The Battle for Wesnoth  1.19.28+dev
preferences.cpp
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1 /*
2  Copyright (C) 2024 - 2025
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * @file
17  * Get and set user-preferences.
18  */
19 
20 #define GETTEXT_DOMAIN "wesnoth-lib"
21 
23 
24 #include "cursor.hpp"
25 #include "game_board.hpp"
26 #include "game_display.hpp"
27 #include "formula/string_utils.hpp"
28 #include "game_config.hpp"
29 #include "game_data.hpp"
30 #include "gettext.hpp"
34 #include "hotkey/hotkey_item.hpp"
35 #include "log.hpp"
36 #include "map_settings.hpp"
37 #include "map/map.hpp"
38 #include "resources.hpp"
39 #include "serialization/chrono.hpp"
40 #include "serialization/parser.hpp"
41 #include "sound.hpp"
42 #include "units/unit.hpp"
43 #include "video.hpp"
44 
45 #include <sys/stat.h> // for setting the permissions of the preferences file
46 #include <boost/algorithm/string.hpp>
47 
48 #ifdef _WIN32
50 #include <windows.h>
51 #endif
52 
53 #ifndef __APPLE__
54 #include <openssl/evp.h>
55 #include <openssl/err.h>
56 #else
57 #include <CommonCrypto/CommonCryptor.h>
58 #endif
59 
60 static lg::log_domain log_config("config");
61 #define ERR_CFG LOG_STREAM(err , log_config)
62 #define DBG_CFG LOG_STREAM(debug , log_config)
63 
64 static lg::log_domain log_filesystem("filesystem");
65 #define ERR_FS LOG_STREAM(err, log_filesystem)
66 
67 static lg::log_domain advanced_preferences("advanced_preferences");
68 #define ERR_ADV LOG_STREAM(err, advanced_preferences)
69 
70 using namespace std::chrono_literals;
71 
73  : preferences_()
74  , fps_(false)
75  , completed_campaigns_()
76  , encountered_units_set_()
77  , encountered_terrains_set_()
78  , history_map_()
79  , acquaintances_()
80  , option_values_()
81  , options_initialized_(false)
82  , mp_modifications_()
83  , mp_modifications_initialized_(false)
84  , sp_modifications_()
85  , sp_modifications_initialized_(false)
86  , message_private_on_(false)
87  , credentials_()
88  , advanced_prefs_()
89 {
92 
93  // make sure this has a default set
94  if(!preferences_.has_attribute("scroll_threshold")) {
95  preferences_[prefs_list::scroll_threshold] = 10;
96  }
97 
98  for(const config& acfg : preferences_.child_range(prefs_list::acquaintance)) {
100  acquaintances_[ac.get_nick()] = ac;
101  }
102 }
103 
105 {
106  config campaigns;
107  for(const auto& elem : completed_campaigns_) {
108  config cmp;
109  cmp["name"] = elem.first;
110  cmp["difficulty_levels"] = utils::join(elem.second);
111  campaigns.add_child("campaign", cmp);
112  }
113 
114  set_child(prefs_list::completed_campaigns, campaigns);
115 
116  preferences_[prefs_list::encountered_units] = utils::join(encountered_units_set_);
118  preferences_[prefs_list::encountered_terrain_list] = t_translation::write_list(terrain);
119 
120  /* Structure of the history
121  [history]
122  [history_id]
123  [line]
124  message = foobar
125  [/line]
126  */
127  config history;
128  for(const auto& history_id : history_map_) {
129  config history_id_cfg; // [history_id]
130  for(const std::string& line : history_id.second) {
131  config cfg; // [line]
132 
133  cfg["message"] = line;
134  history_id_cfg.add_child("line", std::move(cfg));
135  }
136 
137  history.add_child(history_id.first, history_id_cfg);
138  }
139  set_child(prefs_list::history, history);
140 
141  preferences_.clear_children(prefs_list::acquaintance);
142 
143  for(auto& a : acquaintances_) {
144  config& item = preferences_.add_child(prefs_list::acquaintance);
145  a.second.save(item);
146  }
147 
148  history_map_.clear();
149  encountered_units_set_.clear();
151 
152  try {
153  if(!no_preferences_save) {
155  }
156  } catch (...) {
157  ERR_FS << "Failed to write preferences due to exception: " << utils::get_unknown_exception_type();
158  }
159 }
160 
162 {
163  advanced_prefs_.clear();
164 
165  for(const config& pref : gc.child_range("advanced_preference")) {
166  try {
167  advanced_prefs_.emplace_back(pref);
168  } catch(const std::invalid_argument& e) {
169  ERR_ADV << e.what();
170  continue;
171  }
172  }
173 
174  // show_deprecation has a different default on the dev branch
175  if(game_config::wesnoth_version.is_dev_version()) {
177  if(op.field == prefs_list::show_deprecation) {
178  op.cfg["default"] = true;
179  }
180  }
181  }
182 
183  std::sort(advanced_prefs_.begin(), advanced_prefs_.end(), [](const auto& lhs, const auto& rhs) { return translation::icompare(lhs.name, rhs.name) < 0; });
184 }
185 
186 void prefs::migrate_preferences(const std::string& migrate_prefs_file)
187 {
188  if(migrate_prefs_file != filesystem::get_synced_prefs_file() && filesystem::file_exists(migrate_prefs_file)) {
189  // if the file doesn't exist, just copy the file over
190  // else need to merge the preferences file
193  } else {
194  auto current_stream = filesystem::istream_file(filesystem::get_synced_prefs_file(), false);
195  config current_cfg = io::read(*current_stream);
196 
197  auto old_stream = filesystem::istream_file(migrate_prefs_file, false);
198  config old_cfg = io::read(*old_stream);
199 
200  // when both files have the same attribute, use the one from whichever was most recently modified
201  bool current_prefs_are_older = filesystem::file_modified_time(filesystem::get_synced_prefs_file()) < filesystem::file_modified_time(migrate_prefs_file);
202  for(const auto& [key, value] : old_cfg.attribute_range()) {
203  if(current_prefs_are_older || !current_cfg.has_attribute(key)) {
204  preferences_[key] = value;
205  }
206  }
207 
208  // don't touch child tags
209 
211  }
212  }
213 }
214 
215 // TODO: remove after 1.20. Keeps pre-1.20 profiles (which lack the pref) on "Default RNG" to keep old players happy.
217 {
218  if(!preferences_.has_attribute(prefs_list::campaign_rng_mode)) {
219  preferences_[prefs_list::campaign_rng_mode] = "default";
221  }
222 }
223 
225 {
229 }
230 
231 std::set<std::string> prefs::all_attributes()
232 {
233  std::set<std::string> attrs;
234 
235  // attributes that exist in the preferences file
236  for(const auto& attr : preferences_.attribute_range()) {
237  attrs.emplace(attr.first);
238  }
239  // all mainline preference attributes, whether they're set or not
240  for(const auto attr : prefs_list::values) {
241  attrs.emplace(attr);
242  }
243 
244  return attrs;
245 }
246 
248 {
250  try{
251  config default_prefs;
252  config unsynced_prefs;
253  config synced_prefs;
254 #ifdef DEFAULT_PREFS_PATH
255  // NOTE: the system preferences file is only ever relevant for the first time wesnoth starts
256  // any default values will subsequently be written to the normal preferences files, which takes precedence over any values in the system preferences file
257  {
259  default_prefs = io::read(*stream);
260  }
261 #endif
262  {
264  unsynced_prefs = io::read(*stream);
265  }
266 
267  {
269  synced_prefs = io::read(*stream);
270  }
271 
272  preferences_.merge_with(default_prefs);
273  preferences_.merge_with(unsynced_prefs);
274  preferences_.merge_with(synced_prefs);
275 
276  // check for any unknown preferences
277  for(const auto& [key, _] : synced_prefs.attribute_range()) {
279  unknown_synced_attributes_.insert(key);
280  }
281  }
282  for(const auto& [key, _] : unsynced_prefs.attribute_range()) {
284  unknown_unsynced_attributes_.insert(key);
285  }
286  }
287 
288  for(const auto [key, _] : synced_prefs.all_children_view()) {
289  if(!utils::contains(synced_children_, key)) {
290  unknown_synced_children_.insert(key);
291  }
292  }
293  for(const auto [key, _] : unsynced_prefs.all_children_view()) {
295  unknown_unsynced_children_.insert(key);
296  }
297  }
298  } catch(const config::error& e) {
299  ERR_CFG << "Error loading preference, message: " << e.what();
300  }
301 
304 
305  /*
306  completed_campaigns = "A,B,C"
307  [completed_campaigns]
308  [campaign]
309  name = "A"
310  difficulty_levels = "EASY,MEDIUM"
311  [/campaign]
312  [/completed_campaigns]
313  */
314  // presumably for backwards compatibility?
315  // nothing actually sets the attribute, only the child tags
316  for(const std::string& c : utils::split(preferences_[prefs_list::completed_campaigns])) {
317  completed_campaigns_[c]; // create the elements
318  }
319 
320  if(auto ccc = get_child(prefs_list::completed_campaigns)) {
321  for(const config& cc : ccc->child_range("campaign")) {
322  std::set<std::string>& d = completed_campaigns_[cc["name"]];
323  std::vector<std::string> nd = utils::split(cc["difficulty_levels"]);
324  std::copy(nd.begin(), nd.end(), std::inserter(d, d.begin()));
325  }
326  }
327 
328  encountered_units_set_ = utils::split_set(preferences_[prefs_list::encountered_units].str());
329 
330  const t_translation::ter_list terrain(t_translation::read_list(preferences_[prefs_list::encountered_terrain_list].str()));
331  encountered_terrains_set_.insert(terrain.begin(), terrain.end());
332 
333  if(auto history = get_child(prefs_list::history)) {
334  /* Structure of the history
335  [history]
336  [history_id]
337  [line]
338  message = foobar
339  [/line]
340  */
341  for(const auto [key, cfg] : history->all_children_view()) {
342  for(const config& l : cfg.child_range("line")) {
343  history_map_[key].push_back(l["message"]);
344  }
345  }
346  }
347 }
348 
350 {
351 #ifndef _WIN32
352  bool synced_prefs_file_existed = filesystem::file_exists(filesystem::get_synced_prefs_file());
353  bool unsynced_prefs_file_existed = filesystem::file_exists(filesystem::get_unsynced_prefs_file());
354 #endif
355 
356  config synced;
357  config unsynced;
358 
359  for(const char* attr : synced_attributes_) {
360  if(preferences_.has_attribute(attr)) {
361  synced[attr] = preferences_[attr];
362  }
363  }
364  for(const char* attr : synced_children_) {
365  for(const auto& child : preferences_.child_range(attr)) {
366  synced.add_child(attr, child);
367  }
368  }
369 
370  for(const char* attr : unsynced_attributes_) {
371  if(preferences_.has_attribute(attr)) {
372  unsynced[attr] = preferences_[attr];
373  }
374  }
375  for(const char* attr : unsynced_children_) {
376  for(const auto& child : preferences_.child_range(attr)) {
377  unsynced.add_child(attr, child);
378  }
379  }
380 
381  // write any unknown preferences back out
382  for(const std::string& attr : unknown_synced_attributes_) {
383  synced[attr] = preferences_[attr];
384  }
385  for(const std::string& attr : unknown_synced_children_) {
386  for(const auto& child : preferences_.child_range(attr)) {
387  synced.add_child(attr, child);
388  }
389  }
390 
391  for(const std::string& attr : unknown_unsynced_attributes_) {
392  unsynced[attr] = preferences_[attr];
393  }
394  for(const std::string& attr : unknown_unsynced_children_) {
395  for(const auto& child : preferences_.child_range(attr)) {
396  unsynced.add_child(attr, child);
397  }
398  }
399 
400  try {
402  } catch(const filesystem::io_exception&) {
403  ERR_FS << "error writing to synced preferences file '" << filesystem::get_synced_prefs_file() << "'";
404  }
405 
406  try {
408  } catch(const filesystem::io_exception&) {
409  ERR_FS << "error writing to unsynced preferences file '" << filesystem::get_unsynced_prefs_file() << "'";
410  }
411 
413 
414 #ifndef _WIN32
415  if(!synced_prefs_file_existed) {
416  if(chmod(filesystem::get_synced_prefs_file().c_str(), 0600) == -1) {
417  ERR_FS << "error setting permissions of preferences file '" << filesystem::get_synced_prefs_file() << "'";
418  }
419  }
420  if(!unsynced_prefs_file_existed) {
421  if(chmod(filesystem::get_unsynced_prefs_file().c_str(), 0600) == -1) {
422  ERR_FS << "error setting permissions of unsynced preferences file '" << filesystem::get_unsynced_prefs_file() << "'";
423  }
424  }
425 #endif
426 }
427 
429 {
430  // Zero them before clearing.
