server_message_lobby);
1886  preferences_.remove_attribute(prefs_list::ready_for_start_sound);
1887  preferences_.remove_attribute(prefs_list::ready_for_start_notif);
1888  preferences_.remove_attribute(prefs_list::ready_for_start_lobby);
1889  preferences_.remove_attribute(prefs_list::game_has_begun_sound);
1890  preferences_.remove_attribute(prefs_list::game_has_begun_notif);
1891  preferences_.remove_attribute(prefs_list::game_has_begun_lobby);
1892  preferences_.remove_attribute(prefs_list::turn_changed_sound);
1893  preferences_.remove_attribute(prefs_list::turn_changed_notif);
1894  preferences_.remove_attribute(prefs_list::turn_changed_lobby);
1895  preferences_.remove_attribute(prefs_list::game_created_sound);
1896  preferences_.remove_attribute(prefs_list::game_created_notif);
1897  preferences_.remove_attribute(prefs_list::game_created_lobby);
1898 }
1899 
1901 {
1902 #ifdef _WIN32
1903  wchar_t buffer[300];
1904  DWORD size = 300;
1905  if(GetUserNameW(buffer, &size)) {
1906  //size includes a terminating null character.
1907  assert(size > 0);
1908  return unicode_cast<std::string>(std::wstring_view{buffer});
1909  }
1910 #else
1911  if(char* const login = getenv("USER")) {
1912  return login;
1913  }
1914 #endif
1915  return {};
1916 }
1917 
1918 preferences::secure_buffer prefs::build_key(const std::string& server, const std::string& login)
1919 {
1920  std::string sysname = get_system_username();
1921  preferences::secure_buffer result(std::max<std::size_t>(server.size() + login.size() + sysname.size(), 32));
1922  unsigned char i = 0;
1923  std::generate(result.begin(), result.end(), [&i]() {return 'x' ^ i++;});
1924  std::copy(login.begin(), login.end(), result.begin());
1925  std::copy(sysname.begin(), sysname.end(), result.begin() + login.size());
1926  std::copy(server.begin(), server.end(), result.begin() + login.size() + sysname.size());
1927  return result;
1928 }
1929 
1931 {
1932 #ifndef __APPLE__
1933  int update_length;
1934  int extra_length;
1935  int total_length;
1936  // AES IV is generally 128 bits
1937  const unsigned char iv[] = {1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8};
1938  unsigned char encrypted_buffer[1024];
1939 
1940  if(plaintext.size() > 1008)
1941  {
1942  ERR_CFG << "Cannot encrypt data larger than 1008 bytes.";
1943  return preferences::secure_buffer();
1944  }
1945  DBG_CFG << "Encrypting data with length: " << plaintext.size();
1946 
1947  EVP_CIPHER_CTX *ctx = EVP_CIPHER_CTX_new();
1948  if(!ctx)
1949  {
1950  ERR_CFG << "AES EVP_CIPHER_CTX_new failed with error:";
1951  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1952  return preferences::secure_buffer();
1953  }
1954 
1955  // TODO: use EVP_EncryptInit_ex2 once openssl 3.0 is more widespread
1956  if(EVP_EncryptInit_ex(ctx, EVP_aes_256_cbc(), nullptr, key.data(), iv) != 1)
1957  {
1958  ERR_CFG << "AES EVP_EncryptInit_ex failed with error:";
1959  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1960  EVP_CIPHER_CTX_free(ctx);
1961  return preferences::secure_buffer();
1962  }
1963 
1964  if(EVP_EncryptUpdate(ctx, encrypted_buffer, &update_length, plaintext.data(), plaintext.size()) != 1)
1965  {
1966  ERR_CFG << "AES EVP_EncryptUpdate failed with error:";
1967  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1968  EVP_CIPHER_CTX_free(ctx);
1969  return preferences::secure_buffer();
1970  }
1971  DBG_CFG << "Update length: " << update_length;
1972 
1973  if(EVP_EncryptFinal_ex(ctx, encrypted_buffer + update_length, &extra_length) != 1)
1974  {
1975  ERR_CFG << "AES EVP_EncryptFinal failed with error:";
1976  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1977  EVP_CIPHER_CTX_free(ctx);
1978  return preferences::secure_buffer();
1979  }
1980  DBG_CFG << "Extra length: " << extra_length;
1981 
