The Battle for Wesnoth  1.19.19+dev
reports.cpp
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1 /*
2  Copyright (C) 2003 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #include "reports.hpp"
17 
18 #include "actions/attack.hpp"
19 #include "attack_prediction.hpp"
20 #include "color.hpp"
21 #include "desktop/battery_info.hpp"
22 #include "font/pango/escape.hpp"
23 #include "font/standard_colors.hpp"
24 #include "formatter.hpp"
25 #include "formula/string_utils.hpp"
26 #include "gettext.hpp"
27 #include "help/help.hpp"
28 #include "language.hpp"
29 #include "map/map.hpp"
30 #include "mouse_events.hpp"
31 #include "pathfind/pathfind.hpp"
32 #include "picture.hpp"
34 #include "serialization/chrono.hpp"
35 #include "serialization/markup.hpp"
36 #include "team.hpp"
37 #include "terrain/movement.hpp"
38 #include "tod_manager.hpp"
39 #include "units/unit.hpp"
40 #include "units/helper.hpp"
41 #include "units/types.hpp"
43 #include "whiteboard/manager.hpp"
44 
45 #include <boost/format.hpp>
46 #include <iomanip>
47 #include <utility>
48 
49 #ifdef __cpp_lib_format
50 #include <format>
51 #endif
52 
53 static void add_text(config &report, const std::string &text,
54  const std::string &tooltip, const std::string &help = "")
55 {
56  config &element = report.add_child("element");
57  element["text"] = text;
58  if (!tooltip.empty()) element["tooltip"] = tooltip;
59  if (!help.empty()) element["help"] = help;
60 }
61 
62 static void add_image(config &report, const std::string &image,
63  const std::string &tooltip, const std::string &help = "")
64 {
65  config &element = report.add_child("element");
66  element["image"] = image;
67  if (!tooltip.empty()) element["tooltip"] = tooltip;
68  if (!help.empty()) element["help"] = help;
69 }
70 
71 static config text_report(const std::string &text,
72  const std::string &tooltip = "", const std::string &help = "")
73 {
74  config r;
75  add_text(r, text, tooltip, help);
76  return r;
77 }
78 
79 static config image_report(const std::string &image,
80  const std::string &tooltip = "", const std::string &help = "")
81 {
82  config r;
84  return r;
85 }
86 
87 using markup::span_color;
88 
89 static void add_status(config &r,
90  const std::string& path, char const *desc1, char const *desc2)
91 {
92  std::ostringstream s;
93  s << translation::gettext(desc1) << " " << translation::gettext(desc2);
94  add_image(r, path, s.str());
95 }
96 
97 static std::string flush(std::ostringstream &s)
98 {
99  std::string r(s.str());
100  s.str(std::string());
101  return r;
102 }
103 
105 {
106  const team &viewing_team = rc.screen().viewing_team();
107  if (viewing_team.shrouded(hex)) {
108  // Don't show time on shrouded tiles.
109  return rc.tod().get_time_of_day();
110  } else if (viewing_team.fogged(hex)) {
111  // Don't show illuminated time on fogged tiles.
112  return rc.tod().get_time_of_day(hex);
113  } else {
114  return rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(), hex);
115  }
116 }
117 
118 typedef std::map<std::string, reports::generator_function> static_report_generators;
120 
122 {
124  {
125  static_generators.insert(static_report_generators::value_type(name, g));
126  }
127 };
128 
129 #define REPORT_GENERATOR(n, cn) \
130  static config report_##n(const reports::context& cn); \
131  static report_generator_helper reg_gen_##n(#n, &report_##n); \
132  static config report_##n(const reports::context& cn)
133 
134 static const unit *get_visible_unit(const reports::context& rc)
135 {
136  return rc.dc().get_visible_unit(rc.screen().displayed_unit_hex(),
137  rc.screen().viewing_team(),
138  rc.screen().show_everything());
139 }
140 
141 static const unit *get_selected_unit(const reports::context& rc)
142 {
143  return rc.dc().get_visible_unit(rc.screen().selected_hex(),
144  rc.screen().viewing_team(),
145  rc.screen().show_everything());
146 }
147 
149 {
151  rc.screen().viewing_team(),
152  rc.screen().show_everything());
153 }
154 
155 static config gray_inactive(const reports::context& rc, const std::string &str, const std::string& tooltip = "")
156 {
157  if ( rc.screen().viewing_team_is_playing() )
158  return text_report(str, tooltip);
159 
161 }
162 
163 static config unit_name(const unit *u)
164 {
165  if (!u) {
166  return config();
167  }
168 
169  /*
170  * The name needs to be escaped, it might be set by the user and using
171  * markup. Also names often contain a forbidden single quote.
172  */
173  const std::string& name = font::escape_text(u->name().str());
174  std::ostringstream str, tooltip;
175  str << markup::bold(name);
176  tooltip << _("Name:") << " " << markup::bold(name);
177  return text_report(str.str(), tooltip.str());
178 }
179 
181 {
182  const unit *u = get_visible_unit(rc);
183  return unit_name(u);
184 }
185 REPORT_GENERATOR(selected_unit_name, rc)
186 {
187  const unit *u = get_selected_unit(rc);
188  return unit_name(u);
189 }
190 
191 static config unit_type(const unit* u)
192 {
193  if(!u) return config();
194 
195  std::ostringstream tooltip;
196  tooltip << _("Type:") << " " << markup::bold(u->type_name()) << "\n"
197  << u->unit_description();
198  if(const auto& notes = u->unit_special_notes(); !notes.empty()) {
199  tooltip << "\n\n" << _("Special Notes:") << '\n';
200  for(const auto& note : notes) {
201  tooltip << font::unicode_bullet << " " << note << '\n';
202  }
203  }
204 
205  return text_report(u->type_name(), tooltip.str(), help::get_unit_type_help_id(u->type()));
206 }
208 {
209  const unit *u = get_visible_unit(rc);
210  return unit_type(u);
211 }
212 REPORT_GENERATOR(selected_unit_type, rc)
213 {
214  const unit *u = get_selected_unit(rc);
215  return unit_type(u);
216 }
217 
218 static config unit_race(const unit* u)
219 {
220  if (!u) return config();
221  std::ostringstream str, tooltip;
222  str << u->race()->name(u->gender());
223  tooltip << _("Race:") << " " << markup::bold(u->race()->name(u->gender()));
224  return text_report(str.str(), tooltip.str(), "..race_" + u->race()->id());
225 }
227 {
228  const unit *u = get_visible_unit(rc);
229  return unit_race(u);
230 }
231 REPORT_GENERATOR(selected_unit_race, rc)
232 {
233  const unit *u = get_selected_unit(rc);
234  return unit_race(u);
235 }
236 
237 static std::string side_tooltip(const team& team)
238 {
239  if(team.side_name().empty())
240  return "";
241 
242  return VGETTEXT("Side: <b>$side_name</b> ($color_name)",
243  {{"side_name", team.side_name()},
244  {"color_name", team::get_side_color_name_for_UI(team.side()) }});
245 }
246 
247 static config unit_side(const reports::context& rc, const unit* u)
248 {
249  if (!u) return config();
250 
251  config report;
252  const team &u_team = rc.dc().get_team(u->side());
253  std::string flag_icon = u_team.flag_icon();
254  std::string old_rgb = game_config::flag_rgb;
255  std::string new_rgb = u_team.color();
256  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
257  if (flag_icon.empty())
259 
260  std::stringstream text;
261  text << " " << u->side();
262 
263  const std::string& tooltip = side_tooltip(u_team);
264  add_image(report, flag_icon + mods, tooltip, "");
265  add_text(report, text.str(), tooltip, "");
266  return report;
267 }
269 {
270  const unit *u = get_visible_unit(rc);
271  return unit_side(rc,u);
272 }
273 REPORT_GENERATOR(selected_unit_side, rc)
274 {
275  const unit *u = get_selected_unit(rc);
276  return unit_side(rc, u);
277 }
278 
279 static config unit_level(const unit* u)
280 {
281  if (!u) return config();
282  return text_report(std::to_string(u->level()), unit_helper::unit_level_tooltip(*u));
283 }
285 {
286  const unit *u = get_visible_unit(rc);
287  return unit_level(u);
288 }
289 REPORT_GENERATOR(selected_unit_level, rc)
290 {
291  const unit *u = get_selected_unit(rc);
292  return unit_level(u);
293 }
294 
295 REPORT_GENERATOR(unit_amla, rc)
296 {
297  const unit *u = get_visible_unit(rc);
298  if (!u) return config();
299  config res;
300  typedef std::pair<std::string, std::string> pair_string;
301  for (const pair_string &ps : u->amla_icons()) {
302  add_image(res, ps.first, ps.second);
303  }
304  return res;
305 }
306 
307 static config unit_traits(const unit* u)
308 {
309  if (!u) return config();
310  config res;
311  const std::vector<t_string> &traits = u->trait_names();
312  const std::vector<t_string> &descriptions = u->trait_descriptions();
313  const std::vector<std::string> &trait_ids = u->trait_nonhidden_ids();
314  unsigned nb = traits.size();
315  for (unsigned i = 0; i < nb; ++i)
316  {
317  std::ostringstream str, tooltip;
318  str << traits[i];
319  if (i != nb - 1 ) str << ", ";
320  tooltip << _("Trait:") << " " << markup::bold(traits[i]) << "\n"
321  << descriptions[i];
322  add_text(res, str.str(), tooltip.str(), "traits_" + trait_ids[i]);
323  }
324  return res;
325 }
327 {
328  const unit *u = get_visible_unit(rc);
329  return unit_traits(u);
330 }
331 REPORT_GENERATOR(selected_unit_traits, rc)
332 {
333  const unit *u = get_selected_unit(rc);
334  return unit_traits(u);
335 }
336 
337 static config unit_status(const reports::context& rc, const unit* u)
338 {
339  if (!u) return config();
340  config res;
341  map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
342  if (rc.map().on_board(displayed_unit_hex) && u->invisible(displayed_unit_hex)) {
343  add_status(res, "misc/invisible.png", N_("invisible:"),
344  N_("This unit is invisible. It cannot be seen or attacked by enemy units."));
345  }
346  if (u->get_state(unit::STATE_SLOWED)) {
347  add_status(res, "misc/slowed.png", N_("slowed:"),
348  N_("This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
349  }
351  add_status(res, "misc/poisoned.png", N_("poisoned:"),
352  N_("This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
353  }
355  add_status(res, "misc/petrified.png", N_("petrified:"),
356  N_("This unit has been petrified. It may not move or attack."));
357  }
359  add_status(res, "misc/unhealable.png", N_("unhealable:"),
360  N_("This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
361  }
363  add_status(res, "misc/invulnerable.png", N_("invulnerable:"),
364  N_("This unit is invulnerable. It cannot be harmed by any attack."));
365  }
366  return res;
367 }
369 {
370  const unit *u = get_visible_unit(rc);
371  return unit_status(rc,u);
372 }
373 REPORT_GENERATOR(selected_unit_status, rc)
374 {
375  const unit *u = get_selected_unit(rc);
376  return unit_status(rc, u);
377 }
378 
379 static config unit_alignment(const reports::context& rc, const unit* u, const map_location& hex)
380 {
381  if (!u) return config();
382  std::ostringstream str, tooltip;
383  const std::string align = unit_type::alignment_description(u->alignment(), u->gender());
