The Battle for Wesnoth  1.19.9+dev
preferences.cpp
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1 /*
2  Copyright (C) 2024 - 2025
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * @file
17  * Get and set user-preferences.
18  */
19 
20 #define GETTEXT_DOMAIN "wesnoth-lib"
21 
23 
24 #include "cursor.hpp"
25 #include "game_board.hpp"
26 #include "game_display.hpp"
27 #include "formula/string_utils.hpp"
28 #include "game_config.hpp"
29 #include "game_data.hpp"
30 #include "gettext.hpp"
34 #include "hotkey/hotkey_item.hpp"
35 #include "log.hpp"
36 #include "map_settings.hpp"
37 #include "map/map.hpp"
38 #include "resources.hpp"
39 #include "serialization/chrono.hpp"
40 #include "serialization/parser.hpp"
41 #include "sound.hpp"
42 #include "units/unit.hpp"
43 #include "video.hpp"
44 
45 #include <sys/stat.h> // for setting the permissions of the preferences file
46 #include <boost/algorithm/string.hpp>
47 
48 #ifdef _WIN32
50 #include <windows.h>
51 #endif
52 
53 #ifndef __APPLE__
54 #include <openssl/evp.h>
55 #include <openssl/err.h>
56 #else
57 #include <CommonCrypto/CommonCryptor.h>
58 #endif
59 
60 static lg::log_domain log_config("config");
61 #define ERR_CFG LOG_STREAM(err , log_config)
62 #define DBG_CFG LOG_STREAM(debug , log_config)
63 
64 static lg::log_domain log_filesystem("filesystem");
65 #define ERR_FS LOG_STREAM(err, log_filesystem)
66 
67 static lg::log_domain advanced_preferences("advanced_preferences");
68 #define ERR_ADV LOG_STREAM(err, advanced_preferences)
69 
70 using namespace std::chrono_literals;
71 
73 : preferences_()
74 , fps_(false)
75 , completed_campaigns_()
76 , encountered_units_set_()
77 , encountered_terrains_set_()
78 , history_map_()
79 , acquaintances_()
80 , option_values_()
81 , options_initialized_(false)
82 , mp_modifications_()
83 , mp_modifications_initialized_(false)
84 , sp_modifications_()
85 , sp_modifications_initialized_(false)
86 , message_private_on_(false)
87 , credentials_()
88 , advanced_prefs_()
89 {
92 
93  // make sure this has a default set
94  if(!preferences_.has_attribute("scroll_threshold")) {
95  preferences_[prefs_list::scroll_threshold] = 10;
96  }
97 
98  for(const config& acfg : preferences_.child_range(prefs_list::acquaintance)) {
100  acquaintances_[ac.get_nick()] = ac;
101  }
102 }
103 
105 {
106  config campaigns;
107  for(const auto& elem : completed_campaigns_) {
108  config cmp;
109  cmp["name"] = elem.first;
110  cmp["difficulty_levels"] = utils::join(elem.second);
111  campaigns.add_child("campaign", cmp);
112  }
113 
114  set_child(prefs_list::completed_campaigns, campaigns);
115 
116  preferences_[prefs_list::encountered_units] = utils::join(encountered_units_set_);
118  preferences_[prefs_list::encountered_terrain_list] = t_translation::write_list(terrain);
119 
120  /* Structure of the history
121  [history]
122  [history_id]
123  [line]
124  message = foobar
125  [/line]
126  */
127  config history;
128  for(const auto& history_id : history_map_) {
129  config history_id_cfg; // [history_id]
130  for(const std::string& line : history_id.second) {
131  config cfg; // [line]
132 
133  cfg["message"] = line;
134  history_id_cfg.add_child("line", std::move(cfg));
135  }
136 
137  history.add_child(history_id.first, history_id_cfg);
138  }
139  set_child(prefs_list::history, history);
140 
141  preferences_.clear_children(prefs_list::acquaintance);
142 
143  for(auto& a : acquaintances_) {
144  config& item = preferences_.add_child(prefs_list::acquaintance);
145  a.second.save(item);
146  }
147 
148  history_map_.clear();
149  encountered_units_set_.clear();
151 
152  try {
153  if(!no_preferences_save) {
155  }
156  } catch (...) {
157  ERR_FS << "Failed to write preferences due to exception: " << utils::get_unknown_exception_type();
158  }
159 }
160 
162 {
163  advanced_prefs_.clear();
164 
165  for(const config& pref : gc.child_range("advanced_preference")) {
166  try {
167  advanced_prefs_.emplace_back(pref);
168  } catch(const std::invalid_argument& e) {
169  ERR_ADV << e.what();
170  continue;
171  }
172  }
173 
174  // show_deprecation has a different default on the dev branch
175  if(game_config::wesnoth_version.is_dev_version()) {
177  if(op.field == prefs_list::show_deprecation) {
178  op.cfg["default"] = true;
179  }
180  }
181  }
182 
183  std::sort(advanced_prefs_.begin(), advanced_prefs_.end(), [](const auto& lhs, const auto& rhs) { return translation::icompare(lhs.name, rhs.name) < 0; });
184 }
185 
186 void prefs::migrate_preferences(const std::string& migrate_prefs_file)
187 {
188  if(migrate_prefs_file != filesystem::get_synced_prefs_file() && filesystem::file_exists(migrate_prefs_file)) {
189  // if the file doesn't exist, just copy the file over
190  // else need to merge the preferences file
193  } else {
194  config current_cfg;
196  read(current_cfg, *current_stream);
197  config old_cfg;
198  filesystem::scoped_istream old_stream = filesystem::istream_file(migrate_prefs_file, false);
199  read(old_cfg, *old_stream);
200 
201  // when both files have the same attribute, use the one from whichever was most recently modified
202  bool current_prefs_are_older = filesystem::file_modified_time(filesystem::get_synced_prefs_file()) < filesystem::file_modified_time(migrate_prefs_file);
203  for(const auto& [key, value] : old_cfg.attribute_range()) {
204  if(current_prefs_are_older || !current_cfg.has_attribute(key)) {
205  preferences_[key] = value;
206  }
207  }
208 
209  // don't touch child tags
210 
212  }
213  }
214 }
216 {
220 }
221 
222 std::set<std::string> prefs::all_attributes()
223 {
224  std::set<std::string> attrs;
225 
226  // attributes that exist in the preferences file
227  for(const auto& attr : preferences_.attribute_range()) {
228  attrs.emplace(attr.first);
229  }
230  // all mainline preference attributes, whether they're set or not
231  for(const auto attr : prefs_list::values) {
232  attrs.emplace(attr);
233  }
234 
235  return attrs;
236 }
237 
239 {
241  try{
242  config default_prefs;
243  config unsynced_prefs;
244  config synced_prefs;
245 #ifdef DEFAULT_PREFS_PATH
246  // NOTE: the system preferences file is only ever relevant for the first time wesnoth starts
247  // any default values will subsequently be written to the normal preferences files, which takes precedence over any values in the system preferences file
248  {
250  read(default_prefs, *stream);
251  }
252 #endif
253  {
255  read(unsynced_prefs, *stream);
256  }
257 
258  {
260  read(synced_prefs, *stream);
261  }
262 
263  preferences_.merge_with(default_prefs);
264  preferences_.merge_with(unsynced_prefs);
265  preferences_.merge_with(synced_prefs);
266 
267  // check for any unknown preferences
268  for(const auto& [key, _] : synced_prefs.attribute_range()) {
269  if(std::find(synced_attributes_.begin(), synced_attributes_.end(), key) == synced_attributes_.end()) {
270  unknown_synced_attributes_.insert(key);
271  }
272  }
273  for(const auto& [key, _] : unsynced_prefs.attribute_range()) {
274  if(std::find(unsynced_attributes_.begin(), unsynced_attributes_.end(), key) == unsynced_attributes_.end()) {
275  unknown_unsynced_attributes_.insert(key);
276  }
277  }
278 
279  for(const auto [key, _] : synced_prefs.all_children_view()) {
280  if(std::find(synced_children_.begin(), synced_children_.end(), key) == synced_children_.end()) {
281  unknown_synced_children_.insert(key);
282  }
283  }
284  for(const auto [key, _] : unsynced_prefs.all_children_view()) {
285  if(std::find(unsynced_children_.begin(), unsynced_children_.end(), key) == unsynced_children_.end()) {
286  unknown_unsynced_children_.insert(key);
287  }
288  }
289  } catch(const config::error& e) {
290  ERR_CFG << "Error loading preference, message: " << e.what();
291  }
292 
295 
296  /*
297  completed_campaigns = "A,B,C"
298  [completed_campaigns]
299  [campaign]
300  name = "A"
301  difficulty_levels = "EASY,MEDIUM"
302  [/campaign]
303  [/completed_campaigns]
304  */
305  // presumably for backwards compatibility?
306  // nothing actually sets the attribute, only the child tags
307  for(const std::string& c : utils::split(preferences_[prefs_list::completed_campaigns])) {
308  completed_campaigns_[c]; // create the elements
309  }
310 
311  if(auto ccc = get_child(prefs_list::completed_campaigns)) {
312  for(const config& cc : ccc->child_range("campaign")) {
313  std::set<std::string>& d = completed_campaigns_[cc["name"]];
314  std::vector<std::string> nd = utils::split(cc["difficulty_levels"]);
315  std::copy(nd.begin(), nd.end(), std::inserter(d, d.begin()));
316  }
317  }
318 
319  encountered_units_set_ = utils::split_set(preferences_[prefs_list::encountered_units].str());
320 
321  const t_translation::ter_list terrain(t_translation::read_list(preferences_[prefs_list::encountered_terrain_list].str()));
322  encountered_terrains_set_.insert(terrain.begin(), terrain.end());
323 
324  if(auto history = get_child(prefs_list::history)) {
325  /* Structure of the history
326  [history]
327  [history_id]
328  [line]
329  message = foobar
330  [/line]
331  */
332  for(const auto [key, cfg] : history->all_children_view()) {
333  for(const config& l : cfg.child_range("line")) {
334  history_map_[key].push_back(l["message"]);
335  }
336  }
337  }
338 }
339 
341 {
342 #ifndef _WIN32
343  bool synced_prefs_file_existed = filesystem::file_exists(filesystem::get_synced_prefs_file());
344  bool unsynced_prefs_file_existed = filesystem::file_exists(filesystem::get_unsynced_prefs_file());
345 #endif
346 
347  config synced;
348  config unsynced;
349 
350  for(const char* attr : synced_attributes_) {
351  if(preferences_.has_attribute(attr)) {
352  synced[attr] = preferences_[attr];
353  }
354  }
355  for(const char* attr : synced_children_) {
356  for(const auto& child : preferences_.child_range(attr)) {
357  synced.add_child(attr, child);
358  }
359  }
360 
361  for(const char* attr : unsynced_attributes_) {
362  if(preferences_.has_attribute(attr)) {
363  unsynced[attr] = preferences_[attr];
364  }
365  }
366  for(const char* attr : unsynced_children_) {
367  for(const auto& child : preferences_.child_range(attr)) {
368  unsynced.add_child(attr, child);
369  }
370  }
371 
372  // write any unknown preferences back out
373  for(const std::string& attr : unknown_synced_attributes_) {
374  synced[attr] = preferences_[attr];
375  }
376  for(const std::string& attr : unknown_synced_children_) {
377  for(const auto& child : preferences_.child_range(attr)) {
378  synced.add_child(attr, child);
379  }
380  }
381 
382  for(const std::string& attr : unknown_unsynced_attributes_) {
383  unsynced[attr] = preferences_[attr];
384  }
385  for(const std::string& attr : unknown_unsynced_children_) {
386  for(const auto& child : preferences_.child_range(attr)) {
387  unsynced.add_child(attr, child);
388  }
389  }
390 
391  try {
393  write(*synced_prefs_file, synced);
394  } catch(const filesystem::io_exception&) {
395  ERR_FS << "error writing to synced preferences file '" << filesystem::get_synced_prefs_file() << "'";
396  }
397 
398  try {
400  write(*unsynced_prefs_file, unsynced);
401  } catch(const filesystem::io_exception&) {
402  ERR_FS << "error writing to unsynced preferences file '" << filesystem::get_unsynced_prefs_file() << "'";
403  }
404 
406 
407 #ifndef _WIN32
408  if(!synced_prefs_file_existed) {
409  if(chmod(filesystem::get_synced_prefs_file().c_str(), 0600) == -1) {
410  ERR_FS << "error setting permissions of preferences file '" << filesystem::get_synced_prefs_file() << "'";
411  }
412  }
413  if(!unsynced_prefs_file_existed) {
414  if(chmod(filesystem::get_unsynced_prefs_file().c_str(), 0600) == -1) {
415  ERR_FS << "error setting permissions of unsynced preferences file '" << filesystem::get_unsynced_prefs_file() << "'";
416  }
417  }
418 #endif
419 }
420 
422 {
423  // Zero them before clearing.