431  // Probably overly paranoid, but doesn't hurt?
432  for(auto& cred : credentials_) {
433  std::fill(cred.username.begin(), cred.username.end(), '\0');
434  std::fill(cred.server.begin(), cred.server.end(), '\0');
435  }
436  credentials_.clear();
437 }
438 
440 {
441  if(!remember_password()) {
442  return;
443  }
445  std::string cred_file = filesystem::get_credentials_file();
446  if(!filesystem::file_exists(cred_file)) {
447  return;
448  }
449  filesystem::scoped_istream stream = filesystem::istream_file(cred_file, false);
450  // Credentials file is a binary blob, so use streambuf iterator
451  preferences::secure_buffer data((std::istreambuf_iterator<char>(*stream)), (std::istreambuf_iterator<char>()));
453  if(data.empty() || data[0] != pref_constants::CREDENTIAL_SEPARATOR) {
454  ERR_CFG << "Invalid data in credentials file";
455  return;
456  }
457  for(const std::string& elem : utils::split(std::string(data.begin(), data.end()), pref_constants::CREDENTIAL_SEPARATOR, utils::REMOVE_EMPTY)) {
458  std::size_t at = elem.find_last_of('@');
459  std::size_t eq = elem.find_first_of('=', at + 1);
460  if(at != std::string::npos && eq != std::string::npos) {
461  preferences::secure_buffer key(elem.begin() + eq + 1, elem.end());
462  credentials_.emplace_back(elem.substr(0, at), elem.substr(at + 1, eq - at - 1), unescape(key));
463  }
464  }
465 }
466 
468 {
469  if(!remember_password()) {
471  return;
472  }
473 
474 #ifndef _WIN32
475  bool creds_file_existed = filesystem::file_exists(filesystem::get_credentials_file());
476 #endif
477 
478  preferences::secure_buffer credentials_data;
479  for(const auto& cred : credentials_) {
480  credentials_data.push_back(pref_constants::CREDENTIAL_SEPARATOR);
481  credentials_data.insert(credentials_data.end(), cred.username.begin(), cred.username.end());
482  credentials_data.push_back('@');
483  credentials_data.insert(credentials_data.end(), cred.server.begin(), cred.server.end());
484  credentials_data.push_back('=');
485  preferences::secure_buffer key_escaped = escape(cred.key);
486  credentials_data.insert(credentials_data.end(), key_escaped.begin(), key_escaped.end());
487  }
488  try {
490  preferences::secure_buffer encrypted = aes_encrypt(credentials_data, build_key("global", get_system_username()));
491  credentials_file->write(reinterpret_cast<const char*>(encrypted.data()), encrypted.size());
492  } catch(const filesystem::io_exception&) {
493  ERR_CFG << "error writing to credentials file '" << filesystem::get_credentials_file() << "'";
494  }
495 
496 #ifndef _WIN32
497  if(!creds_file_existed) {
498  if(chmod(filesystem::get_credentials_file().c_str(), 0600) == -1) {
499  ERR_FS << "error setting permissions of credentials file '" << filesystem::get_credentials_file() << "'";
500  }
501  }
502 #endif
503 }
504 
505 //
506 // helpers
507 //
508 void prefs::set_child(const std::string& key, const config& val) {
510  preferences_.add_child(key, val);
511 }
512 
514 {
515  return preferences_.optional_child(key);
516 }
517 
518 std::string prefs::get(const std::string& key, const std::string& def) {
519  return preferences_[key].empty() ? def : preferences_[key];
520 }
521 
523 {
524  return preferences_[key];
525 }
526 
527 //
528 // accessors
529 //
530 static std::string fix_orb_color_name(const std::string& color) {
531  if (color.substr(0,4) == "orb_") {
532  if(color[4] >= '0' && color[4] <= '9') {
533  return color.substr(5);
534  } else {
535  return color.substr(4);
536  }
537  }
538  return color;
539 }
540 
541 std::string prefs::allied_color() {
542  std::string ally_color = preferences_[prefs_list::ally_orb_color].str();
543  if (ally_color.empty())
545  return fix_orb_color_name(ally_color);
546 }
547 void prefs::set_allied_color(const std::string& color_id) {
549 }
550 
551 std::string prefs::enemy_color() {
553  if (enemy_color.empty())
556 }
557 void prefs::set_enemy_color(const std::string& color_id) {
559 }
560 
561 std::string prefs::moved_color() {
563  if (moved_color.empty())
566 }
567 void prefs::set_moved_color(const std::string& color_id) {
569 }
570 
571 std::string prefs::unmoved_color() {
573  if (unmoved_color.empty())
576 }
577 void prefs::set_unmoved_color(const std::string& color_id) {
579 }
580 
581 std::string prefs::partial_color() {
582  std::string partmoved_color = preferences_[prefs_list::partial_orb_color].str();
583  if (partmoved_color.empty())
585  return fix_orb_color_name(partmoved_color);
586 }
587 void prefs::set_partial_color(const std::string& color_id) {
589 }
590 std::string prefs::reach_map_color() {
591  std::string reachmap_color = preferences_[prefs_list::reach_map_color].str();
592  if (reachmap_color.empty())
594  return fix_orb_color_name(reachmap_color);
595 }
596 void prefs::set_reach_map_color(const std::string& color_id) {
598 }
599 
601  std::string reachmap_enemy_color = preferences_[prefs_list::reach_map_enemy_color].str();
602  if (reachmap_enemy_color.empty())
604  return fix_orb_color_name(reachmap_enemy_color);
605 }
606 void prefs::set_reach_map_enemy_color(const std::string& color_id) {
608 }
609 
611 {
613 }
614 
615 void prefs::set_reach_map_border_opacity(const int new_opacity)
616 {
618 }
619 
621 {
623 }
624 
625 void prefs::set_reach_map_tint_opacity(const int new_opacity)
626 {
628 }
629 
631 {
633 }
634 
635 void prefs::set_reach_map_darken_opacity(const int new_opacity)
636 {
638 }
639 
641 {
643 }
644 
646 {
648 }
649 
651 {
652  const unsigned x_res = preferences_[prefs_list::xresolution].to_unsigned();
653  const unsigned y_res = preferences_[prefs_list::yresolution].to_unsigned();
654 
655  // Either resolution was unspecified, return default.
656  if(x_res == 0 || y_res == 0) {
658  }
659 
660  return point(
661  std::max<unsigned>(x_res, pref_constants::min_window_width),
662  std::max<unsigned>(y_res, pref_constants::min_window_height)
663  );
664 }
665 
666 void prefs::set_resolution(const point& res)
667 {
668  preferences_[prefs_list::xresolution] = std::to_string(res.x);
669  preferences_[prefs_list::yresolution] = std::to_string(res.y);
670 }
671 
673 {
674  // For now this has a minimum value of 1 and a maximum of 4.