384  const std::string align_id = unit_alignments::get_string(u->alignment());
385  const time_of_day effective_tod = get_visible_time_of_day_at(rc, hex);
386  int cm = combat_modifier(effective_tod, u->alignment(), u->is_fearless());
387 
388  color_t color = font::weapon_color;
389  if (cm != 0)
390  color = (cm > 0) ? font::good_dmg_color : font::bad_dmg_color;
391 
392  str << align << " (" << span_color(color, utils::signed_percent(cm)) << ")";
393 
394  tooltip << _("Alignment:") << " " << markup::bold(align) << "\n"
395  << string_table[align_id + "_description"];
396 
397  return text_report(str.str(), tooltip.str(), "time_of_day");
398 }
400 {
401  const unit *u = get_visible_unit(rc);
402  const map_location& mouseover_hex = rc.screen().mouseover_hex();
403  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
404  const map_location& hex = mouseover_hex.valid() ? mouseover_hex : displayed_unit_hex;
405  return unit_alignment(rc, u, hex);
406 }
407 REPORT_GENERATOR(selected_unit_alignment, rc)
408 {
409  const unit *u = get_selected_unit(rc);
410  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
411  const map_location& hex_to_show_alignment_at =
412  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
413  return unit_alignment(rc, u, hex_to_show_alignment_at);
414 }
415 
417 {
418  if (!u) return config();
419  config res;
420 
421  boost::dynamic_bitset<> active;
422  const auto abilities = u->ability_tooltips(active, loc);
423 
424  const std::size_t abilities_size = abilities.size();
425  for(std::size_t i = 0; i != abilities_size; ++i) {
426  // Aliases for readability:
427  const auto& [display_name, description, help_id] = abilities[i];
428 
429  std::ostringstream str, tooltip;
430 
431  if(active[i]) {
432  str << display_name;
433  } else {
434  str << span_color(font::INACTIVE_COLOR, display_name);
435  }
436 
437  if(i + 1 != abilities_size) {
438  str << ", ";
439  }
440 
441  tooltip << _("Ability:") << " " << markup::bold(display_name);
442  if(!active[i]) {
443  tooltip << markup::italic(_(" (inactive)"));
444  }
445 
446  tooltip << '\n' << description;
447 
448  add_text(res, str.str(), tooltip.str(), "ability_" + help_id);
449  }
450 
451  return res;
452 }
454 {
455  const unit *u = get_visible_unit(rc);
456  const team &viewing_team = rc.screen().viewing_team();
457  const map_location& mouseover_hex = rc.screen().mouseover_hex();
458  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
459  const map_location& hex = (mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
460 
461  return unit_abilities_report(u, hex);
462 }
463 REPORT_GENERATOR(selected_unit_abilities, rc)
464 {
465  const unit *u = get_selected_unit(rc);
466 
467  const map_location& mouseover_hex = rc.screen().mouseover_hex();
468  const unit *visible_unit = get_visible_unit(rc);
469  const team &viewing_team = rc.screen().viewing_team();
470 
471  if (visible_unit && u && visible_unit->id() != u->id() && mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex))
472  return unit_abilities_report(u, mouseover_hex);
473  else
474  return unit_abilities_report(u, u->get_location());
475 }
476 
477 
478 static config unit_hp(const reports::context& rc, const unit* u)
479 {
480  if (!u) return config();
481  std::ostringstream str, tooltip;
482  str << span_color(u->hp_color(), u->hitpoints(), '/', u->max_hitpoints());
483 
484  std::vector<std::string> resistances_table;
485 
486  bool att_def_diff = false;
487  map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
488  for (const utils::string_map_res::value_type &resist : u->get_base_resistances())
489  {
490  std::ostringstream line;
491  line << translation::gettext(resist.first.c_str()) << ": ";
492  // Some units have different resistances when attacking or defending.
493  int res_att = 100 - u->resistance_against(resist.first, true, displayed_unit_hex);
494  int res_def = 100 - u->resistance_against(resist.first, false, displayed_unit_hex);
495  const std::string def_color = unit_helper::resistance_color(res_def);
496  if (res_att == res_def) {
497  line << span_color(def_color, utils::signed_percent(res_def)) << '\n';
498  } else {
499  const std::string att_color = unit_helper::resistance_color(res_att);
500  line << span_color(att_color, utils::signed_percent(res_att)) << "/";
501  line << span_color(def_color, utils::signed_percent(res_def)) << '\n';
502  att_def_diff = true;
503  }
504  resistances_table.push_back(line.str());
505  }
506 
507  tooltip << _("Resistances:") << " ";
508  if (att_def_diff)
509  tooltip << _("(Att / Def)");
510  tooltip << '\n';
511  for (const std::string &line : resistances_table) {
512  tooltip << line;
513  }
514  return text_report(str.str(), tooltip.str());
515 }
517 {
518  const unit *u = get_visible_unit(rc);
519  return unit_hp(rc, u);
520 }
521 REPORT_GENERATOR(selected_unit_hp, rc)
522 {
523  const unit *u = get_selected_unit(rc);
524  return unit_hp(rc, u);
525 }
526 
527 static config unit_xp(const unit* u)
528 {
529  if (!u) return config();
530  std::ostringstream str, tooltip;
531  if(u->can_advance()) {
532  str << span_color(u->xp_color(), u->experience(), '/', u->max_experience());
533  } else {
535  }
536 
538  tooltip << _("Experience Modifier:") << " " << exp_mod << '%';
539  return text_report(str.str(), tooltip.str());
540 }
542 {
543  const unit *u = get_visible_unit(rc);
544  return unit_xp(u);
545 }
546 REPORT_GENERATOR(selected_unit_xp, rc)
547 {
548  const unit *u = get_selected_unit(rc);
549  return unit_xp(u);
550 }
551 
553 {
554  if (!u) return config();
555  config res;
556  for (const auto& ps : u->advancement_icons()) {
557  add_image(res, ps.first, ps.second);
558  }
559  return res;
560 }
562 {
563  const unit *u = get_visible_unit(rc);
564  return unit_advancement_options(u);
565 }
566 REPORT_GENERATOR(selected_unit_advancement_options, rc)
567 {
568  const unit *u = get_selected_unit(rc);
569  return unit_advancement_options(u);
570 }
571 
572 static config unit_defense(const reports::context& rc, const unit* u, const map_location& displayed_unit_hex)
573 {
574  if(!u) {
575  return config();
576  }
577 
578  std::ostringstream str, tooltip;
579  const gamemap &map = rc.map();
580  if(!rc.map().on_board(displayed_unit_hex)) {
581  return config();
582  }
583 
584  const terrain_type& terrain = map.get_terrain_info(displayed_unit_hex);
585  int def = 100 - u->defense_modifier(terrain.number(), displayed_unit_hex);
586  color_t color = game_config::red_to_green(def);
587  str << span_color(color, def, '%');
588  tooltip << _("Terrain:") << " " << markup::bold(terrain.description()) << "\n";
589 
590  const t_translation::ter_list& underlyings = terrain.def_type();
591  if (underlyings.size() != 1 || underlyings.front() != terrain.number())
592  {
593  bool revert = false;
594  for (const t_translation::terrain_code &t : underlyings)
595  {
596  if (t == t_translation::MINUS) {
597  revert = true;
598  } else if (t == t_translation::PLUS) {
599  revert = false;
600  } else {
601  int t_def = 100 - u->defense_modifier(t);
602  color_t t_color = game_config::red_to_green(t_def);
603  tooltip << '\t' << map.get_terrain_info(t).description() << ": "
604  << span_color(t_color, t_def, '%')
605  << (revert ? _("maximum^max.") : _("minimum^min.")) << '\n';
606  }
607  }
608  }
609 
610  tooltip << markup::bold(_("Defense:")) << " " << span_color(color, def, '%');
611  const std::string has_variations_prefix = (u->type().show_variations_in_help() ? ".." : "");
612  return text_report(str.str(), tooltip.str(), has_variations_prefix + "unit_" + u->type_id());
613 }
615 {
616  const unit *u = get_visible_unit(rc);
617  const team &viewing_team = rc.screen().viewing_team();
618  const map_location& mouseover_hex = rc.screen().mouseover_hex();
619  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
620  const map_location& hex = (mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
621  return unit_defense(rc, u, hex);
622 }
623 REPORT_GENERATOR(selected_unit_defense, rc)
624 {
625  const unit *u = get_selected_unit(rc);
626  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
627  if(attack_indicator_src.valid())
628  return unit_defense(rc, u, attack_indicator_src);
629 
630  const map_location& mouseover_hex = rc.screen().mouseover_hex();
631  const unit *visible_unit = get_visible_unit(rc);
632  if(visible_unit && u && visible_unit->id() != u->id() && mouseover_hex.valid())
633  return unit_defense(rc, u, mouseover_hex);
634  else
635  return unit_defense(rc, u, u->get_location());
636 }
637 
638 static config unit_vision(const unit* u)
639 {
640  if (!u) return config();
641 
642  // TODO
643  std::ostringstream str, tooltip;
644  if (u->vision() != u->total_movement()) {
645  str << _("vision:") << ' ' << u->vision();
646  tooltip << _("vision:") << ' ' << u->vision() << '\n';
647  }
648  if (u->jamming() != 0) {
649  if (static_cast<std::streamoff>(str.tellp()) == 0)
650  str << _("jamming:") << ' ' << u->jamming();
651  tooltip << _("jamming:") << ' ' << u->jamming() << '\n';
652  }
653  return text_report(str.str(), tooltip.str());
654 }
656 {
657  const unit* u = get_visible_unit(rc);
658  return unit_vision(u);
659 }
660 REPORT_GENERATOR(selected_unit_vision, rc)
661 {
662  const unit* u = get_selected_unit(rc);
663  return unit_vision(u);
664 }
665 
666 static config unit_moves(const reports::context& rc, const unit* u, bool is_visible_unit)
667 {
668  if (!u) return config();
669  std::ostringstream str, tooltip;
670  double movement_frac = 1.0;
671 
672  std::set<terrain_movement> terrain_moves;
673 
674  if (u->side() == rc.screen().playing_team().side()) {
675  movement_frac = static_cast<double>(u->movement_left()) / std::max<int>(1, u->total_movement());
676  if (movement_frac > 1.0)
677  movement_frac = 1.0;
678  }
679 
680  tooltip << _("Movement Costs:") << "\n";
681  for (t_translation::terrain_code terrain : prefs::get().encountered_terrains()) {
683  continue;
684 
685  const terrain_type& info = rc.map().get_terrain_info(terrain);
686 
687  if (info.union_type().size() == 1 && info.union_type()[0] == info.number() && info.is_nonnull()) {
688  terrain_moves.emplace(info.name(), u->movement_cost(terrain));
689  }
690  }
691 
692  for (const terrain_movement& tm : terrain_moves) {
693  tooltip << tm.name << ": ";
694 
695  //movement - range: 1 .. 5, movetype::UNREACHABLE=impassable
696  const bool cannot_move = tm.moves > u->total_movement(); // cannot move in this terrain
697  double movement_red_to_green = 100.0 - 25.0 * tm.moves;
698 
699  std::stringstream temp_str;
700  // A 5 MP margin; if the movement costs go above
701  // the unit's max moves + 5, we replace it with dashes.