424  // Probably overly paranoid, but doesn't hurt?
425  for(auto& cred : credentials_) {
426  std::fill(cred.username.begin(), cred.username.end(), '\0');
427  std::fill(cred.server.begin(), cred.server.end(), '\0');
428  }
429  credentials_.clear();
430 }
431 
433 {
434  if(!remember_password()) {
435  return;
436  }
438  std::string cred_file = filesystem::get_credentials_file();
439  if(!filesystem::file_exists(cred_file)) {
440  return;
441  }
442  filesystem::scoped_istream stream = filesystem::istream_file(cred_file, false);
443  // Credentials file is a binary blob, so use streambuf iterator
444  preferences::secure_buffer data((std::istreambuf_iterator<char>(*stream)), (std::istreambuf_iterator<char>()));
446  if(data.empty() || data[0] != pref_constants::CREDENTIAL_SEPARATOR) {
447  ERR_CFG << "Invalid data in credentials file";
448  return;
449  }
450  for(const std::string& elem : utils::split(std::string(data.begin(), data.end()), pref_constants::CREDENTIAL_SEPARATOR, utils::REMOVE_EMPTY)) {
451  std::size_t at = elem.find_last_of('@');
452  std::size_t eq = elem.find_first_of('=', at + 1);
453  if(at != std::string::npos && eq != std::string::npos) {
454  preferences::secure_buffer key(elem.begin() + eq + 1, elem.end());
455  credentials_.emplace_back(elem.substr(0, at), elem.substr(at + 1, eq - at - 1), unescape(key));
456  }
457  }
458 }
459 
461 {
462  if(!remember_password()) {
464  return;
465  }
466 
467 #ifndef _WIN32
468  bool creds_file_existed = filesystem::file_exists(filesystem::get_credentials_file());
469 #endif
470 
471  preferences::secure_buffer credentials_data;
472  for(const auto& cred : credentials_) {
473  credentials_data.push_back(pref_constants::CREDENTIAL_SEPARATOR);
474  credentials_data.insert(credentials_data.end(), cred.username.begin(), cred.username.end());
475  credentials_data.push_back('@');
476  credentials_data.insert(credentials_data.end(), cred.server.begin(), cred.server.end());
477  credentials_data.push_back('=');
478  preferences::secure_buffer key_escaped = escape(cred.key);
479  credentials_data.insert(credentials_data.end(), key_escaped.begin(), key_escaped.end());
480  }
481  try {
483  preferences::secure_buffer encrypted = aes_encrypt(credentials_data, build_key("global", get_system_username()));
484  credentials_file->write(reinterpret_cast<const char*>(encrypted.data()), encrypted.size());
485  } catch(const filesystem::io_exception&) {
486  ERR_CFG << "error writing to credentials file '" << filesystem::get_credentials_file() << "'";
487  }
488 
489 #ifndef _WIN32
490  if(!creds_file_existed) {
491  if(chmod(filesystem::get_credentials_file().c_str(), 0600) == -1) {
492  ERR_FS << "error setting permissions of credentials file '" << filesystem::get_credentials_file() << "'";
493  }
494  }
495 #endif
496 }
497 
498 //
499 // helpers
500 //
501 void prefs::set_child(const std::string& key, const config& val) {
503  preferences_.add_child(key, val);
504 }
505 
507 {
508  return preferences_.optional_child(key);
509 }
510 
511 std::string prefs::get(const std::string& key, const std::string& def) {
512  return preferences_[key].empty() ? def : preferences_[key];
513 }
514 
516 {
517  return preferences_[key];
518 }
519 
520 //
521 // accessors
522 //
523 static std::string fix_orb_color_name(const std::string& color) {
524  if (color.substr(0,4) == "orb_") {
525  if(color[4] >= '0' && color[4] <= '9') {
526  return color.substr(5);
527  } else {
528  return color.substr(4);
529  }
530  }
531  return color;
532 }
533 
534 std::string prefs::allied_color() {
535  std::string ally_color = preferences_[prefs_list::ally_orb_color].str();
536  if (ally_color.empty())
538  return fix_orb_color_name(ally_color);
539 }
540 void prefs::set_allied_color(const std::string& color_id) {
542 }
543 
544 std::string prefs::enemy_color() {
546  if (enemy_color.empty())
549 }
550 void prefs::set_enemy_color(const std::string& color_id) {
552 }
553 
554 std::string prefs::moved_color() {
556  if (moved_color.empty())
559 }
560 void prefs::set_moved_color(const std::string& color_id) {
562 }
563 
564 std::string prefs::unmoved_color() {
566  if (unmoved_color.empty())
569 }
570 void prefs::set_unmoved_color(const std::string& color_id) {
572 }
573 
574 std::string prefs::partial_color() {
575  std::string partmoved_color = preferences_[prefs_list::partial_orb_color].str();
576  if (partmoved_color.empty())
578  return fix_orb_color_name(partmoved_color);
579 }
580 void prefs::set_partial_color(const std::string& color_id) {
582 }
583 std::string prefs::reach_map_color() {
584  std::string reachmap_color = preferences_[prefs_list::reach_map_color].str();
585  if (reachmap_color.empty())
587  return fix_orb_color_name(reachmap_color);
588 }
589 void prefs::set_reach_map_color(const std::string& color_id) {
591 }
592 
594  std::string reachmap_enemy_color = preferences_[prefs_list::reach_map_enemy_color].str();
595  if (reachmap_enemy_color.empty())
597  return fix_orb_color_name(reachmap_enemy_color);
598 }
599 void prefs::set_reach_map_enemy_color(const std::string& color_id) {
601 }
602 
604 {
606 }
607 
608 void prefs::set_reach_map_border_opacity(const int new_opacity)
609 {
611 }
612 
614 {
616 }
617 
618 void prefs::set_reach_map_tint_opacity(const int new_opacity)
619 {
621 }
622 
624 {
625  const unsigned x_res = preferences_[prefs_list::xresolution].to_unsigned();
626  const unsigned y_res = preferences_[prefs_list::yresolution].to_unsigned();
627 
628  // Either resolution was unspecified, return default.
629  if(x_res == 0 || y_res == 0) {
631  }
632 
633  return point(
634  std::max<unsigned>(x_res, pref_constants::min_window_width),
635  std::max<unsigned>(y_res, pref_constants::min_window_height)
636  );
637 }
638 
639 void prefs::set_resolution(const point& res)
640 {
641  preferences_[prefs_list::xresolution] = std::to_string(res.x);
642  preferences_[prefs_list::yresolution] = std::to_string(res.y);
643 }
644 
646 {
647  // For now this has a minimum value of 1 and a maximum of 4.
648  return std::max<int>(std::min<int>(preferences_[prefs_list::pixel_scale].to_int(1), pref_constants::max_pixel_scale), pref_constants::min_pixel_scale);
649 }
650 
652 {
654 }
655 
657 {
658  if(video::headless()) {
659  return true;
660  }
661 
662  return preferences_[prefs_list::turbo].to_bool();
663 }
664 
665 void prefs::set_turbo(bool ison)
666 {
667  preferences_[prefs_list::turbo] = ison;
668 }
669 
671 {
672  // Clip at 80 because if it's too low it'll cause crashes
673  return std::max<int>(std::min<int>(preferences_[prefs_list::font_scale].to_int(100), pref_constants::max_font_scaling), pref_constants::min_font_scaling);
674 }
675 
677 {
679 }
680 
682 {
683  return (size * font_scaling()) / 100;
684 }
685 
687 {
688  return preferences_[prefs_list::keepalive_timeout].to_int(20);
689 }
690 
691 void prefs::keepalive_timeout(int seconds)
692 {
693  preferences_[prefs_list::keepalive_timeout] = std::abs(seconds);
694 }
695 
697 {
698  // Sounds don't sound good on Windows unless the buffer size is 4k,
699  // but this seems to cause crashes on other systems...
