The Battle for Wesnoth  1.19.7+dev
reports.cpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #include "reports.hpp"
17 
18 #include "actions/attack.hpp"
19 #include "attack_prediction.hpp"
20 #include "color.hpp"
21 #include "desktop/battery_info.hpp"
22 #include "font/pango/escape.hpp"
23 #include "formatter.hpp"
24 #include "formula/string_utils.hpp"
25 #include "gettext.hpp"
26 #include "language.hpp"
27 #include "map/map.hpp"
28 #include "mouse_events.hpp"
29 #include "pathfind/pathfind.hpp"
30 #include "picture.hpp"
32 #include "serialization/markup.hpp"
33 #include "team.hpp"
34 #include "terrain/movement.hpp"
35 #include "tod_manager.hpp"
36 #include "units/unit.hpp"
37 #include "units/helper.hpp"
38 #include "units/types.hpp"
40 #include "whiteboard/manager.hpp"
41 
42 #include <boost/format.hpp>
43 #include <ctime>
44 #include <iomanip>
45 #include <utility>
46 
47 #ifdef __cpp_lib_format
48 #include <format>
49 #endif
50 
51 static void add_text(config &report, const std::string &text,
52  const std::string &tooltip, const std::string &help = "")
53 {
54  config &element = report.add_child("element");
55  element["text"] = text;
56  if (!tooltip.empty()) element["tooltip"] = tooltip;
57  if (!help.empty()) element["help"] = help;
58 }
59 
60 static void add_image(config &report, const std::string &image,
61  const std::string &tooltip, const std::string &help = "")
62 {
63  config &element = report.add_child("element");
64  element["image"] = image;
65  if (!tooltip.empty()) element["tooltip"] = tooltip;
66  if (!help.empty()) element["help"] = help;
67 }
68 
69 static config text_report(const std::string &text,
70  const std::string &tooltip = "", const std::string &help = "")
71 {
72  config r;
73  add_text(r, text, tooltip, help);
74  return r;
75 }
76 
77 static config image_report(const std::string &image,
78  const std::string &tooltip = "", const std::string &help = "")
79 {
80  config r;
82  return r;
83 }
84 
85 using markup::span_color;
86 
87 static void add_status(config &r,
88  const std::string& path, char const *desc1, char const *desc2)
89 {
90  std::ostringstream s;
91  s << translation::gettext(desc1) << translation::gettext(desc2);
92  add_image(r, path, s.str());
93 }
94 
95 static std::string flush(std::ostringstream &s)
96 {
97  std::string r(s.str());
98  s.str(std::string());
99  return r;
100 }
101 
103 {
104  const team &viewing_team = rc.screen().viewing_team();
105  if (viewing_team.shrouded(hex)) {
106  // Don't show time on shrouded tiles.
107  return rc.tod().get_time_of_day();
108  } else if (viewing_team.fogged(hex)) {
109  // Don't show illuminated time on fogged tiles.
110  return rc.tod().get_time_of_day(hex);
111  } else {
112  return rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(), hex);
113  }
114 }
115 
116 typedef std::map<std::string, reports::generator_function> static_report_generators;
118 
120 {
122  {
123  static_generators.insert(static_report_generators::value_type(name, g));
124  }
125 };
126 
127 #define REPORT_GENERATOR(n, cn) \
128  static config report_##n(const reports::context& cn); \
129  static report_generator_helper reg_gen_##n(#n, &report_##n); \
130  static config report_##n(const reports::context& cn)
131 
132 static const unit *get_visible_unit(const reports::context& rc)
133 {
134  return rc.dc().get_visible_unit(rc.screen().displayed_unit_hex(),
135  rc.screen().viewing_team(),
136  rc.screen().show_everything());
137 }
138 
139 static const unit *get_selected_unit(const reports::context& rc)
140 {
141  return rc.dc().get_visible_unit(rc.screen().selected_hex(),
142  rc.screen().viewing_team(),
143  rc.screen().show_everything());
144 }
145 
147 {
149  rc.screen().viewing_team(),
150  rc.screen().show_everything());
151 }
152 
153 static config gray_inactive(const reports::context& rc, const std::string &str, const std::string& tooltip = "")
154 {
155  if ( rc.screen().viewing_team_is_playing() )
156  return text_report(str, tooltip);
157 
159 }
160 
161 static config unit_name(const unit *u)
162 {
163  if (!u) {
164  return config();
165  }
166 
167  /*
168  * The name needs to be escaped, it might be set by the user and using
169  * markup. Also names often contain a forbidden single quote.
170  */
171  const std::string& name = font::escape_text(u->name().str());
172  std::ostringstream str, tooltip;
173  str << markup::bold(name);
174  tooltip << _("Name: ") << markup::bold(name);
175  return text_report(str.str(), tooltip.str());
176 }
177 
179 {
180  const unit *u = get_visible_unit(rc);
181  return unit_name(u);
182 }
183 REPORT_GENERATOR(selected_unit_name, rc)
184 {
185  const unit *u = get_selected_unit(rc);
186  return unit_name(u);
187 }
188 
189 static config unit_type(const unit* u)
190 {
191  if (!u) return config();
192  std::string has_variations_prefix = (u->type().show_variations_in_help() ? ".." : "");
193  std::ostringstream str, tooltip;
194  str << u->type_name();
195  tooltip << _("Type: ") << markup::bold(u->type_name()) << "\n"
196  << u->unit_description();
197  if(const auto& notes = u->unit_special_notes(); !notes.empty()) {
198  tooltip << "\n\n" << _("Special Notes:") << '\n';
199  for(const auto& note : notes) {
200  tooltip << font::unicode_bullet << " " << note << '\n';
201  }
202  }
203  return text_report(str.str(), tooltip.str(), has_variations_prefix + "unit_" + u->type_id());
204 }
206 {
207  const unit *u = get_visible_unit(rc);
208  return unit_type(u);
209 }
210 REPORT_GENERATOR(selected_unit_type, rc)
211 {
212  const unit *u = get_selected_unit(rc);
213  return unit_type(u);
214 }
215 
216 static config unit_race(const unit* u)
217 {
218  if (!u) return config();
219  std::ostringstream str, tooltip;
220  str << u->race()->name(u->gender());
221  tooltip << _("Race: ") << markup::bold(u->race()->name(u->gender()));
222  return text_report(str.str(), tooltip.str(), "..race_" + u->race()->id());
223 }
225 {
226  const unit *u = get_visible_unit(rc);
227  return unit_race(u);
228 }
229 REPORT_GENERATOR(selected_unit_race, rc)
230 {
231  const unit *u = get_selected_unit(rc);
232  return unit_race(u);
233 }
234 
235 static std::string side_tooltip(const team& team)
236 {
237  if(team.side_name().empty())
238  return "";
239 
240  return VGETTEXT("Side: <b>$side_name</b> ($color_name)",
241  {{"side_name", team.side_name()},
242  {"color_name", team::get_side_color_name_for_UI(team.side()) }});
243 }
244 
245 static config unit_side(const reports::context& rc, const unit* u)
246 {
247  if (!u) return config();
248 
249  config report;
250  const team &u_team = rc.dc().get_team(u->side());
251  std::string flag_icon = u_team.flag_icon();
252  std::string old_rgb = game_config::flag_rgb;
253  std::string new_rgb = u_team.color();
254  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
255  if (flag_icon.empty())
257 
258  std::stringstream text;
259  text << " " << u->side();
260 
261  const std::string& tooltip = side_tooltip(u_team);
262  add_image(report, flag_icon + mods, tooltip, "");
263  add_text(report, text.str(), tooltip, "");
264  return report;
265 }
267 {
268  const unit *u = get_visible_unit(rc);
269  return unit_side(rc,u);
270 }
271 REPORT_GENERATOR(selected_unit_side, rc)
272 {
273  const unit *u = get_selected_unit(rc);
274  return unit_side(rc, u);
275 }
276 
277 static config unit_level(const unit* u)
278 {
279  if (!u) return config();
280  return text_report(std::to_string(u->level()), unit_helper::unit_level_tooltip(*u));
281 }
283 {
284  const unit *u = get_visible_unit(rc);
285  return unit_level(u);
286 }
287 REPORT_GENERATOR(selected_unit_level, rc)
288 {
289  const unit *u = get_selected_unit(rc);
290  return unit_level(u);
291 }
292 
293 REPORT_GENERATOR(unit_amla, rc)
294 {
295  const unit *u = get_visible_unit(rc);
296  if (!u) return config();
297  config res;
298  typedef std::pair<std::string, std::string> pair_string;
299  for (const pair_string &ps : u->amla_icons()) {
300  add_image(res, ps.first, ps.second);
301  }
302  return res;
303 }
304 
305 static config unit_traits(const unit* u)
306 {
307  if (!u) return config();
308  config res;
309  const std::vector<t_string> &traits = u->trait_names();
310  const std::vector<t_string> &descriptions = u->trait_descriptions();
311  const std::vector<std::string> &trait_ids = u->trait_nonhidden_ids();
312  unsigned nb = traits.size();
313  for (unsigned i = 0; i < nb; ++i)
314  {
315  std::ostringstream str, tooltip;
316  str << traits[i];
317  if (i != nb - 1 ) str << ", ";
318  tooltip << _("Trait: ") << markup::bold(traits[i]) << "\n"
319  << descriptions[i];
320  add_text(res, str.str(), tooltip.str(), "traits_" + trait_ids[i]);
321  }
322  return res;
323 }
325 {
326  const unit *u = get_visible_unit(rc);
327  return unit_traits(u);
328 }
329 REPORT_GENERATOR(selected_unit_traits, rc)
330 {
331  const unit *u = get_selected_unit(rc);
332  return unit_traits(u);
333 }
334 
335 static config unit_status(const reports::context& rc, const unit* u)
336 {
337  if (!u) return config();
338  config res;
339  map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
340  if (rc.map().on_board(displayed_unit_hex) && u->invisible(displayed_unit_hex)) {
341  add_status(res, "misc/invisible.png", N_("invisible: "),
342  N_("This unit is invisible. It cannot be seen or attacked by enemy units."));
343  }
344  if (u->get_state(unit::STATE_SLOWED)) {
345  add_status(res, "misc/slowed.png", N_("slowed: "),
346  N_("This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
347  }
349  add_status(res, "misc/poisoned.png", N_("poisoned: "),
350  N_("This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
351  }
353  add_status(res, "misc/petrified.png", N_("petrified: "),
354  N_("This unit has been petrified. It may not move or attack."));
355  }
357  add_status(res, "misc/unhealable.png", N_("unhealable: "),
358  N_("This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
359  }
361  add_status(res, "misc/invulnerable.png", N_("invulnerable: "),
362  N_("This unit is invulnerable. It cannot be harmed by any attack."));
363  }
364  return res;
365 }
367 {
368  const unit *u = get_visible_unit(rc);
369  return unit_status(rc,u);
370 }
371 REPORT_GENERATOR(selected_unit_status, rc)
372 {
373  const unit *u = get_selected_unit(rc);
374  return unit_status(rc, u);
375 }
376 
377 static config unit_alignment(const reports::context& rc, const unit* u, const map_location& hex)
378 {
379  if (!u) return config();
380  std::ostringstream str, tooltip;
381  const std::string align = unit_type::alignment_description(u->alignment(), u->gender());
382  const std::string align_id = unit_alignments::get_string(u->alignment());