1982  EVP_CIPHER_CTX_free(ctx);
1983 
1984  total_length = update_length+extra_length;
1986  for(int i = 0; i < total_length; i++)
1987  {
1988  result.push_back(encrypted_buffer[i]);
1989  }
1990 
1991  DBG_CFG << "Successfully encrypted plaintext value of '" << utils::join(plaintext, "") << "' having length " << plaintext.size();
1992  DBG_CFG << "For a total encrypted length of: " << total_length;
1993 
1994  return result;
1995 #else
1996  std::size_t outWritten = 0;
1997  preferences::secure_buffer result(plaintext.size(), '\0');
1998 
1999  CCCryptorStatus ccStatus = CCCrypt(kCCDecrypt,
2000  kCCAlgorithmRC4,
2001  kCCOptionPKCS7Padding,
2002  key.data(),
2003  key.size(),
2004  nullptr,
2005  plaintext.data(),
2006  plaintext.size(),
2007  result.data(),
2008  result.size(),
2009  &outWritten);
2010 
2011  assert(ccStatus == kCCSuccess);
2012  assert(outWritten == plaintext.size());
2013 
2014  return result;
2015 #endif
2016 }
2017 
2019 {
2020 #ifndef __APPLE__
2021  int update_length;
2022  int extra_length;
2023  int total_length;
2024  // AES IV is generally 128 bits
2025  const unsigned char iv[] = {1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8};
2026  unsigned char plaintext_buffer[1024];
2027 
2028  if(encrypted.size() > 1024)
2029  {
2030  ERR_CFG << "Cannot decrypt data larger than 1024 bytes.";
2031  return preferences::secure_buffer();
2032  }
2033  DBG_CFG << "Decrypting data with length: " << encrypted.size();
2034 
2035  EVP_CIPHER_CTX *ctx = EVP_CIPHER_CTX_new();
2036  if(!ctx)
2037  {
2038  ERR_CFG << "AES EVP_CIPHER_CTX_new failed with error:";
2039  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2040  return preferences::secure_buffer();
2041  }
2042 
2043  // TODO: use EVP_DecryptInit_ex2 once openssl 3.0 is more widespread
2044  if(EVP_DecryptInit_ex(ctx, EVP_aes_256_cbc(), nullptr, key.data(), iv) != 1)
2045  {
2046  ERR_CFG << "AES EVP_DecryptInit_ex failed with error:";
2047  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2048  EVP_CIPHER_CTX_free(ctx);
2049  return preferences::secure_buffer();
2050  }
2051 
2052  if(EVP_DecryptUpdate(ctx, plaintext_buffer, &update_length, encrypted.data(), encrypted.size()) != 1)
2053  {
2054  ERR_CFG << "AES EVP_DecryptUpdate failed with error:";
2055  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2056  EVP_CIPHER_CTX_free(ctx);
2057  return preferences::secure_buffer();
2058  }
2059  DBG_CFG << "Update length: " << update_length;
2060 
2061  if(EVP_DecryptFinal_ex(ctx, plaintext_buffer + update_length, &extra_length) != 1)
2062  {
2063  ERR_CFG << "AES EVP_DecryptFinal failed with error:";
2064  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2065  EVP_CIPHER_CTX_free(ctx);
2066  return preferences::secure_buffer();
2067  }
2068  DBG_CFG << "Extra length: " << extra_length;
2069 
2070  EVP_CIPHER_CTX_free(ctx);
2071 
2072  total_length = update_length+extra_length;
2074  for(int i = 0; i < total_length; i++)
2075  {
2076  result.push_back(plaintext_buffer[i]);
2077  }
2078 
2079  DBG_CFG << "Successfully decrypted data to the value: " << utils::join(result, "");
2080  DBG_CFG << "For a total decrypted length of: " << total_length;
2081 
2082  return result;
2083 #else
2084  std::size_t outWritten = 0;
2085  preferences::secure_buffer result(encrypted.size(), '\0');
2086 
2087  CCCryptorStatus ccStatus = CCCrypt(kCCDecrypt,
2088  kCCAlgorithmRC4,
2089  kCCOptionPKCS7Padding,
2090  key.data(),
2091  key.size(),
2092  nullptr,
2093  encrypted.data(),
2094  encrypted.size(),
2095  result.data(),
2096  result.size(),
2097  &outWritten);
2098 
2099  assert(ccStatus == kCCSuccess);
2100  assert(outWritten == encrypted.size());
2101 
2102  // the decrypted result is likely shorter than the encrypted data, so the extra padding needs to be removed.
