42 #include <boost/format.hpp>
47 #ifdef __cpp_lib_format
52 const std::string &
tooltip,
const std::string &
help =
"")
55 element[
"text"] = text;
57 if (!
help.empty()) element[
"help"] =
help;
61 const std::string &
tooltip,
const std::string &
help =
"")
64 element[
"image"] =
image;
66 if (!
help.empty()) element[
"help"] =
help;
70 const std::string &
tooltip =
"",
const std::string &
help =
"")
78 const std::string &
tooltip =
"",
const std::string &
help =
"")
88 const std::string&
path,
char const *desc1,
char const *desc2)
95 static std::string
flush(std::ostringstream &
s)
97 std::string r(
s.str());
108 }
else if (viewing_team.
fogged(hex)) {
127 #define REPORT_GENERATOR(n, cn) \
128 static config report_##n(const reports::context& cn); \
129 static report_generator_helper reg_gen_##n(#n, &report_##n); \
130 static config report_##n(const reports::context& cn)
172 std::ostringstream str,
tooltip;
193 std::ostringstream str,
tooltip;
198 tooltip <<
"\n\n" <<
_(
"Special Notes:") <<
'\n';
199 for(
const auto& note : notes) {
219 std::ostringstream str,
tooltip;
240 return VGETTEXT(
"Side: <b>$side_name</b> ($color_name)",
253 std::string new_rgb = u_team.
color();
254 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
258 std::stringstream text;
259 text <<
" " << u->
side();
298 typedef std::pair<std::string, std::string> pair_string;
299 for (
const pair_string &ps : u->
amla_icons()) {
309 const std::vector<t_string> &traits = u->
trait_names();
312 unsigned nb = traits.size();
313 for (
unsigned i = 0;
i < nb; ++
i)
315 std::ostringstream str,
tooltip;
317 if (
i != nb - 1 ) str <<
", ";
341 add_status(res,
"misc/invisible.png",
N_(
"invisible: "),
342 N_(
"This unit is invisible. It cannot be seen or attacked by enemy units."));
346 N_(
"This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
350 N_(
"This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
353 add_status(res,
"misc/petrified.png",
N_(
"petrified: "),
354 N_(
"This unit has been petrified. It may not move or attack."));
357 add_status(res,
"misc/unhealable.png",
N_(
"unhealable: "),
358 N_(
"This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
361 add_status(res,
"misc/invulnerable.png",
N_(
"invulnerable: "),
362 N_(
"This unit is invulnerable. It cannot be harmed by any attack."));
380 std::ostringstream str,
tooltip;
400 const map_location& mouseover_hex = rc.screen().mouseover_hex();
401 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
402 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
419 boost::dynamic_bitset<> active;
422 const std::size_t abilities_size = abilities.size();
423 for(std::size_t
i = 0;
i != abilities_size; ++
i) {
425 const auto& [
id,
base_name, display_name, description] = abilities[
i];
427 std::ostringstream str,
tooltip;
435 if(
i + 1 != abilities_size) {
444 tooltip <<
'\n' << description;
454 const team &viewing_team = rc.screen().viewing_team();
455 const map_location& mouseover_hex = rc.screen().mouseover_hex();
456 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
457 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
465 const map_location& mouseover_hex = rc.screen().mouseover_hex();
467 const team &viewing_team = rc.screen().viewing_team();
469 if (visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex))
479 std::ostringstream str,
tooltip;
482 std::vector<std::string> resistances_table;
484 bool att_def_diff =
false;
488 std::ostringstream
line;
494 if (res_att == res_def) {
502 resistances_table.push_back(
line.str());
509 for (
const std::string &
line : resistances_table) {
528 std::ostringstream str,
tooltip;
536 tooltip <<
_(
"Experience Modifier: ") << exp_mod <<
'%';
576 std::ostringstream str,
tooltip;
589 if (underlyings.size() != 1 || underlyings.front() != terrain)
603 << (revert ?