702  if (cannot_move && (tm.moves > u->total_movement() + 5)) {
703  temp_str << font::unicode_figure_dash;
704  } else if (cannot_move) {
705  temp_str << "(" << tm.moves << ")";
706  } else {
707  temp_str << tm.moves;
708  }
709  if (tm.moves != 0) {
710  const int movement_hexes_per_turn = u->total_movement() / tm.moves;
711  temp_str << " ";
712  for (int i = 0; i < movement_hexes_per_turn; ++i) {
713  // Unicode horizontal black hexagon and Unicode zero width space (to allow a line break)
714  temp_str << "\u2b23\u200b";
715  }
716  }
717 
718  // passing true to select the less saturated red-to-green scale
719  color_t color = game_config::red_to_green(movement_red_to_green, true);
720  tooltip << span_color(color, temp_str.str()) << '\n';
721 
722  }
723 
724  int grey = 128 + static_cast<int>((255 - 128) * movement_frac);
725  color_t c = color_t(grey, grey, grey);
726  int numerator = u->movement_left();
727  if(is_visible_unit) {
729  if(route.steps.size() > 0) {
730  numerator -= route.move_cost;
731  if(numerator < 0) {
732  // Multi-turn move
733  // TODO: what to show in this case?
734  numerator = 0;
735  }
736 
737  // If the route captures a village, assume that uses up all remaining MP.
738  const auto& end = route.marks.find(route.steps.back());
739  if(end != route.marks.end() && end->second.capture) {
740  numerator = 0;
741  }
742  } else {
743  // TODO: if the mouseover hex is unreachable (for example, a deep water hex
744  // and the current unit is a land unit), what to show?
745  }
746  }
747  str << span_color(c, numerator, '/', u->total_movement());
748  return text_report(str.str(), tooltip.str());
749 }
751 {
752  const unit *u = get_visible_unit(rc);
753  return unit_moves(rc, u, true);
754 }
755 REPORT_GENERATOR(selected_unit_moves, rc)
756 {
757  const unit *u = get_selected_unit(rc);
758  return unit_moves(rc, u, false);
759 }
760 
761 /**
762  * Maps resistance <= -60 (resistance value <= -60%) to intense red.
763  * Maps resistance >= 60 (resistance value >= 60%) to intense green.
764  * Intermediate values are affinely mapped to the red-to-green scale,
765  * with 0 (0%) being mapped to yellow.
766  * Compare unit_helper::resistance_color().
767  */
768 static inline const color_t attack_info_percent_color(int resistance)
769 {
770  // Passing false to select the more saturated red-to-green scale.
771  return game_config::red_to_green(50.0 + resistance * 5.0 / 6.0, false);
772 }
773 
774 static int attack_info(const reports::context& rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit* sec_u = nullptr, const const_attack_ptr& sec_u_weapon = nullptr)
775 {
776  std::ostringstream str, tooltip;
777  int damage = 0;
778  const bool attacking = (u.side() == rc.screen().playing_team().side());
779 
780  struct string_with_tooltip {
781  std::string str;
782  std::string tooltip;
783  };
784 
785  {
786  auto ctx = specials_context_t::make({ u.shared_from_this(), hex, at.shared_from_this() }, { }, attacking);
787  int base_damage = at.damage();
788  double specials_damage = at.modified_damage();
789  int damage_multiplier = 100;
790  const_attack_ptr weapon = at.shared_from_this();
791  unit_alignments::type attack_alignment = weapon->alignment().value_or(u.alignment());
792  int tod_bonus = combat_modifier(get_visible_time_of_day_at(rc, hex), attack_alignment, u.is_fearless());
793  damage_multiplier += tod_bonus;
794  int leader_bonus = under_leadership(u, ctx);
795  if (leader_bonus != 0)
796  damage_multiplier += leader_bonus;
797 
799  int damage_divisor = slowed ? 20000 : 10000;
800  // Assume no specific resistance (i.e. multiply by 100).
801  damage = round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
802 
803  // Hit points are used to calculate swarm, so they need to be bounded.
804  unsigned max_hp = u.max_hitpoints();
805  unsigned cur_hp = std::min<unsigned>(std::max(0, u.hitpoints()), max_hp);
806 
807  unsigned base_attacks = at.num_attacks();
808  unsigned min_attacks, max_attacks;
809  at.modified_attacks(min_attacks, max_attacks);
810  unsigned num_attacks = swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
811 
812  color_t dmg_color = font::weapon_color;
813  if (damage > std::round(specials_damage)) {
814  dmg_color = font::good_dmg_color;
815  } else if (damage < std::round(specials_damage)) {
816  dmg_color = font::bad_dmg_color;
817  }
818 
819  str << span_color(dmg_color, " ", damage)
820  << span_color(font::weapon_color, font::weapon_numbers_sep, num_attacks, ' ', at.name())
821  << "\n";
822  tooltip << _("Weapon:") << " " << markup::bold(at.name()) << "\n"
823  << _("Damage:") << " " << markup::bold(damage) << "\n";
824 
825  if ( tod_bonus || leader_bonus || slowed || specials_damage != base_damage )
826  {
827  tooltip << '\t' << _("Base damage:") << " " << base_damage << '\n';
828  if ( specials_damage != base_damage ) {
829  tooltip << '\t' << _("With specials:") << " " << specials_damage << '\n';
830  }
831  if (tod_bonus) {
832  tooltip << '\t' << _("Time of day:") << " "
833  << utils::signed_percent(tod_bonus) << '\n';
834  }
835  if (leader_bonus) {
836  tooltip << '\t' << _("Leadership:") << " "
837  << utils::signed_percent(leader_bonus) << '\n';
838  }
839  if (slowed) {
840  tooltip << '\t' << _("Slowed:") << " " << "/ 2" << '\n';
841  }
842  }
843 
844  tooltip << _("Attacks:") << " " << markup::bold(num_attacks) << "\n";
845  if ( max_attacks != min_attacks && cur_hp != max_hp ) {
846  if ( max_attacks < min_attacks ) {
847  // "Reverse swarm"
848  tooltip << '\t' << _("Max swarm bonus:") << " " << (min_attacks-max_attacks) << '\n';
849  tooltip << '\t' << _("Swarm:") << " " << "* "<< (100 - cur_hp*100/max_hp) << "%\n";
850  tooltip << '\t' << _("Base attacks:") << " " << '+' << base_attacks << '\n';
851  // The specials line will not necessarily match up with how the
852  // specials are calculated, but for an unusual case, simple brevity
853  // trumps complexities.
854  if ( max_attacks != base_attacks ) {
855  int attack_diff = static_cast<int>(max_attacks) - static_cast<int>(base_attacks);
856  tooltip << '\t' << _("Specials:") << " " << utils::signed_value(attack_diff) << '\n';
857  }
858  }
859  else {
860  // Regular swarm
861  tooltip << '\t' << _("Base attacks:") << " " << base_attacks << '\n';
862  if ( max_attacks != base_attacks ) {
863  tooltip << '\t' << _("With specials:") << " " << max_attacks << '\n';
864  }
865  if ( min_attacks != 0 ) {
866  tooltip << '\t' << _("Subject to swarm:") << " " << (max_attacks-min_attacks) << '\n';
867  }
868  tooltip << '\t' << _("Swarm:") << " " << "* "<< (cur_hp*100/max_hp) << "%\n";
869  }
870  }
871  else if ( num_attacks != base_attacks ) {
872  tooltip << '\t' << _("Base attacks:") << " " << base_attacks << '\n';
873  tooltip << '\t' << _("With specials:") << " " << num_attacks << '\n';
874  }
875 
876  const string_with_tooltip damage_and_num_attacks {flush(str), flush(tooltip)};
877 
878  std::string range = string_table["range_" + at.range()];
879  std::pair<std::string, std::set<std::string>> all_damage_types = at.damage_types();
880  std::string type = all_damage_types.first;
881  std::set<std::string> alt_types = all_damage_types.second;
882  std::string lang_type = string_table["type_" + type];
883  for(auto alt_t : alt_types){
884  lang_type += ", " + string_table["type_" + alt_t];
885  }
886 
887  // SCALE_INTO() is needed in case the 72x72 images/misc/missing-image.png is substituted.
888  const std::string range_png = std::string("icons/profiles/") + at.range() + "_attack.png~SCALE_INTO(16,16)";
889  const std::string type_png = std::string("icons/profiles/") + type + ".png~SCALE_INTO(16,16)";
890  std::vector<std::string> secondary_types_png;
891  for(const auto& alt_t : alt_types) {
892  secondary_types_png.push_back(std::string("icons/profiles/") + alt_t + ".png~SCALE_INTO(16,16)");
893  }
894 
895  // If any of the images is missing, then add a text description too.
896  bool all_pngs_exist = image::exists(range_png);
897  all_pngs_exist &= image::exists(type_png);
898  for(const auto& png : secondary_types_png) {
899  all_pngs_exist &= image::exists(png);
900  }
901  if(!all_pngs_exist) {
902  str << span_color(font::weapon_details_color, " ", " ", range, font::weapon_details_sep, lang_type)
903  << "\n";
904  }
905 
906  tooltip << _("Weapon range:") << " " << markup::bold(range) << "\n"
907  << _("Damage type:") << " " << markup::bold(lang_type) << "\n"
908  << _("Damage versus:") << " " << '\n';
909 
910  // Show this weapon damage and resistance against all the different units.
911  // We want weak resistances (= good damage) first.