2103  while(!result.empty() && result.back() == 0) {
2104  result.pop_back();
2105  }
2106 
2107  return result;
2108 #endif
2109 }
2110 
2112 {
2113  preferences::secure_buffer unescaped;
2114  unescaped.reserve(text.size());
2115  bool escaping = false;
2116  for(char c : text) {
2117  if(escaping) {
2118  if(c == '\xa') {
2119  unescaped.push_back('\xc');
2120  } else if(c == '.') {
2121  unescaped.push_back('@');
2122  } else {
2123  unescaped.push_back(c);
2124  }
2125  escaping = false;
2126  } else if(c == '\x1') {
2127  escaping = true;
2128  } else {
2129  unescaped.push_back(c);
2130  }
2131  }
2132  assert(!escaping);
2133  return unescaped;
2134 }
2135 
2137 {
2139  escaped.reserve(text.size());
2140  for(char c : text) {
2141  if(c == '\x1') {
2142  escaped.push_back('\x1');
2143  escaped.push_back('\x1');
2144  } else if(c == '\xc') {
2145  escaped.push_back('\x1');
2146  escaped.push_back('\xa');
2147  } else if(c == '@') {
2148  escaped.push_back('\x1');
2149  escaped.push_back('.');
2150  } else {
2151  escaped.push_back(c);
2152  }
2153  }
2154  return escaped;
2155 }
2156 
2158 {
2159  return preferences_[prefs_list::remember_password].to_bool();
2160 }
2161 
2162 void prefs::set_remember_password(bool remember)
2163 {
2164  preferences_[prefs_list::remember_password] = remember;
2165 
2166  if(remember) {
2167  load_credentials();
2168  } else {
2170  }
2171 }
2172 
2173 std::string prefs::login()
2174 {
2175  std::string name = get("login", pref_constants::EMPTY_LOGIN);
2176  if(name == pref_constants::EMPTY_LOGIN) {
2177  name = get_system_username();
2178  } else if(name.size() > 2 && name.front() == '@' && name.back() == '@') {
2179  name = name.substr(1, name.size() - 2);
2180  } else {
2181  ERR_CFG << "malformed user credentials (did you manually edit the preferences file?)";
2182  }
2183  if(name.empty()) {
2184  return "player";
2185  }
2186  return name;
2187 }
2188 
2189 void prefs::set_login(const std::string& login)
2190 {
2191  auto login_clean = login;
2192  boost::trim(login_clean);
2193 
2194  preferences_[prefs_list::login] = '@' + login_clean + '@';
2195 }
2196 
2197 std::string prefs::password(const std::string& server, const std::string& login)
2198 {
2199  DBG_CFG << "Retrieving password for server: '" << server << "', login: '" << login << "'";
2200  auto login_clean = login;
2201  boost::trim(login_clean);
2202 
2203  if(!remember_password()) {
2204  if(!credentials_.empty() && credentials_[0].username == login_clean && credentials_[0].server == server) {
2205  auto temp = aes_decrypt(credentials_[0].key, build_key(server, login_clean));
2206  return std::string(temp.begin(), temp.end());
2207  } else {
2208  return "";
2209  }
2210  }
2211  auto cred = std::find_if(credentials_.begin(), credentials_.end(), [&](const preferences::login_info& cred) {
2212  return cred.server == server && cred.username == login_clean;
2213  });
2214  if(cred == credentials_.end()) {
2215  return "";
2216  }
2217  auto temp = aes_decrypt(cred->key, build_key(server, login_clean));
2218  return std::string(temp.begin(), temp.end());
2219 }
2220 
2221 void prefs::set_password(const std::string& server, const std::string& login, const std::string& key)
2222 {
2223  DBG_CFG << "Setting password for server: '" << server << "', login: '" << login << "'";
2224  auto login_clean = login;
2225  boost::trim(login_clean);
2226 
2227  preferences::secure_buffer temp(key.begin(), key.end());
2228  if(!remember_password()) {
2230  credentials_.emplace_back(login_clean, server, aes_encrypt(temp, build_key(server, login_clean)));
2231  return;
2232  }
2233  auto cred = std::find_if(credentials_.begin(), credentials_.end(), [&](const preferences::login_info& cred) {
2234  return cred.server == server && cred.username == login_clean;
2235  });
2236  if(cred == credentials_.end()) {
2237  // This is equivalent to emplace_back, but also returns the iterator to the new element
2238  cred = credentials_.emplace(credentials_.end(), login_clean, server);
2239  }
2240  cred->key = aes_encrypt(temp, build_key(server, login_clean));
2241 }
map_location loc
Definition: move.cpp:172
double t
Definition: astarsearch.cpp:63
Variant for storing WML attributes.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:157
void remove_attribute(std::string_view key)
Definition: config.cpp:162
config & add_child(std::string_view key)
Definition: config.cpp:436
void append(const config &cfg)
Append data from another config object to this one.