383  const time_of_day effective_tod = get_visible_time_of_day_at(rc, hex);
384  int cm = combat_modifier(effective_tod, u->alignment(), u->is_fearless());
385 
386  color_t color = font::weapon_color;
387  if (cm != 0)
388  color = (cm > 0) ? font::good_dmg_color : font::bad_dmg_color;
389 
390  str << align << " (" << span_color(color, utils::signed_percent(cm)) << ")";
391 
392  tooltip << _("Alignment: ") << markup::bold(align) << "\n"
393  << string_table[align_id + "_description"];
394 
395  return text_report(str.str(), tooltip.str(), "time_of_day");
396 }
398 {
399  const unit *u = get_visible_unit(rc);
400  const map_location& mouseover_hex = rc.screen().mouseover_hex();
401  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
402  const map_location& hex = mouseover_hex.valid() ? mouseover_hex : displayed_unit_hex;
403  return unit_alignment(rc, u, hex);
404 }
405 REPORT_GENERATOR(selected_unit_alignment, rc)
406 {
407  const unit *u = get_selected_unit(rc);
408  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
409  const map_location& hex_to_show_alignment_at =
410  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
411  return unit_alignment(rc, u, hex_to_show_alignment_at);
412 }
413 
414 static config unit_abilities(const unit* u, const map_location& loc)
415 {
416  if (!u) return config();
417  config res;
418 
419  boost::dynamic_bitset<> active;
420  const auto abilities = u->ability_tooltips(active, loc);
421 
422  const std::size_t abilities_size = abilities.size();
423  for(std::size_t i = 0; i != abilities_size; ++i) {
424  // Aliases for readability:
425  const auto& [id, base_name, display_name, description] = abilities[i];
426 
427  std::ostringstream str, tooltip;
428 
429  if(active[i]) {
430  str << display_name;
431  } else {
432  str << span_color(font::inactive_ability_color, display_name);
433  }
434 
435  if(i + 1 != abilities_size) {
436  str << ", ";
437  }
438 
439  tooltip << _("Ability: ") << markup::bold(display_name);
440  if(!active[i]) {
441  tooltip << markup::italic(_(" (inactive)"));
442  }
443 
444  tooltip << '\n' << description;
445 
446  add_text(res, str.str(), tooltip.str(), "ability_" + id + base_name.base_str());
447  }
448 
449  return res;
450 }
452 {
453  const unit *u = get_visible_unit(rc);
454  const team &viewing_team = rc.screen().viewing_team();
455  const map_location& mouseover_hex = rc.screen().mouseover_hex();
456  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
457  const map_location& hex = (mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
458 
459  return unit_abilities(u, hex);
460 }
461 REPORT_GENERATOR(selected_unit_abilities, rc)
462 {
463  const unit *u = get_selected_unit(rc);
464 
465  const map_location& mouseover_hex = rc.screen().mouseover_hex();
466  const unit *visible_unit = get_visible_unit(rc);
467  const team &viewing_team = rc.screen().viewing_team();
468 
469  if (visible_unit && u && visible_unit->id() != u->id() && mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex))
470  return unit_abilities(u, mouseover_hex);
471  else
472  return unit_abilities(u, u->get_location());
473 }
474 
475 
476 static config unit_hp(const reports::context& rc, const unit* u)
477 {
478  if (!u) return config();
479  std::ostringstream str, tooltip;
480  str << span_color(u->hp_color(), u->hitpoints(), '/', u->max_hitpoints());
481 
482  std::vector<std::string> resistances_table;
483 
484  bool att_def_diff = false;
485  map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
486  for (const utils::string_map_res::value_type &resist : u->get_base_resistances())
487  {
488  std::ostringstream line;
489  line << translation::gettext(resist.first.c_str()) << ": ";
490  // Some units have different resistances when attacking or defending.
491  int res_att = 100 - u->resistance_against(resist.first, true, displayed_unit_hex);
492  int res_def = 100 - u->resistance_against(resist.first, false, displayed_unit_hex);
493  const std::string def_color = unit_helper::resistance_color(res_def);
494  if (res_att == res_def) {
495  line << span_color(def_color, utils::signed_percent(res_def)) << '\n';
496  } else {
497  const std::string att_color = unit_helper::resistance_color(res_att);
498  line << span_color(att_color, utils::signed_percent(res_att)) << "/";
499  line << span_color(def_color, utils::signed_percent(res_def)) << '\n';
500  att_def_diff = true;
501  }
502  resistances_table.push_back(line.str());
503  }
504 
505  tooltip << _("Resistances: ");
506  if (att_def_diff)
507  tooltip << _("(Att / Def)");
508  tooltip << '\n';
509  for (const std::string &line : resistances_table) {
510  tooltip << line;
511  }
512  return text_report(str.str(), tooltip.str());
513 }
515 {
516  const unit *u = get_visible_unit(rc);
517  return unit_hp(rc, u);
518 }
519 REPORT_GENERATOR(selected_unit_hp, rc)
520 {
521  const unit *u = get_selected_unit(rc);
522  return unit_hp(rc, u);
523 }
524 
525 static config unit_xp(const unit* u)
526 {
527  if (!u) return config();
528  std::ostringstream str, tooltip;
529  if(u->can_advance()) {
530  str << span_color(u->xp_color(), u->experience(), '/', u->max_experience());
531  } else {
533  }
534 
536  tooltip << _("Experience Modifier: ") << exp_mod << '%';
537  return text_report(str.str(), tooltip.str());
538 }
540 {
541  const unit *u = get_visible_unit(rc);
542  return unit_xp(u);
543 }
544 REPORT_GENERATOR(selected_unit_xp, rc)
545 {
546  const unit *u = get_selected_unit(rc);
547  return unit_xp(u);
548 }
549 
551 {
552  if (!u) return config();
553  config res;
554  for (const auto& ps : u->advancement_icons()) {
555  add_image(res, ps.first, ps.second);
556  }
557  return res;
558 }
560 {
561  const unit *u = get_visible_unit(rc);
562  return unit_advancement_options(u);
563 }
564 REPORT_GENERATOR(selected_unit_advancement_options, rc)
565 {
566  const unit *u = get_selected_unit(rc);
567  return unit_advancement_options(u);
568 }
569 
570 static config unit_defense(const reports::context& rc, const unit* u, const map_location& displayed_unit_hex)
571 {
572  if(!u) {
573  return config();
574  }
575 
576  std::ostringstream str, tooltip;
577  const gamemap &map = rc.map();
578  if(!rc.map().on_board(displayed_unit_hex)) {
579  return config();
580  }
581 
582  const t_translation::terrain_code &terrain = map[displayed_unit_hex];
583  int def = 100 - u->defense_modifier(terrain);
584  color_t color = game_config::red_to_green(def);
585  str << span_color(color, def, '%');
586  tooltip << _("Terrain: ") << markup::bold(map.get_terrain_info(terrain).description()) << "\n";
587 
588  const t_translation::ter_list &underlyings = map.underlying_def_terrain(terrain);
589  if (underlyings.size() != 1 || underlyings.front() != terrain)
590  {
591  bool revert = false;
592  for (const t_translation::terrain_code &t : underlyings)
593  {
594  if (t == t_translation::MINUS) {
595  revert = true;
596  } else if (t == t_translation::PLUS) {
597  revert = false;
598  } else {
599  int t_def = 100 - u->defense_modifier(t);
600  color_t t_color = game_config::red_to_green(t_def);
601  tooltip << '\t' << map.get_terrain_info(t).description() << ": "
602  << span_color(t_color, t_def, '%')
603  << (revert ? _("maximum^max.") : _("minimum^min.")) << '\n';
604  }
605  }
606  }
607 
608  tooltip << markup::bold(_("Defense: ")) << span_color(color, def, '%');
609  const std::string has_variations_prefix = (u->type().show_variations_in_help() ? ".." : "");
610  return text_report(str.str(), tooltip.str(), has_variations_prefix + "unit_" + u->type_id());
611 }
613 {
614  const unit *u = get_visible_unit(rc);
615  const team &viewing_team = rc.screen().viewing_team();
616  const map_location& mouseover_hex = rc.screen().mouseover_hex();
617  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
618  const map_location& hex = (mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
619  return unit_defense(rc, u, hex);
620 }
621 REPORT_GENERATOR(selected_unit_defense, rc)
622 {
623  const unit *u = get_selected_unit(rc);
624  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
625  if(attack_indicator_src.valid())
626  return unit_defense(rc, u, attack_indicator_src);
627 
628  const map_location& mouseover_hex = rc.screen().mouseover_hex();
629  const unit *visible_unit = get_visible_unit(rc);
630  if(visible_unit && u && visible_unit->id() != u->id() && mouseover_hex.valid())
631  return unit_defense(rc, u, mouseover_hex);
632  else
633  return unit_defense(rc, u, u->get_location());
634 }
635 
636 static config unit_vision(const unit* u)
637 {
638  if (!u) return config();
639 
640  // TODO
641  std::ostringstream str, tooltip;
642  if (u->vision() != u->total_movement()) {
643  str << _("vision:") << ' ' << u->vision();
644  tooltip << _("vision:") << ' ' << u->vision() << '\n';
645  }
646  if (u->jamming() != 0) {
647  if (static_cast<std::streamoff>(str.tellp()) == 0)
648  str << _("jamming:") << ' ' << u->jamming();
649  tooltip << _("jamming:") << ' ' << u->jamming() << '\n';
650  }
651  return text_report(str.str(), tooltip.str());
652 }
654 {
655  const unit* u = get_visible_unit(rc);
656  return unit_vision(u);
657 }
658 REPORT_GENERATOR(selected_unit_vision, rc)
659 {
660  const unit* u = get_selected_unit(rc);
661  return unit_vision(u);
662 }
663 
664 static config unit_moves(const reports::context& rc, const unit* u, bool is_visible_unit)
665 {
666  if (!u) return config();
667  std::ostringstream str, tooltip;
668  double movement_frac = 1.0;
669 
670  std::set<terrain_movement> terrain_moves;
671 
672  if (u->side() == rc.screen().playing_team().side()) {
673  movement_frac = static_cast<double>(u->movement_left()) / std::max<int>(1, u->total_movement());
674  if (movement_frac > 1.0)
675  movement_frac = 1.0;
676  }
677 
678  tooltip << _("Movement Costs:") << "\n";
679  for (t_translation::terrain_code terrain : prefs::get().encountered_terrains()) {
681  continue;
682 
683  const terrain_type& info = rc.map().get_terrain_info(terrain);
684 
685  if (info.union_type().size() == 1 && info.union_type()[0] == info.number() && info.is_nonnull()) {
686  terrain_moves.emplace(info.name(), u->movement_cost(terrain));
687  }
688  }
689 
690  for (const terrain_movement& tm : terrain_moves) {
691  tooltip << tm.name << ": ";
692 
693  //movement - range: 1 .. 5, movetype::UNREACHABLE=impassable
694  const bool cannot_move = tm.moves > u->total_movement(); // cannot move in this terrain
695  double movement_red_to_green = 100.0 - 25.0 * tm.moves;
696 
697  std::stringstream temp_str;
698  // A 5 MP margin; if the movement costs go above
699  // the unit's max moves + 5, we replace it with dashes.