675  return std::max<int>(std::min<int>(preferences_[prefs_list::pixel_scale].to_int(1), pref_constants::max_pixel_scale), pref_constants::min_pixel_scale);
676 }
677 
679 {
681 }
682 
684 {
685  if(video::headless()) {
686  return true;
687  }
688 
689  return preferences_[prefs_list::turbo].to_bool();
690 }
691 
692 void prefs::set_turbo(bool ison)
693 {
694  preferences_[prefs_list::turbo] = ison;
695 }
696 
698 {
699  // Clip at 80 because if it's too low it'll cause crashes
700  return std::max<int>(std::min<int>(preferences_[prefs_list::font_scale].to_int(100), pref_constants::max_font_scaling), pref_constants::min_font_scaling);
701 }
702 
704 {
706 }
707 
709 {
710  return (size * font_scaling()) / 100;
711 }
712 
714 {
715  return preferences_[prefs_list::keepalive_timeout].to_int(20);
716 }
717 
718 void prefs::keepalive_timeout(int seconds)
719 {
720  preferences_[prefs_list::keepalive_timeout] = std::abs(seconds);
721 }
722 
724 {
725  return sound::volume::from_percent(preferences_[prefs_list::music_volume].to_double(100.f));
726 }
727 
729 {
730  if(music_volume() == vol) {
731  return;
732  }
733 
734  preferences_[prefs_list::music_volume] = vol.as_percent();
736 }
737 
739 {
740  return sound::volume::from_percent(preferences_[prefs_list::sound_volume].to_double(100.f));
741 }
742 
744 {
745  if(sound_volume() == vol) {
746  return;
747  }
748 
749  preferences_[prefs_list::sound_volume] = vol.as_percent();
751 }
752 
754 {
755  return sound::volume::from_percent(preferences_[prefs_list::bell_volume].to_double(100.f));
756 }
757 
759 {
760  if(bell_volume() == vol) {
761  return;
762  }
763 
764  preferences_[prefs_list::bell_volume] = vol.as_percent();
766 }
767 
768 // old pref name had uppercase UI
770 {
771  if(preferences_.has_attribute(prefs_list::ui_volume)) {
772  return sound::volume::from_percent(preferences_[prefs_list::ui_volume].to_double(100.f));
773  } else {
774  return sound::volume::from_percent(preferences_["UI_volume"].to_double(100.f));
775  }
776 }
777 
779 {
780  if(ui_volume() == vol) {
781  return;
782  }
783 
784  preferences_[prefs_list::ui_volume] = vol.as_percent();
786 }
787 
789 {
790  return preferences_[prefs_list::turn_bell].to_bool(true);
791 }
792 
793 bool prefs::set_turn_bell(bool is_on)
794 {
795  // TODO: the source of truth should be the sound system itself, not prefs
796  if(is_on && !turn_bell()) {
799  } else if(!is_on && turn_bell()) {
802  }
803 
804  return is_on;
805 }
806 
807 // old pref name had uppercase UI
809 {
810  if(preferences_.has_attribute(prefs_list::ui_sound)) {
811  return preferences_[prefs_list::ui_sound].to_bool(true);
812  } else {
813  return preferences_["UI_sound"].to_bool(true);
814  }
815 }
816 
817 bool prefs::set_ui_sound(bool is_on)
818 {
819  // TODO: the source of truth should be the sound system itself, not prefs
820  if(is_on && !ui_sound_on()) {
821  preferences_[prefs_list::ui_sound] = true;
823  } else if(!is_on && ui_sound_on()) {
824  preferences_[prefs_list::ui_sound] = false;
826  }
827 
828  return is_on;
829 }
830 
832 {
833  return preferences_[prefs_list::message_bell].to_bool(true);
834 }
835 
837 {
838  return preferences_[prefs_list::sound].to_bool(true);
839 }
840 
841 bool prefs::set_sound(bool is_on)
842 {
843  // TODO: the source of truth should be the sound system itself, not prefs
844  if(is_on && !sound()) {
845  preferences_[prefs_list::sound] = true;
847  } else if(!is_on && sound()) {
848  preferences_[prefs_list::sound] = false;
850  }
851 
852  return is_on;
853 }
854 
856 {
857  return preferences_[prefs_list::music].to_bool(true);
858 }
859 
860 bool prefs::set_music(bool is_on)
861 {
862  // TODO: the source of truth should be the sound system itself, not prefs
863  if(is_on && !music_on()) {
864  preferences_[prefs_list::music] = true;
866  } else if(!is_on && music_on()) {
867  preferences_[prefs_list::music] = false;
869  }
870 
871  return is_on;
872 }
873 
875 {
876  return std::clamp<int>(preferences_[prefs_list::scroll].to_int(50), 1, 100);
877 }
878 
879 void prefs::set_scroll_speed(const int new_speed)
880 {
881  preferences_[prefs_list::scroll] = new_speed;
882 }
883 
885 {
886  return preferences_[prefs_list::middle_click_scrolls].to_bool(true);
887 }
888 
890 {
891  return preferences_[prefs_list::scroll_threshold].to_int(10);
892 }
893 
895 {
896  return fps_;
897 }
898 
900 {
901  fps_ = value;
902 }
903 
905 {
907 }
908 
910 {
912 }
913 
915 {
917  preferences_.clear_children(prefs_list::hotkey);
918 }
919 
920 void prefs::add_alias(const std::string &alias, const std::string &command)
921 {
922  config &alias_list = preferences_.child_or_add("alias");
923  alias_list[alias] = command;
924 }
925 
926 
928 {
929  return get_child(prefs_list::alias);
930 }
931 
933 {
934  return preferences_[prefs_list::confirm_load_save_from_different_version].to_bool(true);
935 }
936 
938 {
939  return preferences_[prefs_list::use_twelve_hour_clock_format].to_bool();
940 }
941 
943 {
944  return sort_order::get_enum(preferences_[prefs_list::addon_manager_saved_order_direction].to_int()).value_or(sort_order::type::none);
945 }
946 
948 {
949  preferences_[prefs_list::addon_manager_saved_order_direction] = sort_order::get_string(value);
950 }
951 
952 bool prefs::achievement(const std::string& content_for, const std::string& id)
953 {
954  for(config& ach : preferences_.child_range(prefs_list::achievements))
955  {
956  if(ach["content_for"].str() == content_for)
957  {
958  return utils::contains(utils::split(ach["ids"]), id);
959  }
960  }
961  return false;
962 }
963 
964 void prefs::set_achievement(const std::string& content_for, const std::string& id)
965 {
966  for(config& ach : preferences_.child_range(prefs_list::achievements))
967  {
968  // if achievements already exist for this content and the achievement has not already been set, add it
969  if(ach["content_for"].str() == content_for)
970  {
971  std::vector<std::string> ids = utils::split(ach["ids"]);
972 
973  if(ids.empty())
974  {
975  ach["ids"] = id;
976  }
977  else if(!utils::contains(ids, id))
978  {
979  ach["ids"] = ach["ids"].str() + "," + id;
980  }
981  ach.remove_children("in_progress", [&id](config cfg){return cfg["id"].str() == id;});
982  return;
983  }
984  }
985 
986  // else no achievements have been set for this content yet
987  config ach;
988  ach["content_for"] = content_for;
989  ach["ids"] = id;
990  preferences_.add_child(prefs_list::achievements, ach);
991 }
992 
993 int prefs::progress_achievement(const std::string& content_for, const std::string& id, int limit, int max_progress, int amount)
994 {
995  if(achievement(content_for, id))
996  {
997  return -1;
998  }
999 
1000  for(config& ach : preferences_.child_range(prefs_list::achievements))
1001  {
1002  // if achievements already exist for this content and the achievement has not already been set, add it
1003  if(ach["content_for"].str() == content_for)
1004  {
1005  // check if this achievement has progressed before - if so then increment it
1006  for(config& in_progress : ach.child_range("in_progress"))
1007  {
1008  if(in_progress["id"].str() == id)
1009  {
1010  // don't let using 'limit' decrease the achievement's current progress
1011  int starting_progress = in_progress["progress_at"].to_int();
1012  if(starting_progress >= limit) {
1013  return starting_progress;
1014  }
1015 
1016  in_progress["progress_at"] = std::clamp(starting_progress + amount, 0, std::min(limit, max_progress));
1017  return in_progress["progress_at"].to_int();
1018  }
1019  }
1020 
1021  // else this is the first time this achievement is progressing
1022  if(amount != 0)
1023  {
1024  config set_progress;
1025  set_progress["id"] = id;
1026  set_progress["progress_at"] = std::clamp(amount, 0, std::min(limit, max_progress));
1027 
1028  config& child = ach.add_child("in_progress", set_progress);
1029  return child["progress_at"].to_int();
1030  }
1031  return 0;
1032  }
1033  }
1034 
1035  // else not only has this achievement not progressed before, this is the first achievement for this achievement group to be added
1036  if(amount != 0)
1037  {
1038  config ach;
1039  config set_progress;
1040 
1041  set_progress["id"] = id;
1042  set_progress["progress_at"] = std::clamp(amount, 0, std::min(limit, max_progress));
1043 
1044  ach["content_for"] = content_for;
1045  ach["ids"] = "";
1046 
1047  config& child = ach.add_child("in_progress", set_progress);
1048  preferences_.add_child(prefs_list::achievements, ach);
1049  return child["progress_at"].to_int();
1050  }
1051  return 0;
1052 }
1053 
1054 bool prefs::sub_achievement(const std::string& content_for, const std::string& id, const std::string& sub_id)
1055 {
1056  // this achievement is already completed
1057  if(achievement(content_for, id))
1058  {
1059  return true;
1060  }
1061 
1062  for(config& ach : preferences_.child_range(prefs_list::achievements))
1063  {
1064  if(ach["content_for"].str() == content_for)
1065  {
1066  // check if the specific sub-achievement has been completed but the overall achievement is not completed
1067  for(const auto& in_progress : ach.child_range("in_progress"))
1068  {
1069  if(in_progress["id"] == id)
1070  {
1071  return utils::contains(utils::split(in_progress["sub_ids"]), sub_id);
1072  }
1073  }
1074  }
1075  }
1076  return false;
1077 }
1078 
1079 void prefs::set_sub_achievement(const std::string& content_for, const std::string& id, const std::string& sub_id)
1080 {
1081  // this achievement is already completed
1082  if(achievement(content_for, id))
1083  {
1084  return;
1085  }
1086 
1087  for(config& ach : preferences_.child_range(prefs_list::achievements))
1088  {
1089  // if achievements already exist for this content and the achievement has not already been set, add it
1090  if(ach["content_for"].str() == content_for)
1091  {
1092  // check if this achievement has had sub-achievements set before
1093  for(config& in_progress : ach.child_range("in_progress"))
1094  {
1095  if(in_progress["id"].str() == id)
1096  {
1097  std::vector<std::string> sub_ids = utils::split(in_progress["sub_ids"]);
1098 
1099  if(!utils::contains(sub_ids, sub_id))
1100  {
1101  in_progress["sub_ids"] = in_progress["sub_ids"].str() + "," + sub_id;
1102  }
1103 
1104  in_progress["progress_at"] = sub_ids.size()+1;
1105  return;
1106  }
1107  }
1108 
1109  // else if this is the first sub-achievement being set
1110  config set_progress;
1111  set_progress["id"] = id;
1112  set_progress["sub_ids"] = sub_id;
1113  set_progress["progress_at"] = 1;
1114  ach.add_child("in_progress", set_progress);
1115  return;
1116  }
1117  }
1118 
1119  // else not only has this achievement not had a sub-achievement completed before, this is the first achievement for this achievement group to be added
1120  config ach;
1121  config set_progress;
1122 
1123  set_progress["id"] = id;
1124  set_progress["sub_ids"] = sub_id;
1125  set_progress["progress_at"] = 1;
1126 
1127  ach["content_for"] = content_for;
1128  ach["ids"] = "";
1129 
1130  ach.add_child("in_progress", set_progress);
1131  preferences_.add_child(prefs_list::achievements, ach);
1132 }
1133 
1135 {
1136  return preferences_[prefs_list::show_deprecation].to_bool(def);
1137 }
1138 
1140 {
1141  return preferences_[prefs_list::scroll_when_mouse_outside].to_bool(def);
1142 }
1143 
1145 {
1146  set_child(prefs_list::dir_bookmarks, cfg);
1147 }
1149 {
1150  return get_child(prefs_list::dir_bookmarks);
1151 }
1152 
1154 {
1155  return preferences_[prefs_list::lobby_auto_open_whisper_windows].to_bool(true);
1156 }
1157 
1159 {
1160  return std::max(std::size_t(1), preferences_[prefs_list::editor_max_recent_files].to_size_t(10));
1161 }
1162 
1163 //
1164 // NOTE: The MRU read/save functions enforce the entry count limit in
1165 // order to ensure the list on disk doesn't grow forever. Otherwise,
1166 // normally this would be the UI's responsibility instead.
