45 #include <boost/dynamic_bitset.hpp> 46 #include <boost/format.hpp> 47 #include <boost/lexical_cast.hpp> 50 const std::string &
tooltip,
const std::string &
help =
"")
53 element[
"text"] = text;
54 if (!tooltip.empty()) element[
"tooltip"] = tooltip;
55 if (!
help.empty()) element[
"help"] =
help;
59 const std::string &
tooltip,
const std::string &
help =
"")
62 element[
"image"] = image;
63 if (!tooltip.empty()) element[
"tooltip"] = tooltip;
64 if (!
help.empty()) element[
"help"] =
help;
68 const std::string &
tooltip =
"",
const std::string &
help =
"")
76 const std::string &
tooltip =
"",
const std::string &
help =
"")
86 char const *
path,
char const *desc1,
char const *desc2)
93 static std::string
flush(std::ostringstream &
s)
95 std::string r(s.str());
106 }
else if (viewing_team.
fogged(hex)) {
125 #define REPORT_GENERATOR(n, cn) \ 126 static config report_##n(reports::context & cn); \ 127 static report_generator_helper reg_gen_##n(#n, &report_##n); \ 128 static config report_##n(reports::context & cn) 130 static char const *
naps =
"</span>";
172 std::ostringstream str,
tooltip;
173 str <<
"<b>" << name <<
"</b>";
174 tooltip <<
_(
"Name: ") <<
"<b>" << name <<
"</b>";
193 std::ostringstream str,
tooltip;
195 tooltip <<
_(
"Type: ") <<
"<b>" << u->
type_name() <<
"</b>\n" 198 tooltip <<
"\n\n" <<
_(
"Special Notes:") <<
'\n';
199 for(
const auto& note : notes) {
203 return text_report(str.str(), tooltip.str(), has_variations_prefix +
"unit_" + u->
type_id());
219 std::ostringstream str,
tooltip;
221 tooltip <<
_(
"Race: ") <<
"<b>" << u->
race()->
name(u->
gender()) <<
"</b>";
240 return VGETTEXT(
"Side: <b>$side_name</b> ($color_name)",
253 std::string new_rgb = u_team.
color();
254 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
255 if (flag_icon.empty())
258 std::stringstream text;
259 text <<
" " << u->
side();
262 add_image(report, flag_icon + mods, tooltip,
"");
298 typedef std::pair<std::string, std::string> pair_string;
299 for (
const pair_string &ps : u->
amla_icons()) {
309 const std::vector<t_string> &traits = u->
trait_names();
312 unsigned nb = traits.size();
313 for (
unsigned i = 0;
i < nb; ++
i)
315 std::ostringstream str,
tooltip;
317 if (
i != nb - 1 ) str <<
", ";
318 tooltip <<
_(
"Trait: ") <<
"<b>" << traits[
i] <<
"</b>\n" 320 add_text(res, str.str(), tooltip.str(),
"traits_" + trait_ids[
i]);
341 add_status(res,
"misc/invisible.png",
N_(
"invisible: "),
342 N_(
"This unit is invisible. It cannot be seen or attacked by enemy units."));
346 N_(
"This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
350 N_(
"This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
353 add_status(res,
"misc/petrified.png",
N_(
"petrified: "),
354 N_(
"This unit has been petrified. It may not move or attack."));
372 std::ostringstream str,
tooltip;
385 tooltip <<
_(
"Alignment: ") <<
"<b>" << align <<
"</b>\n" 388 return text_report(str.str(), tooltip.str(),
"time_of_day");
393 const map_location& mouseover_hex = rc.screen().mouseover_hex();
394 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
395 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
412 boost::dynamic_bitset<> active;
415 const std::size_t abilities_size = abilities.size();
416 for(std::size_t
i = 0;
i != abilities_size; ++
i) {
418 const auto& [
id,
base_name, display_name, description] = abilities[
i];
420 std::ostringstream str,
tooltip;
428 if(i + 1 != abilities_size) {
432 tooltip <<
_(
"Ability: ") <<
"<b>" << display_name <<
"</b>";
434 tooltip <<
"<i>" <<
_(
" (inactive)") <<
"</i>";
437 tooltip <<
'\n' << description;
439 add_text(res, str.str(), tooltip.str(),
"ability_" +
id + base_name.base_str());
447 const map_location& mouseover_hex = rc.screen().mouseover_hex();
455 const map_location& mouseover_hex = rc.screen().mouseover_hex();
457 if(visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid())
467 std::ostringstream str,
tooltip;
471 std::set<std::string> resistances_table;
473 bool att_def_diff =
false;
477 std::ostringstream line;
483 if (res_att == res_def) {
494 resistances_table.insert(line.str());
497 tooltip <<
_(
"Resistances: ");
499 tooltip <<
_(
"(Att / Def)");
501 for (
const std::string &line : resistances_table) {
520 std::ostringstream str,
tooltip;
530 tooltip <<
_(
"Experience Modifier: ") << exp_mod <<
'%';
570 std::ostringstream str,
tooltip;
583 if (underlyings.size() != 1 || underlyings.front() != terrain)
596 <<
span_color(t_color) << t_def <<
'%' << naps
597 << (revert ?