Definition: config.cpp:188
optional_config_impl< config > optional_child(std::string_view key, int n=0)
Equivalent to mandatory_child, but returns an empty optional if the nth child was not found.
Definition: config.cpp:380
const_attr_itors attribute_range() const
Definition: config.cpp:740
config & child_or_add(std::string_view key)
Returns a reference to the first child with the given key.
Definition: config.cpp:401
auto all_children_view() const
In-order iteration over all children.
Definition: config.hpp:795
boost::iterator_range< child_iterator > child_itors
Definition: config.hpp:280
child_itors child_range(std::string_view key)
Definition: config.cpp:268
void clear_children(T... keys)
Definition: config.hpp:601
void merge_with(const config &c)
Merge config 'c' into this config, overwriting this config's values.
Definition: config.cpp:1097
optional_config_impl< config > find_child(std::string_view key, const std::string &name, const std::string &value)
Returns the first child of tag key with a name attribute containing value.
Definition: config.cpp:764
bool has_attribute(std::string_view key) const
Definition: config.cpp:157
bool empty() const
Definition: config.cpp:823
void clear()
Definition: config.cpp:802
void remove_children(std::string_view key, const std::function< bool(const config &)> &p={})
Removes all children with tag key for which p returns true.
Definition: config.cpp:634
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
Definition: display.hpp:88
void set_theme(const std::string &new_theme)
Definition: display.cpp:241
static display * get_singleton()
Returns the display object if a display object exists.
Definition: display.hpp:102
Game board class.
Definition: game_board.hpp:47
virtual const std::vector< team > & teams() const override
Definition: game_board.hpp:79
virtual const unit_map & units() const override
Definition: game_board.hpp:106
virtual const gamemap & map() const override
Definition: game_board.hpp:96
A class grating read only view to a vector of config objects, viewed as one config with all children ...
config_array_view child_range(std::string_view key) const
static game_config_view wrap(const config &cfg)
void for_each_loc(const F &f) const
Definition: map.hpp:140
Encapsulates the map of the game.
Definition: map.hpp:176
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
Definition: map.cpp:78
file_dialog & set_ok_label(const std::string &value)
Sets the OK button label.
file_dialog & set_path(const std::string &value)
Sets the initial file selection.
file_dialog & set_title(const std::string &value)
Sets the current dialog title text.
Definition: file_dialog.hpp:59
file_dialog & set_read_only(bool value)
Whether to provide user interface elements for manipulating existing objects.
file_dialog & set_filename(const std::string &value)
Sets the initial file name input but not the path.
file_dialog & set_message(const std::string &value)
Sets the current dialog instructions/message text.
Definition: file_dialog.hpp:78
bool show(const unsigned auto_close_time=0)
Shows the window.
int selected_index() const
Returns the selected item index after displaying.
Definition: theme_list.hpp:35
void set_selected_index(int index)
Sets the initially selected item index (-1 by default).