_(
"maximum^max.") :
_(
"minimum^min.")) <<
'\n';
615 const team &viewing_team = rc.screen().viewing_team();
616 const map_location& mouseover_hex = rc.screen().mouseover_hex();
617 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
618 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
625 if(attack_indicator_src.
valid())
628 const map_location& mouseover_hex = rc.screen().mouseover_hex();
630 if(visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid())
641 std::ostringstream str,
tooltip;
643 str <<
_(
"vision:") <<
' ' << u->
vision();
647 if (
static_cast<std::streamoff
>(str.tellp()) == 0)
648 str <<
_(
"jamming:") <<
' ' << u->
jamming();
667 std::ostringstream str,
tooltip;
668 double movement_frac = 1.0;
670 std::set<terrain_movement> terrain_moves;
674 if (movement_frac > 1.0)
678 tooltip <<
_(
"Movement Costs:") <<
"\n";
685 if (
info.union_type().size() == 1 &&
info.union_type()[0] ==
info.number() &&
info.is_nonnull()) {
695 double movement_red_to_green = 100.0 - 25.0 * tm.moves;
697 std::stringstream temp_str;
702 }
else if (cannot_move) {
703 temp_str <<
"(" << tm.moves <<
")";
705 temp_str << tm.moves;
708 const int movement_hexes_per_turn = u->
total_movement() / tm.moves;
710 for (
int i = 0;
i < movement_hexes_per_turn; ++
i) {
712 temp_str <<
"\u2b23\u200b";
722 int grey = 128 +
static_cast<int>((255 - 128) * movement_frac);
725 if(is_visible_unit) {
727 if(route.
steps.size() > 0) {
736 const auto& end = route.
marks.find(route.
steps.back());
737 if(end != route.
marks.end() && end->second.capture) {
774 std::ostringstream str,
tooltip;
777 struct string_with_tooltip {
784 int base_damage =
at.damage();
785 int specials_damage =
at.modified_damage();
786 int damage_multiplier = 100;
790 damage_multiplier += tod_bonus;
792 if (leader_bonus != 0)
793 damage_multiplier += leader_bonus;
796 int damage_divisor =
slowed ? 20000 : 10000;
798 damage =
round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
802 unsigned cur_hp = std::min<unsigned>(std::max(0, u.
hitpoints()), max_hp);
804 unsigned base_attacks =
at.num_attacks();
805 unsigned min_attacks, max_attacks;
806 at.modified_attacks(min_attacks, max_attacks);
807 unsigned num_attacks =
swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
810 if ( damage > specials_damage ) {
812 }
else if ( damage < specials_damage ) {
822 if ( tod_bonus || leader_bonus ||
slowed || specials_damage != base_damage )
824 tooltip <<
'\t' <<
_(
"Base damage: ") << base_damage <<
'\n';
825 if ( specials_damage != base_damage ) {
826 tooltip <<
'\t' <<
_(
"With specials: ") << specials_damage <<
'\n';
829 tooltip <<
'\t' <<
_(
"Time of day: ")
833 tooltip <<
'\t' <<
_(
"Leadership: ")
837 tooltip <<
'\t' <<
_(
"Slowed: ") <<
"/ 2" <<
'\n';
842 if ( max_attacks != min_attacks && cur_hp != max_hp ) {
843 if ( max_attacks < min_attacks ) {
845 tooltip <<
'\t' <<
_(
"Max swarm bonus: ") << (min_attacks-max_attacks) <<
'\n';
846 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (100 - cur_hp*100/max_hp) <<
"%\n";
847 tooltip <<
'\t' <<
_(
"Base attacks: ") <<
'+' << base_attacks <<
'\n';
851 if ( max_attacks != base_attacks ) {
852 int attack_diff =
static_cast<int>(max_attacks) -
static_cast<int>(base_attacks);
858 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
859 if ( max_attacks != base_attacks ) {
860 tooltip <<
'\t' <<
_(
"With specials: ") << max_attacks <<
'\n';
862 if ( min_attacks != 0 ) {
863 tooltip <<
'\t' <<
_(
"Subject to swarm: ") << (max_attacks-min_attacks) <<
'\n';
865 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (cur_hp*100/max_hp) <<
"%\n";
868 else if ( num_attacks != base_attacks ) {
869 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
870 tooltip <<
'\t' <<
_(
"With specials: ") << num_attacks <<
'\n';
876 std::string
type =
at.damage_type().first;
877 std::set<std::string> alt_types =
at.alternative_damage_types();
879 for(
auto alt_t : alt_types){
884 const std::string range_png = std::string(
"icons/profiles/") +
at.range() +
"_attack.png~SCALE_INTO(16,16)";
885 const std::string type_png = std::string(
"icons/profiles/") +
type +
".png~SCALE_INTO(16,16)";
886 std::vector<std::string> secondary_types_png;
887 for(
const auto& alt_t : alt_types) {
888 secondary_types_png.push_back(std::string(
"icons/profiles/") + alt_t +
".png~SCALE_INTO(16,16)");
894 for(
const auto& png : secondary_types_png) {
897 if(!all_pngs_exist) {
904 <<
_(
"Damage versus: ") <<
'\n';
908 std::map<int, std::set<std::string>, std::greater<int>> resistances;
909 std::set<std::string> seen_types;
914 if (
enemy.incapacitated())
920 if (!