1167 //
1168 
1169 std::vector<std::string> prefs::do_read_editor_mru()
1170 {
1171  auto cfg = get_child(prefs_list::editor_recent_files);
1172 
1173  std::vector<std::string> mru;
1174  if(!cfg) {
1175  return mru;
1176  }
1177 
1178  for(const config& child : cfg->child_range("entry"))
1179  {
1180  const std::string& entry = child["path"].str();
1181  if(!entry.empty()) {
1182  mru.push_back(entry);
1183  }
1184  }
1185 
1186  mru.resize(std::min(editor_mru_limit(), mru.size()));
1187 
1188  return mru;
1189 }
1190 
1191 void prefs::do_commit_editor_mru(const std::vector<std::string>& mru)
1192 {
1193  config cfg;
1194  unsigned n = 0;
1195 
1196  for(const std::string& entry : mru)
1197  {
1198  if(entry.empty()) {
1199  continue;
1200  }
1201 
1202  config& child = cfg.add_child("entry");
1203  child["path"] = entry;
1204 
1205  if(++n >= editor_mru_limit()) {
1206  break;
1207  }
1208  }
1209 
1210  set_child(prefs_list::editor_recent_files, cfg);
1211 }
1212 
1213 std::vector<std::string> prefs::recent_files()
1214 {
1215  return do_read_editor_mru();
1216 }
1217 
1218 void prefs::add_recent_files_entry(const std::string& path)
1219 {
1220  if(path.empty()) {
1221  return;
1222  }
1223 
1224  std::vector<std::string> mru = do_read_editor_mru();
1225 
1226  // Enforce uniqueness. Normally shouldn't do a thing unless somebody
1227  // has been tampering with the preferences file.
1228  utils::erase(mru, path);
1229 
1230  mru.insert(mru.begin(), path);
1231  mru.resize(std::min(editor_mru_limit(), mru.size()));
1232 
1233  do_commit_editor_mru(mru);
1234 }
1235 
1237 {
1238  return preferences_[prefs_list::color_cursors].to_bool(true);
1239 }
1240 
1242 {
1243  preferences_[prefs_list::color_cursors] = value;
1244 
1245  cursor::set();
1246 }
1247 
1249 {
1250  return preferences_[prefs_list::unit_standing_animations].to_bool(true);
1251 }
1252 
1254 {
1255  preferences_[prefs_list::unit_standing_animations] = value;
1256 
1257  if(display* d = display::get_singleton()) {
1258  d->reset_standing_animations();
1259  }
1260 }
1261 
1263 {
1264  std::vector<theme_info> themes = theme::get_basic_theme_info();
1265 
1266  if (themes.empty()) {
1268  _("No known themes. Try changing from within an existing game."));
1269 
1270  return false;
1271  }
1272 
1273  gui2::dialogs::theme_list dlg(themes);
1274 
1275  for (std::size_t k = 0; k < themes.size(); ++k) {
1276  if(themes[k].id == theme()) {
1277  dlg.set_selected_index(static_cast<int>(k));
1278  }
1279  }
1280 
1281  dlg.show();
1282  const int action = dlg.selected_index();
1283 
1284  if (action >= 0) {
1285  set_theme(themes[action].id);
1286  if(display::get_singleton() && resources::gamedata && resources::gamedata->get_theme().empty()) {
1287  display::get_singleton()->set_theme(themes[action].id);
1288  }
1289 
1290  return true;
1291  }
1292 
1293  return false;
1294 }
1295 
1297 {
1298  const std::string filename = filesystem::get_wesnothd_name();
1299 
1300  const std::string& old_path = filesystem::directory_name(get_mp_server_program_name());
1301  std::string path =
1302  !old_path.empty() && filesystem::is_directory(old_path)
1303  ? old_path : filesystem::get_exe_dir();
1304 
1305  const std::string msg = VGETTEXT("The <b>$filename</b> server application provides multiplayer server functionality and is required for hosting local network games. It will normally be found in the same folder as the game executable.", {{"filename", filename}});
1306 
1308 
1309  dlg.set_title(_("Find Server Application"))
1310  .set_message(msg)
1311  .set_ok_label(_("Select"))
1312  .set_read_only(true)
1314  .set_path(path);
1315 
1316  if(dlg.show()) {
1317  path = dlg.path();
1319  }
1320 }
1321 
1322 std::string prefs::theme()
1323 {
1324  if(video::headless()) {
1325  static const std::string null_theme = "null";
1326  return null_theme;
1327  }
1328 
1329  std::string res = preferences_[prefs_list::theme];
1330  if(res.empty()) {
1331  return "Default";
1332  }
1333 
1334  return res;
1335 }
1336 
1337 void prefs::set_theme(const std::string& theme)
1338 {
1339  if(theme != "null") {
1340  preferences_[prefs_list::theme] = theme;
1341  }
1342 }
1343 
1344 void prefs::set_mp_server_program_name(const std::string& path)
1345 {
1346  if(path.empty()) {
1347  preferences_.remove_attribute(prefs_list::mp_server_program_name);
1348  } else {
1349  preferences_[prefs_list::mp_server_program_name] = path;
1350  }
1351 }
1352 
1354 {
1355  return preferences_[prefs_list::mp_server_program_name].str();
1356 }
1357 
1358 const std::map<std::string, preferences::acquaintance>& prefs::get_acquaintances()
1359 {
1360  return acquaintances_;
1361 }
1362 
1363 const std::string prefs::get_ignored_delim()
1364 {
1365  std::vector<std::string> ignored;
1366 
1367  for(const auto& person : acquaintances_) {
1368  if(person.second.get_status() == "ignore") {
1369  ignored.push_back(person.second.get_nick());
1370  }
1371  }
1372 
1373  return utils::join(ignored);
1374 }
1375 
1376 // returns acquaintances in the form nick => notes where the status = filter
1377 std::map<std::string, std::string> prefs::get_acquaintances_nice(const std::string& filter)
1378 {
1379  std::map<std::string, std::string> ac_nice;
1380 
1381  for(const auto& a : acquaintances_) {
1382  if(a.second.get_status() == filter) {
1383  ac_nice[a.second.get_nick()] = a.second.get_notes();
1384  }
1385  }
1386 
1387  return ac_nice;
1388 }
1389 
1390 std::pair<preferences::acquaintance*, bool> prefs::add_acquaintance(const std::string& nick, const std::string& mode, const std::string& notes)
1391 {
1392  if(!utils::isvalid_wildcard(nick)) {
1393  return std::pair(nullptr, false);
1394  }
1395 
1396  preferences::acquaintance new_entry(nick, mode, notes);
1397  auto [iter, added_new] = acquaintances_.insert_or_assign(nick, new_entry);
1398 
1399  return std::pair(&iter->second, added_new);
1400 }
1401 
1402 bool prefs::remove_acquaintance(const std::string& nick)
1403 {
1405 
1406  // nick might include the notes, depending on how we're removing
1407  if(i == acquaintances_.end()) {
1408  std::size_t pos = nick.find_first_of(' ');
1409 
1410  if(pos != std::string::npos) {
1411  i = acquaintances_.find(nick.substr(0, pos));
1412  }
1413  }
1414 
1415  if(i == acquaintances_.end()) {
1416  return false;
1417  }
1418 
1419  acquaintances_.erase(i);
1420 
1421  return true;
1422 }
1423 
1424 bool prefs::is_friend(const std::string& nick)
1425 {
1426  const auto it = acquaintances_.find(nick);
1427 
1428  if(it == acquaintances_.end()) {
1429  return false;
1430  } else {
1431  return it->second.get_status() == "friend";
1432  }
1433 }
1434 
1435 bool prefs::is_ignored(const std::string& nick)
1436 {
1437  const auto it = acquaintances_.find(nick);
1438 
1439  if(it == acquaintances_.end()) {
1440  return false;
1441  } else {
1442  return it->second.get_status() == "ignore";
1443  }
1444 }
1445 
1446 void prefs::add_completed_campaign(const std::string& campaign_id, const std::string& difficulty_level)
1447 {
1448  completed_campaigns_[campaign_id].insert(difficulty_level);
1449 }
1450 
1451 bool prefs::is_campaign_completed(const std::string& campaign_id)
1452 {
1453  return completed_campaigns_.count(campaign_id) != 0;
1454 }
1455 
1456 bool prefs::is_campaign_completed(const std::string& campaign_id, const std::string& difficulty_level)
1457 {
1458  const auto it = completed_campaigns_.find(campaign_id);
1459  return it == completed_campaigns_.end() ? false : it->second.count(difficulty_level) != 0;
1460 }
1461 
1462 bool prefs::parse_should_show_lobby_join(const std::string& sender, const std::string& message)
1463 {
1464  // If it's actually not a lobby join or leave message return true (show it).