Definition: theme_list.hpp:41
const std::string & get_nick() const
Definition: preferences.hpp:93
void set_lobby_joins(pref_constants::lobby_joins show)
std::string enemy_color()
config::attribute_value get_as_attribute(const std::string &key)
void set_reach_map_enemy_color(const std::string &color_id)
void set_network_host(const std::string &host)
std::set< t_translation::terrain_code > & encountered_terrains()
const config & options()
bool set_music(bool ison)
void set_remember_password(bool remember)
const std::map< std::string, preferences::acquaintance > & get_acquaintances()
optional_const_config get_alias()
bool show_theme_dialog()
void set_turbo(bool ison)
std::string get_system_username()
sound::volume music_volume()
void set_sound_volume(sound::volume vol)
bool mp_modifications_initialized_
std::map< std::string, std::vector< std::string > > history_map_
void save_hotkeys()
int village_support()
void set_addon_manager_saved_order_direction(sort_order::type value)
std::chrono::seconds countdown_turn_bonus()
bool middle_click_scrolls()
bool turn_bell()
void set_countdown_reservoir_time(const std::chrono::seconds &value)
void remove_game_preset(int id)
std::set< std::string > & encountered_units()
void add_alias(const std::string &alias, const std::string &command)
void write_preferences()
void clear_preferences()
std::vector< std::string > sp_modifications_
void clear_mp_alert_prefs()
The most recently selected add-on id from the editor.
void set_village_gold(int value)
bool confirm_load_save_from_different_version()
std::string network_host()
void clear_countdown_init_time()
std::set< std::string > unknown_unsynced_attributes_
sound::volume sound_volume()
bool set_ui_sound(bool ison)
void set_reach_map_border_opacity(const int new_opacity)
std::chrono::minutes chat_message_aging()
void set_login(const std::string &login)
static prefs & get()
const std::string get_ignored_delim()
std::map< std::string, preferences::acquaintance > acquaintances_
static constexpr std::array unsynced_children_
sound::volume bell_volume()
bool fps_
config::child_itors get_game_presets()
int scroll_speed()
bool message_private()
void encounter_recallable_units(const std::vector< team > &teams)
std::map< std::string, std::set< std::string > > completed_campaigns_
bool show_combat()
std::string theme()
optional_const_config dir_bookmarks()
void set_theme(const std::string &theme)
void set_xp_modifier(int value)
void set_user_servers_list(const std::vector< game_config::server_info > &value)
preferences::secure_buffer build_key(const std::string &server, const std::string &login)
Fills a secure_buffer with 32 bytes of deterministically generated bytes, then overwrites it with the...
bool sound()
bool is_campaign_completed(const std::string &campaign_id)
void set_allied_color(const std::string &color_id)
bool get_scroll_when_mouse_outside(bool def)
void show_wesnothd_server_search()
bool green_confirm()
int mouse_scroll_threshold()
Gets the threshold for when to scroll.
std::string get_chat_timestamp(const std::chrono::system_clock::time_point &t)
bool is_ignored(const std::string &nick)
std::vector< std::string > mp_modifications_
bool achievement(const std::string &content_for, const std::string &id)
std::set< std::string > unknown_synced_attributes_
void set_enemy_color(const std::string &color_id)
void save_credentials()
std::chrono::seconds countdown_init_time()
void set_password(const std::string &server, const std::string &login, const std::string &key)
bool sub_achievement(const std::string &content_for, const std::string &id, const std::string &sub_id)
void clear_credentials()
std::vector< preferences::login_info > credentials_
std::vector< std::string > do_read_editor_mru()
void encounter_recruitable_units(const std::vector< team > &teams)
bool parse_should_show_lobby_join(const std::string &sender, const std::string &message)
int progress_achievement(const std::string &content_for, const std::string &id, int limit=999999, int max_progress=999999, int amount=0)
Increments the achievement's current progress by amount if it hasn't already been completed.