enemy.is_visible_to_team(viewing_team, see_all))
922 bool new_type = seen_types.insert(
enemy.type_id()).second;
924 int resistance =
enemy.resistance_against(
at,
false,
loc);
925 resistances[resistance].insert(
enemy.type_name());
929 for (
const auto& resist : resistances) {
930 int damage_with_resistance =
round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
943 const std::string attack_icon =
at.icon() +
"~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
949 const std::string spacer =
"misc/blank.png~CROP(0, 0, 16, 21)";
950 add_image(res, spacer +
"~BLIT(" + range_png +
",0,5)", damage_versus.tooltip);
951 add_image(res, spacer +
"~BLIT(" + type_png +
",0,5)", damage_versus.tooltip);
952 for(
auto sec_exist : secondary_types_png){
954 add_image(res, spacer +
"~BLIT(" + sec_exist +
",0,5)", damage_versus.tooltip);
957 add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
958 add_text(res, damage_versus.str, damage_versus.tooltip);
977 const std::string &accuracy_parry =
at.accuracy_parry_description();
978 if (!accuracy_parry.empty())
981 int accuracy =
at.accuracy();
985 int parry =
at.parry();
996 auto ctx = (sec_u ==
nullptr) ?
at.specials_context_for_listing(attacking) :
997 at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, std::move(sec_u_weapon));
999 boost::dynamic_bitset<> active;
1000 const std::vector<std::pair<t_string, t_string>> &specials =
at.special_tooltips(&active);
1001 const std::size_t specials_size = specials.size();
1002 for ( std::size_t
i = 0;
i != specials_size; ++
i )
1005 const t_string &name = specials[
i].first;
1006 const t_string &description = specials[
i].second;
1007 const color_t &details_color =
1010 str <<
span_color(details_color,
" ",
" ", name) <<
'\n';
1011 std::string help_page =
"weaponspecial_" + name.
base_str();
1016 tooltip <<
'\n' << description;
1021 if(!specials.empty()) {
1026 const std::string spacer =
"misc/blank.png~CROP(0, 0, 1, 5)";
1039 }
else if(prob < 0.0005) {
1042 std::ostringstream res;
1043 res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob <<
"%";
1049 std::ostringstream res;
1050 res <<
' ' << std::setw(3) << hp;
1056 if (!attacker || !defender)
return config();
1058 const unit* u = show_attacker ? attacker.get() : defender;
1059 const unit* sec_u = !show_attacker ? attacker.get() : defender;
1062 std::ostringstream str,
tooltip;
1065 std::vector<battle_context> weapons;
1066 for (
unsigned i = 0;
i < attacker->attacks().
size();
i++) {
1068 if (attacker->attacks()[
i].attack_weight() > 0) {
1069 weapons.emplace_back(rc.
units(), attacker_pos, defender->
get_location(),
i, -1, 0.0,
nullptr, attacker);
1076 combatant attacker_combatant(weapon.get_attacker_stats());
1077 combatant defender_combatant(weapon.get_defender_stats());
1078 attacker_combatant.
fight(defender_combatant);
1081 show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1083 !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1085 int total_damage = 0;
1086 int base_damage = 0;
1088 int chance_to_hit = 0;
1089 t_string weapon_name =
_(
"weapon^None");
1092 if (context_unit_stats.
weapon) {
1093 base_damage =
attack_info(rc, *context_unit_stats.
weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.
weapon);
1094 total_damage = context_unit_stats.
damage;
1095 num_blows = context_unit_stats.