_(
"maximum^max.") :
_(
"minimum^min.")) <<
'\n';
602 tooltip <<
"<b>" <<
_(
"Defense: ") <<
span_color(color) << def <<
'%' << naps <<
"</b>";
604 return text_report(str.str(), tooltip.str(), has_variations_prefix +
"unit_" + u->
type_id());
609 const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
610 const map_location& mouseover_hex = rc.screen().mouseover_hex();
611 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
612 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
619 if(attack_indicator_src.
valid())
622 const map_location& mouseover_hex = rc.screen().mouseover_hex();
624 if(visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid())
635 std::ostringstream str,
tooltip;
637 str <<
_(
"vision:") <<
' ' << u->
vision();
638 tooltip <<
_(
"vision:") <<
' ' << u->
vision() <<
'\n';
641 if (static_cast<std::streamoff>(str.tellp()) == 0)
642 str <<
_(
"jamming:") <<
' ' << u->
jamming();
643 tooltip <<
_(
"jamming:") <<
' ' << u->
jamming() <<
'\n';
661 std::ostringstream str,
tooltip;
662 double movement_frac = 1.0;
664 std::set<terrain_movement> terrain_moves;
668 if (movement_frac > 1.0)
672 tooltip <<
_(
"Movement Costs:") <<
"\n";
685 tooltip << tm.name <<
": ";
692 else if (tm.moves > 1)
696 tooltip <<
"<span foreground=\"" << color <<
"\">";
704 tooltip <<
naps <<
'\n';
707 int grey = 128 +
static_cast<int>((255 - 128) * movement_frac);
710 if(is_visible_unit) {
712 if(route.
steps.size() > 0) {
721 const auto& end = route.
marks.find(route.
steps.back());
722 if(end != route.
marks.end() && end->second.capture) {
754 std::ostringstream str,
tooltip;
757 struct string_with_tooltip {
764 int base_damage = at.
damage();
766 int damage_multiplier = 100;
769 damage_multiplier += tod_bonus;
771 if (leader_bonus != 0)
772 damage_multiplier += leader_bonus;
775 int damage_divisor = slowed ? 20000 : 10000;
777 damage =
round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
781 unsigned cur_hp = std::min<unsigned>(std::max(0, u.
hitpoints()), max_hp);
784 unsigned min_attacks, max_attacks;
786 unsigned num_attacks =
swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
789 if ( damage > specials_damage )
791 else if ( damage < specials_damage )
797 tooltip <<
_(
"Weapon: ") <<
"<b>" << at.
name() <<
"</b>\n" 798 <<
_(
"Damage: ") <<
"<b>" << damage <<
"</b>\n";
800 if ( tod_bonus || leader_bonus || slowed || specials_damage != base_damage )
802 tooltip <<
'\t' <<
_(
"Base damage: ") << base_damage <<
'\n';
803 if ( specials_damage != base_damage ) {
804 tooltip <<
'\t' <<
_(
"With specials: ") << specials_damage <<
'\n';
807 tooltip <<
'\t' <<
_(
"Time of day: ")
811 tooltip <<
'\t' <<
_(
"Leadership: ")
815 tooltip <<
'\t' <<
_(
"Slowed: ") <<
"/ 2" <<
'\n';
819 tooltip <<
_(
"Attacks: ") <<
"<b>" << num_attacks <<
"</b>\n";
820 if ( max_attacks != min_attacks && cur_hp != max_hp ) {
821 if ( max_attacks < min_attacks ) {
823 tooltip <<
'\t' <<
_(
"Max swarm bonus: ") << (min_attacks-max_attacks) <<
'\n';
824 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (100 - cur_hp*100/max_hp) <<
"%\n";
825 tooltip <<
'\t' <<
_(
"Base attacks: ") <<
'+' << base_attacks <<
'\n';
829 if ( max_attacks != base_attacks ) {
830 int attack_diff =
static_cast<int>(max_attacks) - static_cast<int>(base_attacks);
836 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
837 if ( max_attacks != base_attacks ) {
838 tooltip <<
'\t' <<
_(
"With specials: ") << max_attacks <<
'\n';
840 if ( min_attacks != 0 ) {
841 tooltip <<
'\t' <<
_(
"Subject to swarm: ") << (max_attacks-min_attacks) <<
'\n';
843 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (cur_hp*100/max_hp) <<
"%\n";
846 else if ( num_attacks != base_attacks ) {
847 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
848 tooltip <<
'\t' <<
_(
"With specials: ") << num_attacks <<
'\n';
851 const string_with_tooltip damage_and_num_attacks {
flush(str),
flush(tooltip)};
857 const std::string range_png = std::string(
"icons/profiles/") + at.
