44 #include <boost/format.hpp>
46 #ifdef __cpp_lib_format
51 const std::string &
tooltip,
const std::string &
help =
"")
54 element[
"text"] = text;
56 if (!
help.empty()) element[
"help"] =
help;
60 const std::string &
tooltip,
const std::string &
help =
"")
63 element[
"image"] =
image;
65 if (!
help.empty()) element[
"help"] =
help;
69 const std::string &
tooltip =
"",
const std::string &
help =
"")
77 const std::string &
tooltip =
"",
const std::string &
help =
"")
87 const std::string&
path,
char const *desc1,
char const *desc2)
94 static std::string
flush(std::ostringstream &
s)
96 std::string r(
s.str());
107 }
else if (viewing_team.
fogged(hex)) {
126 #define REPORT_GENERATOR(n, cn) \
127 static config report_##n(const reports::context& cn); \
128 static report_generator_helper reg_gen_##n(#n, &report_##n); \
129 static config report_##n(const reports::context& cn)
171 std::ostringstream str,
tooltip;
192 std::ostringstream str,
tooltip;
197 tooltip <<
"\n\n" <<
_(
"Special Notes:") <<
'\n';
198 for(
const auto& note : notes) {
218 std::ostringstream str,
tooltip;
239 return VGETTEXT(
"Side: <b>$side_name</b> ($color_name)",
252 std::string new_rgb = u_team.
color();
253 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
257 std::stringstream text;
258 text <<
" " << u->
side();
297 typedef std::pair<std::string, std::string> pair_string;
298 for (
const pair_string &ps : u->
amla_icons()) {
308 const std::vector<t_string> &traits = u->
trait_names();
311 unsigned nb = traits.size();
312 for (
unsigned i = 0;
i < nb; ++
i)
314 std::ostringstream str,
tooltip;
316 if (
i != nb - 1 ) str <<
", ";
340 add_status(res,
"misc/invisible.png",
N_(
"invisible: "),
341 N_(
"This unit is invisible. It cannot be seen or attacked by enemy units."));
345 N_(
"This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
349 N_(
"This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
352 add_status(res,
"misc/petrified.png",
N_(
"petrified: "),
353 N_(
"This unit has been petrified. It may not move or attack."));
356 add_status(res,
"misc/unhealable.png",
N_(
"unhealable: "),
357 N_(
"This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
360 add_status(res,
"misc/invulnerable.png",
N_(
"invulnerable: "),
361 N_(
"This unit is invulnerable. It cannot be harmed by any attack."));
379 std::ostringstream str,
tooltip;
399 const map_location& mouseover_hex = rc.screen().mouseover_hex();
400 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
401 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
418 boost::dynamic_bitset<> active;
421 const std::size_t abilities_size = abilities.size();
422 for(std::size_t
i = 0;
i != abilities_size; ++
i) {
424 const auto& [
id,
base_name, display_name, description] = abilities[
i];
426 std::ostringstream str,
tooltip;
434 if(
i + 1 != abilities_size) {
443 tooltip <<
'\n' << description;
453 const team &viewing_team = rc.screen().viewing_team();
454 const map_location& mouseover_hex = rc.screen().mouseover_hex();
455 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
456 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
464 const map_location& mouseover_hex = rc.screen().mouseover_hex();
466 const team &viewing_team = rc.screen().viewing_team();
468 if (visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex))
478 std::ostringstream str,
tooltip;
481 std::vector<std::string> resistances_table;
483 bool att_def_diff =
false;
487 std::ostringstream
line;
493 if (res_att == res_def) {
501 resistances_table.push_back(
line.str());
508 for (
const std::string &
line : resistances_table) {
527 std::ostringstream str,
tooltip;
535 tooltip <<
_(
"Experience Modifier: ") << exp_mod <<
'%';
575 std::ostringstream str,
tooltip;
588 if (underlyings.size() != 1 || underlyings.front() != terrain)
602 << (revert ?