912  std::map<int, std::set<std::string>, std::greater<int>> resistances;
913  std::set<std::string> seen_types;
914  const team &unit_team = rc.dc().get_team(u.side());
915  const team &viewing_team = rc.screen().viewing_team();
916  for (const unit &enemy : rc.units())
917  {
918  if (enemy.incapacitated()) //we can't attack statues so don't display them in this tooltip
919  continue;
920  if (!unit_team.is_enemy(enemy.side()))
921  continue;
922  const map_location &loc = enemy.get_location();
923  const bool see_all = game_config::debug || rc.screen().show_everything();
924  if (!enemy.is_visible_to_team(viewing_team, see_all))
925  continue;
926  bool new_type = seen_types.insert(enemy.type_id()).second;
927  if (new_type) {
928  auto ctx = specials_context_t::make(
929  { u.shared_from_this(), hex, at.shared_from_this() },
930  { enemy.shared_from_this(), loc, nullptr },
931  attacking);
932  const auto [damage_type, resistance] = weapon->effective_damage_type();
933  resistances[resistance].insert(enemy.type_name());
934  }
935  }
936 
937  for (const auto& resist : resistances) {
938  int damage_with_resistance = round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
939  tooltip << markup::bold(damage_with_resistance) << " "
940  << span_color(attack_info_percent_color(resist.first-100),
941  markup::italic("(", utils::signed_percent(resist.first-100), ")"))
942  << " : \t" // spaces to align the tab to a multiple of 8
943  << utils::join(resist.second, " " + font::unicode_bullet + " ") << '\n';
944  }
945  const string_with_tooltip damage_versus {flush(str), flush(tooltip)};
946 
947 #if 0
948  // We wanted to use the attack icon here, but couldn't find a good layout.
949  // The default images are 60x60 and have a 2-pixel transparent border. Trim it.
950  // The first SCALE() accounts for theoretically possible add-ons attack images larger than 60x60.
951  const std::string attack_icon = at.icon() + "~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
952  add_image(res, attack_icon, at.name());
953  add_text(res, " ", "");
954 #endif
955 
956  // The icons are 16x16. We add 5px padding for alignment reasons (placement of the icon in relation to ascender and descender letters).
957  const std::string spacer = "misc/blank.png~CROP(0, 0, 16, 21)"; // 21 == 16+5
958  add_image(res, spacer + "~BLIT(" + range_png + ",0,5)", damage_versus.tooltip);
959  add_image(res, spacer + "~BLIT(" + type_png + ",0,5)", damage_versus.tooltip);
960  for(auto sec_exist : secondary_types_png){
961  if(image::exists(sec_exist)){
962  add_image(res, spacer + "~BLIT(" + sec_exist + ",0,5)", damage_versus.tooltip);
963  }
964  }
965  add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
966  add_text(res, damage_versus.str, damage_versus.tooltip); // This string is usually empty
967 
968  if(attack_alignment != u.alignment()){
969  const std::string align = unit_type::alignment_description(attack_alignment, u.gender());
970  const std::string align_id = unit_alignments::get_string(attack_alignment);
971 
972  color_t color = font::weapon_color;
973  if(tod_bonus != 0) {
974  color = (tod_bonus > 0) ? font::good_dmg_color : font::bad_dmg_color;
975  }
976 
977  str << " " << align << " (" << span_color(color, utils::signed_percent(tod_bonus)) << ")" << "\n";
978 
979  tooltip << _("Alignment:") << " " << markup::bold(align) << "\n"
980  << string_table[align_id + "_description" ] + "\n";
981 
982  add_text(res, flush(str), flush(tooltip));
983  }
984 
985  if(at.attacks_used() > 1)
986  {
987  const std::string& attacks_used = VNGETTEXT(
988  "uses $num attack",
989  "uses $num attacks",
990  at.attacks_used(),
991  { {"num", std::to_string(at.attacks_used())} }
992  );
993  str << span_color(font::weapon_details_color, " ", attacks_used) << "\n";
994 
995  const std::string& attacks_used_tooltip = VNGETTEXT(
996  "This attack uses $num attack point",
997  "This attack uses $num attack points",
998  at.attacks_used(),
999  { {"num", std::to_string(at.attacks_used())} }
1000  );
1001  add_text(res, flush(str), attacks_used_tooltip);
1002  }
1003 
1004  const std::string &accuracy_parry = at.accuracy_parry_description();
1005  if (!accuracy_parry.empty())
1006  {
1007  str << span_color(font::weapon_details_color, " ", accuracy_parry) << "\n";
1008  add_text(res, flush(str), at.accuracy_parry_tooltip());
1009  }
1010  }
1011 
1012  {
1013  //If we have a second unit, do the 2-unit specials_context
1014  auto ctx = specials_context_t::make(
1015  { u.shared_from_this(), hex, at.shared_from_this() },
1016  { sec_u ? sec_u->shared_from_this() : nullptr, sec_u ? sec_u->get_location() : map_location(), sec_u_weapon },
1017  attacking);
1018 
1019  ctx.set_for_listing(true);
1020 
1021  boost::dynamic_bitset<> active;
1022  auto specials = ctx.special_tooltips(at, active);
1023  const std::size_t specials_size = specials.size();
1024  for ( std::size_t i = 0; i != specials_size; ++i )
1025  {
1026  // Aliases for readability:
1027  const auto& name = specials[i].name;
1028  const auto& description = specials[i].description;
1029  const color_t &details_color =
1031 
1032  str << span_color(details_color, " ", " ", name) << '\n';
1033  std::string help_page = "weaponspecial_" + specials[i].help_topic_id;
1034  tooltip << _("Weapon special:") << " " << markup::bold(name);
1035  if (!active[i]) {
1036  tooltip << markup::italic(_(" (inactive)"));
1037  }
1038  tooltip << '\n' << description;
1039 
1040  add_text(res, flush(str), flush(tooltip), help_page);
1041  }
1042 
1043  if(!specials.empty()) {
1044  // Add some padding so the end of the specials list
1045  // isn't too close vertically to the attack icons of
1046  // the next attack. Also for symmetry with the padding
1047  // above the list of specials (below the attack icon line).
1048  const std::string spacer = "misc/blank.png~CROP(0, 0, 1, 5)";
1049  add_image(res, spacer, "");
1050  add_text(res, "\n", "");
1051  }
1052  }
1053 
1054  // 'abilities' version of special_tooltips is below.
1055  {
1056  //If we have a second unit, do the 2-unit specials_context
1057  auto ctx = specials_context_t::make(
1058  { u.shared_from_this(), hex, at.shared_from_this() },
1059  { sec_u ? sec_u->shared_from_this() : nullptr, sec_u ? sec_u->get_location() : map_location(), sec_u_weapon },
1060  attacking);
1061 
1062  boost::dynamic_bitset<> active;
1063  auto specials = ctx.abilities_special_tooltips(at, active);
1064  const std::size_t specials_size = specials.size();
1065  for ( std::size_t i = 0; i != specials_size; ++i )
1066  {
1067  // Aliases for readability:
1068  const auto& [name, description, help_topic_id] = specials[i];
1069  const color_t& details_color =
1071 
1072  str << span_color(details_color, " ", " ", name) << '\n';
1073  const std::string help_page = "weaponspecial_" + help_topic_id;
1074  tooltip << _("Weapon special:") << " " << markup::bold(name);
1075  if (!active[i]) {
1076  tooltip << markup::italic(_(" (inactive)"));
1077  }
1078  tooltip << '\n' << description;
1079 
1080  add_text(res, flush(str), flush(tooltip), help_page);
1081  }
1082 
1083  if(!specials.empty()) {
1084  // Add some padding so the end of the specials list
1085  // isn't too close vertically to the attack icons of
1086  // the next attack. Also for symmetry with the padding
1087  // above the list of specials (below the attack icon line).
1088  const std::string spacer = "misc/blank.png~CROP(0, 0, 1, 5)";
1089  add_image(res, spacer, "");
1090  add_text(res, "\n", "");
1091  }
1092  }
1093  return damage;
1094 }
1095 
1096 // Conversion routine for both unscathed and damage change percentage.
1097 static std::string format_prob(double prob)
1098 {
1099  if(prob > 0.9995) {
1100  return "100%";
1101  } else if(prob < 0.0005) {
1102  return "0%";
1103  }
1104  std::ostringstream res;
1105  res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob << "%";
1106  return res.str();
1107 }
1108 
1109 static std::string format_hp(unsigned hp)
1110 {
1111  std::ostringstream res;
1112  res << ' ' << std::setw(3) << hp;
1113  return res.str();
1114 }
1115 
1116 static config unit_weapons(const reports::context& rc, const unit_const_ptr& attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
1117 {
1118  if (!attacker || !defender) return config();
1119 
1120  const unit* u = show_attacker ? attacker.get() : defender;
1121  const unit* sec_u = !show_attacker ? attacker.get() : defender;
1122  const map_location unit_loc = show_attacker ? attacker_pos : defender->get_location();
1123 
1124  std::ostringstream str, tooltip;
1125  config res;
1126 
1127  std::vector<battle_context> weapons;
1128  for (unsigned i = 0; i < attacker->attacks().size(); i++) {
1129  // skip weapons with attack_weight=0
1130  if (attacker->attacks()[i].attack_weight() > 0) {
1131  weapons.emplace_back(rc.units(), attacker_pos, defender->get_location(), i, -1, 0.0, nullptr, attacker);
1132  }
1133  }
1134 
1135  for (const battle_context& weapon : weapons) {
1136 
1137  // Predict the battle outcome.
1138  combatant attacker_combatant(weapon.get_attacker_stats());
1139  combatant defender_combatant(weapon.get_defender_stats());
1140  attacker_combatant.fight(defender_combatant);
1141 
1142  const battle_context_unit_stats& context_unit_stats =
1143  show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1144  const battle_context_unit_stats& other_context_unit_stats =
1145  !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1146 
1147  int total_damage = 0;
1148  int base_damage = 0;
1149  int num_blows = 0;
1150  int chance_to_hit = 0;
1151  t_string weapon_name = _("weapon^None");
1152 
1153  color_t dmg_color = font::weapon_color;
1154  if (context_unit_stats.weapon) {
1155  base_damage = attack_info(rc, *context_unit_stats.weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.weapon);
1156  total_damage = context_unit_stats.damage;
1157  num_blows = context_unit_stats.num_blows;
1158  chance_to_hit = context_unit_stats.chance_to_hit;
1159  weapon_name = context_unit_stats.weapon->name();
1160 
1161  if ( total_damage > base_damage ) {
1162  dmg_color = font::good_dmg_color;
1163  } else if ( total_damage < base_damage ) {
1164  dmg_color = font::bad_dmg_color;
1165  }
1166  } else {
1167  str << span_color(font::weapon_color, weapon_name) << "\n";
1168  tooltip << _("Weapon:") << " " << markup::bold(weapon_name) << "\n"
1169  << _("Damage:") << " " << markup::bold("0") << "\n";
1170  }
1171 
1172  color_t chance_color = game_config::red_to_green(chance_to_hit);
1173 
1174  // Total damage.