700  if (cannot_move && (tm.moves > u->total_movement() + 5)) {
701  temp_str << font::unicode_figure_dash;
702  } else if (cannot_move) {
703  temp_str << "(" << tm.moves << ")";
704  } else {
705  temp_str << tm.moves;
706  }
707  if (tm.moves != 0) {
708  const int movement_hexes_per_turn = u->total_movement() / tm.moves;
709  temp_str << " ";
710  for (int i = 0; i < movement_hexes_per_turn; ++i) {
711  // Unicode horizontal black hexagon and Unicode zero width space (to allow a line break)
712  temp_str << "\u2b23\u200b";
713  }
714  }
715 
716  // passing true to select the less saturated red-to-green scale
717  color_t color = game_config::red_to_green(movement_red_to_green, true);
718  tooltip << span_color(color, temp_str.str()) << '\n';
719 
720  }
721 
722  int grey = 128 + static_cast<int>((255 - 128) * movement_frac);
723  color_t c = color_t(grey, grey, grey);
724  int numerator = u->movement_left();
725  if(is_visible_unit) {
727  if(route.steps.size() > 0) {
728  numerator -= route.move_cost;
729  if(numerator < 0) {
730  // Multi-turn move
731  // TODO: what to show in this case?
732  numerator = 0;
733  }
734 
735  // If the route captures a village, assume that uses up all remaining MP.
736  const auto& end = route.marks.find(route.steps.back());
737  if(end != route.marks.end() && end->second.capture) {
738  numerator = 0;
739  }
740  } else {
741  // TODO: if the mouseover hex is unreachable (for example, a deep water hex
742  // and the current unit is a land unit), what to show?
743  }
744  }
745  str << span_color(c, numerator, '/', u->total_movement());
746  return text_report(str.str(), tooltip.str());
747 }
749 {
750  const unit *u = get_visible_unit(rc);
751  return unit_moves(rc, u, true);
752 }
753 REPORT_GENERATOR(selected_unit_moves, rc)
754 {
755  const unit *u = get_selected_unit(rc);
756  return unit_moves(rc, u, false);
757 }
758 
759 /**
760  * Maps resistance <= -60 (resistance value <= -60%) to intense red.
761  * Maps resistance >= 60 (resistance value >= 60%) to intense green.
762  * Intermediate values are affinely mapped to the red-to-green scale,
763  * with 0 (0%) being mapped to yellow.
764  * Compare unit_helper::resistance_color().
765  */
766 static inline const color_t attack_info_percent_color(int resistance)
767 {
768  // Passing false to select the more saturated red-to-green scale.
769  return game_config::red_to_green(50.0 + resistance * 5.0 / 6.0, false);
770 }
771 
772 static int attack_info(const reports::context& rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit* sec_u = nullptr, const_attack_ptr sec_u_weapon = nullptr)
773 {
774  std::ostringstream str, tooltip;
775  int damage = 0;
776 
777  struct string_with_tooltip {
778  std::string str;
779  std::string tooltip;
780  };
781 
782  {
783  auto ctx = at.specials_context(u.shared_from_this(), hex, u.side() == rc.screen().playing_team().side());
784  int base_damage = at.damage();
785  int specials_damage = at.modified_damage();
786  int damage_multiplier = 100;
787  const_attack_ptr weapon = at.shared_from_this();
788  unit_alignments::type attack_alignment = weapon->alignment().value_or(u.alignment());
789  int tod_bonus = combat_modifier(get_visible_time_of_day_at(rc, hex), attack_alignment, u.is_fearless());
790  damage_multiplier += tod_bonus;
791  int leader_bonus = under_leadership(u, hex, weapon);
792  if (leader_bonus != 0)
793  damage_multiplier += leader_bonus;
794 
796  int damage_divisor = slowed ? 20000 : 10000;
797  // Assume no specific resistance (i.e. multiply by 100).
798  damage = round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
799 
800  // Hit points are used to calculate swarm, so they need to be bounded.
801  unsigned max_hp = u.max_hitpoints();
802  unsigned cur_hp = std::min<unsigned>(std::max(0, u.hitpoints()), max_hp);
803 
804  unsigned base_attacks = at.num_attacks();
805  unsigned min_attacks, max_attacks;
806  at.modified_attacks(min_attacks, max_attacks);
807  unsigned num_attacks = swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
808 
809  color_t dmg_color = font::weapon_color;
810  if ( damage > specials_damage ) {
811  dmg_color = font::good_dmg_color;
812  } else if ( damage < specials_damage ) {
813  dmg_color = font::bad_dmg_color;
814  }
815 
816  str << span_color(dmg_color, " ", damage)
817  << span_color(font::weapon_color, font::weapon_numbers_sep, num_attacks, ' ', at.name())
818  << "\n";
819  tooltip << _("Weapon: ") << markup::bold(at.name()) << "\n"
820  << _("Damage: ") << markup::bold(damage) << "\n";
821 
822  if ( tod_bonus || leader_bonus || slowed || specials_damage != base_damage )
823  {
824  tooltip << '\t' << _("Base damage: ") << base_damage << '\n';
825  if ( specials_damage != base_damage ) {
826  tooltip << '\t' << _("With specials: ") << specials_damage << '\n';
827  }
828  if (tod_bonus) {
829  tooltip << '\t' << _("Time of day: ")
830  << utils::signed_percent(tod_bonus) << '\n';
831  }
832  if (leader_bonus) {
833  tooltip << '\t' << _("Leadership: ")
834  << utils::signed_percent(leader_bonus) << '\n';
835  }
836  if (slowed) {
837  tooltip << '\t' << _("Slowed: ") << "/ 2" << '\n';
838  }
839  }
840 
841  tooltip << _("Attacks: ") << markup::bold(num_attacks) << "\n";
842  if ( max_attacks != min_attacks && cur_hp != max_hp ) {
843  if ( max_attacks < min_attacks ) {
844  // "Reverse swarm"
845  tooltip << '\t' << _("Max swarm bonus: ") << (min_attacks-max_attacks) << '\n';
846  tooltip << '\t' << _("Swarm: ") << "* "<< (100 - cur_hp*100/max_hp) << "%\n";
847  tooltip << '\t' << _("Base attacks: ") << '+' << base_attacks << '\n';
848  // The specials line will not necessarily match up with how the
849  // specials are calculated, but for an unusual case, simple brevity
850  // trumps complexities.
851  if ( max_attacks != base_attacks ) {
852  int attack_diff = static_cast<int>(max_attacks) - static_cast<int>(base_attacks);
853  tooltip << '\t' << _("Specials: ") << utils::signed_value(attack_diff) << '\n';
854  }
855  }
856  else {
857  // Regular swarm
858  tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
859  if ( max_attacks != base_attacks ) {
860  tooltip << '\t' << _("With specials: ") << max_attacks << '\n';
861  }
862  if ( min_attacks != 0 ) {
863  tooltip << '\t' << _("Subject to swarm: ") << (max_attacks-min_attacks) << '\n';
864  }
865  tooltip << '\t' << _("Swarm: ") << "* "<< (cur_hp*100/max_hp) << "%\n";
866  }
867  }
868  else if ( num_attacks != base_attacks ) {
869  tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
870  tooltip << '\t' << _("With specials: ") << num_attacks << '\n';
871  }
872 
873  const string_with_tooltip damage_and_num_attacks {flush(str), flush(tooltip)};
874 
875  std::string range = string_table["range_" + at.range()];
876  std::string type = at.damage_type().first;
877  std::set<std::string> alt_types = at.alternative_damage_types();
878  std::string lang_type = string_table["type_" + type];
879  for(auto alt_t : alt_types){
880  lang_type += ", " + string_table["type_" + alt_t];
881  }
882 
883  // SCALE_INTO() is needed in case the 72x72 images/misc/missing-image.png is substituted.
884  const std::string range_png = std::string("icons/profiles/") + at.range() + "_attack.png~SCALE_INTO(16,16)";
885  const std::string type_png = std::string("icons/profiles/") + type + ".png~SCALE_INTO(16,16)";
886  std::vector<std::string> secondary_types_png;
887  for(const auto& alt_t : alt_types) {
888  secondary_types_png.push_back(std::string("icons/profiles/") + alt_t + ".png~SCALE_INTO(16,16)");
889  }
890 
891  // If any of the images is missing, then add a text description too.