range() +
"_attack.png~SCALE_INTO_SHARP(16,16)";
858 const std::string type_png = std::string(
"icons/profiles/") + at.
type() +
".png~SCALE_INTO_SHARP(16,16)";
862 if(!range_png_exists || !type_png_exists) {
865 << lang_type <<
"</span>\n";
868 tooltip <<
_(
"Weapon range: ") <<
"<b>" << range <<
"</b>\n" 869 <<
_(
"Damage type: ") <<
"<b>" << lang_type <<
"</b>\n" 870 <<
_(
"Damage versus: ") <<
'\n';
874 std::map<int, std::set<std::string>, std::greater<int>> resistances;
875 std::set<std::string> seen_types;
880 if (
enemy.incapacitated())
886 if (!
enemy.is_visible_to_team(viewing_team, see_all))
888 bool new_type = seen_types.insert(
enemy.type_id()).second;
890 int resistance =
enemy.resistance_against(at,
false, loc);
891 resistances[resistance].insert(
enemy.type_name());
895 for (
const auto& resist : resistances) {
896 int damage_with_resistance =
round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
897 tooltip <<
"<b>" << damage_with_resistance <<
"</b> " 904 const string_with_tooltip damage_versus {
flush(str),
flush(tooltip)};
910 const std::string attack_icon = at.
icon() +
"~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
916 const std::string spacer =
"misc/blank.png~CROP(0, 0, 16, 21)";
917 if (range_png_exists)
add_image(res, spacer +
"~BLIT(" + range_png +
",0,5)", damage_versus.tooltip);
918 if (type_png_exists)
add_image(res, spacer +
"~BLIT(" + type_png +
",0,5)", damage_versus.tooltip);
919 add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
920 add_text(res, damage_versus.str, damage_versus.tooltip);
923 if (!accuracy_parry.empty())
926 <<
" " << accuracy_parry <<
"</span>\n";
929 tooltip <<
_(
"Accuracy:") <<
"<b>" 932 int parry = at.
parry();
934 tooltip <<
_(
"Parry:") <<
"<b>" 945 at.
specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, sec_u_weapon);
947 boost::dynamic_bitset<> active;
948 const std::vector<std::pair<t_string, t_string>> &specials = at.
special_tooltips(&active);
949 const std::size_t specials_size = specials.size();
950 for ( std::size_t
i = 0;
i != specials_size; ++
i )
953 const t_string &name = specials[
i].first;
954 const t_string &description = specials[
i].second;
958 str <<
span_color(details_color) <<
" " <<
" " << name <<
naps <<
'\n';
959 std::string help_page =
"weaponspecial_" + name.
base_str();
960 tooltip <<
_(
"Weapon special: ") <<
"<b>" << name <<
"</b>";
962 tooltip <<
"<i>" <<
_(
" (inactive)") <<
"</i>";
963 tooltip <<
'\n' << description;
967 if(!specials.empty()) {
972 const std::string spacer =
"misc/blank.png~CROP(0, 0, 1, 5)";
985 }
else if(prob < 0.0005) {
988 std::ostringstream res;
989 res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob <<
"%";
995 std::ostringstream res;
996 res <<
' ' << std::setw(3) << hp;
1002 if (!attacker || !defender)
return config();
1004 const unit* u = show_attacker ? attacker.get() : defender;
1005 const unit* sec_u = !show_attacker ? attacker.get() : defender;
1008 std::ostringstream str,
tooltip;
1011 std::vector<battle_context> weapons;
1012 for (
unsigned int i = 0;
i < attacker->attacks().size();
i++) {
1014 if (attacker->attacks()[
i].attack_weight() > 0) {
1015 weapons.emplace_back(rc.