700  #ifdef _WIN32
701  const std::size_t buf_size = 4096;
702  #else
703  const std::size_t buf_size = 1024;
704  #endif
705 
706  return preferences_[prefs_list::sound_buffer_size].to_int(buf_size);
707 }
708 
709 void prefs::save_sound_buffer_size(const std::size_t size)
710 {
711  const std::string new_size = std::to_string(size);
712  if (preferences_[prefs_list::sound_buffer_size] == new_size)
713  return;
714 
715  preferences_[prefs_list::sound_buffer_size] = new_size;
716 
718 }
719 
721 {
722  return preferences_[prefs_list::music_volume].to_int(100);
723 }
724 
726 {
727  if(music_volume() == vol) {
728  return;
729  }
730 
733 }
734 
736 {
737  return preferences_[prefs_list::sound_volume].to_int(100);
738 }
739 
741 {
742  if(sound_volume() == vol) {
743  return;
744  }
745 
748 }
749 
751 {
752  return preferences_[prefs_list::bell_volume].to_int(100);
753 }
754 
756 {
757  if(bell_volume() == vol) {
758  return;
759  }
760 
763 }
764 
765 // old pref name had uppercase UI
767 {
769  return preferences_[prefs_list::ui_volume].to_int(100);
770  } else {
771  return preferences_["UI_volume"].to_int(100);
772  }
773 }
774 
775 void prefs::set_ui_volume(int vol)
776 {
777  if(ui_volume() == vol) {
778  return;
779  }
780 
783 }
784 
786 {
787  return preferences_[prefs_list::turn_bell].to_bool(true);
788 }
789 
790 bool prefs::set_turn_bell(bool ison)
791 {
792  if(!turn_bell() && ison) {
794  if(!music_on() && !sound() && !ui_sound_on()) {
795  if(!sound::init_sound()) {
797  return false;
798  }
799  }
800  } else if(turn_bell() && !ison) {
803  if(!music_on() && !sound() && !ui_sound_on())
805  }
806  return true;
807 }
808 
809 // old pref name had uppercase UI
811 {
812  if(preferences_.has_attribute(prefs_list::ui_sound)) {
813  return preferences_[prefs_list::ui_sound].to_bool(true);
814  } else {
815  return preferences_["UI_sound"].to_bool(true);
816  }
817 }
818 
819 bool prefs::set_ui_sound(bool ison)
820 {
821  if(!ui_sound_on() && ison) {
822  preferences_[prefs_list::ui_sound] = true;
823  if(!music_on() && !sound() && !turn_bell()) {
824  if(!sound::init_sound()) {
825  preferences_[prefs_list::ui_sound] = false;
826  return false;
827  }
828  }
829  } else if(ui_sound_on() && !ison) {
830  preferences_[prefs_list::ui_sound] = false;
832  if(!music_on() && !sound() && !turn_bell())
834  }
835  return true;
836 }
837 
839 {
840  return preferences_[prefs_list::message_bell].to_bool(true);
841 }
842 
844 {
845  return preferences_[prefs_list::sound].to_bool(true);
846 }
847 
848 bool prefs::set_sound(bool ison) {
849  if(!sound() && ison) {
851  if(!music_on() && !turn_bell() && !ui_sound_on()) {
852  if(!sound::init_sound()) {
854  return false;
855  }
856  }
857  } else if(sound() && !ison) {
860  if(!music_on() && !turn_bell() && !ui_sound_on())
862  }
863  return true;
864 }
865 
867 {
868  return preferences_[prefs_list::music].to_bool(true);
869 }
870 
871 bool prefs::set_music(bool ison) {
872  if(!music_on() && ison) {
873  preferences_[prefs_list::music] = true;
874  if(!sound() && !turn_bell() && !ui_sound_on()) {
875  if(!sound::init_sound()) {
876  preferences_[prefs_list::music] = false;
877  return false;
878  }
879  }
880  else
882  } else if(music_on() && !ison) {
883  preferences_[prefs_list::music] = false;
884  if(!sound() && !turn_bell() && !ui_sound_on())
886  else
888  }
889  return true;
890 }
891 
893 {
894  return std::clamp<int>(preferences_[prefs_list::scroll].to_int(50), 1, 100);
895 }
896 
897 void prefs::set_scroll_speed(const int new_speed)
898 {
899  preferences_[prefs_list::scroll] = new_speed;
900 }
901 
903 {
904  return preferences_[prefs_list::middle_click_scrolls].to_bool(true);
905 }
906 
908 {
909  return preferences_[prefs_list::scroll_threshold].to_int(10);
910 }
911 
913 {
914  return fps_;
915 }
916 
917 void prefs::set_show_fps(bool value)
918 {
919  fps_ = value;
920 }
921 
923 {
925 }
926 
928 {
930 }
931 
933 {
935  preferences_.clear_children("hotkey");
936 }
937 
938 void prefs::add_alias(const std::string &alias, const std::string &command)
939 {
940  config &alias_list = preferences_.child_or_add("alias");
941  alias_list[alias] = command;
942 }
943 
944 
946 {
947  return get_child(prefs_list::alias);
948 }
949 
950 unsigned int prefs::sample_rate()
951 {
952  return preferences_[prefs_list::sample_rate].to_int(44100);
953 }
954 
955 void prefs::save_sample_rate(const unsigned int rate)
956 {
957  if (sample_rate() == rate)
958  return;
959 
960  preferences_[prefs_list::sample_rate] = rate;
961 
962  // If audio is open, we have to re set sample rate
964 }
965 
967 {
968  return preferences_[prefs_list::confirm_load_save_from_different_version].to_bool(true);
969 }
970 
972 {
973  return preferences_[prefs_list::use_twelve_hour_clock_format].to_bool();
974 }
975 
977 {
978  return sort_order::get_enum(preferences_[prefs_list::addon_manager_saved_order_direction].to_int()).value_or(sort_order::type::none);
979 }
980 
982 {
983  preferences_[prefs_list::addon_manager_saved_order_direction] = sort_order::get_string(value);
984 }
985 
986 bool prefs::achievement(const std::string& content_for, const std::string& id)
987 {
988  for(config& ach : preferences_.child_range(prefs_list::achievements))
989  {
990  if(ach["content_for"].str() == content_for)
991  {
992  std::vector<std::string> ids = utils::split(ach["ids"]);
993  return std::find(ids.begin(), ids.end(), id) != ids.end();
994  }
995  }
996  return false;
997 }
998 
999 void prefs::set_achievement(const std::string& content_for, const std::string& id)
1000 {
1001  for(config& ach : preferences_.child_range(prefs_list::achievements))
1002  {
1003  // if achievements already exist for this content and the achievement has not already been set, add it
1004  if(ach["content_for"].str() == content_for)
1005  {
1006  std::vector<std::string> ids = utils::split(ach["ids"]);
1007 
1008  if(ids.empty())
1009  {
1010  ach["ids"] = id;
1011  }
1012  else if(std::find(ids.begin(), ids.end(), id) == ids.end())
1013  {
1014  ach["ids"] = ach["ids"].str() + "," + id;
1015  }
1016  ach.remove_children("in_progress", [&id](config cfg){return cfg["id"].str() == id;});
1017  return;
1018  }
1019  }
1020 
1021  // else no achievements have been set for this content yet
1022  config ach;
1023  ach["content_for"] = content_for;
1024  ach["ids"] = id;
1025  preferences_.add_child(prefs_list::achievements, ach);
1026 }
1027 
1028 int prefs::progress_achievement(const std::string& content_for, const std::string& id, int limit, int max_progress, int amount)
1029 {
1030  if(achievement(content_for, id))
1031  {
1032  return -1;
1033  }
1034 
1035  for(config& ach : preferences_.child_range(prefs_list::achievements))
1036  {
1037  // if achievements already exist for this content and the achievement has not already been set, add it
1038  if(ach["content_for"].str() == content_for)
1039  {
1040  // check if this achievement has progressed before - if so then increment it
1041  for(config& in_progress : ach.child_range("in_progress"))
1042  {
1043  if(in_progress["id"].str() == id)
1044  {
1045  // don't let using 'limit' decrease the achievement's current progress
1046  int starting_progress = in_progress["progress_at"].to_int();
1047  if(starting_progress >= limit) {
1048  return starting_progress;
1049  }
1050 
1051  in_progress["progress_at"] = std::clamp(starting_progress + amount, 0, std::min(limit, max_progress));
1052  return in_progress["progress_at"].to_int();
1053  }
1054  }
1055 
1056  // else this is the first time this achievement is progressing
1057  if(amount != 0)
1058  {
1059  config set_progress;
1060  set_progress["id"] = id;
1061  set_progress["progress_at"] = std::clamp(amount, 0, std::min(limit, max_progress));
1062 
1063  config& child = ach.add_child("in_progress", set_progress);
1064  return child["progress_at"].to_int();
1065  }
1066  return 0;
1067  }
1068  }
1069 
1070  // else not only has this achievement not progressed before, this is the first achievement for this achievement group to be added
1071  if(amount != 0)
1072  {
1073  config ach;
1074  config set_progress;
1075 
1076  set_progress["id"] = id;
1077  set_progress["progress_at"] = std::clamp(amount, 0, std::min(limit, max_progress));
1078 
1079  ach["content_for"] = content_for;
1080  ach["ids"] = "";
1081 
1082  config& child = ach.add_child("in_progress", set_progress);
1083  preferences_.add_child(prefs_list::achievements, ach);
1084  return child["progress_at"].to_int();
1085  }
1086  return 0;
1087 }
1088 
1089 bool prefs::sub_achievement(const std::string& content_for, const std::string& id, const std::string& sub_id)
1090 {
1091  // this achievement is already completed
1092  if(achievement(content_for, id))
1093  {
1094  return true;
1095  }
1096 
1097  for(config& ach : preferences_.child_range(prefs_list::achievements))
1098  {
1099  if(ach["content_for"].str() == content_for)
1100  {
1101  // check if the specific sub-achievement has been completed but the overall achievement is not completed
1102  for(const auto& in_progress : ach.child_range("in_progress"))
1103  {
1104  if(in_progress["id"] == id)
1105  {
1106  std::vector<std::string> sub_ids = utils::split(in_progress["sub_ids"]);
1107  return std::find(sub_ids.begin(), sub_ids.end(), sub_id) != sub_ids.end();
1108  }
1109  }
1110  }
1111  }
1112  return false;
1113 }
1114 
1115 void prefs::set_sub_achievement(const std::string& content_for, const std::string& id, const std::string& sub_id)
1116 {
1117  // this achievement is already completed
1118  if(achievement(content_for, id))
1119  {
1120  return;
1121  }
1122 
1123  for(config& ach : preferences_.child_range(prefs_list::achievements))
1124  {
1125  // if achievements already exist for this content and the achievement has not already been set, add it
1126  if(ach["content_for"].str() == content_for)
1127  {
1128  // check if this achievement has had sub-achievements set before
1129  for(config& in_progress : ach.child_range("in_progress"))
1130  {
1131  if(in_progress["id"].str() == id)
1132  {
1133  std::vector<std::string> sub_ids = utils::split(ach["ids"]);
1134 
1135  if(std::find(sub_ids.begin(), sub_ids.end(), sub_id) == sub_ids.end())
1136  {
1137  in_progress["sub_ids"] = in_progress["sub_ids"].str() + "," + sub_id;
1138  }
1139 
1140  in_progress["progress_at"] = sub_ids.size()+1;
1141  return;
1142  }
1143  }
1144 
1145  // else if this is the first sub-achievement being set
1146  config set_progress;
1147  set_progress["id"] = id;
1148  set_progress["sub_ids"] = sub_id;
1149  set_progress["progress_at"] = 1;
1150  ach.add_child("in_progress", set_progress);
1151  return;
1152  }
1153  }
1154 
1155  // else not only has this achievement not had a sub-achievement completed before, this is the first achievement for this achievement group to be added
1156  config ach;
1157  config set_progress;
1158 
1159  set_progress["id"] = id;
1160  set_progress["sub_ids"] = sub_id;
1161  set_progress["progress_at"] = 1;
1162 
1163  ach["content_for"] = content_for;
1164  ach["ids"] = "";
1165 
1166  ach.add_child("in_progress", set_progress);
1167  preferences_.add_child(prefs_list::achievements, ach);
1168 }
1169 
1171 {
1172  return preferences_[prefs_list::show_deprecation].to_bool(def);
1173 }
1174 
1176 {
1177  return preferences_[prefs_list::scroll_when_mouse_outside].to_bool(def);
1178 }
1179 
1181 {
1182  set_child(prefs_list::dir_bookmarks, cfg);
1183 }
1185 {
1186  return get_child(prefs_list::dir_bookmarks);
1187 }
1188 
1190 {
1191  return preferences_[prefs_list::lobby_auto_open_whisper_windows].to_bool(true);
1192 }
1193 
1195 {
1196  return std::max(std::size_t(1), preferences_[prefs_list::editor_max_recent_files].to_size_t(10));
1197 }
1198 
1199 //
1200 // NOTE: The MRU read/save functions enforce the entry count limit in
1201 // order to ensure the list on disk doesn't grow forever. Otherwise,
1202 // normally this would be the UI's responsibility instead.
