42 #include <boost/format.hpp>
47 #ifdef __cpp_lib_format
52 const std::string &
tooltip,
const std::string &
help =
"")
55 element[
"text"] = text;
57 if (!
help.empty()) element[
"help"] =
help;
61 const std::string &
tooltip,
const std::string &
help =
"")
64 element[
"image"] =
image;
66 if (!
help.empty()) element[
"help"] =
help;
70 const std::string &
tooltip =
"",
const std::string &
help =
"")
78 const std::string &
tooltip =
"",
const std::string &
help =
"")
88 const std::string&
path,
char const *desc1,
char const *desc2)
95 static std::string
flush(std::ostringstream &
s)
97 std::string r(
s.str());
108 }
else if (viewing_team.
fogged(hex)) {
127 #define REPORT_GENERATOR(n, cn) \
128 static config report_##n(const reports::context& cn); \
129 static report_generator_helper reg_gen_##n(#n, &report_##n); \
130 static config report_##n(const reports::context& cn)
172 std::ostringstream str,
tooltip;
193 std::ostringstream str,
tooltip;
198 tooltip <<
"\n\n" <<
_(
"Special Notes:") <<
'\n';
199 for(
const auto& note : notes) {
219 std::ostringstream str,
tooltip;
240 return VGETTEXT(
"Side: <b>$side_name</b> ($color_name)",
253 std::string new_rgb = u_team.
color();
254 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
258 std::stringstream text;
259 text <<
" " << u->
side();
298 typedef std::pair<std::string, std::string> pair_string;
299 for (
const pair_string &ps : u->
amla_icons()) {
309 const std::vector<t_string> &traits = u->
trait_names();
312 unsigned nb = traits.size();
313 for (
unsigned i = 0;
i < nb; ++
i)
315 std::ostringstream str,
tooltip;
317 if (
i != nb - 1 ) str <<
", ";
341 add_status(res,
"misc/invisible.png",
N_(
"invisible: "),
342 N_(
"This unit is invisible. It cannot be seen or attacked by enemy units."));
346 N_(
"This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
350 N_(
"This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
353 add_status(res,
"misc/petrified.png",
N_(
"petrified: "),
354 N_(
"This unit has been petrified. It may not move or attack."));
357 add_status(res,
"misc/unhealable.png",
N_(
"unhealable: "),
358 N_(
"This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
361 add_status(res,
"misc/invulnerable.png",
N_(
"invulnerable: "),
362 N_(
"This unit is invulnerable. It cannot be harmed by any attack."));
380 std::ostringstream str,
tooltip;
400 const map_location& mouseover_hex = rc.screen().mouseover_hex();
401 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
402 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
419 boost::dynamic_bitset<> active;
422 const std::size_t abilities_size = abilities.size();
423 for(std::size_t
i = 0;
i != abilities_size; ++
i) {
425 const auto& [
id,
base_name, display_name, description] = abilities[
i];
427 std::ostringstream str,
tooltip;
435 if(
i + 1 != abilities_size) {
444 tooltip <<
'\n' << description;
454 const team &viewing_team = rc.screen().viewing_team();
455 const map_location& mouseover_hex = rc.screen().mouseover_hex();
456 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
457 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
465 const map_location& mouseover_hex = rc.screen().mouseover_hex();
467 const team &viewing_team = rc.screen().viewing_team();
469 if (visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex))
479 std::ostringstream str,
tooltip;
482 std::vector<std::string> resistances_table;
484 bool att_def_diff =
false;
488 std::ostringstream
line;
494 if (res_att == res_def) {
502 resistances_table.push_back(
line.str());
509 for (
const std::string &
line : resistances_table) {
528 std::ostringstream str,
tooltip;
536 tooltip <<
_(
"Experience Modifier: ") << exp_mod <<
'%';
576 std::ostringstream str,
tooltip;
589 if (underlyings.size() != 1 || underlyings.front() != terrain)
603 << (revert ?