units(), attacker_pos, defender->
get_location(),
i, -1, 0.0,
nullptr, attacker);
1022 combatant attacker_combatant(weapon.get_attacker_stats());
1023 combatant defender_combatant(weapon.get_defender_stats());
1024 attacker_combatant.
fight(defender_combatant);
1027 show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1029 !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1031 int total_damage = 0;
1032 int base_damage = 0;
1034 int chance_to_hit = 0;
1035 t_string weapon_name =
_(
"weapon^None");
1038 if (context_unit_stats.
weapon) {
1039 base_damage =
attack_info(rc, *context_unit_stats.
weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.
weapon);
1040 total_damage = context_unit_stats.
damage;
1041 num_blows = context_unit_stats.
num_blows;
1043 weapon_name = context_unit_stats.
weapon->name();
1045 if ( total_damage > base_damage )
1047 else if ( total_damage < base_damage )
1051 tooltip <<
_(
"Weapon: ") <<
"<b>" << weapon_name <<
"</b>\n" 1052 <<
_(
"Damage: ") <<
"<b>" <<
"0" <<
"</b>\n";
1060 <<
" (" <<
span_color(chance_color) << chance_to_hit <<
"%" <<
naps <<
")" 1063 tooltip <<
_(
"Weapon: ") <<
"<b>" << weapon_name <<
"</b>\n" 1064 <<
_(
"Total damage") <<
"<b>" << total_damage <<
"</b>\n";
1067 std::vector<std::pair<int, double>> hp_prob_vector;
1070 std::vector<std::pair<double, int>> prob_hp_vector;
1073 combatant*
c = show_attacker ? &attacker_combatant : &defender_combatant;
1075 for(i = 0; i < static_cast<int>(c->
hp_dist.size()); i++) {
1080 prob_hp_vector.emplace_back(prob, i);
1083 std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1086 int max_hp_distrib_rows_ = 10;
1089 int nb_elem = std::min<int>(max_hp_distrib_rows_, prob_hp_vector.size());
1091 for(i = prob_hp_vector.size() - nb_elem;
1092 i < static_cast<int>(prob_hp_vector.size()); i++) {
1094 hp_prob_vector.emplace_back(prob_hp_vector[i].second, prob_hp_vector[i].first);
1098 std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1100 std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1102 for(i = 0; i < static_cast<int>(hp_prob_vector.size()); i++) {
1104 int hp = hp_prob_vector[
i].first;
1105 double prob = hp_prob_vector[
i].second;
1127 if ((u !=
nullptr) && (!u->
attacks().empty())) {
1128 const std::string attack_headline =
_n(
"Attack",
"Attacks", u->
attacks().size());
1131 + attack_headline +
"</span>" +
'\n',
"");
1136 const std::string line =
VGETTEXT(
"Remaining: $left/$max",
1137 {{
"left", std::to_string(left)},
1138 {
"max", std::to_string(max)}});
1140 _(
"This unit can attack multiple times per turn."));
1153 const map_location& mouseover_hex = rc.screen().mouseover_hex();
1154 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1155 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
1165 if (!u)
return report_unit_weapons(rc);
1166 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1168 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1171 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1173 if (!attack_loc.
valid())
1174 return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1185 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, u.get(), u->get_location());
1187 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1190 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1192 if (!attack_loc.
valid())
1227 std::ostringstream text;
1230 const std::vector<time_of_day>& schedule = rc.
tod().
times(tod_schedule_hex);
1232 tooltip <<
_(
"Time of day schedule:") <<
" \n";
1236 if (i == current) tooltip <<
"<big><b>";
1237 tooltip << tod.name <<
"\n";
1238 if (i == current) tooltip <<
"</b></big>";
1242 int times = schedule.size();
1243 text << current + 1 <<
"/" << times;
1245 return text_report(text.str(), tooltip.str(),
"..schedule");
1249 map_location mouseover_hex = rc.screen().mouseover_hex();
1270 std::string lawful_color(
"white");
1271 std::string chaotic_color(
"white");
1272 std::string liminal_color(
"white");
1275 lawful_color = (b > 0) ?
"#0f0" :
"#f00";
1276 chaotic_color = (b < 0) ?
"#0f0" :
"#f00";
1279 liminal_color = (l > 0) ?