_(
"maximum^max.") :
_(
"minimum^min.")) <<
'\n';
614 const team &viewing_team = rc.screen().viewing_team();
615 const map_location& mouseover_hex = rc.screen().mouseover_hex();
616 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
617 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
624 if(attack_indicator_src.
valid())
627 const map_location& mouseover_hex = rc.screen().mouseover_hex();
629 if(visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid())
640 std::ostringstream str,
tooltip;
642 str <<
_(
"vision:") <<
' ' << u->
vision();
646 if (
static_cast<std::streamoff
>(str.tellp()) == 0)
647 str <<
_(
"jamming:") <<
' ' << u->
jamming();
666 std::ostringstream str,
tooltip;
667 double movement_frac = 1.0;
669 std::set<terrain_movement> terrain_moves;
673 if (movement_frac > 1.0)
677 tooltip <<
_(
"Movement Costs:") <<
"\n";
684 if (
info.union_type().size() == 1 &&
info.union_type()[0] ==
info.number() &&
info.is_nonnull()) {
694 double movement_red_to_green = 100.0 - 25.0 * tm.moves;
696 std::stringstream temp_str;
701 }
else if (cannot_move) {
702 temp_str <<
"(" << tm.moves <<
")";
704 temp_str << tm.moves;
707 const int movement_hexes_per_turn = u->
total_movement() / tm.moves;
709 for (
int i = 0;
i < movement_hexes_per_turn; ++
i) {
711 temp_str <<
"\u2b23\u200b";
721 int grey = 128 +
static_cast<int>((255 - 128) * movement_frac);
724 if(is_visible_unit) {
726 if(route.
steps.size() > 0) {
735 const auto& end = route.
marks.find(route.
steps.back());
736 if(end != route.
marks.end() && end->second.capture) {
773 std::ostringstream str,
tooltip;
776 struct string_with_tooltip {
783 int base_damage =
at.damage();
784 int specials_damage =
at.modified_damage();
785 int damage_multiplier = 100;
789 damage_multiplier += tod_bonus;
791 if (leader_bonus != 0)
792 damage_multiplier += leader_bonus;
795 int damage_divisor =
slowed ? 20000 : 10000;
797 damage =
round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
801 unsigned cur_hp = std::min<unsigned>(std::max(0, u.
hitpoints()), max_hp);
803 unsigned base_attacks =
at.num_attacks();
804 unsigned min_attacks, max_attacks;
805 at.modified_attacks(min_attacks, max_attacks);
806 unsigned num_attacks =
swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
809 if ( damage > specials_damage ) {
811 }
else if ( damage < specials_damage ) {
821 if ( tod_bonus || leader_bonus ||
slowed || specials_damage != base_damage )
823 tooltip <<
'\t' <<
_(
"Base damage: ") << base_damage <<
'\n';
824 if ( specials_damage != base_damage ) {
825 tooltip <<
'\t' <<
_(
"With specials: ") << specials_damage <<
'\n';
828 tooltip <<
'\t' <<
_(
"Time of day: ")
832 tooltip <<
'\t' <<
_(
"Leadership: ")
836 tooltip <<
'\t' <<
_(
"Slowed: ") <<
"/ 2" <<
'\n';
841 if ( max_attacks != min_attacks && cur_hp != max_hp ) {
842 if ( max_attacks < min_attacks ) {
844 tooltip <<
'\t' <<
_(
"Max swarm bonus: ") << (min_attacks-max_attacks) <<
'\n';
845 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (100 - cur_hp*100/max_hp) <<
"%\n";
846 tooltip <<
'\t' <<
_(
"Base attacks: ") <<
'+' << base_attacks <<
'\n';
850 if ( max_attacks != base_attacks ) {
851 int attack_diff =
static_cast<int>(max_attacks) -
static_cast<int>(base_attacks);
857 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
858 if ( max_attacks != base_attacks ) {
859 tooltip <<
'\t' <<
_(
"With specials: ") << max_attacks <<
'\n';
861 if ( min_attacks != 0 ) {
862 tooltip <<
'\t' <<
_(
"Subject to swarm: ") << (max_attacks-min_attacks) <<
'\n';
864 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (cur_hp*100/max_hp) <<
"%\n";
867 else if ( num_attacks != base_attacks ) {
868 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
869 tooltip <<
'\t' <<
_(
"With specials: ") << num_attacks <<
'\n';
875 std::string
type =
at.damage_type().first;
876 std::set<std::string> alt_types =
at.alternative_damage_types();
878 for(
auto alt_t : alt_types){
883 const std::string range_png = std::string(
"icons/profiles/") +
at.range() +
"_attack.png~SCALE_INTO(16,16)";
884 const std::string type_png = std::string(
"icons/profiles/") +
type +
".png~SCALE_INTO(16,16)";
885 std::vector<std::string> secondary_types_png;
886 for(
const auto& alt_t : alt_types) {
887 secondary_types_png.push_back(std::string(
"icons/profiles/") + alt_t +
".png~SCALE_INTO(16,16)");
893 for(
const auto& png : secondary_types_png) {
896 if(!all_pngs_exist) {
903 <<
_(
"Damage versus: ") <<
'\n';
907 std::map<int, std::set<std::string>, std::greater<int>> resistances;
908 std::set<std::string> seen_types;
913 if (
enemy.incapacitated())
919 if (!