892  bool all_pngs_exist = image::exists(range_png);
893  all_pngs_exist &= image::exists(type_png);
894  for(const auto& png : secondary_types_png) {
895  all_pngs_exist &= image::exists(png);
896  }
897  if(!all_pngs_exist) {
898  str << span_color(font::weapon_details_color, " ", " ", range, font::weapon_details_sep, lang_type)
899  << "\n";
900  }
901 
902  tooltip << _("Weapon range: ") << markup::bold(range) << "\n"
903  << _("Damage type: ") << markup::bold(lang_type) << "\n"
904  << _("Damage versus: ") << '\n';
905 
906  // Show this weapon damage and resistance against all the different units.
907  // We want weak resistances (= good damage) first.
908  std::map<int, std::set<std::string>, std::greater<int>> resistances;
909  std::set<std::string> seen_types;
910  const team &unit_team = rc.dc().get_team(u.side());
911  const team &viewing_team = rc.screen().viewing_team();
912  for (const unit &enemy : rc.units())
913  {
914  if (enemy.incapacitated()) //we can't attack statues so don't display them in this tooltip
915  continue;
916  if (!unit_team.is_enemy(enemy.side()))
917  continue;
918  const map_location &loc = enemy.get_location();
919  const bool see_all = game_config::debug || rc.screen().show_everything();
920  if (!enemy.is_visible_to_team(viewing_team, see_all))
921  continue;
922  bool new_type = seen_types.insert(enemy.type_id()).second;
923  if (new_type) {
924  int resistance = enemy.resistance_against(at, false, loc);
925  resistances[resistance].insert(enemy.type_name());
926  }
927  }
928 
929  for (const auto& resist : resistances) {
930  int damage_with_resistance = round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
931  tooltip << markup::bold(damage_with_resistance) << " "
932  << span_color(attack_info_percent_color(resist.first-100),
933  markup::italic("(", utils::signed_percent(resist.first-100), ")"))
934  << " : \t" // spaces to align the tab to a multiple of 8
935  << utils::join(resist.second, " " + font::unicode_bullet + " ") << '\n';
936  }
937  const string_with_tooltip damage_versus {flush(str), flush(tooltip)};
938 
939 #if 0
940  // We wanted to use the attack icon here, but couldn't find a good layout.
941  // The default images are 60x60 and have a 2-pixel transparent border. Trim it.
942  // The first SCALE() accounts for theoretically possible add-ons attack images larger than 60x60.
943  const std::string attack_icon = at.icon() + "~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
944  add_image(res, attack_icon, at.name());
945  add_text(res, " ", "");
946 #endif
947 
948  // The icons are 16x16. We add 5px padding for alignment reasons (placement of the icon in relation to ascender and descender letters).
949  const std::string spacer = "misc/blank.png~CROP(0, 0, 16, 21)"; // 21 == 16+5
950  add_image(res, spacer + "~BLIT(" + range_png + ",0,5)", damage_versus.tooltip);
951  add_image(res, spacer + "~BLIT(" + type_png + ",0,5)", damage_versus.tooltip);
952  for(auto sec_exist : secondary_types_png){
953  if(image::exists(sec_exist)){
954  add_image(res, spacer + "~BLIT(" + sec_exist + ",0,5)", damage_versus.tooltip);
955  }
956  }
957  add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
958  add_text(res, damage_versus.str, damage_versus.tooltip); // This string is usually empty
959 
960  if(attack_alignment != u.alignment()){
961  const std::string align = unit_type::alignment_description(attack_alignment, u.gender());
962  const std::string align_id = unit_alignments::get_string(attack_alignment);
963 
964  color_t color = font::weapon_color;
965  if(tod_bonus != 0) {
966  color = (tod_bonus > 0) ? font::good_dmg_color : font::bad_dmg_color;
967  }
968 
969  str << " " << align << " (" << span_color(color, utils::signed_percent(tod_bonus)) << ")" << "\n";
970 
971  tooltip << _("Alignment: ") << markup::bold(align) << "\n"
972  << string_table[align_id + "_description" ] + "\n";
973 
974  add_text(res, flush(str), flush(tooltip));
975  }
976 
977  const std::string &accuracy_parry = at.accuracy_parry_description();
978  if (!accuracy_parry.empty())
979  {
980  str << span_color(font::weapon_details_color, " ", accuracy_parry) << "\n";
981  int accuracy = at.accuracy();
982  if (accuracy) {
983  tooltip << _("Accuracy:") << markup::bold(utils::signed_percent(accuracy)) << "\n";
984  }
985  int parry = at.parry();
986  if (parry) {
987  tooltip << _("Parry:") << markup::bold(utils::signed_percent(parry)) << "\n";
988  }
989  add_text(res, flush(str), flush(tooltip));
990  }
991  }
992 
993  {
994  //If we have a second unit, do the 2-unit specials_context
995  bool attacking = (u.side() == rc.screen().playing_team().side());
996  auto ctx = (sec_u == nullptr) ? at.specials_context_for_listing(attacking) :
997  at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, std::move(sec_u_weapon));
998 
999  boost::dynamic_bitset<> active;
1000  const std::vector<std::pair<t_string, t_string>> &specials = at.special_tooltips(&active);
1001  const std::size_t specials_size = specials.size();
1002  for ( std::size_t i = 0; i != specials_size; ++i )
1003  {
1004  // Aliases for readability:
1005  const t_string &name = specials[i].first;
1006  const t_string &description = specials[i].second;
1007  const color_t &details_color =
1009 
1010  str << span_color(details_color, " ", " ", name) << '\n';
1011  std::string help_page = "weaponspecial_" + name.base_str();
1012  tooltip << _("Weapon special: ") << markup::bold(name);
1013  if (!active[i]) {
1014  tooltip << markup::italic(_(" (inactive)"));
1015  }
1016  tooltip << '\n' << description;
1017 
1018  add_text(res, flush(str), flush(tooltip), help_page);
1019  }
1020 
1021  if(!specials.empty()) {
1022  // Add some padding so the end of the specials list
1023  // isn't too close vertically to the attack icons of
1024  // the next attack. Also for symmetry with the padding
1025  // above the list of specials (below the attack icon line).
1026  const std::string spacer = "misc/blank.png~CROP(0, 0, 1, 5)";
1027  add_image(res, spacer, "");
1028  add_text(res, "\n", "");
1029  }
1030  }
1031  return damage;
1032 }
1033 
1034 // Conversion routine for both unscathed and damage change percentage.
1035 static std::string format_prob(double prob)
1036 {
1037  if(prob > 0.9995) {
1038  return "100%";
1039  } else if(prob < 0.0005) {
1040  return "0%";
1041  }
1042  std::ostringstream res;
1043  res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob << "%";
1044  return res.str();
1045 }
1046 
1047 static std::string format_hp(unsigned hp)
1048 {
1049  std::ostringstream res;
1050  res << ' ' << std::setw(3) << hp;
1051  return res.str();
1052 }
1053 
1054 static config unit_weapons(const reports::context& rc, const unit_const_ptr& attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
1055 {
1056  if (!attacker || !defender) return config();
1057 
1058  const unit* u = show_attacker ? attacker.get() : defender;
1059  const unit* sec_u = !show_attacker ? attacker.get() : defender;
1060  const map_location unit_loc = show_attacker ? attacker_pos : defender->get_location();
1061 
1062  std::ostringstream str, tooltip;
1063  config res;
1064 
1065  std::vector<battle_context> weapons;
1066  for (unsigned i = 0; i < attacker->attacks().size(); i++) {
1067  // skip weapons with attack_weight=0
1068  if (attacker->attacks()[i].attack_weight() > 0) {
1069  weapons.emplace_back(rc.units(), attacker_pos, defender->get_location(), i, -1, 0.0, nullptr, attacker);
1070  }
1071  }
1072 
1073  for (const battle_context& weapon : weapons) {
1074 
1075  // Predict the battle outcome.
1076  combatant attacker_combatant(weapon.get_attacker_stats());
1077  combatant defender_combatant(weapon.get_defender_stats());
1078  attacker_combatant.fight(defender_combatant);
1079 
1080  const battle_context_unit_stats& context_unit_stats =
1081  show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1082  const battle_context_unit_stats& other_context_unit_stats =
1083  !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1084 
1085  int total_damage = 0;
1086  int base_damage = 0;
1087  int num_blows = 0;
1088  int chance_to_hit = 0;
1089  t_string weapon_name = _("weapon^None");
1090 
1091  color_t dmg_color = font::weapon_color;
1092  if (context_unit_stats.weapon) {
1093  base_damage = attack_info(rc, *context_unit_stats.weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.weapon);
1094  total_damage = context_unit_stats.damage;
1095  num_blows = context_unit_stats.num_blows;
1096  chance_to_hit = context_unit_stats.chance_to_hit;
1097  weapon_name = context_unit_stats.weapon->name();
1098 
1099  if ( total_damage > base_damage ) {
1100  dmg_color = font::good_dmg_color;
1101  } else if ( total_damage < base_damage ) {
1102  dmg_color = font::bad_dmg_color;
1103  }
1104  } else {
1105  str << span_color(font::weapon_color, weapon_name) << "\n";
1106  tooltip << _("Weapon: ") << markup::bold(weapon_name) << "\n"
1107  << _("Damage: ") << markup::bold("0") << "\n";
1108  }
1109 
1110  color_t chance_color = game_config::red_to_green(chance_to_hit);
1111 
1112  // Total damage.
1113  str << " " << span_color(dmg_color, total_damage)
1115  font::unicode_en_dash, num_blows, " (", span_color(chance_color, chance_to_hit, "%"), ")")
1116  << "\n";
1117 
1118  tooltip << _("Weapon: ") << markup::bold(weapon_name) << "\n"
1119  << _("Total damage") << markup::bold(total_damage) << "\n";
1120 
1121  // Create the hitpoints distribution.
1122  std::vector<std::pair<int, double>> hp_prob_vector;
1123 
1124  // First, we sort the probabilities in ascending order.