"#0f0" :
"#f00";
1281 tooltip <<
_(
"Time of day:") <<
" <b>" << tod.
name <<
"</b>\n" 1282 <<
_(
"Lawful units: ") <<
"<span foreground=\"" << lawful_color <<
"\">" 1285 <<
_(
"Chaotic units: ") <<
"<span foreground=\"" << chaotic_color <<
"\">" 1287 <<
_(
"Liminal units: ") <<
"<span foreground=\"" << liminal_color <<
"\">" 1290 std::string tod_image = tod.
image;
1297 return image_report(tod_image, tooltip.str(),
"time_of_day_" + tod.
id);
1301 map_location mouseover_hex = rc.screen().mouseover_hex();
1324 std::string lawful_color(
"white");
1325 std::string chaotic_color(
"white");
1326 std::string liminal_color(
"white");
1329 lawful_color = (bonus > 0) ?
"green" :
"red";
1330 chaotic_color = (bonus < 0) ?
"green" :
"red";
1333 liminal_color = (l > 0) ?
"green" :
"red";
1335 tooltip << local_tod.
name <<
'\n' 1336 <<
_(
"Lawful units: ") <<
"<span foreground=\"" << lawful_color <<
"\">" 1339 <<
_(
"Chaotic units: ") <<
"<span foreground=\"" << chaotic_color <<
"\">" 1341 <<
_(
"Liminal units: ") <<
"<span foreground=\"" << liminal_color <<
"\">" 1344 std::string local_tod_image =
"themes/classic/" + local_tod.
image;
1345 std::string global_tod_image =
"themes/classic/" + global_tod.
image;
1347 local_tod_image +=
"~BLIT(";
1350 local_tod_image +=
")";
1365 std::string bg_terrain_image;
1369 bg_terrain_image =
"~BLIT(unit_env/terrain/terrain-" + terrain_id +
".png)" + bg_terrain_image;
1372 std::stringstream color;
1373 color << local_tod.
color;
1375 bg_terrain_image = bg_terrain_image +
"~CS(" + color.str() +
")";
1378 std::string unit_image;
1382 std::string tod_image = global_tod_image +
"~BLIT(" + local_tod_image +
")";
1384 return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(),
"time_of_day");
1388 map_location mouseover_hex = rc.screen().mouseover_hex();
1395 std::ostringstream str,
tooltip;
1396 str << rc.tod().turn();
1397 int nb = rc.tod().number_of_turns();
1398 if (nb != -1) str <<
'/' << nb;
1400 tooltip <<
_(
"Turn Number");
1402 tooltip <<
"\n\n" <<
_(
"When the game exceeds the number of turns indicated by the second number, it will end.");
1409 std::ostringstream str;
1410 int viewing_side = rc.screen().viewing_side();
1412 int fake_gold = rc.dc().get_team(viewing_side).gold();
1415 fake_gold -= rc.wb()->get_spent_gold_for(viewing_side);
1416 char const *end =
naps;
1417 if (viewing_side != rc.screen().playing_side()) {
1420 else if (fake_gold < 0) {
1427 return text_report(str.str(),
_(
"Gold") +
"\n\n" +
_(
"The amount of gold currently available to recruit and maintain your army."));
1432 std::ostringstream str;
1433 int viewing_side = rc.screen().viewing_side();
1434 const team &viewing_team = rc.dc().get_team(viewing_side);
1435 str << viewing_team.
villages().size() <<
'/';
1437 int unshrouded_villages = 0;
1440 ++unshrouded_villages;
1442 str << unshrouded_villages;
1444 str << rc.map().villages().size();
1446 return gray_inactive(rc,str.str(),
_(
"Villages") +
"\n\n" +
_(
"The fraction of known villages that your side has captured."));
1451 return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_side())),
_(
"Units") +
"\n\n" +
_(
"The total number of units on your side."));
1456 std::ostringstream str;
1457 int viewing_side = rc.screen().viewing_side();
1458 const team &viewing_team = rc.dc().get_team(viewing_side);
1460 str << td.
expenses <<
" (" << td.upkeep <<
")";
1461 return gray_inactive(rc,str.str(),
_(
"Upkeep") +
"\n\n" +
_(
"The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1466 int viewing_side = rc.screen().viewing_side();
1467 const team &viewing_team = rc.dc().get_team(viewing_side);
1474 std::ostringstream str;
1475 int viewing_side = rc.screen().viewing_side();
1476 const team &viewing_team = rc.dc().get_team(viewing_side);
1478 char const *end =
naps;
1479 if (viewing_side != rc.screen().playing_side()) {
1480 if (td.net_income < 0) {
1481 td.net_income = - td.net_income;
1489 else if (td.net_income < 0) {
1490 td.net_income = - td.net_income;
1497 str << td.net_income << end;
1498 return text_report(str.str(),
_(
"Net Income") +
"\n\n" +
_(
"The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1502 void blit_tced_icon(
config &cfg,
const std::string &terrain_id,
const std::string &icon_image,
bool high_res,
1503 const std::string &terrain_name) {
1504 const std::string tc_base = high_res ?