enemy.is_visible_to_team(viewing_team, see_all))
921 bool new_type = seen_types.insert(
enemy.type_id()).second;
923 int resistance =
enemy.resistance_against(
at,
false, loc);
924 resistances[resistance].insert(
enemy.type_name());
928 for (
const auto& resist : resistances) {
929 int damage_with_resistance =
round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
942 const std::string attack_icon =
at.icon() +
"~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
948 const std::string spacer =
"misc/blank.png~CROP(0, 0, 16, 21)";
949 add_image(res, spacer +
"~BLIT(" + range_png +
",0,5)", damage_versus.tooltip);
950 add_image(res, spacer +
"~BLIT(" + type_png +
",0,5)", damage_versus.tooltip);
951 for(
auto sec_exist : secondary_types_png){
953 add_image(res, spacer +
"~BLIT(" + sec_exist +
",0,5)", damage_versus.tooltip);
956 add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
957 add_text(res, damage_versus.str, damage_versus.tooltip);
976 const std::string &accuracy_parry =
at.accuracy_parry_description();
977 if (!accuracy_parry.empty())
980 int accuracy =
at.accuracy();
984 int parry =
at.parry();
995 auto ctx = (sec_u ==
nullptr) ?
at.specials_context_for_listing(attacking) :
996 at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, sec_u_weapon);
998 boost::dynamic_bitset<> active;
999 const std::vector<std::pair<t_string, t_string>> &specials =
at.special_tooltips(&active);
1000 const std::size_t specials_size = specials.size();
1001 for ( std::size_t
i = 0;
i != specials_size; ++
i )
1004 const t_string &name = specials[
i].first;
1005 const t_string &description = specials[
i].second;
1006 const color_t &details_color =
1009 str <<
span_color(details_color,
" ",
" ", name) <<
'\n';
1010 std::string help_page =
"weaponspecial_" + name.
base_str();
1015 tooltip <<
'\n' << description;
1020 if(!specials.empty()) {
1025 const std::string spacer =
"misc/blank.png~CROP(0, 0, 1, 5)";
1038 }
else if(prob < 0.0005) {
1041 std::ostringstream res;
1042 res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob <<
"%";
1048 std::ostringstream res;
1049 res <<
' ' << std::setw(3) << hp;
1055 if (!attacker || !defender)
return config();
1057 const unit* u = show_attacker ? attacker.get() : defender;
1058 const unit* sec_u = !show_attacker ? attacker.get() : defender;
1061 std::ostringstream str,
tooltip;
1064 std::vector<battle_context> weapons;
1065 for (
unsigned i = 0;
i < attacker->attacks().
size();
i++) {
1067 if (attacker->attacks()[
i].attack_weight() > 0) {
1068 weapons.emplace_back(rc.
units(), attacker_pos, defender->
get_location(),
i, -1, 0.0,
nullptr, attacker);
1075 combatant attacker_combatant(weapon.get_attacker_stats());
1076 combatant defender_combatant(weapon.get_defender_stats());
1077 attacker_combatant.
fight(defender_combatant);
1080 show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1082 !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1084 int total_damage = 0;
1085 int base_damage = 0;
1087 int chance_to_hit = 0;
1088 t_string weapon_name =
_(
"weapon^None");
1091 if (context_unit_stats.
weapon) {
1092 base_damage =
attack_info(rc, *context_unit_stats.
weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.
weapon);
1093 total_damage = context_unit_stats.
damage;
1094 num_blows = context_unit_stats.