1125  std::vector<std::pair<double, int>> prob_hp_vector;
1126 
1127  combatant* c = show_attacker ? &attacker_combatant : &defender_combatant;
1128 
1129  int i = 0;
1130  for (double prob : c->hp_dist) {
1131  // We keep only values above 0.1%.
1132  if(prob > 0.001) {
1133  prob_hp_vector.emplace_back(prob, i);
1134  }
1135  i++;
1136  }
1137 
1138  std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1139 
1140  //TODO fendrin -- make that dynamically
1141  size_t max_hp_distrib_rows_ = 10;
1142 
1143  // We store a few of the highest probability hitpoint values.
1144  size_t nb_elem = std::min<size_t>(max_hp_distrib_rows_, prob_hp_vector.size());
1145 
1146  for(size_t i = prob_hp_vector.size() - nb_elem; i <prob_hp_vector.size(); i++) {
1147  hp_prob_vector.emplace_back(prob_hp_vector[i].second, prob_hp_vector[i].first);
1148  }
1149 
1150  // Then, we sort the hitpoint values in ascending order.
1151  std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1152  // And reverse the order. Might be doable in a better manor.
1153  std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1154 
1155  for (const auto& [hp, prob] : hp_prob_vector) {
1156  color_t prob_color = game_config::blue_to_white(prob * 100.0, true);
1157 
1159  " ", " ", span_color(u->hp_color(hp), format_hp(hp)),
1160  " ", font::weapon_numbers_sep, " ", span_color(prob_color, format_prob(prob)))
1161  << "\n";
1162  }
1163 
1164  add_text(res, flush(str), flush(tooltip));
1165  }
1166  return res;
1167 }
1168 
1169 /*
1170  * Display the attacks of the displayed unit against the unit passed as argument.
1171  * 'hex' is the location the attacker will be at during combat.
1172  */
1173 static config unit_weapons(const reports::context& rc, const unit *u, const map_location &hex)
1174 {
1175  config res = config();
1176  if ((u != nullptr) && (!u->attacks().empty())) {
1177  const std::string attack_headline = _n("Attack", "Attacks", u->attacks().size());
1178 
1179  add_text(res, span_color(font::weapon_details_color, attack_headline) + "\n", "");
1180 
1181  const auto left = u->attacks_left(false), max = u->max_attacks();
1182  if(max != 1) {
1183  // TRANSLATORS: This string is shown in the sidebar beneath the word "Attacks" when a unit can attack multiple times per turn
1184  const std::string line = VGETTEXT("Remaining: $left/$max",
1185  {{"left", std::to_string(left)},
1186  {"max", std::to_string(max)}});
1187  add_text(res, " " + span_color(font::weapon_details_color, line) + "\n",
1188  _("This unit can attack multiple times per turn."));
1189  }
1190 
1191  for (const attack_type &at : u->attacks())
1192  {
1193  attack_info(rc, at, res, *u, hex);
1194  }
1195  }
1196  return res;
1197 }
1199 {
1200  const unit *u = get_visible_unit(rc);
1201  const map_location& mouseover_hex = rc.screen().mouseover_hex();
1202  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1203  const map_location& hex = mouseover_hex.valid() ? mouseover_hex : displayed_unit_hex;
1204  if (!u) return config();
1205 
1206  return unit_weapons(rc, u, hex);
1207 }
1208 REPORT_GENERATOR(highlighted_unit_weapons, rc)
1209 {
1211  const unit *sec_u = get_visible_unit(rc);
1212 
1213  if (!u) return report_unit_weapons(rc);
1214  if (!sec_u || u.get() == sec_u) return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1215 
1216  map_location highlighted_hex = rc.screen().displayed_unit_hex();
1217  map_location attack_loc;
1218  if (rc.mhb())
1219  attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1220 
1221  if (!attack_loc.valid())
1222  return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1223 
1224  //TODO: shouldn't this pass sec_u as secodn parameter ?
1225  return unit_weapons(rc, u, attack_loc, sec_u, false);
1226 }
1227 REPORT_GENERATOR(selected_unit_weapons, rc)
1228 {
1230  const unit *sec_u = get_visible_unit(rc);
1231 
1232  if (!u) return config();
1233  if (!sec_u || u.get() == sec_u) return unit_weapons(rc, u.get(), u->get_location());
1234 
1235  map_location highlighted_hex = rc.screen().displayed_unit_hex();
1236  map_location attack_loc;
1237  if (rc.mhb())
1238  attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1239 
1240  if (!attack_loc.valid())
1241  return unit_weapons(rc, u.get(), u->get_location());
1242 
1243  return unit_weapons(rc, u, attack_loc, sec_u, true);
1244 }
1245 
1246 REPORT_GENERATOR(unit_image,rc)
1247 {
1248  const unit *u = get_visible_unit(rc);
1249  if (!u) return config();
1250  return image_report(u->absolute_image() + u->image_mods());
1251 }
1252 REPORT_GENERATOR(selected_unit_image, rc)
1253 {
1254  const unit *u = get_selected_unit(rc);
1255  if (!u) return config();
1256  return image_report(u->absolute_image() + u->image_mods());
1257 }
1258 
1259 REPORT_GENERATOR(selected_unit_profile, rc)
1260 {
1261  const unit *u = get_selected_unit(rc);
1262  if (!u) return config();
1263  return image_report(u->small_profile());
1264 }
1265 REPORT_GENERATOR(unit_profile, rc)
1266 {
1267  const unit *u = get_visible_unit(rc);
1268  if (!u) return config();
1269  return image_report(u->small_profile());
1270 }
1271 
1272 static config tod_stats_at(const reports::context& rc, const map_location& hex)
1273 {
1274  std::ostringstream tooltip;
1275  std::ostringstream text;
1276 
1277  const map_location& tod_schedule_hex = (hex.valid() && !display::get_singleton()->shrouded(hex)) ? hex : map_location::null_location();
1278  const std::vector<time_of_day>& schedule = rc.tod().times(tod_schedule_hex);
1279 
1280  tooltip << _("Time of day schedule:") << " \n";
1281  int current = rc.tod().get_current_time(tod_schedule_hex);
1282  int i = 0;
1283  for (const time_of_day& tod : schedule) {
1284  if (i == current) {
1285  tooltip << markup::tag("big", markup::bold(tod.name)) << "\n";
1286  } else {
1287  tooltip << tod.name << "\n";
1288  }
1289  i++;
1290  }
1291 
1292  int times = schedule.size();
1293  text << current + 1 << "/" << times;
1294 
1295  return text_report(text.str(), tooltip.str(), "..schedule");
1296 }
1297 REPORT_GENERATOR(tod_stats, rc)
1298 {
1299  map_location mouseover_hex = rc.screen().mouseover_hex();
1300  if (mouseover_hex.valid()) return tod_stats_at(rc, mouseover_hex);
1301  return tod_stats_at(rc, rc.screen().selected_hex());
1302 }
1303 REPORT_GENERATOR(selected_tod_stats, rc)
1304 {
1305  const unit *u = get_selected_unit(rc);
1306  if(!u) return tod_stats_at(rc, map_location::null_location());
1307  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
1308  const map_location& hex =
1309  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
1310  return tod_stats_at(rc, hex);
1311 }
1312 
1313 static config time_of_day_at(const reports::context& rc, const map_location& mouseover_hex)
1314 {
1315  std::ostringstream tooltip;
1316  time_of_day tod = get_visible_time_of_day_at(rc, mouseover_hex);
1317 
1318  int b = tod.lawful_bonus;
1319  int l = generic_combat_modifier(b, unit_alignments::type::liminal, false, rc.tod().get_max_liminal_bonus());
1320  std::string lawful_color("white");
1321  std::string chaotic_color("white");
1322  std::string liminal_color("white");
1323 
1324  if (b != 0) {
1325  lawful_color = (b > 0) ? "#0f0" : "#f00";
1326  chaotic_color = (b < 0) ? "#0f0" : "#f00";
1327  }
1328  if (l != 0) {
1329  liminal_color = (l > 0) ? "#0f0" : "#f00";
1330  }
1331  tooltip << _("Time of day:") << " " << markup::bold(tod.name) << "\n"
1332  << _("Lawful units: ")
1333  << markup::span_color(lawful_color, utils::signed_percent(b)) << "\n"
1334  << _("Neutral units: ") << utils::signed_percent(0) << '\n'
1335  << _("Chaotic units: ")
1336  << markup::span_color(chaotic_color, utils::signed_percent(-b)) << "\n"
1337  << _("Liminal units: ")
1338  << markup::span_color(liminal_color, utils::signed_percent(l)) << "\n";
1339 
1340  std::string tod_image = tod.image;
1341  if(tod.bonus_modified > 0) {
1342  tod_image += (formatter() << "~BLIT(" << game_config::images::tod_bright << ")").str();
1343  } else if(tod.bonus_modified < 0) {
1344  tod_image += (formatter() << "~BLIT(" << game_config::images::tod_dark << ")").str();
1345  }
1346 
1347  return image_report(tod_image, tooltip.str(), "time_of_day_" + tod.id);
1348 }
1350 {
1351  map_location mouseover_hex = rc.screen().mouseover_hex();
1352  if (mouseover_hex.valid()) return time_of_day_at(rc, mouseover_hex);
1353  return time_of_day_at(rc, rc.screen().selected_hex());
1354 }
1355 REPORT_GENERATOR(selected_time_of_day, rc)
1356 {
1357  const unit *u = get_selected_unit(rc);
1358  if(!u) return time_of_day_at(rc, map_location::null_location());