1203 //
1204 
1205 std::vector<std::string> prefs::do_read_editor_mru()
1206 {
1207  auto cfg = get_child(prefs_list::editor_recent_files);
1208 
1209  std::vector<std::string> mru;
1210  if(!cfg) {
1211  return mru;
1212  }
1213 
1214  for(const config& child : cfg->child_range("entry"))
1215  {
1216  const std::string& entry = child["path"].str();
1217  if(!entry.empty()) {
1218  mru.push_back(entry);
1219  }
1220  }
1221 
1222  mru.resize(std::min(editor_mru_limit(), mru.size()));
1223 
1224  return mru;
1225 }
1226 
1227 void prefs::do_commit_editor_mru(const std::vector<std::string>& mru)
1228 {
1229  config cfg;
1230  unsigned n = 0;
1231 
1232  for(const std::string& entry : mru)
1233  {
1234  if(entry.empty()) {
1235  continue;
1236  }
1237 
1238  config& child = cfg.add_child("entry");
1239  child["path"] = entry;
1240 
1241  if(++n >= editor_mru_limit()) {
1242  break;
1243  }
1244  }
1245 
1246  set_child(prefs_list::editor_recent_files, cfg);
1247 }
1248 
1249 std::vector<std::string> prefs::recent_files()
1250 {
1251  return do_read_editor_mru();
1252 }
1253 
1254 void prefs::add_recent_files_entry(const std::string& path)
1255 {
1256  if(path.empty()) {
1257  return;
1258  }
1259 
1260  std::vector<std::string> mru = do_read_editor_mru();
1261 
1262  // Enforce uniqueness. Normally shouldn't do a thing unless somebody
1263  // has been tampering with the preferences file.
1264  utils::erase(mru, path);
1265 
1266  mru.insert(mru.begin(), path);
1267  mru.resize(std::min(editor_mru_limit(), mru.size()));
1268 
1269  do_commit_editor_mru(mru);
1270 }
1271 
1273 {
1274  return preferences_[prefs_list::color_cursors].to_bool(true);
1275 }
1276 
1278 {
1279  preferences_[prefs_list::color_cursors] = value;
1280 
1281  cursor::set();
1282 }
1283 
1285 {
1286  return preferences_[prefs_list::unit_standing_animations].to_bool(true);
1287 }
1288 
1290 {
1291  preferences_[prefs_list::unit_standing_animations] = value;
1292 
1293  if(display* d = display::get_singleton()) {
1294  d->reset_standing_animations();
1295  }
1296 }
1297 
1299 {
1300  std::vector<theme_info> themes = theme::get_basic_theme_info();
1301 
1302  if (themes.empty()) {
1304  _("No known themes. Try changing from within an existing game."));
1305 
1306  return false;
1307  }
1308 
1309  gui2::dialogs::theme_list dlg(themes);
1310 
1311  for (std::size_t k = 0; k < themes.size(); ++k) {
1312  if(themes[k].id == theme()) {
1313  dlg.set_selected_index(static_cast<int>(k));
1314  }
1315  }
1316 
1317  dlg.show();
1318  const int action = dlg.selected_index();
1319 
1320  if (action >= 0) {
1321  set_theme(themes[action].id);
1322  if(display::get_singleton() && resources::gamedata && resources::gamedata->get_theme().empty()) {
1323  display::get_singleton()->set_theme(themes[action].id);
1324  }
1325 
1326  return true;
1327  }
1328 
1329  return false;
1330 }
1331 
1333 {
1334  const std::string filename = filesystem::get_wesnothd_name();
1335 
1336  const std::string& old_path = filesystem::directory_name(get_mp_server_program_name());
1337  std::string path =
1338  !old_path.empty() && filesystem::is_directory(old_path)
1339  ? old_path : filesystem::get_exe_dir();
1340 
1341  const std::string msg = VGETTEXT("The <b>$filename</b> server application provides multiplayer server functionality and is required for hosting local network games. It will normally be found in the same folder as the game executable.", {{"filename", filename}});
1342 
1344 
1345  dlg.set_title(_("Find Server Application"))
1346  .set_message(msg)
1347  .set_ok_label(_("Select"))
1348  .set_read_only(true)
1350  .set_path(path);
1351 
1352  if(dlg.show()) {
1353  path = dlg.path();
1355  }
1356 }
1357 
1358 std::string prefs::theme()
1359 {
1360  if(video::headless()) {
1361  static const std::string null_theme = "null";
1362  return null_theme;
1363  }
1364 
1365  std::string res = preferences_[prefs_list::theme];
1366  if(res.empty()) {
1367  return "Default";
1368  }
1369 
1370  return res;
1371 }
1372 
1373 void prefs::set_theme(const std::string& theme)
1374 {
1375  if(theme != "null") {
1376  preferences_[prefs_list::theme] = theme;
1377  }
1378 }
1379 
1380 void prefs::set_mp_server_program_name(const std::string& path)
1381 {
1382  if(path.empty()) {
1383  preferences_.remove_attribute(prefs_list::mp_server_program_name);
1384  } else {
1385  preferences_[prefs_list::mp_server_program_name] = path;
1386  }
1387 }
1388 
1390 {
1391  return preferences_[prefs_list::mp_server_program_name].str();
1392 }
1393 
1394 const std::map<std::string, preferences::acquaintance>& prefs::get_acquaintances()
1395 {
1396  return acquaintances_;
1397 }
1398 
1399 const std::string prefs::get_ignored_delim()
1400 {
1401  std::vector<std::string> ignored;
1402 
1403  for(const auto& person : acquaintances_) {
1404  if(person.second.get_status() == "ignore") {
1405  ignored.push_back(person.second.get_nick());
1406  }
1407  }
1408 
1409  return utils::join(ignored);
1410 }
1411 
1412 // returns acquaintances in the form nick => notes where the status = filter
1413 std::map<std::string, std::string> prefs::get_acquaintances_nice(const std::string& filter)
1414 {
1415  std::map<std::string, std::string> ac_nice;
1416 
1417  for(const auto& a : acquaintances_) {
1418  if(a.second.get_status() == filter) {
1419  ac_nice[a.second.get_nick()] = a.second.get_notes();
1420  }
1421  }
1422 
1423  return ac_nice;
1424 }
1425 
1426 std::pair<preferences::acquaintance*, bool> prefs::add_acquaintance(const std::string& nick, const std::string& mode, const std::string& notes)
1427 {
1428  if(!utils::isvalid_wildcard(nick)) {
1429  return std::pair(nullptr, false);
1430  }
1431 
1432  preferences::acquaintance new_entry(nick, mode, notes);
1433  auto [iter, added_new] = acquaintances_.insert_or_assign(nick, new_entry);
1434 
1435  return std::pair(&iter->second, added_new);
1436 }
1437 
1438 bool prefs::remove_acquaintance(const std::string& nick)
1439 {
1441 
1442  // nick might include the notes, depending on how we're removing
1443  if(i == acquaintances_.end()) {
1444  std::size_t pos = nick.find_first_of(' ');
1445 
1446  if(pos != std::string::npos) {
1447  i = acquaintances_.find(nick.substr(0, pos));
1448  }
1449  }
1450 
1451  if(i == acquaintances_.end()) {
1452  return false;
1453  }
1454 
1455  acquaintances_.erase(i);
1456 
1457  return true;
1458 }
1459 
1460 bool prefs::is_friend(const std::string& nick)
1461 {
1462  const auto it = acquaintances_.find(nick);
1463 
1464  if(it == acquaintances_.end()) {
1465  return false;
1466  } else {
1467  return it->second.get_status() == "friend";
1468  }
1469 }
1470 
1471 bool prefs::is_ignored(const std::string& nick)
1472 {
1473  const auto it = acquaintances_.find(nick);
1474 
1475  if(it == acquaintances_.end()) {
1476  return false;
1477  } else {
1478  return it->second.get_status() == "ignore";
1479  }
1480 }
1481 
1482 void prefs::add_completed_campaign(const std::string& campaign_id, const std::string& difficulty_level)
1483 {
1484  completed_campaigns_[campaign_id].insert(difficulty_level);
1485 }
1486 
1487 bool prefs::is_campaign_completed(const std::string& campaign_id)
1488 {
1489  return completed_campaigns_.count(campaign_id) != 0;
1490 }
1491 
1492 bool prefs::is_campaign_completed(const std::string& campaign_id, const std::string& difficulty_level)
1493 {
1494  const auto it = completed_campaigns_.find(campaign_id);
1495  return it == completed_campaigns_.end() ? false : it->second.count(difficulty_level) != 0;
1496 }
1497 
1498 bool prefs::parse_should_show_lobby_join(const std::string& sender, const std::string& message)
1499 {
1500  // If it's actually not a lobby join or leave message return true (show it).