1175  str << " " << span_color(dmg_color, total_damage)
1177  font::unicode_en_dash, num_blows, " (", span_color(chance_color, chance_to_hit, "%"), ")")
1178  << "\n";
1179 
1180  tooltip << _("Weapon:") << " " << markup::bold(weapon_name) << "\n"
1181  << _("Total damage") << markup::bold(total_damage) << "\n";
1182 
1183  // Create the hitpoints distribution.
1184  std::vector<std::pair<int, double>> hp_prob_vector;
1185 
1186  // First, we sort the probabilities in ascending order.
1187  std::vector<std::pair<double, int>> prob_hp_vector;
1188 
1189  combatant* c = show_attacker ? &attacker_combatant : &defender_combatant;
1190 
1191  int i = 0;
1192  for (double prob : c->hp_dist) {
1193  // We keep only values above 0.1%.
1194  if(prob > 0.001) {
1195  prob_hp_vector.emplace_back(prob, i);
1196  }
1197  i++;
1198  }
1199 
1200  std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1201 
1202  //TODO fendrin -- make that dynamically
1203  std::size_t max_hp_distrib_rows_ = 10;
1204 
1205  // We store a few of the highest probability hitpoint values.
1206  std::size_t nb_elem = std::min<std::size_t>(max_hp_distrib_rows_, prob_hp_vector.size());
1207 
1208  for(std::size_t i = prob_hp_vector.size() - nb_elem; i <prob_hp_vector.size(); i++) {
1209  hp_prob_vector.emplace_back(prob_hp_vector[i].second, prob_hp_vector[i].first);
1210  }
1211 
1212  // Then, we sort the hitpoint values in ascending order.
1213  std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1214  // And reverse the order. Might be doable in a better manor.
1215  std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1216 
1217  for (const auto& [hp, prob] : hp_prob_vector) {
1218  color_t prob_color = game_config::blue_to_white(prob * 100.0, true);
1219 
1221  " ", " ", span_color(u->hp_color(hp), format_hp(hp)),
1222  " ", font::weapon_numbers_sep, " ", span_color(prob_color, format_prob(prob)))
1223  << "\n";
1224  }
1225 
1226  add_text(res, flush(str), flush(tooltip));
1227  }
1228  return res;
1229 }
1230 
1231 /*
1232  * Display the attacks of the displayed unit against the unit passed as argument.
1233  * 'hex' is the location the attacker will be at during combat.
1234  */
1235 static config unit_weapons(const reports::context& rc, const unit* u, const map_location& hex)
1236 {
1237  config res;
1238  if ((u != nullptr) && (!u->attacks().empty())) {
1239  const std::string attack_headline = _n("Attack", "Attacks", u->attacks().size());
1240 
1241  add_text(res, span_color(font::weapon_details_color, attack_headline) + "\n", "");
1242 
1243  const auto left = u->attacks_left(false), max = u->max_attacks();
1244  if(max != 1) {
1245  // TRANSLATORS: This string is shown in the sidebar beneath the word "Attacks" when a unit can attack multiple times per turn
1246  const std::string line = VGETTEXT("Remaining: $left/$max",
1247  {{"left", std::to_string(left)},
1248  {"max", std::to_string(max)}});
1249  add_text(res, " " + span_color(font::weapon_details_color, line) + "\n",
1250  _("This unit can attack multiple times per turn."));
1251  }
1252 
1253  for (const attack_type& at : u->attacks())
1254  {
1255  attack_info(rc, at, res, *u, hex);
1256  }
1257  }
1258  return res;
1259 }
1261 {
1262  const unit *u = get_visible_unit(rc);
1263  const map_location& mouseover_hex = rc.screen().mouseover_hex();
1264  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1265  const map_location& hex = mouseover_hex.valid() ? mouseover_hex : displayed_unit_hex;
1266  if (!u) return config();
1267 
1268  return unit_weapons(rc, u, hex);
1269 }
1270 REPORT_GENERATOR(highlighted_unit_weapons, rc)
1271 {
1273  const unit *sec_u = get_visible_unit(rc);
1274 
1275  if (!u) return report_unit_weapons(rc);
1276  if (!sec_u || u.get() == sec_u) return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1277 
1278  map_location highlighted_hex = rc.screen().displayed_unit_hex();
1279  map_location attack_loc;
1280  if (rc.mhb())
1281  attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1282 
1283  if (!attack_loc.valid())
1284  return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1285 
1286  //TODO: shouldn't this pass sec_u as secodn parameter ?
1287  return unit_weapons(rc, u, attack_loc, sec_u, false);
1288 }
1289 REPORT_GENERATOR(selected_unit_weapons, rc)
1290 {
1292  const unit *sec_u = get_visible_unit(rc);
1293 
1294  if (!u) return config();
1295  if (!sec_u || u.get() == sec_u) return unit_weapons(rc, u.get(), u->get_location());
1296 
1297  map_location highlighted_hex = rc.screen().displayed_unit_hex();
1298  map_location attack_loc;
1299  if (rc.mhb())
1300  attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1301 
1302  if (!attack_loc.valid())
1303  return unit_weapons(rc, u.get(), u->get_location());
1304 
1305  return unit_weapons(rc, u, attack_loc, sec_u, true);
1306 }
1307 
1308 REPORT_GENERATOR(unit_image,rc)
1309 {
1310  const unit *u = get_visible_unit(rc);
1311  if (!u) return config();
1312  return image_report(u->absolute_image() + u->image_mods());
1313 }
1314 REPORT_GENERATOR(selected_unit_image, rc)
1315 {
1316  const unit *u = get_selected_unit(rc);
1317  if (!u) return config();
1318  return image_report(u->absolute_image() + u->image_mods());
1319 }
1320 
1321 REPORT_GENERATOR(selected_unit_profile, rc)
1322 {
1323  const unit *u = get_selected_unit(rc);
1324  if (!u) return config();
1325  return image_report(u->small_profile());
1326 }
1327 REPORT_GENERATOR(unit_profile, rc)
1328 {
1329  const unit *u = get_visible_unit(rc);
1330  if (!u) return config();
1331  return image_report(u->small_profile());
1332 }
1333 
1334 static config tod_stats_at(const reports::context& rc, const map_location& hex)
1335 {
1336  std::ostringstream tooltip;
1337  std::ostringstream text;
1338 
1339  const map_location& tod_schedule_hex = (hex.valid() && !display::get_singleton()->shrouded(hex)) ? hex : map_location::null_location();
1340  const std::vector<time_of_day>& schedule = rc.tod().times(tod_schedule_hex);
1341 
1342  tooltip << _("Time of day schedule:") << " \n";
1343  int current = rc.tod().get_current_time(tod_schedule_hex);
1344  int i = 0;
1345  for (const time_of_day& tod : schedule) {
1346  if (i == current) {
1347  tooltip << markup::tag("big", markup::bold(tod.name)) << "\n";
1348  } else {
1349  tooltip << tod.name << "\n";
1350  }
1351  i++;
1352  }
1353 
1354  int times = schedule.size();
1355  text << current + 1 << "/" << times;
1356 
1357  return text_report(text.str(), tooltip.str(), "..schedule");
1358 }
1359 REPORT_GENERATOR(tod_stats, rc)
1360 {
1361  map_location mouseover_hex = rc.screen().mouseover_hex();
1362  if (mouseover_hex.valid()) return tod_stats_at(rc, mouseover_hex);
1363  return tod_stats_at(rc, rc.screen().selected_hex());
1364 }
1365 REPORT_GENERATOR(selected_tod_stats, rc)
1366 {
1367  const unit *u = get_selected_unit(rc);
1368  if(!u) return tod_stats_at(rc, map_location::null_location());
1369  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
1370  const map_location& hex =
1371  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
1372  return tod_stats_at(rc, hex);
1373 }
1374 
1375 static config time_of_day_at(const reports::context& rc, const map_location& mouseover_hex)
1376 {
1377  std::ostringstream tooltip;
1378  time_of_day tod = get_visible_time_of_day_at(rc, mouseover_hex);
1379 
1380  int b = tod.lawful_bonus;
1381  int l = generic_combat_modifier(b, unit_alignments::type::liminal, false, rc.tod().get_max_liminal_bonus());
1382  std::string lawful_color("white");
1383  std::string chaotic_color("white");
1384  std::string liminal_color("white");
1385 
1386  if (b != 0) {
1387  lawful_color = (b > 0) ? "#0f0" : "#f00";
1388  chaotic_color = (b < 0) ? "#0f0" : "#f00";
1389  }
1390  if (l != 0) {
1391  liminal_color = (l > 0) ? "#0f0" : "#f00";
1392  }
1393  tooltip << _("Time of day:") << " " << markup::bold(tod.name) << "\n"
1394  << _("Lawful units:") << " "
1395  << markup::span_color(lawful_color, utils::signed_percent(b)) << "\n"
1396  << _("Neutral units:") << " " << utils::signed_percent(0) << '\n'
1397  << _("Chaotic units:") << " "
1398  << markup::span_color(chaotic_color, utils::signed_percent(-b)) << "\n"
1399  << _("Liminal units:") << " "
1400  << markup::span_color(liminal_color, utils::signed_percent(l)) << "\n";
1401 
1402  std::string tod_image = tod.image;
1403  if(tod.bonus_modified > 0) {
1404  tod_image += (formatter() << "~BLIT(" << game_config::images::tod_bright << ")").str();
1405  } else if(tod.bonus_modified < 0) {
1406  tod_image += (formatter() << "~BLIT(" << game_config::images::tod_dark << ")").str();
1407  }
1408 
1409  return image_report(tod_image, tooltip.str(), "time_of_day_" + tod.id);
1410 }
1412 {