1359  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
1360  const map_location& hex =
1361  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
1362  return time_of_day_at(rc, hex);
1363 }
1364 
1365 static config unit_box_at(const reports::context& rc, const map_location& mouseover_hex)
1366 {
1367  std::ostringstream tooltip;
1368  time_of_day global_tod = rc.tod().get_time_of_day();
1369  time_of_day local_tod = get_visible_time_of_day_at(rc, mouseover_hex);
1370 
1371  int bonus = local_tod.lawful_bonus;
1372  int bonus_lim = generic_combat_modifier(bonus, unit_alignments::type::liminal, false, rc.tod().get_max_liminal_bonus());
1373 
1374  std::string lawful_color("white");
1375  std::string chaotic_color("white");
1376  std::string liminal_color("white");
1377 
1378  if (bonus != 0) {
1379  lawful_color = (bonus > 0) ? "green" : "red";
1380  chaotic_color = (bonus < 0) ? "green" : "red";
1381  }
1382  if (bonus_lim != 0) {
1383  liminal_color = (bonus_lim > 0) ? "green" : "red";
1384  }
1385  tooltip << local_tod.name << '\n'
1386  << _("Lawful units: ")
1387  << markup::span_color(lawful_color, utils::signed_percent(bonus)) << "\n"
1388  << _("Neutral units: ") << utils::signed_percent(0) << '\n'
1389  << _("Chaotic units: ")
1390  << markup::span_color(chaotic_color, utils::signed_percent(-bonus)) << "\n"
1391  << _("Liminal units: ")
1392  << markup::span_color(liminal_color, utils::signed_percent(bonus_lim)) << "\n";
1393 
1394  std::string local_tod_image = "themes/classic/" + local_tod.image;
1395  std::string global_tod_image = "themes/classic/" + global_tod.image;
1396  if(local_tod.bonus_modified != 0) {
1397  local_tod_image += "~BLIT(";
1398  if (local_tod.bonus_modified > 0) {
1399  local_tod_image += game_config::images::tod_bright;
1400  } else if (local_tod.bonus_modified < 0) {
1401  local_tod_image += game_config::images::tod_dark;
1402  }
1403  local_tod_image += ")";
1404  }
1405 
1406  const gamemap &map = rc.map();
1407  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1408 
1409  //if (t_translation::terrain_matches(terrain, t_translation::ALL_OFF_MAP))
1410  // return config();
1411 
1412  //if (map.is_keep(mouseover_hex)) {
1413  // add_image(cfg, "icons/terrain/terrain_type_keep.png", "");
1414  //}
1415 
1416  const t_translation::ter_list& underlying_terrains = map.underlying_union_terrain(terrain);
1417 
1418  std::string bg_terrain_image;
1419 
1420  for (const t_translation::terrain_code& underlying_terrain : underlying_terrains) {
1421  const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
1422  bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image;
1423  }
1424 
1425  std::stringstream color;
1426  color << local_tod.color;
1427 
1428  bg_terrain_image = bg_terrain_image + "~CS(" + color.str() + ")";
1429 
1430  const unit* u = get_visible_unit(rc);
1431  std::string unit_image;
1432  if (u) {
1433  unit_image = "~BLIT(" + u->absolute_image() + u->image_mods() + ",35,22)";
1434  }
1435 
1436  std::string tod_image = global_tod_image + "~BLIT(" + local_tod_image + ")";
1437 
1438  return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(), "time_of_day");
1439 }
1440 REPORT_GENERATOR(unit_box, rc)
1441 {
1442  map_location mouseover_hex = rc.screen().mouseover_hex();
1443  return unit_box_at(rc, mouseover_hex);
1444 }
1445 
1446 
1448 {
1449  std::ostringstream str, tooltip;
1450  str << rc.tod().turn();
1451  int nb = rc.tod().number_of_turns();
1452  tooltip << _("Turn Number");
1453 
1454  if(nb != -1) {
1455  str << '/' << nb;
1456  tooltip << "\n\n" << _("When the game exceeds the number of turns indicated by the second number, it will end.");
1457  }
1458  return text_report(str.str(), tooltip.str());
1459 }
1460 
1462 {
1463  std::ostringstream str;
1464  const team& viewing_team = rc.screen().viewing_team();
1465  // Suppose the full unit map is applied.
1466  int fake_gold = viewing_team.gold();
1467  if (rc.wb()) {
1468  fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.side());
1469  }
1470 
1471  if (!rc.screen().viewing_team_is_playing()) {
1473  } else if (fake_gold < 0) {
1475  } else {
1476  str << utils::half_signed_value(fake_gold);
1477  }
1478 
1479  return text_report(str.str(), _("Gold") + "\n\n" + _("The amount of gold currently available to recruit and maintain your army."));
1480 }
1481 
1482 REPORT_GENERATOR(villages, rc)
1483 {
1484  std::ostringstream str;
1485  const team &viewing_team = rc.screen().viewing_team();
1486  str << viewing_team.villages().size() << '/';
1487  if (viewing_team.uses_shroud()) {
1488  int unshrouded_villages = 0;
1489  for (const map_location &loc : rc.map().villages()) {
1490  if (!viewing_team.shrouded(loc))
1491  ++unshrouded_villages;
1492  }
1493  str << unshrouded_villages;
1494  } else {
1495  str << rc.map().villages().size();
1496  }
1497  return gray_inactive(rc,str.str(), _("Villages") + "\n\n" + _("The fraction of known villages that your side has captured."));
1498 }
1499 
1500 REPORT_GENERATOR(num_units, rc)
1501 {
1502  return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_team().side())), _("Units") + "\n\n" + _("The total number of units on your side."));
1503 }
1504 
1505 REPORT_GENERATOR(upkeep, rc)
1506 {
1507  std::ostringstream str;
1508  const team& viewing_team = rc.screen().viewing_team();
1509  team_data td(rc.dc(), viewing_team);
1510  str << td.expenses << " (" << td.upkeep << ")";
1511  return gray_inactive(rc,str.str(), _("Upkeep") + "\n\n" + _("The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1512 }
1513 
1514 REPORT_GENERATOR(expenses, rc)
1515 {
1516  const team& viewing_team = rc.screen().viewing_team();
1517  team_data td(rc.dc(), viewing_team);
1518  return gray_inactive(rc,std::to_string(td.expenses));
1519 }
1520 
1521 REPORT_GENERATOR(income, rc)
1522 {
1523  std::ostringstream str;
1524  const team& viewing_team = rc.screen().viewing_team();
1525  team_data td(rc.dc(), viewing_team);
1526 
1527  if (!rc.screen().viewing_team_is_playing()) {
1528  if (td.net_income < 0) {
1529  td.net_income = - td.net_income;
1531  } else {
1533  }
1534  } else if (td.net_income < 0) {
1535  td.net_income = - td.net_income;
1537  } else {
1538  str << td.net_income;
1539  }
1540 
1541  return text_report(str.str(), _("Net Income") + "\n\n" + _("The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1542 }
1543 
1544 namespace {
1545 void blit_tced_icon(config &cfg, const std::string &terrain_id, const std::string &icon_image, bool high_res,
1546  const std::string &terrain_name) {
1547  const std::string tc_base = high_res ? "images/buttons/icon-base-32.png" : "images/buttons/icon-base-16.png";
1548  const std::string terrain_image = "terrain/" + icon_image + (high_res ? "_30.png" : ".png");
1549  add_image(cfg, tc_base + "~RC(magenta>" + terrain_id + ")~BLIT(" + terrain_image + ")", terrain_name);
1550 }
1551 }
1552 
1553 REPORT_GENERATOR(terrain_info, rc)
1554 {
1555  const gamemap& map = rc.map();
1556  map_location mouseover_hex = rc.screen().mouseover_hex();
1557 
1558  if(!map.on_board(mouseover_hex)) {
1559  mouseover_hex = rc.screen().selected_hex();
1560  }
1561 
1562  if(!map.on_board(mouseover_hex)) {
1563  return config();
1564  }
1565 
1566  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1568  return config();
1569  }
1570 
1571  config cfg;
1572 
1573  bool high_res = false;
1574 
1575  if(display::get_singleton()->shrouded(mouseover_hex)) {
1576  return cfg;
1577  }
1578  //TODO
1579 // if (display::get_singleton()->fogged(mouseover_hex)) {
1580 // blit_tced_icon(cfg, "fog", high_res);
1581 // }
1582 //
1583 // if (map.is_keep(mouseover_hex)) {
1584 // blit_tced_icon(cfg, "keep", high_res);
1585 // }
1586 
1587  const t_translation::ter_list& underlying_terrains = map.underlying_union_terrain(terrain);
1588  for(const t_translation::terrain_code& underlying_terrain : underlying_terrains) {
1590  continue;
1591  }
1592  const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
1593  const std::string& terrain_name = map.get_terrain_string(underlying_terrain);
1594  const std::string& terrain_icon = map.get_terrain_info(underlying_terrain).icon_image();
1595  if(terrain_icon.empty()) {
1596  continue;
1597  }
1598  blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1599  }
1600 
1601  if(map.is_village(mouseover_hex)) {
1602  int owner = rc.dc().village_owner(mouseover_hex);
1603  // This report is used in both game and editor. get_team(viewing_side) would throw in the editor's
1604  // terrain-only mode, but if the village already has an owner then we're not in that mode.