num_blows;
1097 weapon_name = context_unit_stats.
weapon->name();
1099 if ( total_damage > base_damage ) {
1101 }
else if ( total_damage < base_damage ) {
1113 str <<
" " <<
span_color(dmg_color, total_damage)
1122 std::vector<std::pair<int, double>> hp_prob_vector;
1125 std::vector<std::pair<double, int>> prob_hp_vector;
1127 combatant*
c = show_attacker ? &attacker_combatant : &defender_combatant;
1130 for (
double prob :
c->hp_dist) {
1133 prob_hp_vector.emplace_back(prob,
i);
1138 std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1141 size_t max_hp_distrib_rows_ = 10;
1144 size_t nb_elem = std::min<size_t>(max_hp_distrib_rows_, prob_hp_vector.size());
1146 for(
size_t i = prob_hp_vector.size() - nb_elem;
i <prob_hp_vector.size();
i++) {
1147 hp_prob_vector.emplace_back(prob_hp_vector[
i].second, prob_hp_vector[
i].first);
1151 std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1153 std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1155 for (
const auto& [hp, prob] : hp_prob_vector) {
1176 if ((u !=
nullptr) && (!u->
attacks().empty())) {
1177 const std::string attack_headline =
_n(
"Attack",
"Attacks", u->
attacks().size());
1184 const std::string
line =
VGETTEXT(
"Remaining: $left/$max",
1185 {{
"left", std::to_string(left)},
1186 {
"max", std::to_string(max)}});
1188 _(
"This unit can attack multiple times per turn."));
1201 const map_location& mouseover_hex = rc.screen().mouseover_hex();
1202 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1203 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
1213 if (!u)
return report_unit_weapons(rc);
1214 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1216 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1219 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1221 if (!attack_loc.
valid())
1222 return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1233 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, u.get(), u->get_location());
1235 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1238 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1240 if (!attack_loc.
valid())
1275 std::ostringstream text;
1278 const std::vector<time_of_day>& schedule = rc.
tod().
times(tod_schedule_hex);
1280 tooltip <<
_(
"Time of day schedule:") <<
" \n";
1292 int times = schedule.size();
1293 text << current + 1 <<
"/" << times;
1299 map_location mouseover_hex = rc.screen().mouseover_hex();
1320 std::string lawful_color(
"white");
1321 std::string chaotic_color(
"white");
1322 std::string liminal_color(
"white");
1325 lawful_color = (
b > 0) ?
"#0f0" :
"#f00";
1326 chaotic_color = (
b < 0) ?
"#0f0" :
"#f00";
1329 liminal_color = (l > 0) ?
"#0f0" :
"#f00";
1332 <<
_(
"Lawful units: ")
1335 <<
_(
"Chaotic units: ")
1337 <<
_(
"Liminal units: ")
1340 std::string tod_image = tod.
image;
1351 map_location mouseover_hex = rc.screen().mouseover_hex();
1374 std::string lawful_color(
"white");
1375 std::string chaotic_color(
"white");
1376 std::string liminal_color(
"white");
1379 lawful_color = (bonus > 0) ?
"green" :
"red";
1380 chaotic_color = (bonus < 0) ?
"green" :
"red";
1382 if (bonus_lim != 0) {
1383 liminal_color = (bonus_lim > 0) ?
"green" :
"red";
1386 <<
_(
"Lawful units: ")
1389 <<
_(
"Chaotic units: ")
1391 <<
_(
"Liminal units: ")
1394 std::string local_tod_image =
"themes/classic/" + local_tod.
image;
1395 std::string global_tod_image =
"themes/classic/" + global_tod.
image;
1397 local_tod_image +=
"~BLIT(";
1403 local_tod_image +=
")";
1418 std::string bg_terrain_image;
1422 bg_terrain_image =
"~BLIT(unit_env/terrain/terrain-" + terrain_id +
".png)" + bg_terrain_image;
1425 std::stringstream color;
1426 color << local_tod.