_(
"maximum^max.") :
_(
"minimum^min.")) <<
'\n';
615 const team &viewing_team = rc.screen().viewing_team();
616 const map_location& mouseover_hex = rc.screen().mouseover_hex();
617 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
618 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
625 if(attack_indicator_src.
valid())
628 const map_location& mouseover_hex = rc.screen().mouseover_hex();
630 if(visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid())
641 std::ostringstream str,
tooltip;
643 str <<
_(
"vision:") <<
' ' << u->
vision();
647 if (
static_cast<std::streamoff
>(str.tellp()) == 0)
648 str <<
_(
"jamming:") <<
' ' << u->
jamming();
667 std::ostringstream str,
tooltip;
668 double movement_frac = 1.0;
670 std::set<terrain_movement> terrain_moves;
674 if (movement_frac > 1.0)
678 tooltip <<
_(
"Movement Costs:") <<
"\n";
685 if (
info.union_type().size() == 1 &&
info.union_type()[0] ==
info.number() &&
info.is_nonnull()) {
695 double movement_red_to_green = 100.0 - 25.0 * tm.moves;
697 std::stringstream temp_str;
702 }
else if (cannot_move) {
703 temp_str <<
"(" << tm.moves <<
")";
705 temp_str << tm.moves;
708 const int movement_hexes_per_turn = u->
total_movement() / tm.moves;
710 for (
int i = 0;
i < movement_hexes_per_turn; ++
i) {
712 temp_str <<
"\u2b23\u200b";
722 int grey = 128 +
static_cast<int>((255 - 128) * movement_frac);
725 if(is_visible_unit) {
727 if(route.
steps.size() > 0) {
736 const auto& end = route.
marks.find(route.
steps.back());
737 if(end != route.
marks.end() && end->second.capture) {
774 std::ostringstream str,
tooltip;
777 struct string_with_tooltip {
784 int base_damage =
at.damage();
785 double specials_damage =
at.modified_damage();
786 int damage_multiplier = 100;
790 damage_multiplier += tod_bonus;
792 if (leader_bonus != 0)
793 damage_multiplier += leader_bonus;
796 int damage_divisor =
slowed ? 20000 : 10000;
798 damage =
round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
802 unsigned cur_hp = std::min<unsigned>(std::max(0, u.
hitpoints()), max_hp);
804 unsigned base_attacks =
at.num_attacks();
805 unsigned min_attacks, max_attacks;
806 at.modified_attacks(min_attacks, max_attacks);
807 unsigned num_attacks =
swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
810 if (damage > std::round(specials_damage)) {
812 }
else if (damage < std::round(specials_damage)) {
822 if ( tod_bonus || leader_bonus ||
slowed || specials_damage != base_damage )
824 tooltip <<
'\t' <<
_(
"Base damage: ") << base_damage <<
'\n';
825 if ( specials_damage != base_damage ) {
826 tooltip <<
'\t' <<
_(
"With specials: ") << specials_damage <<
'\n';
829 tooltip <<
'\t' <<
_(
"Time of day: ")
833 tooltip <<
'\t' <<
_(
"Leadership: ")
837 tooltip <<
'\t' <<
_(
"Slowed: ") <<
"/ 2" <<
'\n';
842 if ( max_attacks != min_attacks && cur_hp != max_hp ) {
843 if ( max_attacks < min_attacks ) {
845 tooltip <<
'\t' <<
_(
"Max swarm bonus: ") << (min_attacks-max_attacks) <<
'\n';
846 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (100 - cur_hp*100/max_hp) <<
"%\n";
847 tooltip <<
'\t' <<
_(
"Base attacks: ") <<
'+' << base_attacks <<
'\n';
851 if ( max_attacks != base_attacks ) {
852 int attack_diff =
static_cast<int>(max_attacks) -
static_cast<int>(base_attacks);
858 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
859 if ( max_attacks != base_attacks ) {
860 tooltip <<
'\t' <<
_(
"With specials: ") << max_attacks <<
'\n';
862 if ( min_attacks != 0 ) {
863 tooltip <<
'\t' <<
_(
"Subject to swarm: ") << (max_attacks-min_attacks) <<
'\n';
865 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (cur_hp*100/max_hp) <<
"%\n";
868 else if ( num_attacks != base_attacks ) {
869 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
870 tooltip <<
'\t' <<
_(
"With specials: ") << num_attacks <<
'\n';
876 std::pair<std::string, std::set<std::string>> all_damage_types =
at.damage_types();
877 std::string
type = all_damage_types.first;
878 std::set<std::string> alt_types = all_damage_types.second;
880 for(
auto alt_t : alt_types){
885 const std::string range_png = std::string(
"icons/profiles/") +
at.range() +
"_attack.png~SCALE_INTO(16,16)";
886 const std::string type_png = std::string(
"icons/profiles/") +
type +
".png~SCALE_INTO(16,16)";
887 std::vector<std::string> secondary_types_png;
888 for(
const auto& alt_t : alt_types) {
889 secondary_types_png.push_back(std::string(
"icons/profiles/") + alt_t +
".png~SCALE_INTO(16,16)");
895 for(
const auto& png : secondary_types_png) {
898 if(!all_pngs_exist) {
905 <<
_(
"Damage versus: ") <<
'\n';
909 std::map<int, std::set<std::string>, std::greater<int>> resistances;
910 std::set<std::string> seen_types;
915 if (
enemy.incapacitated())
921 if (!