"images/buttons/icon-base-32.png" :
"images/buttons/icon-base-16.png";
1505 const std::string terrain_image =
"terrain/" + icon_image + (high_res ?
"_30.png" :
".png");
1506 add_image(cfg, tc_base +
"~RC(magenta>" + terrain_id +
")~BLIT(" + terrain_image +
")", terrain_name);
1512 const gamemap &map = rc.map();
1513 map_location mouseover_hex = rc.screen().mouseover_hex();
1516 mouseover_hex = rc.screen().selected_hex();
1527 bool high_res =
false;
1549 if (terrain_icon.empty())
1551 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1558 const gamemap &map = rc.map();
1559 int viewing_side = rc.screen().viewing_side();
1560 const team &viewing_team = rc.dc().get_team(viewing_side);
1561 map_location mouseover_hex = rc.screen().mouseover_hex();
1569 std::ostringstream str;
1572 int owner = rc.dc().village_owner(mouseover_hex);
1573 if (owner == 0 || viewing_team.
fogged(mouseover_hex)) {
1575 }
else if (owner == viewing_side) {
1577 }
else if (viewing_team.
is_enemy(owner)) {
1584 if(!underlying_desc.empty()) {
1585 str << underlying_desc;
1596 std::ostringstream text;
1598 std::ostringstream
help;
1600 text << static_cast<int>(rc.screen().get_zoom_factor() * 100) <<
"%";
1602 return text_report(text.str(), tooltip.str(), help.str());
1607 const gamemap &map = rc.map();
1608 map_location mouseover_hex = rc.screen().mouseover_hex(),
1609 displayed_unit_hex = rc.screen().displayed_unit_hex(),
1610 selected_hex = rc.screen().selected_hex();
1612 if (!map.
on_board(mouseover_hex)) {
1616 mouseover_hex = selected_hex;
1624 std::ostringstream str;
1625 str << mouseover_hex;
1628 const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
1630 (displayed_unit_hex != mouseover_hex &&
1631 displayed_unit_hex != rc.screen().selected_hex()) ||
1632 viewing_team.
shrouded(mouseover_hex))
1638 str <<
" " << defense <<
"%," << move_cost;
1639 }
else if (mouseover_hex == displayed_unit_hex) {
1640 str <<
" " << defense <<
"%,‒";
1649 const team &active_team = rc.teams()[rc.screen().playing_team()];
1653 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1654 if (flag_icon.empty())
1661 const std::set<std::string> &observers = rc.screen().observers();
1662 if (observers.empty())
1665 std::ostringstream str;
1666 str <<
_(
"Observers:") <<
'\n';
1667 for (
const std::string &obs : observers) {
1700 std::ostringstream ss;
1706 std::time_t
t = std::time(
nullptr);
1707 ss << std::put_time(std::localtime(&t), format);
1726 int viewing_side = rc.screen().viewing_side();
1727 const team &viewing_team = rc.dc().get_team(viewing_side);
1730 return report_report_clock(rc);
1731 std::ostringstream str;
1733 char const *end =
naps;
1734 if (viewing_side != rc.screen().playing_side())
1737 str <<
"<span foreground=\"#c80000\">";
1739 str <<
"<span foreground=\"#c8c800\">";
1745 if (sec < 10) str <<
'0';
1750 add_text(report, str.str(),
_(
"Turn Countdown") +
"\n\n" +
_(
"Countdown until your turn automatically ends."));
1757 dynamic_generators_[name].reset(g);
1763 dynamic_report_generators::const_iterator
i = dynamic_generators_.find(name);
1764 if (i != dynamic_generators_.end())
1765 return i->second->generate(rc);
1769 return j->second(rc);
1775 if (!all_reports_.empty())
return all_reports_;
1777 all_reports_.insert(v.first);
1779 for (
const dynamic_report_generators::value_type &v : dynamic_generators_) {
1780 all_reports_.insert(v.first);
1782 return all_reports_;
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
static config unit_level(const unit *u)
const gamemap & map() const
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
static config unit_xp(const unit *u)
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
static std::string _n(const char *str1, const char *str2, int n)
int get_max_liminal_bonus() const
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
std::vector< double > hp_dist
Resulting probability distribution (might be not as large as max_hp)
int countdown_time() const
static display * get_singleton()
Returns the display object if a display object exists.
static int get_acceleration()
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
const team & get_team(int side) const
const t_string & description() const
int jamming() const
Gets the unit's jamming points.
int vision() const
Gets the unit's vision points.
const std::string weapon_details_sep
This class represents a single unit of a specific type.
const std::string & type_id() const
The id of this unit's type.
const color_t inactive_details_color
const std::vector< team > & teams() const
static config time_of_day_at(reports::context &rc, const map_location &mouseover_hex)
tod_color color
The color modifications that should be made to the game board to reflect the time of day...