color;
1428 bg_terrain_image = bg_terrain_image +
"~CS(" + color.str() +
")";
1431 std::string unit_image;
1436 std::string tod_image = global_tod_image +
"~BLIT(" + local_tod_image +
")";
1438 return image_report(tod_image + bg_terrain_image + unit_image,
tooltip.str(),
"time_of_day");
1442 map_location mouseover_hex = rc.screen().mouseover_hex();
1449 std::ostringstream str,
tooltip;
1450 str << rc.tod().turn();
1451 int nb = rc.tod().number_of_turns();
1456 tooltip <<
"\n\n" <<
_(
"When the game exceeds the number of turns indicated by the second number, it will end.");
1463 std::ostringstream str;
1464 const team& viewing_team = rc.screen().viewing_team();
1466 int fake_gold = viewing_team.
gold();
1468 fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.
side());
1471 if (!rc.screen().viewing_team_is_playing()) {
1473 }
else if (fake_gold < 0) {
1479 return text_report(str.str(),
_(
"Gold") +
"\n\n" +
_(
"The amount of gold currently available to recruit and maintain your army."));
1484 std::ostringstream str;
1485 const team &viewing_team = rc.screen().viewing_team();
1486 str << viewing_team.
villages().size() <<
'/';
1488 int unshrouded_villages = 0;
1491 ++unshrouded_villages;
1493 str << unshrouded_villages;
1495 str << rc.map().villages().size();
1497 return gray_inactive(rc,str.str(),
_(
"Villages") +
"\n\n" +
_(
"The fraction of known villages that your side has captured."));
1502 return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_team().side())),
_(
"Units") +
"\n\n" +
_(
"The total number of units on your side."));
1507 std::ostringstream str;
1508 const team& viewing_team = rc.screen().viewing_team();
1511 return gray_inactive(rc,str.str(),
_(
"Upkeep") +
"\n\n" +
_(
"The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1516 const team& viewing_team = rc.screen().viewing_team();
1523 std::ostringstream str;
1524 const team& viewing_team = rc.screen().viewing_team();
1527 if (!rc.screen().viewing_team_is_playing()) {
1541 return text_report(str.str(),
_(
"Net Income") +
"\n\n" +
_(
"The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1545 void blit_tced_icon(
config &cfg,
const std::string &terrain_id,
const std::string &icon_image,
bool high_res,
1546 const std::string &terrain_name) {
1547 const std::string tc_base = high_res ?
"images/buttons/icon-base-32.png" :
"images/buttons/icon-base-16.png";
1548 const std::string terrain_image =
"terrain/" + icon_image + (high_res ?
"_30.png" :
".png");
1549 add_image(cfg, tc_base +
"~RC(magenta>" + terrain_id +
")~BLIT(" + terrain_image +
")", terrain_name);
1555 const gamemap& map = rc.map();
1556 map_location mouseover_hex = rc.screen().mouseover_hex();
1559 mouseover_hex = rc.screen().selected_hex();
1573 bool high_res =
false;
1595 if(terrain_icon.empty()) {
1598 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1602 int owner = rc.dc().village_owner(mouseover_hex);
1606 const team& viewing_team = rc.screen().viewing_team();
1608 if(!viewing_team.
fogged(mouseover_hex)) {
1609 const team& owner_team = rc.dc().get_team(owner);
1614 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1619 std::string side = std::to_string(owner_team.
side());
1632 const gamemap &map = rc.map();
1633 const team& viewing_team = rc.screen().viewing_team();
1634 map_location mouseover_hex = rc.screen().mouseover_hex();
1642 std::ostringstream str;
1645 int owner = rc.dc().village_owner(mouseover_hex);
1646 if (owner == 0 || viewing_team.
fogged(mouseover_hex)) {
1648 }
else if (owner == viewing_team.
side()) {
1650 }
else if (viewing_team.
is_enemy(owner)) {
1657 if(!underlying_desc.empty()) {
1658 str << underlying_desc;
1669 std::ostringstream text;
1671 std::ostringstream
help;
1673 text << static_cast<int>(rc.screen().get_zoom_factor() * 100) <<
"%";
1680 const gamemap &map = rc.map();
1681 map_location mouseover_hex = rc.screen().mouseover_hex(),
1682 displayed_unit_hex = rc.screen().displayed_unit_hex(),
1685 if (!map.
on_board(mouseover_hex)) {
1697 std::ostringstream str;
1698 str << mouseover_hex;
1701 const team &viewing_team = rc.screen().viewing_team();
1703 (displayed_unit_hex != mouseover_hex
1704 && displayed_unit_hex != rc.screen().selected_hex())
1705 || viewing_team.