1465  if(sender != "server") {
1466  return true;
1467  }
1468 
1469  std::string::size_type pos = message.find(" has logged into the lobby");
1470  if(pos == std::string::npos) {
1471  pos = message.find(" has disconnected");
1472  if(pos == std::string::npos) {
1473  return true;
1474  }
1475  }
1476 
1479  return false;
1480  }
1481 
1483  return true;
1484  }
1485 
1486  return is_friend(message.substr(0, pos));
1487 }
1488 
1490 {
1491  std::string pref = preferences_[prefs_list::lobby_joins];
1492  if(pref == "friends") {
1494  } else if(pref == "all") {
1496  } else if(pref == "none") {
1498  } else {
1500  }
1501 }
1502 
1504 {
1511  }
1512 }
1513 
1514 const std::vector<game_config::server_info>& prefs::builtin_servers_list()
1515 {
1516  static std::vector<game_config::server_info> pref_servers = game_config::server_list;
1517  return pref_servers;
1518 }
1519 
1520 void prefs::add_game_preset(config&& preset_data)
1521 {
1522  config preset{ prefs_list::game_preset, std::move(preset_data) };
1523 
1524  int min = 0;
1525  for(const auto& c : preferences_.child_range(prefs_list::game_preset)) {
1526  min = std::min(min, c["id"].to_int());
1527  }
1528  preset.mandatory_child(prefs_list::game_preset)["id"] = min-1;
1529  preferences_.append(preset);
1530 }
1531 
1533 {
1534  preferences_.remove_children(prefs_list::game_preset, [&id](const config& preset) { return preset["id"].to_int() == id; });
1535 }
1536 
1538 {
1539  return preferences_.child_range(prefs_list::game_preset);
1540 }
1541 
1543 {
1544  return preferences_.find_child(prefs_list::game_preset, "id", std::to_string(id));
1545 }
1546 
1547 std::vector<game_config::server_info> prefs::user_servers_list()
1548 {
1549  std::vector<game_config::server_info> pref_servers;
1550 
1551  for(const config& server : preferences_.child_range(prefs_list::server)) {
1552  pref_servers.emplace_back();
1553  pref_servers.back().name = server["name"].str();
1554  pref_servers.back().address = server["address"].str();
1555  }
1556 
1557  return pref_servers;
1558 }
1559 
1560 void prefs::set_user_servers_list(const std::vector<game_config::server_info>& value)
1561 {
1562  preferences_.clear_children(prefs_list::server);
1563 
1564  for(const auto& svinfo : value) {
1565  config& sv_cfg = preferences_.add_child(prefs_list::server);
1566  sv_cfg["name"] = svinfo.name;
1567  sv_cfg["address"] = svinfo.address;
1568  }
1569 }
1570 
1571 std::string prefs::network_host()
1572 {
1573  std::string res = preferences_[prefs_list::host];
1574  if(res.empty()) {
1575  return builtin_servers_list().front().address;
1576  } else {
1577  return res;
1578  }
1579 }
1580 
1581 void prefs::set_network_host(const std::string& host)
1582 {
1583  preferences_[prefs_list::host] = host;
1584 }
1585 
1587 {
1588  if(!preferences_[prefs_list::campaign_server].empty()) {
1589  return preferences_[prefs_list::campaign_server].str();
1590  } else {
1592  }
1593 }
1594 
1595 void prefs::set_campaign_server(const std::string& host)
1596 {
1597  preferences_[prefs_list::campaign_server] = host;
1598 }
1599 
1601 {
1602  return preferences_[prefs_list::show_combat].to_bool(true);
1603 }
1604 
1606 {
1607  if(options_initialized_) {
1608  return option_values_;
1609  }
1610 
1611  if(!get_child(prefs_list::options)) {
1612  // It may be an invalid config, which would cause problems in
1613  // multiplayer_create, so let's replace it with an empty but valid
1614  // config
1616  } else {
1617  option_values_ = *get_child(prefs_list::options);
1618  }
1619 
1620  options_initialized_ = true;
1621 
1622  return option_values_;
1623 }
1624 
1626 {
1627  set_child(prefs_list::options, values);
1628  options_initialized_ = false;
1629 }
1630 
1631 std::chrono::seconds prefs::countdown_init_time()
1632 {
1633  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_init_time], 240s);
1634 }
1635 
1636 void prefs::set_countdown_init_time(const std::chrono::seconds& value)
1637 {
1638  preferences_[prefs_list::mp_countdown_init_time] = std::clamp(value, 0s, 1500s);
1639 }
1640 
1642 {
1643  preferences_.remove_attribute(prefs_list::mp_countdown_init_time);
1644 }
1645 
1646 std::chrono::seconds prefs::countdown_reservoir_time()
1647 {
1648  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_reservoir_time], 360s);
1649 }
1650 
1651 void prefs::set_countdown_reservoir_time(const std::chrono::seconds& value)
1652 {
1653  preferences_[prefs_list::mp_countdown_reservoir_time] = std::clamp(value, 30s, 1500s);
1654 }
1655 
1657 {
1658  preferences_.remove_attribute(prefs_list::mp_countdown_reservoir_time);
1659 }
1660 
1661 std::chrono::seconds prefs::countdown_turn_bonus()
1662 {
1663  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_turn_bonus], 240s);
1664 }
1665 
1666 void prefs::set_countdown_turn_bonus(const std::chrono::seconds& value)
1667 {
1668  preferences_[prefs_list::mp_countdown_turn_bonus] = std::clamp(value, 0s, 300s);
1669 }
1670 
1672 {
1673  preferences_.remove_attribute(prefs_list::mp_countdown_turn_bonus);
1674 }
1675 
1676 std::chrono::seconds prefs::countdown_action_bonus()
1677 {
1678  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_action_bonus], 0s);
1679 }
1680 
1681 void prefs::set_countdown_action_bonus(const std::chrono::seconds& value)
1682 {
1683  preferences_[prefs_list::mp_countdown_action_bonus] = std::clamp(value, 0s, 30s);
1684 }
1685 
1687 {
1688  preferences_.remove_attribute(prefs_list::mp_countdown_action_bonus);
1689 }
1690 
1691 std::chrono::minutes prefs::chat_message_aging()
1692 {
1693  return chrono::parse_duration(preferences_[prefs_list::chat_message_aging], 20min);
1694 }
1695 
1696 void prefs::set_chat_message_aging(const std::chrono::minutes& value)
1697 {
1698  preferences_[prefs_list::chat_message_aging] = value;
1699 }
1700 
1702 {
1703  return settings::get_village_gold(preferences_[prefs_list::mp_village_gold]);
1704 }
1705 
1707 {
1708  preferences_[prefs_list::mp_village_gold] = value;
1709 }
1710 
1712 {
1713  return settings::get_village_support(preferences_[prefs_list::mp_village_support]);
1714 }
1715 
1717 {
1718  preferences_[prefs_list::mp_village_support] = std::to_string(value);
1719 }
1720 
1722 {
1723  return settings::get_xp_modifier(preferences_[prefs_list::mp_xp_modifier]);
1724 }
1725 
1727 {
1728  preferences_[prefs_list::mp_xp_modifier] = value;
1729 }
1730 
1731 const std::vector<std::string>& prefs::modifications(bool mp)
1732 {
1734  if(mp) {
1735  mp_modifications_ = utils::split(preferences_[prefs_list::mp_modifications].str(), ',');
1737  } else {
1738  sp_modifications_ = utils::split(preferences_[prefs_list::sp_modifications].str(), ',');
1740  }
1741  }
1742 
1744 }
1745 
1746 void prefs::set_modifications(const std::vector<std::string>& value, bool mp)
1747 {
1748  if(mp) {
1749  preferences_[prefs_list::mp_modifications] = utils::join(value, ",");
1751  } else {
1752  preferences_[prefs_list::sp_modifications] = utils::join(value, ",");
1754  }
1755 }
1756 
1758 {
1759  return message_private_on_;
1760 }
1761 
1763 {
1765 }
1766 
1768 {
1769  const std::string& choice = preferences_[prefs_list::compress_saves];
1770 
1771  // "yes" was used in 1.11.7 and earlier; the compress_saves
1772  // option used to be a toggle for gzip in those versions.
1773  if(choice.empty() || choice == "gzip" || choice == "yes") {
1775  } else if(choice == "bzip2") {
1777  } else if(choice == "none" || choice == "no") { // see above
1779  } /*else*/
1780 
1781  // In case the preferences file was created by a later version
1782  // supporting some algorithm we don't; although why would anyone
1783  // playing a game need more algorithms, really...
1785 }
1786 
1787 std::string prefs::get_chat_timestamp(const std::chrono::system_clock::time_point& t)
1788 {
1789  if(chat_timestamp()) {
1790  if(use_twelve_hour_clock_format() == false) {
1791  return chrono::format_local_timestamp(t, _("[%H:%M]")) + " ";
1792  } else {
1793  return chrono::format_local_timestamp(t, _("[%I:%M %p]")) + " ";
1794  }
1795  }
1796 
1797  return "";
1798 }
1799 
1800 std::set<std::string>& prefs::encountered_units()
1801 {
1802  return encountered_units_set_;
1803 }
1804 
1805 std::set<t_translation::terrain_code>& prefs::encountered_terrains()
1806 {
1808 }
1809 
1810 /**
1811  * Returns a pointer to the history vector associated with given id
1812  * making a new one if it doesn't exist.
1813  *
1814  * @todo FIXME only used for gui2. Could be used for the above histories.
1815  */
1816 std::vector<std::string>* prefs::get_history(const std::string& id)
1817 {
1818  return &history_map_[id];
1819 }
1820 
1822 {
1823  const std::string confirmation = preferences_[prefs_list::confirm_end_turn];
1824  return confirmation == "green" || confirmation == "yes";
1825 }
1826 
1828 {
1829  return preferences_[prefs_list::confirm_end_turn] == "yellow";
1830 }
1831 
1833 {
1834  // This is very non-intrusive so it is on by default
1835  const std::string confirmation = preferences_[prefs_list::confirm_end_turn];
1836  return confirmation == "no_moves" || confirmation.empty();
1837 }
1838 
1839 void prefs::encounter_recruitable_units(const std::vector<team>& teams)
1840 {
1841  for(const team& help_team : teams) {
1842  help_team.log_recruitable();
1843  encountered_units_set_.insert(help_team.recruits().begin(), help_team.recruits().end());
1844  }
1845 }
1846 
1848 {
1849  for(const auto& help_unit : units) {
1850  encountered_units_set_.insert(help_unit.type_id());
1851  }
1852 }
1853 
1854 void prefs::encounter_recallable_units(const std::vector<team>& teams)
1855 {
1856  for(const team& t : teams) {
1857  for(const unit_const_ptr u : t.recall_list()) {
1858  encountered_units_set_.insert(u->type_id());
1859  }
1860  }
1861 }
1862 
1864 {
1865  map.for_each_loc([&](const map_location& loc) {
1867  });
1868 }
1869 
1871 {
1872  encountered_terrains().insert(terrain.number());
1873  for(const t_translation::terrain_code& t : terrain.union_type()) {
1874  encountered_terrains().insert(t);
1875  }
1876 }
1877 
1879 {
1880  encounter_recruitable_units(gameboard_.teams());
1881  encounter_start_units(gameboard_.units());
1882  encounter_recallable_units(gameboard_.teams());
1883  encounter_map_terrain(gameboard_.map());
1884 }
1885 
1887 {
1888  preferences_.remove_attribute(prefs_list::player_joins_sound);
1889  preferences_.remove_attribute(prefs_list::player_joins_notif);
1890  preferences_.remove_attribute(prefs_list::player_joins_lobby);
1891  preferences_.remove_attribute(prefs_list::player_leaves_sound);
1892  preferences_.remove_attribute(prefs_list::player_leaves_notif);
1893  preferences_.remove_attribute(prefs_list::player_leaves_lobby);
1894  preferences_.remove_attribute(prefs_list::private_message_sound);
1895  preferences_.remove_attribute(prefs_list::private_message_notif);
1896  preferences_.remove_attribute(prefs_list::private_message_lobby);
1897  preferences_.remove_attribute(prefs_list::friend_message_sound);
1898  preferences_.remove_attribute(prefs_list::friend_message_notif);
1899  preferences_.remove_attribute(prefs_list::friend_message_lobby);
1900  preferences_.remove_attribute(prefs_list::public_message_sound);
1901  preferences_.remove_attribute(prefs_list::public_message_notif);
1902  preferences_.remove_attribute(prefs_list::public_message_lobby);
1903  preferences_.remove_attribute(prefs_list::server_message_sound);
1904  preferences_.remove_attribute(prefs_list::server_message_notif);
1905  preferences_.remove_attribute(prefs_list::server_message_lobby);
1906  preferences_.remove_attribute(prefs_list::ready_for_start_sound);
1907  preferences_.remove_attribute(prefs_list::ready_for_start_notif);
1908  preferences_.remove_attribute(prefs_list::ready_for_start_lobby);
1909  preferences_.remove_attribute(prefs_list::game_has_begun_sound);
1910  preferences_.remove_attribute(prefs_list::game_has_begun_notif);
1911  preferences_.remove_attribute(prefs_list::game_has_begun_lobby);
1912  preferences_.remove_attribute(prefs_list::turn_changed_sound);
1913  preferences_.remove_attribute(prefs_list::turn_changed_notif);
1914  preferences_.remove_attribute(prefs_list::turn_changed_lobby);
1915  preferences_.remove_attribute(prefs_list::game_created_sound);
1916  preferences_.remove_attribute(prefs_list::game_created_notif);
1917  preferences_.remove_attribute(prefs_list::game_created_lobby);
1918 }
1919 
1921 {
1922 #ifdef _WIN32
1923  wchar_t buffer[300];
1924  DWORD size = 300;
1925  if(GetUserNameW(buffer, &size)) {
1926  //size includes a terminating null character.