1501  if(sender != "server") {
1502  return true;
1503  }
1504 
1505  std::string::size_type pos = message.find(" has logged into the lobby");
1506  if(pos == std::string::npos) {
1507  pos = message.find(" has disconnected");
1508  if(pos == std::string::npos) {
1509  return true;
1510  }
1511  }
1512 
1515  return false;
1516  }
1517 
1519  return true;
1520  }
1521 
1522  return is_friend(message.substr(0, pos));
1523 }
1524 
1526 {
1527  std::string pref = preferences_[prefs_list::lobby_joins];
1528  if(pref == "friends") {
1530  } else if(pref == "all") {
1532  } else if(pref == "none") {
1534  } else {
1536  }
1537 }
1538 
1540 {
1547  }
1548 }
1549 
1550 const std::vector<game_config::server_info>& prefs::builtin_servers_list()
1551 {
1552  static std::vector<game_config::server_info> pref_servers = game_config::server_list;
1553  return pref_servers;
1554 }
1555 
1556 std::vector<game_config::server_info> prefs::user_servers_list()
1557 {
1558  std::vector<game_config::server_info> pref_servers;
1559 
1560  for(const config& server : preferences_.child_range(prefs_list::server)) {
1561  pref_servers.emplace_back();
1562  pref_servers.back().name = server["name"].str();
1563  pref_servers.back().address = server["address"].str();
1564  }
1565 
1566  return pref_servers;
1567 }
1568 
1569 void prefs::set_user_servers_list(const std::vector<game_config::server_info>& value)
1570 {
1571  preferences_.clear_children(prefs_list::server);
1572 
1573  for(const auto& svinfo : value) {
1574  config& sv_cfg = preferences_.add_child(prefs_list::server);
1575  sv_cfg["name"] = svinfo.name;
1576  sv_cfg["address"] = svinfo.address;
1577  }
1578 }
1579 
1580 std::string prefs::network_host()
1581 {
1582  std::string res = preferences_[prefs_list::host];
1583  if(res.empty()) {
1584  return builtin_servers_list().front().address;
1585  } else {
1586  return res;
1587  }
1588 }
1589 
1590 void prefs::set_network_host(const std::string& host)
1591 {
1592  preferences_[prefs_list::host] = host;
1593 }
1594 
1596 {
1597  if(!preferences_[prefs_list::campaign_server].empty()) {
1598  return preferences_[prefs_list::campaign_server].str();
1599  } else {
1601  }
1602 }
1603 
1604 void prefs::set_campaign_server(const std::string& host)
1605 {
1606  preferences_[prefs_list::campaign_server] = host;
1607 }
1608 
1610 {
1611  return preferences_[prefs_list::show_combat].to_bool(true);
1612 }
1613 
1615 {
1616  if(options_initialized_) {
1617  return option_values_;
1618  }
1619 
1620  if(!get_child(prefs_list::options)) {
1621  // It may be an invalid config, which would cause problems in
1622  // multiplayer_create, so let's replace it with an empty but valid
1623  // config
1625  } else {
1626  option_values_ = *get_child(prefs_list::options);
1627  }
1628 
1629  options_initialized_ = true;
1630 
1631  return option_values_;
1632 }
1633 
1635 {
1636  set_child(prefs_list::options, values);
1637  options_initialized_ = false;
1638 }
1639 
1640 std::chrono::seconds prefs::countdown_init_time()
1641 {
1642  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_init_time], 240s);
1643 }
1644 
1645 void prefs::set_countdown_init_time(const std::chrono::seconds& value)
1646 {
1647  preferences_[prefs_list::mp_countdown_init_time] = std::clamp(value, 0s, 1500s);
1648 }
1649 
1651 {
1652  preferences_.remove_attribute(prefs_list::mp_countdown_init_time);
1653 }
1654 
1655 std::chrono::seconds prefs::countdown_reservoir_time()
1656 {
1657  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_reservoir_time], 360s);
1658 }
1659 
1660 void prefs::set_countdown_reservoir_time(const std::chrono::seconds& value)
1661 {
1662  preferences_[prefs_list::mp_countdown_reservoir_time] = std::clamp(value, 30s, 1500s);
1663 }
1664 
1666 {
1667  preferences_.remove_attribute(prefs_list::mp_countdown_reservoir_time);
1668 }
1669 
1670 std::chrono::seconds prefs::countdown_turn_bonus()
1671 {
1672  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_turn_bonus], 240s);
1673 }
1674 
1675 void prefs::set_countdown_turn_bonus(const std::chrono::seconds& value)
1676 {
1677  preferences_[prefs_list::mp_countdown_turn_bonus] = std::clamp(value, 0s, 300s);
1678 }
1679 
1681 {
1682  preferences_.remove_attribute(prefs_list::mp_countdown_turn_bonus);
1683 }
1684 
1685 std::chrono::seconds prefs::countdown_action_bonus()
1686 {
1687  return chrono::parse_duration(preferences_[prefs_list::mp_countdown_action_bonus], 0s);
1688 }
1689 
1690 void prefs::set_countdown_action_bonus(const std::chrono::seconds& value)
1691 {
1692  preferences_[prefs_list::mp_countdown_action_bonus] = std::clamp(value, 0s, 30s);
1693 }
1694 
1696 {
1697  preferences_.remove_attribute(prefs_list::mp_countdown_action_bonus);
1698 }
1699 
1700 std::chrono::minutes prefs::chat_message_aging()
1701 {
1702  return chrono::parse_duration(preferences_[prefs_list::chat_message_aging], 20min);
1703 }
1704 
1705 void prefs::set_chat_message_aging(const std::chrono::minutes& value)
1706 {
1707  preferences_[prefs_list::chat_message_aging] = value;
1708 }
1709 
1711 {
1712  return settings::get_village_gold(preferences_[prefs_list::mp_village_gold]);
1713 }
1714 
1716 {
1717  preferences_[prefs_list::mp_village_gold] = value;
1718 }
1719 
1721 {
1722  return settings::get_village_support(preferences_[prefs_list::mp_village_support]);
1723 }
1724 
1726 {
1727  preferences_[prefs_list::mp_village_support] = std::to_string(value);
1728 }
1729 
1731 {
1732  return settings::get_xp_modifier(preferences_[prefs_list::mp_xp_modifier]);
1733 }
1734 
1735 void prefs::set_xp_modifier(int value)
1736 {
1737  preferences_[prefs_list::mp_xp_modifier] = value;
1738 }
1739 
1740 const std::vector<std::string>& prefs::modifications(bool mp)
1741 {
1743  if(mp) {
1744  mp_modifications_ = utils::split(preferences_[prefs_list::mp_modifications].str(), ',');
1746  } else {
1747  sp_modifications_ = utils::split(preferences_[prefs_list::sp_modifications].str(), ',');
1749  }
1750  }
1751 
1753 }
1754 
1755 void prefs::set_modifications(const std::vector<std::string>& value, bool mp)
1756 {
1757  if(mp) {
1758  preferences_[prefs_list::mp_modifications] = utils::join(value, ",");
1760  } else {
1761  preferences_[prefs_list::sp_modifications] = utils::join(value, ",");
1763  }
1764 }
1765 
1767 {
1768  return message_private_on_;
1769 }
1770 
1772 {
1773  message_private_on_ = value;
1774 }
1775 
1777 {
1778  const std::string& choice = preferences_[prefs_list::compress_saves];
1779 
1780  // "yes" was used in 1.11.7 and earlier; the compress_saves
1781  // option used to be a toggle for gzip in those versions.
1782  if(choice.empty() || choice == "gzip" || choice == "yes") {
1784  } else if(choice == "bzip2") {
1786  } else if(choice == "none" || choice == "no") { // see above
1788  } /*else*/
1789 
1790  // In case the preferences file was created by a later version
1791  // supporting some algorithm we don't; although why would anyone
1792  // playing a game need more algorithms, really...
1794 }
1795 
1796 std::string prefs::get_chat_timestamp(const std::chrono::system_clock::time_point& t)
1797 {
1798  if(chat_timestamp()) {
1799  if(use_twelve_hour_clock_format() == false) {
1800  return chrono::format_local_timestamp(t, _("[%H:%M]")) + " ";
1801  } else {
1802  return chrono::format_local_timestamp(t, _("[%I:%M %p]")) + " ";
1803  }
1804  }
1805 
1806  return "";
1807 }
1808 
1809 std::set<std::string>& prefs::encountered_units()
1810 {
1811  return encountered_units_set_;
1812 }
1813 
1814 std::set<t_translation::terrain_code>& prefs::encountered_terrains()
1815 {
1817 }
1818 
1819 /**
1820  * Returns a pointer to the history vector associated with given id
1821  * making a new one if it doesn't exist.
1822  *
1823  * @todo FIXME only used for gui2. Could be used for the above histories.
1824  */
1825 std::vector<std::string>* prefs::get_history(const std::string& id)
1826 {
1827  return &history_map_[id];
1828 }
1829 
1831 {
1832  const std::string confirmation = preferences_[prefs_list::confirm_end_turn];
1833  return confirmation == "green" || confirmation == "yes";
1834 }
1835 
1837 {
1838  return preferences_[prefs_list::confirm_end_turn] == "yellow";
1839 }
1840 
1842 {
1843  // This is very non-intrusive so it is on by default
1844  const std::string confirmation = preferences_[prefs_list::confirm_end_turn];
1845  return confirmation == "no_moves" || confirmation.empty();
1846 }
1847 
1848 void prefs::encounter_recruitable_units(const std::vector<team>& teams)
1849 {
1850  for(const team& help_team : teams) {
1851  help_team.log_recruitable();
1852  encountered_units_set_.insert(help_team.recruits().begin(), help_team.recruits().end());
1853  }
1854 }
1855 
1857 {
1858  for(const auto& help_unit : units) {
1859  encountered_units_set_.insert(help_unit.type_id());
1860  }
1861 }
1862 
1863 void prefs::encounter_recallable_units(const std::vector<team>& teams)
1864 {
1865  for(const team& t : teams) {
1866  for(const unit_const_ptr u : t.recall_list()) {
1867  encountered_units_set_.insert(u->type_id());
1868  }
1869  }
1870 }
1871 
1873 {
1874  map.for_each_loc([&](const map_location& loc) {
1875  const t_translation::terrain_code terrain = map.get_terrain(loc);
1876  encountered_terrains().insert(terrain);
1878  encountered_terrains().insert(t);
1879  }
1880  });
1881 }
1882 
1884 {
1885  encounter_recruitable_units(gameboard_.teams());
1886  encounter_start_units(gameboard_.units());
1887  encounter_recallable_units(gameboard_.teams());
1888  encounter_map_terrain(gameboard_.map());
1889 }
1890 
1892 {
1893  preferences_.remove_attribute(prefs_list::player_joins_sound);
1894  preferences_.remove_attribute(prefs_list::player_joins_notif);
1895  preferences_.remove_attribute(prefs_list::player_joins_lobby);
1896  preferences_.remove_attribute(prefs_list::player_leaves_sound);
1897  preferences_.remove_attribute(prefs_list::player_leaves_notif);
1898  preferences_.remove_attribute(prefs_list::player_leaves_lobby);
1899  preferences_.remove_attribute(prefs_list::private_message_sound);
1900  preferences_.remove_attribute(prefs_list::private_message_notif);
1901  preferences_.remove_attribute(prefs_list::private_message_lobby);
1902  preferences_.remove_attribute(prefs_list::friend_message_sound);
1903  preferences_.remove_attribute(prefs_list::friend_message_notif);
1904  preferences_.remove_attribute(prefs_list::friend_message_lobby);
1905  preferences_.remove_attribute(prefs_list::public_message_sound);
1906  preferences_.remove_attribute(prefs_list::public_message_notif);
1907  preferences_.remove_attribute(prefs_list::public_message_lobby);
1908  preferences_.remove_attribute(prefs_list::server_message_sound);
1909  preferences_.remove_attribute(prefs_list::server_message_notif);
1910  preferences_.remove_attribute(prefs_list::server_message_lobby);
1911  preferences_.remove_attribute(prefs_list::ready_for_start_sound);
1912  preferences_.remove_attribute(prefs_list::ready_for_start_notif);
1913  preferences_.remove_attribute(prefs_list::ready_for_start_lobby);
1914  preferences_.remove_attribute(prefs_list::game_has_begun_sound);
1915  preferences_.remove_attribute(prefs_list::game_has_begun_notif);
1916  preferences_.remove_attribute(prefs_list::game_has_begun_lobby);
1917  preferences_.remove_attribute(prefs_list::turn_changed_sound);
1918  preferences_.remove_attribute(prefs_list::turn_changed_notif);
1919  preferences_.remove_attribute(prefs_list::turn_changed_lobby);
1920  preferences_.remove_attribute(prefs_list::game_created_sound);
1921  preferences_.remove_attribute(prefs_list::game_created_notif);
1922  preferences_.remove_attribute(prefs_list::game_created_lobby);
1923 }
1924 
1926 {
1927 #ifdef _WIN32
1928  wchar_t buffer[300];
1929  DWORD size = 300;
1930  if(GetUserNameW(buffer, &size)) {
1931  //size includes a terminating null character.