sort_order::type addon_manager_saved_order_direction()
bool set_turn_bell(bool ison)
static constexpr std::array synced_attributes_
void set_reach_map_tint_opacity(const int new_opacity)
sound::volume ui_volume()
void set_countdown_turn_bonus(const std::chrono::seconds &value)
static constexpr std::array synced_children_
void set_options(const config &values)
int reach_map_tint_opacity()
void set_message_private(bool value)
std::vector< game_config::server_info > user_servers_list()
optional_const_config get_child(const std::string &key)
void load_credentials()
std::string unmoved_color()
void load_advanced_prefs(const game_config_view &gc)
std::string allied_color()
void set_show_standing_animations(bool value)
void set_show_fps(bool value)
void set_pixel_scale(const int scale)
std::size_t editor_mru_limit()
void set_color_cursors(bool value)
std::vector< preferences::option > advanced_prefs_
void encounter_start_units(const unit_map &units)
pref_constants::lobby_joins get_lobby_joins()
bool show_fps()
void load_hotkeys()
void set_chat_message_aging(const std::chrono::minutes &value)
optional_const_config get_game_preset(int id)
void encounter_map_terrain(const gamemap &map)
void set_campaign_rng_mode_default_for_migration()
int font_scaling()
void set_village_support(int value)
preferences::secure_buffer escape(const preferences::secure_buffer &text)
std::chrono::seconds countdown_action_bonus()
std::string moved_color()
bool confirm_no_moves()
void set_font_scaling(int scale)
bool use_color_cursors()
bool yellow_confirm()
config option_values_
void migrate_preferences(const std::string &prefs_dir)
bool message_bell()
void set_dir_bookmarks(const config &cfg)
bool message_private_on_
std::set< t_translation::terrain_code > encountered_terrains_set_
bool set_sound(bool ison)
bool is_friend(const std::string &nick)
void set_achievement(const std::string &content_for, const std::string &id)
Marks the specified achievement as completed.
preferences::secure_buffer aes_decrypt(const preferences::secure_buffer &text, const preferences::secure_buffer &key)
Same as aes_encrypt(), except of course it takes encrypted data as an argument and returns decrypted ...
int village_gold()
config preferences_
void clear_countdown_turn_bonus()
std::string login()
bool music_on()
int font_scaled(int size)
void set_scroll_speed(const int scroll)
void set_music_volume(sound::volume vol)
std::pair< preferences::acquaintance *, bool > add_acquaintance(const std::string &nick, const std::string &mode, const std::string &notes)
bool ui_sound_on()
bool options_initialized_
int pixel_scale()
std::string partial_color()
preferences::secure_buffer unescape(const preferences::secure_buffer &text)
void set_resolution(const point &res)
void set_campaign_server(const std::string &host)
void set_unmoved_color(const std::string &color_id)
bool remove_acquaintance(const std::string &nick)
void clear_countdown_reservoir_time()
bool turbo()
const std::vector< std::string > & modifications(bool mp=true)
void do_commit_editor_mru(const std::vector< std::string > &mru)
std::chrono::seconds countdown_reservoir_time()
std::string reach_map_color()
compression::format save_compression_format()
std::vector< std::string > recent_files()
Retrieves the list of recently opened files.
std::set< std::string > encountered_units_set_
std::string get_mp_server_program_name()
std::string reach_map_enemy_color()
void add_game_preset(config &&preset_data)
void set_partial_color(const std::string &color_id)
void set_child(const std::string &key, const config &val)
static constexpr std::array unsynced_attributes_
std::set< std::string > all_attributes()
int keepalive_timeout()
void set_mp_server_program_name(const std::string &)
void set_bell_volume(sound::volume vol)
bool remember_password()
void add_recent_files_entry(const std::string &path)
Adds an entry to the recent files list.
void set_moved_color(const std::string &color_id)
point resolution()
bool use_twelve_hour_clock_format()
static bool no_preferences_save
int reach_map_border_opacity()
void set_modifications(const std::vector< std::string > &value, bool mp=true)
void set_countdown_init_time(const std::chrono::seconds &value)
void set_sub_achievement(const std::string &content_for, const std::string &id, const std::string &sub_id)
Marks the specified sub-achievement as completed.
std::set< std::string > unknown_unsynced_children_
const std::vector< game_config::server_info > & builtin_servers_list()
void set_reach_map_color(const std::string &color_id)
void reload_preferences()
std::string campaign_server()
std::set< std::string > unknown_synced_children_
void add_completed_campaign(const std::string &campaign_id, const std::string &difficulty_level)
void clear_hotkeys()
int xp_modifier()
void encounter_all_content(const game_board &gb)
std::string password(const std::string &server, const std::string &login)
bool sp_modifications_initialized_
std::vector< std::string > * get_history(const std::string &id)
Returns a pointer to the history vector associated with given id making a new one if it doesn't exist...
preferences::secure_buffer aes_encrypt(const preferences::secure_buffer &text, const preferences::secure_buffer &key)
Encrypts the value of text using key and a hard coded IV using AES.