1413  map_location mouseover_hex = rc.screen().mouseover_hex();
1414  if (mouseover_hex.valid()) return time_of_day_at(rc, mouseover_hex);
1415  return time_of_day_at(rc, rc.screen().selected_hex());
1416 }
1417 REPORT_GENERATOR(selected_time_of_day, rc)
1418 {
1419  const unit *u = get_selected_unit(rc);
1420  if(!u) return time_of_day_at(rc, map_location::null_location());
1421  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
1422  const map_location& hex =
1423  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
1424  return time_of_day_at(rc, hex);
1425 }
1426 
1427 static config unit_box_at(const reports::context& rc, const map_location& mouseover_hex)
1428 {
1429  std::ostringstream tooltip;
1430  time_of_day global_tod = rc.tod().get_time_of_day();
1431  time_of_day local_tod = get_visible_time_of_day_at(rc, mouseover_hex);
1432 
1433  int bonus = local_tod.lawful_bonus;
1434  int bonus_lim = generic_combat_modifier(bonus, unit_alignments::type::liminal, false, rc.tod().get_max_liminal_bonus());
1435 
1436  std::string lawful_color("white");
1437  std::string chaotic_color("white");
1438  std::string liminal_color("white");
1439 
1440  if (bonus != 0) {
1441  lawful_color = (bonus > 0) ? "green" : "red";
1442  chaotic_color = (bonus < 0) ? "green" : "red";
1443  }
1444  if (bonus_lim != 0) {
1445  liminal_color = (bonus_lim > 0) ? "green" : "red";
1446  }
1447  tooltip << local_tod.name << '\n'
1448  << _("Lawful units:") << " "
1449  << markup::span_color(lawful_color, utils::signed_percent(bonus)) << "\n"
1450  << _("Neutral units:") << " " << utils::signed_percent(0) << '\n'
1451  << _("Chaotic units:") << " "
1452  << markup::span_color(chaotic_color, utils::signed_percent(-bonus)) << "\n"
1453  << _("Liminal units:") << " "
1454  << markup::span_color(liminal_color, utils::signed_percent(bonus_lim)) << "\n";
1455 
1456  std::string local_tod_image = "themes/classic/" + local_tod.image;
1457  std::string global_tod_image = "themes/classic/" + global_tod.image;
1458  if(local_tod.bonus_modified != 0) {
1459  local_tod_image += "~BLIT(";
1460  if (local_tod.bonus_modified > 0) {
1461  local_tod_image += game_config::images::tod_bright;
1462  } else if (local_tod.bonus_modified < 0) {
1463  local_tod_image += game_config::images::tod_dark;
1464  }
1465  local_tod_image += ")";
1466  }
1467 
1468  const gamemap &map = rc.map();
1469 
1470  //if (t_translation::terrain_matches(terrain, t_translation::ALL_OFF_MAP))
1471  // return config();
1472 
1473  //if (map.is_keep(mouseover_hex)) {
1474  // add_image(cfg, "icons/terrain/terrain_type_keep.png", "");
1475  //}
1476 
1477  std::string bg_terrain_image;
1478 
1479  for(const t_translation::terrain_code& underlying_terrain : map.get_terrain_info(mouseover_hex).union_type()) {
1480  const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
1481  bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image;
1482  }
1483 
1484  std::stringstream color;
1485  color << local_tod.color;
1486 
1487  bg_terrain_image = bg_terrain_image + "~CS(" + color.str() + ")";
1488 
1489  const unit* u = get_visible_unit(rc);
1490  std::string unit_image;
1491  if (u) {
1492  unit_image = "~BLIT(" + u->absolute_image() + u->image_mods() + ",35,22)";
1493  }
1494 
1495  std::string tod_image = global_tod_image + "~BLIT(" + local_tod_image + ")";
1496 
1497  return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(), "time_of_day");
1498 }
1499 REPORT_GENERATOR(unit_box, rc)
1500 {
1501  map_location mouseover_hex = rc.screen().mouseover_hex();
1502  return unit_box_at(rc, mouseover_hex);
1503 }
1504 
1505 
1507 {
1508  std::ostringstream str, tooltip;
1509  str << rc.tod().turn();
1510  int nb = rc.tod().number_of_turns();
1511  tooltip << _("Turn Number");
1512 
1513  if(nb != -1) {
1514  str << '/' << nb;
1515  tooltip << "\n\n" << _("When the game exceeds the number of turns indicated by the second number, it will end.");
1516  }
1517  return text_report(str.str(), tooltip.str());
1518 }
1519 
1521 {
1522  std::ostringstream str;
1523  const team& viewing_team = rc.screen().viewing_team();
1524  // Suppose the full unit map is applied.
1525  int fake_gold = viewing_team.gold();
1526  if (rc.wb()) {
1527  fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.side());
1528  }
1529 
1530  if (!rc.screen().viewing_team_is_playing()) {
1532  } else if (fake_gold < 0) {
1534  } else {
1535  str << utils::half_signed_value(fake_gold);
1536  }
1537 
1538  return text_report(str.str(), _("Gold") + "\n\n" + _("The amount of gold currently available to recruit and maintain your army."));
1539 }
1540 
1541 REPORT_GENERATOR(villages, rc)
1542 {
1543  std::ostringstream str;
1544  const team &viewing_team = rc.screen().viewing_team();
1545  str << viewing_team.villages().size() << '/';
1546  if (viewing_team.uses_shroud()) {
1547  int unshrouded_villages = 0;
1548  for (const map_location &loc : rc.map().villages()) {
1549  if (!viewing_team.shrouded(loc))
1550  ++unshrouded_villages;
1551  }
1552  str << unshrouded_villages;
1553  } else {
1554  str << rc.map().villages().size();
1555  }
1556  return gray_inactive(rc,str.str(), _("Villages") + "\n\n" + _("The fraction of known villages that your side has captured."));
1557 }
1558 
1559 REPORT_GENERATOR(num_units, rc)
1560 {
1561  return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_team().side())), _("Units") + "\n\n" + _("The total number of units on your side."));
1562 }
1563 
1564 REPORT_GENERATOR(upkeep, rc)
1565 {
1566  std::ostringstream str;
1567  const team& viewing_team = rc.screen().viewing_team();
1568  team_data td(rc.dc(), viewing_team);
1569  str << td.expenses << " (" << td.upkeep << ")";
1570  return gray_inactive(rc,str.str(), _("Upkeep") + "\n\n" + _("The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1571 }
1572 
1573 REPORT_GENERATOR(expenses, rc)
1574 {
1575  const team& viewing_team = rc.screen().viewing_team();
1576  team_data td(rc.dc(), viewing_team);
1577  return gray_inactive(rc,std::to_string(td.expenses));
1578 }
1579 
1580 REPORT_GENERATOR(income, rc)
1581 {
1582  std::ostringstream str;
1583  const team& viewing_team = rc.screen().viewing_team();
1584  team_data td(rc.dc(), viewing_team);
1585 
1586  if (!rc.screen().viewing_team_is_playing()) {
1587  if (td.net_income < 0) {
1588  td.net_income = - td.net_income;
1590  } else {
1592  }
1593  } else if (td.net_income < 0) {
1594  td.net_income = - td.net_income;
1596  } else {
1597  str << td.net_income;
1598  }
1599 
1600  return text_report(str.str(), _("Net Income") + "\n\n" + _("The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1601 }
1602 
1603 namespace {
1604 void blit_tced_icon(config &cfg, const std::string &terrain_id, const std::string &icon_image, bool high_res,
1605  const std::string &terrain_name) {
1606  const std::string tc_base = high_res ? "images/buttons/icon-base-32.png" : "images/buttons/icon-base-16.png";
1607  const std::string terrain_image = "terrain/" + icon_image + (high_res ? "_30.png" : ".png");
1608  add_image(cfg, tc_base + "~RC(magenta>" + terrain_id + ")~BLIT(" + terrain_image + ")", terrain_name);
1609 }
1610 }
1611 
1612 REPORT_GENERATOR(terrain_info, rc)
1613 {
1614  const gamemap& map = rc.map();
1615  map_location mouseover_hex = rc.screen().mouseover_hex();
1616 
1617  if(!map.on_board(mouseover_hex)) {
1618  mouseover_hex = rc.screen().selected_hex();
1619  }
1620 
1621  if(!map.on_board(mouseover_hex)) {
1622  return config();
1623  }
1624 
1625  const terrain_type& terrain = map.get_terrain_info(mouseover_hex);
1627  return config();
1628  }
1629 
1630  config cfg;
1631 
1632  bool high_res = false;
1633 
1634  if(display::get_singleton()->shrouded(mouseover_hex)) {
1635  return cfg;
1636  }
1637  //TODO
1638 // if (display::get_singleton()->fogged(mouseover_hex)) {
1639 // blit_tced_icon(cfg, "fog", high_res);
1640 // }
1641 //
1642 // if (map.is_keep(mouseover_hex)) {
1643 // blit_tced_icon(cfg, "keep", high_res);
1644 // }
1645 
1646  for(const t_translation::terrain_code& underlying_terrain : terrain.union_type()) {
1648  continue;
1649  }
1650  const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
1651  const std::string& terrain_name = map.get_terrain_string(underlying_terrain);
1652  const std::string& terrain_icon = map.get_terrain_info(underlying_terrain).icon_image();
1653  if(terrain_icon.empty()) {
1654  continue;
1655  }
1656  blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1657  }
1658 
1659  if(map.is_village(mouseover_hex)) {
1660  int owner = rc.dc().village_owner(mouseover_hex);
1661  // This report is used in both game and editor. get_team(viewing_side) would throw in the editor's
1662  // terrain-only mode, but if the village already has an owner then we're not in that mode.
