#include "wesconfig.h"
#include <string>
#include <vector>
#include <ctime>
#include <boost/locale/info.hpp>
Go to the source code of this file.
Namespaces | |
translation | |
Macros | |
#define | GETTEXT_DOMAIN PACKAGE |
How to use gettext for wesnoth source files: More... | |
#define | gettext_noop(String) String |
#define | N_(String) gettext_noop (String) |
#define | N_n(String1, String2) String1, String2 |
Functions | |
std::string | translation::dgettext (const char *domain, const char *msgid) |
std::string | translation::egettext (char const *msgid) |
std::string | translation::dsgettext (const char *domainname, const char *msgid) |
std::string | translation::dsngettext (const char *domainname, const char *singular, const char *plural, int n) |
static std::string | translation::gettext (const char *str) |
static std::string | translation::sgettext (const char *str) |
static std::string | translation::sngettext (const char *str1, const char *str2, int n) |
void | translation::bind_textdomain (const char *domain, const char *directory, const char *) |
void | translation::set_default_textdomain (const char *domain) |
void | translation::set_language (const std::string &language, const std::vector< std::string > *) |
int | translation::compare (const std::string &s1, const std::string &s2) |
Case-sensitive lexicographical comparison. More... | |
int | translation::icompare (const std::string &s1, const std::string &s2) |
Case-insensitive lexicographical comparison. More... | |
std::string | translation::strftime (const std::string &format, const std::tm *time) |
bool | translation::ci_search (const std::string &s1, const std::string &s2) |
const boost::locale::info & | translation::get_effective_locale_info () |
A facet that holds general information about the effective locale. More... | |
static std::string | _ (const char *str) |
static std::string | _n (const char *str1, const char *str2, int n) |
#define GETTEXT_DOMAIN PACKAGE |
How to use gettext for wesnoth source files:
This should be all that is required to have your strings that are marked translatable in the po files and translated ingame. So you at least have to mark the strings translatable, too. ;)
Definition at line 44 of file gettext.hpp.
#define gettext_noop | ( | String | ) | String |
Definition at line 100 of file gettext.hpp.
#define N_ | ( | String | ) | gettext_noop (String) |
Definition at line 101 of file gettext.hpp.
#define N_n | ( | String1, | |
String2 | |||
) | String1, String2 |
Definition at line 102 of file gettext.hpp.
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inlinestatic |
Definition at line 93 of file gettext.hpp.
References translation::dsgettext(), and GETTEXT_DOMAIN.
Referenced by unit::ability_tooltips(), ad_hoc_addon_fetch_session(), gui2::dialogs::statistics_dialog::add_damage_row(), gui2::dialogs::preferences_dialog::add_friend_list_entry(), gui2::dialogs::statistics_dialog::add_hits_row(), gui2::dialogs::preferences_dialog::add_hotkey_callback(), gui2::dialogs::mp_staging::add_side_node(), replay::add_start_if_not_there_yet(), gui2::dialogs::mp_lobby::adjust_game_row_contents(), editor::location_palette::adjust_size(), unit_type::alignment_description(), editor::context_manager::apply_mask_dialog(), attack_info(), savegame::autosave_savegame::autosave_savegame(), help::best_str(), BOOST_AUTO_TEST_CASE(), theme::border_t::border_t(), gui2::implementation::builder_slider::build(), game_config::build_arch(), gui2::implementation::builder_grid_listbox::builder_grid_listbox(), gui2::implementation::builder_horizontal_listbox::builder_horizontal_listbox(), gui2::implementation::builder_listbox::builder_listbox(), gui2::implementation::builder_multi_page::builder_multi_page(), gui2::implementation::builder_pane::builder_pane(), gui2::implementation::builder_panel::builder_panel(), gui2::implementation::builder_scrollbar_panel::builder_scrollbar_panel(), gui2::implementation::builder_size_lock::builder_size_lock(), gui2::implementation::builder_stacked_widget::builder_stacked_widget(), gui2::implementation::builder_styled_widget::builder_styled_widget(), gui2::implementation::builder_toggle_panel::builder_toggle_panel(), gui2::implementation::builder_tree_view::builder_tree_view(), gui2::size_lock::calculate_best_size(), gui2::dialogs::campaign_selection::campaign_selected(), events::menu_handler::can_recruit(), carryover_show_gold(), ng::depcheck::manager::change_era(), events::chat_handler::change_logging(), ng::depcheck::manager::change_modifications(), ng::depcheck::manager::change_scenario(), gui2::dialogs::file_dialog::check_filename(), savegame::savegame::check_filename(), play_controller::check_next_scenario_is_known(), savegame::savegame::check_overwrite(), editor::context_manager::check_switch_open_map(), savegame::loadgame::check_version_compatibility(), battle_context::choose_defender_weapon(), gui2::dialogs::game_cache_options::clean_cache_callback(), savegame::clean_saves(), events::menu_handler::clear_labels(), game_config::color_info(), events::map_command_handler< Worker >::command_failed(), movetype::terrain_info::data::config_has_changes(), editor::context_manager::confirm_discard(), gui2::dialogs::file_dialog::confirm_overwrite(), ng::connect_engine::connect_engine(), gui2::dialogs::controller_name(), pathfind::shortest_path_calculator::cost(), savegame::ingame_savegame::create_initial_filename(), savegame::replay_savegame::create_initial_filename(), savegame::autosave_savegame::create_initial_filename(), editor::context_manager::create_mask_to_dialog(), default_map_generator::create_scenario(), windows_tray_notification::create_tray_icon(), editor::editor_controller::custom_tods_dialog(), default_map_generator_job::default_generate_map(), gui2::dialogs::preferences_dialog::default_hotkey_callback(), quit_confirmation::default_prompt(), gui2::default_status_value_getter(), gui2::dialogs::addon_manager::delete_addon(), savegame::save_index_class::delete_old_auto_saves(), gui2::dialogs::depcheck_select_new::depcheck_select_new(), gui2::addon_list::describe_status(), gui2::dialogs::describe_status_verbose(), ng::user_map::description(), persist_choice::description(), mp_sync::user_choice::description(), gui2::dialogs::mp_create_game::dialog_exit_hook(), gui2::image_shape::dimension_validation(), gui2::dialogs::unit_recall::dismiss_unit(), events::map_command_handler< Worker >::dispatch(), gui2::dialogs::lua_interpreter::display(), gui2::dialogs::game_load::display_savegame(), addon_info::display_type(), addons_client::do_check_before_overwriting_addon(), events::console_handler::do_choose_level(), events::console_handler::do_create(), events::console_handler::do_debug(), events::console_handler::do_droid(), playsingle_controller::do_end_level(), editor::editor_controller::do_execute_command(), events::chat_command_handler::do_friend(), do_gameloop(), playmp_controller::do_idle_notification(), events::chat_command_handler::do_ignore(), events::chat_command_handler::do_info(), events::console_handler::do_nodebug(), events::chat_command_handler::do_remove(), do_replay_handle(), addons_client::do_resolve_addon_dependencies(), events::console_handler::do_set_var(), events::console_handler::do_toggle_whiteboard(), events::console_handler::do_undiscover(), events::console_handler::do_unsafe_lua(), events::chat_command_handler::do_version(), network::download(), events::menu_handler::end_turn(), gui2::dialogs::mp_lobby::enter_game(), gui2::dialogs::game_load::evaluate_summary_string(), gui2::dialogs::migrate_version_selection::execute(), gui2::dialogs::game_load::execute(), gui2::dialogs::game_stats::execute(), gui2::dialogs::unit_list::execute(), gui2::dialogs::addon_manager::execute_action_on_selected_addon(), hotkey::command_executor::execute_command_wrap(), gui2::dialogs::addon_manager::execute_default_action(), editor::context_manager::expand_areas_menu(), editor::context_manager::expand_load_mru_menu(), editor::editor_palette< Item >::expand_palette_groups_menu(), editor::context_manager::expand_sides_menu(), ng::depcheck::manager::failure_dialog(), gui2::dialogs::addon_manager::fetch_addons_list(), schema_validation::schema_validator::find_mandatory_keys(), actions::find_recall_location(), actions::find_recruit_location(), savegame::savegame::finish_save_game(), gui2::dialogs::format_addon_time(), savegame::save_info::format_time_local(), utils::format_time_summary(), utils::format_timespan(), utils::from_chars(), mp::ui_alerts::game_created(), mp::ui_alerts::game_has_begun(), mp::game_info::game_info(), help::generate_ability_topics(), help::generate_era_topics(), help::generate_faction_topics(), editor::context_manager::generate_map_dialog(), help::generate_races_sections(), gui2::dialogs::mp_join_game::generate_side_list(), help::generate_time_of_day_topics(), help::generate_trait_topics(), help::generate_unit_topics(), gui2::dialogs::generate_user_description(), help::generate_weapon_special_topics(), prefs::get_chat_timestamp(), events::console_handler::get_command_flags_description(), events::chat_command_handler::get_command_flags_description(), editor::map_context::get_default_context_name(), game_config::get_default_title_string(), events::chat_command_handler::get_flags_description(), events::console_handler::get_flags_description(), gui2::dialogs::preferences_dialog::get_friends_list_row_data(), editor::terrain_palette::get_help_string(), gui2::get_hp_tooltip(), wfl::config_callable::get_inputs(), filesystem::get_localized_path(), gui2::get_mp_tooltip(), vconfig::get_parsed_config(), gui2::rich_label::get_parsed_text(), get_replay_action_type(), wfl::attack_type_callable::get_value(), handle_preprocess_command(), events::map_command_handler< Worker >::help(), events::map_command_handler< Worker >::help_command(), gui2::dialogs::title_screen::hotkey_callback_select_tests(), gui2::init(), play_controller::init(), gui2::lobby_player_list_helper::init(), ng::create_engine::init_all_levels(), events::chat_command_handler::init_map(), events::console_handler::init_map(), events::map_command_handler< Worker >::init_map_default(), addons_client::install_addon(), intf_synchronize_choice(), intf_synchronize_choices(), lua_wml::intf_wml_merge(), gui2::dialogs::label_settings::label_settings(), game_launcher::launch_game(), editor::editor_palette< Item >::layout(), gui2::window::layout(), gui2::dialogs::unit_create::list_item_clicked(), gui2::dialogs::addon_manager::load_addon_list(), playsingle_controller::hotkey_handler::load_autosave(), game_launcher::load_game(), savegame::loadgame::load_game(), game_config_manager::load_game_config(), savegame::loadgame::load_game_ingame(), editor::context_manager::load_map(), editor::context_manager::load_map_dialog(), savegame::loadgame::load_multiplayer_game(), prefs::load_preferences(), gui2::dialogs::editor_edit_unit::load_unit_type(), gui2::dialogs::mp_lobby::logout_prompt(), editor::editor_controller::main_loop(), gui2::dialogs::make_screenshot(), editor::map_context::map_context(), hotkey::command_executor_default::map_screenshot(), ng::scenario::map_size(), editor::editor_map::mask_to(), editor::mouse_action_unit::move(), events::mouse_handler::move_unit_along_route(), gui2::dialogs::mp_options_helper::mp_options_helper(), gui2::dialogs::mp_join_game::network_handler(), ng::side_engine::new_config(), editor::context_manager::new_map_dialog(), editor::context_manager::new_scenario_dialog(), gui2::dialogs::addon_manager::on_addon_select(), gui2::dialogs::faction_select::on_faction_select(), gui2::dialogs::file_dialog::on_file_delete_cmd(), gui2::dialogs::mp_create_game::on_game_select(), gui2::dialogs::mp_connect::on_server_add(), gui2::dialogs::game_stats::on_tab_select(), help::terrain_topic_generator::operator()(), help::unit_topic_generator::operator()(), savegame::save_info_less_time::operator()(), game_config::optional_features_table(), wb::manager::options_dlg(), desktop::os_version(), gui2::dialogs::outro::outro(), gui2::implementation::parse_list_data(), campaign_controller::play_game(), playmp_controller::play_human_turn(), game_launcher::play_multiplayer(), playsingle_controller::play_scenario(), playsingle_controller::play_scenario_init(), mp::ui_alerts::player_joins(), mp::ui_alerts::player_leaves(), gui2::dialogs::editor_choose_addon::populate_list(), gui2::dialogs::mp_create_game::post_show(), gui2::dialogs::addon_manager::pre_show(), gui2::dialogs::campaign_selection::pre_show(), gui2::dialogs::editor_edit_pbl::pre_show(), gui2::dialogs::editor_edit_unit::pre_show(), gui2::dialogs::generator_settings::pre_show(), gui2::dialogs::file_dialog::pre_show(), gui2::dialogs::folder_create::pre_show(), gui2::dialogs::game_stats::pre_show(), gui2::dialogs::mp_match_history::pre_show(), gui2::dialogs::mp_alerts_options::pre_show(), gui2::dialogs::mp_create_game::pre_show(), gui2::dialogs::mp_report::pre_show(), gui2::dialogs::lobby_player_info::pre_show(), gui2::dialogs::statistics_dialog::pre_show(), gui2::dialogs::unit_attack::pre_show(), gui2::dialogs::unit_recall::pre_show(), gui2::unit_preview_pane::print_attack_details(), help::print_behavior_description(), gui2::dialogs::network_transmission::pump_monitor::process(), playmp_controller::process_network_side_drop_impl(), playmp_controller::process_oos(), play_controller::process_oos(), gui2::dialogs::addon_manager::publish_addon(), gui2::dialogs::game_cache_options::purge_cache_callback(), game_events::wml_event_pump::put_wml_message(), editor::editor_controller::quit_confirm(), gui2::dialogs::editor_edit_unit::quit_confirmation(), gui2::builder_window::read(), mp::ui_alerts::ready_for_start(), events::menu_handler::recall(), wesnothd_connection::receive_data(), actions::undo_list::redo(), gui2::dialogs::preferences_dialog::remove_friend_list_entry(), gui2::dialogs::preferences_dialog::remove_hotkey_callback(), gui2::dialogs::unit_recall::rename_unit(), events::menu_handler::rename_unit(), REPORT_GENERATOR(), gui2::dialogs::game_version::report_issue(), addons_client::request_addons_list(), addons_client::request_distribution_terms(), gui2::dialogs::mp_match_history::request_history(), gui2::addon_list_definition::resolution::resolution(), gui2::multi_page_definition::resolution::resolution(), gui2::size_lock_definition::resolution::resolution(), gui2::stacked_widget_definition::resolution::resolution(), gui2::tab_container_definition::resolution::resolution(), ng::flg_manager::resolve_random(), savegame::savegame::save_game(), editor::map_context::save_map(), events::menu_handler::save_map(), editor::context_manager::save_map_as_dialog(), editor::context_manager::save_scenario_as_dialog(), editor::map_context::save_schedule(), gui2::dialogs::screenshot_notification::save_screenshot(), gui2::dialogs::editor_edit_unit::save_unit_type(), events::menu_handler::search(), sp::select_campaign(), gui2::dialogs::custom_tod::select_file(), gui2::dialogs::editor_edit_unit::select_file(), gui2::dialogs::editor_edit_pbl::select_icon_file(), gui2::dialogs::achievements_dialog::set_achievements_row(), gui2::addon_list::set_addons(), gui2::dialogs::attack_predictions::set_data(), gui2::unit_preview_pane::set_displayed_type(), gui2::unit_preview_pane::set_displayed_unit(), ng::scenario::set_metadata(), gui2::dialogs::game_load::set_save_dir_list(), gui2::multimenu_button::set_values(), gui2::dialogs::preferences_dialog::setup_hotkey_list(), wml_exception::show(), events::mouse_handler::show_attack_dialog(), show_deprecated_warnings(), gui2::dialogs::mp_create_game::show_description(), gui2::show_error_message(), gui2::dialogs::game_version::show_manual(), gui2::show_message(), play_controller::show_objectives(), quit_confirmation::show_prompt(), prefs::show_theme_dialog(), gui2::show_transient_error_message(), playsingle_controller::show_turn_dialog(), prefs::show_wesnothd_server_search(), utils::si_string(), gui2::label::signal_handler_left_button_click(), gui2::multiline_text::signal_handler_left_button_down(), gui2::label::signal_handler_right_button_click(), size_display_string(), events::menu_handler::speak(), gui2::rich_label::split_in_width(), gui2::styled_widget_definition::styled_widget_definition(), hotkey::command_executor::surrender_game(), gui2::dialogs::tally(), terrain_type::terrain_type(), time_of_day_at(), play_controller::to_config(), tod_stats_at(), play_controller::hotkey_handler::toggle_accelerated_speed(), gui2::dialogs::addon_manager::toggle_details(), theme::action::tooltip(), translated_addon_check_status(), gui2::implementation::tree_node::tree_node(), gui2::tree_view_node::tree_view_node(), addons_client::try_fetch_addon(), mp::ui_alerts::turn_changed(), actions::undo::move_action::undo(), gui2::dialogs::addon_manager::uninstall_addon(), unit_abilities(), unit_alignment(), unit_box_at(), unit_defense(), unit_type::unit_description(), unit_hp(), unit_helper::unit_level_tooltip(), unit_moves(), unit_name(), unit_race(), unit_traits(), unit_type(), unit_vision(), unit_weapons(), unit_xp(), gui2::dialogs::game_cache_options::update_cache_size_display(), ng::side_engine::update_controller_options(), gui2::dialogs::mp_match_history::update_display(), gui2::multimenu_button::update_label(), gui2::dialogs::mp_staging::update_leader_display(), gui2::dialogs::statistics_dialog::update_lists(), gui2::dialogs::lobby_player_info::update_relation(), gui2::dialogs::mp_staging::update_status_label_and_buttons(), addons_client::upload_addon(), gui2::dialogs::editor_edit_pbl::validate(), addons_client::wait_for_transfer_done(), attack_type::weapon_specials_value(), playsingle_controller::hotkey_handler::whiteboard_toggle(), gui2::builder_window::window_resolution::window_resolution(), gui2::dialogs::wml_error::wml_error(), gui2::dialogs::editor_edit_unit::write(), savegame::ingame_savegame::write_game(), savegame::savegame::write_game_to_disk(), editor::context_manager::write_map(), editor::context_manager::write_scenario(), and map_location::write_translated_direction().
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inlinestatic |
Definition at line 97 of file gettext.hpp.
References translation::dsngettext(), GETTEXT_DOMAIN, and n.
Referenced by play_controller::check_next_scenario_is_known(), addons_client::do_resolve_addon_dependencies(), mp::game_info::game_info(), events::map_command_handler< Worker >::help_command(), game_config_manager::load_addons_cfg(), gui2::dialogs::install_dependencies::pre_show(), and unit_weapons().