1932  assert(size > 0);
1933  return unicode_cast<std::string>(std::wstring_view{buffer});
1934  }
1935 #else
1936  if(char* const login = getenv("USER")) {
1937  return login;
1938  }
1939 #endif
1940  return {};
1941 }
1942 
1943 preferences::secure_buffer prefs::build_key(const std::string& server, const std::string& login)
1944 {
1945  std::string sysname = get_system_username();
1946  preferences::secure_buffer result(std::max<std::size_t>(server.size() + login.size() + sysname.size(), 32));
1947  unsigned char i = 0;
1948  std::generate(result.begin(), result.end(), [&i]() {return 'x' ^ i++;});
1949  std::copy(login.begin(), login.end(), result.begin());
1950  std::copy(sysname.begin(), sysname.end(), result.begin() + login.size());
1951  std::copy(server.begin(), server.end(), result.begin() + login.size() + sysname.size());
1952  return result;
1953 }
1954 
1956 {
1957 #ifndef __APPLE__
1958  int update_length;
1959  int extra_length;
1960  int total_length;
1961  // AES IV is generally 128 bits
1962  const unsigned char iv[] = {1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8};
1963  unsigned char encrypted_buffer[1024];
1964 
1965  if(plaintext.size() > 1008)
1966  {
1967  ERR_CFG << "Cannot encrypt data larger than 1008 bytes.";
1968  return preferences::secure_buffer();
1969  }
1970  DBG_CFG << "Encrypting data with length: " << plaintext.size();
1971 
1972  EVP_CIPHER_CTX *ctx = EVP_CIPHER_CTX_new();
1973  if(!ctx)
1974  {
1975  ERR_CFG << "AES EVP_CIPHER_CTX_new failed with error:";
1976  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1977  return preferences::secure_buffer();
1978  }
1979 
1980  // TODO: use EVP_EncryptInit_ex2 once openssl 3.0 is more widespread
1981  if(EVP_EncryptInit_ex(ctx, EVP_aes_256_cbc(), nullptr, key.data(), iv) != 1)
1982  {
1983  ERR_CFG << "AES EVP_EncryptInit_ex failed with error:";
1984  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1985  EVP_CIPHER_CTX_free(ctx);
1986  return preferences::secure_buffer();
1987  }
1988 
1989  if(EVP_EncryptUpdate(ctx, encrypted_buffer, &update_length, plaintext.data(), plaintext.size()) != 1)
1990  {
1991  ERR_CFG << "AES EVP_EncryptUpdate failed with error:";
1992  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
1993  EVP_CIPHER_CTX_free(ctx);
1994  return preferences::secure_buffer();
1995  }
1996  DBG_CFG << "Update length: " << update_length;
1997 
1998  if(EVP_EncryptFinal_ex(ctx, encrypted_buffer + update_length, &extra_length) != 1)
1999  {
2000  ERR_CFG << "AES EVP_EncryptFinal failed with error:";
2001  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2002  EVP_CIPHER_CTX_free(ctx);
2003  return preferences::secure_buffer();
2004  }
2005  DBG_CFG << "Extra length: " << extra_length;
2006 
2007  EVP_CIPHER_CTX_free(ctx);
2008 
2009  total_length = update_length+extra_length;
2011  for(int i = 0; i < total_length; i++)
2012  {
2013  result.push_back(encrypted_buffer[i]);
2014  }
2015 
2016  DBG_CFG << "Successfully encrypted plaintext value of '" << utils::join(plaintext, "") << "' having length " << plaintext.size();
2017  DBG_CFG << "For a total encrypted length of: " << total_length;
2018 
2019  return result;
2020 #else
2021  size_t outWritten = 0;
2022  preferences::secure_buffer result(plaintext.size(), '\0');
2023 
2024  CCCryptorStatus ccStatus = CCCrypt(kCCDecrypt,
2025  kCCAlgorithmRC4,
2026  kCCOptionPKCS7Padding,
2027  key.data(),
2028  key.size(),
2029  nullptr,
2030  plaintext.data(),
2031  plaintext.size(),
2032  result.data(),
2033  result.size(),
2034  &outWritten);
2035 
2036  assert(ccStatus == kCCSuccess);
2037  assert(outWritten == plaintext.size());
2038 
2039  return result;
2040 #endif
2041 }
2042 
2044 {
2045 #ifndef __APPLE__
2046  int update_length;
2047  int extra_length;
2048  int total_length;
2049  // AES IV is generally 128 bits
2050  const unsigned char iv[] = {1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8};
2051  unsigned char plaintext_buffer[1024];
2052 
2053  if(encrypted.size() > 1024)
2054  {
2055  ERR_CFG << "Cannot decrypt data larger than 1024 bytes.";
2056  return preferences::secure_buffer();
2057  }
2058  DBG_CFG << "Decrypting data with length: " << encrypted.size();
2059 
2060  EVP_CIPHER_CTX *ctx = EVP_CIPHER_CTX_new();
2061  if(!ctx)
2062  {
2063  ERR_CFG << "AES EVP_CIPHER_CTX_new failed with error:";
2064  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2065  return preferences::secure_buffer();
2066  }
2067 
2068  // TODO: use EVP_DecryptInit_ex2 once openssl 3.0 is more widespread
2069  if(EVP_DecryptInit_ex(ctx, EVP_aes_256_cbc(), nullptr, key.data(), iv) != 1)
2070  {
2071  ERR_CFG << "AES EVP_DecryptInit_ex failed with error:";
2072  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2073  EVP_CIPHER_CTX_free(ctx);
2074  return preferences::secure_buffer();
2075  }
2076 
2077  if(EVP_DecryptUpdate(ctx, plaintext_buffer, &update_length, encrypted.data(), encrypted.size()) != 1)
2078  {
2079  ERR_CFG << "AES EVP_DecryptUpdate failed with error:";
2080  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2081  EVP_CIPHER_CTX_free(ctx);
2082  return preferences::secure_buffer();
2083  }
2084  DBG_CFG << "Update length: " << update_length;
2085 
2086  if(EVP_DecryptFinal_ex(ctx, plaintext_buffer + update_length, &extra_length) != 1)
2087  {
2088  ERR_CFG << "AES EVP_DecryptFinal failed with error:";
2089  ERR_CFG << ERR_error_string(ERR_get_error(), nullptr);
2090  EVP_CIPHER_CTX_free(ctx);
2091  return preferences::secure_buffer();
2092  }
2093  DBG_CFG << "Extra length: " << extra_length;
2094 
2095  EVP_CIPHER_CTX_free(ctx);
2096 
2097  total_length = update_length+extra_length;
2099  for(int i = 0; i < total_length; i++)
2100  {
2101  result.push_back(plaintext_buffer[i]);
2102  }
2103 
2104  DBG_CFG << "Successfully decrypted data to the value: " << utils::join(result, "");
2105  DBG_CFG << "For a total decrypted length of: " << total_length;
2106 
2107  return result;
2108 #else
2109  size_t outWritten = 0;
2110  preferences::secure_buffer result(encrypted.size(), '\0');
2111 
2112  CCCryptorStatus ccStatus = CCCrypt(kCCDecrypt,
2113  kCCAlgorithmRC4,
2114  kCCOptionPKCS7Padding,
2115  key.data(),
2116  key.size(),
2117  nullptr,
2118  encrypted.data(),
2119  encrypted.size(),
2120  result.data(),
2121  result.size(),
2122  &outWritten);
2123 
2124  assert(ccStatus == kCCSuccess);
2125  assert(outWritten == encrypted.size());
2126 
2127  // the decrypted result is likely shorter than the encrypted data, so the extra padding needs to be removed.