num_blows;
1096 weapon_name = context_unit_stats.
weapon->name();
1098 if ( total_damage > base_damage ) {
1100 }
else if ( total_damage < base_damage ) {
1112 str <<
" " <<
span_color(dmg_color, total_damage)
1121 std::vector<std::pair<int, double>> hp_prob_vector;
1124 std::vector<std::pair<double, int>> prob_hp_vector;
1126 combatant*
c = show_attacker ? &attacker_combatant : &defender_combatant;
1129 for (
double prob :
c->hp_dist) {
1132 prob_hp_vector.emplace_back(prob,
i);
1137 std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1140 size_t max_hp_distrib_rows_ = 10;
1143 size_t nb_elem = std::min<size_t>(max_hp_distrib_rows_, prob_hp_vector.size());
1145 for(
size_t i = prob_hp_vector.size() - nb_elem;
i <prob_hp_vector.size();
i++) {
1146 hp_prob_vector.emplace_back(prob_hp_vector[
i].second, prob_hp_vector[
i].first);
1150 std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1152 std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1154 for (
const auto& [hp, prob] : hp_prob_vector) {
1175 if ((u !=
nullptr) && (!u->
attacks().empty())) {
1176 const std::string attack_headline =
_n(
"Attack",
"Attacks", u->
attacks().size());
1183 const std::string
line =
VGETTEXT(
"Remaining: $left/$max",
1184 {{
"left", std::to_string(left)},
1185 {
"max", std::to_string(max)}});
1187 _(
"This unit can attack multiple times per turn."));
1200 const map_location& mouseover_hex = rc.screen().mouseover_hex();
1201 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1202 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
1212 if (!u)
return report_unit_weapons(rc);
1213 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1215 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1218 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1220 if (!attack_loc.
valid())
1221 return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1232 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, u.get(), u->get_location());
1234 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1237 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1239 if (!attack_loc.
valid())
1274 std::ostringstream text;
1277 const std::vector<time_of_day>& schedule = rc.
tod().
times(tod_schedule_hex);
1279 tooltip <<
_(
"Time of day schedule:") <<
" \n";
1291 int times = schedule.size();
1292 text << current + 1 <<
"/" << times;
1298 map_location mouseover_hex = rc.screen().mouseover_hex();
1319 std::string lawful_color(
"white");
1320 std::string chaotic_color(
"white");
1321 std::string liminal_color(
"white");
1324 lawful_color = (
b > 0) ?
"#0f0" :
"#f00";
1325 chaotic_color = (
b < 0) ?
"#0f0" :
"#f00";
1328 liminal_color = (l > 0) ?
"#0f0" :
"#f00";
1331 <<
_(
"Lawful units: ")
1334 <<
_(
"Chaotic units: ")
1336 <<
_(
"Liminal units: ")
1339 std::string tod_image = tod.
image;
1350 map_location mouseover_hex = rc.screen().mouseover_hex();
1373 std::string lawful_color(
"white");
1374 std::string chaotic_color(
"white");
1375 std::string liminal_color(
"white");
1378 lawful_color = (bonus > 0) ?
"green" :
"red";
1379 chaotic_color = (bonus < 0) ?
"green" :
"red";
1381 if (bonus_lim != 0) {
1382 liminal_color = (bonus_lim > 0) ?
"green" :
"red";
1385 <<
_(
"Lawful units: ")
1388 <<
_(
"Chaotic units: ")
1390 <<
_(
"Liminal units: ")
1393 std::string local_tod_image =
"themes/classic/" + local_tod.
image;
1394 std::string global_tod_image =
"themes/classic/" + global_tod.
image;
1396 local_tod_image +=
"~BLIT(";
1402 local_tod_image +=
")";
1417 std::string bg_terrain_image;
1421 bg_terrain_image =
"~BLIT(unit_env/terrain/terrain-" + terrain_id +
".png)" + bg_terrain_image;
1424 std::stringstream color;
1425 color << local_tod.