shrouded(mouseover_hex))
1713 str <<
" " << defense <<
"%," << move_cost;
1714 }
else if (mouseover_hex == displayed_unit_hex) {
1715 str <<
" " << defense <<
"%,‒";
1724 const team &active_team = rc.screen().playing_team();
1728 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1737 const std::set<std::string> &observers = rc.screen().observers();
1738 if (observers.empty())
1741 std::ostringstream str;
1742 str <<
_(
"Observers:") <<
'\n';
1743 for (
const std::string &obs : observers) {
1754 std::ostringstream ss;
1760 std::time_t
t = std::time(
nullptr);
1761 ss << std::put_time(std::localtime(&
t),
format);
1780 using namespace std::chrono_literals;
1781 const team& viewing_team = rc.screen().viewing_team();
1783 return report_report_clock(rc);
1786 std::ostringstream time_str, formatted_time_str;
1788 using std::chrono::duration_cast;
1789 #ifdef __cpp_lib_format
1790 auto sec = duration_cast<std::chrono::seconds>(viewing_team.
countdown_time());
1794 auto sec = duration_cast<std::chrono::seconds>(viewing_team.
countdown_time());
1795 auto min = duration_cast<std::chrono::minutes>(sec);
1796 time_str << min.count() <<
':';
1801 time_str << sec.count();
1805 if (!rc.screen().viewing_team_is_playing()) {
1807 }
else if (sec < 60
s) {
1808 formatted_time_str <<
span_color(
"#c80000", time_str.str());
1809 }
else if (sec < 120
s) {
1810 formatted_time_str <<
span_color(
"#c8c800", time_str.str());
1812 formatted_time_str << time_str.str();
1817 add_text(report, formatted_time_str.str(),
1818 _(
"Turn Countdown") +
"\n\n" +
_(
"Countdown until your turn automatically ends."));
1834 return i->second->generate(rc);
1838 return j->second(rc);
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Computes the statistics of a battle between an attacker and a defender unit.
A config object defines a single node in a WML file, with access to child nodes.
config & add_child(config_key_type key)
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team ¤t_team, bool see_all=false) const
const team & viewing_team() const
const team & playing_team() const
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
const map_location & selected_hex() const
bool show_everything() const
static display * get_singleton()
Returns the display object if a display object exists.
bool viewing_team_is_playing() const
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Encapsulates the map of the game.
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
bool is_village(const map_location &loc) const
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
std::string get_terrain_string(const map_location &loc) const
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
bool use_twelve_hour_clock_format()
const display_context & dc() const
const unit_map & units() const
const tod_manager & tod() const
const gamemap & map() const
const display & screen() const
config generate_report(const std::string &name, const context &ct, bool only_static=false)
void register_generator(const std::string &name, generator *)
std::set< std::string > all_reports_
const std::set< std::string > & report_list()
std::function< config(const reports::context &)> generator_function
dynamic_report_generators dynamic_generators_
const std::string & str() const
std::string base_str() const
This class stores all the data for a single 'side' (in game nomenclature).
const std::string & color() const
const std::string & side_name() const
bool is_enemy(int n) const
const std::set< map_location > & villages() const
static const t_string get_side_color_name_for_UI(unsigned side)
static std::string get_side_color_id(unsigned side)
bool shrouded(const map_location &loc) const
std::chrono::milliseconds countdown_time() const
const std::string & flag_icon() const
bool fogged(const map_location &loc) const
const t_string & income_description_enemy() const
const std::string & icon_image() const
const t_string & income_description() const
const t_string & income_description_ally() const
const std::string & id() const
const t_string & description() const
const t_string & income_description_own() const
int get_max_liminal_bonus() const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
int get_current_time(const map_location &loc=map_location::null_location()) const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
const std::string & id() const
const t_string & name(GENDER gender=MALE) const
A single unit type that the player may recruit.
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
This class represents a single unit of a specific type.
@ selected_hex
Image on the selected unit.
static std::string _n(const char *str1, const char *str2, int n)
static std::string _(const char *str)
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
bool invisible(const map_location &loc, bool see_all=true) const
int max_hitpoints() const
The max number of hitpoints this unit can have.
unit_alignments::type alignment() const
The alignment of this unit.
int level() const
The current level of this unit.
const t_string & type_name() const
Gets the translatable name of this unit's type.
int hitpoints() const
The current number of hitpoints this unit has.