2128  while(!result.empty() && result.back() == 0) {
2129  result.pop_back();
2130  }
2131 
2132  return result;
2133 #endif
2134 }
2135 
2137 {
2138  preferences::secure_buffer unescaped;
2139  unescaped.reserve(text.size());
2140  bool escaping = false;
2141  for(char c : text) {
2142  if(escaping) {
2143  if(c == '\xa') {
2144  unescaped.push_back('\xc');
2145  } else if(c == '.') {
2146  unescaped.push_back('@');
2147  } else {
2148  unescaped.push_back(c);
2149  }
2150  escaping = false;
2151  } else if(c == '\x1') {
2152  escaping = true;
2153  } else {
2154  unescaped.push_back(c);
2155  }
2156  }
2157  assert(!escaping);
2158  return unescaped;
2159 }
2160 
2162 {
2164  escaped.reserve(text.size());
2165  for(char c : text) {
2166  if(c == '\x1') {
2167  escaped.push_back('\x1');
2168  escaped.push_back('\x1');
2169  } else if(c == '\xc') {
2170  escaped.push_back('\x1');
2171  escaped.push_back('\xa');
2172  } else if(c == '@') {
2173  escaped.push_back('\x1');
2174  escaped.push_back('.');
2175  } else {
2176  escaped.push_back(c);
2177  }
2178  }
2179  return escaped;
2180 }
2181 
2183 {
2184  return preferences_[prefs_list::remember_password].to_bool();
2185 }
2186 
2187 void prefs::set_remember_password(bool remember)
2188 {
2189  preferences_[prefs_list::remember_password] = remember;
2190 
2191  if(remember) {
2192  load_credentials();
2193  } else {
2195  }
2196 }
2197 
2198 std::string prefs::login()
2199 {
2200  std::string name = get("login", pref_constants::EMPTY_LOGIN);
2201  if(name == pref_constants::EMPTY_LOGIN) {
2202  name = get_system_username();
2203  } else if(name.size() > 2 && name.front() == '@' && name.back() == '@') {
2204  name = name.substr(1, name.size() - 2);
2205  } else {
2206  ERR_CFG << "malformed user credentials (did you manually edit the preferences file?)";
2207  }
2208  if(name.empty()) {
2209  return "player";
2210  }
2211  return name;
2212 }
2213 
2214 void prefs::set_login(const std::string& login)
2215 {
2216  auto login_clean = login;
2217  boost::trim(login_clean);
2218 
2219  preferences_[prefs_list::login] = '@' + login_clean + '@';
2220 }
2221 
2222 std::string prefs::password(const std::string& server, const std::string& login)
2223 {
2224  DBG_CFG << "Retrieving password for server: '" << server << "', login: '" << login << "'";
2225  auto login_clean = login;
2226  boost::trim(login_clean);
2227 
2228  if(!remember_password()) {
2229  if(!credentials_.empty() && credentials_[0].username == login_clean && credentials_[0].server == server) {
2230  auto temp = aes_decrypt(credentials_[0].key, build_key(server, login_clean));
2231  return std::string(temp.begin(), temp.end());
2232  } else {
2233  return "";
2234  }
2235  }
2236  auto cred = std::find_if(credentials_.begin(), credentials_.end(), [&](const preferences::login_info& cred) {
2237  return cred.server == server && cred.username == login_clean;
2238  });
2239  if(cred == credentials_.end()) {
2240  return "";
2241  }
2242  auto temp = aes_decrypt(cred->key, build_key(server, login_clean));
2243  return std::string(temp.begin(), temp.end());
2244 }
2245 
2246 void prefs::set_password(const std::string& server, const std::string& login, const std::string& key)
2247 {
2248  DBG_CFG << "Setting password for server: '" << server << "', login: '" << login << "'";
2249  auto login_clean = login;
2250  boost::trim(login_clean);
2251 
2252  preferences::secure_buffer temp(key.begin(), key.end());
2253  if(!remember_password()) {
2255  credentials_.emplace_back(login_clean, server, aes_encrypt(temp, build_key(server, login_clean)));
2256  return;
2257  }
2258  auto cred = std::find_if(credentials_.begin(), credentials_.end(), [&](const preferences::login_info& cred) {
2259  return cred.server == server && cred.username == login_clean;
2260  });
2261  if(cred == credentials_.end()) {
2262  // This is equivalent to emplace_back, but also returns the iterator to the new element
2263  cred = credentials_.emplace(credentials_.end(), login_clean, server);
2264  }
2265  cred->key = aes_encrypt(temp, build_key(server, login_clean));
2266 }
map_location loc
Definition: move.cpp:172
double t
Definition: astarsearch.cpp:63
Variant for storing WML attributes.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:158
const_attr_itors attribute_range() const
Definition: config.cpp:756
auto all_children_view() const
In-order iteration over all children.
Definition: config.hpp:796
void clear_children(T... keys)
Definition: config.hpp:602
bool has_attribute(config_key_type key) const
Definition: config.cpp:157
void merge_with(const config &c)
Merge config 'c' into this config, overwriting this config's values.
Definition: config.cpp:1119
child_itors child_range(config_key_type key)
Definition: config.cpp:268
config & child_or_add(config_key_type key)
Returns a reference to the first child with the given key.
Definition: config.cpp:401
void remove_attribute(config_key_type key)
Definition: config.cpp:162
bool empty() const
Definition: config.cpp:845
void clear()
Definition: config.cpp:824
optional_config_impl< config > optional_child(config_key_type key, int n=0)
Equivalent to mandatory_child, but returns an empty optional if the nth child was not found.
Definition: config.cpp:380
config & add_child(config_key_type key)
Definition: config.cpp:436
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
Definition: display.hpp:97
void set_theme(const std::string &new_theme)
Definition: display.cpp:250
static display * get_singleton()
Returns the display object if a display object exists.
Definition: display.hpp:111
Game board class.
Definition: game_board.hpp:47
virtual const std::vector< team > & teams() const override
Definition: game_board.hpp:80
virtual const unit_map & units() const override
Definition: game_board.hpp:107
virtual const gamemap & map() const override
Definition: game_board.hpp:97
A class grating read only view to a vector of config objects, viewed as one config with all children ...
static game_config_view wrap(const config &cfg)
config_array_view child_range(config_key_type key) const
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
Definition: map.cpp:302
void for_each_loc(const F &f) const
Definition: map.hpp:136
Encapsulates the map of the game.
Definition: map.hpp:172
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
Definition: map.cpp:59
file_dialog & set_ok_label(const std::string &value)
Sets the OK button label.
file_dialog & set_path(const std::string &value)
Sets the initial file selection.
file_dialog & set_title(const std::string &value)
Sets the current dialog title text.
Definition: file_dialog.hpp:59
file_dialog & set_read_only(bool value)
Whether to provide user interface elements for manipulating existing objects.
file_dialog & set_filename(const std::string &value)
Sets the initial file name input but not the path.
file_dialog & set_message(const std::string &value)
Sets the current dialog instructions/message text.
Definition: file_dialog.hpp:78
bool show(const unsigned auto_close_time=0)
Shows the window.
int selected_index() const
Returns the selected item index after displaying.
Definition: theme_list.hpp:35
void set_selected_index(int index)
Sets the initially selected item index (-1 by default).
Definition: theme_list.hpp:41
const std::string & get_nick() const
Definition: preferences.hpp:91
void set_lobby_joins(pref_constants::lobby_joins show)
std::string enemy_color()
config::attribute_value get_as_attribute(const std::string &key)
void set_reach_map_enemy_color(const std::string &color_id)
void set_network_host(const std::string &host)
std::set< t_translation::terrain_code > & encountered_terrains()
const config & options()
bool set_music(bool ison)
void set_sound_volume(int vol)
void set_remember_password(bool remember)
const std::map< std::string, preferences::acquaintance > & get_acquaintances()
optional_const_config get_alias()
bool show_theme_dialog()
void set_turbo(bool ison)
std::string get_system_username()
bool mp_modifications_initialized_
std::map< std::string, std::vector< std::string > > history_map_
void save_hotkeys()
int village_support()
void set_addon_manager_saved_order_direction(sort_order::type value)
std::chrono::seconds countdown_turn_bonus()
bool middle_click_scrolls()
bool turn_bell()
void set_countdown_reservoir_time(const std::chrono::seconds &value)
std::set< std::string > & encountered_units()
void add_alias(const std::string &alias, const std::string &command)
void write_preferences()
void clear_preferences()
std::vector< std::string > sp_modifications_
void clear_mp_alert_prefs()
The most recently selected add-on id from the editor.
void set_village_gold(int value)
bool confirm_load_save_from_different_version()
std::string network_host()
void clear_countdown_init_time()
std::set< std::string > unknown_unsynced_attributes_
bool set_ui_sound(bool ison)
void set_reach_map_border_opacity(const int new_opacity)
std::chrono::minutes chat_message_aging()
void set_login(const std::string &login)
static prefs & get()
const std::string get_ignored_delim()
std::map< std::string, preferences::acquaintance > acquaintances_
static constexpr std::array unsynced_children_
bool fps_
int scroll_speed()
bool message_private()
void encounter_recallable_units(const std::vector< team > &teams)
std::map< std::string, std::set< std::string > > completed_campaigns_
bool show_combat()
std::string theme()
optional_const_config dir_bookmarks()
void set_theme(const std::string &theme)
void set_xp_modifier(int value)
void set_user_servers_list(const std::vector< game_config::server_info > &value)
preferences::secure_buffer build_key(const std::string &server, const std::string &login)
Fills a secure_buffer with 32 bytes of deterministically generated bytes, then overwrites it with the...
bool sound()
bool is_campaign_completed(const std::string &campaign_id)
void set_allied_color(const std::string &color_id)
bool get_scroll_when_mouse_outside(bool def)
void show_wesnothd_server_search()
bool green_confirm()
int bell_volume()
int mouse_scroll_threshold()
Gets the threshold for when to scroll.
std::string get_chat_timestamp(const std::chrono::system_clock::time_point &t)
bool is_ignored(const std::string &nick)
std::vector< std::string > mp_modifications_
bool achievement(const std::string &content_for, const std::string &id)
std::set< std::string > unknown_synced_attributes_
void set_enemy_color(const std::string &color_id)
void save_credentials()
std::chrono::seconds countdown_init_time()
void set_password(const std::string &server, const std::string &login, const std::string &key)
bool sub_achievement(const std::string &content_for, const std::string &id, const std::string &sub_id)
void clear_credentials()
std::vector< preferences::login_info > credentials_
std::vector< std::string > do_read_editor_mru()
void encounter_recruitable_units(const std::vector< team > &teams)
bool parse_should_show_lobby_join(const std::string &sender, const std::string &message)
int progress_achievement(const std::string &content_for, const std::string &id, int limit=999999, int max_progress=999999, int amount=0)
Increments the achievement's current progress by amount if it hasn't already been completed.
sort_order::type addon_manager_saved_order_direction()
bool set_turn_bell(bool ison)
static constexpr std::array synced_attributes_
unsigned int sample_rate()
void set_reach_map_tint_opacity(const int new_opacity)
void set_countdown_turn_bonus(const std::chrono::seconds &value)
static constexpr std::array synced_children_
void set_options(const config &values)
int reach_map_tint_opacity()
void set_message_private(bool value)
std::vector< game_config::server_info > user_servers_list()
optional_const_config get_child(const std::string &key)
void load_credentials()
std::string unmoved_color()
void set_music_volume(int vol)
void load_advanced_prefs(const game_config_view &gc)
std::string allied_color()
void set_show_standing_animations(bool value)
void set_show_fps(bool value)
void set_pixel_scale(const int scale)
std::size_t editor_mru_limit()
void set_color_cursors(bool value)
std::vector< preferences::option > advanced_prefs_
void encounter_start_units(const unit_map &units)
pref_constants::lobby_joins get_lobby_joins()
bool show_fps()
void load_hotkeys()
void set_chat_message_aging(const std::chrono::minutes &value)
void encounter_map_terrain(const gamemap &map)
int font_scaling()
void set_village_support(int value)
preferences::secure_buffer escape(const preferences::secure_buffer &text)
std::chrono::seconds countdown_action_bonus()
std::string moved_color()
bool confirm_no_moves()
void set_font_scaling(int scale)
std::size_t sound_buffer_size()
bool use_color_cursors()
bool yellow_confirm()
config option_values_
void migrate_preferences(const std::string &prefs_dir)
bool message_bell()
void set_dir_bookmarks(const config &cfg)
bool message_private_on_
std::set< t_translation::terrain_code > encountered_terrains_set_
bool set_sound(bool ison)
bool is_friend(const std::string &nick)
void set_achievement(const std::string &content_for, const std::string &id)
Marks the specified achievement as completed.
preferences::secure_buffer aes_decrypt(const preferences::secure_buffer &text, const preferences::secure_buffer &key)
Same as aes_encrypt(), except of course it takes encrypted data as an argument and returns decrypted ...