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
const unit * get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) const
static config unit_advancement_options(const unit *u)
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
const map_location & selected_hex() const
Various functions that implement attacks and attack calculations.
const std::string & id() const
const std::string & side_name() const
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
unit_race::GENDER gender() const
The gender of this unit.
color_t blue_to_white(int val, bool for_text)
const map_location & get_attack_indicator_src()
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
int hitpoints() const
The current number of hitpoints this unit has.
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
static void add_status(config &r, char const *path, char const *desc1, char const *desc2)
static int attack_info(reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
int get_current_time(const map_location &loc=map_location::null_location()) const
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
bool show_everything() const
const std::set< std::string > & report_list()
static std::string format_hp(unsigned hp)
int lawful_bonus
The % bonus lawful units receive.
const color_t good_dmg_color
void modified_attacks(bool is_backstab, unsigned &min_attacks, unsigned &max_attacks) const
Calculates the number of attacks this weapon has, considering specials.
The unit is slowed - it moves slower and does less damage.
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
std::string image
The image to be displayed in the game status.
static std::string format_prob(double prob)
The unit is poisoned - it loses health each turn.
std::string absolute_image() const
The name of the file to game_display (used in menus).
constexpr int round_damage(int base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage ...
const std::string & type() const
const t_string & income_description() const
static config unit_side(reports::context &rc, const unit *u)
static config unit_name(const unit *u)
const tod_manager & tod() const
static config unit_traits(const unit *u)
report_generator_helper(const char *name, reports::generator_function g)
static config unit_type(const unit *u)
static const color_t attack_info_percent_color(int resistance)
static std::string _(const char *str)
utils::string_map get_base_resistances() const
Gets resistances without any abilities applied.
static config tod_stats_at(reports::context &rc, const map_location &hex)
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
A single unit type that the player may recruit.
bool is_nonnull() const
True if this object represents some sentinel values.
std::string get_terrain_string(const map_location &loc) const
const t_string & name(GENDER gender=MALE) const
static config gray_inactive(reports::context &rc, const std::string &str, const std::string &tooltip="")
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
const color_t weapon_color
static config unit_abilities(const unit *u, const map_location &loc)
const unit_type & type() const
This unit's type, accounting for gender and variation.
static static_report_generators static_generators
static const t_string get_side_color_name_for_UI(unsigned side)
color_t hp_color() const
Color for this unit's current hitpoints.
std::shared_ptr< const unit > unit_const_ptr
Object which defines a time of day with associated bonuses, image, sounds etc.
static config unit_weapons(reports::context &rc, unit_const_ptr attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
static config unit_race(const unit *u)
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
This class stores all the data for a single 'side' (in game nomenclature).
Belongs to a non-friendly side; normally visualised by not displaying an orb.
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
static std::string at(const std::string &file, int line)
const color_t bad_dmg_color
int damage
Effective damage of the weapon (all factors accounted for).
const std::string unicode_minus
static config unit_alignment(reports::context &rc, const unit *u, const map_location &hex)
const std::string & id() const
Gets this unit's id.
const terrain_code FOGGED
#define REPORT_GENERATOR(n, cn)
void register_generator(const std::string &name, generator *)
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
static const time_of_day get_visible_time_of_day_at(reports::context &rc, const map_location &hex)
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
color_t xp_color() const
Color for this unit's XP.
const t_string & name() const
config generate_report(const std::string &name, context &ct, bool only_static=false)
Encapsulates the map of the game.
const t_string & name() const
Gets this unit's translatable display name.
Computes the statistics of a battle between an attacker and a defender unit.
int max_experience() const
The max number of experience points this unit can have.
std::set< t_translation::terrain_code > & encountered_terrains()
const std::string & range() const
bool is_enemy(int n) const
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
std::vector< std::pair< t_string, t_string > > special_tooltips(boost::dynamic_bitset<> *active_list=nullptr) const
Returns a vector of names and descriptions for the specials of *this.
virtual int playing_side() const
int level() const
The current level of this unit.
std::vector< t_string > unit_special_notes() const
The unit's special notes.