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
std::string small_profile() const
An optional profile image to display in Help.
const std::string & type_id() const
The id of this unit's type.
const unit_race * race() const
Gets this unit's race.
const unit_type & type() const
This unit's type, accounting for gender and variation.
int experience() const
The current number of experience points this unit has.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::vector< t_string > unit_special_notes() const
The unit's special notes.
int max_experience() const
The max number of experience points this unit can have.
unit_race::GENDER gender() const
The gender of this unit.
const t_string & name() const
Gets this unit's translatable display name.
t_string unit_description() const
A detailed description of this unit.
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
@ STATE_UNHEALABLE
The unit has not moved.
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
bool can_advance() const
Checks whether this unit has any options to advance to.
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
attack_itors attacks()
Gets an iterator over this unit's attacks.
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const const_attack_ptr &opp_weapon=nullptr) const
The unit's resistance against a given damage type.
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
color_t xp_color() const
Color for this unit's XP.
color_t hp_color() const
Color for this unit's current hitpoints.
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
std::string absolute_image() const
The name of the file to game_display (used in menus).
int jamming() const
Gets the unit's jamming points.
const map_location & get_location() const
The current map location this unit is at.
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
int total_movement() const
The maximum moves this unit has.
int vision() const
Gets the unit's vision points.
std::vector< std::string > trait_nonhidden_ids() const
Gets the ids of the traits corresponding to those returned by trait_names() and trait_descriptions().
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
std::string id
Text to match against addon_info.tags()
symbol_table string_table
constexpr int round_damage(int base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
const std::string weapon_details_sep
const color_t inactive_details_color
const color_t inactive_ability_color
std::string escape_text(std::string_view text)
Escapes the pango markup characters in a text.
const std::string unicode_bullet
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
const color_t weapon_color
const std::string unicode_figure_dash
const std::string weapon_numbers_sep
const std::string unicode_minus
const color_t bad_dmg_color
color_t blue_to_white(double val, bool for_text)
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
std::string italic(Args &&... data)
std::string tag(const std::string &tag_name, Args &&... contents)
std::string bold(Args &&... data)
std::string span_color(const color_t &color, Args &&... data)
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
const ter_match ALL_OFF_MAP
const terrain_code FOGGED
static std::string gettext(const char *str)
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
std::shared_ptr< const attack_type > const_attack_ptr
static config unit_name(const unit *u)
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
static std::string flush(std::ostringstream &s)
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
static config unit_hp(const reports::context &rc, const unit *u)
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
static config unit_type(const unit *u)
static std::string side_tooltip(const team &team)
static const unit * get_visible_unit(const reports::context &rc)
static config tod_stats_at(const reports::context &rc, const map_location &hex)
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
std::map< std::string, reports::generator_function > static_report_generators
static config unit_side(const reports::context &rc, const unit *u)
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
static std::string format_prob(double prob)
static config unit_status(const reports::context &rc, const unit *u)
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
static static_report_generators static_generators
static config unit_level(const unit *u)
static config unit_vision(const unit *u)
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
static config unit_traits(const unit *u)
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
static config unit_race(const unit *u)
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
static config unit_abilities(const unit *u, const map_location &loc)
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
static config unit_weapons(const reports::context &rc, const unit_const_ptr &attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
#define REPORT_GENERATOR(n, cn)
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
static const unit * get_selected_unit(const reports::context &rc)
static std::string format_hp(unsigned hp)
static config unit_advancement_options(const unit *u)
static config unit_xp(const unit *u)
Structure describing the statistics of a unit involved in the battle.
unsigned int num_blows
Effective number of blows, takes swarm into account.
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
int damage
Effective damage of the weapon (all factors accounted for).
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
The basic class for representing 8-bit RGB or RGBA colour values.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
static const map_location & null_location()
Structure which holds a single route and marks for special events.
std::vector< map_location > & steps
report_generator_helper(const char *name, const reports::generator_function &g)
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Object which defines a time of day with associated bonuses, image, sounds etc.
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
std::string image
The image to be displayed in the game status.
static int get_acceleration()
static map_location::direction s