enemy.is_visible_to_team(viewing_team, see_all))
923 bool new_type = seen_types.insert(
enemy.type_id()).second;
925 int resistance =
enemy.resistance_against(
at,
false,
loc);
926 resistances[resistance].insert(
enemy.type_name());
930 for (
const auto& resist : resistances) {
931 int damage_with_resistance =
round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
944 const std::string attack_icon =
at.icon() +
"~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
950 const std::string spacer =
"misc/blank.png~CROP(0, 0, 16, 21)";
951 add_image(res, spacer +
"~BLIT(" + range_png +
",0,5)", damage_versus.tooltip);
952 add_image(res, spacer +
"~BLIT(" + type_png +
",0,5)", damage_versus.tooltip);
953 for(
auto sec_exist : secondary_types_png){
955 add_image(res, spacer +
"~BLIT(" + sec_exist +
",0,5)", damage_versus.tooltip);
958 add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
959 add_text(res, damage_versus.str, damage_versus.tooltip);
978 const std::string &accuracy_parry =
at.accuracy_parry_description();
979 if (!accuracy_parry.empty())
982 int accuracy =
at.accuracy();
986 int parry =
at.parry();
997 auto ctx = (sec_u ==
nullptr) ?
at.specials_context_for_listing(attacking) :
998 at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, std::move(sec_u_weapon));
1000 boost::dynamic_bitset<> active;
1001 const std::vector<std::pair<t_string, t_string>> &specials =
at.special_tooltips(&active);
1002 const std::size_t specials_size = specials.size();
1003 for ( std::size_t
i = 0;
i != specials_size; ++
i )
1006 const t_string &name = specials[
i].first;
1007 const t_string &description = specials[
i].second;
1008 const color_t &details_color =
1011 str <<
span_color(details_color,
" ",
" ", name) <<
'\n';
1012 std::string help_page =
"weaponspecial_" + name.
base_str();
1017 tooltip <<
'\n' << description;
1022 if(!specials.empty()) {
1027 const std::string spacer =
"misc/blank.png~CROP(0, 0, 1, 5)";
1040 }
else if(prob < 0.0005) {
1043 std::ostringstream res;
1044 res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob <<
"%";
1050 std::ostringstream res;
1051 res <<
' ' << std::setw(3) << hp;
1057 if (!attacker || !defender)
return config();
1059 const unit* u = show_attacker ? attacker.get() : defender;
1060 const unit* sec_u = !show_attacker ? attacker.get() : defender;
1063 std::ostringstream str,
tooltip;
1066 std::vector<battle_context> weapons;
1067 for (
unsigned i = 0;
i < attacker->attacks().
size();
i++) {
1069 if (attacker->attacks()[
i].attack_weight() > 0) {
1070 weapons.emplace_back(rc.
units(), attacker_pos, defender->
get_location(),
i, -1, 0.0,
nullptr, attacker);
1077 combatant attacker_combatant(weapon.get_attacker_stats());
1078 combatant defender_combatant(weapon.get_defender_stats());
1079 attacker_combatant.
fight(defender_combatant);
1082 show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1084 !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1086 int total_damage = 0;
1087 int base_damage = 0;
1089 int chance_to_hit = 0;
1090 t_string weapon_name =
_(
"weapon^None");
1093 if (context_unit_stats.
weapon) {
1094 base_damage =
attack_info(rc, *context_unit_stats.
weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.
weapon);
1095 total_damage = context_unit_stats.