1927  assert(size > 0);
1928  return unicode_cast<std::string>(std::wstring_view{buffer});
1929  }
1930 #else
1931  if(char* const login = getenv("USER")) {
1932  return login;
1933  }
1934 #endif
1935  return {};
1936 }
1937 
1938 preferences::secure_buffer prefs::build_key(const std::string& server, const std::string& login)
1939 {
1940  std::string sysname = get_system_username();
1941  preferences::secure_buffer result(std::max<std::size_t>(server.size() + login.size() + sysname.size(), 32));
1942  unsigned char i = 0;
1943  std::generate(result.begin(), result.end(), [&i]() {return 'x' ^ i++;});
1944  std::copy(login.begin(), login.end(), result.begin());
1945  std::copy(sysname.begin(), sysname.end(), result.begin() + login.size());
1946  std::copy(server.begin(), server.end(), result.begin() + login.size() + sysname.size());
1947  return result;
1948 }
1949 
1951 {
1952 #ifndef __APPLE__
1953  int update_length;
1954  int extra_length;
1955  int total_length;
1956  // AES IV is generally 128 bits
1957  const unsigned char iv[] = {1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8};
1958  unsigned char encrypted_buffer[1024];
1959 
1960  if(plaintext.size() > 1008)
1961  {
1962  ERR_CFG << "Cannot encrypt data larger than 1008 bytes.";
1963  return preferences::secure_buffer();
1964  }
1965  DBG_CFG << "Encrypting data with length: " << plaintext.size();
1966 
1967  EVP_CIPHER_CTX *ctx = EVP_CIPHER_CTX_new();
1968  if(!ctx)
1969  {
1970  ERR_CFG << "AES EVP_CIPHER_CTX_new failed with error:";
1971  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1972  return preferences::secure_buffer();
1973  }
1974 
1975  // TODO: use EVP_EncryptInit_ex2 once openssl 3.0 is more widespread
1976  if(EVP_EncryptInit_ex(ctx, EVP_aes_256_cbc(), nullptr, key.data(), iv) != 1)
1977  {
1978  ERR_CFG << "AES EVP_EncryptInit_ex failed with error:";
1979  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1980  EVP_CIPHER_CTX_free(ctx);
1981  return preferences::secure_buffer();
1982  }
1983 
1984  if(EVP_EncryptUpdate(ctx, encrypted_buffer, &update_length, plaintext.data(), plaintext.size()) != 1)
1985  {
1986  ERR_CFG << "AES EVP_EncryptUpdate failed with error:";
1987  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1988  EVP_CIPHER_CTX_free(ctx);
1989  return preferences::secure_buffer();
1990  }
1991  DBG_CFG << "Update length: " << update_length;
1992 
1993  if(EVP_EncryptFinal_ex(ctx, encrypted_buffer + update_length, &extra_length) != 1)
1994  {
1995  ERR_CFG << "AES EVP_EncryptFinal failed with error:";
1996  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1997  EVP_CIPHER_CTX_free(ctx);
1998  return preferences::secure_buffer();
1999  }
2000  DBG_CFG << "Extra length: " << extra_length;
2001 
2002  EVP_CIPHER_CTX_free(ctx);
2003 
2004  total_length = update_length+extra_length;
2006  for(int i = 0; i < total_length; i++)
2007  {
2008  result.push_back(encrypted_buffer[i]);
2009  }
2010 
2011  DBG_CFG << "Successfully encrypted plaintext value of '" << utils::join(plaintext, "") << "' having length " << plaintext.size();
2012  DBG_CFG << "For a total encrypted length of: " << total_length;
2013 
2014  return result;
2015 #else
2016  std::size_t outWritten = 0;
2017  preferences::secure_buffer result(plaintext.size(), '\0');
2018 
2019  CCCryptorStatus ccStatus = CCCrypt(kCCDecrypt,
2020  kCCAlgorithmRC4,
2021  kCCOptionPKCS7Padding,
2022  key.data(),
2023  key.size(),
2024  nullptr,
2025  plaintext.data(),
2026  plaintext.size(),
2027  result.data(),
2028  result.size(),
2029  &outWritten);
2030 
2031  assert(ccStatus == kCCSuccess);
2032  assert(outWritten == plaintext.size());
2033 
2034  return result;
2035 #endif
2036 }
2037 
2039 {
2040 #ifndef __APPLE__
2041  int update_length;
2042  int extra_length;
2043  int total_length;
2044  // AES IV is generally 128 bits
2045  const unsigned char iv[] = {1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8};
2046  unsigned char plaintext_buffer[1024];
2047 
2048  if(encrypted.size() > 1024)
2049  {
2050  ERR_CFG << "Cannot decrypt data larger than 1024 bytes.";
2051  return preferences::secure_buffer();
2052  }
2053  DBG_CFG << "Decrypting data with length: " << encrypted.size();
2054 
2055  EVP_CIPHER_CTX *ctx = EVP_CIPHER_CTX_new();
2056  if(!ctx)
2057  {
2058  ERR_CFG << "AES EVP_CIPHER_CTX_new failed with error:";
2059  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2060  return preferences::secure_buffer();
2061  }
2062 
2063  // TODO: use EVP_DecryptInit_ex2 once openssl 3.0 is more widespread
2064  if(EVP_DecryptInit_ex(ctx, EVP_aes_256_cbc(), nullptr, key.data(), iv) != 1)
2065  {
2066  ERR_CFG << "AES EVP_DecryptInit_ex failed with error:";
2067  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2068  EVP_CIPHER_CTX_free(ctx);
2069  return preferences::secure_buffer();
2070  }
2071 
2072  if(EVP_DecryptUpdate(ctx, plaintext_buffer, &update_length, encrypted.data(), encrypted.size()) != 1)
2073  {
2074  ERR_CFG << "AES EVP_DecryptUpdate failed with error:";
2075  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2076  EVP_CIPHER_CTX_free(ctx);
2077  return preferences::secure_buffer();
2078  }
2079  DBG_CFG << "Update length: " << update_length;
2080 
2081  if(EVP_DecryptFinal_ex(ctx, plaintext_buffer + update_length, &extra_length) != 1)
2082  {
2083  ERR_CFG << "AES EVP_DecryptFinal failed with error:";
2084  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2085  EVP_CIPHER_CTX_free(ctx);
2086  return preferences::secure_buffer();
2087  }
2088  DBG_CFG << "Extra length: " << extra_length;
2089 
2090  EVP_CIPHER_CTX_free(ctx);
2091 
2092  total_length = update_length+extra_length;
2094  for(int i = 0; i < total_length; i++)
2095  {
2096  result.push_back(plaintext_buffer[i]);
2097  }
2098 
2099  DBG_CFG << "Successfully decrypted data to the value: " << utils::join(result, "");
2100  DBG_CFG << "For a total decrypted length of: " << total_length;
2101 
2102  return result;
2103 #else
2104  std::size_t outWritten = 0;
2105  preferences::secure_buffer result(encrypted.size(), '\0');
2106 
2107  CCCryptorStatus ccStatus = CCCrypt(kCCDecrypt,
2108  kCCAlgorithmRC4,
2109  kCCOptionPKCS7Padding,
2110  key.data(),
2111  key.size(),
2112  nullptr,
2113  encrypted.data(),
2114  encrypted.size(),
2115  result.data(),
2116  result.size(),
2117  &outWritten);
2118 
2119  assert(ccStatus == kCCSuccess);
2120  assert(outWritten == encrypted.size());
2121 
2122  // the decrypted result is likely shorter than the encrypted data, so the extra padding needs to be removed.
2123  while(!result.empty() && result.back() == 0) {
2124  result.pop_back();
2125  }
2126 
2127  return result;
2128 #endif
2129 }
2130 
2132 {
2133  preferences::secure_buffer unescaped;
2134  unescaped.reserve(text.size());
2135  bool escaping = false;
2136  for(char c : text) {
2137  if(escaping) {
2138  if(c == '\xa') {
2139  unescaped.push_back('\xc');
2140  } else if(c == '.') {
2141  unescaped.push_back('@');
2142  } else {
2143  unescaped.push_back(c);
2144  }
2145  escaping = false;
2146  } else if(c == '\x1') {
2147  escaping = true;
2148  } else {
2149  unescaped.push_back(c);
2150  }
2151  }
2152  assert(!escaping);
2153  return unescaped;
2154 }
2155 
2157 {
2159  escaped.reserve(text.size());
2160  for(char c : text) {
2161  if(c == '\x1') {
2162  escaped.push_back('\x1');
2163  escaped.push_back('\x1');
2164  } else if(c == '\xc') {
2165  escaped.push_back('\x1');
2166  escaped.push_back('\xa');
2167  } else if(c == '@') {
2168  escaped.push_back('\x1');
2169  escaped.push_back('.');
2170  } else {
2171  escaped.push_back(c);
2172  }
2173  }
2174  return escaped;
2175 }
2176 
2178 {
2179  return preferences_[prefs_list::remember_password].to_bool();
2180 }
2181 
2182 void prefs::set_remember_password(bool remember)
2183 {
2184  preferences_[prefs_list::remember_password] = remember;
2185 
2186  if(remember) {
2187  load_credentials();
2188  } else {
2190  }
2191 }
2192 
2193 std::string prefs::login()
2194 {
2195  std::string name = get("login", pref_constants::EMPTY_LOGIN);
2196  if(name == pref_constants::EMPTY_LOGIN) {
2197  name = get_system_username();
2198  } else if(name.size() > 2 && name.front() == '@' && name.back() == '@') {
2199  name = name.substr(1, name.size() - 2);
2200  } else {
2201  ERR_CFG << "malformed user credentials (did you manually edit the preferences file?)";
2202  }
2203  if(name.empty()) {
2204  return "player";
2205  }
2206  return name;
2207 }
2208 
2209 void prefs::set_login(const std::string& login)
2210 {
2211  auto login_clean = login;
2212  boost::trim(login_clean);
2213 
2214  preferences_[prefs_list::login] = '@' + login_clean + '@';
2215 }
2216 
2217 std::string prefs::password(const std::string& server, const std::string& login)
2218 {
2219  DBG_CFG << "Retrieving password for server: '" << server << "', login: '" << login << "'";
2220  auto login_clean = login;
2221  boost::trim(login_clean);
2222 
2223  if(!remember_password()) {
2224  if(!credentials_.empty() && credentials_[0].username == login_clean && credentials_[0].server == server) {
2225  auto temp = aes_decrypt(credentials_[0].key, build_key(server, login_clean));
2226  return std::string(temp.begin(), temp.end());
2227  } else {
2228  return "";
2229  }
2230  }
2231  auto cred = std::find_if(credentials_.begin(), credentials_.end(), [&](const preferences::login_info& cred) {
2232  return cred.server == server && cred.username == login_clean;
2233  });
2234  if(cred == credentials_.end()) {
2235  return "";
2236  }
2237  auto temp = aes_decrypt(cred->key, build_key(server, login_clean));
2238  return std::string(temp.begin(), temp.end());
2239 }
2240 
2241 void prefs::set_password(const std::string& server, const std::string& login, const std::string& key)
2242 {
2243  DBG_CFG << "Setting password for server: '" << server << "', login: '" << login << "'";
2244  auto login_clean = login;
2245  boost::trim(login_clean);
2246 
2247  preferences::secure_buffer temp(key.begin(), key.end());
2248  if(!remember_password()) {
2250  credentials_.emplace_back(login_clean, server, aes_encrypt(temp, build_key(server, login_clean)));
2251  return;
2252  }
2253  auto cred = std::find_if(credentials_.begin(), credentials_.end(), [&](const preferences::login_info& cred) {
2254  return cred.server == server && cred.username == login_clean;
2255  });
2256  if(cred == credentials_.end()) {
2257  // This is equivalent to emplace_back, but also returns the iterator to the new element
2258  cred = credentials_.emplace(credentials_.end(), login_clean, server);
2259  }
2260  cred->key = aes_encrypt(temp, build_key(server, login_clean));
2261 }
map_location loc
Definition: move.cpp:172
double t
Definition: astarsearch.cpp:63
Variant for storing WML attributes.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:157
void remove_attribute(std::string_view key)
Definition: config.cpp:162
config & add_child(std::string_view key)
Definition: config.cpp:436
void append(const config &cfg)
Append data from another config object to this one.