void set_countdown_action_bonus(const std::chrono::seconds &value)
bool auto_open_whisper_windows()
void load_preferences()
std::map< std::string, std::string > get_acquaintances_nice(const std::string &filter)
bool get_show_deprecation(bool def)
bool show_standing_animations()
void clear_countdown_action_bonus()
void set_ui_volume(sound::volume vol)
constexpr float as_percent() const
Definition: sound.hpp:124
constexpr static volume from_percent(float percentage)
Definition: sound.hpp:121
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:74
const t_translation::ter_list & union_type() const
Definition: terrain.hpp:87
t_translation::terrain_code number() const
Definition: terrain.hpp:66
Definition: theme.hpp:43
static std::vector< theme_info > get_basic_theme_info(bool include_hidden=false)
Returns minimal info about saved themes, optionally including hidden ones.
Definition: theme.cpp:1001
Container associating units to locations.
Definition: map.hpp:98
const config * cfg
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
std::size_t i
Definition: function.cpp:1031
static std::string _(const char *str)
Definition: gettext.hpp:100
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:199
Standard logging facilities (interface).
General settings and defaults for scenarios.
auto parse_duration(const config_attribute_value &val, const Duration &def=Duration{0})
Definition: chrono.hpp:79
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
Definition: chrono.hpp:70
void set(CURSOR_TYPE type)
Use the default parameter to reset cursors.
Definition: cursor.cpp:171
void point(int x, int y)
Draw a single point.
Definition: draw.cpp:228
void fill(const ::rect &rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
Fill an area with the given colour.
Definition: draw.cpp:62
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
Definition: draw.cpp:203
filesystem::scoped_istream istream_file(const std::string &fname, bool treat_failure_as_error)
std::chrono::system_clock::time_point file_modified_time(const bfs::path &path)
void copy_file(const std::string &src, const std::string &dest)
Read a file and then writes it back out.
bool delete_file(const std::string &filename)
static bool file_exists(const bfs::path &fpath)
Definition: filesystem.cpp:344
std::string get_exe_dir()
bool is_directory(const std::string &fname)
Returns true if the given file is a directory.
std::string get_synced_prefs_file()
location of preferences file containing preferences that are synced between computers note that wesno...
std::string get_unsynced_prefs_file()
location of preferences file containing preferences that aren't synced between computers
filesystem::scoped_ostream ostream_file(const std::string &fname, std::ios_base::openmode mode, bool create_directory)
std::unique_ptr< std::istream > scoped_istream
Definition: filesystem.hpp:52
std::string get_credentials_file()
std::string directory_name(const std::string &file)
Returns the directory name of a file, with filename stripped.
std::unique_ptr< std::ostream > scoped_ostream
Definition: filesystem.hpp:53
std::string get_wesnothd_name()
std::string get_default_prefs_file()
std::string partial_orb_color
std::string reach_map_enemy_color
std::string moved_orb_color
std::string unmoved_orb_color
std::string ally_orb_color
std::string enemy_orb_color
std::string reach_map_color
std::string turn_bell
std::string path
Definition: filesystem.cpp:106
const version_info wesnoth_version(VERSION)
int reach_map_border_opacity
std::vector< server_info > server_list
Definition: game_config.cpp:76
int reach_map_tint_opacity
void show_transient_message(const std::string &title, const std::string &message, const std::string &image, const bool message_use_markup, const bool title_use_markup)
Shows a transient message to the user.
void save_hotkeys(config &cfg)
Save the non-default hotkeys to the config.
void reset_default_hotkeys()
Reset all hotkeys to the defaults.
void load_custom_hotkeys(const game_config_view &cfg)
Registers all hotkeys present in this config, overwriting any matching default hotkeys.
config read(std::istream &in, abstract_validator *validator)
Definition: parser.cpp:610
void write(std::ostream &out, const configr_of &cfg, unsigned int level, bool strong_quotes)
Definition: parser.cpp:748
Main entry points of multiplayer mode.