damage;
1096 num_blows = context_unit_stats.
num_blows;
1098 weapon_name = context_unit_stats.
weapon->name();
1100 if ( total_damage > base_damage ) {
1102 }
else if ( total_damage < base_damage ) {
1114 str <<
" " <<
span_color(dmg_color, total_damage)
1123 std::vector<std::pair<int, double>> hp_prob_vector;
1126 std::vector<std::pair<double, int>> prob_hp_vector;
1128 combatant*
c = show_attacker ? &attacker_combatant : &defender_combatant;
1131 for (
double prob :
c->hp_dist) {
1134 prob_hp_vector.emplace_back(prob,
i);
1139 std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1142 size_t max_hp_distrib_rows_ = 10;
1145 size_t nb_elem = std::min<size_t>(max_hp_distrib_rows_, prob_hp_vector.size());
1147 for(
size_t i = prob_hp_vector.size() - nb_elem;
i <prob_hp_vector.size();
i++) {
1148 hp_prob_vector.emplace_back(prob_hp_vector[
i].second, prob_hp_vector[
i].first);
1152 std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1154 std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1156 for (
const auto& [hp, prob] : hp_prob_vector) {
1177 if ((u !=
nullptr) && (!u->
attacks().empty())) {
1178 const std::string attack_headline =
_n(
"Attack",
"Attacks", u->
attacks().size());
1185 const std::string
line =
VGETTEXT(
"Remaining: $left/$max",
1186 {{
"left", std::to_string(left)},
1187 {
"max", std::to_string(max)}});
1189 _(
"This unit can attack multiple times per turn."));
1202 const map_location& mouseover_hex = rc.screen().mouseover_hex();
1203 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1204 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
1214 if (!u)
return report_unit_weapons(rc);
1215 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1217 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1220 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1222 if (!attack_loc.
valid())
1223 return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1234 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, u.get(), u->get_location());
1236 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1239 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1241 if (!attack_loc.
valid())
1276 std::ostringstream text;
1279 const std::vector<time_of_day>& schedule = rc.
tod().
times(tod_schedule_hex);
1281 tooltip <<
_(
"Time of day schedule:") <<
" \n";
1293 int times = schedule.size();
1294 text << current + 1 <<
"/" << times;
1300 map_location mouseover_hex = rc.screen().mouseover_hex();
1321 std::string lawful_color(
"white");
1322 std::string chaotic_color(
"white");
1323 std::string liminal_color(
"white");
1326 lawful_color = (
b > 0) ?
"#0f0" :
"#f00";
1327 chaotic_color = (
b < 0) ?
"#0f0" :
"#f00";
1330 liminal_color = (l > 0) ?
"#0f0" :
"#f00";
1333 <<
_(
"Lawful units: ")
1336 <<
_(
"Chaotic units: ")
1338 <<
_(
"Liminal units: ")
1341 std::string tod_image = tod.
image;
1352 map_location mouseover_hex = rc.screen().mouseover_hex();
1375 std::string lawful_color(
"white");
1376 std::string chaotic_color(
"white");
1377 std::string liminal_color(
"white");
1380 lawful_color = (bonus > 0) ?
"green" :
"red";
1381 chaotic_color = (bonus < 0) ?
"green" :
"red";
1383 if (bonus_lim != 0) {
1384 liminal_color = (bonus_lim > 0) ?
"green" :
"red";
1387 <<
_(
"Lawful units: ")
1390 <<
_(
"Chaotic units: ")
1392 <<
_(
"Liminal units: ")
1395 std::string local_tod_image =
"themes/classic/" + local_tod.
image;
1396 std::string global_tod_image =
"themes/classic/" + global_tod.
image;
1398 local_tod_image +=
"~BLIT(";
1404 local_tod_image +=
")";
1419 std::string bg_terrain_image;
1423 bg_terrain_image =
"~BLIT(unit_env/terrain/terrain-" + terrain_id +
".png)" + bg_terrain_image;
1426 std::stringstream color;
1427 color << local_tod.