color;
1427 bg_terrain_image = bg_terrain_image +
"~CS(" + color.str() +
")";
1430 std::string unit_image;
1435 std::string tod_image = global_tod_image +
"~BLIT(" + local_tod_image +
")";
1437 return image_report(tod_image + bg_terrain_image + unit_image,
tooltip.str(),
"time_of_day");
1441 map_location mouseover_hex = rc.screen().mouseover_hex();
1448 std::ostringstream str,
tooltip;
1449 str << rc.tod().turn();
1450 int nb = rc.tod().number_of_turns();
1455 tooltip <<
"\n\n" <<
_(
"When the game exceeds the number of turns indicated by the second number, it will end.");
1462 std::ostringstream str;
1463 const team& viewing_team = rc.screen().viewing_team();
1465 int fake_gold = viewing_team.
gold();
1467 fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.
side());
1470 if (!rc.screen().viewing_team_is_playing()) {
1472 }
else if (fake_gold < 0) {
1478 return text_report(str.str(),
_(
"Gold") +
"\n\n" +
_(
"The amount of gold currently available to recruit and maintain your army."));
1483 std::ostringstream str;
1484 const team &viewing_team = rc.screen().viewing_team();
1485 str << viewing_team.
villages().size() <<
'/';
1487 int unshrouded_villages = 0;
1490 ++unshrouded_villages;
1492 str << unshrouded_villages;
1494 str << rc.map().villages().size();
1496 return gray_inactive(rc,str.str(),
_(
"Villages") +
"\n\n" +
_(
"The fraction of known villages that your side has captured."));
1501 return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_team().side())),
_(
"Units") +
"\n\n" +
_(
"The total number of units on your side."));
1506 std::ostringstream str;
1507 const team& viewing_team = rc.screen().viewing_team();
1510 return gray_inactive(rc,str.str(),
_(
"Upkeep") +
"\n\n" +
_(
"The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1515 const team& viewing_team = rc.screen().viewing_team();
1522 std::ostringstream str;
1523 const team& viewing_team = rc.screen().viewing_team();
1526 if (!rc.screen().viewing_team_is_playing()) {
1540 return text_report(str.str(),
_(
"Net Income") +
"\n\n" +
_(
"The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1544 void blit_tced_icon(
config &cfg,
const std::string &terrain_id,
const std::string &icon_image,
bool high_res,
1545 const std::string &terrain_name) {
1546 const std::string tc_base = high_res ?
"images/buttons/icon-base-32.png" :
"images/buttons/icon-base-16.png";
1547 const std::string terrain_image =
"terrain/" + icon_image + (high_res ?
"_30.png" :
".png");
1548 add_image(cfg, tc_base +
"~RC(magenta>" + terrain_id +
")~BLIT(" + terrain_image +
")", terrain_name);
1554 const gamemap& map = rc.map();
1555 map_location mouseover_hex = rc.screen().mouseover_hex();
1558 mouseover_hex = rc.screen().selected_hex();
1572 bool high_res =
false;
1594 if(terrain_icon.empty()) {
1597 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1601 int owner = rc.dc().village_owner(mouseover_hex);
1605 const team& viewing_team = rc.screen().viewing_team();
1607 if(!viewing_team.
fogged(mouseover_hex)) {
1608 const team& owner_team = rc.dc().get_team(owner);
1613 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1618 std::string side = std::to_string(owner_team.
side());
1631 const gamemap &map = rc.map();
1632 const team& viewing_team = rc.screen().viewing_team();
1633 map_location mouseover_hex = rc.screen().mouseover_hex();
1641 std::ostringstream str;
1644 int owner = rc.dc().village_owner(mouseover_hex);
1645 if (owner == 0 || viewing_team.
fogged(mouseover_hex)) {
1647 }
else if (owner == viewing_team.
side()) {
1649 }
else if (viewing_team.
is_enemy(owner)) {
1656 if(!underlying_desc.empty()) {
1657 str << underlying_desc;
1668 std::ostringstream text;
1670 std::ostringstream
help;
1672 text << static_cast<int>(rc.screen().get_zoom_factor() * 100) <<
"%";
1679 const gamemap &map = rc.map();
1680 map_location mouseover_hex = rc.screen().mouseover_hex(),
1681 displayed_unit_hex = rc.screen().displayed_unit_hex(),
1684 if (!map.
on_board(mouseover_hex)) {
1696 std::ostringstream str;
1697 str << mouseover_hex;
1700 const team &viewing_team = rc.screen().viewing_team();
1702 (displayed_unit_hex != mouseover_hex
1703 && displayed_unit_hex != rc.screen().selected_hex())
1704 || viewing_team.