1605  if(owner != 0) {
1606  const team& viewing_team = rc.screen().viewing_team();
1607 
1608  if(!viewing_team.fogged(mouseover_hex)) {
1609  const team& owner_team = rc.dc().get_team(owner);
1610 
1611  std::string flag_icon = owner_team.flag_icon();
1612  std::string old_rgb = game_config::flag_rgb;
1613  std::string new_rgb = team::get_side_color_id(owner_team.side());
1614  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
1615  if(flag_icon.empty()) {
1617  }
1618  std::string tooltip = side_tooltip(owner_team);
1619  std::string side = std::to_string(owner_team.side());
1620 
1621  add_image(cfg, flag_icon + mods, tooltip);
1622  add_text(cfg, side, tooltip);
1623  }
1624  }
1625  }
1626 
1627  return cfg;
1628 }
1629 
1630 REPORT_GENERATOR(terrain, rc)
1631 {
1632  const gamemap &map = rc.map();
1633  const team& viewing_team = rc.screen().viewing_team();
1634  map_location mouseover_hex = rc.screen().mouseover_hex();
1635  if (!map.on_board(mouseover_hex) || viewing_team.shrouded(mouseover_hex))
1636  return config();
1637 
1638  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1640  return config();
1641 
1642  std::ostringstream str;
1643  if (map.is_village(mouseover_hex))
1644  {
1645  int owner = rc.dc().village_owner(mouseover_hex);
1646  if (owner == 0 || viewing_team.fogged(mouseover_hex)) {
1647  str << map.get_terrain_info(terrain).income_description();
1648  } else if (owner == viewing_team.side()) {
1649  str << map.get_terrain_info(terrain).income_description_own();
1650  } else if (viewing_team.is_enemy(owner)) {
1651  str << map.get_terrain_info(terrain).income_description_enemy();
1652  } else {
1653  str << map.get_terrain_info(terrain).income_description_ally();
1654  }
1655 
1656  const std::string& underlying_desc = map.get_underlying_terrain_string(terrain);
1657  if(!underlying_desc.empty()) {
1658  str << underlying_desc;
1659  }
1660  } else {
1661  str << map.get_terrain_string(terrain);
1662  }
1663 
1664  return text_report(str.str());
1665 }
1666 
1667 REPORT_GENERATOR(zoom_level, rc)
1668 {
1669  std::ostringstream text;
1670  std::ostringstream tooltip;
1671  std::ostringstream help;
1672 
1673  text << static_cast<int>(rc.screen().get_zoom_factor() * 100) << "%";
1674 
1675  return text_report(text.str(), tooltip.str(), help.str());
1676 }
1677 
1678 REPORT_GENERATOR(position, rc)
1679 {
1680  const gamemap &map = rc.map();
1681  map_location mouseover_hex = rc.screen().mouseover_hex(),
1682  displayed_unit_hex = rc.screen().displayed_unit_hex(),
1683  selected_hex = rc.screen().selected_hex();
1684 
1685  if (!map.on_board(mouseover_hex)) {
1686  if (!map.on_board(selected_hex))
1687  return config();
1688  else {
1689  mouseover_hex = selected_hex;
1690  }
1691  }
1692 
1693  t_translation::terrain_code terrain = map[mouseover_hex];
1695  return config();
1696 
1697  std::ostringstream str;
1698  str << mouseover_hex;
1699 
1700  const unit *u = get_visible_unit(rc);
1701  const team &viewing_team = rc.screen().viewing_team();
1702  if (!u ||
1703  (displayed_unit_hex != mouseover_hex
1704  && displayed_unit_hex != rc.screen().selected_hex())
1705  || viewing_team.shrouded(mouseover_hex))
1706  {
1707  return text_report(str.str());
1708  }
1709 
1710  int move_cost = u->movement_cost(terrain);
1711  int defense = 100 - u->defense_modifier(terrain);
1712  if (move_cost < movetype::UNREACHABLE) {
1713  str << " " << defense << "%," << move_cost;
1714  } else if (mouseover_hex == displayed_unit_hex) {
1715  str << " " << defense << "%,‒";
1716  } else {
1717  str << " ‒";
1718  }
1719  return text_report(str.str());
1720 }
1721 
1722 REPORT_GENERATOR(side_playing, rc)
1723 {
1724  const team &active_team = rc.screen().playing_team();
1725  std::string flag_icon = active_team.flag_icon();
1726  std::string old_rgb = game_config::flag_rgb;
1727  std::string new_rgb = team::get_side_color_id(rc.screen().playing_team().side());
1728  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
1729  if (flag_icon.empty()) {
1731  }
1732  return image_report(flag_icon + mods, side_tooltip(active_team));
1733 }
1734 
1735 REPORT_GENERATOR(observers, rc)
1736 {
1737  const std::set<std::string> &observers = rc.screen().observers();
1738  if (observers.empty())
1739  return config();
1740 
1741  std::ostringstream str;
1742  str << _("Observers:") << '\n';
1743  for (const std::string &obs : observers) {
1744  str << obs << '\n';
1745  }
1746  return image_report(game_config::images::observer, str.str());
1747 }
1748 
1749 REPORT_GENERATOR(report_clock, /*rc*/)
1750 {
1751  config report;
1753 
1754  std::ostringstream ss;
1755 
1757  ? "%I:%M %p"
1758  : "%H:%M";
1759 
1760  std::time_t t = std::time(nullptr);
1761  ss << std::put_time(std::localtime(&t), format);
1762  add_text(report, ss.str(), _("Clock"));
1763 
1764  return report;
1765 }
1766 
1767 
1768 REPORT_GENERATOR(battery, /*rc*/)
1769 {
1770  config report;
1771 
1773  add_text(report, (boost::format("%.0f %%") % desktop::battery_info::get_battery_percentage()).str(), _("Battery"));
1774 
1775  return report;
1776 }
1777 
1778 REPORT_GENERATOR(report_countdown, rc)
1779 {
1780  using namespace std::chrono_literals;
1781  const team& viewing_team = rc.screen().viewing_team();
1782  if (viewing_team.countdown_time() == 0ms) {
1783  return report_report_clock(rc);
1784  }
1785 
1786  std::ostringstream time_str, formatted_time_str;
1787 
1788  using std::chrono::duration_cast;
1789 #ifdef __cpp_lib_format
1790  auto sec = duration_cast<std::chrono::seconds>(viewing_team.countdown_time());
1791  time_str << std::format("%M:%S", sec);
1792 #else
1793  // Create the time string
1794  auto sec = duration_cast<std::chrono::seconds>(viewing_team.countdown_time());
1795  auto min = duration_cast<std::chrono::minutes>(sec);
1796  time_str << min.count() << ':';
1797  sec = sec % min;
1798  if (sec < 10s) {
1799  time_str << '0';
1800  }
1801  time_str << sec.count();
1802 #endif
1803 
1804  // Colorize the time string
1805  if (!rc.screen().viewing_team_is_playing()) {
1806  formatted_time_str << span_color(font::GRAY_COLOR, time_str.str());
1807  } else if (sec < 60s) {
1808  formatted_time_str << span_color("#c80000", time_str.str());
1809  } else if (sec < 120s) {
1810  formatted_time_str << span_color("#c8c800", time_str.str());
1811  } else {
1812  formatted_time_str << time_str.str();
1813  }
1814 
1815  config report;
1817  add_text(report, formatted_time_str.str(),
1818  _("Turn Countdown") + "\n\n" + _("Countdown until your turn automatically ends."));
1819 
1820  return report;
1821 }
1822 
1823 void reports::register_generator(const std::string &name, reports::generator *g)
1824 {
1825  dynamic_generators_[name].reset(g);
1826  all_reports_.clear();
1827 }
1828 
1829 config reports::generate_report(const std::string &name, const reports::context& rc, bool only_static)
1830 {
1831  if (!only_static) {
1832  dynamic_report_generators::const_iterator i = dynamic_generators_.find(name);
1833  if (i != dynamic_generators_.end())
1834  return i->second->generate(rc);
1835  }
1836  static_report_generators::const_iterator j = static_generators.find(name);
1837  if (j != static_generators.end()) {
1838  return j->second(rc);
1839  }
1840  return config();
1841 }
1842 
1843 const std::set<std::string> &reports::report_list()
1844 {
1845  if (!all_reports_.empty()) return all_reports_;
1846  for (const static_report_generators::value_type &v : static_generators) {
1847  all_reports_.insert(v.first);
1848  }
1849  for (const dynamic_report_generators::value_type &v : dynamic_generators_) {
1850  all_reports_.insert(v.first);
1851  }
1852  return all_reports_;
1853 }
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
Definition: attack.cpp:1593
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
Definition: attack.cpp:1620
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Definition: attack.cpp:1600
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Definition: attack.hpp:40
map_location loc
Definition: move.cpp:172
double t
Definition: astarsearch.cpp:63
double g
Definition: astarsearch.cpp:63
Computes the statistics of a battle between an attacker and a defender unit.
Definition: attack.hpp:167
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
config & add_child(config_key_type key)
Definition: config.cpp:440
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team &current_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team &current_team, bool see_all=false) const
const team & viewing_team() const
Definition: display.cpp:342
const team & playing_team() const
Definition: display.cpp:337
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
Definition: display.hpp:222
const map_location & selected_hex() const
Definition: display.hpp:309
bool show_everything() const
Definition: display.hpp:113
static display * get_singleton()
Returns the display object if a display object exists.
Definition: display.hpp:111
bool viewing_team_is_playing() const
Definition: display.hpp:131
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
Definition: display.cpp:669
std::ostringstream wrapper.
Definition: formatter.hpp:40
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
Definition: map.cpp:302
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Definition: map.cpp:385
Encapsulates the map of the game.
Definition: map.hpp:172
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
Definition: map.cpp:59
bool is_village(const map_location &loc) const
Definition: map.cpp:66
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
Definition: map.cpp:87
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
Definition: map.cpp:57
std::string get_terrain_string(const map_location &loc) const
Definition: map.cpp:61
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
Definition: map.cpp:98
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
Definition: movetype.hpp:174
static prefs & get()
bool use_twelve_hour_clock_format()
const display_context & dc() const
Definition: reports.hpp:58
const unit_map & units() const
Definition: reports.hpp:55
const tod_manager & tod() const
Definition: reports.hpp:60
const gamemap & map() const
Definition: reports.hpp:56
const display & screen() const
Definition: reports.hpp:59
config generate_report(const std::string &name, const context &ct, bool only_static=false)
Definition: reports.cpp:1829
void register_generator(const std::string &name, generator *)
Definition: reports.cpp:1823
std::set< std::string > all_reports_
Definition: reports.hpp:90
const std::set< std::string > & report_list()
Definition: reports.cpp:1843
std::function< config(const reports::context &)> generator_function
Definition: reports.hpp:84
dynamic_report_generators dynamic_generators_
Definition: reports.hpp:92
const std::string & str() const
Definition: tstring.hpp:198
std::string base_str() const
Definition: tstring.hpp:202
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:75
bool uses_shroud() const
Definition: team.hpp:303
const std::string & color() const
Definition: team.hpp:242
const std::string & side_name() const
Definition: team.hpp:293
int side() const
Definition: team.hpp:175
bool is_enemy(int n) const
Definition: team.hpp:229
const std::set< map_location > & villages() const
Definition: team.hpp:171
int gold() const
Definition: team.hpp:176
static const t_string get_side_color_name_for_UI(unsigned side)
Definition: team.cpp:998
static std::string get_side_color_id(unsigned side)
Definition: team.cpp:971
bool shrouded(const map_location &loc) const
Definition: team.cpp:650
std::chrono::milliseconds countdown_time() const
Definition: team.hpp:197
const std::string & flag_icon() const
Definition: team.hpp:287
bool fogged(const map_location &loc) const
Definition: team.cpp:659
const t_string & income_description_enemy() const
Definition: terrain.hpp:149
const std::string & icon_image() const
Definition: terrain.hpp:44
const t_string & income_description() const
Definition: terrain.hpp:147
const t_string & income_description_ally() const
Definition: terrain.hpp:148
const std::string & id() const
Definition: terrain.hpp:52
const t_string & description() const
Definition: terrain.hpp:50
const t_string & income_description_own() const
Definition: terrain.hpp:150
int get_max_liminal_bonus() const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
int get_current_time(const map_location &loc=map_location::null_location()) const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
Definition: tod_manager.hpp:56
const std::string & id() const
Definition: race.hpp:36
const t_string & name(GENDER gender=MALE) const
Definition: race.hpp:38
A single unit type that the player may recruit.