color;
1429 bg_terrain_image = bg_terrain_image +
"~CS(" + color.str() +
")";
1432 std::string unit_image;
1437 std::string tod_image = global_tod_image +
"~BLIT(" + local_tod_image +
")";
1439 return image_report(tod_image + bg_terrain_image + unit_image,
tooltip.str(),
"time_of_day");
1443 map_location mouseover_hex = rc.screen().mouseover_hex();
1450 std::ostringstream str,
tooltip;
1451 str << rc.tod().turn();
1452 int nb = rc.tod().number_of_turns();
1457 tooltip <<
"\n\n" <<
_(
"When the game exceeds the number of turns indicated by the second number, it will end.");
1464 std::ostringstream str;
1465 const team& viewing_team = rc.screen().viewing_team();
1467 int fake_gold = viewing_team.
gold();
1469 fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.
side());
1472 if (!rc.screen().viewing_team_is_playing()) {
1474 }
else if (fake_gold < 0) {
1480 return text_report(str.str(),
_(
"Gold") +
"\n\n" +
_(
"The amount of gold currently available to recruit and maintain your army."));
1485 std::ostringstream str;
1486 const team &viewing_team = rc.screen().viewing_team();
1487 str << viewing_team.
villages().size() <<
'/';
1489 int unshrouded_villages = 0;
1492 ++unshrouded_villages;
1494 str << unshrouded_villages;
1496 str << rc.map().villages().size();
1498 return gray_inactive(rc,str.str(),
_(
"Villages") +
"\n\n" +
_(
"The fraction of known villages that your side has captured."));
1503 return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_team().side())),
_(
"Units") +
"\n\n" +
_(
"The total number of units on your side."));
1508 std::ostringstream str;
1509 const team& viewing_team = rc.screen().viewing_team();
1512 return gray_inactive(rc,str.str(),
_(
"Upkeep") +
"\n\n" +
_(
"The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1517 const team& viewing_team = rc.screen().viewing_team();
1524 std::ostringstream str;
1525 const team& viewing_team = rc.screen().viewing_team();
1528 if (!rc.screen().viewing_team_is_playing()) {
1542 return text_report(str.str(),
_(
"Net Income") +
"\n\n" +
_(
"The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1546 void blit_tced_icon(
config &cfg,
const std::string &terrain_id,
const std::string &icon_image,
bool high_res,
1547 const std::string &terrain_name) {
1548 const std::string tc_base = high_res ?
"images/buttons/icon-base-32.png" :
"images/buttons/icon-base-16.png";
1549 const std::string terrain_image =
"terrain/" + icon_image + (high_res ?
"_30.png" :
".png");
1550 add_image(cfg, tc_base +
"~RC(magenta>" + terrain_id +
")~BLIT(" + terrain_image +
")", terrain_name);
1556 const gamemap& map = rc.map();
1557 map_location mouseover_hex = rc.screen().mouseover_hex();
1560 mouseover_hex = rc.screen().selected_hex();
1574 bool high_res =
false;
1596 if(terrain_icon.empty()) {
1599 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1603 int owner = rc.dc().village_owner(mouseover_hex);
1607 const team& viewing_team = rc.screen().viewing_team();
1609 if(!viewing_team.
fogged(mouseover_hex)) {
1610 const team& owner_team = rc.dc().get_team(owner);
1615 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1620 std::string side = std::to_string(owner_team.
side());
1633 const gamemap &map = rc.map();
1634 const team& viewing_team = rc.screen().viewing_team();
1635 map_location mouseover_hex = rc.screen().mouseover_hex();
1643 std::ostringstream str;
1646 int owner = rc.dc().village_owner(mouseover_hex);
1647 if (owner == 0 || viewing_team.
fogged(mouseover_hex)) {
1649 }
else if (owner == viewing_team.
side()) {
1651 }
else if (viewing_team.
is_enemy(owner)) {
1658 if(!underlying_desc.empty()) {
1659 str << underlying_desc;
1670 std::ostringstream text;
1672 std::ostringstream
help;
1674 text << static_cast<int>(rc.screen().get_zoom_factor() * 100) <<
"%";
1681 const gamemap &map = rc.map();
1682 map_location mouseover_hex = rc.screen().mouseover_hex(),
1683 displayed_unit_hex = rc.screen().displayed_unit_hex(),
1686 if (!map.
on_board(mouseover_hex)) {
1698 std::ostringstream str;
1699 str << mouseover_hex;
1702 const team &viewing_team = rc.screen().viewing_team();
1704 (displayed_unit_hex != mouseover_hex
1705 && displayed_unit_hex != rc.screen().selected_hex())
1706 || viewing_team.