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
const std::string & icon() const
static config unit_hp(reports::context &rc, const unit *u)
Structure describing the statistics of a unit involved in the battle.
const t_string & type_name() const
Gets the translatable name of this unit's type.
std::string small_profile() const
An optional profile image to display in Help.
Structure which holds a single route and marks for special events.
const color_t YELLOW_COLOR
const std::string unicode_figure_dash
unit_alignments::type alignment() const
The alignment of this unit.
Generic locator abstracting the location of an image.
std::function< config(reports::context &)> generator_function
static std::string get_side_color_id(unsigned side)
static config unit_status(reports::context &rc, const unit *u)
Encapsulates the map of the game.
static const unit * get_visible_unit(reports::context &rc)
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
static config unit_box_at(reports::context &rc, const map_location &mouseover_hex)
bool invisible(const map_location &loc, bool see_all=true) const
static std::string side_tooltip(const team &team)
const color_t weapon_details_color
bool shrouded(const map_location &loc) const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
std::string id
Text to match against addon_info.tags()
static std::string gettext(const char *str)
std::string escape_text(const std::string &text)
Escapes the pango markup characters in a text.
const display_context & dc() const
const std::string unicode_en_dash
int max_hitpoints() const
The max number of hitpoints this unit can have.
std::string resistance_color(const int resistance)
static const unit * get_selected_unit(reports::context &rc)
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
static map_location::DIRECTION s
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
const std::string & flag_icon() const
const unit_map & units() const
static std::string get_string(typename T::type key)
Uses the int value of the provided enum to get the associated index of the values array in the implem...
t_translation::terrain_code number() const
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
const t_string & income_description_own() const
std::string to_hex_string() const
Returns the stored color in rrggbb hex format.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
const t_string & income_description_enemy() const
attack_itors attacks()
Gets an iterator over this unit's attacks.
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
std::string accuracy_parry_description() const
static std::string flush(std::ostringstream &s)
double get_battery_percentage()
int modified_damage(bool is_backstab) const
Returns the damage per attack of this weapon, considering specials.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
const t_translation::ter_list & union_type() const
std::vector< std::string > get_traits_list() const
Gets a list of the traits this unit currently has.
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
const unit_race * race() const
Gets this unit's race.
static unit_const_ptr get_selected_unit_ptr(reports::context &rc)
const std::string unicode_bullet
static config unit_defense(reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
config & add_child(config_key_type key)
const t_string & name() const
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
std::map< std::string, reports::generator_function > static_report_generators
bool is_village(const map_location &loc) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team ¤t_team, bool see_all=false) const
const std::string & color() const
const ter_match ALL_OFF_MAP
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
const std::string weapon_numbers_sep
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day...
int experience() const
The current number of experience points this unit has.
color_t red_to_green(int val, bool for_text)
Return a color corresponding to the value val red for val=0 to green for val=100, passing by yellow...
const map_location & get_location() const
The current map location this unit is at.
symbol_table string_table
std::size_t viewing_team() const
The viewing team is the team currently viewing the game.
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
Functions to load and save images from/to disk.
bool can_advance() const
Checks whether this unit has any options to advance to.
const std::string & id() const
std::vector< terrain_code > ter_list
specials_context_t specials_context_for_listing(bool attacking=true) const
static config unit_moves(reports::context &rc, const unit *u, bool is_visible_unit)
t_string unit_description() const
A detailed description of this unit.
static const map_location & null_location()
int total_movement() const
The maximum moves this unit has.
unsigned int num_blows
Effective number of blows, takes swarm into account.
std::string base_str() const
bool fogged(const map_location &loc) const
const t_string & income_description_ally() const
int side() const
The side this unit belongs to.
specials_context_t specials_context(unit_const_ptr self, unit_const_ptr other, const map_location &unit_loc, const map_location &other_loc, bool attacking, const_attack_ptr other_attack) const
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const_attack_ptr opp_weapon=nullptr) const
The unit's resistance against a given damage type.
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
A config object defines a single node in a WML file, with access to child nodes.
std::shared_ptr< const attack_type > const_attack_ptr
static config unit_vision(const unit *u)
const std::set< map_location > & villages() const
This module contains various pathfinding functions and utilities.
bool file_exists() const
Tests whether the file the locator points at exists.
bool use_twelve_hour_clock_format()
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
std::vector< map_location > & steps
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
const std::string & icon_image() const
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
static game_display * get_singleton()
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
const color_t inactive_ability_color