1663  if(owner != 0) {
1664  const team& viewing_team = rc.screen().viewing_team();
1665 
1666  if(!viewing_team.fogged(mouseover_hex)) {
1667  const team& owner_team = rc.dc().get_team(owner);
1668 
1669  std::string flag_icon = owner_team.flag_icon();
1670  std::string old_rgb = game_config::flag_rgb;
1671  std::string new_rgb = team::get_side_color_id(owner_team.side());
1672  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
1673  if(flag_icon.empty()) {
1675  }
1676  std::string tooltip = side_tooltip(owner_team);
1677  std::string side = std::to_string(owner_team.side());
1678 
1679  add_image(cfg, flag_icon + mods, tooltip);
1680  add_text(cfg, side, tooltip);
1681  }
1682  }
1683  }
1684 
1685  return cfg;
1686 }
1687 
1688 REPORT_GENERATOR(terrain, rc)
1689 {
1690  const gamemap &map = rc.map();
1691  const team& viewing_team = rc.screen().viewing_team();
1692  map_location mouseover_hex = rc.screen().mouseover_hex();
1693  if (!map.on_board(mouseover_hex) || viewing_team.shrouded(mouseover_hex))
1694  return config();
1695 
1696  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1698  return config();
1699 
1700  std::ostringstream str;
1701  if (map.is_village(mouseover_hex))
1702  {
1703  int owner = rc.dc().village_owner(mouseover_hex);
1704  if (owner == 0 || viewing_team.fogged(mouseover_hex)) {
1705  str << map.get_terrain_info(terrain).income_description();
1706  } else if (owner == viewing_team.side()) {
1707  str << map.get_terrain_info(terrain).income_description_own();
1708  } else if (viewing_team.is_enemy(owner)) {
1709  str << map.get_terrain_info(terrain).income_description_enemy();
1710  } else {
1711  str << map.get_terrain_info(terrain).income_description_ally();
1712  }
1713 
1714  const std::string& underlying_desc = map.get_underlying_terrain_string(mouseover_hex);
1715  if(!underlying_desc.empty()) {
1716  str << underlying_desc;
1717  }
1718  } else {
1719  str << map.get_terrain_string(terrain);
1720  }
1721 
1722  return text_report(str.str());
1723 }
1724 
1725 REPORT_GENERATOR(zoom_level, rc)
1726 {
1727  std::ostringstream text;
1728  std::ostringstream tooltip;
1729  std::ostringstream help;
1730 
1731  text << static_cast<int>(rc.screen().get_zoom_factor() * 100) << "%";
1732 
1733  return text_report(text.str(), tooltip.str(), help.str());
1734 }
1735 
1736 REPORT_GENERATOR(position, rc)
1737 {
1738  const gamemap &map = rc.map();
1739  map_location mouseover_hex = rc.screen().mouseover_hex(),
1740  displayed_unit_hex = rc.screen().displayed_unit_hex(),
1741  selected_hex = rc.screen().selected_hex();
1742 
1743  if (!map.on_board(mouseover_hex)) {
1744  if (!map.on_board(selected_hex))
1745  return config();
1746  else {
1747  mouseover_hex = selected_hex;
1748  }
1749  }
1750 
1751  t_translation::terrain_code terrain = map[mouseover_hex];
1753  return config();
1754 
1755  std::ostringstream str;
1756  str << mouseover_hex;
1757 
1758  const unit *u = get_visible_unit(rc);
1759  const team &viewing_team = rc.screen().viewing_team();
1760  if (!u ||
1761  (displayed_unit_hex != mouseover_hex
1762  && displayed_unit_hex != rc.screen().selected_hex())
1763  || viewing_team.shrouded(mouseover_hex))
1764  {
1765  return text_report(str.str());
1766  }
1767 
1768  int move_cost = u->movement_cost(terrain);
1769  int defense = 100 - u->defense_modifier(terrain, mouseover_hex);
1770  if (move_cost < movetype::UNREACHABLE) {
1771  str << " " << defense << "%," << move_cost;
1772  } else if (mouseover_hex == displayed_unit_hex) {
1773  str << " " << defense << "%,‒";
1774  } else {
1775  str << " ‒";
1776  }
1777  return text_report(str.str());
1778 }
1779 
1780 REPORT_GENERATOR(side_playing, rc)
1781 {
1782  const team &active_team = rc.screen().playing_team();
1783  std::string flag_icon = active_team.flag_icon();
1784  std::string old_rgb = game_config::flag_rgb;
1785  std::string new_rgb = team::get_side_color_id(rc.screen().playing_team().side());
1786  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
1787  if (flag_icon.empty()) {
1789  }
1790  return image_report(flag_icon + mods, side_tooltip(active_team));
1791 }
1792 
1793 REPORT_GENERATOR(observers, rc)
1794 {
1795  const std::set<std::string> &observers = rc.screen().observers();
1796  if (observers.empty())
1797  return config();
1798 
1799  std::ostringstream str;
1800  str << _("Observers:") << '\n';
1801  for (const std::string &obs : observers) {
1802  str << obs << '\n';
1803  }
1804  return image_report(game_config::images::observer, str.str());
1805 }
1806 
1807 REPORT_GENERATOR(report_clock, /*rc*/)
1808 {
1809  config report;
1811 
1813  ? "%I:%M %p"
1814  : "%H:%M";
1815 
1816  const auto now = std::chrono::system_clock::now();
1817  add_text(report, chrono::format_local_timestamp(now, format), _("Clock"));
1818 
1819  return report;
1820 }
1821 
1822 
1823 REPORT_GENERATOR(battery, /*rc*/)
1824 {
1825  config report;
1826 
1828  add_text(report, (boost::format("%.0f %%") % desktop::battery_info::get_battery_percentage()).str(), _("Battery"));
1829 
1830  return report;
1831 }
1832 
1833 REPORT_GENERATOR(report_countdown, rc)
1834 {
1835  using namespace std::chrono_literals;
1836  const team& viewing_team = rc.screen().viewing_team();
1837  if (viewing_team.countdown_time() == 0ms) {
1838  return report_report_clock(rc);
1839  }
1840 
1841  std::ostringstream time_str, formatted_time_str;
1842 
1843  using std::chrono::duration_cast;
1844 #ifdef __cpp_lib_format
1845  auto sec = duration_cast<std::chrono::seconds>(viewing_team.countdown_time());
1846  time_str << std::format("{:%M:%S}", sec);
1847 #else
1848  auto fmt = [](const auto& duration) -> std::string {
1849  return formatter{} << std::setw(2) << std::setfill('0') << duration.count();
1850  };
1851 
1852  // Create the time string
1853  auto sec = duration_cast<std::chrono::seconds>(viewing_team.countdown_time());
1854  auto min = duration_cast<std::chrono::minutes>(sec);
1855  time_str << fmt(min) << ':' << fmt(sec - min);
1856 #endif
1857 
1858  // Colorize the time string
1859  if (!rc.screen().viewing_team_is_playing()) {
1860  formatted_time_str << span_color(font::GRAY_COLOR, time_str.str());
1861  } else if (sec < 60s) {
1862  formatted_time_str << span_color("#c80000", time_str.str());
1863  } else if (sec < 120s) {
1864  formatted_time_str << span_color("#c8c800", time_str.str());
1865  } else {
1866  formatted_time_str << time_str.str();
1867  }
1868 
1869  config report;
1871  add_text(report, formatted_time_str.str(),
1872  _("Turn Countdown") + "\n\n" + _("Countdown until your turn automatically ends."));
1873 
1874  return report;
1875 }
1876 
1877 void reports::register_generator(const std::string &name, reports::generator *g)
1878 {
1879  dynamic_generators_[name].reset(g);
1880  all_reports_.clear();
1881 }
1882 
1883 config reports::generate_report(const std::string& name, const reports::context& rc)
1884 {
1885  const auto iter = dynamic_generators_.find(name);
1886  if(iter == dynamic_generators_.end()) {
1887  return generate_builtin_report(name, rc);
1888  }
1889 
1890  return iter->second->generate(rc);
1891 }
1892 
1893 config reports::generate_builtin_report(const std::string& name, const reports::context& rc)
1894 {
1895  const auto iter = static_generators.find(name);
1896  if(iter == static_generators.end()) {
1897  return config();
1898  }
1899 
1900  return std::invoke(iter->second, rc);
1901 }
1902 
1903 const std::set<std::string> &reports::report_list()
1904 {
1905  if (!all_reports_.empty()) return all_reports_;
1906  for (const static_report_generators::value_type &v : static_generators) {
1907  all_reports_.insert(v.first);
1908  }
1909  for (const dynamic_report_generators::value_type &v : dynamic_generators_) {
1910  all_reports_.insert(v.first);
1911  }
1912  return all_reports_;
1913 }
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
Definition: attack.cpp:1510
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Definition: attack.cpp:1490
int under_leadership(const unit &u, const map_location &loc)
Tests if the unit at loc is currently affected by leadership.
Definition: attack.cpp:1476
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Definition: attack.hpp:43
map_location loc
Definition: move.cpp:172
double t
Definition: astarsearch.cpp:63
double g
Definition: astarsearch.cpp:63
Computes the statistics of a battle between an attacker and a defender unit.
Definition: attack.hpp:164
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:157
config & add_child(std::string_view key)
Definition: config.cpp:436
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team &current_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team &current_team, bool see_all=false) const
const team & viewing_team() const
Definition: display.cpp:331
const team & playing_team() const
Definition: display.cpp:326
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
Definition: display.hpp:213
const map_location & selected_hex() const
Definition: display.hpp:300
bool show_everything() const
Definition: display.hpp:104
static display * get_singleton()
Returns the display object if a display object exists.
Definition: display.hpp:102
bool viewing_team_is_playing() const
Definition: display.hpp:122
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
Definition: display.cpp:658
std::ostringstream wrapper.
Definition: formatter.hpp:40
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
Definition: map.cpp:265
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Definition: map.cpp:347
Encapsulates the map of the game.
Definition: map.hpp:176
bool is_village(const map_location &loc) const
Definition: map.cpp:60
std::string get_underlying_terrain_string(const map_location &loc) const
Definition: map.cpp:57
std::string get_terrain_string(const map_location &loc) const
Definition: map.cpp:53
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
Definition: map.cpp:78
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
Definition: movetype.hpp:174
static prefs & get()
bool use_twelve_hour_clock_format()
const display_context & dc() const
Definition: reports.hpp:58
const unit_map & units() const
Definition: reports.hpp:55
const tod_manager & tod() const
Definition: reports.hpp:60
const gamemap & map() const
Definition: reports.hpp:56
const display & screen() const
Definition: reports.hpp:59
void register_generator(const std::string &name, generator *)
Definition: reports.cpp:1877
std::set< std::string > all_reports_
Definition: reports.hpp:94
config generate_builtin_report(const std::string &name, const context &rc)
Generate the specified report using the given context, excluding dynamic generators.
Definition: reports.cpp:1893
const std::set< std::string > & report_list()
Definition: reports.cpp:1903
std::function< config(const reports::context &)> generator_function
Definition: reports.hpp:88
config generate_report(const std::string &name, const context &ct)
Generate the specified report using the given context.
Definition: reports.cpp:1883
dynamic_report_generators dynamic_generators_
Definition: reports.hpp:96
void set_for_listing(bool for_listing)
Definition: abilities.hpp:282
std::vector< unit_ability_t::tooltip_info > abilities_special_tooltips(const attack_type &at, boost::dynamic_bitset<> &active_list) const
Definition: abilities.cpp:1355
static specials_context_t make(specials_combatant &&self, specials_combatant &&other, bool attacking)
Definition: abilities.hpp:271
const std::string & str() const
Definition: tstring.hpp:203
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:74
bool uses_shroud() const
Definition: team.hpp:341
const std::string & color() const
Definition: team.hpp:280
const std::string & side_name() const
Definition: team.hpp:331
int side() const
Definition: team.hpp:179
bool is_enemy(int n) const
Definition: team.hpp:267
const std::set< map_location > & villages() const
Definition: team.hpp:175
int gold() const
Definition: team.hpp:180
static t_string get_side_color_name_for_UI(unsigned side)
Definition: team.cpp:982
static std::string get_side_color_id(unsigned side)
Definition: team.cpp:955
bool shrouded(const map_location &loc) const
Definition: team.cpp:636
std::chrono::milliseconds countdown_time() const
Definition: team.hpp:233
const std::string & flag_icon() const
Definition: team.hpp:325
bool fogged(const map_location &loc) const
Definition: team.cpp:645
const t_string & income_description_enemy() const
Definition: terrain.hpp:159
const std::string & icon_image() const
Definition: terrain.hpp:44
const t_string & income_description() const
Definition: terrain.hpp:157
const t_string & income_description_ally() const
Definition: terrain.hpp:158
const std::string & id() const
Definition: terrain.hpp:52
const t_string & description() const
Definition: terrain.hpp:50
const t_translation::ter_list & def_type() const
Definition: terrain.hpp:86
const t_translation::ter_list & union_type() const
Definition: terrain.hpp:87
const t_string & income_description_own() const
Definition: terrain.hpp:160
t_translation::terrain_code number() const
Definition: terrain.hpp:66
int get_max_liminal_bonus() const
const std::vector< time_of_day > & times() const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
Definition: tod_manager.hpp:57
time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
int get_current_time() const
Definition: tod_manager.hpp:44
const std::string & id() const
Definition: race.hpp:35
const t_string & name(GENDER gender=MALE) const
Definition: race.hpp:37
A single unit type that the player may recruit.