shrouded(mouseover_hex))
1714 str <<
" " << defense <<
"%," << move_cost;
1715 }
else if (mouseover_hex == displayed_unit_hex) {
1716 str <<
" " << defense <<
"%,‒";
1725 const team &active_team = rc.screen().playing_team();
1729 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1738 const std::set<std::string> &observers = rc.screen().observers();
1739 if (observers.empty())
1742 std::ostringstream str;
1743 str <<
_(
"Observers:") <<
'\n';
1744 for (
const std::string &obs : observers) {
1755 std::ostringstream ss;
1761 std::time_t
t = std::time(
nullptr);
1762 ss << std::put_time(std::localtime(&
t),
format);
1781 using namespace std::chrono_literals;
1782 const team& viewing_team = rc.screen().viewing_team();
1784 return report_report_clock(rc);
1787 std::ostringstream time_str, formatted_time_str;
1789 using std::chrono::duration_cast;
1790 #ifdef __cpp_lib_format
1791 auto sec = duration_cast<std::chrono::seconds>(viewing_team.
countdown_time());
1795 auto sec = duration_cast<std::chrono::seconds>(viewing_team.
countdown_time());
1796 auto min = duration_cast<std::chrono::minutes>(sec);
1797 time_str << min.count() <<
':';
1802 time_str << sec.count();
1806 if (!rc.screen().viewing_team_is_playing()) {
1808 }
else if (sec < 60
s) {
1809 formatted_time_str <<
span_color(
"#c80000", time_str.str());
1810 }
else if (sec < 120
s) {
1811 formatted_time_str <<
span_color(
"#c8c800", time_str.str());
1813 formatted_time_str << time_str.str();
1818 add_text(report, formatted_time_str.str(),
1819 _(
"Turn Countdown") +
"\n\n" +
_(
"Countdown until your turn automatically ends."));
1835 return i->second->generate(rc);
1839 return j->second(rc);
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Computes the statistics of a battle between an attacker and a defender unit.
A config object defines a single node in a WML file, with access to child nodes.
config & add_child(config_key_type key)
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team ¤t_team, bool see_all=false) const
const team & viewing_team() const
const team & playing_team() const
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
const map_location & selected_hex() const
bool show_everything() const
static display * get_singleton()
Returns the display object if a display object exists.
bool viewing_team_is_playing() const
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Encapsulates the map of the game.
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
bool is_village(const map_location &loc) const
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
std::string get_terrain_string(const map_location &loc) const
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
bool use_twelve_hour_clock_format()
const display_context & dc() const
const unit_map & units() const
const tod_manager & tod() const
const gamemap & map() const
const display & screen() const
config generate_report(const std::string &name, const context &ct, bool only_static=false)
void register_generator(const std::string &name, generator *)
std::set< std::string > all_reports_
const std::set< std::string > & report_list()
std::function< config(const reports::context &)> generator_function
dynamic_report_generators dynamic_generators_
const std::string & str() const
std::string base_str() const
This class stores all the data for a single 'side' (in game nomenclature).
const std::string & color() const
const std::string & side_name() const
bool is_enemy(int n) const
const std::set< map_location > & villages() const
static const t_string get_side_color_name_for_UI(unsigned side)
static std::string get_side_color_id(unsigned side)
bool shrouded(const map_location &loc) const
std::chrono::milliseconds countdown_time() const
const std::string & flag_icon() const
bool fogged(const map_location &loc) const
const t_string & income_description_enemy() const
const std::string & icon_image() const
const t_string & income_description() const
const t_string & income_description_ally() const
const std::string & id() const
const t_string & description() const
const t_string & income_description_own() const
int get_max_liminal_bonus() const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
int get_current_time(const map_location &loc=map_location::null_location()) const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
const std::string & id() const
const t_string & name(GENDER gender=MALE) const
A single unit type that the player may recruit.
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
This class represents a single unit of a specific type.
@ selected_hex
Image on the selected unit.
static std::string _n(const char *str1, const char *str2, int n)
static std::string _(const char *str)
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
bool invisible(const map_location &loc, bool see_all=true) const
int max_hitpoints() const
The max number of hitpoints this unit can have.
unit_alignments::type alignment() const
The alignment of this unit.
int level() const
The current level of this unit.
const t_string & type_name() const
Gets the translatable name of this unit's type.
int hitpoints() const
The current number of hitpoints this unit has.