Definition: config.cpp:188
optional_config_impl< config > optional_child(std::string_view key, int n=0)
Equivalent to mandatory_child, but returns an empty optional if the nth child was not found.
Definition: config.cpp:380
const_attr_itors attribute_range() const
Definition: config.cpp:740
config & child_or_add(std::string_view key)
Returns a reference to the first child with the given key.
Definition: config.cpp:401
auto all_children_view() const
In-order iteration over all children.
Definition: config.hpp:795
boost::iterator_range< child_iterator > child_itors
Definition: config.hpp:280
child_itors child_range(std::string_view key)
Definition: config.cpp:268
void clear_children(T... keys)
Definition: config.hpp:601
void merge_with(const config &c)
Merge config 'c' into this config, overwriting this config's values.
Definition: config.cpp:1097
optional_config_impl< config > find_child(std::string_view key, const std::string &name, const std::string &value)
Returns the first child of tag key with a name attribute containing value.
Definition: config.cpp:764
bool has_attribute(std::string_view key) const
Definition: config.cpp:157
bool empty() const
Definition: config.cpp:823
void clear()
Definition: config.cpp:802
void remove_children(std::string_view key, const std::function< bool(const config &)> &p={})
Removes all children with tag key for which p returns true.
Definition: config.cpp:634
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
Definition: display.hpp:88
void set_theme(const std::string &new_theme)
Definition: display.cpp:246
static display * get_singleton()
Returns the display object if a display object exists.
Definition: display.hpp:102
Game board class.
Definition: game_board.hpp:47
virtual const std::vector< team > & teams() const override
Definition: game_board.hpp:79
virtual const unit_map & units() const override
Definition: game_board.hpp:106
virtual const gamemap & map() const override
Definition: game_board.hpp:96
A class grating read only view to a vector of config objects, viewed as one config with all children ...
config_array_view child_range(std::string_view key) const
static game_config_view wrap(const config &cfg)
void for_each_loc(const F &f) const
Definition: map.hpp:140
Encapsulates the map of the game.
Definition: map.hpp:176
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
Definition: map.cpp:78
file_dialog & set_ok_label(const std::string &value)
Sets the OK button label.
file_dialog & set_path(const std::string &value)
Sets the initial file selection.
file_dialog & set_title(const std::string &value)
Sets the current dialog title text.
Definition: file_dialog.hpp:59
file_dialog & set_read_only(bool value)
Whether to provide user interface elements for manipulating existing objects.
file_dialog & set_filename(const std::string &value)
Sets the initial file name input but not the path.
file_dialog & set_message(const std::string &value)
Sets the current dialog instructions/message text.
Definition: file_dialog.hpp:78
bool show(const unsigned auto_close_time=0)
Shows the window.
int selected_index() const
Returns the selected item index after displaying.
Definition: theme_list.hpp:35
void set_selected_index(int index)
Sets the initially selected item index (-1 by default).
Definition: theme_list.hpp:41
const std::string & get_nick() const
Definition: preferences.hpp:93
void set_lobby_joins(pref_constants::lobby_joins show)
std::string enemy_color()
config::attribute_value get_as_attribute(const std::string &key)
void set_reach_map_enemy_color(const std::string &color_id)
void set_network_host(const std::string &host)
std::set< t_translation::terrain_code > & encountered_terrains()
const config & options()
bool set_music(bool ison)
void set_remember_password(bool remember)
const std::map< std::string, preferences::acquaintance > & get_acquaintances()
optional_const_config get_alias()
bool show_theme_dialog()
void set_turbo(bool ison)
std::string get_system_username()
sound::volume music_volume()
void set_sound_volume(sound::volume vol)
bool mp_modifications_initialized_
std::map< std::string, std::vector< std::string > > history_map_
void save_hotkeys()
int village_support()
void set_addon_manager_saved_order_direction(sort_order::type value)
std::chrono::seconds countdown_turn_bonus()
bool middle_click_scrolls()
bool turn_bell()
void set_countdown_reservoir_time(const std::chrono::seconds &value)
void remove_game_preset(int id)
std::set< std::string > & encountered_units()
void add_alias(const std::string &alias, const std::string &command)
void write_preferences()
void clear_preferences()
std::vector< std::string > sp_modifications_
void clear_mp_alert_prefs()
The most recently selected add-on id from the editor.
void set_village_gold(int value)
bool confirm_load_save_from_different_version()
std::string network_host()
void clear_countdown_init_time()
std::set< std::string > unknown_unsynced_attributes_
sound::volume sound_volume()
int reach_map_darken_opacity()
bool set_ui_sound(bool ison)
void set_reach_map_border_opacity(const int new_opacity)
std::chrono::minutes chat_message_aging()
void set_login(const std::string &login)
static prefs & get()
const std::string get_ignored_delim()
std::map< std::string, preferences::acquaintance > acquaintances_
static constexpr std::array unsynced_children_
sound::volume bell_volume()
bool fps_
config::child_itors get_game_presets()
int scroll_speed()
bool message_private()
void encounter_recallable_units(const std::vector< team > &teams)
std::map< std::string, std::set< std::string > > completed_campaigns_
bool show_combat()
std::string theme()
optional_const_config dir_bookmarks()
void set_theme(const std::string &theme)
void set_xp_modifier(int value)
void set_user_servers_list(const std::vector< game_config::server_info > &value)
preferences::secure_buffer build_key(const std::string &server, const std::string &login)
Fills a secure_buffer with 32 bytes of deterministically generated bytes, then overwrites it with the...
bool reach_map_darken_tex()
bool sound()
bool is_campaign_completed(const std::string &campaign_id)
void set_allied_color(const std::string &color_id)
bool get_scroll_when_mouse_outside(bool def)
void show_wesnothd_server_search()
bool green_confirm()
int mouse_scroll_threshold()
Gets the threshold for when to scroll.
std::string get_chat_timestamp(const std::chrono::system_clock::time_point &t)
bool is_ignored(const std::string &nick)
std::vector< std::string > mp_modifications_
bool achievement(const std::string &content_for, const std::string &id)
std::set< std::string > unknown_synced_attributes_
void set_enemy_color(const std::string &color_id)
void save_credentials()
std::chrono::seconds countdown_init_time()
void set_password(const std::string &server, const std::string &login, const std::string &key)
bool sub_achievement(const std::string &content_for, const std::string &id, const std::string &sub_id)
void clear_credentials()
std::vector< preferences::login_info > credentials_
std::vector< std::string > do_read_editor_mru()
void encounter_recruitable_units(const std::vector< team > &teams)
bool parse_should_show_lobby_join(const std::string &sender, const std::string &message)
int progress_achievement(const std::string &content_for, const std::string &id, int limit=999999, int max_progress=999999, int amount=0)
Increments the achievement's current progress by amount if it hasn't already been completed.
sort_order::type addon_manager_saved_order_direction()
bool set_turn_bell(bool ison)
static constexpr std::array synced_attributes_
void set_reach_map_tint_opacity(const int new_opacity)
sound::volume ui_volume()
void set_countdown_turn_bonus(const std::chrono::seconds &value)
static constexpr std::array synced_children_
void set_options(const config &values)
int reach_map_tint_opacity()
void set_message_private(bool value)
std::vector< game_config::server_info > user_servers_list()
optional_const_config get_child(const std::string &key)
void load_credentials()
std::string unmoved_color()
void load_advanced_prefs(const game_config_view &gc)
std::string allied_color()
void set_show_standing_animations(bool value)
void set_show_fps(bool value)
void set_pixel_scale(const int scale)
std::size_t editor_mru_limit()
void set_color_cursors(bool value)
std::vector< preferences::option > advanced_prefs_
void encounter_start_units(const unit_map &units)
pref_constants::lobby_joins get_lobby_joins()
bool show_fps()
void load_hotkeys()
void set_chat_message_aging(const std::chrono::minutes &value)
optional_const_config get_game_preset(int id)
void encounter_map_terrain(const gamemap &map)
void set_campaign_rng_mode_default_for_migration()
int font_scaling()
void set_village_support(int value)
preferences::secure_buffer escape(const preferences::secure_buffer &text)
std::chrono::seconds countdown_action_bonus()
std::string moved_color()
bool confirm_no_moves()
void set_font_scaling(int scale)
bool use_color_cursors()
bool yellow_confirm()
config option_values_
void migrate_preferences(const std::string &prefs_dir)
bool message_bell()
void set_dir_bookmarks(const config &cfg)
bool message_private_on_
std::set< t_translation::terrain_code > encountered_terrains_set_
bool set_sound(bool ison)
bool is_friend(const std::string &nick)
void set_achievement(const std::string &content_for, const std::string &id)
Marks the specified achievement as completed.
preferences::secure_buffer aes_decrypt(const preferences::secure_buffer &text, const preferences::secure_buffer &key)
Same as aes_encrypt(), except of course it takes encrypted data as an argument and returns decrypted ...