Definition: lobby_data.cpp:49
const int min_window_height
Definition: preferences.hpp:38
const int max_pixel_scale
Definition: preferences.hpp:50
const std::string EMPTY_LOGIN
Definition: preferences.hpp:58
const int min_pixel_scale
Definition: preferences.hpp:49
const std::string default_addons_server
Definition: preferences.hpp:62
const int def_window_width
Definition: preferences.hpp:40
const int min_font_scaling
Definition: preferences.hpp:46
const int min_window_width
Definition: preferences.hpp:37
const int max_font_scaling
Definition: preferences.hpp:47
const int def_window_height
Definition: preferences.hpp:41
const unsigned char CREDENTIAL_SEPARATOR
Definition: preferences.hpp:57
game_data * gamedata
Definition: resources.cpp:22
static std::string at(const std::string &file, int line)
int get_village_support(const std::string &value)
Gets the village unit level support.
int get_xp_modifier(const std::string &value)
Gets the xp modifier.
int get_village_gold(const std::string &value, const game_classification *classification)
Gets the village gold.
void set_UI_volume(volume vol)
Definition: sound.cpp:1046
void set_music_volume(volume vol)
Definition: sound.cpp:1006
void stop_music()
Definition: sound.cpp:515
void restart_UI_sound()
Definition: sound.cpp:571
void set_sound_volume(volume vol)
Definition: sound.cpp:1023
void restart_bell()
Definition: sound.cpp:563
void stop_UI_sound()
Definition: sound.cpp:541
void set_bell_volume(volume vol)
Definition: sound.cpp:1036
void restart_sound()
Definition: sound.cpp:555
void stop_bell()
Definition: sound.cpp:533
void restart_music()
Definition: sound.cpp:548
void stop_sound()
Definition: sound.cpp:522
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
ter_list read_list(std::string_view str, const ter_layer filler)
Reads a list of terrains from a string, when reading the.
std::string write_list(const ter_list &list)
Writes a list of terrains to a string, only writes the new format.
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:81
constexpr auto values
Definition: ranges.hpp:46
constexpr auto filter
Definition: ranges.hpp:42
@ REMOVE_EMPTY
void trim(std::string_view &s)
bool isvalid_wildcard(const std::string &username)
Check if the username pattern contains only valid characters.
std::size_t erase(Container &container, const Value &value)
Convenience wrapper for using std::remove on a container.
Definition: general.hpp:118
std::set< std::string > split_set(std::string_view s, char sep, const int flags)
bool contains(const Container &container, const Value &value)
Returns true iff value is found in container.
Definition: general.hpp:87
auto * find_if(Container &container, const Predicate &predicate)
Convenience wrapper for using find_if on a container without needing to comare to end()
Definition: general.hpp:151
std::string get_unknown_exception_type()
Utility function for finding the type of thing caught with catch(...).
Definition: general.cpp:23
std::string join(const Range &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::vector< std::string > split(const config_attribute_value &val)
bool headless()
The game is running headless.
Definition: video.cpp:146
std::string to_string(const Range &range, const Func &op)
std::string::const_iterator iterator
Definition: tokenizer.hpp:25
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition: debugger.cpp:109
bool show(std::string title, std::string message)
Displays a tray notification.
void scale(size_t factor, const uint32_t *src, uint32_t *trg, int srcWidth, int srcHeight, ColorFormat colFmt, const ScalerCfg &cfg=ScalerCfg(), int yFirst=0, int yLast=std::numeric_limits< int >::max())
Definition: xbrz.cpp:1175
std::string_view data
Definition: picture.cpp:188
static lg::log_domain log_filesystem("filesystem")
#define ERR_CFG
Definition: preferences.cpp:61
#define DBG_CFG
Definition: preferences.cpp:62
#define ERR_ADV
Definition: preferences.cpp:68
static lg::log_domain advanced_preferences("advanced_preferences")
static std::string fix_orb_color_name(const std::string &color)
#define ERR_FS
Definition: preferences.cpp:65
static lg::log_domain log_config("config")
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
std::unique_ptr< MIX_Audio, decltype(&MIX_DestroyAudio)> value
Definition: sound.cpp:138
std::string filename
Filename.
An exception object used when an IO error occurs.
Definition: filesystem.hpp:56
Encapsulates the map of the game.
Definition: location.hpp:46
Holds a 2D point.
Definition: point.hpp:25
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
static constexpr utils::optional< enum_type > get_enum(const std::string_view value)
Converts a string into its enum equivalent.
Definition: enum_base.hpp:57
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
mock_char c
static map_location::direction n
static map_location::direction s
#define d
#define e