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
std::string small_profile() const
An optional profile image to display in Help.
const std::string & type_id() const
The id of this unit's type.
const unit_race * race() const
Gets this unit's race.
const unit_type & type() const
This unit's type, accounting for gender and variation.
int experience() const
The current number of experience points this unit has.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::vector< t_string > unit_special_notes() const
The unit's special notes.
int max_experience() const
The max number of experience points this unit can have.
unit_race::GENDER gender() const
The gender of this unit.
const t_string & name() const
Gets this unit's translatable display name.
t_string unit_description() const
A detailed description of this unit.
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
@ STATE_UNHEALABLE
The unit has not moved.
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
bool can_advance() const
Checks whether this unit has any options to advance to.
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
attack_itors attacks()
Gets an iterator over this unit's attacks.
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const const_attack_ptr &opp_weapon=nullptr) const
The unit's resistance against a given damage type.
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
color_t xp_color() const
Color for this unit's XP.
color_t hp_color() const
Color for this unit's current hitpoints.
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
std::string absolute_image() const
The name of the file to game_display (used in menus).
int jamming() const
Gets the unit's jamming points.
const map_location & get_location() const
The current map location this unit is at.
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
int total_movement() const
The maximum moves this unit has.
int vision() const
Gets the unit's vision points.
std::vector< std::string > trait_nonhidden_ids() const
Gets the ids of the traits corresponding to those returned by trait_names() and trait_descriptions().
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
std::string id
Text to match against addon_info.tags()
symbol_table string_table
constexpr int round_damage(double base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
const std::string weapon_details_sep
const color_t inactive_details_color
const color_t inactive_ability_color
std::string escape_text(std::string_view text)
Escapes the pango markup characters in a text.
const std::string unicode_bullet
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
const color_t weapon_color
const std::string unicode_figure_dash
const std::string weapon_numbers_sep
const std::string unicode_minus
const color_t bad_dmg_color
color_t blue_to_white(double val, bool for_text)
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
std::string italic(Args &&... data)
Applies italic Pango markup to the input.
std::string bold(Args &&... data)
Applies bold Pango markup to the input.
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified formatting tag.
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
const ter_match ALL_OFF_MAP
const terrain_code FOGGED
static std::string gettext(const char *str)
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
std::shared_ptr< const attack_type > const_attack_ptr
static config unit_name(const unit *u)
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
static std::string flush(std::ostringstream &s)
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
static config unit_hp(const reports::context &rc, const unit *u)
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
static config unit_type(const unit *u)
static std::string side_tooltip(const team &team)
static const unit * get_visible_unit(const reports::context &rc)
static config tod_stats_at(const reports::context &rc, const map_location &hex)
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
std::map< std::string, reports::generator_function > static_report_generators
static config unit_side(const reports::context &rc, const unit *u)
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
static std::string format_prob(double prob)
static config unit_status(const reports::context &rc, const unit *u)
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
static static_report_generators static_generators
static config unit_level(const unit *u)
static config unit_vision(const unit *u)
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
static config unit_traits(const unit *u)
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
static config unit_race(const unit *u)
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
static config unit_abilities(const unit *u, const map_location &loc)
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
static config unit_weapons(const reports::context &rc, const unit_const_ptr &attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
#define REPORT_GENERATOR(n, cn)
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
static const unit * get_selected_unit(const reports::context &rc)
static std::string format_hp(unsigned hp)
static config unit_advancement_options(const unit *u)
static config unit_xp(const unit *u)
Structure describing the statistics of a unit involved in the battle.
unsigned int num_blows
Effective number of blows, takes swarm into account.
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
int damage
Effective damage of the weapon (all factors accounted for).
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
The basic class for representing 8-bit RGB or RGBA colour values.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
static const map_location & null_location()
Structure which holds a single route and marks for special events.
std::vector< map_location > & steps
report_generator_helper(const char *name, const reports::generator_function &g)
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Object which defines a time of day with associated bonuses, image, sounds etc.
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
std::string image
The image to be displayed in the game status.
static int get_acceleration()
static map_location::direction s