The Battle for Wesnoth 1.21.0-dev
 
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resources.cpp
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1/*
2 Copyright (C) 2009 - 2025
3 by Guillaume Melquiond <guillaume.melquiond@gmail.com>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16#include "resources.hpp"
17
18namespace resources
19{
22 game_data *gamedata = nullptr;
28 replay *recorder = nullptr;
33 std::shared_ptr<wb::manager> whiteboard = std::shared_ptr<wb::manager>();
35 bool simulation = false;
36}
Class to store the actions that a player can undo and redo.
Definition undo.hpp:34
Manages a list of fake units for the display object.
Game board class.
The game event manager loads the scenario configuration object, and ensures that events are handled a...
Definition manager.hpp:45
Domain specific events.
game_board * gameboard
Definition resources.cpp:20
bool simulation
Definition resources.cpp:35
persist_manager * persist
Definition resources.cpp:26
fake_unit_manager * fake_units
Definition resources.cpp:30
game_data * gamedata
Definition resources.cpp:22
replay * recorder
Definition resources.cpp:28
actions::undo_list * undo_stack
Definition resources.cpp:32
soundsource::manager * soundsources
Definition resources.cpp:27
game_lua_kernel * lua_kernel
Definition resources.cpp:25
game_classification * classification
Definition resources.cpp:34
pathfind::manager * tunnels
Definition resources.cpp:31
play_controller * controller
Definition resources.cpp:21
filter_context * filter_con
Definition resources.cpp:23
std::shared_ptr< wb::manager > whiteboard
Definition resources.cpp:33