int village_gold()
config preferences_
void clear_countdown_turn_bonus()
std::string login()
bool music_on()
int font_scaled(int size)
void set_scroll_speed(const int scroll)
void set_music_volume(sound::volume vol)
std::pair< preferences::acquaintance *, bool > add_acquaintance(const std::string &nick, const std::string &mode, const std::string &notes)
bool ui_sound_on()
bool options_initialized_
int pixel_scale()
std::string partial_color()
preferences::secure_buffer unescape(const preferences::secure_buffer &text)
void set_resolution(const point &res)
void set_campaign_server(const std::string &host)
void set_unmoved_color(const std::string &color_id)
bool remove_acquaintance(const std::string &nick)
void clear_countdown_reservoir_time()
void set_reach_map_darken_opacity(const int new_opacity)
bool turbo()
const std::vector< std::string > & modifications(bool mp=true)
void do_commit_editor_mru(const std::vector< std::string > &mru)
std::chrono::seconds countdown_reservoir_time()
std::string reach_map_color()
compression::format save_compression_format()
std::vector< std::string > recent_files()
Retrieves the list of recently opened files.
std::set< std::string > encountered_units_set_
std::string get_mp_server_program_name()
std::string reach_map_enemy_color()
void add_game_preset(config &&preset_data)
void set_partial_color(const std::string &color_id)
void set_child(const std::string &key, const config &val)
static constexpr std::array unsynced_attributes_
std::set< std::string > all_attributes()
int keepalive_timeout()
void set_mp_server_program_name(const std::string &)
void set_bell_volume(sound::volume vol)
bool remember_password()
void add_recent_files_entry(const std::string &path)
Adds an entry to the recent files list.
void set_moved_color(const std::string &color_id)
point resolution()
bool use_twelve_hour_clock_format()
static bool no_preferences_save
int reach_map_border_opacity()
void set_reach_map_darken_tex(const bool value)
void set_modifications(const std::vector< std::string > &value, bool mp=true)
void set_countdown_init_time(const std::chrono::seconds &value)
void set_sub_achievement(const std::string &content_for, const std::string &id, const std::string &sub_id)
Marks the specified sub-achievement as completed.
std::set< std::string > unknown_unsynced_children_
const std::vector< game_config::server_info > & builtin_servers_list()
void set_reach_map_color(const std::string &color_id)
void reload_preferences()
std::string campaign_server()
std::set< std::string > unknown_synced_children_
void add_completed_campaign(const std::string &campaign_id, const std::string &difficulty_level)
void clear_hotkeys()
int xp_modifier()
void encounter_all_content(const game_board &gb)
std::string password(const std::string &server, const std::string &login)
bool sp_modifications_initialized_
std::vector< std::string > * get_history(const std::string &id)
Returns a pointer to the history vector associated with given id making a new one if it doesn't exist...
preferences::secure_buffer aes_encrypt(const preferences::secure_buffer &text, const preferences::secure_buffer &key)
Encrypts the value of text using key and a hard coded IV using AES.
void set_countdown_action_bonus(const std::chrono::seconds &value)
bool auto_open_whisper_windows()
void load_preferences()
std::map< std::string, std::string > get_acquaintances_nice(const std::string &filter)
bool get_show_deprecation(bool def)
bool show_standing_animations()
void clear_countdown_action_bonus()
void set_ui_volume(sound::volume vol)
constexpr float as_percent() const
Definition: sound.hpp:124
constexpr static volume from_percent(float percentage)
Definition: sound.hpp:121
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:74
const t_translation::ter_list & union_type() const
Definition: terrain.hpp:87
t_translation::terrain_code number() const
Definition: terrain.hpp:66
Definition: theme.hpp:43
static std::vector< theme_info > get_basic_theme_info(bool include_hidden=false)
Returns minimal info about saved themes, optionally including hidden ones.
Definition: theme.cpp:1001
Container associating units to locations.
Definition: map.hpp:98
const config * cfg
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
std::size_t i
Definition: function.cpp:1031
static std::string _(const char *str)
Definition: gettext.hpp:100
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:199
Standard logging facilities (interface).
General settings and defaults for scenarios.
auto parse_duration(const config_attribute_value &val, const Duration &def=Duration{0})
Definition: chrono.hpp:82
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
Definition: chrono.hpp:72
void set(CURSOR_TYPE type)
Use the default parameter to reset cursors.
Definition: cursor.cpp:151
void point(int x, int y)
Draw a single point.
Definition: draw.cpp:228
void fill(const ::rect &rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
Fill an area with the given colour.
Definition: draw.cpp:62
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
Definition: draw.cpp:203
filesystem::scoped_istream istream_file(const std::string &fname, bool treat_failure_as_error)
std::chrono::system_clock::time_point file_modified_time(const bfs::path &path)
void copy_file(const std::string &src, const std::string &dest)
Read a file and then writes it back out.
bool delete_file(const std::string &filename)
static bool file_exists(const bfs::path &fpath)
Definition: filesystem.cpp:344
std::string get_exe_dir()
bool is_directory(const std::string &fname)
Returns true if the given file is a directory.
std::string get_synced_prefs_file()
location of preferences file containing preferences that are synced between computers note that wesno...
std::string get_unsynced_prefs_file()
location of preferences file containing preferences that aren't synced between computers
filesystem::scoped_ostream ostream_file(const std::string &fname, std::ios_base::openmode mode, bool create_directory)
std::unique_ptr< std::istream > scoped_istream
Definition: filesystem.hpp:52
std::string get_credentials_file()
std::string directory_name(const std::string &file)
Returns the directory name of a file, with filename stripped.
std::unique_ptr< std::ostream > scoped_ostream
Definition: filesystem.hpp:53
std::string get_wesnothd_name()
std::string get_default_prefs_file()
std::string partial_orb_color
std::string reach_map_enemy_color
std::string moved_orb_color
std::string unmoved_orb_color
std::string ally_orb_color
std::string enemy_orb_color
std::string reach_map_color
std::string turn_bell
std::string path
Definition: filesystem.cpp:106
const version_info wesnoth_version(VERSION)
int reach_map_border_opacity
int reach_map_darken_opacity
std::vector< server_info > server_list
Definition: game_config.cpp:76
bool reach_map_darken_tex
int reach_map_tint_opacity
void show_transient_message(const std::string &title, const std::string &message, const std::string &image, const bool message_use_markup, const bool title_use_markup)
Shows a transient message to the user.
void save_hotkeys(config &cfg)
Save the non-default hotkeys to the config.
void reset_default_hotkeys()
Reset all hotkeys to the defaults.
void load_custom_hotkeys(const game_config_view &cfg)
Registers all hotkeys present in this config, overwriting any matching default hotkeys.
config read(std::istream &in, abstract_validator *validator)
Definition: parser.cpp:610
void write(std::ostream &out, const configr_of &cfg, unsigned int level, bool strong_quotes)
Definition: parser.cpp:748
Main entry points of multiplayer mode.
Definition: lobby_data.cpp:49
const int min_window_height
Definition: preferences.hpp:38
const int max_pixel_scale
Definition: preferences.hpp:50
const std::string EMPTY_LOGIN
Definition: preferences.hpp:58
const int min_pixel_scale
Definition: preferences.hpp:49
const std::string default_addons_server
Definition: preferences.hpp:62
const int def_window_width
Definition: preferences.hpp:40
const int min_font_scaling
Definition: preferences.hpp:46
const int min_window_width
Definition: preferences.hpp:37
const int max_font_scaling
Definition: preferences.hpp:47
const int def_window_height
Definition: preferences.hpp:41
const unsigned char CREDENTIAL_SEPARATOR
Definition: preferences.hpp:57
game_data * gamedata
Definition: resources.cpp:22
static std::string at(const std::string &file, int line)
int get_village_support(const std::string &value)
Gets the village unit level support.
int get_xp_modifier(const std::string &value)
Gets the xp modifier.
int get_village_gold(const std::string &value, const game_classification *classification)
Gets the village gold.
void set_UI_volume(volume vol)
Definition: sound.cpp:1062
void set_music_volume(volume vol)
Definition: sound.cpp:1022
void stop_music()
Definition: sound.cpp:533
void restart_UI_sound()
Definition: sound.cpp:589
void set_sound_volume(volume vol)
Definition: sound.cpp:1039
void restart_bell()
Definition: sound.cpp:581
void stop_UI_sound()
Definition: sound.cpp:559
void set_bell_volume(volume vol)
Definition: sound.cpp:1052
void restart_sound()
Definition: sound.cpp:573
void stop_bell()
Definition: sound.cpp:551
void restart_music()
Definition: sound.cpp:566
void stop_sound()
Definition: sound.cpp:540
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
ter_list read_list(std::string_view str, const ter_layer filler)
Reads a list of terrains from a string, when reading the.
std::string write_list(const ter_list &list)
Writes a list of terrains to a string, only writes the new format.
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:81
constexpr auto values
Definition: ranges.hpp:46
constexpr auto filter
Definition: ranges.hpp:42
@ REMOVE_EMPTY
void trim(std::string_view &s)
bool isvalid_wildcard(const std::string &username)
Check if the username pattern contains only valid characters.
std::size_t erase(Container &container, const Value &value)
Convenience wrapper for using std::remove on a container.
Definition: general.hpp:119
std::set< std::string > split_set(std::string_view s, char sep, const int flags)
bool contains(const Container &container, const Value &value)
Returns true iff value is found in container.
Definition: general.hpp:88
auto * find_if(Container &container, const Predicate &predicate)
Convenience wrapper for using find_if on a container without needing to comare to end()
Definition: general.hpp:152
std::string get_unknown_exception_type()
Utility function for finding the type of thing caught with catch(...).
Definition: general.cpp:23
std::string join(const Range &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::vector< std::string > split(const config_attribute_value &val)
bool headless()
The game is running headless.
Definition: video.cpp:146
std::string to_string(const Range &range, const Func &op)
std::string::const_iterator iterator
Definition: tokenizer.hpp:25
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition: debugger.cpp:109
bool show(std::string title, std::string message)
Displays a tray notification.
void scale(size_t factor, const uint32_t *src, uint32_t *trg, int srcWidth, int srcHeight, ColorFormat colFmt, const ScalerCfg &cfg=ScalerCfg(), int yFirst=0, int yLast=std::numeric_limits< int >::max())
Definition: xbrz.cpp:1175
std::string_view data
Definition: picture.cpp:188
static lg::log_domain log_filesystem("filesystem")
#define ERR_CFG
Definition: preferences.cpp:61
#define DBG_CFG
Definition: preferences.cpp:62
#define ERR_ADV
Definition: preferences.cpp:68
static lg::log_domain advanced_preferences("advanced_preferences")
static std::string fix_orb_color_name(const std::string &color)
#define ERR_FS
Definition: preferences.cpp:65
static lg::log_domain log_config("config")
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
std::unique_ptr< MIX_Audio, decltype(&MIX_DestroyAudio)> value
Definition: sound.cpp:139
std::string filename
Filename.
An exception object used when an IO error occurs.
Definition: filesystem.hpp:56
Encapsulates the map of the game.
Definition: location.hpp:46
Holds a 2D point.
Definition: point.hpp:25
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
static constexpr utils::optional< enum_type > get_enum(const std::string_view value)
Converts a string into its enum equivalent.
Definition: enum_base.hpp:57
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
mock_char c
static map_location::direction n
static map_location::direction s
#define d
#define e