Definition: types.hpp:43
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
Definition: types.cpp:841
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
Definition: types.cpp:764
This class represents a single unit of a specific type.
Definition: unit.hpp:133
@ selected_hex
Image on the selected unit.
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
std::size_t i
Definition: function.cpp:1029
static std::string _n(const char *str1, const char *str2, int n)
Definition: gettext.hpp:97
#define N_(String)
Definition: gettext.hpp:101
static std::string _(const char *str)
Definition: gettext.hpp:93
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
Definition: abilities.cpp:321
bool invisible(const map_location &loc, bool see_all=true) const
Definition: unit.cpp:2580
int max_hitpoints() const
The max number of hitpoints this unit can have.
Definition: unit.hpp:505
unit_alignments::type alignment() const
The alignment of this unit.
Definition: unit.hpp:475
int level() const
The current level of this unit.
Definition: unit.hpp:559
const t_string & type_name() const
Gets the translatable name of this unit's type.
Definition: unit.hpp:369
int hitpoints() const
The current number of hitpoints this unit has.
Definition: unit.hpp:499
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
Definition: unit.cpp:1387
std::string small_profile() const
An optional profile image to display in Help.
Definition: unit.cpp:1128
const std::string & type_id() const
The id of this unit's type.
Definition: unit.cpp:1933
const unit_race * race() const
Gets this unit's race.
Definition: unit.hpp:493
const unit_type & type() const
This unit's type, accounting for gender and variation.
Definition: unit.hpp:355
int experience() const
The current number of experience points this unit has.
Definition: unit.hpp:523
const std::string & id() const
Gets this unit's id.
Definition: unit.hpp:380
int side() const
The side this unit belongs to.
Definition: unit.hpp:343
std::vector< t_string > unit_special_notes() const
The unit's special notes.
Definition: unit.cpp:2824
int max_experience() const
The max number of experience points this unit can have.
Definition: unit.hpp:529
unit_race::GENDER gender() const
The gender of this unit.
Definition: unit.hpp:465
const t_string & name() const
Gets this unit's translatable display name.
Definition: unit.hpp:403
t_string unit_description() const
A detailed description of this unit.
Definition: unit.hpp:450
@ STATE_SLOWED
Definition: unit.hpp:860
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
Definition: unit.hpp:867
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
Definition: unit.hpp:862
@ STATE_UNHEALABLE
The unit has not moved.
Definition: unit.hpp:865
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
Definition: unit.hpp:861
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
Definition: unit.cpp:1845
bool can_advance() const
Checks whether this unit has any options to advance to.
Definition: unit.hpp:272
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
Definition: unit.cpp:1805
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
Definition: unit.cpp:1717
attack_itors attacks()
Gets an iterator over this unit's attacks.
Definition: unit.hpp:933
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const const_attack_ptr &opp_weapon=nullptr) const
The unit's resistance against a given damage type.
Definition: unit.cpp:1781
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
Definition: unit.hpp:1064
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
Definition: unit.hpp:984
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
Definition: unit.hpp:1000
color_t xp_color() const
Color for this unit's XP.
Definition: unit.cpp:1216
color_t hp_color() const
Color for this unit's current hitpoints.
Definition: unit.cpp:1172
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
Definition: unit.cpp:2738
std::string absolute_image() const
The name of the file to game_display (used in menus).
Definition: unit.cpp:2557
int jamming() const
Gets the unit's jamming points.
Definition: unit.hpp:1453
const map_location & get_location() const
The current map location this unit is at.
Definition: unit.hpp:1404
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
Definition: unit.hpp:1487
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
Definition: unit.hpp:1329
int total_movement() const
The maximum moves this unit has.
Definition: unit.hpp:1313
int vision() const
Gets the unit's vision points.
Definition: unit.hpp:1447
std::vector< std::string > trait_nonhidden_ids() const
Gets the ids of the traits corresponding to those returned by trait_names() and trait_descriptions().
Definition: unit.hpp:1119
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
Definition: unit.hpp:1294
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
Definition: unit.hpp:1108
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
Definition: unit.hpp:1098
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:202
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:198
symbol_table string_table
Definition: language.cpp:64
constexpr int round_damage(int base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
Definition: math.hpp:80
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
Definition: draw.cpp:180
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
const std::string weapon_details_sep
Definition: constants.cpp:50
const color_t inactive_details_color
const color_t inactive_ability_color
const color_t BAD_COLOR
const color_t GRAY_COLOR
std::string escape_text(std::string_view text)
Escapes the pango markup characters in a text.
Definition: escape.hpp:33
const std::string unicode_bullet
Definition: constants.cpp:47
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
Definition: constants.cpp:43
const color_t weapon_color
const std::string unicode_figure_dash
Definition: constants.cpp:45
const std::string weapon_numbers_sep
Definition: constants.cpp:49
const std::string unicode_minus
Definition: constants.cpp:42
const color_t bad_dmg_color
std::string tod_bright
std::string time_icon
std::string observer
std::string flag_icon
std::string battery_icon
std::string tod_dark
std::string path
Definition: filesystem.cpp:91
std::string flag_rgb
color_t blue_to_white(double val, bool for_text)
const bool & debug
Definition: game_config.cpp:94
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
Definition: picture.cpp:818
logger & info()
Definition: log.cpp:319
std::string italic(Args &&... data)
Definition: markup.hpp:140
std::string tag(const std::string &tag_name, Args &&... contents)
Definition: markup.hpp:45
std::string bold(Args &&... data)
Definition: markup.hpp:128
std::string span_color(const color_t &color, Args &&... data)
Definition: markup.hpp:68
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
const terrain_code MINUS
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
const ter_match ALL_OFF_MAP
const terrain_code PLUS
const terrain_code FOGGED
static std::string gettext(const char *str)
Definition: gettext.hpp:60
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
Definition: helper.cpp:55
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
Definition: helper.cpp:49
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:85
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
std::shared_ptr< const attack_type > const_attack_ptr
Definition: ptr.hpp:34
static config unit_name(const unit *u)
Definition: reports.cpp:161
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
Definition: reports.cpp:77
static std::string flush(std::ostringstream &s)
Definition: reports.cpp:95
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
Definition: reports.cpp:60
static config unit_hp(const reports::context &rc, const unit *u)
Definition: reports.cpp:476
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
Definition: reports.cpp:772
static config unit_type(const unit *u)
Definition: reports.cpp:189
static std::string side_tooltip(const team &team)
Definition: reports.cpp:235
static const unit * get_visible_unit(const reports::context &rc)
Definition: reports.cpp:132
static config tod_stats_at(const reports::context &rc, const map_location &hex)
Definition: reports.cpp:1272
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
Definition: reports.cpp:146
std::map< std::string, reports::generator_function > static_report_generators
Definition: reports.cpp:116
static config unit_side(const reports::context &rc, const unit *u)
Definition: reports.cpp:245
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
Definition: reports.cpp:570
static std::string format_prob(double prob)
Definition: reports.cpp:1035
static config unit_status(const reports::context &rc, const unit *u)
Definition: reports.cpp:335
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
Definition: reports.cpp:153
static static_report_generators static_generators
Definition: reports.cpp:117
static config unit_level(const unit *u)
Definition: reports.cpp:277
static config unit_vision(const unit *u)
Definition: reports.cpp:636
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
Definition: reports.cpp:766
static config unit_traits(const unit *u)
Definition: reports.cpp:305
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
Definition: reports.cpp:1365
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
Definition: reports.cpp:102
static config unit_race(const unit *u)
Definition: reports.cpp:216
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
Definition: reports.cpp:51
static config unit_abilities(const unit *u, const map_location &loc)
Definition: reports.cpp:414
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
Definition: reports.cpp:1313
static config unit_weapons(const reports::context &rc, const unit_const_ptr &attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
Definition: reports.cpp:1054
#define REPORT_GENERATOR(n, cn)
Definition: reports.cpp:127
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
Definition: reports.cpp:69
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
Definition: reports.cpp:664
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
Definition: reports.cpp:377
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
Definition: reports.cpp:87
static const unit * get_selected_unit(const reports::context &rc)
Definition: reports.cpp:139
static std::string format_hp(unsigned hp)
Definition: reports.cpp:1047
static config unit_advancement_options(const unit *u)
Definition: reports.cpp:550
static config unit_xp(const unit *u)
Definition: reports.cpp:525
Structure describing the statistics of a unit involved in the battle.
Definition: attack.hpp:51
unsigned int num_blows
Effective number of blows, takes swarm into account.
Definition: attack.hpp:76
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
Definition: attack.hpp:52
int damage
Effective damage of the weapon (all factors accounted for).
Definition: attack.hpp:72
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
Definition: attack.hpp:71
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:59
All combat-related info.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
Definition: location.hpp:45
bool valid() const
Definition: location.hpp:110
static const map_location & null_location()
Definition: location.hpp:102
Structure which holds a single route and marks for special events.
Definition: pathfind.hpp:142
std::vector< map_location > & steps
Definition: pathfind.hpp:187
report_generator_helper(const char *name, const reports::generator_function &g)
Definition: reports.cpp:121
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
Object which defines a time of day with associated bonuses, image, sounds etc.
Definition: time_of_day.hpp:57
int bonus_modified
Definition: time_of_day.hpp:84
std::string id
Definition: time_of_day.hpp:90
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
Definition: time_of_day.hpp:83
t_string name
Definition: time_of_day.hpp:88
std::string image
The image to be displayed in the game status.
Definition: time_of_day.hpp:87
static int get_acceleration()
Definition: types.cpp:574
mock_char c
static map_location::direction s
#define b