shrouded(mouseover_hex))
1712 str <<
" " << defense <<
"%," << move_cost;
1713 }
else if (mouseover_hex == displayed_unit_hex) {
1714 str <<
" " << defense <<
"%,‒";
1723 const team &active_team = rc.screen().playing_team();
1727 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1736 const std::set<std::string> &observers = rc.screen().observers();
1737 if (observers.empty())
1740 std::ostringstream str;
1741 str <<
_(
"Observers:") <<
'\n';
1742 for (
const std::string &obs : observers) {
1753 std::ostringstream ss;
1759 std::time_t
t = std::time(
nullptr);
1760 ss << std::put_time(std::localtime(&
t),
format);
1779 using namespace std::chrono_literals;
1780 const team& viewing_team = rc.screen().viewing_team();
1782 return report_report_clock(rc);
1785 std::ostringstream time_str, formatted_time_str;
1787 using std::chrono::duration_cast;
1788 #ifdef __cpp_lib_format
1789 auto sec = duration_cast<std::chrono::seconds>(viewing_team.
countdown_time());
1793 auto sec = duration_cast<std::chrono::seconds>(viewing_team.
countdown_time());
1794 auto min = duration_cast<std::chrono::minutes>(sec);
1795 time_str << min.count() <<
':';
1800 time_str << sec.count();
1804 if (!rc.screen().viewing_team_is_playing()) {
1806 }
else if (sec < 60
s) {
1807 formatted_time_str <<
span_color(
"#c80000", time_str.str());
1808 }
else if (sec < 120
s) {
1809 formatted_time_str <<
span_color(
"#c8c800", time_str.str());
1811 formatted_time_str << time_str.str();
1816 add_text(report, formatted_time_str.str(),
1817 _(
"Turn Countdown") +
"\n\n" +
_(
"Countdown until your turn automatically ends."));
1833 return i->second->generate(rc);
1837 return j->second(rc);
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Computes the statistics of a battle between an attacker and a defender unit.
A config object defines a single node in a WML file, with access to child nodes.
config & add_child(config_key_type key)
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team ¤t_team, bool see_all=false) const
const team & viewing_team() const
const team & playing_team() const
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
const map_location & selected_hex() const
bool show_everything() const
static display * get_singleton()
Returns the display object if a display object exists.
bool viewing_team_is_playing() const
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Encapsulates the map of the game.
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
bool is_village(const map_location &loc) const
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
std::string get_terrain_string(const map_location &loc) const
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
bool use_twelve_hour_clock_format()
const display_context & dc() const
const unit_map & units() const
const tod_manager & tod() const
const gamemap & map() const
const display & screen() const
config generate_report(const std::string &name, const context &ct, bool only_static=false)
void register_generator(const std::string &name, generator *)
std::set< std::string > all_reports_
const std::set< std::string > & report_list()
std::function< config(const reports::context &)> generator_function
dynamic_report_generators dynamic_generators_
std::string base_str() const
This class stores all the data for a single 'side' (in game nomenclature).
const std::string & color() const
const std::string & side_name() const
bool is_enemy(int n) const
const std::set< map_location > & villages() const
static const t_string get_side_color_name_for_UI(unsigned side)
static std::string get_side_color_id(unsigned side)
bool shrouded(const map_location &loc) const
std::chrono::milliseconds countdown_time() const
const std::string & flag_icon() const
bool fogged(const map_location &loc) const
const t_string & income_description_enemy() const
const std::string & icon_image() const
const t_string & income_description() const
const t_string & income_description_ally() const
const std::string & id() const
const t_string & description() const
const t_string & income_description_own() const
int get_max_liminal_bonus() const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
int get_current_time(const map_location &loc=map_location::null_location()) const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
const std::string & id() const
const t_string & name(GENDER gender=MALE) const
A single unit type that the player may recruit.
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
This class represents a single unit of a specific type.
@ selected_hex
Image on the selected unit.
static std::string _n(const char *str1, const char *str2, int n)
static std::string _(const char *str)
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
bool invisible(const map_location &loc, bool see_all=true) const
int max_hitpoints() const
The max number of hitpoints this unit can have.
unit_alignments::type alignment() const
The alignment of this unit.
int level() const
The current level of this unit.
const t_string & type_name() const
Gets the translatable name of this unit's type.
int hitpoints() const
The current number of hitpoints this unit has.