Definition: types.hpp:43
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
Definition: types.cpp:799
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
Definition: types.cpp:723
This class represents a single unit of a specific type.
Definition: unit.hpp:39
@ selected_hex
Image on the selected unit.
const config * cfg
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
#define VNGETTEXT(msgid, msgid_plural, count,...)
std::size_t i
Definition: function.cpp:1031
static std::string _n(const char *str1, const char *str2, int n)
Definition: gettext.hpp:101
#define N_(String)
Definition: gettext.hpp:105
static std::string _(const char *str)
Definition: gettext.hpp:97
bool invisible(const map_location &loc, bool see_all=true) const
Definition: unit.cpp:2619
std::vector< unit_ability_t::tooltip_info > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
Definition: abilities.cpp:718
int max_hitpoints() const
The max number of hitpoints this unit can have.
Definition: unit.hpp:427
unit_alignments::type alignment() const
The alignment of this unit.
Definition: unit.hpp:397
int level() const
The current level of this unit.
Definition: unit.hpp:481
const t_string & type_name() const
Gets the translatable name of this unit's type.
Definition: unit.hpp:275
int hitpoints() const
The current number of hitpoints this unit has.
Definition: unit.hpp:421
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
Definition: unit.cpp:1425
std::string small_profile() const
An optional profile image to display in Help.
Definition: unit.cpp:1165
const std::string & type_id() const
The id of this unit's type.
Definition: unit.cpp:1943
const unit_race * race() const
Gets this unit's race.
Definition: unit.hpp:415
const unit_type & type() const
This unit's type, accounting for gender and variation.
Definition: unit.hpp:261
int experience() const
The current number of experience points this unit has.
Definition: unit.hpp:445
const std::string & id() const
Gets this unit's id.
Definition: unit.hpp:286
int side() const
The side this unit belongs to.
Definition: unit.hpp:249
std::vector< t_string > unit_special_notes() const
The unit's special notes.
Definition: unit.cpp:2872
int max_experience() const
The max number of experience points this unit can have.
Definition: unit.hpp:451
unit_race::GENDER gender() const
The gender of this unit.
Definition: unit.hpp:387
const t_string & name() const
Gets this unit's translatable display name.
Definition: unit.hpp:309
t_string unit_description() const
A detailed description of this unit.
Definition: unit.hpp:372
@ STATE_SLOWED
Definition: unit.hpp:775
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
Definition: unit.hpp:782
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
Definition: unit.hpp:777
@ STATE_UNHEALABLE
The unit has not moved.
Definition: unit.hpp:780
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
Definition: unit.hpp:776
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
Definition: unit.cpp:1855
bool can_advance() const
Checks whether this unit has any options to advance to.
Definition: unit.hpp:178
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
Definition: unit.cpp:1815
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc) const
The unit's resistance against a given damage type.
Definition: unit.cpp:1806
attack_itors attacks()
Gets an iterator over this unit's attacks.
Definition: unit.hpp:848
int defense_modifier(const t_translation::terrain_code &terrain, const map_location &loc) const
The unit's defense on a given terrain.
Definition: unit.cpp:1756
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
Definition: unit.hpp:956
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
Definition: unit.hpp:884
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
Definition: unit.hpp:900
color_t xp_color() const
Color for this unit's XP.
Definition: unit.cpp:1253
color_t hp_color() const
Color for this unit's current hitpoints.
Definition: unit.cpp:1209
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
Definition: unit.cpp:2777
std::string absolute_image() const
The name of the file to game_display (used in menus).
Definition: unit.cpp:2596
int jamming() const
Gets the unit's jamming points.
Definition: unit.hpp:1376
const map_location & get_location() const
The current map location this unit is at.
Definition: unit.hpp:1327
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
Definition: unit.hpp:1410
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
Definition: unit.hpp:1252
int total_movement() const
The maximum moves this unit has.
Definition: unit.hpp:1236
int vision() const
Gets the unit's vision points.
Definition: unit.hpp:1370
std::vector< std::string > trait_nonhidden_ids() const
Gets the ids of the traits corresponding to those returned by trait_names() and trait_descriptions().
Definition: unit.hpp:1011
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
Definition: unit.hpp:1186
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
Definition: unit.hpp:1000
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
Definition: unit.hpp:990
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:203
auto string_table
Definition: language.hpp:68
constexpr int round_damage(double base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
Definition: math.hpp:78
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
Definition: chrono.hpp:62
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
Definition: draw.cpp:189
const std::string weapon_details_sep
Definition: constants.cpp:50
const color_t BAD_COLOR
const color_t GRAY_COLOR
std::string escape_text(std::string_view text)
Escapes the pango markup characters in a text.
Definition: escape.hpp:33
const std::string unicode_bullet
Definition: constants.cpp:47
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
Definition: constants.cpp:43
const color_t weapon_color
const std::string unicode_figure_dash
Definition: constants.cpp:45
const color_t INACTIVE_COLOR
const std::string weapon_numbers_sep
Definition: constants.cpp:49
const std::string unicode_minus
Definition: constants.cpp:42
const color_t bad_dmg_color
std::string tod_bright
std::string time_icon
std::string observer
std::string flag_icon
std::string battery_icon
std::string tod_dark
std::string path
Definition: filesystem.cpp:106
std::string flag_rgb
color_t blue_to_white(double val, bool for_text)
const bool & debug
Definition: game_config.cpp:95
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
std::string get_unit_type_help_id(const unit_type &t)
Given a unit type, find the corresponding help topic's id.
Definition: help.cpp:37
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
Definition: picture.cpp:851
logger & info()
Definition: log.cpp:351
std::string italic(Args &&... data)
Applies italic Pango markup to the input.
Definition: markup.hpp:176
std::string bold(Args &&... data)
Applies bold Pango markup to the input.
Definition: markup.hpp:161
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
Definition: markup.hpp:110
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified tag.
Definition: markup.hpp:45
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
const terrain_code MINUS
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
const ter_match ALL_OFF_MAP
const terrain_code PLUS
const terrain_code FOGGED
static std::string gettext(const char *str)
Definition: gettext.hpp:62
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
Definition: helper.cpp:60
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
Definition: helper.cpp:54
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:81
constexpr auto reverse
Definition: ranges.hpp:44
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
std::shared_ptr< const attack_type > const_attack_ptr
Definition: ptr.hpp:34
static config unit_name(const unit *u)
Definition: reports.cpp:163
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
Definition: reports.cpp:79
static std::string flush(std::ostringstream &s)
Definition: reports.cpp:97
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
Definition: reports.cpp:62
static config unit_hp(const reports::context &rc, const unit *u)
Definition: reports.cpp:478
static config unit_type(const unit *u)
Definition: reports.cpp:191
static std::string side_tooltip(const team &team)
Definition: reports.cpp:237
static const unit * get_visible_unit(const reports::context &rc)
Definition: reports.cpp:134
static config tod_stats_at(const reports::context &rc, const map_location &hex)
Definition: reports.cpp:1334
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
Definition: reports.cpp:148
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const const_attack_ptr &sec_u_weapon=nullptr)
Definition: reports.cpp:774
std::map< std::string, reports::generator_function > static_report_generators
Definition: reports.cpp:118
static config unit_side(const reports::context &rc, const unit *u)
Definition: reports.cpp:247
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
Definition: reports.cpp:572
static std::string format_prob(double prob)
Definition: reports.cpp:1097
static config unit_status(const reports::context &rc, const unit *u)
Definition: reports.cpp:337
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
Definition: reports.cpp:155
static static_report_generators static_generators
Definition: reports.cpp:119
static config unit_level(const unit *u)
Definition: reports.cpp:279
static config unit_vision(const unit *u)
Definition: reports.cpp:638
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
Definition: reports.cpp:768
static config unit_traits(const unit *u)
Definition: reports.cpp:307
static config unit_abilities_report(const unit *u, const map_location &loc)
Definition: reports.cpp:416
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
Definition: reports.cpp:1427
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
Definition: reports.cpp:104
static config unit_race(const unit *u)
Definition: reports.cpp:218
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
Definition: reports.cpp:53
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
Definition: reports.cpp:1375
static config unit_weapons(const reports::context &rc, const unit_const_ptr &attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
Definition: reports.cpp:1116
#define REPORT_GENERATOR(n, cn)
Definition: reports.cpp:129
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
Definition: reports.cpp:71
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
Definition: reports.cpp:666
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
Definition: reports.cpp:379
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
Definition: reports.cpp:89
static const unit * get_selected_unit(const reports::context &rc)
Definition: reports.cpp:141
static std::string format_hp(unsigned hp)
Definition: reports.cpp:1109
static config unit_advancement_options(const unit *u)
Definition: reports.cpp:552
static config unit_xp(const unit *u)
Definition: reports.cpp:527
Structure describing the statistics of a unit involved in the battle.
Definition: attack.hpp:54
unsigned int num_blows
Effective number of blows, takes swarm into account.
Definition: attack.hpp:80
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
Definition: attack.hpp:55
int damage
Effective damage of the weapon (all factors accounted for).
Definition: attack.hpp:76
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
Definition: attack.hpp:75
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:51
All combat-related info.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
Definition: location.hpp:46
bool valid() const
Definition: location.hpp:111
static const map_location & null_location()
Definition: location.hpp:103
Structure which holds a single route and marks for special events.
Definition: pathfind.hpp:142
std::vector< map_location > & steps
Definition: pathfind.hpp:187
report_generator_helper(const char *name, const reports::generator_function &g)
Definition: reports.cpp:123
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
Object which defines a time of day with associated bonuses, image, sounds etc.
Definition: time_of_day.hpp:57
int bonus_modified
Definition: time_of_day.hpp:84
std::string id
Definition: time_of_day.hpp:90
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
Definition: time_of_day.hpp:83
t_string name
Definition: time_of_day.hpp:88
std::string image
The image to be displayed in the game status.
Definition: time_of_day.hpp:87
static int get_acceleration()
Definition: types.cpp:534
mock_char c
static map_location::direction s
#define b