int village_gold()
config preferences_
void clear_countdown_turn_bonus()
std::string login()
bool music_on()
int font_scaled(int size)
void set_scroll_speed(const int scroll)
std::pair< preferences::acquaintance *, bool > add_acquaintance(const std::string &nick, const std::string &mode, const std::string &notes)
bool ui_sound_on()
bool options_initialized_
int music_volume()
int pixel_scale()
std::string partial_color()
preferences::secure_buffer unescape(const preferences::secure_buffer &text)
void set_resolution(const point &res)
void set_campaign_server(const std::string &host)
void set_unmoved_color(const std::string &color_id)
bool remove_acquaintance(const std::string &nick)
void clear_countdown_reservoir_time()
void set_ui_volume(int vol)
bool turbo()
const std::vector< std::string > & modifications(bool mp=true)
void do_commit_editor_mru(const std::vector< std::string > &mru)
std::chrono::seconds countdown_reservoir_time()
std::string reach_map_color()
compression::format save_compression_format()
std::vector< std::string > recent_files()
Retrieves the list of recently opened files.
std::set< std::string > encountered_units_set_
void set_bell_volume(int vol)
std::string get_mp_server_program_name()
std::string reach_map_enemy_color()
void set_partial_color(const std::string &color_id)
void set_child(const std::string &key, const config &val)
static constexpr std::array unsynced_attributes_
std::set< std::string > all_attributes()
int keepalive_timeout()
void set_mp_server_program_name(const std::string &)
bool remember_password()
int ui_volume()
void add_recent_files_entry(const std::string &path)
Adds an entry to the recent files list.
void set_moved_color(const std::string &color_id)
point resolution()
void save_sample_rate(const unsigned int rate)
bool use_twelve_hour_clock_format()
static bool no_preferences_save
int reach_map_border_opacity()
int sound_volume()
void set_modifications(const std::vector< std::string > &value, bool mp=true)
void set_countdown_init_time(const std::chrono::seconds &value)
void set_sub_achievement(const std::string &content_for, const std::string &id, const std::string &sub_id)
Marks the specified sub-achievement as completed.
std::set< std::string > unknown_unsynced_children_
const std::vector< game_config::server_info > & builtin_servers_list()
void set_reach_map_color(const std::string &color_id)
void reload_preferences()
std::string campaign_server()
std::set< std::string > unknown_synced_children_
void add_completed_campaign(const std::string &campaign_id, const std::string &difficulty_level)
void clear_hotkeys()
void save_sound_buffer_size(const std::size_t size)
int xp_modifier()
void encounter_all_content(const game_board &gb)
std::string password(const std::string &server, const std::string &login)
bool sp_modifications_initialized_
std::vector< std::string > * get_history(const std::string &id)
Returns a pointer to the history vector associated with given id making a new one if it doesn't exist...
preferences::secure_buffer aes_encrypt(const preferences::secure_buffer &text, const preferences::secure_buffer &key)
Encrypts the value of text using key and a hard coded IV using AES.
void set_countdown_action_bonus(const std::chrono::seconds &value)
bool auto_open_whisper_windows()
void load_preferences()
std::map< std::string, std::string > get_acquaintances_nice(const std::string &filter)
bool get_show_deprecation(bool def)
bool show_standing_animations()
void clear_countdown_action_bonus()
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:75
Definition: theme.hpp:44
static std::vector< theme_info > get_basic_theme_info(bool include_hidden=false)
Returns minimal info about saved themes, optionally including hidden ones.
Definition: theme.cpp:987
Container associating units to locations.
Definition: map.hpp:98
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
std::size_t i
Definition: function.cpp:1029
static std::string _(const char *str)
Definition: gettext.hpp:93
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:199
Standard logging facilities (interface).
General settings and defaults for scenarios.
auto parse_duration(const config_attribute_value &val, const Duration &def=Duration{0})
Definition: chrono.hpp:71
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
Definition: chrono.hpp:62
void set(CURSOR_TYPE type)
Use the default parameter to reset cursors.
Definition: cursor.cpp:176
void fill(const SDL_Rect &rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
Fill an area with the given colour.
Definition: draw.cpp:50
void point(int x, int y)
Draw a single point.
Definition: draw.cpp:209
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
Definition: draw.cpp:187
std::time_t file_modified_time(const std::string &fname)
Get the modification time of a file.
filesystem::scoped_istream istream_file(const std::string &fname, bool treat_failure_as_error)
void copy_file(const std::string &src, const std::string &dest)
Read a file and then writes it back out.
bool delete_file(const std::string &filename)
static bool file_exists(const bfs::path &fpath)
Definition: filesystem.cpp:327
std::string get_exe_dir()
bool is_directory(const std::string &fname)
Returns true if the given file is a directory.
std::string get_synced_prefs_file()
location of preferences file containing preferences that are synced between computers note that wesno...
std::string get_unsynced_prefs_file()
location of preferences file containing preferences that aren't synced between computers
filesystem::scoped_ostream ostream_file(const std::string &fname, std::ios_base::openmode mode, bool create_directory)
std::unique_ptr< std::istream > scoped_istream
Definition: filesystem.hpp:53
std::string get_credentials_file()
std::string directory_name(const std::string &file)
Returns the directory name of a file, with filename stripped.
std::unique_ptr< std::ostream > scoped_ostream
Definition: filesystem.hpp:54
std::string get_wesnothd_name()
std::string get_default_prefs_file()
std::string partial_orb_color
std::string reach_map_enemy_color
std::string moved_orb_color
std::string unmoved_orb_color
std::string ally_orb_color
std::string enemy_orb_color
std::string reach_map_color
std::string turn_bell
std::string path
Definition: filesystem.cpp:92
const version_info wesnoth_version(VERSION)
int reach_map_border_opacity
std::vector< server_info > server_list
Definition: game_config.cpp:76
int reach_map_tint_opacity
void show(const std::string &window_id, const t_string &message, const point &mouse, const SDL_Rect &source_rect)
Shows a tip.
Definition: tooltip.cpp:64
static int bell_volume()
static int music_volume()
static bool sound()
static int ui_volume()
static int sound_volume()
void show_transient_message(const std::string &title, const std::string &message, const std::string &image, const bool message_use_markup, const bool title_use_markup)
Shows a transient message to the user.
void save_hotkeys(config &cfg)
Save the non-default hotkeys to the config.
void reset_default_hotkeys()
Reset all hotkeys to the defaults.
void load_custom_hotkeys(const game_config_view &cfg)
Registers all hotkeys present in this config, overwriting any matching default hotkeys.
Main entry points of multiplayer mode.
Definition: lobby_data.cpp:50
const int min_window_height
Definition: preferences.hpp:37
const int max_pixel_scale
Definition: preferences.hpp:49
const std::string EMPTY_LOGIN
Definition: preferences.hpp:57
const int min_pixel_scale
Definition: preferences.hpp:48
const std::string default_addons_server
Definition: preferences.hpp:61
const int def_window_width
Definition: preferences.hpp:39
const int min_font_scaling
Definition: preferences.hpp:45
const int min_window_width
Definition: preferences.hpp:36
const int max_font_scaling
Definition: preferences.hpp:46
const int def_window_height
Definition: preferences.hpp:40
const unsigned char CREDENTIAL_SEPARATOR
Definition: preferences.hpp:56
game_data * gamedata
Definition: resources.cpp:22
static std::string at(const std::string &file, int line)
int get_village_support(const std::string &value)
Gets the village unit level support.
int get_xp_modifier(const std::string &value)
Gets the xp modifier.
int get_village_gold(const std::string &value, const game_classification *classification)
Gets the village gold.
void set_bell_volume(int vol)
Definition: sound.cpp:1134
void reset_sound()
Definition: sound.cpp:527
bool init_sound()
Definition: sound.cpp:444
void close_sound()
Definition: sound.cpp:496
void play_music()
Definition: sound.cpp:618
void stop_music()
Definition: sound.cpp:558
void stop_UI_sound()
Definition: sound.cpp:593
void stop_bell()
Definition: sound.cpp:581
void set_music_volume(int vol)
Definition: sound.cpp:1094
void stop_sound()
Definition: sound.cpp:566
void set_UI_volume(int vol)
Definition: sound.cpp:1146
void set_sound_volume(int vol)
Definition: sound.cpp:1114
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
ter_list read_list(std::string_view str, const ter_layer filler)
Reads a list of terrains from a string, when reading the.
std::string write_list(const ter_list &list)
Writes a list of terrains to a string, only writes the new format.
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:85
constexpr auto values
Definition: ranges.hpp:42
constexpr auto filter
Definition: ranges.hpp:38
@ REMOVE_EMPTY
void trim(std::string_view &s)
bool isvalid_wildcard(const std::string &username)
Check if the username pattern contains only valid characters.
std::size_t erase(Container &container, const Value &value)
Convenience wrapper for using std::remove on a container.
Definition: general.hpp:117
std::set< std::string > split_set(std::string_view s, char sep, const int flags)
std::string get_unknown_exception_type()
Utility function for finding the type of thing caught with catch(...).
Definition: general.cpp:23
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::vector< std::string > split(const config_attribute_value &val)
auto * find(Container &container, const Value &value)
Convenience wrapper for using find on a container without needing to comare to end()
Definition: general.hpp:140
bool headless()
The game is running headless.
Definition: video.cpp:138
std::string::const_iterator iterator
Definition: tokenizer.hpp:25
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition: debugger.cpp:109
void scale(size_t factor, const uint32_t *src, uint32_t *trg, int srcWidth, int srcHeight, ColorFormat colFmt, const ScalerCfg &cfg=ScalerCfg(), int yFirst=0, int yLast=std::numeric_limits< int >::max())
Definition: xbrz.cpp:1170
std::string_view data
Definition: picture.cpp:178
static lg::log_domain log_filesystem("filesystem")
#define ERR_CFG
Definition: preferences.cpp:61
#define DBG_CFG
Definition: preferences.cpp:62
#define ERR_ADV
Definition: preferences.cpp:68
static lg::log_domain advanced_preferences("advanced_preferences")
static std::string fix_orb_color_name(const std::string &color)
#define ERR_FS
Definition: preferences.cpp:65
static lg::log_domain log_config("config")
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
void read(config &cfg, std::istream &in, abstract_validator *validator)
Definition: parser.cpp:629
void write(std::ostream &out, const configr_of &cfg, unsigned int level)
Definition: parser.cpp:766
std::string filename
Filename.
An exception object used when an IO error occurs.
Definition: filesystem.hpp:67
Encapsulates the map of the game.
Definition: location.hpp:45
Holds a 2D point.
Definition: point.hpp:25
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
static constexpr utils::optional< enum_type > get_enum(const std::string_view value)
Converts a string into its enum equivalent.
Definition: enum_base.hpp:57
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
mock_char c
static map_location::direction n
static map_location::direction s
#define d
#define e