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
std::string small_profile() const
An optional profile image to display in Help.
const std::string & type_id() const
The id of this unit's type.
const unit_race * race() const
Gets this unit's race.
const unit_type & type() const
This unit's type, accounting for gender and variation.
int experience() const
The current number of experience points this unit has.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::vector< t_string > unit_special_notes() const
The unit's special notes.
int max_experience() const
The max number of experience points this unit can have.
unit_race::GENDER gender() const
The gender of this unit.
const t_string & name() const
Gets this unit's translatable display name.
t_string unit_description() const
A detailed description of this unit.
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
@ STATE_UNHEALABLE
The unit has not moved.
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
bool can_advance() const
Checks whether this unit has any options to advance to.
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
attack_itors attacks()
Gets an iterator over this unit's attacks.
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const_attack_ptr opp_weapon=nullptr) const
The unit's resistance against a given damage type.
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
color_t xp_color() const
Color for this unit's XP.
color_t hp_color() const
Color for this unit's current hitpoints.
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
std::string absolute_image() const
The name of the file to game_display (used in menus).
int jamming() const
Gets the unit's jamming points.
const map_location & get_location() const
The current map location this unit is at.
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
int total_movement() const
The maximum moves this unit has.
int vision() const
Gets the unit's vision points.
std::vector< std::string > trait_nonhidden_ids() const
Gets the ids of the traits corresponding to those returned by trait_names() and trait_descriptions().
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
std::string id
Text to match against addon_info.tags()
symbol_table string_table
constexpr int round_damage(int base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
const std::string weapon_details_sep
const color_t inactive_details_color
const color_t inactive_ability_color
std::string escape_text(const std::string &text)
Escapes the pango markup characters in a text.
const std::string unicode_bullet
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
const color_t weapon_color
const std::string unicode_figure_dash
const std::string weapon_numbers_sep
const std::string unicode_minus
const color_t bad_dmg_color
color_t blue_to_white(double val, bool for_text)
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
std::string italic(Args &&... data)
std::string tag(const std::string &tag_name, Args &&... contents)
std::string bold(Args &&... data)
std::string span_color(const color_t &color, Args &&... data)
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
const ter_match ALL_OFF_MAP
const terrain_code FOGGED
static std::string gettext(const char *str)
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
std::size_t size(const std::string &str)
Length in characters of a UTF-8 string.
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
std::shared_ptr< const attack_type > const_attack_ptr
static config unit_name(const unit *u)
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
static std::string flush(std::ostringstream &s)
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
static config unit_hp(const reports::context &rc, const unit *u)
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
static config unit_type(const unit *u)
static std::string side_tooltip(const team &team)
static const unit * get_visible_unit(const reports::context &rc)
static config tod_stats_at(const reports::context &rc, const map_location &hex)
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
std::map< std::string, reports::generator_function > static_report_generators
static config unit_side(const reports::context &rc, const unit *u)
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
static std::string format_prob(double prob)
static config unit_status(const reports::context &rc, const unit *u)
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
static static_report_generators static_generators
static config unit_level(const unit *u)
static config unit_vision(const unit *u)
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
static config unit_traits(const unit *u)
static config unit_weapons(const reports::context &rc, unit_const_ptr attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
static config unit_race(const unit *u)
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
static config unit_abilities(const unit *u, const map_location &loc)
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
#define REPORT_GENERATOR(n, cn)
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
static const unit * get_selected_unit(const reports::context &rc)
static std::string format_hp(unsigned hp)
static config unit_advancement_options(const unit *u)
static config unit_xp(const unit *u)
Structure describing the statistics of a unit involved in the battle.
unsigned int num_blows
Effective number of blows, takes swarm into account.
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
int damage
Effective damage of the weapon (all factors accounted for).
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
The basic class for representing 8-bit RGB or RGBA colour values.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
static const map_location & null_location()
Structure which holds a single route and marks for special events.
std::vector< map_location > & steps
report_generator_helper(const char *name, reports::generator_function g)
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Object which defines a time of day with associated bonuses, image, sounds etc.
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
std::string image
The image to be displayed in the game status.
static int get_acceleration()
static map_location::direction s